Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 115 - Woman of the World

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 115 - Woman of the World

Meta Event19
Dynasty Luck5
Successes
Imperial Approval4
Approval Change-2
Political Event0
Successes
Imperial Economy4
Economic Event-2
Research Event2
GriffonEcon3
Health3
Event5
Nowa WarszawaEcon1
Health4
Event1
Calliope IVEcon3
Health3
Event5
TTPEcon3
Health3
Event5
New CapricornEcon3
Health3
Event5
Nowy ŚląskEcon3
Health3
Event5
EdelsteineEcon3
Health3
Event5
Nowy WroclawEcon3
Health3
Event5
Griff's LeapEcon3
Health3
Event5
New PhoenixEcon4
Health5
Event1
New EdenEcon4
Health5
Event1
New CastorEcon3
Health3
Event5
OkusawaEcon1
Health4
Event1
New PolluxEcon12
Health3
Event0
New Port RoyalEcon0
Health1
Event1
KaingaEcon12
Health3
Event0
ChumaEcon12
Health3
Event0
StahlfurtEcon0
Health1
Event1
BāṛiEcon4
Health5
Event1
SkałaEcon1
Health4
Event1
PiekłoEcon1
Health4
Event1
Nya KöpenhamnEcon3
Health3
Event5
BauernparadisEcon12
Health3
Event0
AwhaEcon4
Health5
Event1
KaiyoEcon4
Health5
Event1
BohrenEcon4
Health5
Event1
Grand ViewEcon12
Health3
Event0
IskraEcon12
Health3
Event0
RajEcon1
Health4
Event1
FeursternEcon4
Health5
Event1
PinballEcon4
Health5
Event1
CatachanEcon1
Health4
Event1
NoxEcon12
Health3
Event0
OlejEcon4
Health5
Event1
GlorreichEcon10
Health1
Event0
PryyemnyyEcon10
Health1
Event0
NovolarEcon12
Health3
Event0
SteingartenEcon12
Health3
Event0
PustinaEcon10
Health1
Event0
KurortasEcon10
Health1
Event0
ArvumEcon10
Health1
Event0
LandprettigEcon1
Health4
Event1
BellaterraEcon10
Health1
Event0
NubifragioEcon1
Health4
Event1
PlatzregensburgEcon0
Health1
Event1
Shin TōkyōEcon10
Health1
Event0
Porto MilanoEcon0
Health1
Event1
Nuova FortezzaEcon0
Health1
Event1
Nowe MazowszeEcon1
Health4
Event1
NeuthüringenEcon10
Health1
Event0
New AlgiersEcon0
Health1
Event1
New Clew BayEcon0
Health1
Event1
Nuova TripoliEcon0
Health1
Event1
New LibertaliaEcon0
Health1
Event1
Nuova PugliaEcon0
Health1
Event1
Nuovo AbruzzoEcon0
Health1
Event1
Nuova LombardiaEcon0
Health1
Event1
Stenen TuinEcon0
Health1
Event1
Nouvelle BourgogneEcon0
Health1
Event1
Nyū ShikokuEcon0
Health1
Event1
NeubayernEcon0
Health1
Event1
NeuhessenEcon0
Health1
Event1

Plan: Warships and Lasers
- Procurement [$ 292,657,688,915.53 ]
-- Lay Down Major Unit [Construction - $8,757,393,266.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 78
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll - 86
Result - SUCCESS

--- 12 Lublin [95]
Target - 95
Roll - 20
Result - SUCCESS

--- 90 Normandy [95]
Target - 95
Roll - 6
Result - SUCCESS

--- 90 Mikasa [95]
Target - 95
Roll - 16
Result - SUCCESS

--- 33 Charleston [95]
Target - 95
Roll - 80
Result - SUCCESS

--- 10 Omaha [95]
Target - 95
Roll - 46
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $41,940,121.95 ] (90)
--- 9 Windjammer [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Lay down Warship [Warship Construction - $25,126,801,700.00 ] (90)
--- 80 Battle [90]
Target - 90
Roll - 90
Result - SUCCESS

--- 100 Lyr [90]
Target - 90
Roll - 88
Result - SUCCESS

--- 40 Dido [90]
Target - 90
Roll - 55
Result - SUCCESS

--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 60
Result - SUCCESS

--- 20 De Grasse [90]
Target - 90
Roll - 14
Result - SUCCESS

--- 2 Hosho [90]
Target - 90
Roll - 78
Result - SUCCESS

--- 20 Prinz Eugen [90]
Target - 90
Roll - 57
Result - SUCCESS

--- 10 Dreadnought [90]
Target - 90
Roll - 8
Result - SUCCESS

--- 2 Saratoga [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 29,730,903,827.58 ] (90)
--- 60 Patrol Wing [90]
Target - 90
Roll - 62
Result - SUCCESS

