Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

ShadowArxxy

Well-known member
Comrade
I wonder if jumpship traffic will see a hit as some people hearing that story are going to be too scared to travel.

Misjumps have always been a thing with JumpShips, luckily this one was a survivable one, if only in an oddly retroactive way. Honestly, I'd give that JumpShip some serious points, she clearly has a Machine Spirit who loves her crew.
 

ShadowArxxy

Well-known member
Comrade
Shortly after the Navy's official acceptance of the new Haida class light destroyer, the chief designer of Majeure Electrique files an indignant protest that it is supposed to be named the Samuel B. Roberts class destroyer escort. In fact, he goes so far as to demand that the Navy cease and desist renaming his ships since they clearly are bereft of good taste. The navy replies that they already have a ship named the Samuel B. Roberts, to which the designer retorts that this was only because they improperly renamed the previous class of destroyer escorts as well.

As the chief designer is at this point quite elderly and very much giving a, "GET OFF MY LAWN, STUPID KIDS!" vibe, he does not get thrown through the Tyler Memorial Window. Instead, it is pointed out that he hasn't taken a break in fifty years and has a tremendously massive amount of paid time off banked, and Admiral Thanh declares that she's cashing in lese-majesty points to drag him along on the upcoming Mandatory Royal Vacation so that she has someone to talk shop with.

Irascible geriatrics aside, the new destroyer escort is quite an impressive ship. While far more fragile than the "standard" destroyer, it is just as fast and packs comparable firepower, including an exceptionally heavy concentration of lighter weapons that should make it highly effective against massed swarmm type threats.

Code:
Samuel B. Roberts Destroyer Escort
Mass: 500,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3145
Mass: 500,000
Battle Value: 279,233
Tech Rating/Availability: F/X-X-X-X
Cost: 9,945,122,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 2200 (4400)
Structural Integrity: 38

Armor
    Nose: 88
    Fore Sides: 73/73
    Aft Sides: 64/64
    Aft: 42

Cargo
    Bay 1:  Small Craft (2)         2 Doors 
    Bay 2:  BattleArmor (CS) (1)    0 Doors 
    Bay 3:  Cargo (Liquid) (1001.0000000000001 tons)0 Doors 
    Bay 4:  Cargo (2100.0 tons)     1 Door  

Ammunition:
    2,880 rounds of Anti-Missile System [Clan] ammunition (4 tons),
    40 rounds of Heavy N-Gauss ammunition (0.5 tons),
    3,840 rounds of Hyper-Assault Gauss Rifle/40 ammunition (8 tons),
    80 rounds of NAC/35 ammunition (2 tons),
    3,840 rounds of Improved LRM 20 ammunition (4 tons),
    160 rounds of Swordfish ammunition (60 tons),
    6,400 rounds of Rotary AC/5 ammunition (4 tons),
    600 rounds of Heavy SCC ammunition (3 tons)

Dropship Capacity: 4
Grav Decks: 2 (95 m, 95 m)
Escape Pods: 35
Life Boats: 0
Crew:  53 officers, 98 enlisted/non-rated, 167 gunners, 16 bay personnel, 10 passengers,
14 marines, 6 BA marines      

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Small)
    380 tons of lamellor ferro-carbide armor.

