Turn 114 - Generation Swine
Turn 114 - Generation Swine
---------------------
You have two bits of good news going into the Christmas season.
First, no Black Steel activity still, which is always excellent news as it gives you more time to rebuild your forces, beef up your production capacity, and hopefully finally turn the corner against the omnicidal bastards.
Second, the Department of Periphery Studies Orchestra has disbanded and is now exploring the possibilities inherent in fingerpainting. Sales of easels, paper, and fingerpaint are through the roof at the moment, and hordes of distinguished tenured faculty of the Department of Periphery Studies are thronging parks and the waterfront of Griffsport engaging in artistic endeavors. At the very least it is much quieter around the city, which is an enormous relief for everybody involved.
Unfortunately the orchestra didn’t dissolve early enough to save the civil service expansion effort, as the sheer cacophony drove off a distressing number of potential applicants who were unable to complete the mandatory testing period here in the capital due to their inability to sleep thanks to the gongs. A second round of testing has been arranged for those applicants, and hopefully the expansion project will be completed early next year.
There seem to be a large number of little gremlins affecting projects this year, although everything else finishes on time and budget, just with some amusing challenges at times.
Fortress Command, for example, almost faced serious delays on two of the Black Tower projects when their printers all decided to run out of toner at the same time, causing them to be unable to print out the inspection reports as required by regulation. Thankfully a rather industrious young officer was able to save the day, as it turned out the young man in question had stocked up on the same brand and model toner cartridges for his personal printer and was willing to donate them to the cause, since the local warehouse was actually out of the bloody things.
The infrastructure project on Arvum faced a bizarre threat of delay when one of the major road building contracts had a misplaced decimal point in it. The day was saved when the contractor, realizing that it was in error, brought it to the authorities attention while ensuring that the construction met the spirit of the contract, rather than the letter. The system governor personally thanked said contractor for their civic-mindedness.
Two escort yard expansion projects also ran into rather amusing challenges. Amusing in hindsight, of course, since they were overcome without any actual delays or cost overruns, but still. The project in Nyū Shikoku ran out of space-rated tape, but thankfully sufficient rolls were procured from a passing merchant dropship to keep the project on the schedule. Meanwhile, the Awha yard expansion received the wrong sized roller bearing races for some of the critical machinery, a quick-witted engineer and machinist solved the problem in the attached workshop, as the races they received were precisely 1 cm too long for the application required, and could be machined to fit perfectly and fully within all specifications.
Otherwise things go rather smoothly across the Empire in the 4th quarter, with a solid expansion to the Fleet, many new yards constructed, and general economic expansion across the board.
One very welcome development is the completion of research into more efficient terraforming practices. As a result, two additional terraforming projects were completed this year than initially expected, improving living conditions on multiple worlds within the Empire. Unfortunately no further improvement in this direction is expected for some time, but 3 years is still a very short period for some of these projects, and you are very impressed by the skill and capability of DoME.
The completion of work on specialist battle armor variants and specialized autocannon ammunition types yields potentially useful, at least in niche applications, benefits for the Empire. Nothing ground shattering, but if you need to field battle armor optimized for underwater operations, for example, now you can.
Work on more efficient germanium refining has yielded substantial benefits, allowing for even more jump cores to be produced each year. Likewise, foundational work on advanced scientific projects has yielded interesting results, although nothing truly concrete as of yet.
You receive some welcome news from General Romanov. The Aerospace Force has completed their refit cycle a year early and under budget, thanks to production assistance from the NRI and NRR in deferring their own Gripen production for your use. You make a point of sending your allies official notes of thanks for their generous assistance, even though you are pretty sure that they did this primarily to curry favor with the big dog in the region.
You also get a rather sheepish memo from the Navy. In all the rush constructing new transports, new warships, and new combat parasites a rather glaring omission was made. The ancient Sentinel-class recon dropships date back to your grandmother’s day and have received minimal to no updates since, leaving them woefully obsolete for the modern battlespace. This is a problem since you’ll be needing to perform system surveys in combat conditions, conditions which your current survey vessels are not at all suitable for.
They’ve let out emergency contracts to industry in hopes of getting viable designs as quickly as possible, despite Admiral Fisher's well known dislike of such measures. You suspect that quite a few of the old ‘players’ in the Dropship industry will be quite interested in this contract.
