Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Yacovo

Occasionally spouting nonsense
[X] Continue the contracts

Darn, apparently we invaded the BT equivalent of Kreig except there are Commisars to keep the suicidal charges in check.

We better ready for a final “If I can’t have it then no one can” detonation of every nuke, chemical, and Bioweapon on each of these planets. RN4 probably just shot off prematurely.
 

Jarow

Well-known member
[X] Continue the contracts

Action costs make this worth a lot more than the pure monetary value

[X] Plan: Contract Continuation
-[X] Procurement [$ 308,837,945,399.38 ]
--[X] Lay Down Major Unit [Construction - $8,011,070,660.00 ] (95)
---[X] 200 Shimakaze [95]
---[X] 200 Spruance [95]
---[X] 55 Ensign [95]

---[X] 90 Normandy [95]
---[X] 90 Mikasa [95]
---[X] 30 Saipan [95]
---[X] 1 Charleston [95]

--[X] Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
---[X] 1 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $27,531,830,200.00 ] (90)
---[X] 40 Dido*
---[X] 10 Guiseppe Garibaldi*
---[X] 20 De Grasse*
---[X] 2 Hosho*

---[X] 20 Prinz Eugen*
---[X] 20 Prinz Eugen*

---[X] 12 Dreadnought*
---[X] 10 Dreadnought*
---[X] 2 Saratoga*
---[X] 10 Dreadnought*
---[X] 2 Saratoga*

---[X] 100 Battle [90]
---[X] 0 England [90]
---[X] 100 Lyr [90]

---[X] 40 Dido [90]
---[X] 30 Guiseppe Garibaldi [90]

---[X] 20 Prinz Eugen [90]
---[X] 0 Algerie [90]

---[X] 10 Dreadnought [90]
---[X] 2 Saratoga [90]

--[X] Purchase New Units [Minor Unit - $ 33,568,960,925.83 ] (90)
---[X] 100 Fighter Wing [auto]
---[X] 25 Carrier Wing [90]

---[X] 6 Heavy Combat Team Division [90]
---[X] 4 Infantry Division [90]
---[X] 2 Armored Division [90]

---[X] 23 Garrison Division [90]
---[X] 23 Militia Division [90]

--[X] Fortress Command [$ 239,721,423,600 ] (90)
---[X] Build Jump Point Defenses
----[X] RN 1 [90]
----[X] RN 2 [90]
----[X] RN 3 [90]
----[X] RN 4 [90]
---[X] Construct Oasis II
----[X] RN 1 [90]
----[X] RN 2 [90]
----[X] RN 3 [90]
----[X] RN 4 [90]
---[X] Construct Black Tower
----[X] Iskra [90]
----[X] Raj [90]
----[X] Pinball [90]
----[X] Nox [90]
----[X] Olej [90]

-[X] General [$ 2,177,500,000,000.00 ]
--[X] Focus Development on Core World New Port Royal [85]
--[X] Focus Development on Peripheral World Feurstem [85]
--[X] Massive Core Investment Chuma [80]
--[X] Massive Peripheral Investment Nuova Lombardia [80]
--[X] Economic Investment Awha [90]
--[X] Construct Infrastructure and Industrial zones on Arvum [90]
--[X] Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
--[X] Construct Infrastructure and Industrial zones on Landprettig [90]
--[X] Construct Infrastructure and Industrial zones on Bohren [90]
--[X] Construct Infrastructure and Industrial zones on Nuova Puglia [90]
(money)

--[X] Expand Colonial Office (per level) [75]
(We'll probably have more systems soon, and I had a free general slot)
--[X] Construct Escort Yard Neubayern [90]
--[X] Construct Escort Yard Neuhessen [90]
--[X] Construct Escort Yard Nouvelle Bourgogne [90]
--[X] Construct Escort Yard Nuova Lombardia [90]
--[X] Construct Escort Yard Nuova Puglia [90]
--[X] Construct Escort Yard Nuovo Abruzzo [90]
--[X] Construct Escort Yard Nyu Shikoku [90]
--[X] Construct Escort Yard Stenen Tuin [90]
--[X] Construct Escort Yard New Libertalia [90]
--[X] Construct Escort Yard Nuova Triploi [90]
--[X] Construct Escort Yard Awha [90]