Weapons:                                           Capital Attack Values (Standard)
Arc (Heat)                                     Heat  SRV     MRV     LRV      ERV    Class     
Nose (2,406 Heat)
2 Naval Gauss (Heavy)                          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
7 Naval PPC (Medium)                           945  63(630) 63(630) 63(630) 63(630)  Capital PPC
7 Naval PPC (Medium)                           945  63(630) 63(630) 63(630) 63(630)  Capital PPC
2 Naval Autocannon (NAC/35)                    240  70(700) 70(700)  0(0)     0(0)   Capital AC
    NAC/35 Ammo (40 shots)
2 Naval Autocannon (NAC/35)                    240  70(700) 70(700)  0(0)     0(0)   Capital AC
    NAC/35 Ammo (40 shots)
FRS/FLS (952 Heat)
4 Naval Laser 55                               340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Sub-Capital Laser (SCL/3)                    96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
3 Sub-Capital Laser (SCL/3)                    96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
10 Sub-Capital Cannon (Heavy)                  420  70(700) 70(700)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (200 shots)
RBS/LBS (756 Heat)
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
2 Sub-Capital Missile Launcher (Swordfish)     30   8(80)    0(0)    0(0)     0(0)   Sub-Capital Missile
    Swordfish Ammo (40 shots)
20 HAG/40                                      160  64(640) 48(480) 48(480)   0(0)   AC        
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
20 HAG/40                                      160  64(640) 48(480) 48(480)   0(0)   AC        
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
10 Rotary AC/5                                 10   20(200) 20(200)  0(0)     0(0)   AC        
    Rotary AC/5 Ammo (1600 shots)
20 Improved LRM 20                             120  24(240) 24(240) 24(240)   0(0)   LRM       
    Improved LRM 20 Ammo (960 shots)
20 Anti-Missile System                         20   6(60)    0(0)    0(0)     0(0)   AMS       
    Anti-Missile System Ammo [Clan] (720 shots)
ARS/ALS (756 Heat)
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
2 Sub-Capital Missile Launcher (Swordfish)     30   8(80)    0(0)    0(0)     0(0)   Sub-Capital Missile
    Swordfish Ammo (40 shots)
20 HAG/40                                      160  64(640) 48(480) 48(480)   0(0)   AC        
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
20 HAG/40                                      160  64(640) 48(480) 48(480)   0(0)   AC        
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
10 Rotary AC/5                                 10   20(200) 20(200)  0(0)     0(0)   AC        
    Rotary AC/5 Ammo (1600 shots)
20 Improved LRM 20                             120  24(240) 24(240) 24(240)   0(0)   LRM       
    Improved LRM 20 Ammo (960 shots)
20 Anti-Missile System                         20   6(60)    0(0)    0(0)     0(0)   AMS       
    Anti-Missile System Ammo [Clan] (720 shots)
Aft (952 Heat)
4 Naval Laser 55                               340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Sub-Capital Laser (SCL/3)                    96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
3 Sub-Capital Laser (SCL/3)                    96   9(90)   9(90)    0(0)     0(0)   Sub-Capital Laser
10 Sub-Capital Cannon (Heavy)                  420  70(700) 70(700)  0(0)     0(0)   Sub-Capital Cannon
    Heavy SCC Ammo (200 shots)
 

Yacovo

Occasionally spouting nonsense
Quick question for those that know. What is the tech level like in the Nya Kopenhamn system planets?

I know that they don’t have space flight and can shoot nukes at each other that we have been stopping. What are we looking at if we have to send troops planetside to support the rebels?
 

Jarow

Well-known member
[X] Plan: When did $1m become cheap?
-[X] Procurement [$ 539,800,035.43 ]
--[X] Lay Down Major Unit [Construction - $191,986,471.80 ] (95)
---[X] 81 Long Beach [95]

---[X] 30 Saipan [95]
---[X] 6 Enterprise-B [95]

---[X] 341 PPG-001 [95]

--[X] Lay down Jumpship [Jumpship Construction - $6,466,943.78 ] (75)
---[X] 14 Galleon*
---[X] 18 Galleon*

---[X] 2 Galleon [75]

--[X] Lay down Warship [Warship Construction - $280,054,946.00 ] (80)
---[X] 10 Samuel B Roberts*
---[X] 10 Samuel B Roberts*

---[X] 2 Atlanta*
---[X] 6 Cleveland*
---[X] 2 Wichita*
---[X] 2 Miranda*
---[X] 1 Brooklyn*
---[X] 2 Atlanta
---[X] 4 Cleveland*
---[X] 2 Wichita*

