Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 113 - St. Anger
  • LordSunhawk

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    Turn 113 - St. Anger

    QM Note - the cost for the Normandy-class was incorrect and has been corrected in the sheets, I mistakenly saved a version with a mobile HPG, which ballooned the cost enormously

    The snarls with transports and such all conspire to push back any reasonable start date for the Rouges Noir operation by at least a few years, unless you want to send in your troops in inadequate transports liable to result in heavy casualties in contested landings. Since you aren’t a sadist, nor a monster, and your troops' lives are rather important to you, you decide that this would not be the best course of action.

    Unfortunately a rather heavy Black Steel attack also conspires against you. Once more Arvum comes under assault, much more quickly than past intervals raising some very worrisome issues for you.

    Even more unfortunately, this battle is a brutal trial by fire for Admiral von Falkenrick’s replacement as Grand Fleet CO. Admiral Xi is well-respected, and known to be very competent, but he isn’t the absolute genius that the late von Falkenrick had been. And sadly he’ll never have the opportunity to show his potential, because his flagship was taken out early in the main phase of the battle.

    It could be said of this battle that the enemy came, in the same old way, and were repulsed, in the same old way. But the cost in blood and metal was enormous, and not nearly as favorable as it had been under von Falkenrick. The Grand Fleet is utterly savaged once more, against a weaker force than had been present at Fourth Arvum. Admiral Xi’s death in only the second exchange of capital fire between the core battlelines of the two forces caused shockwaves of chaos within the Grand Fleet, shredding the tight formations that are so critical to this sort of battle. The Black Steel took vicious and brutal advantage of this, pounding your battleline into scrap.

    There was general panic within the Grand Fleet at this point, your spacers had given so much, time and time again, but this was almost too much. They’d fought, over and over, barely winning victories under the command of a bonafide genius, and now they were rudderless, left to their own devices, and some captains started to prioritize their own command’s survival over that of the fleet.

    All seemed lost, as a routed fleet was easy prey. But then things changed in a somewhat unexpected manner that proved that God looks out for fools, drunks, and the Griffon Empire.

    Your forces somehow rallied, ironically under a relatively junior admiral whose ship managed to barely survive the pounding long enough to reestablish proper command and control.

    It was a tenuous sort of grip, but Rear Admiral (Lower Half) Silvana de Palo managed to shout officers technically senior to her in the chain of command down, simply by using brute transmission strength to drown out their contradictory orders. She then more or less informed the rest of the fleet that she intended to win this battle, or die trying, and anybody too cowardly to join her were free to keep on running and bear witness to how real Griffons die.

    It worked. The Grand Fleet renewed the battle with vigor.

    Fortuitously, the Black Steel forces had gotten a bit of ‘Victory Disease’ and when the disjointed and panicked fire switched back to disciplined, coordinated volleys they were caught in a fire sack. None of the Black Steel forces managed to escape at this point, as de Palo rather aggressively drove home the attack, leading the Grand Fleet into a point blank death grapple with the Black Steel with the remaining capital ships of her command. Her own flagship, HMS Agincourt, resembled a spinning top as she continuously rolled the ship rapidly so that each broadside would come to bear the moment it was ready to fire.

    Vice Admiral Demoulis almost sparked a mutiny at this point, when the nominally senior surviving officer ordered Rear Admiral de Palo arrested for violating the chain of command. Considering that Demoulis had been ordering the fleet to scatter and flee for the KF limit independently, and was on board one of the few ships that hadn’t joined in the victorious conclusion to the battle, this raised a… certain level of quite justified resentment, especially since the ass had broadcast his order for Admiral de Palo’s arrest over fleet wide comms.

    De Palo defused the entire situation quite neatly, by promptly turning to the Marine contingent on her own flag and ordering them to escort her to the brig in accordance with orders, while also having her communications section, which still had an operational HPG, transmit her report and the recording of the action back to HQ.

    Now this isn’t to say that Demoulis was a coward. He was in command of the escorting elements to the fleet train, and the heaviest unit under his command were a pair of England-class Frigates that would have been hard-pressed to contribute anything regardless. He also is the sort of by-the-book, follow the rules and stay within the lines officer that any Navy needs, perhaps not in the top command slot, but certainly within the structure to keep the mavericks from running wild. De Palo had violated regulations, therefore she needs to be arrested until things are sorted out, Q.E.D.. You have a pretty good idea that personal resentment, peevishness, or fear of a bad comparison never even entered into his mind. He’s far too legalistic a sort for that, and the instant the order came down from General Fleet HQ confirming de Palo as being breveted to full Admiral and endorsing her actions he instantly complied, with no hesitation whatsoever. Orders were orders, and he followed them like a good soldier.

    Not a very imaginative soldier, but a good one.
    • Fifth Battle of Arvum
      • Friendly Casualties
        • 5 Dreadnought-class Battleships
        • 65 Prinz Eugen-class Heavy Cruisers
        • 125 Dido-class Light Cruisers
        • 50 Guiseppe Garibaldi-class Light Cruisers
        • 200 Fubuki-class Destroyers
        • 33 Hosho-class Light Carriers
        • 50 Saipan-class Parasite Carriers
        • 120 Aetna-class Parasite Missile Battleships
        • 60 Meteor-class Parasite Missile Battleships
        • 179 Mikasa-class Parasite Battleships
        • 595 Bainbridge-class Parasite Destroyers
        • 100 Shimakaze-class Parasite Destroyers
        • 210 Long Beach-class Parasite Destroyers
      • Black Steel Casualties
        • 8 2.5 million ton ‘Brawler’ type battleships
        • 10 1.75 million ton unidentified battleship type
        • 25 1 million ton unidentified heavy cruiser types
        • 50 1 million ton ‘Blitzer’ heavy cruiser types
        • 50 750kton ‘Sniper’ type light cruisers
        • 100 Lola III destroyers
        • Over a thousand drone parasites

    This is another Pyrrhic victory, but at the very least it revealed a brilliant naval commander in the person of Admiral de Palo. All damaged units have been towed into repair docks, mostly in the Arvum system itself.

    You find yourself just a little nervous about your daughter Mary’s intention to join the Navy at this point, considering the massive casualties that they are taking in these engagements. But you also fully realize just how major a morale hit it would be if you refuse to let her do so. So you’ll smile, nod, look proud, and conceal the terror in your heart as you send her off to the Naval Academy.

    And now it’s budget time.

    Amaunet is looking a bit somber for a cat, as she’s well aware of just how devastating the losses of Fifth Arvum are, and how damaging this is for morale. The cracks are starting to show in Navy morale. Interestingly, Admiral Fisher isn’t present for some reason, although you’ve not gotten any notices about any medical issues, with Admiral Sims sitting in for him.

    “Padrone,” Amaunet begins, a bit more seriously than usual. “Production levels are rising, and, callous as it may sound, we can replace all of our recent losses in relatively short order, apart from the Prinz Eugens. What we can’t replace are the crews, nor can we simply wave a magic wand and prop up morale.” She looks steadily at you. “It is possible that focusing on the Rouges Noir like we are was a mistake. That we should have been aggressively focusing on the Black Steel. On the other hand, we have the Rouges Noir contained for now, so we might want to begin considering shifting our full focus back to the Black Steel and simply keep to the status quo for now.”

    She grimaces a little as she turns the podium over to General Bradley. “Your Majesty, the Army is ready regardless of your decision. We are in a very solid position vis-a-vis our production capacities, so we will not be requesting any adjustments in that area. What we will be wanting to focus on is building up our offensive forces, regardless of what is decided.”

    She pauses, as if she wants to say something, then simply brings up the budget request.
    • Imperial Griffon Army
      • Procurement
        • Regular Units
          • 9 Regimental Combat Team Divisions
        • Garrison Units
          • 21 Garrison Divisions
          • 21 Militia Divisions

    General Romanov is still off overseeing the Aerospace Force refit plans, so you didn’t expect her at this meeting.

    Admiral Sims takes the podium then. “Before you ask, Your Majesty, Admiral Fisher is fine. His wife, and those of us who actually care about that cantankerous old man, decided to force him to stay on vacation and rest. For the record, I believe that technically I’ve been fired, but I don’t think he really means it.” There’s a brief flash of a smile there. “The same way I’ve been fired a few hundred times before, whenever I disagree with him on something. But Angie is keeping him from working himself straight into his grave, and the rest of us are covering for him as best we can until we’re sure he’ll be fine.”

    You nod at that, a bit touched that Fisher actually, despite his insistence otherwise, has subordinates who do, in fact, care about him.

    “That being said, 5th Arvum does show that we remain behind the eight ball. The Black Steel has the strategic initiative on top of their ability to rapidly replace their losses. Your Navy is holding the line, Your Majesty, but that line is getting painfully thin. We also need to strengthen our transport assets, both modernizing existing ships and bringing the new classes into widespread service. Thankfully the one area where we aren’t critically short is in parasites, so this won’t be a significant issue.” She checks her notes. “The few Battles at Fifth Arvum performed spectacularly well, if I might add. We took no hull losses among that subtype, so that’s another piece of potentially good news.”

    She then takes a deep breath. “There is on other fly in the ointment, Your Majesty. Despite our need for hulls, this year we will be keeping a few Small Warship slips empty due to the ‘python lump’ problem we’re facing in manning our new construction. We’ll likewise be leaving 50 Escort slips open, for the same reason. Crew quality notably degrades for ships commissioned as part of these lumps, simply due to overstressing our training pipeline every couple years. The problem is most acute with Escorts, thus the immediate action being taken. Hopefully this will even things out so we can go back to regular production next year. On a positive note we’ll be laying down 12 battleships this year, thanks to the aggressive program building large warship yards.”
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • New Orbital Shipyards
            • Griffon
            • Calliope
            • Nowa Warszawa
            • Glorreich
            • New Port Royal
          • Upgrade All Orbital Shipyards
        • Refit & Repair Yards
          • Upgrade all Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
        • Small Warship Yards
          • Pieklo
          • New Phoenix
          • Okusawa
          • New Castor
          • New Port Royal
          • Nowy Wrocław
          • Bari
          • Nowy Slask
          • Chuma
          • Glorreich
        • Large Warship Yards
          • Griffon
          • Calliope
          • New Pollux
          • Nowy Warszawa
      • Procurement
        • Standard Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 150 Spruance-class Parasite Destroyers
          • 35 Lublin-class Transports
        • Large Dropships
          • 80 Mikasa-class Parasite Battleships
          • 90 Normandy-class Transports
          • 9 Charleston-class Transports
        • Jumpships
          • 5 Windjammer-class Jumpships
        • Escorts
          • 50 Battle-class Destroyers
          • 100 Lyr-class Corvettes
        • Small Warships
          • 30 Dido-class Light Cruisers
          • 10 Guiseppe Garibaldi-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
        • Medium Warships
          • 10 Prinz Eugen-class Heavy Cruisers
          • 10 Algérie-class Heavy Cruisers
        • Large Warships
          • 12 Dreadnought-class Battleships
      • Fortress Command
        • Black Tower
          • Griff's Leap
          • New Phoenix
          • New Eden
          • Okusawa
          • New Castor

    Elizabeth Lee is up next, once Admiral Sims sits back down she nods to Amaunet and takes the podium. “Your Majesty, as always Interior is ready to build whatever the military needs. In addition we have the following recommendations.”

    She takes a breath. “We only have a single DoME team available this year, the Planetary Optimization specialists. We propose turning them loose on Steingarten. While that system is one of the wealthiest on a per-capita basis, it is most certainly not anything even vaguely resembling a garden spot, so improving it is of quite high priority.”

    “For general economic projects, Your Majesty, we have the following recommendations.” Elizabeth brings up her charts.
    • Economic Foci, Investment, and Infrastructure/Zoning
      • Focus
        • Core
          • New Castor
        • Periphery
          • Grand View
      • Major Investment
        • Core
          • Glorreich
        • Periphery
          • Nubifragio
      • Investment
        • Nox
      • Infrastructure & Industrial Zones
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia

    You blink as you look at it, as you’d not realized that Glorreich was already a Core world. Elizabeth confirms that they indeed have been so classified. This means you are now up to 18 total Core worlds, which is a quite impressive number.

    Dr Kamoto is participating in a diplomatic conference with his counterparts from your allied states, so isn’t available.

    Tiberius has quite accurately read the room, his usual antics would be quite inappropriate today. Instead he keeps things nice and professional. “Your Majesty, the only recommendation from us is that we continue to expand the civil service. I would also like to report that we are working closely with Justice and Interior to more closely integrate our colonization efforts, which in the future should allow us to handle all three main aspects of the process in a more unified manner.”

    Grace is looking rather serious. “Your Majesty, I am going to have a somewhat odd request. We have one free team, but I’d like to keep them in reserve this year. The reason being is that, god willing, we’ll complete at least two projects later this year, allowing us to start on researching the next largest mass class of Warships, 1.75 million tons. We should have the budget to support this by then, and this is the sort of critical capability that we badly need and which is worth holding back one team for a year.”

    General Messerschmidt is absent, he’s currently overseeing some counter-intelligence ops near Rouges Noir space, but has informed you that there are now pressing budget concerns from his shop this year.

    Martina is absent, her eldest is in the hospital giving birth to her first grandchild and you’d given her permission to take a short vacation for that purpose. Like Messerschmidt, she’s sent you a note indicating that there are no budget requests this year from Justice.
     
    Turn 113 - Death Magnetic
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 113 - Death Magnetic
    Meta Event23
    Dynasty Luck10
    Successes
    Imperial Approval0
    Approval Change0
    Political Event0
    Successes
    Imperial Economy3
    Economic Event0
    Research Event0
    GriffonEcon0
    Health5
    Event3
    Nowa WarszawaEcon5
    Health1
    Event4
    Calliope IVEcon0
    Health5
    Event3
    TTPEcon0
    Health5
    Event3
    New CapricornEcon0
    Health5
    Event3
    Nowy ŚląskEcon0
    Health5
    Event3
    EdelsteineEcon0
    Health5
    Event3
    Nowy WroclawEcon0
    Health5
    Event3
    Griff's LeapEcon0
    Health5
    Event3
    New PhoenixEcon3
    Health3
    Event2
    New EdenEcon3
    Health3
    Event2
    New CastorEcon0
    Health5
    Event3
    OkusawaEcon5
    Health1
    Event4
    New PolluxEcon4
    Health3
    Event1
    New Port RoyalEcon3
    Health3
    Event3
    KaingaEcon4
    Health3
    Event1
    ChumaEcon4
    Health3
    Event1
    StahlfurtEcon3
    Health3
    Event3
    BāṛiEcon3
    Health3
    Event2
    SkałaEcon5
    Health1
    Event4
    PiekłoEcon5
    Health1
    Event4
    Nya KöpenhamnEcon0
    Health5
    Event3
    BauernparadisEcon4
    Health3
    Event1
    AwhaEcon3
    Health3
    Event2
    KaiyoEcon3
    Health3
    Event2
    BohrenEcon3
    Health3
    Event2
    Grand ViewEcon4
    Health3
    Event1
    IskraEcon4
    Health3
    Event1
    RajEcon5
    Health1
    Event4
    FeursternEcon3
    Health3
    Event2
    PinballEcon3
    Health3
    Event2
    CatachanEcon5
    Health1
    Event4
    NoxEcon4
    Health3
    Event1
    OlejEcon3
    Health3
    Event2
    GlorreichEcon1
    Health1
    Event1
    PryyemnyyEcon1
    Health1
    Event1
    NovolarEcon4
    Health3
    Event1
    SteingartenEcon4
    Health3
    Event1
    PustinaEcon1
    Health1
    Event1
    KurortasEcon1
    Health1
    Event1
    ArvumEcon1
    Health1
    Event1
    LandprettigEcon5
    Health1
    Event4
    BellaterraEcon1
    Health1
    Event1
    NubifragioEcon5
    Health1
    Event4
    PlatzregensburgEcon3
    Health3
    Event3
    Shin TōkyōEcon1
    Health1
    Event1
    Porto MilanoEcon3
    Health3
    Event3
    Nuova FortezzaEcon3
    Health3
    Event3
    Nowe MazowszeEcon5
    Health1
    Event4
    NeuthüringenEcon1
    Health1
    Event1
    New AlgiersEcon3
    Health3
    Event3
    New Clew BayEcon3
    Health3
    Event3
    Nuova TripoliEcon3
    Health3
    Event3
    New LibertaliaEcon3
    Health3
    Event3
    Nuova PugliaEcon3
    Health3
    Event3
    Nuovo AbruzzoEcon3
    Health3
    Event3
    Nuova LombardiaEcon3
    Health3
    Event3
    Stenen TuinEcon3
    Health3
    Event3
    Nouvelle BourgogneEcon3
    Health3
    Event3
    Nyū ShikokuEcon3
    Health3
    Event3
    NeubayernEcon3
    Health3
    Event3
    NeuhessenEcon3
    Health3
    Event3

    Plan: Fewer contracts
    - Procurement [$ 282,671,419,553.83 ]
    -- Lay Down Major Unit [Construction - $10,569,842,450.00 ] (95)
    --- 200 Shimakaze [95]
    Target - 95
    Roll - 95
    Result - SUCCESS

    --- 150 Spruance [95]
    Target - 95
    Roll - 92
    Result - SUCCESS

    --- 35 Lublin [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    --- 90 Normandy [95]
    Target - 95
    Roll - 3
    Result - SUCCESS

    --- 80 Mikasa [95]
    Target - 95
    Roll - 70
    Result - SUCCESS

    --- 9 Charleston [95]
    Target - 95
    Roll - 2
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
    --- 5 Windjammer [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $20,404,265,200.00 ] (90)
    --- 50 Battle [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    --- 100 Lyr [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    --- 30 Dido [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    --- 20 De Grasse [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    --- 10 Prinz Eugen [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    --- 10 Algerie [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    --- 12 Dreadnought [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 22,673,361,836.08 ] (90)
    --- 9 Regimental Combat Team Division [90]
    Target - 90
    Roll - 3
    Result - SUCCESS

    --- 21 Garrison Division [90]
    Target - 90
    Roll - 19
    Result - SUCCESS

    --- 21 Militia Division [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    -- Fortress Command [$ 229,000,650,000.00 ] (90)
    --- Construct Black Tower
    ---- Griff's Leap [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    ---- New Phoenix [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    ---- New Eden [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    ---- Okusawa [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    ---- New Castor [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    - General [$ 2,198,250,000,000.00 ]
    -- Focus Development on Core World New Castor [85]
    Target - 85
    Roll - 44
    Result - SUCCESS

    -- Focus Development on Peripheral World Grand View [85]
    Target - 85
    Roll - 67
    Result - SUCCESS

    -- Massive Core Investment Glorreich [80]
    Target - 80
    Roll - 5
    Result - SUCCESS

    -- Massive Peripheral Investment Nubifragio [80]
    Target - 80
    Roll - 80
    Result - SUCCESS

    -- Economic Investment Nox [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Bohren [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Landprettig [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Arvum [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 33
    Result - SUCCESS

    -- Build Orbital Shipyard Griffon [105]
    Target - 105
    Roll - 54
    Result - SUCCESS

    -- Build Orbital Shipyard Calliope [105]
    Target - 105
    Roll - 1
    Result – Critical SUCCESS

    -- Build Orbital Shipyard Nowa Warzsawa [105]
    Target - 105
    Roll - 33
    Result - SUCCESS

    -- Build Orbital Shipyard Glorreich [105]
    Target - 105
    Roll - 83
    Result - SUCCESS

    -- Build Orbital Shipyard New Port Royal [105]
    Target - 105
    Roll - 32
    Result - SUCCESS

    -- Construct Escort Yard Nuova Triploi [90]
    Target - 90
    Roll - 19
    Result - SUCCESS

    -- Construct Escort Yard Awha [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Escort Yard Neuthüringen [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Escort Yard Nyū Shikoku [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 86
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 99
    Result - SUCCESS

    -- Construct Large Warship Yard New Capricorn* [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Large Warship Yard Edelsteine* [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Construct Large Warship Yard Nya Kopenhamn* [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    -- Construct Large Warship Yard Kainga* [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Small Warship Yard New Phoenix [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    -- Construct Small Warship Yard Okusawa [90]
    Target - 90
    Roll - 29
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Wroclaw [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Small Warship Yard New Castor [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    -- Construct Small Warship Yard Pieklo [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    -- Construct Small Warship Yard Bari [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    -- Construct Small Warship Yard Glorreich [90]
    Target - 90
    Roll - 1
    Result – Critical SUCCESS

    - DoME [$ 812,000,000,000.00 ]
    -- Expand Shin Tōkyō Arcologies* [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    -- Terraforming Feurstem* [85]
    Target - 85
    Roll – 98, Jarow reroll - 47
    Result - SUCCESS

    -- Terraforming Grand View* [85]
    Target - 85
    Roll - 61
    Result - SUCCESS

    -- Terraforming Pinball* [85]
    Target - 85
    Roll - 41
    Result - SUCCESS

    -- Terraforming Porto Milano* [85]
    Target - 85
    Roll - 32
    Result - SUCCESS

    -- Construct Major Army Base - New Libertalia* [85]
    Target - 85
    Roll - 51
    Result - SUCCESS

    - Research [$ 1,850,350,000,000.00 ]
    -- Omnifighter* [55]
    Target - 55
    Roll - 52
    Result - SUCCESS

    -- Advanced Arrow IV Artillery* [60]
    Target - 60
    Roll - 17
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,370,000,000.00 ]
    -- Production Contract [->2][134,700,000,000]

    ----------

    You are awakened by a noise more awful than the wailing of the palace alert sirens. More awful than that time a rather intrepid raptor had managed to startle a grifftiger into yowling. More awful even than the sound of your kids whining at you for ice cream.

    The sound of thousands of kazoos, hurdy-gurdys, and badly out of tune bagpipes all being played simultaneously by people who had absolutely no musical skill whatsoever, but an enormous amount of enthusiasm.

    Yes, somebody who will soon be thrown through the Window of Defenestration convinced the Department of Periphery Studies that they were a full up orchestra with the latest avante-garde instruments, and that moreover 0430 in the morning was the best possible time to put on their first performance in the Palace park.

    You and your husband try to stick your heads under your pillows, no help, it’s only when the palace staff helpfully activates the white-noise generators that you are finally able to get a few more blessed hours of sleep.

    Therefore you are quite grumpy when morning rolls around. Especially when you find that the lunatics are still at it, having added even more weird and wacky instruments to their mix. If you ever find out whose brilliant idea this was you might skip the Window of Defenestration and throw the perpetrator out of the highest window in the Palace.

    You can’t hear yourself think without the white noise generators, and there are numerous noise complaints coming in about this latest bit of Periphery Studies shenanigans.

    Thus you are rather short-tempered as you go through the reports that day, and nothing that you read particularly cheers you up. Clean up from Fifth Arvum is nearly completed, which only reminds you that you still have some letters to finish writing and further spoils your mood. Reports from the Expeditionary Fleet on their progress preparing for operations against the Rouges Noir only reminds you that you will soon be sending thousands more of your people out to fight and die.

    Even the reports on new construction fail to cheer you up. Sure, you’ve now completed and commissioned all of the planned Jean Bart-class battlecruisers. Whoo. Doesn’t make up for the losses in Dreadnoughts, or how badly battered the Grand Fleet is.

    Yes, you admit it, you are feeling peevish and irritable. The white noise does nothing to stop the sound of the great gong that some imbecile is pounding on with far more enthusiasm than skill.

