Rules |
1) Be civil to each other. Not everybody knows as much about Battletech as everybody else. The fastest way to drive people away from Battletech is to be jerks to them. Don't be that person. |
2) None of the canon schematics or designs are available unless you either discover them or copy them. Designs which pass validation in MegaMekLab are acceptable submissions for R&D purposes. QM is the final arbiter on unit statistics, e.g. whether a unit has offense, defense, or both ratings. In addition there will be a secret roll on design acceptance which has the possibility of slight tweaks to statistics. |
3) Voting will, in general, be open for 5 days. The intention is for there to be one turn each week. If voting is tied at the end of 5 days the tied proposals will be voted on over the next 24 hours |
4) Plans are to be submitted in the following format [X] Plan Name |
-[X] Category |
--[X] Action |
5) Plans that are not in the required format will not be accepted |
6) Votes are to be in the format [X] Plan Name votes not in the format will be disregarded |
7) Dice rolls are done using the Dark Heresy/Rogue Trader system. Therefore the higher the target number the better. Certain actions will require a certain number of successes, either in one roll or multiple rolls. Targets, required successes, etc will be specified in action text |
8) Combats are handled via opposed rolls pitting attackers Attack Rating against defenders Defense Rating. Tactics in play may effect who is the 'attacker' in a given roll. |
9) Aerospace combat is divided into 4 range bands, from short to extreme. The speeds (determined by max acceleration) are compared and the faster unit gets to dictate the range of the engagement. All units can roll defense but only units rated for a given range band can attack into that band |
10) Default rating actions can use any categories free actions |
11) For simplicities sake, when setting exercises all units of a given military overview entry must be involved. When units reach crack or elite status new entries will be made in the list for those units. It is assumed that the training and recruitment infrastructure permits veteran unit types to retain veterancy status even as they expand. By default crack and elite units cannot be purchased, they can only form as a result of combat actions. There will be specific tech advances allowing the training of crack/elite units available somewhere (not saying where) in the tech tree |