---[X] 5 Haida [80]
---[X] 4 Wichita [80]
---[X] 1 Exeter [80]

--[X] Purchase New Units [ $ 60,794,421.66 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 6 Heavy Fighter Wing [90]
---[X] 30 Heavy Carrier Wing [90]

---[X] 1 Standard Mech Regiment [90]

---[X] 9 Medium Scout Regiment [90]
---[X] 9 Medium Mech Regiment [90]

---[X] 16 Light Armored Regiment [90]
---[X] 9 Air Cavalry Regiment [90]
---[X] 8 Light Mechanized Regiment [90]

--[X] Increase Militia Rating of System [$ 497,252.19 ] (85)
---[X] 1 Militia Regiments New Port Royal [85]

-[X] General [$ 14,760,101,666.40 ]
--[X] Construct Oasis II Heavy Recharge Station New Port Royal Zenith* [90]
--[X] Construct Oasis II Heavy Recharge Station Kainga Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station New Pollux Nadir [->3]
(It's going to be our major military base on our northern border for a while, it'll need the extra recharge support)
--[X] Emergency Construction of Orbital Defenses - New Port Royal* [90]
--[X] Construct Silver Tower 2 Sukiashi* [->1]
--[X] Construct Silver Tower 2 New Pollux [->3]
(Don't want orbital bombardment of our military base if hostiles come from a pirate point)
--[X] Build Jump Point Defenses - Chuma [90]
--[X] Build Jump Point Defenses - Stahlfurt [90]
(New colonies need at least basic defenses)

--[X] Establish Colony on Chuma [85]
--[X] Establish System Government on Chuma [85]
--[X] Establish Criminal Justice System on Chuma [85]
--[X] Establish Colony in Stahlfurt system [85]
--[X] Establish System Government in Stahlfurt system [85]
--[X] Establish Criminal Justice System in Stahlfurt system [85]
(New colonies make us money, which can then be used to fund new colonies!)
--[X] Focus Development on Core World Calliope [70]
--[X] Focus Development on Peripheral World New Castor [70]
(We're going to need more money in the near future)

--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
--[X] Build New Commercial Space Station [85]
(We have 4 slots left, and each increases tax rate. We need more tax rate.)
--[X] Economic Investment New Capricorn [95]
(More money is still needed)
--[X] Cultural propaganda on Okusawa* [->3]
--[X] Basic Infrastructure Repair - Okusawa* [->2]
--[X] Implement Griffon legal code on Okusawa* [->2]
--[X] Set up framework for Okusawa system government* [->2]

--[X] Broadcast Propaganda to Nya Kopenhamn III* [~]
--[X] Broadcast Propaganda to Nya Kopenhamn IV* [~]
--[X] Upgrade Commercial Space Stations* [->4]
--[X] Rationalize Legal Codes [85]
(Good legal codes are important, don't want things getting too messy)
--[X] Expand Civil Service* [auto]
--[X] Expand Colonial Office (per level)* [auto]
--[X] Construct Escort Yard New Port Royal [90]
--[X] Construct Escort Yard New Phoenix [90]
--[X] Construct Escort Yard New Capricorn [90]
(We ran low on slots for this after other stuff I was prioritizing, but more jumpship/baby warship slots is a good thing)

--[X] Construct Conventional Military Factory (95)
---[X] 5 Kainga [95]
---[X] 5 New Port Royal [95]
---[X] 5 Griff’s Leap [95]
--[X] Build Mech Factory Complex (95)
---[X] New Phoenix [95]
---[X] New Castor [95]
---[X] New Pollux [95]
---[X] Edelsteine [95]
---[X] New Capricorn [95]
---[X] Okusawa [95]
(Ground forces aren't that important, but they're cheap enough I'm willing to appease them)
--[X] Build ASF Factory Complex (95)
---[X] Griffon [95]
---[X] Nowa Warszawa [95]
---[X] Calliope [95]
---[X] Nowy Wrocław [95]
(We do like having more ASFs though)
--[X] Expand Orbital Shipyards [105]
(More dropships are better than fewer dropships, even if we have enough production)
--[X] Build Light Warship Yard Nowa Warzsawa [80]
--[X] Build Light Warship Yard Calliope [80]
--[X] Build Medium Warship Yard Griffon [85]
--[X] Upgrade Refit & Repair Yard [105]
(This stuff is on auto-repeat already)