You get word from your diplomats in the NRI. Their equivalent to your DoME teams have completed a kilometer tall statuary group, centered on a heroic statue of your great-grandmother and your grandfather as well as yourself. You are a bit reticent about opening the image, knowing the NRI’s habits in this regard, but in the end you do so, only to find that, to your surprise, all three statues are wearing lorica segmentum armor, albeit the ‘muscle’ variant giving all three rather exaggerated abs. This is shockingly tasteful for the NRI.
Meta Event | 11 | |
Dynasty Luck | 12 | |
Successes | ||
Imperial Approval | 0 | |
Approval Change | -2 | |
Political Event | -1 | |
Successes | ||
Imperial Economy | 2 | |
Economic Event | -2 | |
Research Event | 6 | |
Griffon | Econ | 2 |
Health | 1 | |
Event | 3 | |
Nowa Warszawa | Econ | 2 |
Health | 2 | |
Event | 1 | |
Calliope IV | Econ | 2 |
Health | 1 | |
Event | 3 | |
TTP | Econ | 2 |
Health | 1 | |
Event | 3 | |
New Capricorn | Econ | 2 |
Health | 1 | |
Event | 3 | |
Nowy Śląsk | Econ | 2 |
Health | 1 | |
Event | 3 | |
Edelsteine | Econ | 2 |
Health | 1 | |
Event | 3 | |
Nowy Wroclaw | Econ | 2 |
Health | 1 | |
Event | 3 | |
Griff's Leap | Econ | 2 |
Health | 1 | |
Event | 3 | |
New Phoenix | Econ | 3 |
Health | 1 | |
Event | 1 | |
New Eden | Econ | 3 |
Health | 1 | |
Event | 1 | |
New Castor | Econ | 2 |
Health | 1 | |
Event | 3 | |
Okusawa | Econ | 2 |
Health | 2 | |
Event | 1 | |
New Pollux | Econ | 3 |
Health | 2 | |
Event | 5 | |
New Port Royal | Econ | 2 |
Health | 1 | |
Event | 1 | |
Kainga | Econ | 3 |
Health | 2 | |
Event | 5 | |
Chuma | Econ | 3 |
Health | 2 | |
Event | 5 | |
Stahlfurt | Econ | 2 |
Health | 1 | |
Event | 1 | |
Bāṛi | Econ | 3 |
Health | 1 | |
Event | 1 | |
Skała | Econ | 2 |
Health | 2 | |
Event | 1 | |
Piekło | Econ | 2 |
Health | 2 | |
Event | 1 | |
Nya Köpenhamn | Econ | 2 |
Health | 1 | |
Event | 3 | |
Bauernparadis | Econ | 3 |
Health | 2 | |
Event | 5 | |
Awha | Econ | 3 |
Health | 1 | |
Event | 1 | |
Kaiyo | Econ | 3 |
Health | 1 | |
Event | 1 | |
Bohren | Econ | 3 |
Health | 1 | |
Event | 1 | |
Grand View | Econ | 3 |
Health | 2 | |
Event | 5 | |
Iskra | Econ | 3 |
Health | 2 | |
Event | 5 | |
Raj | Econ | 2 |
Health | 2 | |
Event | 1 | |
Feurstern | Econ | 3 |
Health | 1 | |
Event | 1 | |
Pinball | Econ | 3 |
Health | 1 | |
Event | 1 | |
Catachan | Econ | 2 |
Health | 2 | |
Event | 1 | |
Nox | Econ | 3 |
Health | 2 | |
Event | 5 | |
Olej | Econ | 3 |
Health | 1 | |
Event | 1 | |
Glorreich | Econ | 10 |
Health | 4 | |
Event | 0 | |
Pryyemnyy | Econ | 10 |
Health | 4 | |
Event | 0 | |
Novolar | Econ | 3 |
Health | 2 | |
Event | 5 | |
Steingarten | Econ | 3 |
Health | 2 | |
Event | 5 | |
Pustina | Econ | 10 |
Health | 4 | |
Event | 0 | |
Kurortas | Econ | 10 |
Health | 4 | |
Event | 0 | |
Arvum | Econ | 10 |
Health | 4 | |
Event | 0 | |
Landprettig | Econ | 2 |
Health | 2 | |
Event | 1 | |
Bellaterra | Econ | 10 |
Health | 4 | |
Event | 0 | |
Nubifragio | Econ | 2 |
Health | 2 | |
Event | 1 | |
Platzregensburg | Econ | 2 |
Health | 1 | |
Event | 1 | |
Shin Tōkyō | Econ | 10 |
Health | 4 | |
Event | 0 | |
Porto Milano | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nuova Fortezza | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nowe Mazowsze | Econ | 2 |
Health | 2 | |
Event | 1 | |
Neuthüringen | Econ | 10 |
Health | 4 | |
Event | 0 | |
New Algiers | Econ | 2 |
Health | 1 | |
Event | 1 | |
New Clew Bay | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nuova Tripoli | Econ | 2 |
Health | 1 | |
Event | 1 | |
New Libertalia | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nuova Puglia | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nuovo Abruzzo | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nuova Lombardia | Econ | 2 |
Health | 1 | |
Event | 1 | |
Stenen Tuin | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nouvelle Bourgogne | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nyū Shikoku | Econ | 2 |
Health | 1 | |
Event | 1 | |
Neubayern | Econ | 2 |
Health | 1 | |