--[X] Construct Escort Yard Catachan [90]
--[X] Construct Escort Yard Feurstem [90]
--[X] Construct Escort Yard Neuthuringen [90]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Nox [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard Iskra [90]
--[X] Construct Escort Yard New Algiers [90]
--[X] Construct Escort Yard New Clew Bay [90]
--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Bohren [90]

--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard Nyū Shikoku [90]
(Baby Boat do do dodododo)
--[X] Construct Conventional Military Factory (95)
---[X] 5 Neuhessen [95]
---[X] 5 Iskra [95]
---[X] 5 Shin Tōkyō [95]
---[X] 5 Stenen Tuin [95]
---[X] 5 New Libertalia [95]
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard Calliope* [90]
--[X] Construct Large Warship Yard Nowa Warzsawa* [90]
--[X] Construct Large Warship Yard Griffon* [90]
--[X] Construct Large Warship Yard New Pollux* [90]
--[X] Construct Large Warship Yard New Capricorn [->1]
--[X] Construct Large Warship Yard Edelsteine [->1]

--[X] Construct Large Warship Yard Nya Kopenhamn [->1]
--[X] Construct Large Warship Yard Kainga [->1]
--[X] Construct Medium Warship Yard New Phoenix [90]
--[X] Construct Medium Warship Yard Okusawa [90]
--[X] Construct Medium Warship Yard Pieklo [90]
--[X] Construct Medium Warship Yard Bari [90]
--[X] Construct Medium Warship Yard Glorreich [90]
--[X] Construct Small Warship Yard New Port Royal [90]
--[X] Construct Small Warship Yard Nowy Wroclaw [90]
--[X] Construct Small Warship Yard New Castor [90]
--[X] Construct Small Warship Yard Nowy Slask [90]
--[X] Construct Small Warship Yard Chuma [90]
(Bigger boats are needed too)

-[X] DoME [$ 632,000,000,000.00 ]
--[X] Expand Shin Tōkyō Arcologies [->1]
--[X] Terraforming Grand View* [85]
--[X] Terraforming Feurstem* [85]
--[X] Terraforming Pustina* [85]
--[X] Terraforming Shin Tokyo* [85]
--[X] Terraforming Pinball [->1]
--[X] Terraforming Olej* [->1]
--[X] Terraforming Nubifragio* [->1]
--[X] Terraforming Porto Milano* [->1]
--[X] Terraforming New Clew Bay* [->1]
--[X] Terraforming Steingarten [->2]
--[X] Nouveau Paris Cleanup* [->0]

--[X] Planetary Optimization (Peripheral) - Nouvelle Bourgogne* [85]

-[X] Research [$ 10,750,000,000,000.00 ]
--[X] Advanced ER 3cm Lasers* [->3]
--[X] Anti-Swarm ASF Doctrine* [->1]
--[X] Micro Pulse Lasers [->4]
--[X] Advanced Damage Control (Parasite)* [->3]
--[X] Advanced Damage Control (WarShip)* [->3]
--[X] Advanced Compact Core Construction VII* [->3]
--[X] Advanced Compact Core Design VII* [->3]
--[X] Advanced Compact Core Theory VII* [->3]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Miscellaneous [$ 134,370,100,000 ]
--[X] Real Olympics [100,000]
--[X] Production Contract [->10?][134,700,000,000]

980b leftover
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Contract Continuation

I love how we invade a planet and then just send in construction teams to build stations in their backyard during said invasion. Not even combat engineers, just regular construction workers building over a world being invaded.
 