-[X] DoME [$ 8,795,000,000.00 ]
--[X] Mass Infrastructure Construction on New Port Royal* [->1]
--[X] DOME - Megafactory Calliope* [90]
--[X] Terraform Calliope II - Stage II* [->4]
--[X] DOME - Underwater City Griffon's Roost* [->1]
--[X] Kainga Reconstruction & Terraforming [->3]
--[X] Construct Major Fleet Base - New Pollux* [->2]
--[X] Construct Major Army Base - New Pollux* [->1]
--[X] Make Nowy Slask a Logistics Hub* [85]
--[X] DOME - Megafactory Griffon [->4]
--[X] DOME - Megafactory Nowa Warzsawa [->4]
(I'm not waiting, we can deal with having 2 of the megafactories finish a bit early)

-[X] Research [$ 11,136,000,000.00 ]
--[X] Advanced Naval Combat Doctrine* [->5]
--[X] Research interference issues on Kainga [50]
(Either we get an anti-HPG weapon out of this, we learn how to defend against one, or we get better HPGs. Or some combination of the above. I'd argue this is pretty important, just not affordable last turn)
--[X] Kraken-T Capital Missile* [->1]
--[X] Improved Germanium Refining Lvl 2* [->7]
--[X] HAG/30 [85]
(More useful than machine guns, probably)
--[X] Advanced Flamers [90]
(I think flamers are more fun than machine guns, and hopefully this will calm our flamer people
--[X] KF Drive Theory Tier 3 [->4]
(I want full size warships, so we have to do this)
--[X] Advanced Standard Core Theory IV [->4]
--[X] Advanced Standard Core Design IV [->4]
--[X] Advanced Standard Core Construction IV [->4]
(We're going to need max size jumpships eventually, might as well go ahead and start on them)

-[X] Miscellaneous [$ 27,000,000 ]
--[X] Peacekeeping [2,000,000][->?]
--[X] People Purchase [25,000,000]

$7.8b leftover. Feel free to take and modify, for example trading the standard core for something a bit cheaper. I'm slightly nervous for next turn with them and the colonization actions.
 

Yacovo

Occasionally spouting nonsense
[X] Plan: When did $1m become cheap?

Huzzah, Jarrow’s back! Glad to see the budget algorithm survived.
 
Yacovo - The Not Fun Crazy People

Yacovo

Occasionally spouting nonsense
Omake: The Not Fun Crazy People

The door to the Taraba Kani Biiru swung open. Two men stumbled into the cheap bar smelling of smoke and tear gas. Arata looked to his friend Ryo who was still blinking to see straight. Normally their appearance would draw stares or even a few phone calls, but this was in the Dragon’s Haunt Neighborhood.

This once favored commercial area had seen better days when a stray bomber had to loose their bombs to escape a fighter. No one knew which side was the bomber and which was the fighter, but ever since this area has been a haunt for dissidents and freedom fighters. Any attempt by the occupying army to “clean things up” was met with righteous bombs and buildings rigged with Wyvern’s Breath, a wonderful mix of napalm and chemical gas made from cleaning products and industrial waste. The ecological damage alone kept back the cultural destruction of this historic district.

Arata slumped onto the bar stool after depositing Ryo on the adjacent chair.

“Welp, that’s the end of The Coming Phoenix. What’s that make, the third organization this year?”

Ryo shot up and turned to the blur that he knew was his old friend.