Event | 1 | |
Neuhessen | Econ | 2 |
Health | 1 | |
Event | 1 |
Plan: Research delays
- Procurement [$ 290,710,417,865.92 ]
-- Lay Down Major Unit [Construction - $11,032,019,346.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 200 Spruance [95]
Target - 95
Roll - 94
Result - SUCCESS
--- 28 Lublin [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 90 Normandy [95]
Target - 95
Roll - 93
Result - SUCCESS
--- 90 Mikasa [95]
Target - 95
Roll - 90
Result - SUCCESS
--- 7 Charleston [95]
Target - 95
Roll - 91
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $32,620,094.85 ] (90)
--- 7 Windjammer [90]
Target - 90
Roll - 70
Result - SUCCESS
-- Lay down Warship [Warship Construction - $23,995,881,900.00 ] (90)
--- 80 Battle [90]
Target - 90
Roll - 31
Result - SUCCESS
--- 100 Lyr [90]
Target - 90
Roll - 56
Result - SUCCESS
--- 40 Dido [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 20 De Grasse [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 1 Hosho [90]
Target - 90
Roll - 9
Result - SUCCESS
--- 20 Prinz Eugen [90]
Target - 90
Roll - 43
Result - SUCCESS
--- 10 Dreadnought [90]
Target - 90
Roll - 64
Result - SUCCESS
--- 2 Saratoga [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 26,649,246,525.07 ] (90)
--- 9 Regimental Combat Team Division [90]
Target - 90
Roll - 24
Result - SUCCESS
--- 22 Garrison Division [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 22 Militia Division [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Kainga [90]
Target - 90
Roll – 100, Jarow reroll - 20
Result - SUCCESS
---- New Pollux [90]
Target - 90
Roll - 63
Result - SUCCESS
---- Chuma [90]
Target - 90
Roll - 80
Result - SUCCESS
---- Stahlfurt [90]
Target - 90
Roll – 100, ShadowArxxy reroll - 24
Result - SUCCESS
---- Bari [90]
Target - 90
Roll - 79
Result - SUCCESS
- General [$ 2,364,650,000,000.00 ]
-- Focus Development on Core World Okusawa [85]
Target - 85
Roll - 81
Result - SUCCESS
-- Focus Development on Peripheral World Iskra [85]
Target - 85
Roll - 75
Result - SUCCESS
-- Massive Core Investment Chuma [80]
Target - 80
Roll - 56
Result - SUCCESS
-- Massive Peripheral Investment Nyu Shikoku [80]
Target - 80
Roll - 26
Result - SUCCESS
-- Economic Investment Catachan [90]
Target - 90
Roll - 42
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 81
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 39
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll – 100, ShadowArxxy reroll - 80
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 83
Result – Bare FAILURE (auto success next turn)
-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 59
Result - SUCCESS
-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 59
Result - SUCCESS
-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 16
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Escort Yard Awha [90]
Target - 90
Roll – 100, General reroll - 64
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 50
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 89
Result - SUCCESS
-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 45
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 65
Result - SUCCESS
-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll – 100, General reroll - 22
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 62
Result - SUCCESS
-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 67
Result - SUCCESS
-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 73
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 48
Result - SUCCESS
-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 32
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 6
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Build ASF Factory Complex (95)
--- Awha [95]
Target - 95
Roll - 93
Result - SUCCESS
--- Bari [95]
Target - 95
Roll - 52
Result - SUCCESS
--- Bellaterra [95]
Target - 95
Roll - 71
Result - SUCCESS
--- Glorreich [95]
Target - 95
Roll - 22
Result - SUCCESS
--- Landprettig [95]
Target - 95
Roll - 30
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 64