Turn 116 - Sweet Emotion

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 116 - Sweet Emotion

Meta Event54
Dynasty Luck58
Successes
Imperial Approval2
Approval Change-1
Political Event-1
Successes
Imperial Economy2
Economic Event0
Research Event0
GriffonEcon3
Health2
Event4
Nowa WarszawaEcon3
Health1
Event0
Calliope IVEcon3
Health2
Event4
TTPEcon3
Health2
Event4
New CapricornEcon3
Health2
Event4
Nowy ŚląskEcon3
Health2
Event4
EdelsteineEcon3
Health2
Event4
Nowy WroclawEcon3
Health2
Event4
Griff's LeapEcon3
Health2
Event4
New PhoenixEcon10
Health5
Event1
New EdenEcon10
Health5
Event1
New CastorEcon3
Health2
Event4
OkusawaEcon3
Health1
Event0
New PolluxEcon4
Health2
Event2
New Port RoyalEcon3
Health1
Event2
KaingaEcon4
Health2
Event2
ChumaEcon4
Health2
Event2
StahlfurtEcon3
Health1
Event2
BāṛiEcon10
Health5
Event1
SkałaEcon3
Health1
Event0
PiekłoEcon3
Health1
Event0
Nya KöpenhamnEcon3
Health2
Event4
BauernparadisEcon4
Health2
Event2
AwhaEcon10
Health5
Event1
KaiyoEcon10
Health5
Event1
BohrenEcon10
Health5
Event1
Grand ViewEcon4
Health2
Event2
IskraEcon4
Health2
Event2
RajEcon3
Health1
Event0
FeursternEcon10
Health5
Event1
PinballEcon10
Health5
Event1
CatachanEcon3
Health1
Event0
NoxEcon4
Health2
Event2
OlejEcon10
Health5
Event1
GlorreichEcon3
Health3
Event1
PryyemnyyEcon3
Health3
Event1
NovolarEcon4
Health2
Event2
SteingartenEcon4
Health2
Event2
PustinaEcon3
Health3
Event1
KurortasEcon3
Health3
Event1
ArvumEcon3
Health3
Event1
LandprettigEcon3
Health1
Event0
BellaterraEcon3
Health3
Event1
NubifragioEcon3
Health1
Event0
PlatzregensburgEcon3
Health1
Event2
Shin TōkyōEcon3
Health3
Event1
Porto MilanoEcon3
Health1
Event2
Nuova FortezzaEcon3
Health1
Event2
Nowe MazowszeEcon3
Health1
Event0
NeuthüringenEcon3
Health3
Event1
New AlgiersEcon3
Health1
Event2
New Clew BayEcon3
Health1
Event2
Nuova TripoliEcon3
Health1
Event2
New LibertaliaEcon3
Health1
Event2
Nuova PugliaEcon3
Health1
Event2
Nuovo AbruzzoEcon3
Health1
Event2
Nuova LombardiaEcon3
Health1
Event2
Stenen TuinEcon3
Health1
Event2
Nouvelle BourgogneEcon3
Health1
Event2
Nyū ShikokuEcon3
Health1
Event2
NeubayernEcon3
Health1
Event2
NeuhessenEcon3
Health1
Event2

Plan: Contract Continuation
- Procurement [$ 308,837,945,399.38 ]
-- Lay Down Major Unit [Construction - $8,011,070,660.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 87
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll - 39
Result - SUCCESS

--- 55 Ensign [95]
Target - 95
Roll - 95
Result - SUCCESS

--- 90 Normandy [95]
Target - 95
Roll - 3
Result - SUCCESS

--- 90 Mikasa [95]
Target - 95
Roll - 27
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 66
Result - SUCCESS

--- 1 Charleston [95]
Target - 95
Roll - 42
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
--- 1 Windjammer [90]
Target - 90
Roll - 37
Result - SUCCESS

-- Lay down Warship [Warship Construction - $27,531,830,200.00 ] (90)
--- 100 Battle [90]
Target - 90
Roll - 81
Result - SUCCESS