    Luckily, your husband will only put up with this mood for so long before you find yourself picked up and carried out of the office, to the motor pool, and driven down to the docks for a cruise on SS United States. At the very least you can hear yourself think again.

    Relaxing by the pool, you once more attack the reports, this time in a better mood helped by the strawberry daiquiri at your elbow, the actually skilled musicians playing cheerful music, and the lovely weather.

    You have a massive stack of reports from DoME, mostly about various terraforming projects that have been completed around the Empire. You are still somewhat in awe of how capable those madmen are. Seeing them casually talking about massive geoengineering feats as if they were utterly boring and commonplace is… enlightening and humbling.

    ‘In order to extend the water cycle inland and thus reverse desertification we removed three mountains in order to create a suitable rain corridor into the interior.’ is one of the TAMEST reports. Removing mountains?

    They’ve also completed the Army portion of the new base on New Libertalia, as well as further expanding the massive arcology complex on Shin Tōkyō. You take a great deal of satisfaction from these reports, as they are hopeful signs for future growth and prosperity.

    Likewise the R&D reports are also quite pleasant reading. The initial trials on the experimental ‘Omnifighter’ concept ASF proved extremely successful, with the same modularization technology in use by your ground forces now being extended to your ASF forces. Also, the lighter and more compact Arrow IV launcher is also now in service, although the testers note that it will be a few years before they’ll be able to actually field them due to the need to refactor the logistics train to support the new weapon. Apparently the ammunition is not fully cross-compatible.

    You get two bits of superb news that you missed while in your funk. Glorreich, in a highly celebratory mood following their designation as a Core world… the fastest world to ever reach that status from scratch… celebrated via the planetary government purchasing a second small warship yard to go along with the one you’d bought and paid for. This authorization had gone through proper channels, having been approved by Admiral Sims as well as Amaunet. Similarly, the aerospace industry on Calliope IV got so excited by the prospect of expanding their dropship manufacturing sector that they got just a wee bit over-excited and built two core platforms, not one. They’ve apologized quite profusely for the error, but since the cost for it came out of their pockets, not the Imperial treasury, you are inclined to be quite forgiving indeed.

    Otherwise, your production levels are going up significantly, although you fear that it’s not going to be enough to match the Black Steel if the latest attacks are anything to go by.

    The expansion of the civil service continues to proceed with no real issues, although expenses are continuously rising over time this, sadly, is to be expected. Qualified civil servants who are both competent and honest are not something that grows on trees.

    Economic reports are also extremely strong, showing across the board growth in GDP across all worlds, although there are caveats that a few of the poorer worlds are seeing population outflow as younger residents seek work elsewhere in the Empire. Since these are the agricultural and craft worlds, there really isn’t all that much you can do about it.
     
    Turn 114 - Too Fast For Love
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 114 - Too Fast For Love

    You get some rather good news in early January. Your eldest daughter evidently has met a young man while assigned to her first command and, by all reports, things are starting to get rather serious. According to your spies, hand holding is involved, and there are even hints of potential dreamy smiles and mooncalf expressions.

    You, of course, most certainly do not instruct General Messerschmidt to perform a full background check on the young man, nor do you instruct the Special Branch to do the same from the shadows. You most certainly do not bribe the resident raptor pack and grifftigers to monitor your eldest to gather as much information as you can on her visits home.

    That would be an unethical use of Imperial resources.

    You would never abuse Imperial resources that way.

    So when you get the reports from General Messerschmidt and the Special Branch, that plainly is due to their own deep concern for the Empire and proactive determination to set a mother’s mind at ease.

    Samuel Coineagain is evidently the scion of a long line of military men, indeed you believe that his great-great grandfather had been a member of your great-grandmother’s unit before she took the throne, and had been a part of Palace security afterwards. He was a fellow mechwarrior in the same lance as your daughter, although he hadn’t attended the Calliope Military Academy, instead gaining a direct commission from the enlisted ranks. He’s also such a massive man, almost 7 feet tall and built like a grizzly bear, that you are frankly surprised that he fits in the cockpit of his mech in the first place.

    He’s also apparently an extremely quiet man, who paints, plays the violin, and has a knack for poetry. He is also exceptionally patient with those who make fun of his hobbies… to a point… at which point said individuals usually find themselves named in scurrilous verse, immortalized in mocking paint, and having filthy violin ditties composed about their unnatural love for goats. When said individuals try to object physically, they often find themselves contemplating the oneness of nature as they find that their bodies have become possessed of a burning desire to fly like an eagle.

    You have to admit that his verse is quite good, clever and witty, and when he’s not taking revenge on a jackass rather good natured and cheerful as well. You’ve also intercepted some of the poems he’s sharing with your daughter, and she with him, which are both just as sappy and lovey-dovey as you’d expect. You again resolve to hide all of your correspondence with Markus and see what bribe he’ll require to do the same and never share any of your verse with your daughters.

    You return to Griffsport from your cruise, to find that earplugs, white noise generators, and grimaces are the order of the day as the Periphery Studies Philharmonic is still enthusiastically ‘entertaining’ the city.

    They’ve also added cymbals to their repertoire. Lots and lots of cymbals. You read a rather despairing report that apparently there is now a cymbal shortage in the capital system, with manufacturers besieged with requests to please suffer an unfortunate breakdown in production so as to stop the spread of the madness.

    The Black Steel seems to have gone quiet again, as no reports are received so far this year. Admiral de Palo has been confirmed as the new CO of the Grand Fleet, with the personal thanks of the Empress and his pick of flagship. He’s evidently decided to stay on board HMS Agincourt, which you rather approve of to be honest.

    Admiral Romanov has scheduled a meeting with you to discuss the various options for the upgrade cycle for the Aerospace Force.

    “Your Majesty, we have completed our analysis of the performance of our current birds, our examination of captured bits of enemy hardware including Rouges Noir, Bourbon, and Black Steel, and engaged in extensive simulations and studies.” She begins. “For the record, Your Majesty, I’ll be retiring soon, so I’d like to leave my successor with the best possible Aerospace Force.”

    “One thing that we have discovered is just how relatively ineffective long range missiles are, unless fired in truly massive quantities. Any unit with fewer than 3 20 racks of those missiles rarely fires them, and when they do they are rarely decisive. In the past, Drac ASFs were extremely fragile designs, with minimal armor and a focus on weapons and performance, thus the relatively small long range missile warheads were lethally effective. Now, however, it appears that the general ASF design paradigm has far heavier armor than even the best of the Drac designs, and there is a growing proliferation of anti-missile systems.”

    She checks her notes. “We have several designs which mount nominal LRM armament, by stripping them of that armament we will be able to reallocate tonnage to enhanced electronics, superior cooling, and additional fuel. In at least two cases, however, we would like your permission to completely retire the design in question.”

    She brings up images of the Shrike Missile Interceptor and the Condor Heavy Dogfighter.

    “For the former, it is a light design completely built around a single large LRM rack. In operational service it has proven ineffectual at modern war, finding success only against pirates. We would be far better served transitioning those units to Sparrowhawk Interceptors, as they have proven to be far more effective in battle. The Condor, on the other hand, was built to bring the Hyper-Assault Gauss weapon into service alongside the Eagle in Dogfighter units, and has sadly proven to be ineffective as well. We simply cannot fit enough ammunition into the fighter to make it worthwhile. 24 shots seems like quite a few, but they vanish extremely quickly in pitched combat, and the Condor lacks sufficient backup firepower to be viable once it has shot its load, so to speak.” She smiles slightly. “There has been some talk of simply redesigning the ASF, but doing so produces a craft substantially identical to the Eagle with no real niche. Attempts to reimagine the Condor as a Missile Bird runs into the existence of the Merlin, which already covers that role quite adequately, albeit with very limited missile stores.”

    []ActionResult
    []Approve the Aerospace Forces Plans
    • Redesign work will commence on the basis described above, with a focus on enhanced avionics, fuel, and heat capacity and a deprecation of LRM racks on non-LRM centered ASFs
    • Retired the Shrike and the Condor
    []Deny the Aerospace Forces Plans
    • No change
     
    Turn 114 - Shout At The Devil
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 114 - Shout At The Devil

    You receive another briefing from General Romanov, following up on the previous one.

    “Following our previous discussions, the further decision has been made to also retire the Merlin airframe and replace it with a missile variant of the Eagle. The Eagle-M only has 3 racks of LRMs rather than 4, but it carries a much heavier ammunition load, as well as equipping the missile racks with the Artemis targeting system for greater accuracy at range.”

    She checks her notes. “We will also be consolidating down many of our unit types, mostly at the Wing level, to streamline and simplify logistics. In addition, we have been experimenting with the new Naval Patrol Bombers, and have decided that the best use for them is as support craft for regular ASFs. As such, we’ve reduced their armament, significantly boosted their fuel load, and equipped them with sufficient in-flight refueling gear to resupply an entire flight of regular ASFs at once. We have also redesigned our interceptors to more fully fit the ‘point intercept’ role, rather than serving as very junior dogfighters. As such we’ve reduced their fuel load and switched to a more compact cockpit size that is no longer suitable for patrol work.”

    She looks up at you. “That last, Your Majesty, will better differentiate between pure interceptors, like the Sparrowhawk, and light dogfighters, like the Peregrine, we’re no longer going to try and do both in the same bird. The Sparrowhawk will be far faster and more agile, but with less combat endurance. The Peregrine will then fill the light dogfighter role.”

    “I will note that the birds we are retiring are unsuitable for training assignments, we currently have a set of very well designed primary and advanced training birds that are more than sufficient for our needs, which are significantly cheaper to maintain, and which will never be mistaken for combat birds by front-line commanders.” She smiles slightly. “We are updating the Falcon trainer with the new omnifighter technology, so as to ensure that our maintainers have appropriate training opportunities as well.”

    “We will be reorganizing our wings as follows. The new Planetary Defense Wings will be based on planets, White Tower, Black Tower Silver Tower and Oasis II stations. These wings will consist of a mix of interceptors and strike assets optimized for their mission of safeguarding our planets and infrastructure. Patrol Wings will be planet based and be biased towards heavy strike units supported by the Sunderland-Tanker to extend their reach. CAP Wings will be assigned to our naval units as defense against enemy ASF assets, while Strike Wings will be assigned to naval units as offensive platforms to perform strikes on enemy assets. Finally, the two different Fighter Wings will be generally assigned as needed, and will likely be our most common unit type once the reorganization is completed as they will be general purpose units based on the Eagle chassis.for the heavy fighters, and the Stingray-chassis for the light ones, supplemented by Gripens.”

    She gets a sly little smile. “I would also like to report that we have challenged Admiral Fisher that he won’t be able to design an adequate heavy carrier optimized for multiple wings of ASFs to support the Grand Fleet. This seems to have greatly irritated him, but has also gotten him out of his funk.”

    You join her in laughter at that.

    The Pan-Griffon Games have begun. You manage to catch some of it in between working meetings and the competition seems to be going rather well. You have always been impressed by the blend of athleticism, competitiveness, and sportsmanship on display in these games, and it is a pleasure to see that continuing.

    It is an even greater pleasure to see that there have been no fresh Black Steel attacks. Pleasure is a strong word, perhaps relief is better. You will always worry about when the hammer will fall, after all.

    Speaking of hammers and falling, your strategic planning staff has asked you to reconsider the strategy for the Rouges Noir. In light of the Black Steel threat, they feel that it is imperative to wrap up that operation as swiftly and firmly as possible, especially in the naval arena, and simultaneously wiping out all Rouges Noir orbital infrastructure would be critical to that. Once that is accomplished relatively light naval forces would be all that would be needed to maintain the orbital blockade, and the bulk of the Expeditionary Fleet could be reassigned to the Grand Fleet in order to face the Black Steel, indeed it should be possible at that point to begin hunting for Black Steel bases and hopefully start weakening them.

    According to your planning staff, waiting the 2 additional years to begin operations will result in a net savings of ten years before the Expeditionary Fleet would be available for counter-Black Steel operations, however it does increase the risks to your ground forces. You went with Operation: Feature Length for pretty compelling reasons, after all, but the analysis shows that Wrecking Ball might turn out to be the better option on the basis of grappling with the Black Steel.
    []ActionResult
    []You’ve made your decision and are sticking to it
    • Stick with Operation: Feature Length
    []When the situation changes, you can change your mind
    • Switch to Operation: Wrecking Ball

    Meanwhile, Parliament is in session, and they are doing the People’s Business (or is that Bidness, you guess it depends on who’s bidding for whom…). This year debate seems to be raging about a major infrastructure bill that would normally be rather straightforward. However a determined faction of enthusiasts wants to add in language establishing a regulatory body for, as well as subsidies to encourage, ‘heritage’ projects, resurrecting long-obsolete transportation technologies for tourism and educational purposes.

    The proposal would set up an entire department dedicated to the purpose, with boards composed of historians and enthusiasts to select viable projects, and separate oversight boards ensuring that funds are spent appropriately and that all relevant safety standards are maintained. Normally you’d dismiss this out of hand, but your Great-Aunt Sarah is the primary sponsor of the legislation and is lobbying fairly hard for it. At just over a century old, she is still serving as the Chancellor of Griffin’s Roost University, is still the Dean of the History Department, and shows absolutely no sign of stepping down anytime soon.

    It doesn’t hurt that she’s an exceptionally skilled public speaker with a true talent for evocative language. She has the media eating out of her hand for this project, and quite honestly you can see the appeal. The supporting economic figures show that this shouldn’t cost the Treasury too much, overall, and there seems to be fairly broad-based support. It’s just that this doesn’t do anything to advance preparedness against the Black Steel or any other military foe.

    Steam trains, sailing vessels, and airships are not, after all, military assets any longer.

    []ActionArgumentResult
    []Support the Infrastructure Act of 3044Historical reenactment, preservation, and resurrection are valuable, both for cultural purposes of historical memory, but also to give the people an outlet from their day to day lives so that they can experience, for just a brief time, the past. It is the past which has made us what we are today, and acknowledging that past is inherently valuable.

    There may be no direct benefits from this. This may not give us more battleships on the front line, or more money in the treasury. It may not speed up DoME projects or lower maintenance costs. But it does something far more valuable, it preserves the soul of our nation. It brings our shared human history alive and awakens in us that sense of wonder and unity that will allow us to see the challenges of the present and future through.
    • Establishes the Historical Heritage Bureau
    • Reduces base Interest Rate by 1%
    • Each turn, roll 1d2 for bonus Interest Rate
    • Your Great-Aunt will give you her famous peanut butter cookie recipe
    []Oppose the Infrastructure Act of 3044This is utterly ridiculous. Every moment wasted on this silliness is time not spent in defense of the Empire. Every penny spent on this ridiculousness is a penny not spent on military preparedness. How can we justify spending a single moment on this garbage when we are facing a threat like the Black Steel, and are about to embark in our operations against the Rouges Noir?
    • No peanut butter cookie recipe for YOU
     
    Turn 114 - Theater of Pain
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 114 - Theater of Pain

    You must admit, your great-aunt’s peanut butter cookies are totally worth it, and spending a few hours learning how to make them properly is just some wonderful family bonding time. Learning that this was your great-grandmother’s favorite recipe, and that your great-aunt is now passing it on to you since your grandfather had never cared to learn how to make them? Just gravy.

    Your daughter’s unit has been transferred to the Griffon system for a training rotation, so you take the opportunity to casually invite her entire lance to the palace for dinner. Which just coincidentally allows you to meet the young man she’s still not admitted to dating. You figure that if he survives yours and your husbands ‘suitable boyfriend’ test before he realizes he’s been outed as Tamara’s boyfriend, well… At least there will be cookies for dessert.

    The dinner goes quite well, actually, and young Samuel is a quite polite, respectful, and proper young man. And he quite handily passes your husband’s ‘boyfriend’ test, and your own. You’ll have to return the anti-material rifles to the armory later. And the vibroaxe, now that you think of it, definitely needs to return that as well.

    Tamara, of course, is suitably outraged at your actions, which has the unintended effect of spilling the beans about them dating, and results in you getting to engage in some proper parental jujitsu on her. The poor girl even insists on you not running a background check on her boyfriend. You readily promise not to initiate any such thing.

    Conveniently not mentioning that you’d already done so, they’re so innocent at that age.

    There’s still nothing happening on the Black Steel front. As for the Rouges Noir, there have been additional terrorist attacks on the Bourbons, although nothing nearly as devastating as the strike on Nouveau Paris. There haven’t been any Jolly Roger strikes, indicating that the fanatics might be building up their own defenses rather than wasting energy on futile attacks against you. Wise of them, if irritating.

    Admiral Fisher is in fine form when he shows up for a brief pre-budget meeting meeting accompanied by Admiral Sims and a representative from Majeure Électrique. They are there to discuss the proposed Saratoga-class Fleet Carrier.

    “Yes, yes, laugh it up, I needed a challenge.” Admiral Fisher grouses. “And I didn’t want to involve the usual design staff, since they’re busy working on fine tuning the Dreadnoughts in light of battle damage assessments. So I brought in ME.” He glares at the representative, who allows it to run off her back like water off of a duck. “If the flyboys and flygirls and flypeeps want a fleet carrier, well, we have one. 1.5 million tons worth of one. I’m still not sold on all the missiles they loaded onto her, but she’s a support unit, and fast enough to run the hell away from any Black Steel forces that want to exploit that.”

    The Majeure Électrique representative smiles slightly. “The ship will be able to deploy a total of 32 wings of ASFs, Your Majesty, the current plan being 20 CAP wings and 12 Strike wings, but that will be up to the Aerospace Force.”

    You do the mental math, over a thousand ASFs on one platform… Admiral Sims seems to be following your thoughts. “We’re mainly using the Wright-class platforms for that, Your Majesty, the Saratoga-class shouldn’t have the sort of issues that the Star League had with their supercarrier concept.”

    You relax a bit at that.

    The representative leaves as the rest of your advisors enter your office for the budget meeting.

    Amaunet takes her place on the dias, curling up her massive bulk and looking quite smug. “Padrone, thank you for changing the timeline and strategic plan for operations against the Rouges Noir. Our production levels continue to be adequate, and with the additional 2 years we’ll certainly have the best possible force composition for the operation. Thanks to the new transports, we’ll be requiring fewer jumpships to support things, which should ease our overall logistical burden. That being said, we still will need to keep our feet firmly on the gas pedal for production purposes. We will start with General Bradley.”

    The pugnacious officer takes her place behind the podium. “Your Majesty, strategic materials are still a minor bottleneck to maximum utilization of our production capacity, however in the near future we will need to begin expanding production capacity once more. At that point it will become a balancing act between expansion of production, and expansion of strategic material capacity.”

    She checks her notes. “I will note that we will be seeing less use out of the new Arrow IV launchers initially than we thought, as development work on compatible special ammunition types is lagging slightly. It’s nothing too serious, and mostly an issue due to the platform configurations causing feed problems. We’ll get it straightened out internally.”

    She then brings up the customary budget request chart for you to look over.
    • Imperial Griffon Army
      • Procurement
        • Regular
          • 9 Regimental Combat Team Divisions
        • Garrison
          • 22 Garrison Divisions
          • 22 Militia Divisions

    You are a bit surprised when General Romanov steps up to the podium. “We are still a few years out from resuming ASF production, Your Majesty, however in preparation for that we would like to continue to expand our ASF production capacity, especially in light of the new carriers that Admiral Fisher managed to design.” She grins, which takes decades off of her wrinkled face.
    • Imperial Griffon Aerospace Force
      • Production
        • ASF Factories
          • Awha
          • Bāṛi
          • Bellaterra
          • Glorreich
          • Landprettig

    Admiral Fisher does not look amused as he takes over the podium, glaring at General Romanov. “OK, laugh it up.” he almost snarls. “The Navy will be calling for a great deal of expansion, because we need it if we’re going to continue to hold the line against the Black Steel. Our focus will primarily be on our combat capability, but also on filling out our transport assets.”

    He brings up the chart for your perusal.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Refit & Repair Yards
          • Expand All Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
        • Small Warship Yards
          • Pieklo
          • New Phoenix
          • Okusawa
          • New Castor
          • New Port Royal
          • Nowy Wrocław
          • Bari
          • Nowy Slask
          • Chuma
          • Glorreich
        • Large Warship Yards
          • Nya Kopenhamn
          • Kainga
          • Edelsteine
          • New Capricorn
      • Procurement
        • Regular Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 200 Spruance-class Parasite Destroyers
          • 28 Lublin-class Transports
        • Large Dropships
          • 90 Mikasa-class Parasite Battleships
          • 90 Normandy-class Transports
          • 7 Charleston-class Transports
        • Jumpships
          • 7 Windjammer-class Jumpships
        • Escorts
          • 80 Battle-class Destroyers
          • 100 Lyr-class Corvettes
        • Small Warships
          • 40 Dido-class Light Cruisers
          • 10 Guiseppe Garibaldi-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
          • 1 Hosho-class Light Carrier
        • Medium Warships
          • 20 Prinz Eugen-class Heavy Cruisers
        • Large Warships
          • 10 Dreadnought-class Battleships
          • 2 Saratoga-class Fleet Carriers
      • Fortress Command
        • Black Tower
          • New Pollux
          • Kainga
          • Chuma
          • Stahlfurt
          • Bāṛi

    Amaunet chuffs slightly in amusement as the prickly admiral returns to his seat. “We are growing more secure, Padrone, but we can’t rest on our laurels. Production levels may seem high, but are barely adequate for the spectrum of threats that we face.”

    Elizabeth Lee comes up next, smiling a bit. “Your Majesty, Interior is, of course, prepared to support all of the military's construction needs as always. We do, however, have six DoME teams who need gainful employment before we wake up to find our moon turned into a disco ball or something.” That draws a general laugh.
    • DoME
      • Expand Shin Tōkyō Arcologies
      • Terraforming
        • Grand View
        • Feurstem
        • Pinball
        • Shin Tōkyō
        • Pustina

    “In terms of economic investment and focus, we have the following recommendations this year.”
    • Economic Foci, Investment & Infrastructure
      • Economic Focus
        • Core
          • Okusawa
        • Periphery
          • Iskra
      • Major Investment
        • Core
          • Chuma
        • Periphery
          • Nyū Shikoku
      • Investment
        • Catachan
      • Infrastructure & Industrial Zone
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia
    “I know it seems like it’s the same worlds for the infrastructure, Your Majesty, but those are the systems where we’d see the greatest benefit.”

    Dr Kamato has his hands folded in front of him. “Your Majesty, next year will be my last as your Foreign Minister. As such, I’d like to take this opportunity to present a slate of potential replacements for your consideration.”

    []NameQualificationsNotes
    []Agostina San SeverinoDean of the School of International Relations at Griffin’s Roost University.Remains highly recommended by your Great Aunt, has superb academic qualifications. Has been serving on Dr Kamato’s Advisory Board for the last several years.
    []Gloria BiescasAmbassador to the NRIIs a highly experienced and respected voice within the diplomatic community
    []Eduard ShirlitzAmbassador to the NRRHas a superb reputation, very experienced and respected
    []Miri ZahavyAmbassador to the BourbonsHas continued to impress with her work at the Bourbon court representing your interests. Has demonstrated a certain creativity in achieving your diplomatic goals
    []Ludwig BerglerCurrent Deputy Foreign MinisterA quiet, almost colorless man who nevertheless seems to be able to instantly recall even the most trivial factoid about diplomatic minutiae. Would not be a very vocal Foriegn Minister, but would be steady.