--- 60 Light Attack Wing [90]
Target - 90
Roll - 4
Result - SUCCESS

--- 5 Training Wing [90]
Target - 90
Roll - 13
Result - SUCCESS

--- 10 Light Combat Team Division [90]
Target - 90
Roll - 11
Result - SUCCESS

--- 2 Light Armored Division [90]
Target - 90
Roll - 61
Result - SUCCESS

--- 23 Garrison Division [90]
Target - 90
Roll - 47
Result - SUCCESS

--- 23 Militia Division [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Skala [90]
Target - 90
Roll - 75
Result - SUCCESS

---- Pieklo [90]
Target - 90
Roll - 25
Result - SUCCESS

---- Bauernpardis [90]
Target - 90
Roll - 69
Result - SUCCESS

---- Kaiyo [90]
Target - 90
Roll - 50
Result - SUCCESS

---- Grand View [90]
Target - 90
Roll - 4
Result - SUCCESS

- General [$ 2,214,900,000,000.00 ]
-- Focus Development on Core World New Pollux [85]
Target - 85
Roll - 83
Result - SUCCESS

-- Focus Development on Peripheral World Raj [85]
Target - 85
Roll - 19
Result - SUCCESS

-- Massive Core Investment Chuma [80]
Target - 80
Roll - 62
Result - SUCCESS

-- Massive Peripheral Investment Nyu Neubayern [80]
Target - 80
Roll - 59
Result - SUCCESS

-- Economic Investment Noxo [90]
Target - 90
Roll - 85
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Expand Civil Service* [auto]

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 70
Result - SUCCESS

-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Escort Yard Awha [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 81
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 44
Result - SUCCESS

-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 4
Result - SUCCESS

-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Conventional Military Factory (95)
--- Neuhessen [95]
Target - 95
Roll - 64
Result - SUCCESS

--- Iskra [95]
Target - 95
Roll - 68
Result - SUCCESS

--- Shin Tōkyō [95]
Target - 95
Roll - 69
Result - SUCCESS

--- Stenen Tuin [95]
Target - 95
Roll - 1
Result – Critical SUCCESS

--- New Libertalia [95]
Target - 95
Roll - 5
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 28
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 9
Result - SUCCESS

-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 6
Result - SUCCESS

-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 50
Result - SUCCESS

-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 19
Result - SUCCESS

-- Construct Small Warship Yard Glorreich [90]
Target - 90
Roll - 69
Result - SUCCESS

- DoME [$ 632,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Construct Major Fleet Base - New Libertalia* [80]
Target - 80
Roll – 100, Jarow reroll - 94, ShadowArxxy reroll - 54
Result - SUCCESS

- Research [$ 10,750,000,000,000.00 ]
-- Improved Pilot Exosuits Level 1* [55]
Target - 55
Roll – 66, General reroll - 43
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Culture [$ 1,250,000,000 ]
-- Culture - Charity Concert [75]
Target - 75
Roll - 18
Result - SUCCESS

- Miscellaneous [$ 134,700,000,000 ]
-- Production Contract [->0][134,700,000,000]

-----

The Charity Concert is actually held at the Palace itself, with musical groups from across the Empire invited to perform for a week-long festival of music and dance. You take the week off as much as you can in order to attend every performance as well as making a point to meet every performer backstage after their act. It’s rather sweet how tongue-tied you make some of them, who’d been all cocky and confident on stage performing for billions.

You also realize that you have certainly become a Mom, trademark, copyright, and patent-pending. Some of the performers are very young and wearing outfits that are utterly inappropriate. What is with this fetish for ripped up clothing that barely covers anything? You are certainly no prude, indeed you are very carefully not noticing that your daughter Mary is competing in Naked Volleyball and hoping to earn a slot on the Griffon Olympic Team for next year.

But really, there’s that, and wearing clothing that highlights the naughty bits for all to see while ‘failing’ to hide them. To your amusement, you notice quite a bit of fidgeting and clothing adjustment when your eyebrow twitches towards your hairline.

There still has been no activity noted from the Black Steel in your space, although there has been sightings in the Ikea system, where a small group of Black Steel vessels were run off by the system defense force.

A number of accidents bedevil the completion of the Fleet Base in the New Libertalia system, ranging from the actually dangerous to the utterly hilarious. Some are hilarious once the danger passes. For example, the viewing galleries for the base commissioning ceremony had to be hastily evacuated three days before the ceremony itself when it was discovered that there was an unfortunate plumbing issue that resulted in a rather… flatulent situation. Hasty corrective work solved the issue just in time, and they even managed to get the stink out of the area before anybody was present to comment on it.