--- 100 Lyr [90]
Target - 90
Roll - 35
Result - SUCCESS

--- 40 Dido [90]
Target - 90
Roll - 58
Result - SUCCESS

--- 30 Guiseppe Garibaldi [90]
Target - 90
Roll - 3
Result - SUCCESS

--- 20 Prinz Eugen [90]
Target - 90
Roll - 25
Result - SUCCESS

--- 10 Dreadnought [90]
Target - 90
Roll - 26
Result - SUCCESS

--- 2 Saratoga [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 33,568,960,925.83 ] (90)
--- 100 Fighter Wing [auto]
--- 25 Carrier Wing [90]
Target - 90
Roll - 69
Result - SUCCESS

--- 6 Heavy Combat Team Division [90]
Target - 90
Roll - 32
Result - SUCCESS

--- 4 Infantry Division [90]
Target - 90
Roll - 64
Result - SUCCESS

--- 2 Armored Division [90]
Target - 90
Roll - 9
Result - SUCCESS

--- 23 Garrison Division [90]
Target - 90
Roll - 9
Result - SUCCESS

--- 23 Militia Division [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Fortress Command [$ 239,721,423,600 ] (90)
--- Build Jump Point Defenses
---- RN 1 [90]
Target - 90
Roll - 85
Result - SUCCESS

---- RN 2 [90]
Target - 90
Roll - 39
Result - SUCCESS

---- RN 3 [90]
Target - 90
Roll - 55
Result - SUCCESS

---- RN 4 [90]
Target - 90
Roll - 88
Result - SUCCESS

--- Construct Oasis II
---- RN 1 [90]
Target - 90
Roll - 41
Result - SUCCESS

---- RN 2 [90]
Target - 90
Roll - 73
Result - SUCCESS

---- RN 3 [90]
Target - 90
Roll - 46
Result - SUCCESS

---- RN 4 [90]
Target - 90
Roll - 46
Result - SUCCESS

--- Construct Black Tower
---- Iskra [90]
Target - 90
Roll - 53
Result - SUCCESS

---- Raj [90]
Target - 90
Roll - 59
Result - SUCCESS

---- Pinball [90]
Target - 90
Roll - 87
Result - SUCCESS

---- Nox [90]
Target - 90
Roll - 50
Result - SUCCESS

---- Olej [90]
Target - 90
Roll - 57
Result - SUCCESS

- General [$ 2,177,500,000,000.00 ]
-- Focus Development on Core World New Port Royal [85]
Target - 85
Roll - 17
Result - SUCCESS

-- Focus Development on Peripheral World Feurstem [85]
Target - 85
Roll – 98, Jarow reroll - 69
Result - SUCCESS

-- Massive Core Investment Chuma [80]
Target - 80
Roll - 63
Result - SUCCESS

-- Massive Peripheral Investment Nuova Lombardia [80]
Target - 80
Roll – 95, ShadowArxxy reroll - 76
Result - SUCCESS

-- Economic Investment Awha [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Expand Colonial Office (per level) [75]
Target - 75
Roll – 97, General reroll – 91, General reroll – 100, General reroll - 43
Result - SUCCESS

-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 47
Result - SUCCESS

-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 37
Result - SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 76
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 81
Result - SUCCESS

-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Construct Escort Yard Awha [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 16
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 9
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 23
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 85
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 58
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Conventional Military Factory (95)
--- 5 Neuhessen [95]
Target - 95
Roll - 93
Result - SUCCESS

--- 5 Iskra [95]
Target - 95
Roll - 80
Result - SUCCESS

--- 5 Shin Tōkyō [95]
Target - 95
Roll - 11
Result - SUCCESS

--- 5 Stenen Tuin [95]
Target - 95
Roll - 65
Result - SUCCESS

--- 5 New Libertalia [95]
Target - 95
Roll - 22
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 97
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 98
Result - SUCCESS

-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 70
Result - SUCCESS

-- Construct Medium Warship Yard New Phoenix [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 7
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target - 90
Roll - 10
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 55
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 44
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 26
Result - SUCCESS