    Tiberius had tried to smuggle a kazoo into the meeting, and you have dark suspicions about what he’d been planning on doing with that thing. You realize he’d only let you find one of his kazoos, as he pulls out the other and starts tootling it while waving a flag reading ‘Moar Civil Service Spending Pleaz.’

    The meeting is paused for a half hour while you personally drag your old friend to the Window of Defenestration and toss him into a decorative pond.

    Neither General Messerschmidt nor Martina from Justice are at the meeting, both are at conferences with their opposite numbers in the various allied states.
     
    Turn 114 - Generation Swine
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 114 - Generation Swine

    Meta Event11
    Dynasty Luck12
    Successes
    Imperial Approval0
    Approval Change-2
    Political Event-1
    Successes
    Imperial Economy2
    Economic Event-2
    Research Event6
    GriffonEcon2
    Health1
    Event3
    Nowa WarszawaEcon2
    Health2
    Event1
    Calliope IVEcon2
    Health1
    Event3
    TTPEcon2
    Health1
    Event3
    New CapricornEcon2
    Health1
    Event3
    Nowy ŚląskEcon2
    Health1
    Event3
    EdelsteineEcon2
    Health1
    Event3
    Nowy WroclawEcon2
    Health1
    Event3
    Griff's LeapEcon2
    Health1
    Event3
    New PhoenixEcon3
    Health1
    Event1
    New EdenEcon3
    Health1
    Event1
    New CastorEcon2
    Health1
    Event3
    OkusawaEcon2
    Health2
    Event1
    New PolluxEcon3
    Health2
    Event5
    New Port RoyalEcon2
    Health1
    Event1
    KaingaEcon3
    Health2
    Event5
    ChumaEcon3
    Health2
    Event5
    StahlfurtEcon2
    Health1
    Event1
    BāṛiEcon3
    Health1
    Event1
    SkałaEcon2
    Health2
    Event1
    PiekłoEcon2
    Health2
    Event1
    Nya KöpenhamnEcon2
    Health1
    Event3
    BauernparadisEcon3
    Health2
    Event5
    AwhaEcon3
    Health1
    Event1
    KaiyoEcon3
    Health1
    Event1
    BohrenEcon3
    Health1
    Event1
    Grand ViewEcon3
    Health2
    Event5
    IskraEcon3
    Health2
    Event5
    RajEcon2
    Health2
    Event1
    FeursternEcon3
    Health1
    Event1
    PinballEcon3
    Health1
    Event1
    CatachanEcon2
    Health2
    Event1
    NoxEcon3
    Health2
    Event5
    OlejEcon3
    Health1
    Event1
    GlorreichEcon10
    Health4
    Event0
    PryyemnyyEcon10
    Health4
    Event0
    NovolarEcon3
    Health2
    Event5
    SteingartenEcon3
    Health2
    Event5
    PustinaEcon10
    Health4
    Event0
    KurortasEcon10
    Health4
    Event0
    ArvumEcon10
    Health4
    Event0
    LandprettigEcon2
    Health2
    Event1
    BellaterraEcon10
    Health4
    Event0
    NubifragioEcon2
    Health2
    Event1
    PlatzregensburgEcon2
    Health1
    Event1
    Shin TōkyōEcon10
    Health4
    Event0
    Porto MilanoEcon2
    Health1
    Event1
    Nuova FortezzaEcon2
    Health1
    Event1
    Nowe MazowszeEcon2
    Health2
    Event1
    NeuthüringenEcon10
    Health4
    Event0
    New AlgiersEcon2
    Health1
    Event1
    New Clew BayEcon2
    Health1
    Event1
    Nuova TripoliEcon2
    Health1
    Event1
    New LibertaliaEcon2
    Health1
    Event1
    Nuova PugliaEcon2
    Health1
    Event1
    Nuovo AbruzzoEcon2
    Health1
    Event1
    Nuova LombardiaEcon2
    Health1
    Event1
    Stenen TuinEcon2
    Health1
    Event1
    Nouvelle BourgogneEcon2
    Health1
    Event1
    Nyū ShikokuEcon2
    Health1
    Event1
    NeubayernEcon2
    Health1
    Event1
    NeuhessenEcon2
    Health1
    Event1

    Plan: Research delays
    - Procurement [$ 290,710,417,865.92 ]
    -- Lay Down Major Unit [Construction - $11,032,019,346.00 ] (95)
    --- 200 Shimakaze [95]
    Target - 95
    Roll - 95
    Result - SUCCESS

    --- 200 Spruance [95]
    Target - 95
    Roll - 94
    Result - SUCCESS

    --- 28 Lublin [95]
    Target - 95
    Roll - 95
    Result - SUCCESS

    --- 90 Normandy [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    --- 90 Mikasa [95]
    Target - 95
    Roll - 90
    Result - SUCCESS

    --- 7 Charleston [95]
    Target - 95
    Roll - 91
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $32,620,094.85 ] (90)
    --- 7 Windjammer [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $23,995,881,900.00 ] (90)
    --- 80 Battle [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    --- 100 Lyr [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --- 40 Dido [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    --- 20 De Grasse [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    --- 1 Hosho [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 20 Prinz Eugen [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    --- 10 Dreadnought [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    --- 2 Saratoga [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 26,649,246,525.07 ] (90)
    --- 9 Regimental Combat Team Division [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    --- 22 Garrison Division [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    --- 22 Militia Division [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Fortress Command [$ 229,000,650,000.00 ] (90)
    --- Construct Black Tower
    ---- Kainga [90]
    Target - 90
    Roll – 100, Jarow reroll - 20
    Result - SUCCESS

    ---- New Pollux [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    ---- Chuma [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    ---- Stahlfurt [90]
    Target - 90
    Roll – 100, ShadowArxxy reroll - 24
    Result - SUCCESS

    ---- Bari [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    - General [$ 2,364,650,000,000.00 ]
    -- Focus Development on Core World Okusawa [85]
    Target - 85
    Roll - 81
    Result - SUCCESS

    -- Focus Development on Peripheral World Iskra [85]
    Target - 85
    Roll - 75
    Result - SUCCESS

    -- Massive Core Investment Chuma [80]
    Target - 80
    Roll - 56
    Result - SUCCESS

    -- Massive Peripheral Investment Nyu Shikoku [80]
    Target - 80
    Roll - 26
    Result - SUCCESS

    -- Economic Investment Catachan [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Bohren [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Landprettig [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Arvum [90]
    Target - 90
    Roll – 100, ShadowArxxy reroll - 80
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 83
    Result – Bare FAILURE (auto success next turn)

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    -- Construct Escort Yard Nuova Triploi [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Escort Yard Awha [90]
    Target - 90
    Roll – 100, General reroll - 64
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 45
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 65
    Result - SUCCESS

    -- Construct Escort Yard Nyū Shikoku [90]
    Target - 90
    Roll – 100, General reroll - 22
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 6
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    -- Build ASF Factory Complex (95)
    --- Awha [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    --- Bari [95]
    Target - 95
    Roll - 52
    Result - SUCCESS

    --- Bellaterra [95]
    Target - 95
    Roll - 71
    Result - SUCCESS

    --- Glorreich [95]
    Target - 95
    Roll - 22
    Result - SUCCESS

    --- Landprettig [95]
    Target - 95
    Roll - 30
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 64
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 30
    Result - SUCCESS

    -- Construct Large Warship Yard Calliope* [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -- Construct Large Warship Yard Nowa Warzsawa* [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    -- Construct Large Warship Yard Griffon* [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Large Warship Yard New Pollux* [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Small Warship Yard New Phoenix [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Construct Small Warship Yard Okusawa [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Wroclaw [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Small Warship Yard New Castor [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    -- Construct Small Warship Yard Pieklo [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Small Warship Yard Bari [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    -- Construct Small Warship Yard Glorreich [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    - DoME [$ 632,000,000,000.00 ]
    -- Terraforming Nubifragio* [85]
    Target - 85
    Roll - 71
    Result - SUCCESS

    -- Terraforming Arvum* [85]
    Target - 85
    Roll - 3
    Result - SUCCESS

    -- Terraforming Pustina* [->1]
    -- Terraforming Steingarten* [->1]

    -- Planetary Optimization (Peripheral) - Steingarten* [85]
    Target - 85
    Roll - 67
    Result - SUCCESS

    - Research [$ 3,850,350,000,000.00 ]
    -- Specialist Battle Armor* [75]
    Target - 75
    Roll - 67
    Result - SUCCESS

    -- Variant Autocannon Ammunition* [85]
    Target - 85
    Roll - 47
    Result - SUCCESS

    -- Advanced Terraforming Techniques Lvl 2* [80]
    Target - 80
    Roll - 57
    Result - SUCCESS

    -- Advanced Communications (Advanced) Tier 7 [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Advanced Electronics (Advanced) Tier 7 [90]
    Target - 90
    Roll - 19
    Result - SUCCESS

    -- High Energy Physics (Advanced) Tier 7 [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Improved Germanium Refining Lvl 4* [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,700,000,000 ]
    -- Production Contract [->1][134,700,000,000]

    ---------------------

    You have two bits of good news going into the Christmas season.

    First, no Black Steel activity still, which is always excellent news as it gives you more time to rebuild your forces, beef up your production capacity, and hopefully finally turn the corner against the omnicidal bastards.

    Second, the Department of Periphery Studies Orchestra has disbanded and is now exploring the possibilities inherent in fingerpainting. Sales of easels, paper, and fingerpaint are through the roof at the moment, and hordes of distinguished tenured faculty of the Department of Periphery Studies are thronging parks and the waterfront of Griffsport engaging in artistic endeavors. At the very least it is much quieter around the city, which is an enormous relief for everybody involved.

    Unfortunately the orchestra didn’t dissolve early enough to save the civil service expansion effort, as the sheer cacophony drove off a distressing number of potential applicants who were unable to complete the mandatory testing period here in the capital due to their inability to sleep thanks to the gongs. A second round of testing has been arranged for those applicants, and hopefully the expansion project will be completed early next year.

    There seem to be a large number of little gremlins affecting projects this year, although everything else finishes on time and budget, just with some amusing challenges at times.

    Fortress Command, for example, almost faced serious delays on two of the Black Tower projects when their printers all decided to run out of toner at the same time, causing them to be unable to print out the inspection reports as required by regulation. Thankfully a rather industrious young officer was able to save the day, as it turned out the young man in question had stocked up on the same brand and model toner cartridges for his personal printer and was willing to donate them to the cause, since the local warehouse was actually out of the bloody things.

    The infrastructure project on Arvum faced a bizarre threat of delay when one of the major road building contracts had a misplaced decimal point in it. The day was saved when the contractor, realizing that it was in error, brought it to the authorities attention while ensuring that the construction met the spirit of the contract, rather than the letter. The system governor personally thanked said contractor for their civic-mindedness.

    Two escort yard expansion projects also ran into rather amusing challenges. Amusing in hindsight, of course, since they were overcome without any actual delays or cost overruns, but still. The project in Nyū Shikoku ran out of space-rated tape, but thankfully sufficient rolls were procured from a passing merchant dropship to keep the project on the schedule. Meanwhile, the Awha yard expansion received the wrong sized roller bearing races for some of the critical machinery, a quick-witted engineer and machinist solved the problem in the attached workshop, as the races they received were precisely 1 cm too long for the application required, and could be machined to fit perfectly and fully within all specifications.

    Otherwise things go rather smoothly across the Empire in the 4th quarter, with a solid expansion to the Fleet, many new yards constructed, and general economic expansion across the board.

    One very welcome development is the completion of research into more efficient terraforming practices. As a result, two additional terraforming projects were completed this year than initially expected, improving living conditions on multiple worlds within the Empire. Unfortunately no further improvement in this direction is expected for some time, but 3 years is still a very short period for some of these projects, and you are very impressed by the skill and capability of DoME.

    The completion of work on specialist battle armor variants and specialized autocannon ammunition types yields potentially useful, at least in niche applications, benefits for the Empire. Nothing ground shattering, but if you need to field battle armor optimized for underwater operations, for example, now you can.

    Work on more efficient germanium refining has yielded substantial benefits, allowing for even more jump cores to be produced each year. Likewise, foundational work on advanced scientific projects has yielded interesting results, although nothing truly concrete as of yet.

    You receive some welcome news from General Romanov. The Aerospace Force has completed their refit cycle a year early and under budget, thanks to production assistance from the NRI and NRR in deferring their own Gripen production for your use. You make a point of sending your allies official notes of thanks for their generous assistance, even though you are pretty sure that they did this primarily to curry favor with the big dog in the region.

    You also get a rather sheepish memo from the Navy. In all the rush constructing new transports, new warships, and new combat parasites a rather glaring omission was made. The ancient Sentinel-class recon dropships date back to your grandmother’s day and have received minimal to no updates since, leaving them woefully obsolete for the modern battlespace. This is a problem since you’ll be needing to perform system surveys in combat conditions, conditions which your current survey vessels are not at all suitable for.

    They’ve let out emergency contracts to industry in hopes of getting viable designs as quickly as possible, despite Admiral Fisher's well known dislike of such measures. You suspect that quite a few of the old ‘players’ in the Dropship industry will be quite interested in this contract.

    You get word from your diplomats in the NRI. Their equivalent to your DoME teams have completed a kilometer tall statuary group, centered on a heroic statue of your great-grandmother and your grandfather as well as yourself. You are a bit reticent about opening the image, knowing the NRI’s habits in this regard, but in the end you do so, only to find that, to your surprise, all three statues are wearing lorica segmentum armor, albeit the ‘muscle’ variant giving all three rather exaggerated abs. This is shockingly tasteful for the NRI.
     
    Turn 115 - Get Your Wings
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 115 - Get Your Wings

    You’ve changed your mind. The current fingerpainting craze in the Department of Periphery Studies is also very annoying, especially since they’ve decided to tape their ‘artwork’ all over the exterior walls of the Palace. You didn’t mind your kids adventures into artistry and fingerpaint, in fact you still have all of them safely stored away for a rainy day (and proper parental blackmail). But this is just an eyesore.

    At least they are using painter’s tape, so there shouldn’t be any actual damage to the architecture. But still, you can’t go outside or you have to see the awfulness and, because you are the Empress and make a point to be kind, supportive, and friendly, you’ll have to pretend to actually like the drek.

    Being Empress is suffering sometimes.

    There is still no activity on the Black Steel front, and apart from increased fighting within Bourbon space the Rouges Noir haven’t tested you lately. It would be more relaxing if you weren’t absolutely certain that both forces are building up in anticipation of their next clashes with you. You’d be even happier without the realization that the next Black Steel attack will likely be bigger than the last, and you really don’t know if Admiral Fisher could survive another Battle of Arvum.

    Admiral de Palo is drilling the Grand Fleet mercilessly, far harder than Admiral von Falkenrick ever did, but this is mostly because she has a different operational paradigm than the late Admiral and she wants to make sure all of her captains are fully up to speed with how she wants to do things.

    You do gain some understanding of how your grandfather felt, though, as your daughter’s unit is one of those earmarked for operations against the Rouges Noir. She’s still only a Lieutenant, commanding an armored cavalry lance in the 3rd Regimental Combat Team Division, but that just means she’ll likely be in the thick of the fighting in a 55 ton medium mech, rather than a heavy or an assault.

    The urge to shift her to a safer posting is very strong, but you grit your teeth and manage not to succumb to the temptation. Doing so would be disastrous for morale, after all, as it would show a profound lack of confidence in your soldiers and both their training and their equipment.

    Your second daughter is now working for the Intelligence Ministry as a junior analyst, your third is in her final year at the Naval Academy here in the Griffon system, the twins have just started classes at Calliope Military Academy on the mechwarrior track. Only your youngest is ‘safe’, as she’s still in high school and has indicated no interest in a military career, instead wanting to go into medicine.

    You’ve had a few sleepless nights worrying about it all, but you guess that just makes it easier for you to understand how millions of mothers throughout the Empire must feel with their children in harm’s way.

    Dr Kamato and Agostina San Severino meet you in your office, both as part of the transition in the Foreign Ministry and also to discuss several topics. Dr Kamato lets his replacement handle most of it, she’s younger than you’d expected from reading her C.V., but you realize this is mostly because the anti-aging treatments have been exceptionally effective in her case.

    “Your Majesty,” the academic who is now your Foreign Minister begins. “Both the NRI and the NRR have offered to assign forces to assist our own in the upcoming operations against the Rouges Noir.”

    She checks her notes. “The NRR is offering four of their Infantry Corps. They will be of little use in the front lines, but are highly capable civil defense and rear area security troops. They don’t use power armor, so they are more similar to our garrison infantry than anything else, but having them along on this operation would free up substantial forces for front line combat. Thanks to the tech sharing arrangements we have we wouldn’t have to worry about them… borrowing… some of our kit, since they already have the same sort of kit.” She grins a bit at that. “Not that that will stop our security people from having fun, now will it.”

    “The NRI, on the other hand, is offering four of their front line Legions, Your Majesty, and those are front line forces, if of a very different character to our own. I’ve read your file, so I’m aware that you’ve participated in exercises with the NRI Legions, so you are familiar with their peculiarities. What you may not be aware of is that their latest generation Legionnaire Mech makes use of a rather clever new myomer material that gains strength the hotter it is, thus they’ve designed the mech with the ability to shut off most of the heat dissipation arrays in order to make proper use of this material. With the NRI’s love of melee attacks, this makes these new mechs extremely lethal at close range.”

    You remember just how intimidating seeing a thousand identical mechs in tight formations marching with shields, swords, and gauss rifles. Sure, they were slow and clunky, and you remember rather fondly being faster and more agile than them in your old Griffon assault mech. But it had been a very intimidating sight, and unwary opponents would wither away very quickly under the volleys of tightly disciplined gauss fire from those shoulder mounted cannons. God help anybody who got caught in melee range. With the increased strength that Agostina speaks of… you manage to resist the urge to shudder in sympathetic pain.

    “Both are willing to provide their own transport and logistics support, they just request your blessing on them joining in.”

    []ActionResult
    []Approve
    • Gain NRI and NRR assistance in upcoming fighting with the Rouges Noir
    []Disapprove
    • Harms relations with the NRI & NRR

    “In addition, the Kilburroughans have continued working on the bioweapon cocktail that we’ve encountered from the Rouges Noir. They’ve informed us that they’ve nearly completed proper clinical trials on a prophylactic inoculation against the disease cocktail, and have a treatment method that has fully passed both clinical and ethical trials. They have indicated that they can provide a million doses of the treatment immediately, and expect that the inoculation will complete trials by next year.” Agostina looks up from her notes. “They’ve also indicated that due to the ‘savage butchery’ of the Rouges Noir they are willing to provide this at their own expense, and will provide our own scientists with all of their research results so that we can validate their work.”

    That is a relief. Say what you will about the Blue/Orange morality of Kilburrough, they are amazingly good biochemists and genetic engineers. Moreover, while their ‘contract law is king’ attitude is grating, you also fully realize that if anything they have even more strict ethical laws regarding bioengineering than you do.
     
    Turn 115 - Same Old Song and Dance
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 115 - Same Old Song and Dance

    Admiral Fisher is looking particularly dyspeptic when he comes in to brief you on the decision concerning the replacement recon dropship, like he bit into a particularly sour lemon or something.

    “Private designers.” he growls. “I tell them no missiles, and both decide that this means ‘put as many missiles as can fit’. At least the ones who came up with the Star Scout design didn’t make it worse by making some of them obsolete sub-capital missiles, but they just had to put in such a massive sensor and electronics suite that the resulting ship cost more than full up battleships. Hell, it cost almost as much as a Saratoga class Fleet Carrier for God’s sake.”

    You simply let him rant, it’s usually a good idea to let him get it off his chest so that the steam pressure reduces.

    “I don’t have enough available design staff to redo them, and we can’t afford that. So we’re stuck with that abomination from Majeure Electrique with those damn useless Piranha missiles. It’ll do the job, sure, but I suspect that the crews would rather have the tonnage wasted on the magazines for improved accommodations since they’ll be in the black on their own for extended periods of time, and in combat would likely rather not get blown up because of a lucky hit on those same spaces. I swear, civilian designers just don’t seem to think about these things, because they don’t need to actually use the kit. If I had any choice at all, I’d send them back for redesign without that vulnerability and the germanium-plated sensor suites, but we need them in production.”

    A ghost of a smile plays across his craggy face. “I am not, however, naming them the freaking Memphis class, they’re parasite scout cruisers, so they’re getting a more appropriate name, the Omaha-class. I can already hear the screams of frustration and irritation now.”

    “Good.”

    You look over the data. Thanks to the sensor suites, even these Omaha-class ships are extremely expensive, but that sort of capability is needed for the mission.

    Other than a grumpy admiral, however, things seem to be going rather well. No reports of Black Steel activity for another quarter, economic reports are overall pretty positive.

    There is one thing, however. There’s always one thing. And it isn’t Periphery Studies.

    There is a raging dispute taking place in the courts, both those of law and those of public opinion, that is becoming… irritating. The Most Puissant Guild Of Candlestick Makers is in a full up donnybrook with the Ancient And Eternal Order of Bakers over, of all things, their respective heraldic devices. Both are accusing the other of stealing various aspects of the devices, and despite the various cases being regularly dismissed from court, they keep on suing each other on various grounds, and are not at all shy about bringing this up in the media on slow news days.

    You decide it’s a very good thing that the Ye Olden Brethren Of Butchers aren’t involved, because then it would have all the makings of a horrible joke and you’d likely have a far greater headache. You immediately rap your knuckles on your desk in hopes of preventing such a thing from coming to pass.

    Unfortunately, this has inspired all of the petty nobility of the Empire to start squabbling over their own heraldry. The courts are getting clogged up with empty-headed noble scions whining that some other empty-headed fool has a heraldic device ‘too similar’ to their own.

    It makes you want to weep.

    Equally unfortunately, at least from the paperwork side of things, Parliament has gotten involved to Solve This Problem. Your head and your desk have a passionate discussion about this that results in a minor headache.

    Your husband, bless his soul, solves at least part of the problem by slipping a cushion onto your desk, preventing further injury while you continue to express your frustration. He also gives you a very relaxing shoulder massage.

    OK, you can deal with this.

    Parliament has pointed out that, in a horrific oversight that is clearly all your fault, naturally, there is no central repository for heraldic devices, nor any authority with the jurisdiction to adjudicate such disputes, nor prevent such disputes from occuring in the first place via appropriate registration procedures. The Copyright Office has completely washed their collective hands of this entire thing by declaring that heraldic devices do not qualify for copyright protections unless they function as a recognized corporate logo.

    So they will helpfully correct this horrific lapse in judgment on your part by establishing a Heraldic Registry, empowering said registry with the authority to appropriately regulate heraldic devices, and requiring all existing heraldry to be reviewed by said office and appropriately registered and, if needed, changed to prevent duplication. All disputes involving heraldry would go through this office, rather than the civil courts.

    The opposition seems to be having a great deal of fun at your expense on this, and even the Eldest is playing along with good humor. Honestly, you find it funny as well, because everybody involved in overacting like hell and clearly treating this as a bit of a farce. The image of the Eldest in a powdered wig and monocle will stay with you for the rest of your life.