You manage to attend several commissioning ceremonies for Dreadnought-class Battleships, their presence brings the Grand Fleet up to 26 of the powerful warships. You are still very impressed by their sheer presence, and it is a bit boggling to you that the Black Steel has even larger ships than these.

You get reports that DoME teams have completed further expansion of the arcologies in the Shin Tōkyō system, allowing the future city-planet to continue to grow rapidly.

You also get reports about the new conventional factories, and are rather surprised when you get to the reports from Stenen Tuin. Evidently the workers there are quite enthusiastic, more so than you’d expected, and built twice as many production lines as they’d been contracted for without charging you a single penny more. It’s rather touching, especially when they decline any bonus money on the grounds that they considered this their patriotic duty.

A large number of new shipyards are coming online this year, boosting your production capacity quite nicely. Reviewing the numbers you make a note to discuss possibly shifting some additional resources into expanding Medium yards in order to get more Heavy Cruisers, but that is very much a future problem, you think.

Economically speaking, the Empire has experienced solid economic growth in all relevant sectors over the past year, although there are some signs of future economic instability in a number of ancillary markets. No economy maintains an unbroken growth streak, the business cycle pretty much guarantees that, and it looks like a mild downturn might be on the horizon. Thankfully the war spending should ameliorate some of that, and your extensive social welfare system exists to be used in these situations, so there shouldn’t be any structural issues.

It appears your eldest daughter and Samuel Coineagain are still together, and it is getting more serious. Ahhh, you remember when you and Markus were dating. You’ll need to decide soon whether or not to encourage the relationship.

[]ActionResult
[]Mama Bear Approves!Relationship between Tamara and Samuel continues
[]Your daughter is too young! No boys until she is 30, no 40, no 50!Your daughter won’t be speaking with you for a long time.
 

Yacovo

Occasionally spouting nonsense
[X] Mama Bear Approves!

We got our momming out of our system by embarrassing the musicians, no need to use it for evil.
 
Turn 116 - Toys In The Attic

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 116 - Toys In The Attic

You decide to keep a hands-off attitude towards your daughter’s love life. There are no signs that the two have progressed beyond passionate hand-holding and soulful gazes, so you have time. Considering that you actually like your prospective son-in-law, you aren’t all that concerned. Both of them have solid heads on their shoulders.

The Olympics had only barely begun when you got word of the first Black Steel raid in several years. It was a small one, just a few cruisers, destroyers, and corvettes, and was rather handily seen off by your Navy with minimal damage and no actual losses, but it is a sign that the enemy is still out there and active.

In an odd sort of way it’s a relief that it finally happened. However none of the ships are of a type you’d seen before, being much faster than previous Black Steel vessels and with an exceptionally heavy armament bias to the bow. Analysts believe that this raid was simply a test, rather than anything serious, as the Black Steel works out some changes to their design doctrine.

This makes the imminent start of Operation Wrecking Ball all the more vital, as once the naval phase of that is completed the Expeditionary Fleet, or at least their heavy units, will be available to support the Grand Fleet.

Your forces are in their jump off positions, and the timer has begun for the start of combat operations. Eight of the ten new Omaha-class Parasite Scout Cruisers have been rushed through their acceptance trials and will be available for the first wave, two per Rouges Noir system. This required stripping the crews from all of the old Sentinel-class ships, said vessels have been mothballed pending scrapping.

You find it very hard to focus on the Opening Ceremonies for the Olympics, which are being held in the NRR this year. Your thoughts keep on drifting to the men and women gathering at the four jump off points for Operation Wrecking Ball. They keep drifting to Arvum and the Grand Fleet facing down renewed Black Steel activity. The situation is… tense. You almost wish it were possible to declare an Olympic Truce with any hope that your enemies would abide by it. You wish that diplomacy was an option. You wish you didn’t have to send young men and women, including your own daughter, into battle.

You also wished for a pony when you were a little girl, for some reason your parents never got you one. Good training in handling disappointment, you guess. The Black Steel has never answered any communication request with anything other than chants of ‘DIE’, and the Rouges Noir would quite likely happily accept your offer, only to take it as an opportunity to stab you as hard in the back as possible.

The economy is defying expectations, continuing to grow at a brisk clip this year, but there are still storm clouds in the underlying data. This is something you can do something about, as you’ve instructed the Interior Ministry to take steps to alleviate some of those structural issues. A number of small infrastructure projects help absorb some of the instability, while producing useful parks and roads and such. You are also working to pull some energy, so to speak, from overheated sectors of the economy, mostly on a number of frontier worlds which have highly lopsided per-capita GDP numbers resulting in ‘gold rush’ mentalities taking hold.