“Shut it, those were brave men and women! They all knew the certainty of the Combine’s glorious resurgence! Their desperate last stand served to invigorate these mewling sheep to rise up and fight for their rightful rulers.”

Arata glanced around during Ryo rant, but barkeep didn’t care to notice, and the patrons were either too drunk or too used to hearing people speaking the “Truth”. Ever since the occupiers passed that free speech ordinance, the patriots had been flocking to the streets to rally the people. Unfortunately, there is a difference to indoctrination from a ruling force and a throng of dirty, drunk vagrants screaming at every passerby on the street. The fact that these patriots were carted off by police only to “miraculously escape” from the drunk tank the next day only served to further delegitimize their cause.

“This last “Veteran’s Association” only lasted a few months. The legal work was so shoddy the occupiers saw through their fronts like a folding screen. Maybe we should law low for a year or so Ryo-san?”

Ryo had the gall to look stunned by Arata’s reasonable suggestion as Arata signaled the barkeep for the bar’s signature Radioactive Stinkers. The beer rose in popularity after the war before falling like a rock after the cleanup efforts started bearing results. The bitter and grimy taste was still a hit for those who wanted to remember The Good Old Days and a faux pax for everyone else.

“Nonsense Arata-san, we need to strike while the iron is hot! If we keep up our efforts, soon the rest of the occupied peoples of the Griffon Empire will rise up! Then the occupiers will be spread too thin to top our efforts! Why, did you hear the Grifters occupied another planet recently?”

“You mean Kaigna? Aren’t they sending relief shipments after a Black Steel attack?”

“You fool! You still believe that Black Steel nonsense? Those are brigands hired by the Grifters and paid in tech and slaves! They attack free worlds so that the Grifters can swoop in and “help” the raided world! Help themselves TO the world more like it! Just like the Grifters did when they paid the brigands to massacre New Eden!”

Ryo’s gesturing had knocked over one of the Stinkers the barkeep was bringing over. Arata shot him an apologetic glance and slipped him a few bills for the inconvenience and a new drink. The patrons were beginning to shoot Ryo glares. Only the real hardliners bought that particular interpretation by the Dragon of the events at New Eden. Especially with the number of former serfs from the planet on Okusawa and how the former Dragon "rewarded" their betrayal.

“I don’t know Ryo-san. Didn’t Black Steel hit a world in the TTP? I think the Emperor lost a lot of family, even his heir. The funeral proceeding lasted for weeks among the collaborators.”

“Obviously this was a false flag attack designed to curtail what little concessions the puppet-shogun received from kotowing to the occupiers. As for the heir, he probably done something to displease the tyrant. The attack let him chop two necks with one chop, all without the blood splashing back at him!”

There was a few “hear, hears” from the patrons as they settled back to their vice of choice. Quite a few patriots did not approve of the puppet-shogun. Seeing the surrender to the Grifters as a betrayal of the Kurita’s destiny to rule humanity. Those that approved of the former Dragon’s pruning of the family tree and expected the same expediency from the Grifters’ leader. Ryo had a gift for pissing off everyone in the room; only to say just the right thing to avoid a beating or a bullet. Arata knew this gift was unintentional.

“I am still having a hard time believing all these naval battles we keep hearing about are all stage and theater.”

“Silly Arata! My contacts have said that the former Empress had disappeared after meeting with the so-called Crimson Steel faction, a false face of the brigands to give the meetings with the Grifters some legitimacy. No doubt the wench has go over to treat with the brigands while waiting to throw off the mask and assume control of the fleets.”

Ryo paused to down a Stinker, gagging after emptying the cup as most do. Ryo’s eyes were only a dull red at this point as his boundless optimism reasserted itself.

“Enough of this sulking Arata-san! While you were moping about and shaking in your boots, I have found the next step in my grand plan.”