    []ActionArgumentResult
    []Go along with the silliness and authorize the Heraldic RegistryWhile objectively speaking this is completely frivolous, it has become a definite morale boosting situation as people are able to use it to distract themselves from the ongoing wars and conflicts.

    Morale is important, and while it may be undignified, there’s no reason not to go along with the fun. It won’t even cost us anything significant.
    • Establishes a Heraldic Registry
    • Upkeep of $1,000 per system in the Empire
    • +1 Approval Change
    []This is a total waste of timeThis is wartime, this kind of frivolous garbage is disrespectful to the men and women on the front lines putting their lives on the line for the Empire. Wasting time and energy on this farce is criminal.
    • No Changes, you killjoy
     
    Turn 115 - Spaced
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 115 - Spaced

    Planning and preparation for the invasion of the Rouges Noir is going rather well, all things considered. The slight hiccup with the scout cruiser dropships notwithstanding, your forces are training hard in preparation, your transport echelon is sorting itself out, and the Expeditionary Fleet is drilling extensively. The Grand Fleet, meanwhile, is engaged in intensive OpFor training with the Expeditionary Fleet while Black Steel activity remains minimal.

    Your daughter’s unit is shipping out to New Libertalia to stage for their role in the invasion, giving you plenty of cause to worry. In your head you know that she’s in an elite unit, with excellent chances to survive and even thrive in combat conditions, but as a mother this is still gut wrenching.

    The silliness with the Heraldic Registry is still echoing through the media sphere as they get to work. You make a point to ensure that the Imperial heraldry, both for the Empire itself, the Imperial Family, and the various ministries and branches of the military, are registered first in order to prevent easily anticipated problems. A number of late-night alleged comedians are rather put out by you taking away sources of cheap laughs for them. When asked about it, you simply smile sweetly and make noncommittal noises of generic condolences.

    General Romanov has finally retired from the Aerospace Force. General Alexander Perkins has taken over her position as the Aerospace Force’s CO. General Perkins is a bit young for his rank, but is a triple ace in combat against the Black Steel, prior to being medically decertified from flight duty. He took that at the run, switching to the logistics track and proving himself an excellent leader and organizer. He has the respect of both pilots, maintainers, and operations personnel within the Aerospace Force and is widely considered a superb choice for the position.

    You find him to be a rather likable individual, despite the minor detail that all four of his limbs have been replaced with prosthetics since for some reason his immune system really dislikes cloned replacements. The metal plate that replaced part of his face is also an interesting touch, and would be quite horrifying if the person behind it wasn’t so cheerful about the whole thing, refusing to wallow in self-pity but rather maintaining a positive outlook on life.

    Somehow surviving when his Eagle got blasted by a Black Steel naval laser is quite impressive, you think.

    You get reports from the Special Branch and IGMP about a smuggling bust involving criminal elements across the Empire, the NRI, NRR and the Bourbons. The product being smuggled? Fraudulently labeled casks of booze that claimed to be from New Libertalia but were actually the cheapest, nastiest rotgut that you could imagine. The smugglers had duplicated customs tags, forged packaging, and gone to great trouble to make the crap look like absolute top of the line New Libertalia liquor. Thankfully law enforcement was able to break up the scheme before too many people went blind from the crap.

    The audacity of the criminal element is sometimes rather impressive, but this group made the mistake of drawing the attention of the headmistress at St Trinians by trying to cheat her as well. Considering her ties to the Special Branch that was a fatal mistake on their part.

    Now it is budget time.

    Amaunet kicks things off from where she’s lounging behind the podium with a general overview of the military needs. “Well, Padrone, in a few years we’ll kick off the first full up invasion and conquest since we defeated the Dracs decades back. This will be the largest military operation in our history, and I am happy to report that we are on track and will be ready to go on time.” She gives a feline grin, showing a few too many teeth. “Or I’ll know why. Our strategic material production has finally gotten to the point where it is needful to expand vehicle and mech production capacity for maximum efficiency. General Bradley will explain that better. Aerospace procurement will begin again, General Perkins will give you the full details, and, of course, the Navy continues to grow. Admiral Fisher will growl and be grumpy for you.”

    Said admiral gives his superior a dirty look as the rest of the room chuckles at his expense.

    General Bradley takes the podium then. “Your Majesty, we had a choice between expanding our Mech and our Conventional production capacity this year. The decision was made to expand conventional capacity in anticipation of potentially needing to build a large number of infantry units to occupy the Rouges Noir worlds.” She checks her notes. “Next year we will expand mech production, but we wanted to get all of our ducks in a row first.”

    She brings up a chart showing the Army’s budget requests.
    • Imperial Griffon Army
      • Production
        • Conventional Factories (5 each)
          • Neuhessen
          • Iskra
          • Shin Tōkyō
          • Stenen Tuin
          • New Libertalia
      • Procurement
        • Conventional
          • 10 Light Combat Team Divisions
          • 2 Light Armored Divisions
        • Garrison
          • 23 Garrison Divisions
          • 23 Militia Divisions

    General Perkins looks rather fierce with all of the exposed metal, he doesn’t really care for aesthetic coverings of his prosthetics after all. He does clank a bit as he walks to the podium. “Your Majesty, your Aerospace Force is ready to begin production once more. Our production levels are good, we could use a few more training wings, and would like to use the relative lull in action to shore up our support elements in preparation for the upcoming invasion.”

    His voice is crisp and professional. “For the record, Your Majesty, our testing has shown that the Goshawk is our best atmospheric platform for ground support missions. In the design stage, particular attention was paid to ensuring that this particular bird would be fully optimized for atmospheric flight, giving it an advantage in ground support roles.”
    • Imperial Griffon Aerospace Force
      • Procurement
        • 5 Training Wings
        • 60 Light Attack Wings
        • 60 Patrol Wings

    He sits down as Admiral Fisher stumps up to the podium, looking a bit thunderous. “I don’t like how quiet the Black Steel is, that always means that they’re building up their forces in order to hit us even harder. Therefore we need to double down on our own build up in order to hopefully hold off their next strike. The Navy is looking forward to the conclusion of the Rouges Noir operation so that we can begin offensive action against the Black Steel in hopes of hitting their production capacity. Just being on the defensive is becoming too costly.” He glares around the room at that as he brings up the budget request chart.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Refit & Repair Yards
          • Expand all Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
        • Small Warship Yards
          • Pieklo
          • New Phoenix
          • Okusawa
          • New Castor
          • New Port Royal
          • Nowy Wrocław
          • Bari
          • Nowy Slask
          • Chuma
          • Glorreich
        • Large Warship Yards
          • Griffon
          • Calliope
          • New Pollux
          • Nowy Warszawa
      • Procurement
        • Standard Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 200 Spruance-class Parasite Destroyers
          • 12 Lublin-class Transports
        • Large Dropships
          • 90 Mikasa-class Parasite Battleships
          • 90 Normandy-class Transports
          • 33 Charleston-class Transports
          • 10 Omaha-class Parasite Scout Cruisers
        • Jumpships
          • 9 Windjammer-class Jumpships
        • Escorts
          • 70 Battle-class Destroyers
          • 100 Lyr-class Corvettes
        • Small Warships
          • 40 Dido-class Light Cruisers
          • 10 Guiseppe Garibaldi-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
          • 2 Hosho-class Light Carriers
        • Medium Warships
          • 20 Prinz Eugen-class Heavy Cruisers
        • Large Warships
          • 10 Dreadnought-class Battleships
          • 2 Saratoga-class Fleet Carriers
      • Fortress Command
        • Black Tower
          • Skala
          • Pieklo
          • Bauernparadis
          • Kaiyo
          • Grand View

    Elizabeth Lee takes over at this point, smiling as the grumpy admiral stumps back to his seat. “The Interior Ministry is ready to assist with anything needed as usual, Your Majesty.” She grins a little at the rather rote phrase that she’s said at nearly every budget meeting. “After all, that’s what you pay us the big bucks for.”

    She checks her notes. “To start with, we have a number of idle DoME teams that we should point in the general direction of doing their jobs rather than getting up to mischief. We have the following recommendations for where they can be best employed.”
    • DoME
      • Planetary Optimization
        • Nouvelle Bourgogne
      • Terraforming
        • Pinball
        • Olej
        • Nubifragio
        • Porto Milano
        • New Clew Bay

    “While the economy is doing quite well, it can always do better.” Elizabeth continues. “Our analysts have been busy determining the best allocation of our resources to serve the people of the Empire.”
    • Economic Focus, Investment, and Infrastructure
      • Economic Focus
        • Core
          • New Pollux
        • Periphery
          • Raj
      • Major Investment
        • Core
          • Chuma
        • Periphery
          • Newbayern
      • Investment
        • Nox
      • Infrastructure & Industrial Zones
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia

    Agostina San Severino then takes the podium. “Your Majesty, the Foreign Ministry is in overall solid shape with no major concerns. Our Cultural Affairs Division, however, is requesting permission to put on an Empire-wide benefit concert in an effort to keep up morale. With the Olympics coming up next year, this should be a good time for this.”

    Tiberius is off overseeing the final details of the latest Civil Service expansion, now that it is nearly completed.

    Grace is looking slightly frazzled. “Your Majesty, I’ve got seven R&D teams all bombarding me with project proposals. I believe our budget is healthy enough to support them. First, however, let me give you an overview of what we have available that is new, then give my own recommendations for where to go.”
    • Research & Development
      • New Projects
        • Advanced 3cm Extended Range Lasers
          • The smallest iteration of the technologies involved in the 8cm extended range laser. Researching this should make it easier to solve the issues inherent in the 5cm version
        • Advanced 5cm Extended Range Lasers
          • As with the 3cm version, however the energy throughput levels make this project much more challenging
        • Micro Pulse Lasers
          • Proposals have been made for 1cm pulse lasers building upon small arms technology
        • Anti-Swarm ASF Doctrine
          • A large body of data has been acquired on the performance and behaviors of the Black Steels swarm ASF drones. While the Aerospace Force is working to mitigate the advantages those automated weapons provide, focused R&D should also be used to mitigate some of the advantages the enemy enjoys because of it
      • Recommendations
        • Advanced Compact Core Construction VII
        • Advanced Compact Core Design VII
        • Advanced Compact Core Theory VII
        • Advanced Damage Control (Parasite)
        • Advanced Damage Control (WarShip)
        • Anti-Swarm ASF Doctrine
        • One of the following
          • Advanced ER 3cm Lasers
          • Micro Pulse Lasers

    General Messerschmidt is still overseeing several intelligence operations and has sent you a memo stating that there are no new budget requests, as his ministry has sufficient resources for what they need to do.

    You’ve also gotten a memo from Martina, she’s personally prosecuting the booze smugglers case, since she likes to keep her hand in on such things. The legal environment for the Empire is doing quite well, with sufficient law enforcement resources available.
     
    Turn 115 - Woman of the World
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 115 - Woman of the World

    Meta Event19
    Dynasty Luck5
    Successes
    Imperial Approval4
    Approval Change-2
    Political Event0
    Successes
    Imperial Economy4
    Economic Event-2
    Research Event2
    GriffonEcon3
    Health3
    Event5
    Nowa WarszawaEcon1
    Health4
    Event1
    Calliope IVEcon3
    Health3
    Event5
    TTPEcon3
    Health3
    Event5
    New CapricornEcon3
    Health3
    Event5
    Nowy ŚląskEcon3
    Health3
    Event5
    EdelsteineEcon3
    Health3
    Event5
    Nowy WroclawEcon3
    Health3
    Event5
    Griff's LeapEcon3
    Health3
    Event5
    New PhoenixEcon4
    Health5
    Event1
    New EdenEcon4
    Health5
    Event1
    New CastorEcon3
    Health3
    Event5
    OkusawaEcon1
    Health4
    Event1
    New PolluxEcon12
    Health3
    Event0
    New Port RoyalEcon0
    Health1
    Event1
    KaingaEcon12
    Health3
    Event0
    ChumaEcon12
    Health3
    Event0
    StahlfurtEcon0
    Health1
    Event1
    BāṛiEcon4
    Health5
    Event1
    SkałaEcon1
    Health4
    Event1
    PiekłoEcon1
    Health4
    Event1
    Nya KöpenhamnEcon3
    Health3
    Event5
    BauernparadisEcon12
    Health3
    Event0
    AwhaEcon4
    Health5
    Event1
    KaiyoEcon4
    Health5
    Event1
    BohrenEcon4
    Health5
    Event1
    Grand ViewEcon12
    Health3
    Event0
    IskraEcon12
    Health3
    Event0
    RajEcon1
    Health4
    Event1
    FeursternEcon4
    Health5
    Event1
    PinballEcon4
    Health5
    Event1
    CatachanEcon1
    Health4
    Event1
    NoxEcon12
    Health3
    Event0
    OlejEcon4
    Health5
    Event1
    GlorreichEcon10
    Health1
    Event0
    PryyemnyyEcon10
    Health1
    Event0
    NovolarEcon12
    Health3
    Event0
    SteingartenEcon12
    Health3
    Event0
    PustinaEcon10
    Health1
    Event0
    KurortasEcon10
    Health1
    Event0
    ArvumEcon10
    Health1
    Event0
    LandprettigEcon1
    Health4
    Event1
    BellaterraEcon10
    Health1
    Event0
    NubifragioEcon1
    Health4
    Event1
    PlatzregensburgEcon0
    Health1
    Event1
    Shin TōkyōEcon10
    Health1
    Event0
    Porto MilanoEcon0
    Health1
    Event1
    Nuova FortezzaEcon0
    Health1
    Event1
    Nowe MazowszeEcon1
    Health4
    Event1
    NeuthüringenEcon10
    Health1
    Event0
    New AlgiersEcon0
    Health1
    Event1
    New Clew BayEcon0
    Health1
    Event1
    Nuova TripoliEcon0
    Health1
    Event1
    New LibertaliaEcon0
    Health1
    Event1
    Nuova PugliaEcon0
    Health1
    Event1
    Nuovo AbruzzoEcon0
    Health1
    Event1
    Nuova LombardiaEcon0
    Health1
    Event1
    Stenen TuinEcon0
    Health1
    Event1
    Nouvelle BourgogneEcon0
    Health1
    Event1
    Nyū ShikokuEcon0
    Health1
    Event1
    NeubayernEcon0
    Health1
    Event1
    NeuhessenEcon0
    Health1
    Event1

    Plan: Warships and Lasers
    - Procurement [$ 292,657,688,915.53 ]
    -- Lay Down Major Unit [Construction - $8,757,393,266.00 ] (95)
    --- 200 Shimakaze [95]
    Target - 95
    Roll - 78
    Result - SUCCESS

    --- 200 Spruance [95]
    Target - 95
    Roll - 86
    Result - SUCCESS

    --- 12 Lublin [95]
    Target - 95
    Roll - 20
    Result - SUCCESS

    --- 90 Normandy [95]
    Target - 95
    Roll - 6
    Result - SUCCESS

    --- 90 Mikasa [95]
    Target - 95
    Roll - 16
    Result - SUCCESS

    --- 33 Charleston [95]
    Target - 95
    Roll - 80
    Result - SUCCESS

    --- 10 Omaha [95]
    Target - 95
    Roll - 46
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $41,940,121.95 ] (90)
    --- 9 Windjammer [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $25,126,801,700.00 ] (90)
    --- 80 Battle [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    --- 100 Lyr [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --- 40 Dido [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    --- 20 De Grasse [90]
    Target - 90
    Roll - 14
    Result - SUCCESS

    --- 2 Hosho [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    --- 20 Prinz Eugen [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    --- 10 Dreadnought [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    --- 2 Saratoga [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 29,730,903,827.58 ] (90)
    --- 60 Patrol Wing [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    --- 60 Light Attack Wing [90]
    Target - 90
    Roll - 4
    Result - SUCCESS

    --- 5 Training Wing [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    --- 10 Light Combat Team Division [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    --- 2 Light Armored Division [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    --- 23 Garrison Division [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    --- 23 Militia Division [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Fortress Command [$ 229,000,650,000.00 ] (90)
    --- Construct Black Tower
    ---- Skala [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    ---- Pieklo [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    ---- Bauernpardis [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    ---- Kaiyo [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    ---- Grand View [90]
    Target - 90
    Roll - 4
    Result - SUCCESS

    - General [$ 2,214,900,000,000.00 ]
    -- Focus Development on Core World New Pollux [85]
    Target - 85
    Roll - 83
    Result - SUCCESS

    -- Focus Development on Peripheral World Raj [85]
    Target - 85
    Roll - 19
    Result - SUCCESS

    -- Massive Core Investment Chuma [80]
    Target - 80
    Roll - 62
    Result - SUCCESS

    -- Massive Peripheral Investment Nyu Neubayern [80]
    Target - 80
    Roll - 59
    Result - SUCCESS

    -- Economic Investment Noxo [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Bohren [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Landprettig [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Arvum [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Expand Civil Service* [auto]

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    -- Construct Escort Yard Nuova Triploi [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    -- Construct Escort Yard Awha [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 4
    Result - SUCCESS

    -- Construct Escort Yard Nyū Shikoku [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Construct Conventional Military Factory (95)
    --- Neuhessen [95]
    Target - 95
    Roll - 64
    Result - SUCCESS

    --- Iskra [95]
    Target - 95
    Roll - 68
    Result - SUCCESS

    --- Shin Tōkyō [95]
    Target - 95
    Roll - 69
    Result - SUCCESS

    --- Stenen Tuin [95]
    Target - 95
    Roll - 1
    Result – Critical SUCCESS

    --- New Libertalia [95]
    Target - 95
    Roll - 5
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 28
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 9
    Result - SUCCESS

    -- Construct Large Warship Yard New Capricorn* [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Large Warship Yard Edelsteine* [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Construct Large Warship Yard Nya Kopenhamn* [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Construct Large Warship Yard Kainga* [90]
    Target - 90
    Roll - 6
    Result - SUCCESS

    -- Construct Small Warship Yard New Phoenix [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    -- Construct Small Warship Yard Okusawa [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 66
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Wroclaw [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Construct Small Warship Yard New Castor [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    -- Construct Small Warship Yard Pieklo [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Small Warship Yard Bari [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 19
    Result - SUCCESS

    -- Construct Small Warship Yard Glorreich [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    - DoME [$ 632,000,000,000.00 ]
    -- Expand Shin Tōkyō Arcologies* [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    -- Construct Major Fleet Base - New Libertalia* [80]
    Target - 80
    Roll – 100, Jarow reroll - 94, ShadowArxxy reroll - 54
    Result - SUCCESS

    - Research [$ 10,750,000,000,000.00 ]
    -- Improved Pilot Exosuits Level 1* [55]
    Target - 55
    Roll – 66, General reroll - 43
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Culture [$ 1,250,000,000 ]
    -- Culture - Charity Concert [75]
    Target - 75
    Roll - 18
    Result - SUCCESS

    - Miscellaneous [$ 134,700,000,000 ]
    -- Production Contract [->0][134,700,000,000]

    -----

    The Charity Concert is actually held at the Palace itself, with musical groups from across the Empire invited to perform for a week-long festival of music and dance. You take the week off as much as you can in order to attend every performance as well as making a point to meet every performer backstage after their act. It’s rather sweet how tongue-tied you make some of them, who’d been all cocky and confident on stage performing for billions.

    You also realize that you have certainly become a Mom, trademark, copyright, and patent-pending. Some of the performers are very young and wearing outfits that are utterly inappropriate. What is with this fetish for ripped up clothing that barely covers anything? You are certainly no prude, indeed you are very carefully not noticing that your daughter Mary is competing in Naked Volleyball and hoping to earn a slot on the Griffon Olympic Team for next year.

    But really, there’s that, and wearing clothing that highlights the naughty bits for all to see while ‘failing’ to hide them. To your amusement, you notice quite a bit of fidgeting and clothing adjustment when your eyebrow twitches towards your hairline.

    There still has been no activity noted from the Black Steel in your space, although there has been sightings in the Ikea system, where a small group of Black Steel vessels were run off by the system defense force.

    A number of accidents bedevil the completion of the Fleet Base in the New Libertalia system, ranging from the actually dangerous to the utterly hilarious. Some are hilarious once the danger passes. For example, the viewing galleries for the base commissioning ceremony had to be hastily evacuated three days before the ceremony itself when it was discovered that there was an unfortunate plumbing issue that resulted in a rather… flatulent situation. Hasty corrective work solved the issue just in time, and they even managed to get the stink out of the area before anybody was present to comment on it.

    You manage to attend several commissioning ceremonies for Dreadnought-class Battleships, their presence brings the Grand Fleet up to 26 of the powerful warships. You are still very impressed by their sheer presence, and it is a bit boggling to you that the Black Steel has even larger ships than these.

    You get reports that DoME teams have completed further expansion of the arcologies in the Shin Tōkyō system, allowing the future city-planet to continue to grow rapidly.

    You also get reports about the new conventional factories, and are rather surprised when you get to the reports from Stenen Tuin. Evidently the workers there are quite enthusiastic, more so than you’d expected, and built twice as many production lines as they’d been contracted for without charging you a single penny more. It’s rather touching, especially when they decline any bonus money on the grounds that they considered this their patriotic duty.

    A large number of new shipyards are coming online this year, boosting your production capacity quite nicely. Reviewing the numbers you make a note to discuss possibly shifting some additional resources into expanding Medium yards in order to get more Heavy Cruisers, but that is very much a future problem, you think.

    Economically speaking, the Empire has experienced solid economic growth in all relevant sectors over the past year, although there are some signs of future economic instability in a number of ancillary markets. No economy maintains an unbroken growth streak, the business cycle pretty much guarantees that, and it looks like a mild downturn might be on the horizon. Thankfully the war spending should ameliorate some of that, and your extensive social welfare system exists to be used in these situations, so there shouldn’t be any structural issues.

    It appears your eldest daughter and Samuel Coineagain are still together, and it is getting more serious. Ahhh, you remember when you and Markus were dating. You’ll need to decide soon whether or not to encourage the relationship.

    []ActionResult
    []Mama Bear Approves!Relationship between Tamara and Samuel continues
    []Your daughter is too young! No boys until she is 30, no 40, no 50!Your daughter won’t be speaking with you for a long time.
     
    Turn 116 - Toys In The Attic
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 116 - Toys In The Attic

    You decide to keep a hands-off attitude towards your daughter’s love life. There are no signs that the two have progressed beyond passionate hand-holding and soulful gazes, so you have time. Considering that you actually like your prospective son-in-law, you aren’t all that concerned. Both of them have solid heads on their shoulders.

    The Olympics had only barely begun when you got word of the first Black Steel raid in several years. It was a small one, just a few cruisers, destroyers, and corvettes, and was rather handily seen off by your Navy with minimal damage and no actual losses, but it is a sign that the enemy is still out there and active.

    In an odd sort of way it’s a relief that it finally happened. However none of the ships are of a type you’d seen before, being much faster than previous Black Steel vessels and with an exceptionally heavy armament bias to the bow. Analysts believe that this raid was simply a test, rather than anything serious, as the Black Steel works out some changes to their design doctrine.

    This makes the imminent start of Operation Wrecking Ball all the more vital, as once the naval phase of that is completed the Expeditionary Fleet, or at least their heavy units, will be available to support the Grand Fleet.

    Your forces are in their jump off positions, and the timer has begun for the start of combat operations. Eight of the ten new Omaha-class Parasite Scout Cruisers have been rushed through their acceptance trials and will be available for the first wave, two per Rouges Noir system. This required stripping the crews from all of the old Sentinel-class ships, said vessels have been mothballed pending scrapping.