Shin Tōkyō is the worst offender. While the future city-planet is an economic hotbed, the population is extremely small in comparison to the GDP, resulting in a truly ridiculous per-capita number of over eight million. The spaceports in the system are overloaded with migrants flocking to the system, seeking their fortunes, and the boom town atmosphere is palpable. Efforts are underway to drain the excess in ways that build for future success, including a mass beautification campaign to ensure that the future city-planet becomes a gem for the Empire, and not a giant slum. Hopefully this will help cushion the inevitable crash when the local bubble pops.

Meanwhile a large number of individuals who’d flocked to the ‘simple agricultural life’ on the various agriworlds of the Empire are decamping in growing numbers, as the sheer amount of hard physical labor involved in farming is hardly romantic and tranquil. Since many of the plots being sold or abandoned are in the more marginal areas there are very few issues arising from this migration, as more experienced farmers take over the land for a time to keep it in production.

Crime is on a welcome downtick as the IGMP, Special Branch, and local authorities work quite well together. You are rather gratified to see that the nature of criminal activity continues to primarily be non-violent, although there have been a number of cases where the criminal element itself seems to be enforcing this preference, sadly through violence. At least a half-dozen cases in just the last few months have proven to be incidents of murderers and rapists being dealt with by other criminals. Generally said sorts are found wrapped up in a bow at Police Station back doors, requiring significant medical attention for little things like broken bones, crushed gonads, and artfully rearranged faces.

You’ll take it, although you’d really prefer it if those criminal types would instead simply obey the law. But it gets the worst of the worst off the streets, which is a positive.

In February you get the word that all allied forces are in position. In the end the NRI was able to provide four entire Legions to the operation, including their elite 10th Legion. You are a bit surprised to find that the 10th is actually equipped with a different, heavier type of mech, the 75 ton Optio, although the primary difference between it and the smaller standard model lies in the much heavier armor load. The 10th has been assigned to the world where Bourbon intelligence indicates the Rouges Noir have their capital.

The weather is far too nice. The sky is blue, with only a few decorative cotton balls of clouds scattered about simply to keep the painters happy. The sea is calm and reflects the sun in gorgeous patterns of light over water. The city glistens, as it had rained the night before washing the dust and grime away for a time.

You’d prefer it to be storming and dark. But you steel yourself and square your shoulders before marching from your balcony to the war room.

Once there you give the final command as the clock ticks over to zero and H-Hour is reached. Operation Wrecking Ball is a go. Acknowledgements flood in. The task forces will jump within the hour.

You have never felt so alone in your life.
 

Yacovo

Occasionally spouting nonsense
Once there you give the final command as the clock ticks over to zero and H-Hour is reached. Operation Wrecking Ball is a go. Acknowledgements flood in. The task forces will jump within the hour.

You have never felt so alone in your life.
It begins.

Hopefully that Black Steel scouting force was just a prototype test. In that case it will take at least a while to mass produce the models and hold off any major attacks.
 
Turn 116 - Uncle Salty

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 116 - Uncle Salty

<Rouges Noir System provisionally designated RN1>

Task Force 1.1 of the Expeditionary Fleet jumps into the system well clear of the KF limit at an approximately 45 degree angle from the usual zenith point. The Task Force, centered around a quartet of Jean Bart-class Battlecruisers, immediately deploys into a defensive formation while the pair of Omaha-class Parasite Scout Cruisers begin their initial runs, making a circuit at the same distance as the fleet, using their advanced sensors in conjunction with the fleet to chart the location of all planetary bodies and active defenses.

The primary for RN1 is a main-sequence orange star, just a bit cooler yet larger than the primary in the Griffon system. The initial scans match up exceptionally well to the intelligence provided by the Bourbons in terms of planets, moons, and other such astronomical bodies. Sensors also detect exceptionally heavy jump point defenses as well as defensive installations ringing the lone habitable planet in the system. Additional clusters of apparent defensive stations are located along the most likely routes from the Zenith and Nadir points to said planet, reflecting the somewhat… primitive… understanding of naval warfare common to both the Bourbons and the Rouges Noir.

Scanners do spot apparent defensive stations at the obvious and stable pirate points, however the Rouges Noir have evidently not fully internalized the fact that the KF limit is an oblate spheroid, not simply a pair of distinct points, and their defenses are not well positioned to handle an oblique approach.

Large fields of the kinetic mass drivers that had been noted in intelligence briefings are oriented to keep enemies within predictable corridors… from the jump points. They are not positioned in any useful manner to deny approaches from extreme angles.

TF 1.1 spends several weeks confirming data and making a great show of preparing to make their move from their current location. The Rouges Noir clearly take advantage of this to reposition many of their more mobile defensive stations along the new axis, with extreme-range sensors noting a large number of orbital tugs repositioning the mass driver arrays along the fresh axis.