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 30
Result - SUCCESS
-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll - 18
Result - SUCCESS
-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll - 82
Result - SUCCESS
-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 31
Result - SUCCESS
-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 32
Result - SUCCESS
-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 54
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 2
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Small Warship Yard Glorreich [90]
Target - 90
Roll - 13
Result - SUCCESS
- DoME [$ 632,000,000,000.00 ]
-- Terraforming Nubifragio* [85]
Target - 85
Roll - 71
Result - SUCCESS
-- Terraforming Arvum* [85]
Target - 85
Roll - 3
Result - SUCCESS
-- Terraforming Pustina* [->1]
-- Terraforming Steingarten* [->1]
-- Planetary Optimization (Peripheral) - Steingarten* [85]
Target - 85
Roll - 67
Result - SUCCESS
- Research [$ 3,850,350,000,000.00 ]
-- Specialist Battle Armor* [75]
Target - 75
Roll - 67
Result - SUCCESS
-- Variant Autocannon Ammunition* [85]
Target - 85
Roll - 47
Result - SUCCESS
-- Advanced Terraforming Techniques Lvl 2* [80]
Target - 80
Roll - 57
Result - SUCCESS
-- Advanced Communications (Advanced) Tier 7 [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Advanced Electronics (Advanced) Tier 7 [90]
Target - 90
Roll - 19
Result - SUCCESS
-- High Energy Physics (Advanced) Tier 7 [90]
Target - 90
Roll - 9
Result - SUCCESS
-- Improved Germanium Refining Lvl 4* [95]
Target - 95
Roll - 93
Result - SUCCESS
-- Commercial R&D [-]
-- Industrial R&D [-]
- Miscellaneous [$ 134,700,000,000 ]
-- Production Contract [->1][134,700,000,000]
- Procurement [$ 290,710,417,865.92 ]
-- Lay Down Major Unit [Construction - $11,032,019,346.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 200 Spruance [95]
Target - 95
Roll - 94
Result - SUCCESS
--- 28 Lublin [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 90 Normandy [95]
Target - 95
Roll - 93
Result - SUCCESS
--- 90 Mikasa [95]
Target - 95
Roll - 90
Result - SUCCESS
--- 7 Charleston [95]
Target - 95
Roll - 91
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $32,620,094.85 ] (90)
--- 7 Windjammer [90]
Target - 90
Roll - 70
Result - SUCCESS
-- Lay down Warship [Warship Construction - $23,995,881,900.00 ] (90)
--- 80 Battle [90]
Target - 90
Roll - 31
Result - SUCCESS
--- 100 Lyr [90]
Target - 90
Roll - 56
Result - SUCCESS
--- 40 Dido [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 20 De Grasse [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 1 Hosho [90]
Target - 90
Roll - 9
Result - SUCCESS
--- 20 Prinz Eugen [90]
Target - 90
Roll - 43
Result - SUCCESS
--- 10 Dreadnought [90]
Target - 90
Roll - 64
Result - SUCCESS
--- 2 Saratoga [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 26,649,246,525.07 ] (90)
--- 9 Regimental Combat Team Division [90]
Target - 90
Roll - 24
Result - SUCCESS
--- 22 Garrison Division [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 22 Militia Division [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Kainga [90]
Target - 90
Roll – 100, Jarow reroll - 20
Result - SUCCESS
---- New Pollux [90]
Target - 90
Roll - 63
Result - SUCCESS
---- Chuma [90]
Target - 90
Roll - 80
Result - SUCCESS
---- Stahlfurt [90]
Target - 90
Roll – 100, ShadowArxxy reroll - 24
Result - SUCCESS
---- Bari [90]
Target - 90
Roll - 79
Result - SUCCESS
- General [$ 2,364,650,000,000.00 ]
-- Focus Development on Core World Okusawa [85]
Target - 85
Roll - 81
Result - SUCCESS
-- Focus Development on Peripheral World Iskra [85]
Target - 85
Roll - 75
Result - SUCCESS
-- Massive Core Investment Chuma [80]
Target - 80
Roll - 56
Result - SUCCESS
-- Massive Peripheral Investment Nyu Shikoku [80]
Target - 80
Roll - 26
Result - SUCCESS
-- Economic Investment Catachan [90]
Target - 90
Roll - 42
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 81
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 39
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll – 100, ShadowArxxy reroll - 80