    You find it very hard to focus on the Opening Ceremonies for the Olympics, which are being held in the NRR this year. Your thoughts keep on drifting to the men and women gathering at the four jump off points for Operation Wrecking Ball. They keep drifting to Arvum and the Grand Fleet facing down renewed Black Steel activity. The situation is… tense. You almost wish it were possible to declare an Olympic Truce with any hope that your enemies would abide by it. You wish that diplomacy was an option. You wish you didn’t have to send young men and women, including your own daughter, into battle.

    You also wished for a pony when you were a little girl, for some reason your parents never got you one. Good training in handling disappointment, you guess. The Black Steel has never answered any communication request with anything other than chants of ‘DIE’, and the Rouges Noir would quite likely happily accept your offer, only to take it as an opportunity to stab you as hard in the back as possible.

    The economy is defying expectations, continuing to grow at a brisk clip this year, but there are still storm clouds in the underlying data. This is something you can do something about, as you’ve instructed the Interior Ministry to take steps to alleviate some of those structural issues. A number of small infrastructure projects help absorb some of the instability, while producing useful parks and roads and such. You are also working to pull some energy, so to speak, from overheated sectors of the economy, mostly on a number of frontier worlds which have highly lopsided per-capita GDP numbers resulting in ‘gold rush’ mentalities taking hold.

    Shin Tōkyō is the worst offender. While the future city-planet is an economic hotbed, the population is extremely small in comparison to the GDP, resulting in a truly ridiculous per-capita number of over eight million. The spaceports in the system are overloaded with migrants flocking to the system, seeking their fortunes, and the boom town atmosphere is palpable. Efforts are underway to drain the excess in ways that build for future success, including a mass beautification campaign to ensure that the future city-planet becomes a gem for the Empire, and not a giant slum. Hopefully this will help cushion the inevitable crash when the local bubble pops.

    Meanwhile a large number of individuals who’d flocked to the ‘simple agricultural life’ on the various agriworlds of the Empire are decamping in growing numbers, as the sheer amount of hard physical labor involved in farming is hardly romantic and tranquil. Since many of the plots being sold or abandoned are in the more marginal areas there are very few issues arising from this migration, as more experienced farmers take over the land for a time to keep it in production.

    Crime is on a welcome downtick as the IGMP, Special Branch, and local authorities work quite well together. You are rather gratified to see that the nature of criminal activity continues to primarily be non-violent, although there have been a number of cases where the criminal element itself seems to be enforcing this preference, sadly through violence. At least a half-dozen cases in just the last few months have proven to be incidents of murderers and rapists being dealt with by other criminals. Generally said sorts are found wrapped up in a bow at Police Station back doors, requiring significant medical attention for little things like broken bones, crushed gonads, and artfully rearranged faces.

    You’ll take it, although you’d really prefer it if those criminal types would instead simply obey the law. But it gets the worst of the worst off the streets, which is a positive.

    In February you get the word that all allied forces are in position. In the end the NRI was able to provide four entire Legions to the operation, including their elite 10th Legion. You are a bit surprised to find that the 10th is actually equipped with a different, heavier type of mech, the 75 ton Optio, although the primary difference between it and the smaller standard model lies in the much heavier armor load. The 10th has been assigned to the world where Bourbon intelligence indicates the Rouges Noir have their capital.

    The weather is far too nice. The sky is blue, with only a few decorative cotton balls of clouds scattered about simply to keep the painters happy. The sea is calm and reflects the sun in gorgeous patterns of light over water. The city glistens, as it had rained the night before washing the dust and grime away for a time.

    You’d prefer it to be storming and dark. But you steel yourself and square your shoulders before marching from your balcony to the war room.

    Once there you give the final command as the clock ticks over to zero and H-Hour is reached. Operation Wrecking Ball is a go. Acknowledgements flood in. The task forces will jump within the hour.

    You have never felt so alone in your life.
     
    Turn 116 - Uncle Salty
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 116 - Uncle Salty

    <Rouges Noir System provisionally designated RN1>

    Task Force 1.1 of the Expeditionary Fleet jumps into the system well clear of the KF limit at an approximately 45 degree angle from the usual zenith point. The Task Force, centered around a quartet of Jean Bart-class Battlecruisers, immediately deploys into a defensive formation while the pair of Omaha-class Parasite Scout Cruisers begin their initial runs, making a circuit at the same distance as the fleet, using their advanced sensors in conjunction with the fleet to chart the location of all planetary bodies and active defenses.

    The primary for RN1 is a main-sequence orange star, just a bit cooler yet larger than the primary in the Griffon system. The initial scans match up exceptionally well to the intelligence provided by the Bourbons in terms of planets, moons, and other such astronomical bodies. Sensors also detect exceptionally heavy jump point defenses as well as defensive installations ringing the lone habitable planet in the system. Additional clusters of apparent defensive stations are located along the most likely routes from the Zenith and Nadir points to said planet, reflecting the somewhat… primitive… understanding of naval warfare common to both the Bourbons and the Rouges Noir.

    Scanners do spot apparent defensive stations at the obvious and stable pirate points, however the Rouges Noir have evidently not fully internalized the fact that the KF limit is an oblate spheroid, not simply a pair of distinct points, and their defenses are not well positioned to handle an oblique approach.

    Large fields of the kinetic mass drivers that had been noted in intelligence briefings are oriented to keep enemies within predictable corridors… from the jump points. They are not positioned in any useful manner to deny approaches from extreme angles.

    TF 1.1 spends several weeks confirming data and making a great show of preparing to make their move from their current location. The Rouges Noir clearly take advantage of this to reposition many of their more mobile defensive stations along the new axis, with extreme-range sensors noting a large number of orbital tugs repositioning the mass driver arrays along the fresh axis.

    Too bad for them that the Rouges Noir have also never learned the second great truth of space warfare. So long as you are outside the KF limit and have a charged KF drive, you can reposition to anywhere else outside the KF limit in a matter of seconds.

    TF 1.1 then promptly does so, jumping to the exact reciprocal point on the KF limit and beginning to thrust in a quite leisurely manner inwards. They limit themselves to a half g acceleration, no sense stressing the drives after all.

    The Rouges Noir tugs immediately get to work, repositioning defenses once more to face the slowly oncoming task force.

    Sadly for them, all of that reaction mass and energy was utterly wasted, as mere tens of kilometers short of the KF limit the entire task force jumps again, this time to a least time point on the KF sphere from the habitable planet, and upon arrival immediately goes to maximum sustained fleet acceleration.

    Of course the Rouges Noir forces, lacking advanced sensor suites, completely missed the minor detail that prior to that jump a hundred Shimakaze-class Parasite Destroyers had ‘gone dark’ and ballistic and were now coasting in towards the fields of kinetic mass drivers. A week's worth of solid acceleration at a half G means that they are approaching at just under 2000 kilometers a second without having to use any energy, and said acceleration had been disguised by the rest of the fleet to the primitive sensors in use by the Rouges Noir.

    So even as the tugs frantically turned the defensive satellites once more to their new vector, they were doomed. It took days to complete such a maneuver due the sheer number of satellites involved, after all. The officer in command of the parasite destroyers timed things with malicious forethought, and just as the tugs finished their work the Shimakazes lit off their drives at maximum thrust, slashing in from outside of the defense satellites firing arcs.

    The gnashing of teeth was loud enough to be heard through the vacuum of space as the elaborate defenses which had been so capable against the Bourbons were obliterated en passant by the formation of Shimakazes. Now reduced to only their mobile and orbital defenses, the Rouges Noir were in a rather awkward position. They no longer had the option of limiting the approach vectors for the enemy, which eliminated the majority of their defensive planning from play.

    Things got worse for them almost immediately, as TF 1.1 significantly outranged them. The task force used that advantage ruthlessly, declining to come into the preferred engagement envelope of the Rouges Noir but rather standing off and pounding them from extreme range. Making things yet more miserable for the defenders was the minor detail that heavy naval PPCs didn’t require ammunition, so the Jean Barts could continue the bombardment at the very fringes of their range without needing to worry about running out.

    At first the Rouges Noir were able to make use of their reaction mass and the incredible range to dodge aside, spoiling targeting solutions and generating misses. But eventually the reaction mass ran out… and the naval PPCs kept on firing. The Rouges Noir had used up so much of their fuel at this point that they could no longer hope to evade, and as hours passed the defenses were pounded into scrap metal.

    Say what you will, however, there was no attempt to surrender on the part of the Rouges Noir, nor any sign of collapsing morale. The Rouges Noir stood to their guns, and died there. But they never even attempted to flee, and they certainly made no move to give up.

    It was utterly futile, TF 1.1 accomplished their mission of clearing the space approaches to the planet without any casualties.

    <Rouges Noir system provisionally designated RN2>
    Similar to the situation at RN1, TF 2.1 of the Expeditionary Fleet likewise danced circles around the Rouges Noir defenders. Compared to the Black Steel, the Rouges Noir were utter neophytes at space combat, and many of the officers involved on your side were graduates of the ‘Dear School’ of combat. The defenders of this system held out slightly longer, mostly due to the astrographics of the red dwarf system than anything else. The dense asteroid belt gave the defenders space to hide, after all, and it took some time to dig them out. A number of parasites were lost in the fighting, but no full warships suffered more than some scruffed up armor.

    <Rouges Noir system provisionally designated RN3>

    TF 3.1 caught the Rouges Noir with their pants down around their metaphorical ankles. The task force commander spotted a fatal flaw of the defenses and took brutal advantage of it, managing to obliterate them without a single casualty. Effectively the defenders didn’t even spot the initial jump for some reason. Thus they never even prepared their defenses in the first place. Therefore the task force struck immediately without the dancing about that was needed in the other systems to deal with the area defenses.

    By the time the defenders realized that the attack had come it was far too late, and the main formation obliterated the defenses en passant. As a consequence, the naval side of this engagement was over weeks before any other system.

    <Rouges Noir system provisionally designated RN4>
    Of the four systems, the fighting in RN4 by TB 4.1 was the fiercest of all. With two inhabited planets, this is the most important system in the Rouges Noir and has the densest defenses. As a consequence the fighting is fierce, with the local defense forces being far more aggressive.

    Unfortunately for the Rouges Noir, they are using Jolly Rogers against true warships, and worse yet they are using far more primitive naval technology than your forces. So while the fighting is far more intense, it is no less one-sided. A number of ships take heavy damage in the fighting, but there are still no actual losses. If any system managed to inflict casualties, this would have been the one, but unfortunately for them, and fortunately for you, they couldn’t quite manage it.

    ----

    You read the reports with great relief, casualties are extremely light, thankfully. The reports are a bit dry, going over the destruction of orbital infrastructure. By the end of the month it is confirmed, the Rouges Noir no longer has any ability to construct orbital defensive platforms nor new warships. While planetary defenses are still present, making orbital artillery an exceptionally iffy prospect, it is no longer needed to keep the heavy elements of the Expeditionary Fleet in place thus freeing them up for service with the Grand Fleet against the Black Steel.

    According to the plan, for the next several months surgical orbital strikes will be used against weak points in the planetary defense grid in order to open up holes for the landing forces. This process is more suited to high-thrust light units that are able to dart in, unload their strike, and then skedaddle out of range of counterfire from the defenses.

    Which means that your eldest daughter will likely be in harm's way in a few months. Her unit is slated to be part of the second wave of the assault on RN1, so hopefully the worst of the surface to orbit defenses will be cleared from the LZ by the time she goes in, but that is ‘hopefully’, you really don’t like that word when it refers to your daughter.

    Funny, you have a feeling that you’d be far happier if you were on one of those dropships rather than her, it’s true that threats to one's family are far more keenly felt than threats to oneself.
     
    Turn 116 - Walk This Way
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 116 - Walk This Way

    <Combat Report - RN1>

    A sufficient gap is blasted into the lone habitable planet's surface-to-orbit defenses to permit a landing three weeks after orbital supremacy is achieved. While it still is not possible to engage in proper orbital fire support for ground operations, it does mean an actual landing is possible.

    The initial wave consists of a pair of Pathfinder Divisions followed by a Heavy Regimental Combat Team Division. The defended forces fight fiercely but are poorly coordinated, relying on weight of numbers rather than any real tactical or strategic acumen. The mobility of the Pathfinder Divisions enables them to avoid getting stuck in to a meatgrinder, however the Heavy Regimental Combat Team Division is soon heavily engaged in the operational equivalent of one of the ‘zombie invasion’ OpPlans.

    Wave 2, including your daughter, is landed early due to the sheer intensity of the battle, two Regimental Combat Team Divisions and an Armored Division joining the fray. In addition the 10th Legion lands in support. According to initial reports, casualties are exceptionally heavy among the Rouges Noir as they make use of literal human wave tactics in an effort to simply drown your forces in bodies as wave after wave of infantry, supported by light vehicles and rather weak mechs simply swarm against the defensive lines surrounding the LZ.

    According to reports, it resembles nothing so much as what you’d see if you kicked over a particularly aggressive anthill.

    <Combat Report - RN2>

    One of the major challenges in planning a landing zone is that there is absolutely no differentiation in architecture or city layout to indicate where important structures or command and control elements are located. The cities are made up of absolutely identical apartment blocks, with literally no visual differences between them. Industrial blocks are interspersed evenly among the apartment blocks, and there are absolutely no ‘commercial’ structures visible. There are no apparent government buildings, no central squares or entertainment districts, no sign of any parks or recreation areas at all. Signal analysis is of little use, since the Rouges Noir seem to use landlines for everything and they are rather well shielded.

    The LZ for the sole habitable world in the RN2 system is therefore selected not for any proximity to ‘important targets’ but rather purely with defensive considerations in mind. As such, when the Rouges Noir begin to use the same tactics seen in RN1 against the LZ, swarming it with light infantry, vehicles, and militia-grade mechs, they are forced to cross open ground with the landing force operating out of relative cover.

    The second wave here is brought in early as well, mostly to get the Armored Division into play, however the fields ringing the LZ are soon carpeted with the dead as the Rouges Noir stubbornly continue feeding men and women into the meat grinder with absolutely no apparent regard for their ability to actually accomplish anything.

    <Combat Report - RN3>

    Unlike RN2, initial landings at RN3 are directly in the center of the largest urban region on the planet, taking advantage of the massive craters blasted out by the strikes needed to destroy the surface-to-orbit defenses in the region. Fighting swiftly follows the same pattern of mass human wave attacks. The NRI Legions distinguish themselves here by interlocking their shields and forming an unbreakable defensive wall against the Rouges Noir, grimly making use of their swords as inexhaustible weapons to decimate repeated assaults. They finally are forced to fall back to rearm and refit, but their stubborn defensive tactics allow for the deployment of proper field fortifications behind them and the full deployment of Corps artillery, which begin blasting anything that moves within the killing field.

    <Combat Report RN4>

    The landings on both habitable worlds in this system are called off when the initial Pathfinders find themselves under chemical and bio weapon attack, mixed with nuclear shells. They break off, unfortunately not without suffering significant casualties, and return to orbit.

    This may seem to be a defeat, but it quickly becomes apparent even from orbit that the Rouges Noir have not developed any countermeasures for their own biological agents as the dead from disease begin piling up in cities across the two planets.

    The general in command immediately broadcasts an offer to assist with medical care, which is evidently accepted, although your leaders are highly suspicious. Sure enough, the moment the medical shuttles make reentry they are fired upon by Rouges Noir forces in an obvious ambush attempt. The shuttles had been remotely operated and completely empty apart from stacks of supplies, in anticipation of just such a despicable tactic.

    The local command decides to hold off on landings for now, allowing the bio weapon to do its grisly work for them.

    -----

    Reading the reports and viewing the accompanying video is… sobering. The Rouges Noir seems to practice what they preach to a terrifying degree, their tactics make ‘human wave’ seem like a fancy elaborate operation. They simply swarm, utterly ignoring minor details like casualties, fields of fire, diversions, or anything else that evidently is ‘individualist error’. They make zero use of cover, no use of overwatch or movement by section. The best comparison you can find is the ancient tactic of ‘walking fire’, in which every single one of their infantrymen will march forward at a precisely measured pace, firing their weapon every time their left foot touches the ground whether or not there is a target for them to shoot at. They do not pause to aim and seem to have a mindlessly robotic lack of concern for their own lives.

    They have no apparent officers, there are no insignias on their uniforms, which appear to be utterly identical to what their ‘civilians’ are wearing, and there appears to be absolutely no distinction between combatants and non-combatants. Your heart twists seeing children, barely old enough to walk for God’s sake, marching out alongside adults, firing pistols with the same mindless ferocity.

    The Bourbons had warned you that the Rouges Noir overwhelmed their opponents with sheer numbers, you hadn’t realized just exactly what that meant in practice.

    You can’t be bothered to watch the Olympics in the midst of this madness, even if the competition is exceptionally intense this year. Every Time you do so you just see visions of the endless swarms of Rouges Noir attacking with all of the lack of care for their own lives seen in certain hive minds.

    So now it is a race to see which will crack first, your forces' willingness to kill the enemy, or the willingness of the Rouges Noir to stack bodies on top of bodies in an attempt to force you to run out of ammunition.

    It is with this backdrop that you go in for the annual budget meeting.

    Amaunet is looking calm as ever, although her claws are flexing just a bit. You know the signs of a very angry cat, and the images of children marching alongside adults is infuriating her.

    “Padrone, the fighting is brutal, and I have already authorized hiring additional mental health professionals to deal with the inevitable PTSD from this abomination. That being said, the pure madness that is on display is something that we need to confront and destroy, root and branch. Civilization cannot exist alongside such fanatics.” The giant cat flares her whiskers, then forces herself to retract her claws.

    General Bradley takes the stage then. “Our theater commanders are requesting additional forces, Your Majesty, in order to rotate out the troops we have engaged. We are adjusting our overall strategy for the operation, and would like to begin rotating forces out regularly to prevent too many mental issues from building up from such constant slaughter.” She takes a deep breath. “I’ve already authorized 6 additional Regimental Combat Team Divisions to be deployed in order to rotate out the current units that are engaged, and would like to establish a 4 on, 8 off schedule for all combat units engaged in that theater. On the other hand, we do not think that this is sustainable for the Rouges Noir for more than a year on the outside, simply due to the enormous casualties we are inflicting on them. If we can simply hold on, they’ll eventually run out of fanatics.”

    She looks a bit sick as she brings up the budget requests, and you can’t blame her. These are sickening times for any civilized person.
    • Imperial Griffon Army
      • Production
        • Conventional Factories (5 each)
          • Neuhessen
          • Iskra
          • Shin Tōkyō
          • Stenen Tuin
          • New Libertalia
      • Procurement
        • Regular Forces
          • 6 Heavy Combat Team Divisions
          • 4 Infantry Divisions
          • 2 Armored Divisions
        • Garrison Forces
          • 23 Garrison Divisions
          • 23 Militia Divisions

    General Perkins is up next. “Your Majesty, the Goshawks of the Light Attack Wings are doing superbly in action against the Rouges Noir, however we feel it important to build up our forces against the Black Steel at this point. Our procurement requests this year reflect this shift in emphasis, focusing on aerospace supremacy birds as well as carrier wings.”
    • Imperial Griffon Aerospace Force
      • Procurement
        • 100 Fighter Wings
        • 25 Carrier Wings

    Admiral Fisher is looking slightly less grumpy than usual as he stumps up to the podium. “The Expeditionary Fleet performed superbly, which has validated the design concepts used in it. This is good, but we still need to continue building things up. We will also want to increase our medium warship construction capacity in order to ensure a proper force balance.” He checks his notes then brings up the various budget requests.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Refit & Repair Yards
          • Expand All Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
          • Shin Tōkyō
        • Small Warship Yards
          • New Castor
          • New Port Royal
          • Nowy Wrocław
          • Nowy Slask
          • Chuma
        • Medium Warship Yards
          • Glorreich
          • New Phoenix
          • Okusawa
          • Pieklo
          • Bari
        • Large Warship Yards
          • Nya Kopenhamn
          • Kainga
          • Edelsteine
          • New Capricorn
      • Procurement
        • Standard Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 200 Spruance-class Parasite Destroyers
          • 55 Ensign-class Training Dropships
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 90 Mikasa-class Parasite Battleships
          • 90 Normandy-class Transports
          • 1 Charleston-class Transport
        • Jumpships
          • 1 Windjammer-class Jumpship
        • Escorts
          • 100 Battle-class Destroyers
          • 100 Lyr-class Corvettes
        • Light Warships
          • 40 Dido-class Light Cruisers
          • 30 Guiseppe Garibaldi-class Light Cruisers
        • Medium Warships
          • 20 Prinz Eugen-class Heavy Cruisers
        • Large Warships
          • 10 Dreadnought-class Battleships
          • 2 Saratoga-class Fleet Carriers
      • Fortress Command
        • Jump Point Defenses
          • RN 1
          • RN 2
          • RN 3
          • RN 4
        • Oasis II
          • RN 1
          • RN 2
          • RN 3
          • RN 4
        • Black Tower
          • Iskra
          • Raj
          • Pinball
          • Nox
          • Olej

    Amaunet chuffs slightly as the Admiral sits down. “Padrone, I’d also like to recommend renewing the contracts for strategic materials. This has allowed us to get into a more favorable position already, and should preserve our ability to produce advanced warfighting equipment in the quantities needed for our operations.”

    []ActionResult
    []Continue the contracts
    • Continues the zero-action cost 1 each construct new strategic material orbital factory and 1 each expand strategic material orbital factory contracts at the same 10% discount for the next 10 years
    []Terminate the contracts
    • Will have to pay full action and budget cost, but can build some or none in a given year

    Elizabeth Lee then takes over. “I’m not going to say it.” Everybody immediately catches on and there’s a chorus of ‘The Interior Ministry is prepared to support the military construction programs.’ to general laughter. You needed that.

    “We have two DoME teams available, we’d like one to continue arcology construction on Shin Tōkyō with the other assigned to terraform Steingarten.” She checks her notes. “We also have our economic analysis.”

    She brings up the graphic showing recommendations for investment and such.
    • Economic Foci, Major Investment & Infrastructure Expansion
      • Economic Focus
        • Core
          • New Port Royal
        • Periphery
          • Feurstem
      • Major Investment
        • Core
          • Chuma
        • Periphery
          • Nuova Lombardia
      • Investment
        • Awha
      • Infrastructure & Industrial Zones
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia

    Agostina was off ‘showing the flag’ at the Olympics while you focus on the war, and generally Olympic years are quiet on the Foreign Ministry front regardless.

    Tiberius has sent you a memo stating that he was recommending holding off on further civil service expansion for a few years in order to ensure sufficient budgetary room for other priorities.

    Grace is also absent, but had sent you a memo recommending approval of the micro pulse laser project, on the grounds that if nothing else it would make for an interesting weapon on lighter power armor suits.
     