Too bad for them that the Rouges Noir have also never learned the second great truth of space warfare. So long as you are outside the KF limit and have a charged KF drive, you can reposition to anywhere else outside the KF limit in a matter of seconds.

TF 1.1 then promptly does so, jumping to the exact reciprocal point on the KF limit and beginning to thrust in a quite leisurely manner inwards. They limit themselves to a half g acceleration, no sense stressing the drives after all.

The Rouges Noir tugs immediately get to work, repositioning defenses once more to face the slowly oncoming task force.

Sadly for them, all of that reaction mass and energy was utterly wasted, as mere tens of kilometers short of the KF limit the entire task force jumps again, this time to a least time point on the KF sphere from the habitable planet, and upon arrival immediately goes to maximum sustained fleet acceleration.

Of course the Rouges Noir forces, lacking advanced sensor suites, completely missed the minor detail that prior to that jump a hundred Shimakaze-class Parasite Destroyers had ‘gone dark’ and ballistic and were now coasting in towards the fields of kinetic mass drivers. A week's worth of solid acceleration at a half G means that they are approaching at just under 2000 kilometers a second without having to use any energy, and said acceleration had been disguised by the rest of the fleet to the primitive sensors in use by the Rouges Noir.

So even as the tugs frantically turned the defensive satellites once more to their new vector, they were doomed. It took days to complete such a maneuver due the sheer number of satellites involved, after all. The officer in command of the parasite destroyers timed things with malicious forethought, and just as the tugs finished their work the Shimakazes lit off their drives at maximum thrust, slashing in from outside of the defense satellites firing arcs.

The gnashing of teeth was loud enough to be heard through the vacuum of space as the elaborate defenses which had been so capable against the Bourbons were obliterated en passant by the formation of Shimakazes. Now reduced to only their mobile and orbital defenses, the Rouges Noir were in a rather awkward position. They no longer had the option of limiting the approach vectors for the enemy, which eliminated the majority of their defensive planning from play.

Things got worse for them almost immediately, as TF 1.1 significantly outranged them. The task force used that advantage ruthlessly, declining to come into the preferred engagement envelope of the Rouges Noir but rather standing off and pounding them from extreme range. Making things yet more miserable for the defenders was the minor detail that heavy naval PPCs didn’t require ammunition, so the Jean Barts could continue the bombardment at the very fringes of their range without needing to worry about running out.

At first the Rouges Noir were able to make use of their reaction mass and the incredible range to dodge aside, spoiling targeting solutions and generating misses. But eventually the reaction mass ran out… and the naval PPCs kept on firing. The Rouges Noir had used up so much of their fuel at this point that they could no longer hope to evade, and as hours passed the defenses were pounded into scrap metal.

Say what you will, however, there was no attempt to surrender on the part of the Rouges Noir, nor any sign of collapsing morale. The Rouges Noir stood to their guns, and died there. But they never even attempted to flee, and they certainly made no move to give up.

It was utterly futile, TF 1.1 accomplished their mission of clearing the space approaches to the planet without any casualties.

<Rouges Noir system provisionally designated RN2>
Similar to the situation at RN1, TF 2.1 of the Expeditionary Fleet likewise danced circles around the Rouges Noir defenders. Compared to the Black Steel, the Rouges Noir were utter neophytes at space combat, and many of the officers involved on your side were graduates of the ‘Dear School’ of combat. The defenders of this system held out slightly longer, mostly due to the astrographics of the red dwarf system than anything else. The dense asteroid belt gave the defenders space to hide, after all, and it took some time to dig them out. A number of parasites were lost in the fighting, but no full warships suffered more than some scruffed up armor.

<Rouges Noir system provisionally designated RN3>

TF 3.1 caught the Rouges Noir with their pants down around their metaphorical ankles. The task force commander spotted a fatal flaw of the defenses and took brutal advantage of it, managing to obliterate them without a single casualty. Effectively the defenders didn’t even spot the initial jump for some reason. Thus they never even prepared their defenses in the first place. Therefore the task force struck immediately without the dancing about that was needed in the other systems to deal with the area defenses.

By the time the defenders realized that the attack had come it was far too late, and the main formation obliterated the defenses en passant. As a consequence, the naval side of this engagement was over weeks before any other system.

<Rouges Noir system provisionally designated RN4>
Of the four systems, the fighting in RN4 by TB 4.1 was the fiercest of all. With two inhabited planets, this is the most important system in the Rouges Noir and has the densest defenses. As a consequence the fighting is fierce, with the local defense forces being far more aggressive.

Unfortunately for the Rouges Noir, they are using Jolly Rogers against true warships, and worse yet they are using far more primitive naval technology than your forces. So while the fighting is far more intense, it is no less one-sided. A number of ships take heavy damage in the fighting, but there are still no actual losses. If any system managed to inflict casualties, this would have been the one, but unfortunately for them, and fortunately for you, they couldn’t quite manage it.