- DoME [$ 632,000,000,000.00 ]
-- Terraforming Grand View* [85]
Target - 85
Roll - 69
Result - SUCCESS

-- Terraforming Feurstem* [85]
Target - 85
Roll - 39
Result - SUCCESS

-- Terraforming Pustina* [85]
Target - 85
Roll - 12
Result - SUCCESS

-- Terraforming Shin Tokyo* [85]
Target - 85
Roll - 1
Result – Critical SUCCESS

-- Planetary Optimization (Peripheral) - Nouvelle Bourgogne* [85]
Target - 85
Roll - 46
Result - SUCCESS

- Research [$ 10,750,000,000,000.00 ]

- Miscellaneous [$ 134,370,100,000 ]
-- Real Olympics [100,000]
-- Production Contract [->10?][134,700,000,000]

-----

<Combat Report - RN 1>

Rules of Engagement have been adjusted allowing for barrage fire of artillery rather than requiring them to only engage designated targets, the constant human wave attacks make a mockery of the concept of ‘limited, precise engagement’.

A second LZ is blasted into a separate continent from the original after it is noted that planetary transportation systems, including rail, road, and sea networks, are being used to transport swarms of additional bodies to the site of the original landing. The landing location is chosen primarily for defensive factors, and soon it too is ringed with massive human wave assaults. This does ease the pressure somewhat on the first landing site as the density of attacks is lessened, although not the frequency.

<Combat Report - RN 2>
Attempts are made to capture a number of the Rouges Noir ‘civilians’ who are attacking the perimeter by using knockout gasses and wide area flashbangs. Unfortunately there is only a tiny window of opportunity to grab a few prisoners, as their comrades see no reason to not fire despite your troops carrying their fellows. Further attempts are halted due to the casualties taken, and those few prisoners that are taken are extremely difficult prisoners, refusing to eat and constantly attempting to either kill their jailers or themselves.

<Combat Report - RN 3>
It is still completely impossible to differentiate between ‘leaders’ and ‘followers’ in the attacking swarms. There is an internal organization of sorts, but it is achieved through means that your analysts still haven’t figured out. Several intelligence officers have managed to tap into the hardline communications network and have discovered that it is purely propaganda, 24/7 exhortations to serve the collective mixed with cartoons almost charming in their crudeness demonstrating how absolute unity and complete sublimation of the evil ‘self’ into the good ‘collective’ allows guaranteed victory.

According to reports, the programming on the comm network is very mono focused on this idea of absolute rejection of the self and incorporation into the group. Any form of individualism is utterly derided as pure evil, it is only when everything is absolutely identical in every way that unity is achieved. Those who attempt to run faster, jump higher, lift more, etc are condemned as ‘individuals’ and portrayed as monstrous enemies of the unified group who must be purged. Those who are slower, can’t jump as high, are weaker, are equally portrayed as enemies of the group as a whole. No consideration is given to helping them, they either achieve the same as the group or are culled as ‘cancer on the body politic, weakening the unity’.

Combat engineers have adapted the sentry systems used to counter dire penguins attacks in the Griffon Antarctic to anti-human wave purposes, ringing the landing zone with flamers tied into the dropships fusion reactors. By all accounts the smell is horrific.

<Combat Report - RN 4>
The bioweapon continues to ravage both settled planets in the system, completely overwhelming the local medical establishment, what there is of it. Several attempts have been made to airdrop medical supplies, all have failed as the defense forces fire upon the shuttles used, and those supplies which are dropped are destroyed.

The ‘solution’ that the Rouges Noir is employing to the plague is brutal, healthy individuals are given flamethrowers which they are using to incinerate the sick, with absolutely no concern given for giving treatment or protective gear or anything else. The Rouges Noir do not seem to place any value whatsoever on individual life.

-----

You’ve gotten a few letters from your daughter. The Armored Cavalry units like the one she is serving in are generally being held in reserve, since the quad mechs that they use are less well suited to anti-infantry use than other platforms. Instead they are acting as a sort of fire brigade, reinforcing portions of the defensive line when enemy vehicles or mechs appear, but otherwise being held back. She’s already a Mech Ace, although she does note that all of her kills have been light mechs little better than what your military started out with almost a century ago.