    Turn 116 - Sweet Emotion
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 116 - Sweet Emotion

    Meta Event54
    Dynasty Luck58
    Successes
    Imperial Approval2
    Approval Change-1
    Political Event-1
    Successes
    Imperial Economy2
    Economic Event0
    Research Event0
    GriffonEcon3
    Health2
    Event4
    Nowa WarszawaEcon3
    Health1
    Event0
    Calliope IVEcon3
    Health2
    Event4
    TTPEcon3
    Health2
    Event4
    New CapricornEcon3
    Health2
    Event4
    Nowy ŚląskEcon3
    Health2
    Event4
    EdelsteineEcon3
    Health2
    Event4
    Nowy WroclawEcon3
    Health2
    Event4
    Griff's LeapEcon3
    Health2
    Event4
    New PhoenixEcon10
    Health5
    Event1
    New EdenEcon10
    Health5
    Event1
    New CastorEcon3
    Health2
    Event4
    OkusawaEcon3
    Health1
    Event0
    New PolluxEcon4
    Health2
    Event2
    New Port RoyalEcon3
    Health1
    Event2
    KaingaEcon4
    Health2
    Event2
    ChumaEcon4
    Health2
    Event2
    StahlfurtEcon3
    Health1
    Event2
    BāṛiEcon10
    Health5
    Event1
    SkałaEcon3
    Health1
    Event0
    PiekłoEcon3
    Health1
    Event0
    Nya KöpenhamnEcon3
    Health2
    Event4
    BauernparadisEcon4
    Health2
    Event2
    AwhaEcon10
    Health5
    Event1
    KaiyoEcon10
    Health5
    Event1
    BohrenEcon10
    Health5
    Event1
    Grand ViewEcon4
    Health2
    Event2
    IskraEcon4
    Health2
    Event2
    RajEcon3
    Health1
    Event0
    FeursternEcon10
    Health5
    Event1
    PinballEcon10
    Health5
    Event1
    CatachanEcon3
    Health1
    Event0
    NoxEcon4
    Health2
    Event2
    OlejEcon10
    Health5
    Event1
    GlorreichEcon3
    Health3
    Event1
    PryyemnyyEcon3
    Health3
    Event1
    NovolarEcon4
    Health2
    Event2
    SteingartenEcon4
    Health2
    Event2
    PustinaEcon3
    Health3
    Event1
    KurortasEcon3
    Health3
    Event1
    ArvumEcon3
    Health3
    Event1
    LandprettigEcon3
    Health1
    Event0
    BellaterraEcon3
    Health3
    Event1
    NubifragioEcon3
    Health1
    Event0
    PlatzregensburgEcon3
    Health1
    Event2
    Shin TōkyōEcon3
    Health3
    Event1
    Porto MilanoEcon3
    Health1
    Event2
    Nuova FortezzaEcon3
    Health1
    Event2
    Nowe MazowszeEcon3
    Health1
    Event0
    NeuthüringenEcon3
    Health3
    Event1
    New AlgiersEcon3
    Health1
    Event2
    New Clew BayEcon3
    Health1
    Event2
    Nuova TripoliEcon3
    Health1
    Event2
    New LibertaliaEcon3
    Health1
    Event2
    Nuova PugliaEcon3
    Health1
    Event2
    Nuovo AbruzzoEcon3
    Health1
    Event2
    Nuova LombardiaEcon3
    Health1
    Event2
    Stenen TuinEcon3
    Health1
    Event2
    Nouvelle BourgogneEcon3
    Health1
    Event2
    Nyū ShikokuEcon3
    Health1
    Event2
    NeubayernEcon3
    Health1
    Event2
    NeuhessenEcon3
    Health1
    Event2

    Plan: Contract Continuation
    - Procurement [$ 308,837,945,399.38 ]
    -- Lay Down Major Unit [Construction - $8,011,070,660.00 ] (95)
    --- 200 Shimakaze [95]
    Target - 95
    Roll - 87
    Result - SUCCESS

    --- 200 Spruance [95]
    Target - 95
    Roll - 39
    Result - SUCCESS

    --- 55 Ensign [95]
    Target - 95
    Roll - 95
    Result - SUCCESS

    --- 90 Normandy [95]
    Target - 95
    Roll - 3
    Result - SUCCESS

    --- 90 Mikasa [95]
    Target - 95
    Roll - 27
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 66
    Result - SUCCESS

    --- 1 Charleston [95]
    Target - 95
    Roll - 42
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
    --- 1 Windjammer [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $27,531,830,200.00 ] (90)
    --- 100 Battle [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    --- 100 Lyr [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    --- 40 Dido [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    --- 30 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 3
    Result - SUCCESS

    --- 20 Prinz Eugen [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    --- 10 Dreadnought [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    --- 2 Saratoga [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 33,568,960,925.83 ] (90)
    --- 100 Fighter Wing [auto]
    --- 25 Carrier Wing [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    --- 6 Heavy Combat Team Division [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    --- 4 Infantry Division [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    --- 2 Armored Division [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 23 Garrison Division [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 23 Militia Division [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Fortress Command [$ 239,721,423,600 ] (90)
    --- Build Jump Point Defenses
    ---- RN 1 [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    ---- RN 2 [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    ---- RN 3 [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    ---- RN 4 [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --- Construct Oasis II
    ---- RN 1 [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    ---- RN 2 [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    ---- RN 3 [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    ---- RN 4 [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    --- Construct Black Tower
    ---- Iskra [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    ---- Raj [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    ---- Pinball [90]
    Target - 90
    Roll - 87
    Result - SUCCESS

    ---- Nox [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    ---- Olej [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    - General [$ 2,177,500,000,000.00 ]
    -- Focus Development on Core World New Port Royal [85]
    Target - 85
    Roll - 17
    Result - SUCCESS

    -- Focus Development on Peripheral World Feurstem [85]
    Target - 85
    Roll – 98, Jarow reroll - 69
    Result - SUCCESS

    -- Massive Core Investment Chuma [80]
    Target - 80
    Roll - 63
    Result - SUCCESS

    -- Massive Peripheral Investment Nuova Lombardia [80]
    Target - 80
    Roll – 95, ShadowArxxy reroll - 76
    Result - SUCCESS

    -- Economic Investment Awha [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Arvum [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Landprettig [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Bohren [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll – 97, General reroll – 91, General reroll – 100, General reroll - 43
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target - 90
    Roll - 14
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 76
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    -- Construct Escort Yard Nuova Triploi [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Construct Escort Yard Awha [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 23
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Escort Yard Nyū Shikoku [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Conventional Military Factory (95)
    --- 5 Neuhessen [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    --- 5 Iskra [95]
    Target - 95
    Roll - 80
    Result - SUCCESS

    --- 5 Shin Tōkyō [95]
    Target - 95
    Roll - 11
    Result - SUCCESS

    --- 5 Stenen Tuin [95]
    Target - 95
    Roll - 65
    Result - SUCCESS

    --- 5 New Libertalia [95]
    Target - 95
    Roll - 22
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 97
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 98
    Result - SUCCESS

    -- Construct Large Warship Yard Calliope* [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    -- Construct Large Warship Yard Nowa Warzsawa* [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Large Warship Yard Griffon* [90]
    Target - 90
    Roll - 3
    Result - SUCCESS

    -- Construct Large Warship Yard New Pollux* [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    -- Construct Medium Warship Yard New Phoenix [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Medium Warship Yard Okusawa [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    -- Construct Medium Warship Yard Bari [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Medium Warship Yard Glorreich [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Wroclaw [90]
    Target - 90
    Roll - 66
    Result - SUCCESS

    -- Construct Small Warship Yard New Castor [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    - DoME [$ 632,000,000,000.00 ]
    -- Terraforming Grand View* [85]
    Target - 85
    Roll - 69
    Result - SUCCESS

    -- Terraforming Feurstem* [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Terraforming Pustina* [85]
    Target - 85
    Roll - 12
    Result - SUCCESS

    -- Terraforming Shin Tokyo* [85]
    Target - 85
    Roll - 1
    Result – Critical SUCCESS

    -- Planetary Optimization (Peripheral) - Nouvelle Bourgogne* [85]
    Target - 85
    Roll - 46
    Result - SUCCESS

    - Research [$ 10,750,000,000,000.00 ]

    - Miscellaneous [$ 134,370,100,000 ]
    -- Real Olympics [100,000]
    -- Production Contract [->10?][134,700,000,000]

    -----

    <Combat Report - RN 1>

    Rules of Engagement have been adjusted allowing for barrage fire of artillery rather than requiring them to only engage designated targets, the constant human wave attacks make a mockery of the concept of ‘limited, precise engagement’.

    A second LZ is blasted into a separate continent from the original after it is noted that planetary transportation systems, including rail, road, and sea networks, are being used to transport swarms of additional bodies to the site of the original landing. The landing location is chosen primarily for defensive factors, and soon it too is ringed with massive human wave assaults. This does ease the pressure somewhat on the first landing site as the density of attacks is lessened, although not the frequency.

    <Combat Report - RN 2>
    Attempts are made to capture a number of the Rouges Noir ‘civilians’ who are attacking the perimeter by using knockout gasses and wide area flashbangs. Unfortunately there is only a tiny window of opportunity to grab a few prisoners, as their comrades see no reason to not fire despite your troops carrying their fellows. Further attempts are halted due to the casualties taken, and those few prisoners that are taken are extremely difficult prisoners, refusing to eat and constantly attempting to either kill their jailers or themselves.

    <Combat Report - RN 3>
    It is still completely impossible to differentiate between ‘leaders’ and ‘followers’ in the attacking swarms. There is an internal organization of sorts, but it is achieved through means that your analysts still haven’t figured out. Several intelligence officers have managed to tap into the hardline communications network and have discovered that it is purely propaganda, 24/7 exhortations to serve the collective mixed with cartoons almost charming in their crudeness demonstrating how absolute unity and complete sublimation of the evil ‘self’ into the good ‘collective’ allows guaranteed victory.

    According to reports, the programming on the comm network is very mono focused on this idea of absolute rejection of the self and incorporation into the group. Any form of individualism is utterly derided as pure evil, it is only when everything is absolutely identical in every way that unity is achieved. Those who attempt to run faster, jump higher, lift more, etc are condemned as ‘individuals’ and portrayed as monstrous enemies of the unified group who must be purged. Those who are slower, can’t jump as high, are weaker, are equally portrayed as enemies of the group as a whole. No consideration is given to helping them, they either achieve the same as the group or are culled as ‘cancer on the body politic, weakening the unity’.

    Combat engineers have adapted the sentry systems used to counter dire penguins attacks in the Griffon Antarctic to anti-human wave purposes, ringing the landing zone with flamers tied into the dropships fusion reactors. By all accounts the smell is horrific.

    <Combat Report - RN 4>
    The bioweapon continues to ravage both settled planets in the system, completely overwhelming the local medical establishment, what there is of it. Several attempts have been made to airdrop medical supplies, all have failed as the defense forces fire upon the shuttles used, and those supplies which are dropped are destroyed.

    The ‘solution’ that the Rouges Noir is employing to the plague is brutal, healthy individuals are given flamethrowers which they are using to incinerate the sick, with absolutely no concern given for giving treatment or protective gear or anything else. The Rouges Noir do not seem to place any value whatsoever on individual life.

    -----

    You’ve gotten a few letters from your daughter. The Armored Cavalry units like the one she is serving in are generally being held in reserve, since the quad mechs that they use are less well suited to anti-infantry use than other platforms. Instead they are acting as a sort of fire brigade, reinforcing portions of the defensive line when enemy vehicles or mechs appear, but otherwise being held back. She’s already a Mech Ace, although she does note that all of her kills have been light mechs little better than what your military started out with almost a century ago.

    Significant priority has been given to moving megatons of artillery ammunition to the front, as the near constant drum fire barrages chew through ammunition stores like a hungry grifftiger in front of a massive bowl of raw meat. By all accounts, the Rouges Noir just keeps on feeding their people into the maelstrom. Evidently they believe that you will run out of shells before they run out of people, or something insane like that.

    You hope that there will still be people alive once the Rouges Noir realizes the depths of their mistake, but fear that that level of sheer fanaticism might lead to their complete destruction. It’s a sobering thought.

    Another small Black Steel raid hits Arvum and is seen off without any significant casualties on either side, the Black Steel jump as soon as their drives recharge and never close in past the KF limit. It’s rather obvious that they are preparing for their next big push. Thankfully the Grand Fleet, now reinforced significantly with the heavy units from the Expeditionary Fleet, is confident that they can give the Black Steel a good kicking when the time comes.

    Jump point defenses and recharge stations have been established at the four Rouges Noir systems, significantly simplifying your logistics train and making it far easier for you to move supplies and soldiers to and from the frontlines. In addition, more of your worlds now have a pair of Black Tower stations protecting them, strengthening your defenses across the board.

    The new Armored, Infantry and Heavy Combat Team Divisions are almost immediately sent to the front to reinforce your units engaged with the Black Steel. The Infantry Divisions are especially valuable due to their urban assault units which are highly optimized for fighting enemy infantry.

    Economic growth continues to be very solid across the Empire, and the efforts of the Interior Ministry to manage this growth are bearing plenty of very good fruits. There are some minor hiccups on Feurstem and Nuova Lombardia, but these are mostly bureaucratic in nature and are quickly resolved without noticeably affecting the planned timelines and costs for the various projects.

    There’s more of an issue expanding the Colonial Office, as the initial recruiting office is placed right next to an Imperial Griffon Army recruiting station which manages to snag just about all of the good recruits. A hasty repositioning led to it being next to an Imperial Griffon Navy recruiting office, with similar results. They finally find a lease on an office that isn’t near any military recruiting station and manage to hire enough candidates to staff the expansion just in time for the new year.

    You are quite pleased to see just how many new naval yards have been built this year, giving you some additional hope that the corner might be turned in regards to handling the Black Steel before you sternly remind yourself that you have no idea how much their production levels have increased. That thought kills much of the pleasure, but it cannot be helped.
     
    Turn 117 - Back In The Saddle
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 117 - Back In The Saddle

    <Combat Report - RN 1>
    With the obvious fanaticism and near suicidal behavior of the Rouges Noir several options have been evaluated, with the simplest being to simply withdraw and either make use of strategic nuclear weapons to wipe them out, or simply blockading them until they wipe themselves out. Unfortunately on those planets where you’ve already made landings it is determined that the high risk of severe casualties during any such withdrawal outweighs the benefits.

    Instead the field-expedient fortifications used on RN 3 have been standardized and are now being mass produced for deployment. In conjunction with these, fuel-air explosive rounds have been authorized for the heavy artillery allowing for rapid clearing of kill zones around the LZs.

    On RN 1, the outer perimeter is now regularly flensed with high explosive death via a constant artillery barrage, then comes several concentric rings of the automated sentry guns with fusion-powered flamers. Finally comes a beaten zone with pre-aimed indirect long range missile launchers linked to surveillance systems, and only then would your soldiers actually lay eyes on what they are fighting if they manage to cross that zone to direct fire range.

    With landing zones on each of the major continents your forces are seeing a growing decline in the intensity of the wave attacks. In addition, as time progresses orbital surveillance assets have started to develop a better picture of the opposition, detecting large regions in several areas which appear to be prison camps of some sort. At the very least no attackers seem to be coming from these areas, but there are clearly highly concentrated populations within them.

    A plan is put together to determine what, exactly, is going on. A new LZ would be blasted in the vicinity of one of these camps, and instead of simply securing the initial landing zone the landing forces will move to secure the camp in order to potentially incorporate it into the LZ perimeter.

    It’s a very well thought out plan. There’s only one complication as far as you’re concerned… your daughter would be included in the attack. Because of the high mobility of Armored Cavalry units, all of the ones assigned to the invasion are included in the operational plan with the intention of using their mobility to swarm the defenders and seize the apparent camps in a blitzkrieg style attack.

    Great strategy, but it does put your daughter at greater risk. You know that you shouldn’t consider that, but you are a mother as well as an Empress, and you can’t bring yourself to be so cold-blooded as to simply ignore that factor. On the other hand, she would probably not forgive you for coddling her if you keep her out of action with the rest of her unit, and rejecting an entire operation just for one person would be… bad optics, at best.

    []Action
    []Approve Operation: Good News
    []Reject Operation: Good News


    <Combat Report RN 2>
    With the adoption of the new defense in depth methods things have quieted down significantly. The Rouges Noir population on this planet seems significantly smaller than elsewhere, which considering the rather harsh environmental conditions seems quite reasonable. Unlike RN1 there have been no signs so far of the sort of ‘camps’ seen there, but there is a definite trendline towards less and less effective, if it’s possible to be less effective than utterly ineffective, attacks. The Rouges Noir attackers are increasingly armed with cruder weapons, as it appears their stockpiles are not being replenished from local sources.

    <Combat Report RN 3>
    The last several waves of attacks here in RN 3 have featured mostly improvised melee weapons rather than rifles and pistols, and there hasn’t been a sighting of a single combat vehicle in weeks. As a consequence armored infantry are able to take large numbers of prisoners, although this begs the question of how to handle them as they are extremely difficult sorts who refuse to give up even when restrained.

    However the collapse of meaningful resistance does allow the forces on this planet to spot several of the same sort of camps seen on RN 1, however when your forces strike those areas they find piles of dead prisoners who had been slaughtered by their guards rather than allowed to be liberated.

    <Combat Report RN 4>
    Of the four systems RN 4 is the only one where the tactic of ‘nuke them from orbit, it’s the only way to be sure’ or ‘blockade them until the heat death of the universe’ are viable, since you haven’t landed your forces on either of the habitable worlds. On the flip side, remote spectral analysis shows that those worlds, more than any other in the small cluster that makes up Rouges Noir space, are mineral rich and quite valuable, along with having the most pleasant climates of any of the four systems, despite the horrific pollution.

    The bioweapons are still ravaging the population, and by all analysis your troops are immune to them thanks to the work of the Kilburroughan genetic engineers. However this is also the only system where WMDs have been used, which indicates that this might be the Rouges Noir capital, or at least the location of their strategic stockpile.

    []Action
    []Resume offensive operations under anti-nuclear protocols.
    []Nuke ‘em till they glow, then shoot ‘em in the dark
    []Blast their industry then blockade the system

    -----

    There are a few more scouting probes from the Black Steel, but nothing of any real significance. A few extreme range salvos were traded but apart from some scratch damage to both sides nothing comes of any of it. Admiral de Palo is very carefully keeping the Expeditionary Fleet units hidden, reserving them as her ‘Sunday Punch’ in the event of any serious Black Steel attack. According to her dispatches, she’d really prefer not to use them at all, even in the event of a serious attack, in order to have them in her back pocket for future offensive operations.

    It’s nice to have somebody thinking about the future, and being offensive minded as well. Audacious, yes, but it’s sometimes better to have to say ‘whoa’ to a bold commander than ‘giddy up’ to an over-cautious one.

    Economic activity within the Empire is a bit flat, although thankfully not negative. Population outflow is continuing from the Core to the Periphery, especially those systems where it is perceived one can make a relatively fast fortune. The IGMP and Special Branch are keeping on top of the law enforcement issues surrounding that. System and Sector governments are reporting no issues either, so you are cautiously optimistic that this is a good thing.

    It does bother you just a little that the number one cited reason for people leaving Griffsport is ‘Periphery Studies Fatigue’, but… you understand. They’re currently obsessed with sand castles, which is not all that annoying in the grand scheme of things.
     
    Turn 117 - Last Child
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 117 - Last Child

    <Combat Report - Operation:Good News>

    The landing force dropped hard and fast, eschewing subtlety in favor of pure, raw firepower. A hole was blasted into the anti-orbital defenses and, even before the shockwaves from the strike had dissipated the landing force was hitting atmosphere and screaming in hot.

    Almost too hot, several Normandy-class transports actually landed so hard that they took damage to their drives and landing gear. But all landed safely and a mix of battle armored infantry and mechs stormed out, fanning out to storm their objective and establish a defensive perimeter.

    Wolf Spiders like the one your daughter pilots unleashed PPC hell upon the Rouges Noir, annihilating identified strongpoints in crackling fury. Pulse lasers savaged enemy infantry, which were present in relatively heavy strength considering what was expected.

    It becomes clear very quickly that the Rouges Noir did not expect this attack. The identified detention facilities fall before the guards can do much more than gape in shock as battle armored infantry storm their barracks and guard posts.

    Your daughter’s lance was one of the first units inside the facility, and part of the initial report was written by her.

    And you are utterly enraged by what you read.

    The facilities were used to ‘process individuals’ into service to the collective. It was also used to ‘groom suitable agents for external duties’.

    The first makes you throw up in your mouth. Rape, torture both physical and mental, and drugs were used to completely break foreign prisoners, once they were broken they were ‘rebuilt’ as ‘proper members of the collective’ using similar things as threats to ensure compliance. In some cases, male prisoners were forced to rape female prisoners by the guards, and the resulting children are then taken and trained from birth to be infiltration agents of the Rouges Noir, since they would strongly differ from the general phenotype of the Rouges Noir.

    This is something that has started to be remarked on, the remarkable similarity in phenotype among all representatives of the Rouges Noir so far encountered. They are all tall, ebon skinned, with exceptionally similar builds and proportions, but with more asiatic facial features and a tendency towards straight black hair. There seems to be remarkably little variation on this theme. Even eye color is completely consistent, black eyes. There are many theories floating around, ranging from rampant inbreeding to cloning, but no definite answers as of yet.

    There has been discussion about sharing DNA samples and such with the Kilburroughans to allow for faster analysis. After their work on the bio weapon antidote and immunization they are in quite good odor with your scientific community for biomedical research.

    []ActionArgumentEffect
    []Authorize cooperation with KilburroughThey’ve shown themselves to be reliable and while it would be nice to do this ourselves this will allow us to get this done faster, perhaps fast enough to actually matter.
    • Complete event “Rouges Noir Phenotype” on Turn 119
    []We’ll do it ourselvesWe can do this ourselves, we don’t need the assistance of those creepy folks.
    • Complete event “Rouges Noir Phenotype” on Turn 121
    • +1 Research Event counter

    Within the compound that has been liberated is another discovery, extremely advanced somatic and hypnotic conditioning devices built using technology far beyond the norm for the Rouges Noir, gear that appears to be several hundred years old and of likely Star League manufacture. The most ominous part of it is found when soldiers examine the gear closely, discovering markings that have been identified as that of Star League Intelligence Command. There are only a few devices recovered, but based on serial numbers it is to be expected that many more exist. In addition, there are parts in the devices which have obviously been of local manufacture as replacements or repairs, showing that the Rouges Noir had the ability to produce this equipment.

    What also enrages you is that the prisoners, while mostly of Bourbon origin, include several dozen Griffon citizens who’d been captured by pirates and evidently sold to the Rouges Noir years earlier. Most were effectively mind-broken husks of human beings at this point, after years of abuse. Some had broken completely and served their captors.

    From your daughter’s letters, what she saw there has only firmed up her resolve, as far as she’s concerned, the Rouges Noir have forfeited any claim to being human by the sheer inhumanity of their actions.

    -----

    The fighting elsewhere in the Rouges Noir continues to rage. You authorize the use of fusion devices on RN 4, on the logic that the enemy would use such against your troops anyways and the after effects will be less than the release of more bio weapons. This is conducted in a manner similar to the means used to secure LZs for landing, naval force strikes at the anti-orbital defense batteries, then fires volleys of fusion-head capital missiles to destroy the unprotected area. It will be slow going, since the anti-orbital defenses here are still quite strong.

    Elsewhere, on RN 1 fighting continues to rage, the population here is extremely large and evidently there is a substantial munitions industry on the planet supporting the attacks. Elsewhere the fighting is less intense, with longer gaps between waves of attackers and with fewer and fewer combat vehicles involved. In addition, more of the attackers in RN 2 and 3 are armed with improvised weapons, yet they still seem inclined to swarm and attack rather than give up. The sheer tenacity is rather impressive, in a twisted sort of way.