----

You read the reports with great relief, casualties are extremely light, thankfully. The reports are a bit dry, going over the destruction of orbital infrastructure. By the end of the month it is confirmed, the Rouges Noir no longer has any ability to construct orbital defensive platforms nor new warships. While planetary defenses are still present, making orbital artillery an exceptionally iffy prospect, it is no longer needed to keep the heavy elements of the Expeditionary Fleet in place thus freeing them up for service with the Grand Fleet against the Black Steel.

According to the plan, for the next several months surgical orbital strikes will be used against weak points in the planetary defense grid in order to open up holes for the landing forces. This process is more suited to high-thrust light units that are able to dart in, unload their strike, and then skedaddle out of range of counterfire from the defenses.

Which means that your eldest daughter will likely be in harm's way in a few months. Her unit is slated to be part of the second wave of the assault on RN1, so hopefully the worst of the surface to orbit defenses will be cleared from the LZ by the time she goes in, but that is ‘hopefully’, you really don’t like that word when it refers to your daughter.

Funny, you have a feeling that you’d be far happier if you were on one of those dropships rather than her, it’s true that threats to one's family are far more keenly felt than threats to oneself.
 

Yacovo

Occasionally spouting nonsense
I'm all for annexing the rogues Noir planets ourselves but I think we can be Magnanimous and let the Bourbons claim some of them, Maybe even 3 but not all of them.
Keep in mind the all the trouble we had pacifying the Drac’s main world in the region. Trouble shared is trouble lessened in my opinion. All that time and resources would be better spent colonizing new worlds than dealing with mass insurrections like last time.
 
Turn 116 - Walk This Way

LordSunhawk

Das BOOT (literally)
Owner
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Turn 116 - Walk This Way

<Combat Report - RN1>

A sufficient gap is blasted into the lone habitable planet's surface-to-orbit defenses to permit a landing three weeks after orbital supremacy is achieved. While it still is not possible to engage in proper orbital fire support for ground operations, it does mean an actual landing is possible.

The initial wave consists of a pair of Pathfinder Divisions followed by a Heavy Regimental Combat Team Division. The defended forces fight fiercely but are poorly coordinated, relying on weight of numbers rather than any real tactical or strategic acumen. The mobility of the Pathfinder Divisions enables them to avoid getting stuck in to a meatgrinder, however the Heavy Regimental Combat Team Division is soon heavily engaged in the operational equivalent of one of the ‘zombie invasion’ OpPlans.

Wave 2, including your daughter, is landed early due to the sheer intensity of the battle, two Regimental Combat Team Divisions and an Armored Division joining the fray. In addition the 10th Legion lands in support. According to initial reports, casualties are exceptionally heavy among the Rouges Noir as they make use of literal human wave tactics in an effort to simply drown your forces in bodies as wave after wave of infantry, supported by light vehicles and rather weak mechs simply swarm against the defensive lines surrounding the LZ.

According to reports, it resembles nothing so much as what you’d see if you kicked over a particularly aggressive anthill.

<Combat Report - RN2>

One of the major challenges in planning a landing zone is that there is absolutely no differentiation in architecture or city layout to indicate where important structures or command and control elements are located. The cities are made up of absolutely identical apartment blocks, with literally no visual differences between them. Industrial blocks are interspersed evenly among the apartment blocks, and there are absolutely no ‘commercial’ structures visible. There are no apparent government buildings, no central squares or entertainment districts, no sign of any parks or recreation areas at all. Signal analysis is of little use, since the Rouges Noir seem to use landlines for everything and they are rather well shielded.

The LZ for the sole habitable world in the RN2 system is therefore selected not for any proximity to ‘important targets’ but rather purely with defensive considerations in mind. As such, when the Rouges Noir begin to use the same tactics seen in RN1 against the LZ, swarming it with light infantry, vehicles, and militia-grade mechs, they are forced to cross open ground with the landing force operating out of relative cover.

The second wave here is brought in early as well, mostly to get the Armored Division into play, however the fields ringing the LZ are soon carpeted with the dead as the Rouges Noir stubbornly continue feeding men and women into the meat grinder with absolutely no apparent regard for their ability to actually accomplish anything.

<Combat Report - RN3>

Unlike RN2, initial landings at RN3 are directly in the center of the largest urban region on the planet, taking advantage of the massive craters blasted out by the strikes needed to destroy the surface-to-orbit defenses in the region. Fighting swiftly follows the same pattern of mass human wave attacks. The NRI Legions distinguish themselves here by interlocking their shields and forming an unbreakable defensive wall against the Rouges Noir, grimly making use of their swords as inexhaustible weapons to decimate repeated assaults. They finally are forced to fall back to rearm and refit, but their stubborn defensive tactics allow for the deployment of proper field fortifications behind them and the full deployment of Corps artillery, which begin blasting anything that moves within the killing field.