Ryo fished around in his pockets before producing a crumpled and badly made flier. No doubt it had been handed to Ryo prior to last raid. Ryo liked to collect as many of these things as possible even while working for another organization. He liked to say it only proved how highly sought after his skills were.

“Are you sure about this Ryo-san? This flier is even worse than the one you had for The Coming Phoenix. Lousy PR often means a lousy organization. I can barely even read what their organization is called with this fake stylized writing.”

“You worry too much Arata-san! This White Dragon Society is going to be the key to liberating the Combine, I just know it! Now come on! Glory, high positions, and high pay awaits us!”

Arata very much doubted Ryo’s promises. All the organizations that the two joined previously only used them for grunt work. Though maybe that is why they always managed to get away when things inevitably went south.

With a flourish that could be interpreted as drunken stumbling, Ryo emerged from the Taraba Kani Biiru. He began strutting through the Dragon’s Haunt towards his next fight for freedom and liberty for the Combine. Arata followed along, continuing to honor his oath to the man who talked him out of his darkest thoughts during the Fall of Okusawa.
 
Last edited:
Turn 83 - No Sleep 'till Brooklyn

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 83 - No Sleep ‘till Brooklyn

Meta Event13
Dynasty Luck8
Successes
Imperial Approval4
Approval Change-4
Political Event2
Successes
Imperial Economy2
Economic Event-2
Research Event0
GriffonEcon5
Health5
Event5
Nowa WarszawaEcon5
Health1
Event5
Calliope IVEcon3
Health0
Event4
TTPEcon0
Health0
Event3
New CapricornEcon2
Health3
Event2
Nowy ŚląskEcon0
Health0
Event2
EdelsteineEcon6
Health3
Event1
Nowy WroclawEcon-6
Health-3
Event3
Griff's LeapEcon0
Health2
Event10
New PhoenixEcon12
Health3
Event2
New EdenEcon3
Health0
Event0
New CastorEcon5
Health3
Event0
OkusawaEcon1
Health0
Event3
New PolluxEcon2
Health2
Event0
New Port RoyalEcon4
Health10
Event2
KaingaEcon0
Health0
Event0

Plan: When did $1m become cheap?
- Procurement [$ 539,800,035.43 ]
-- Lay Down Major Unit [Construction - $191,986,471.80 ] (95)
--- 81 Long Beach [95]
Target - 95
Roll - 71
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 80
Result - SUCCESS

--- 6 Enterprise-B [95]
Target - 95
Roll - 32
Result - SUCCESS

--- 341 PPG-001 [95]
Target - 95
Roll - 87
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $6,466,943.78 ] (75)
--- 2 Galleon [75]
Target - 75
Roll - 41
Result - SUCCESS

-- Lay down Warship [Warship Construction - $280,054,946.00 ] (80)
--- 5 Haida [80]
Target - 80
Roll - 3
Result - SUCCESS

--- 4 Wichita [80]
Target - 80
Roll - 7
Result - SUCCESS

--- 1 Exeter [80]
Target - 80
Roll - 1
Result – Critical SUCCESS

-- Purchase New Units [ $ 60,794,421.66 ] (90)
--- 6 Heavy Fighter Wing [90]
Target - 90
Roll - 37
Result - SUCCESS

--- 30 Heavy Carrier Wing [90]
Target - 90
Roll - 10
Result - SUCCESS

--- 1 Standard Mech Regiment [90]
Target - 90
Roll - 42
Result - SUCCESS

--- 9 Medium Scout Regiment [90]
Target - 90
Roll - 78
Result - SUCCESS

--- 9 Medium Mech Regiment [90]
Target - 90
Roll - 87
Result - SUCCESS

--- 16 Light Armored Regiment [90]
Target - 90
Roll - 37
Result - SUCCESS

--- 9 Air Cavalry Regiment [90]
Target - 90
Roll - 34
Result - SUCCESS

--- 8 Light Mechanized Regiment [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Increase Militia Rating of System [$ 497,252.19 ] (85)
--- 1 Militia Regiments New Port Royal [85]
Target - 85
Roll - 76
Result - SUCCESS