    What is also impressive, in the same twisted sort of way, is the evident sincerity of it all. The Rouges Noir truly believe what they preach and live it at all levels, there is no evidence of any class distinctions, no evidence of any difference between leadership and follower, no sign of any hypocrisy on their part. They may be monstrous, but they are sincerely so. In many ways it almost makes it worse.

    That very sincerity makes them a threat that must be destroyed, because they will not, cannot, stop their attempts to impose their ideology on everybody around them, because to them it is a moral imperative to do so. Individuality anywhere is a threat to the collective, and must be extinguished. Coexistence is impossible.

    -----

    There isn’t much going on with Parliament this year, just routine business that you handle routinely, since it’s so routine as to be routine. You do have to make some decisions about the future of the former Rouges Noir worlds once you’ve defeated them.

    You can either claim them for yourself, resettling them and incorporating them into the Empire, leave them fallow and abandoned, or let the Bourbon’s have them. Three of the worlds are marginal at best, with only RN1 capable of sustaining a large population without significant terraforming. RN4 is the only system of any economic value at all, but you have plenty of much wealthier systems that won’t require massive reconstruction.

    []ActionResult
    []Turn them over to the Bourbons
    • Improves relations with the Bourbons
    []Leave them fallow
    • The Bourbons will eventually claim them
    []Take them for the Empire
    • Griffon Will Grow Larger
     
    Turn 117 - Nobody's Fault
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 117 - Nobody’s Fault

    <Combat Report - RN 1>

    There were just over fifty thousand prisoners liberated from the Rouges Noir facility, all in relatively poor condition. In addition several dozen examples of the SLIC conditioning technology have also been recovered and are being transported securely to high-security labs for study. IGMP forensics teams are on site as well, even as additional reinforcements are landed to fully secure the area as another ‘magnet’ for the Rouges Noir to attack.

    There’s been a general shift in attitude towards the enemy among the deployed forces. Before there was a level of horror and a bit of distress over just how suicidal they were. But that has shifted to a sort of grim pity, the sort displayed towards mad dogs that need to be put down. A regrettable but necessary duty with no ethical quandaries involved. Counselors and chaplains alike report a general increase in morale and a significant reduction in incipient PTSD indicia.

    <Combat Report - RN 2>

    The harsh conditions on this world have worked in your favor over the last few months, massive storms make it all but impossible for the Rouges Noir to attack your landing zone. The planet is in a somewhat eccentric orbit, spending several months near the outer edge of the habitable zone of the somewhat dim star before moving closer to the inner edge, and currently it is winter. All over the planet things begin to freeze, with temperatures plunging well below zero and massive storms dumping meters of snow. The Rouges Noir can no longer survive the conditions outside of their insulated domes.

    As a consequence, your commanders have proposed to start using modified capital missiles to crack said domes and freeze out the Rouges Noir. Some enterprising technicians and ordnance officers have figured out how to adapt a capital missile to atmospheric flight, through the use of atmospheric control surfaces and wings, as well as changing the guidance system to allow for relatively low altitude terrain following. They’ve revived an old term ‘cruise missiles’ for these systems, and they are generally utterly impractical for tactical purposes, being absolutely massive and nearly impossible to load onto practical combat platforms, but they have great promise as strategic assets.

    They are requesting permission to field test them against the Rouges Noir’s domed settlements.

    []Action
    []Approve the plan
    []Forbid the plan

    <Combat Report RN 3>

    With only one large landmass there is little point in the dispersal tactics used on RN 1, so the singular LZ here continues to endure the nearly endless waves of Rouges Noir attackers. There is little to no change here.

    <Combat Report RN 4>

    The bombardment campaign is starting to accelerate as larger and larger holes are blasted into Rouges Noir orbital defenses. Any sign of attempted rebuilding in the ravaged areas is met with fresh barrages from orbit. Commanders anticipate that it will take approximately two years to complete the complete destruction of the Rouges Noir in this system.

    -----

    The Bourbons are extremely grateful for your willingness to turn over the former Rouges Noir worlds to them once you’ve completed your operations. This extends nor merely to the government and leadership, but also to the regular citizens, and as a consequence trade is picking up as Griffon products are suddenly much more popular than they had been.

    A number of Kilburroughan experts have been invited to your biolabs to assist with determining what is going on with the Rouges Noir from a biological perspective. Your own researchers are a bit miffed at first, as the Kilburroughans insist on a number of changes in procedure and organization within the lab, but they do admit that it made things more efficient and, perhaps more importantly, appears to have significantly reduced the risk of accidents. They haven’t yet given you an ETC on the project.

    It is finally time for the budget meeting.

    Amaunet is in her usual spot, her tail twitching as she lounges on the dias looking quite regal and majestic. “Padrone, things are going well enough that I am becoming nervous of when the other shoe will drop. Thankfully, I also have full confidence that any ballistically inclined shoes will find that we are quite adept at handling such projectiles.” A slight chuckle goes around the room at that. “With that, General Bradley?”

    General Bradley takes the podium at that point. “Your Majesty, overall I am quite pleased by the performance of our men and women in combat. I do fear that the Rouges Noir are not a true test of our doctrine, however, as they employ little to no tactical sophistication of their own. We are currently working on a solution to that problem and hope to have a presentation for you soon. In the meantime, production levels are solid.” She brings up a chart showing this years budget requests.
    • Imperial Griffon Army
      • Production
        • Conventional Factories (5 each)
          • Neuhessen
          • Iskra
          • Shin Tōkyō
          • Stenen Tuin
          • New Libertalia
      • Procurement
        • Regular Forces
          • 3 Training Divisions
          • 1 Rapid Reaction Division
          • 6 Infantry Divisions
          • 1 Light Mech Division
        • Garrison Forces
          • 25 Garrison Divisions
          • 25 Militia Divisions

    General Perkins takes over at that point. “Your Majesty, the Aerospace Force is similarly in solid shape. Our production levels are sufficient for our needs, and we intend to focus on continuing to build a solid foundation.” You like how he keeps things short and simple, without wasting time on long explanations or multi-page powerpoints like the legendary first CO of the Aerospace Force did.
    • Imperial Griffon Aerospace Force
      • Procurement
        • 100 Fighter Wing
        • 25 Carrier Wing

    Admiral Fisher is absent, his doctors finally managed to force him to take a vacation. Admiral Simms is handling the briefing in his place. “Your Majesty, the Navy continues to expand at a solid rate, and we are cautiously optimistic about our chances in regards to beginning offensive operations against the Black Steel. Operations in the Rouges Noir region no longer require any major units, Lyr-class corvettes are more than sufficient for the needs there, allowing the entire Expeditionary Fleet to be available for such operations. We’ve based them in Feurstem at the moment, to support scouting and survey work to the galactic north of there.” She smiles slightly maliciously. “It will be nice to be the one attacking for a change. Otherwise our budget requests are quite normal, as Admiral Fisher likes to say we want it all and we want it now.” A slight chuckle goes through the room, one that wouldn’t happen if the irascible admiral had been present.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Refit & Repair Yards
          • Expand All Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
        • Small Warship Yards
          • New Castor
          • New Port Royal
          • Nowy Wroclaw
          • Nowy Slask
          • Chuma
        • Medium Warship Yards
          • Glorreich
          • New Phoenix
          • Okusawa
          • Pieklo
          • Bari
        • Large Warship Yards
          • Griffon
          • Calliope
          • New Pollux
          • Nowy Warszawa
      • Procurement
        • Standard Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 200 Spruance-class Parasite Destroyers
          • 30 Lublin-class Transports
          • 9 Omaha-class Recon Vessels
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 200 Mikasa-class Battleships
        • Jumpships
          • 5 Windjammer-class Jumpships
        • Escorts
          • 100 Battle-class Destroyers
          • 100 Lyr-class Corvettes
          • 10 Wolverine-class Training Ships
        • Small Warships
          • 40 Dido-class Light Cruisers
          • 30 Guiseppe Garibaldi-class Light Cruisers
        • Medium Warships
          • 25 Prinz Eugen-class Heavy Cruisers
        • Large Warships
          • 10 Dreadnought-class Battleships
          • 2 Saratoga-class Fleet Carriers
      • Fortress Command
        • Black Tower
          • Novolar
          • Pustina
          • Kurortas
          • Landprettig
          • Bellaterra

    Elizabeth Lee takes over at this point. “Your Majesty, I’m not going to say it.”

    She grins as everybody laughs. “We have four bored DoME teams threatening to do unspeakable things to poor, innocent mountains. So we recommend making them do their actual jobs instead.”
    • DoME Projects
      • Planetary Optimization - Feurstem
      • Terraforming
        • Shin Tōkyō
        • Neuthüringen
        • Porto Milano

    “Our economic group has been doing a stellar job, despite the challenges they are facing. We are facing some stagnant growth, but thankfully we’ve managed to avoid stagflation. We hope to continue this track record through careful use of subsidies and investments.” She brings up the current recommendations
    • Economic Foci, Investment, and Infrastructure
      • Economic Focus
        • Core
          • Kainga
        • Periphery
          • Awha
      • Major Investment
        • Core
          • Chuma
        • Periphery
          • Porto Milano
      • Investment
        • Kaiyo
      • Infrastructure & Industrial Zones
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia

    “Finally, as Admiral Sims alluded to earlier, we are ready to resume survey work.” She looks a bit grimmer at that point. “We do anticipate at least one of these worlds might have a Black Steel base, as it fits their preferred profile.”
    • Survey
      • GX-E22
        • A blue supergiant, this system is incredibly unlikely to have any habitable planets or especially useful resources. However this sort of system is of the type seemingly preferred by the Black Steel for forward bases.
      • GX-E23
        • A somewhat red dwarf primary reduces the odds of there being any especially valuable worlds in this system, but there is a habitable zone and astronomical observations indicate that there is likely a terrestrial planet within that zone, making it worth checking out.
      • GX-E24
        • This orange star is highly likely to have habitable planets orbiting it. Astronomers indicate a high probability of at least one, and have directly detected a number of gas giants in the system as well.
      • GX-D24
        • This yellow main-sequence star shows definite signs of having habitable worlds, potentially multiple ones. However no large gas giants have been detected, which is a negative sign as well.

    None of the other advisors are present this year, your Foreign Minister is off dealing with the Bourbons for you, Tiberius is standing in for you at a conference on Okusawa, General Messerschmidt has his hands full dealing with analyzing the Rouges Noir’s SLIC equipment, there are no free R&D teams, and your Justice Minister is on family leave with her first granddaughter due any day now.
     
    Turn 117 - Get The Lead Out
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 117 - Get The Lead Out

    Meta Event27
    Dynasty Luck9
    Successes
    Imperial Approval0
    Approval Change0
    Political Event0
    Successes
    Imperial Economy1
    Economic Event0
    Research Event0
    GriffonEcon3
    Health5
    Event1
    Nowa WarszawaEcon4
    Health1
    Event5
    Calliope IVEcon3
    Health5
    Event1
    TTPEcon3
    Health5
    Event1
    New CapricornEcon3
    Health5
    Event1
    Nowy ŚląskEcon3
    Health5
    Event1
    EdelsteineEcon3
    Health5
    Event1
    Nowy WroclawEcon3
    Health5
    Event1
    Griff's LeapEcon3
    Health5
    Event1
    New PhoenixEcon2
    Health2
    Event3
    New EdenEcon2
    Health2
    Event3
    New CastorEcon3
    Health5
    Event1
    OkusawaEcon4
    Health1
    Event5
    New PolluxEcon1
    Health1
    Event5
    New Port RoyalEcon3
    Health3
    Event5
    KaingaEcon1
    Health1
    Event5
    ChumaEcon1
    Health1
    Event5
    StahlfurtEcon3
    Health3
    Event5
    BāṛiEcon2
    Health2
    Event3
    SkałaEcon4
    Health1
    Event5
    PiekłoEcon4
    Health1
    Event5
    Nya KöpenhamnEcon3
    Health5
    Event1
    BauernparadisEcon1
    Health1
    Event5
    AwhaEcon2
    Health2
    Event3
    KaiyoEcon2
    Health2
    Event3
    BohrenEcon2
    Health2
    Event3
    Grand ViewEcon1
    Health1
    Event5
    IskraEcon1
    Health1
    Event5
    RajEcon4
    Health1
    Event5
    FeursternEcon2
    Health2
    Event3
    PinballEcon2
    Health2
    Event3
    CatachanEcon4
    Health1
    Event5
    NoxEcon1
    Health1
    Event5
    OlejEcon2
    Health2
    Event3
    GlorreichEcon2
    Health2
    Event5
    PryyemnyyEcon2
    Health2
    Event5
    NovolarEcon1
    Health1
    Event5
    SteingartenEcon1
    Health1
    Event5
    PustinaEcon2
    Health2
    Event5
    KurortasEcon2
    Health2
    Event5
    ArvumEcon2
    Health2
    Event5
    LandprettigEcon4
    Health1
    Event5
    BellaterraEcon2
    Health2
    Event5
    NubifragioEcon4
    Health1
    Event5
    PlatzregensburgEcon3
    Health3
    Event5
    Shin TōkyōEcon2
    Health2
    Event5
    Porto MilanoEcon3
    Health3
    Event5
    Nuova FortezzaEcon3
    Health3
    Event5
    Nowe MazowszeEcon4
    Health1
    Event5
    NeuthüringenEcon2
    Health2
    Event5
    New AlgiersEcon3
    Health3
    Event5
    New Clew BayEcon3
    Health3
    Event5
    Nuova TripoliEcon3
    Health3
    Event5
    New LibertaliaEcon3
    Health3
    Event5
    Nuova PugliaEcon3
    Health3
    Event5
    Nuovo AbruzzoEcon3
    Health3
    Event5
    Nuova LombardiaEcon3
    Health3
    Event5
    Stenen TuinEcon3
    Health3
    Event5
    Nouvelle BourgogneEcon3
    Health3
    Event5
    Nyū ShikokuEcon3
    Health3
    Event5
    NeubayernEcon3
    Health3
    Event5
    NeuhessenEcon3
    Health3
    Event5

    Plan: Steel Missiles
    - Procurement [$ 307,390,594,431.67 ]
    -- Lay Down Major Unit [Construction - $10,413,968,488.00 ] (95)
    --- 200 Shimakaze [95]
    Target - 95
    Roll - 27
    Result - SUCCESS

    --- 200 Spruance [95]
    Target - 95
    Roll - 55
    Result - SUCCESS

    --- 30 Lublin [95]
    Target - 95
    Roll - 27
    Result - SUCCESS

    --- 9 Omaha [95]
    Target - 95
    Roll - 40
    Result - SUCCESS

    --- 200 Mikasa [95]
    Target - 95
    Roll - 35
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 78
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
    --- 5 Windjammer [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $28,851,539,400.00 ] (90)
    --- 100 Battle [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    --- 10 Wolverine [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    --- 100 Lyr [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    --- 40 Dido [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    --- 30 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 49
    Result - SUCCESS

    --- 25 Prinz Eugen [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    --- 10 Dreadnought [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    --- 2 Saratoga [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 39,101,136,475.92 ] (90)
    --- 100 Fighter Wing [auto]

    --- 25 Carrier Wing [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    --- 3 Training Division [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    --- 6 Infantry Division [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --- 1 Rapid Reaction Division [90]
    Target - 90
    Roll – 100, Jarow reroll - 1
    Result – Critical SUCCESS

    --- 1 Light Mech Division [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    --- 25 Garrison Division [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    --- 25 Militia Division [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Fortress Command [$ 229,000,650,000.00 ] (90)
    --- Construct Black Tower
    ---- Novolar [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    ---- Pustina [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    ---- Kurortas [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    ---- Landprettig [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    ---- Bellaterra [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    - General [$ 2,155,500,000,000.00 ]
    -- Focus Development on Core World Kainga [85]
    Target - 85
    Roll - 54
    Result - SUCCESS

    -- Focus Development on Peripheral World Awha [85]
    Target - 85
    Roll - 8
    Result - SUCCESS

    -- Massive Core Investment Chuma [80]
    Target - 80
    Roll - 37
    Result - SUCCESS

    -- Massive Peripheral Investment Porto Milano [80]
    Target - 80
    Roll - 71
    Result - SUCCESS

    -- Economic Investment Kaiyo [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Arvum [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Bohren [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Landprettig [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    -- Survey GX-E22 [80]
    Target - 80
    Roll - 51
    Result - SUCCESS

    -- Survey GX-E23 [80]
    Target - 80
    Roll - 77
    Result - SUCCESS

    -- Survey GX-E24 [80]
    Target - 80
    Roll – 93, ShadowArxxy reroll - 17
    Result - SUCCESS

    -- Survey GX-D24 [80]
    Target - 80
    Roll - 71
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 23
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    -- Construct Escort Yard Nuova Triploi [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Escort Yard Awha [90]
    Target - 90
    Roll - 87
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 49
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 6
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Escort Yard Nyū Shikoku [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Conventional Military Factory (95)
    --- 5 Neuhessen [95]
    Target - 95
    Roll - 62
    Result - SUCCESS

    --- 5 Iskra [95]
    Target - 95
    Roll - 11
    Result - SUCCESS

    --- 5 Shin Tōkyō [95]
    Target - 95
    Roll - 71
    Result - SUCCESS

    --- 5 Stenen Tuin [95]
    Target - 95
    Roll - 64
    Result - SUCCESS

    --- 5 New Libertalia [95]
    Target - 95
    Roll - 62
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 31
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 35
    Result - SUCCESS

    -- Construct Large Warship Yard New Capricorn* [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    -- Construct Large Warship Yard Edelsteine* [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Large Warship Yard Nya Kopenhamn* [90]
    Target - 90
    Roll - 3
    Result - SUCCESS

    -- Construct Large Warship Yard Kainga* [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    -- Construct Medium Warship Yard New Phoenix [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    -- Construct Medium Warship Yard Okusawa [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Medium Warship Yard Bari [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Construct Medium Warship Yard Glorreich [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Wroclaw [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    -- Construct Small Warship Yard New Castor [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    - DoME [$ 422,000,000,000.00 ]
    -- Expand Shin Tōkyō Arcologies* [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Terraforming Pustina* [85]
    Target - 85
    Roll - 56
    Result - SUCCESS

    -- Terraforming Pinball* [85]
    Target - 85
    Roll - 53
    Result - SUCCESS

    -- Terraforming Olej* [85]
    Target - 85
    Roll – 99, General reroll - 5
    Result - SUCCESS

    -- Terraforming Nubifragio* [85]
    Target - 85
    Roll - 78
    Result - SUCCESS

    -- Terraforming Porto Milano* [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Terraforming New Clew Bay* [85]
    Target - 85
    Roll - 5
    Result - SUCCESS

    - Research [$ 10,750,000,000,000.00 ]
    -- Anti-Swarm ASF Doctrine* [65]
    Target - 65
    Roll – 91, General reroll – 100, General reroll - 30
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,700,000,000 ]
    -- Production Contract [->9?][134,700,000,000]

    ---------------------

    <Combat Report - RN 1>

    There is very little change over the last quarter of the year in the reports from this system, other than a gradual reduction in intensity of assaults upon the various landing zones. Continued strikes at orbital defense batteries are opening up the possibility of proper orbital bombardment support in the near future.

    From the records recovered from the liberated camp this was the primary ‘processing’ facility for ‘foreign individuals’. The sheer banality of the records is striking. You understand that you are getting the heavily edited and redacted version, General Messerschmidt has made it clear that the raw data is… disturbing.

    <Combat Report - RN 2>

    The field test of the ‘cruise missile’ system has been quite successful, cracking open Rouges Noir domes and taking out power generation facilities. The weapons are as clumsy to use as expected, but undeniably effective at a strategic scale. Full results will have to wait until local spring, but the lack of visible repairs is an unfortunate, if good, sign.

    <Combat Report - RN 3>

    Climate conditions on RN 3 have chilled to the point that the rate of Rouges Noir assaults has noticeably declined. Since it takes longer for a given wave to trudge through the knee deep fluffy snow it becomes much easier for your artillery to wipe out waves before they reach even the automated defenses. As such, the Rouges Noir has ceased operations for the winter, but are visibly building up hardened defenses outside the range of your artillery.

    Attempts to replicate the Cruise Missile system from RN 2 run into the fact that these Rouges Noir forces still have combat vehicles and equipment, and it turns out that Cruise Missiles are quite vulnerable to anti-missile systems negating their effectiveness.

    <Combat Report - RN 4>

    Operations are proceeding as before, with slow progress in fully suppressing the surface-to-orbit batteries in order to allow a general bombardment of the two worlds in this system.

    Admiral Fisher has vetoed the proposal to develop a ‘bomb ketch’ design optimized purely for surface bombardments of this nature, saying that he’ll be damned if this becomes a standard tactic for the Griffon Navy rather than an extreme tactic of last resort. You very much agree with him in this regard.

    <Survey Report - GX-E22>

    The survey group wisely jumps well off-axis of the standard jump points of this blue supergiant, and initial long range scans detect a significant Black Steel presence in the system.

    <Battle Report - Battle of Waypoint 3>

    The Expeditionary Fleet jumps in just out of range of the Zenith defenses and begins their assault, engaging Black Steel forces using aggressive slashing attacks. Admiral Zakharovich sets a high pace of operations, darting in and out of range of the defenses in order to draw out the Black Steel forces.

    He waits until he is sure that the Black Steel have sent out a distress signal before changing tactics, unleashing a massive volley of missiles from the attached parasite missile battleships before thrusting in-system at high acceleration. The volley does enormous damage to the installations, neutralizing the Zenith point recharge stations.

    Less than an hour later a large Black Steel task force jumps in and immediately gives chase. Admiral Zakharovich had conditioned his crews to operate under prolonged high-g conditions, however, and the pursuing forces were unable to easily catch up. The entire thing resembles a stereotypical chase scene, made all the more interesting in that the Expeditionary Fleet regularly dumps garbage and scrap in their wake to create obstacles for the pursuing forces. The minor detail that this leaves this material heading towards the Black Steel logistics support installations makes this a threat that can’t simply be dodged, the pursuers are forced to expend energy and ammunition destroying the debris in order to safeguard the installations.

    Zakharovich alters course slightly to pass by the installations en passant, as defending light Black Steel units come out to challenge the Expeditionary Fleet. Reversing his earlier cautious tactics, Zakharovich leads the Expeditionary Fleet in a frontal assault on the defenders, sweeping them aside under their superior firepower and tanking the damage inflicted. Several volleys at extreme range leave the installations blasted wrecks in their wake.

    The pursuit continues, the vengeful Black Steel units continuing the chase. When they are six hours out from the jump limit, thankfully at an angle from the Nadir defenses, Zakharovich sends a pre-arranged HPG signal.

    Ten minutes before the Expeditionary Fleet crosses the jump limit, the Grand Fleet jumps in, arranged in two formations to form a gauntlet for the pursuing Black Steel. The moment they cross the limit the Expeditionary Fleet jumps out. The Black Steel formation is committed, they are too close and moving too fast to disengage and are significantly outnumbered by the Grand Fleet.

    They do fight, but they accomplish almost nothing. The Grand Fleet goes through the Black Steel forces like a combine harvester through the buckwheat. This is the sort of battle that boosts morale like nothing else, a clear, unambiguous, victory. Several ships will be spending time in the repair yards, but your actual losses are trivial.