<Combat Report RN4>

The landings on both habitable worlds in this system are called off when the initial Pathfinders find themselves under chemical and bio weapon attack, mixed with nuclear shells. They break off, unfortunately not without suffering significant casualties, and return to orbit.

This may seem to be a defeat, but it quickly becomes apparent even from orbit that the Rouges Noir have not developed any countermeasures for their own biological agents as the dead from disease begin piling up in cities across the two planets.

The general in command immediately broadcasts an offer to assist with medical care, which is evidently accepted, although your leaders are highly suspicious. Sure enough, the moment the medical shuttles make reentry they are fired upon by Rouges Noir forces in an obvious ambush attempt. The shuttles had been remotely operated and completely empty apart from stacks of supplies, in anticipation of just such a despicable tactic.

The local command decides to hold off on landings for now, allowing the bio weapon to do its grisly work for them.

-----

Reading the reports and viewing the accompanying video is… sobering. The Rouges Noir seems to practice what they preach to a terrifying degree, their tactics make ‘human wave’ seem like a fancy elaborate operation. They simply swarm, utterly ignoring minor details like casualties, fields of fire, diversions, or anything else that evidently is ‘individualist error’. They make zero use of cover, no use of overwatch or movement by section. The best comparison you can find is the ancient tactic of ‘walking fire’, in which every single one of their infantrymen will march forward at a precisely measured pace, firing their weapon every time their left foot touches the ground whether or not there is a target for them to shoot at. They do not pause to aim and seem to have a mindlessly robotic lack of concern for their own lives.

They have no apparent officers, there are no insignias on their uniforms, which appear to be utterly identical to what their ‘civilians’ are wearing, and there appears to be absolutely no distinction between combatants and non-combatants. Your heart twists seeing children, barely old enough to walk for God’s sake, marching out alongside adults, firing pistols with the same mindless ferocity.

The Bourbons had warned you that the Rouges Noir overwhelmed their opponents with sheer numbers, you hadn’t realized just exactly what that meant in practice.

You can’t be bothered to watch the Olympics in the midst of this madness, even if the competition is exceptionally intense this year. Every Time you do so you just see visions of the endless swarms of Rouges Noir attacking with all of the lack of care for their own lives seen in certain hive minds.

So now it is a race to see which will crack first, your forces' willingness to kill the enemy, or the willingness of the Rouges Noir to stack bodies on top of bodies in an attempt to force you to run out of ammunition.

It is with this backdrop that you go in for the annual budget meeting.

Amaunet is looking calm as ever, although her claws are flexing just a bit. You know the signs of a very angry cat, and the images of children marching alongside adults is infuriating her.

“Padrone, the fighting is brutal, and I have already authorized hiring additional mental health professionals to deal with the inevitable PTSD from this abomination. That being said, the pure madness that is on display is something that we need to confront and destroy, root and branch. Civilization cannot exist alongside such fanatics.” The giant cat flares her whiskers, then forces herself to retract her claws.

General Bradley takes the stage then. “Our theater commanders are requesting additional forces, Your Majesty, in order to rotate out the troops we have engaged. We are adjusting our overall strategy for the operation, and would like to begin rotating forces out regularly to prevent too many mental issues from building up from such constant slaughter.” She takes a deep breath. “I’ve already authorized 6 additional Regimental Combat Team Divisions to be deployed in order to rotate out the current units that are engaged, and would like to establish a 4 on, 8 off schedule for all combat units engaged in that theater. On the other hand, we do not think that this is sustainable for the Rouges Noir for more than a year on the outside, simply due to the enormous casualties we are inflicting on them. If we can simply hold on, they’ll eventually run out of fanatics.”

She looks a bit sick as she brings up the budget requests, and you can’t blame her. These are sickening times for any civilized person.
  • Imperial Griffon Army
    • Production
      • Conventional Factories (5 each)
        • Neuhessen
        • Iskra
        • Shin Tōkyō
        • Stenen Tuin
        • New Libertalia
    • Procurement
      • Regular Forces
        • 6 Heavy Combat Team Divisions
        • 4 Infantry Divisions
        • 2 Armored Divisions
      • Garrison Forces
        • 23 Garrison Divisions
        • 23 Militia Divisions

General Perkins is up next. “Your Majesty, the Goshawks of the Light Attack Wings are doing superbly in action against the Rouges Noir, however we feel it important to build up our forces against the Black Steel at this point. Our procurement requests this year reflect this shift in emphasis, focusing on aerospace supremacy birds as well as carrier wings.”
  • Imperial Griffon Aerospace Force
    • Procurement
      • 100 Fighter Wings
      • 25 Carrier Wings