Significant priority has been given to moving megatons of artillery ammunition to the front, as the near constant drum fire barrages chew through ammunition stores like a hungry grifftiger in front of a massive bowl of raw meat. By all accounts, the Rouges Noir just keeps on feeding their people into the maelstrom. Evidently they believe that you will run out of shells before they run out of people, or something insane like that.

You hope that there will still be people alive once the Rouges Noir realizes the depths of their mistake, but fear that that level of sheer fanaticism might lead to their complete destruction. It’s a sobering thought.

Another small Black Steel raid hits Arvum and is seen off without any significant casualties on either side, the Black Steel jump as soon as their drives recharge and never close in past the KF limit. It’s rather obvious that they are preparing for their next big push. Thankfully the Grand Fleet, now reinforced significantly with the heavy units from the Expeditionary Fleet, is confident that they can give the Black Steel a good kicking when the time comes.

Jump point defenses and recharge stations have been established at the four Rouges Noir systems, significantly simplifying your logistics train and making it far easier for you to move supplies and soldiers to and from the frontlines. In addition, more of your worlds now have a pair of Black Tower stations protecting them, strengthening your defenses across the board.

The new Armored, Infantry and Heavy Combat Team Divisions are almost immediately sent to the front to reinforce your units engaged with the Black Steel. The Infantry Divisions are especially valuable due to their urban assault units which are highly optimized for fighting enemy infantry.

Economic growth continues to be very solid across the Empire, and the efforts of the Interior Ministry to manage this growth are bearing plenty of very good fruits. There are some minor hiccups on Feurstem and Nuova Lombardia, but these are mostly bureaucratic in nature and are quickly resolved without noticeably affecting the planned timelines and costs for the various projects.

There’s more of an issue expanding the Colonial Office, as the initial recruiting office is placed right next to an Imperial Griffon Army recruiting station which manages to snag just about all of the good recruits. A hasty repositioning led to it being next to an Imperial Griffon Navy recruiting office, with similar results. They finally find a lease on an office that isn’t near any military recruiting station and manage to hire enough candidates to staff the expansion just in time for the new year.

You are quite pleased to see just how many new naval yards have been built this year, giving you some additional hope that the corner might be turned in regards to handling the Black Steel before you sternly remind yourself that you have no idea how much their production levels have increased. That thought kills much of the pleasure, but it cannot be helped.
 

Yacovo

Occasionally spouting nonsense
Welp, I am writing off these planets for producing anything useful for the next few decades. Either they all commit death by army and pollute the planet into non-viability, or enough survive with the last collective order to be in permanent insurrection mode.
 

AlphaOmega

Well-known member
units engaged with the Black Steel.
Did you mean Rouges Noir? Because I don’t see any reason why army units would be useful against the Black Steel

Welp, I am writing off these planets for producing anything useful for the next few decades. Either they all commit death by army and pollute the planet into non-viability, or enough survive with the last collective order to be in permanent insurrection mode.
In my opinion we should just save ourselves the trouble and carpet nuke them with fusion nukes. No radiation and we won’t be traumatising all those soldiers forced to mow down millions of mindless drones masquerading as humans.
 

LordSunhawk

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Did you mean Rouges Noir? Because I don’t see any reason why army units would be useful against the Black Steel


In my opinion we should just save ourselves the trouble and carpet nuke them with fusion nukes. No radiation and we won’t be traumatising all those soldiers forced to mow down millions of mindless drones masquerading as humans.
Yes I did, brain fart.
 

Levant

Active member
In my opinion we should just save ourselves the trouble and carpet nuke them with fusion nukes. No radiation and we won’t be traumatising all those soldiers forced to mow down millions of mindless drones masquerading as humans.
Agreed, there is no point in this fight, just especially them off the face of the universe.
 

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