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 83
Result – Bare FAILURE (auto success next turn)
-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 59
Result - SUCCESS
-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 59
Result - SUCCESS
-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 16
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Escort Yard Awha [90]
Target - 90
Roll – 100, General reroll - 64
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 50
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 89
Result - SUCCESS
-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 45
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 65
Result - SUCCESS
-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll – 100, General reroll - 22
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 62
Result - SUCCESS
-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 67
Result - SUCCESS
-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 73
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 48
Result - SUCCESS
-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 32
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 6
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Build ASF Factory Complex (95)
--- Awha [95]
Target - 95
Roll - 93
Result - SUCCESS
--- Bari [95]
Target - 95
Roll - 52
Result - SUCCESS
--- Bellaterra [95]
Target - 95
Roll - 71
Result - SUCCESS
--- Glorreich [95]
Target - 95
Roll - 22
Result - SUCCESS
--- Landprettig [95]
Target - 95
Roll - 30
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 64
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 30
Result - SUCCESS
-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll - 18
Result - SUCCESS
-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll - 82
Result - SUCCESS
-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 31
Result - SUCCESS
-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 32
Result - SUCCESS
-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 54
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 2
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Small Warship Yard Glorreich [90]
Target - 90
Roll - 13
Result - SUCCESS
- DoME [$ 632,000,000,000.00 ]
-- Terraforming Nubifragio* [85]
Target - 85
Roll - 71
Result - SUCCESS
-- Terraforming Arvum* [85]
Target - 85
Roll - 3
Result - SUCCESS
-- Terraforming Pustina* [->1]
-- Terraforming Steingarten* [->1]
-- Planetary Optimization (Peripheral) - Steingarten* [85]
Target - 85
Roll - 67
Result - SUCCESS
- Research [$ 3,850,350,000,000.00 ]
-- Specialist Battle Armor* [75]
Target - 75
Roll - 67
Result - SUCCESS
-- Variant Autocannon Ammunition* [85]
Target - 85
Roll - 47
Result - SUCCESS
-- Advanced Terraforming Techniques Lvl 2* [80]
Target - 80
Roll - 57
Result - SUCCESS
-- Advanced Communications (Advanced) Tier 7 [90]
Target - 90
Roll - 37
Result - SUCCESS
-- Advanced Electronics (Advanced) Tier 7 [90]
Target - 90
Roll - 19
Result - SUCCESS
-- High Energy Physics (Advanced) Tier 7 [90]
Target - 90
Roll - 9
Result - SUCCESS
-- Improved Germanium Refining Lvl 4* [95]
Target - 95
Roll - 93
Result - SUCCESS
-- Commercial R&D [-]
-- Industrial R&D [-]
- Miscellaneous [$ 134,700,000,000 ]
-- Production Contract [->1][134,700,000,000]
---------------------
You have two bits of good news going into the Christmas season.
First, no Black Steel activity still, which is always excellent news as it gives you more time to rebuild your forces, beef up your production capacity, and hopefully finally turn the corner against the omnicidal bastards.
Second, the Department of Periphery Studies Orchestra has disbanded and is now exploring the possibilities inherent in fingerpainting. Sales of easels, paper, and fingerpaint are through the roof at the moment, and hordes of distinguished tenured faculty of the Department of Periphery Studies are thronging parks and the waterfront of Griffsport engaging in artistic endeavors. At the very least it is much quieter around the city, which is an enormous relief for everybody involved.