Admiral Fisher is looking slightly less grumpy than usual as he stumps up to the podium. “The Expeditionary Fleet performed superbly, which has validated the design concepts used in it. This is good, but we still need to continue building things up. We will also want to increase our medium warship construction capacity in order to ensure a proper force balance.” He checks his notes then brings up the various budget requests.
  • Imperial Griffon Navy
    • Production
      • Orbital Shipyards
        • Expand All Orbital Shipyards
      • Refit & Repair Yards
        • Expand All Refit & Repair Yards
      • Escort Yards
        • Neubayern
        • Neuhessen
        • Nouvelle Bourgogne
        • Nuova Lombardia
        • Nuova Puglia
        • Nuovo Abruzzo
        • Nyū Shikoku
        • Stenen Tuin
        • New Libertalia
        • Nuova Tripoli
        • Awha
        • Catachan
        • Feurstern
        • Neuthüringen
        • Nowe Mazowsze
        • Nox
        • Platzregensburg
        • Iskra
        • New Algiers
        • New Clew Bay
        • Nubifragio
        • Bellaterra
        • Bohren
        • Landprettig
        • Porto Milano
        • Shin Tōkyō
      • Small Warship Yards
        • New Castor
        • New Port Royal
        • Nowy Wrocław
        • Nowy Slask
        • Chuma
      • Medium Warship Yards
        • Glorreich
        • New Phoenix
        • Okusawa
        • Pieklo
        • Bari
      • Large Warship Yards
        • Nya Kopenhamn
        • Kainga
        • Edelsteine
        • New Capricorn
    • Procurement
      • Standard Dropships
        • 200 Shimakaze-class Parasite Destroyers
        • 200 Spruance-class Parasite Destroyers
        • 55 Ensign-class Training Dropships
      • Large Dropships
        • 30 Saipan-class Parasite Carriers
        • 90 Mikasa-class Parasite Battleships
        • 90 Normandy-class Transports
        • 1 Charleston-class Transport
      • Jumpships
        • 1 Windjammer-class Jumpship
      • Escorts
        • 100 Battle-class Destroyers
        • 100 Lyr-class Corvettes
      • Light Warships
        • 40 Dido-class Light Cruisers
        • 30 Guiseppe Garibaldi-class Light Cruisers
      • Medium Warships
        • 20 Prinz Eugen-class Heavy Cruisers
      • Large Warships
        • 10 Dreadnought-class Battleships
        • 2 Saratoga-class Fleet Carriers
    • Fortress Command
      • Jump Point Defenses
        • RN 1
        • RN 2
        • RN 3
        • RN 4
      • Oasis II
        • RN 1
        • RN 2
        • RN 3
        • RN 4
      • Black Tower
        • Iskra
        • Raj
        • Pinball
        • Nox
        • Olej

Amaunet chuffs slightly as the Admiral sits down. “Padrone, I’d also like to recommend renewing the contracts for strategic materials. This has allowed us to get into a more favorable position already, and should preserve our ability to produce advanced warfighting equipment in the quantities needed for our operations.”

[]ActionResult
[]Continue the contracts
  • Continues the zero-action cost 1 each construct new strategic material orbital factory and 1 each expand strategic material orbital factory contracts at the same 10% discount for the next 10 years
[]Terminate the contracts
  • Will have to pay full action and budget cost, but can build some or none in a given year

Elizabeth Lee then takes over. “I’m not going to say it.” Everybody immediately catches on and there’s a chorus of ‘The Interior Ministry is prepared to support the military construction programs.’ to general laughter. You needed that.

“We have two DoME teams available, we’d like one to continue arcology construction on Shin Tōkyō with the other assigned to terraform Steingarten.” She checks her notes. “We also have our economic analysis.”

She brings up the graphic showing recommendations for investment and such.
  • Economic Foci, Major Investment & Infrastructure Expansion
    • Economic Focus
      • Core
        • New Port Royal
      • Periphery
        • Feurstem
    • Major Investment
      • Core
        • Chuma
      • Periphery
        • Nuova Lombardia
    • Investment
      • Awha
    • Infrastructure & Industrial Zones
      • Arvum
      • Nouvelle Bourgogne
      • Bohren
      • Landprettig
      • Nuova Puglia

Agostina was off ‘showing the flag’ at the Olympics while you focus on the war, and generally Olympic years are quiet on the Foreign Ministry front regardless.

Tiberius has sent you a memo stating that he was recommending holding off on further civil service expansion for a few years in order to ensure sufficient budgetary room for other priorities.

Grace is also absent, but had sent you a memo recommending approval of the micro pulse laser project, on the grounds that if nothing else it would make for an interesting weapon on lighter power armor suits.
 

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