    Waypoint Three is secured. There is nothing of any real interest here, the Black Steel were using this as a resupply point for their attacks on Arvum but there are no asteroids nor planetary bodies around the fiercely energetic blue supergiant star.

    -----

    <Survey Report - GX-E23>

    The survey of this system is fairly routine, but the system is far from ordinary. There is a single habitable planet, yes, but by all accounts it should be an iceball considering it is at the outer edge of the habitable zone of a very dim red dwarf star.

    It isn’t, mostly because of the large blob of molten lava in a fairly close orbit of the planet. The radiation levels of said blob are extremely high, which contribute to keeping it so hot. The blob is a churning mass of radioactive molten rock, which occasionally erupts into small geysers of fiery material that fall into the atmosphere of the nearby planet.

    The planet shows all the signs of having been an iceball in the very recent past but is now a patchwork of volcanism and seismic activity. The atmosphere is extremely hot and humid due to the large amounts of steam, making this a singularly unpleasant place to settle.

    The survey crews, amazed at just how chaotic this is, eventually settle on a comment from one of the attached geologists, the planet is truly a Hot Mess.

    <Survey Report - GX-E24>

    While lacking in substantial mineral deposits, the habitable planet in this system is a scenic wonder, with deep cerulean blue seas, expansive golden prairies, towering mountains furred in evergreens and capped with snow, glorious forests of towering trees. It’s as pretty as a postcard.

    The commander of the expedition is a literary enthusiast, especially for ancient works, and promptly dubs the system New Narnia.

    <Survey Report - GX-D24 >

    There is little that stands out about this system, the planet is habitable but rather bland, and the system itself is remarkably unremarkable. About the only thing of importance is the number of other systems within a single easy jump from it, thus the system is quickly dubbed ‘The Hub’.

    -----

    General Bradley comes into your office, carrying a large bottle of brandy and collapses into the chair across from you, setting out two large glasses and filling them. “Trust me, you’ll need this.” she says, sounding… resigned, yet amused at the same time. “We made a mistake, a glorious mistake, but still a mistake.”

    You hesitate for a moment, then ask what she means.

    “We allowed the Rapid Reaction Force to spawn.”

    You blink at that and the General laughs a bit rustily, it’s clear that she’s already hit the bottle herself.

    “The Second Rapid Reaction Division has existed for a grand total of three weeks now, Your Majesty, and has already accrued more police reports than any five conventional divisions have in the past decade. The only group equivalent to this is the First Rapid Reaction Division. Which seems to be in a competition with their new sibling.” She explains with a slight laugh.

    “Let’s see, they somehow got their hands on internal-combustion powered motorcycles, enough for the entire unit, and decided that the best way to use them was a mass naked bike ride through the surrounding area at high speed, when local authorities tried to pull them over for speeding and running red lights, they led them on a three hour high speed chase that culminated in the cops crashing into a lake. The nutcases then rescued the cops from the lake, but stole all of their uniforms, declared them to be lawful booty and the miscreants then returned to base, only to be immediately tossed in the brig by the MPs.”

    You take the offered drink and quaffed, you have a feeling that you’ll need this.

    “In order to pay the fines for this escapade, they decided that instead of taking the hit to their paycheck they’d auction off signed pictures from said shenanigans. Which, of course, is against the rules as well. So to cover those fines they decided that the best possible recourse was to open a Divisional Strip Club.”

    Another drink.

    “Oh, and they were drunk during their unit evaluations, and still managed to secure an Elite rating. Then mooned the judges who, unfortunately, were from the First Rapid Response Division and promptly responded by mooning them back. The MPs then had to toss the lot of them into the brig which, fortunately, had already been expanded due to expected shenanigans.”

    Your face and your palm have a loving moment, and you finish off the glass and reach for the bottle.

    ------

    Fortunately for your sanity, and your liver, there aren’t any other serious shenanigans afoot. The Periphery Studies crowd are still in their sandcastles phase, and the reports crossing your desk are uniformly reporting success, projects completing on time and budget, shipyards coming online, new ships entering commission or being laid down, and economic stimulus programs operating exactly as intended. In short, the sort of routine paperwork that gives you time for the important things, spending time with family.
     
    Turn 118 - Draw The Line
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 118 - Draw The Line

    You realize too late that you were far too comfortable in regards to the Periphery Studies sand castle obsession. They’ve now taken over the most popular beach in Griffsport, with rubber band ballista and catapults raining superballs on any who approach their ‘line of fortifications’. You henceforth resolve to never consider any Periphery Studies shenanigans as ‘harmless’ and ‘restful’.

    The Eldest finally resolves the situation when he shows up in all of his enormous majesty and proceeds to simply step on all of the sandcastles of the ‘defensive line’, leading to the Periphery Studies distinguished tenured scholars declaring themselves defeated and retreating back to campus.

    It keeps them off the streets and is far more dignified than traditional asylums. You have to keep on telling yourself that. Over and over and over and over and over and over and…

    General economic growth remains fairly stagnant, however there are some hopeful signs. Two peripheral worlds are within a few years of achieving ‘Core’ status, which is very welcome indeed.

    <Combat Report - RN>

    Across the four Rouges Noir worlds combat operations are ongoing, with relatively little differences from previous reports. Intensity continues to decline in a fairly linear manner as they continue to suffer losses well above their replacement rate. RN 2 especially is seeing a steep decline, even as the seasons shift towards spring. The enormous casualties caused by the cruise missile barrage has more or less broken their backs. Commanders believe that RN 2 will be ‘secured’ and ready to hand over to the Bourbons by next year.

    The reduction of the two worlds in the RN 4 system continues, although it is a very slow process indeed. Patience is a virtue in this case, as the local commanders are determined to avoid taking any losses to the remaining anti-orbital defenses if they can help it.

    RN1 continues to see the heaviest fighting, although you are personally rather relieved that your daughter’s unit has been rotated back to Griffon space and is not scheduled to return to the RN front for another year or so. Your daughter has been promoted to Captain and is in command of her own company now, albeit still in the Armored Cavalry so she is still running around in a 55 ton quad mech rather than the assault mech you’d prefer her to be in.

    -----

    A number of skirmishes with the Black Steel in the Waypoint 3 and Arvum systems occur during the first months of the year, with generally inconclusive results. The Grand Fleet has completed mopping up all Black Steel installations in the Waypoint 3 system and is making use of Omahas to thoroughly scour the system for any hidden surprises. The system is completely unsuitable for colonization, however it likely would be a very good idea to heavily fortify it anyways.

    A post-action review by Admiral de Palo generally validates the overall design philosophy for the Navy as well as making a number of recommendations for future fleet organization. According to her, the Grand Fleet is approaching the maximum size that she feels is effective, thus she recommends establishing additional fleets to provide mutual support.

    Her main recommendation is to establish a Home Fleet, focused on purely defensive operations, leaving the Grand Fleet and Expeditionary Fleet as your primary offensive and reaction forces. She also recommends that the Lyr-class corvettes be assigned to Sector Fleets, with the smallest units assigned to any of the named fleets being destroyers.

    One of her major requests is either additional Supply-class Logistics Ships or a new class of enlarged and faster logistics vessels capable of keeping up with the fleet. She notes that the Supply-class is simply too slow, at a maximum of 1.5g acceleration. She desires a logistics support ship with equivalent acceleration to the Dreadnought, that is, 3g. She also desires additional Vestal-class repair ships, or again a new design with slightly more speed.

    She is also requesting increased numbers of Guiseppe Garibaldi-class Light Cruisers, noting that they are exceptionally effective screening units. However she does not want them at the expense of more Dido-class vessels. She is employing those CLs as core units in DD heavy ‘hunting packs’ which have proven to be very efficient. She recommends that the Home Fleet consist primarily of such flotillas, consisting of two to four Didos and a dozen Battle or Fubuki class ships.

    She proposes shifting all 75 remaining Fubuki-class destroyers, all England-class Frigates, 20 of her Dido-class CLs, and a core of ten Prinz Eugen-class CAs to form the Home Fleet. Once production starts on heavier battleships, she proposes that her Dreadnought-class vessels be shifted to the Home Fleet on a one for one basis with the new designs.

    Admiral Fisher has fully endorsed her recommendations, noting dryly that he wishes more commanders appreciated the importance of logistical support over pure combat potential. He advises you that he will direct his staff to begin work on a Supply-class replacement, but notes that the most efficient design would likely require medium shipyards rather than escort yards.

    When pressed, he posits a 1.25 million ton logistics vessel that combines the repair facilities of the Vestal with the cargo handling capabilities of the Supply while possessing sufficient collars to transport entire flotillas of logistics dropships. He notes that he intends to solicit proposals for a pure logistics transport based on the Charleston class, but without the artillery bays in order to permit greater cargo transport capacity for fleet logistics purposes.

    Parliament has been rather more active than usual. Among the usual authorization bills, you receive a proposal on your desk for something called the ‘Omnibus Education, Environmental & Cultural Bill of 3048’. At the very least they aren’t trying any cute titles.

    It’s a rather expansive piece of legislation. First of all, it would subsidize the further expansion of your higher education establishment to even the most recently settled of your planets. Currently a Peripheral world rarely gets a full branch campus of one of your major universities before it’s been settled for a decade or so, simply due to the fact that it is more economical for the relatively small number of students from such freshly settled worlds to travel to more established systems for a college level education, or to simply study remotely using home study materials. This legislation would finance the establishment of small satellite campuses on newly settled worlds within a year of initial settlement.

    Secondly, the bill would embed environmental scientists into DoME teams to evaluate their terraforming activities in order to ensure against the loss of native biodiversity. The current proposal wouldn’t actually affect DoME terraforming activities but would rather gather data to be used for future regulations.

    Finally the bill would boost funding to the Cultural Preservation Agency to expand their level of activity in educational and promotional activities in regards to minority cultures within the Empire.

    It strikes you that this bill is the result of significant political horse trading between various political factions within Parliament. None of the proposals are individually objectionable, but you aren’t sold on omnibus legislation like this. Still, it is a case of the sausage being made, and you guess that is, as always, a messy process.

    []ActionArgumentEffect
    []Sign the Omnibus Education, Environmental & Cultural Act of 3048All three of these are excellent ideas in and of themselves, although it is obvious that, alone, they likely wouldn’t have had sufficient support in Parliament to pass.

    Education has always been a core value of our Empire and has given us enormous benefits over the years. Increasing access to higher education can do nothing but rebound to our benefit. While the benefits in this case are marginal, they are still present and valuable.

    Gathering data on the environmental effects of our terraforming efforts is worthy science in and of itself. We already take into account macro environmental factors, after all, this is simply gathering data to support our efforts. Better to discover problems now rather than be surprised in the future

    Cultural expression is a positive good for the Empire. We have managed to unify many different cultural groups within the Empire by the simple expedient of respecting and valuing all of them. With the situation with the Rouges Noir, it is more important than ever to commit ourselves to this cultural diversity.
    • Increase the following budget items by 1 level
      • ARRA
      • CPA
      • Environmental Board
    • +1 Approval Change
    • +1 Research Event
    • -1 Politics
    • -1 Economic Event
    • +1 Influence
      • Imperial Senate
      • Chamber of Delegates
    []Veto the Omnibus Education, Environmental & Cultural Act of 3048If these three proposals were so all-fired important as to be worth doing, they were worth being passed separately so as to not leave you with a dilemma. The politicians are attempting to tie your hands by sending you these ‘Omnibus’ bills to establish a precedent, so that in the future if they present one with something grossly offensive mixed in with the good ideas you’ll be forced to sign it or lose popular support.

    It’s a dirty trick and should not be rewarded. Let them resubmit these bills under the regular process and allow you to consider them separately, not with this omnibus nonsense. Let’s not let that camel’s nose sneak underneath our tent, because we’ll regret that in the future.
    • +1 Politics
    • +1 Economy
    • -1 Influence
      • Imperial Senate
      • Chamber of Delegates
    • -10 support
      • Imperial Senate
      • Chamber of Delegates
     
    Turn 118 - Get It Up
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 118 - Get It Up

    <Rouges Noir Combat Report>

    There has been no significant changes in the four separate battles in Rouges Noir space. The Bourbon’s have requested that you leave the jump point defense and recharge stations in position and are offering to subsidize your expenses for maintaining them. As you suspect that the recharge stations, especially, will be useful for trade and supporting future expansion to the galactic north, you are more than willing to permit it.

    <Black Steel Combat Report>

    A heavy Black Steel raid strikes Waypoint 3 before you can build any defenses at the jump points. In some ways this is advantageous as it gives your forces total freedom of maneuver. Due to the overwhelming nature of the Black Steel force, Admiral de Palo initially declines battle, leading the Black Steel on a long chase across the system. The higher sustained acceleration rates of the Black Steel mean that it will be impossible to completely avoid battle, however, but de Palo desires to minimize the vulnerable window as much as possible.

    When battle becomes inevitable de Palo orders a forlorn hope of vessels to decelerate and engage, in order to give the bulk of her fleet time to reach the jump point and escape. She had intended to lead the rear guard herself, but her captain’s convinced her not to and she reluctantly agreed. Rear Admiral Danilovich instead is in command of the formation.

    The bulk of the Grand Fleet is able to jump clear, unfortunately the rear guard was utterly overwhelmed by the massive Black Steel force. Several Omaha-class vessels were in system and observed the last stand, although they were too far away and enemy ECM was far too intense to get more than the most basic data back.

    The Black Steel forces departed the system once they reached the jump limit, but evidently they’d taken enough damage that they didn’t show up at any of your other systems.
    • Second Battle of Waypoint 3
      • Friendly losses
        • 16 Dreadnought-class Battleships
        • 50 Prinz Eugen-class Heavy Cruisers
        • 20 Guiseppe Garibaldi-class Light Cruisers
        • 70 Dido-class Light Cruisers
        • 170 Battle-class Destroyers
        • 80 Lyr-class Corvettes
        • 500 Shimakaze-class Parasite Destroyers
        • 300 Spruance-class Parasite Destroyers
        • 230 Mikasa-class Parasite Battleships
        • 50 Carrier Wings
        • 100 CAP Wings
      • Enemy Losses (Estimates)
        • ‘Multiple’ Battleship sized vessels, unknown classifications
        • ‘Multiple’ Heavy Cruiser sized vessels, unknown classifications
        • ‘Large Numbers’ Light Cruiser sized vessels, unknown classification
        • ‘Large Numbers’ Destroyer sized vessels, unknown classification

    Several days after the battle, with no reports of returning Black Steel forces, the Expeditionary Fleet jumps in and re-secures the system.

    Coming so soon after the major victory in the First Battle of Waypoint 3 there is relatively little impact to morale with this semi-defeat. Your forces hit far above their weight and the majority of the Grand Fleet managed to escape the Black Steel. You likely delayed the Black Steel by a significant margin and hopefully bought yourself some breathing room in combination with the destruction of the Black Steel forward base last year.

    -----

    You’d been so wrapped up with the battle reports that you’ve not been paying any attention to the Olympics this year. You’ve been aware that they’ve been going on, but it’s not really registered like it usually does. Your athletes are doing moderately well, certainly leading the medal boards, but the other nation’s teams are doing almost as well, limiting the number of gold medals this time around. You’ve even gotten a good fight in motor racing this year, as the NRR team comes within 5 seconds of snatching the gold away from your stock car racing team.

    It is now time for your budget.

    Amaunet is up first, the big cat looking quite relaxed. “Padrone, I know the defeat at Waypoint 3 is a bit depressing, especially after the big victory, but looking at it with a degree of cold-blooded detachment our losses are within a fraction of equalling our production levels. It’s cold comfort, especially to the families of those lost, but this was a loss we could afford. In less than two years we’ll have completely recovered all of our losses.” The big cat looks over at Admiral Fisher, who is looking… angry. “In the last two years we’ve inflicted heavier losses and taken lighter casualties than in any other pair of major actions against the Black Steel. I submit, Padrone, that this means that our Navy’s strategies are working, and we need to stay the course. We’re in a position to keep the pressure up, starting next year.”

    She looks around, then nods to General Bradley who takes the podium.

    “Your Majesty, the fighting on the four Rouges Noir planets remains fairly static. They keep on coming, in the same old way, and we keep on crushing them, in the same old way. We’ve accelerated the rotation schedule for our forces in an effort to fight PTSS, with great success.” She checks her notes. “Our production levels are adequate for now, Your Majesty, although we will be wishing to expand Mech production in the near future.”

    She brings up the request chart, which is quite short all things considered. You are a bit surprised at one entry, and lift an eyebrow at the General. “Yes, Your Majesty, we intend to expand the Imperial Guard. We currently have one division in the Griffon system, one in the Nowa Warszawa system, and we intend to station one in the Calliope system.”
    • Imperial Griffon Army
      • Procurement
        • Regular Forces
          • 4 Heavy Combat Team Divisions
          • 1 Imperial Guard Division
          • 6 Infantry Divisions
        • Garrison Forces
          • 26 Garrison Divisions
          • 25 Militia Divisions

    General Perkins is up next. “Your Majesty,” he begins. “We will need to replace our losses from the recent battle, unfortunately the ASF wings involved were total losses so we cannot simply reconstitute them. That being said, we can come very close to doing so completely in just this one year. We are focusing first on the CAP wings, as the threat from Black Steel drone swarms is still very high.”
    • Imperial Griffon Aerospace Force
      • Procurement
        • 100 CAP Wing
        • 25 Carrier Wing

    Admiral Fisher looks much like your grandfather sometimes did, like an ancient war god in the mortal plane. “It’s cold-blooded, but Amaunet is right. We can rebuild from these losses quickly and continue to expand our forces. We’ll soon be able to build even more powerful battleships too, so there’s that as well. We’ll be continuing to grow the Grand Fleet but also reinforcing the Expeditionary Fleet. Our new logistics ships aren’t ready for production yet, but we’re planning on procuring several more Supply-class ships to fill the gap for now. We’ll also be building new orbital shipyards, assuming that we colonize those three habitable systems.” He glares around as he brings up the budget request for you to look at.
    • Imperial Griffon Navy
      • Production
        • New Orbital Shipyards
          • Hot Mess
          • New Narnia
          • The Hub
          • Glorreich
          • Shin Tōkyō
        • Upgrade All Orbital Shipyards
        • Construct Refit & Repair Yard
          • The Hub
        • Upgrade all Refit & Repair Yards
        • Escort Yards
          • Neubayern
          • Neuhessen
          • Nouvelle Bourgogne
          • Nuova Lombardia
          • Nuova Puglia
          • Nuovo Abruzzo
          • Nyū Shikoku
          • Stenen Tuin
          • New Libertalia
          • Nuova Tripoli
          • Awha
          • Catachan
          • Feurstern
          • Neuthüringen
          • Nowe Mazowsze
          • Nox
          • Platzregensburg
          • Iskra
          • New Algiers
          • New Clew Bay
          • Nubifragio
          • Bellaterra
          • Bohren
          • Landprettig
          • Porto Milano
          • Shin Tōkyō
          • Hot Mess
          • New Narnia
          • The Hub
        • Small Warship Yards
          • New Castor
          • New Port Royal
          • Nowy Wroclaw
          • Nowy Slask
          • Chuma
        • Medium Warship Yards
          • Glorreich
          • New Phoenix
          • Okusawa
          • Pieklo
          • Bari
        • Large Warship Yards
          • Nya Kopenhamn
          • Kainga
          • Edelsteine
          • New Capricorn
      • Procurement
        • Regular Dropships
          • 200 Shimakaze-class Parasite Destroyers
          • 200 Spruance-class Parasite Destroyers
          • 91 Wright-class Dockable ASF Platforms
        • Large Dropships
          • 200 Mikasa-class Parasite Battleships
          • 30 Saipan-class Parasite Carriers
        • Jumpships
          • 4 Windjammer-class Jumpships
        • Escorts
          • 100 Battle-class Destroyers
          • 100 Lyr-class Corvettes
          • 20 Supply-class Logistics Ships
        • Small Warships
          • 40 Dido-class Light Cruisers
          • 40 Guiseppe Garibaldi-class Light Cruisers
          • 2 Hosho-class Light Carriers
        • Medium Warships
          • 25 Prinz Eugen-class Heavy Cruisers
        • Large Warships
          • 10 Dreadnought-class Battleships
          • 6 Jean Bart-class Battlecruisers
      • Fortress Command
        • Jump Point Defenses
          • Waypoint 3
          • Hot Mess
          • New Narnia
          • The Hub
        • Oasis II
          • Waypoint 3
          • Hot Mess
          • New Narnia
          • The Hub
        • Black Tower
          • Waypoint 3
          • Hot Mess
          • New Narnia
          • The Hub
          • Nubifragio

    Elizabeth Lee looks on worriedly as Admiral Fisher stumps back to his seat, then gathers her notes and heads to the podium. “Your Majesty, as the Admiral implied, we are strongly recommending colonizing the three habitable worlds discovered in the latest round of survey work, but also holding off on additional surveying until the fleet is back up to strength from the recent losses.” She brings up a small graphic.
    • Colonize+System Government+Justice System
      • Hot Mess
      • New Narnia
      • The Hub

    “We have six DoME teams available this year. We recommend that one continue expanding the arcology complexes on Shin Tōkyō, while the others work on terraforming worlds to make them more self-sufficient.”
    • Department of Mega Engineering
      • Expand Shin Tōkyō Arcologies
      • Terraforming
        • Feurstem
        • New Clew Bay
        • Nyū Shikoku
        • Neubayern
        • Grand View
    She checks her notes briefly. “Finally, we have our economic focus and investment recommendations. I will note that in a year, at the outside two, we should have two more Core worlds, which should be very helpful in regards to expanding our shipyard capacity. Awha and Kaiyo are on the verge of achieving that status.” She smiles a bit as she brings up another chart.
    • Economic Focus, Investment & Infrastructure
      • Economic Focus
        • Core
          • Chuma
        • Periphery
          • Kaiyo
      • Major Investment
        • Core
          • Bāṛi
        • Periphery
          • Awha
      • Investment
        • Glorreich
      • Infrastructure & Industrial Zones
        • Arvum
        • Nouvelle Bourgogne
        • Bohren
        • Landprettig
        • Nuova Puglia

    Your Foreign Minister is off at the Olympics representing the Empire. Tiberius therefore comes up next. “OK, Parliament doesn’t like us as much as we might wish they liked us, but considering the fast one they tried to pull I’m torn as to whether or not you should have me go schmoozing with them before the next election. If you want I can do it, but it’s probably not really that important.”

    General Messerschmidt speaks up from where he’s seated. “With Agostina absent it falls on me to inform you of this, Your Majesty, although it doesn’t require any immediate action. Both the NRR and the NRI have expanded and now share a border south of Nya Köpenhamn, cutting off expansion in that area. In addition, the NRI Navy has started production of a Destroyer sized version of their Pilum corvette following the same design philosophy. They anticipate them entering service next year.”

    You grimace a little at that, you’d considered driving a wedge between the NRI and NRR in order to keep them separated, but circumstances evidently mean that is now impossible.

    Grace is absent, but she sent a note recommending that you fund R&D into Improved Communications this year, in anticipation of eventually being able to upgrade your automation and educational facilities in the relatively near future.

    Martina takes the podium briefly. “Your Majesty, we at Justice strongly recommend initiating our next review of the Legal Codes in order to fully rationalize them. Luckily, thanks to the solid groundwork laid in previous rationalization passes, we should have a somewhat easier time of it this time around.”
     
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