Unfortunately the orchestra didn’t dissolve early enough to save the civil service expansion effort, as the sheer cacophony drove off a distressing number of potential applicants who were unable to complete the mandatory testing period here in the capital due to their inability to sleep thanks to the gongs. A second round of testing has been arranged for those applicants, and hopefully the expansion project will be completed early next year.
There seem to be a large number of little gremlins affecting projects this year, although everything else finishes on time and budget, just with some amusing challenges at times.
Fortress Command, for example, almost faced serious delays on two of the Black Tower projects when their printers all decided to run out of toner at the same time, causing them to be unable to print out the inspection reports as required by regulation. Thankfully a rather industrious young officer was able to save the day, as it turned out the young man in question had stocked up on the same brand and model toner cartridges for his personal printer and was willing to donate them to the cause, since the local warehouse was actually out of the bloody things.
The infrastructure project on Arvum faced a bizarre threat of delay when one of the major road building contracts had a misplaced decimal point in it. The day was saved when the contractor, realizing that it was in error, brought it to the authorities attention while ensuring that the construction met the spirit of the contract, rather than the letter. The system governor personally thanked said contractor for their civic-mindedness.
Two escort yard expansion projects also ran into rather amusing challenges. Amusing in hindsight, of course, since they were overcome without any actual delays or cost overruns, but still. The project in Nyū Shikoku ran out of space-rated tape, but thankfully sufficient rolls were procured from a passing merchant dropship to keep the project on the schedule. Meanwhile, the Awha yard expansion received the wrong sized roller bearing races for some of the critical machinery, a quick-witted engineer and machinist solved the problem in the attached workshop, as the races they received were precisely 1 cm too long for the application required, and could be machined to fit perfectly and fully within all specifications.
Otherwise things go rather smoothly across the Empire in the 4th quarter, with a solid expansion to the Fleet, many new yards constructed, and general economic expansion across the board.
One very welcome development is the completion of research into more efficient terraforming practices. As a result, two additional terraforming projects were completed this year than initially expected, improving living conditions on multiple worlds within the Empire. Unfortunately no further improvement in this direction is expected for some time, but 3 years is still a very short period for some of these projects, and you are very impressed by the skill and capability of DoME.
The completion of work on specialist battle armor variants and specialized autocannon ammunition types yields potentially useful, at least in niche applications, benefits for the Empire. Nothing ground shattering, but if you need to field battle armor optimized for underwater operations, for example, now you can.
Work on more efficient germanium refining has yielded substantial benefits, allowing for even more jump cores to be produced each year. Likewise, foundational work on advanced scientific projects has yielded interesting results, although nothing truly concrete as of yet.
You receive some welcome news from General Romanov. The Aerospace Force has completed their refit cycle a year early and under budget, thanks to production assistance from the NRI and NRR in deferring their own Gripen production for your use. You make a point of sending your allies official notes of thanks for their generous assistance, even though you are pretty sure that they did this primarily to curry favor with the big dog in the region.
You also get a rather sheepish memo from the Navy. In all the rush constructing new transports, new warships, and new combat parasites a rather glaring omission was made. The ancient Sentinel-class recon dropships date back to your grandmother’s day and have received minimal to no updates since, leaving them woefully obsolete for the modern battlespace. This is a problem since you’ll be needing to perform system surveys in combat conditions, conditions which your current survey vessels are not at all suitable for.
They’ve let out emergency contracts to industry in hopes of getting viable designs as quickly as possible, despite Admiral Fisher's well known dislike of such measures. You suspect that quite a few of the old ‘players’ in the Dropship industry will be quite interested in this contract.
You get word from your diplomats in the NRI. Their equivalent to your DoME teams have completed a kilometer tall statuary group, centered on a heroic statue of your great-grandmother and your grandfather as well as yourself. You are a bit reticent about opening the image, knowing the NRI’s habits in this regard, but in the end you do so, only to find that, to your surprise, all three statues are wearing lorica segmentum armor, albeit the ‘muscle’ variant giving all three rather exaggerated abs. This is shockingly tasteful for the NRI.