- General [$ 14,760,101,666.40 ]
-- Construct Oasis II Heavy Recharge Station New Port Royal Zenith* [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Emergency Construction of Orbital Defenses - New Port Royal* [90]
Target - 90
Roll - 65
Result - SUCCESS

-- Build Jump Point Defenses - Chuma [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Build Jump Point Defenses - Stahlfurt [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Establish Colony on Chuma [85]
Target - 85
Roll - 82
Result - SUCCESS

-- Establish System Government on Chuma [85]
Target - 85
Roll - 44
Result - SUCCESS

-- Establish Criminal Justice System on Chuma [85]
Target - 85
Roll - 19
Result - SUCCESS

-- Establish Colony in Stahlfurt system [85]
Target - 85
Roll - 17
Result - SUCCESS

-- Establish System Government in Stahlfurt system [85]
Target - 85
Roll - 24
Result - SUCCESS

-- Establish Criminal Justice System in Stahlfurt system [85]
Target - 85
Roll - 80
Result - SUCCESS

-- Focus Development on Core World Calliope [70]
Target - 70
Roll – 87, Jarow reroll - 51
Result - SUCCESS

-- Focus Development on Peripheral World New Castor [70]
Target - 70
Roll - 23
Result - SUCCESS

-- Build New Commercial Space Station [85]
Target - 85
Roll - 55
Result - SUCCESS

-- Build New Commercial Space Station [85]
Target - 85
Roll - 84
Result - SUCCESS

-- Build New Commercial Space Station [85]
Target - 85
Roll - 7
Result - SUCCESS

-- Build New Commercial Space Station [85]
Target - 85
Roll - 72
Result - SUCCESS

-- Economic Investment New Capricorn [95]
Target - 95
Roll - 34
Result - SUCCESS

-- Broadcast Propaganda to Nya Kopenhamn III* [~]
-- Broadcast Propaganda to Nya Kopenhamn IV* [~]

-- Rationalize Legal Codes [85]
Target - 85
Roll - 16
Result - SUCCESS

-- Expand Civil Service* [auto]
-- Expand Colonial Office (per level)* [auto]

-- Construct Escort Yard New Port Royal [90]
Target - 90
Roll - 49
Result - SUCCESS

-- Construct Escort Yard New Phoenix [90]
Target - 90
Roll - 81
Result - SUCCESS

-- Construct Escort Yard New Capricorn [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Conventional Military Factory (95)
--- 5 Kainga [95]
Target - 95
Roll - 55
Result - SUCCESS

--- 5 New Port Royal [95]
Target - 95
Roll - 65
Result - SUCCESS

--- 5 Griff’s Leap [95]
Target - 95
Roll - 85
Result - SUCCESS

-- Build Mech Factory Complex (95)
--- New Phoenix [95]
Target - 95
Roll - 85
Result - SUCCESS

--- New Castor [95]
Target - 95
Roll - 80
Result - SUCCESS

--- New Pollux [95]
Target - 95
Roll - 82
Result - SUCCESS

--- Edelsteine [95]
Target - 95
Roll - 80
Result - SUCCESS

--- New Capricorn [95]
Target - 95
Roll - 51
Result - SUCCESS

--- Okusawa [95]
Target - 95
Roll - 73
Result - SUCCESS

-- Build ASF Factory Complex (95)
--- Griffon [95]
Target - 95
Roll - 53
Result - SUCCESS

--- Nowa Warszawa [95]
Target - 95
Roll - 79
Result - SUCCESS

--- Calliope [95]
Target - 95
Roll - 58
Result - SUCCESS

--- Nowy Wrocław [95]
Target - 95
Roll - 8
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 25
Result - SUCCESS

-- Build Light Warship Yard Nowa Warzsawa [80]
Target - 80
Roll - 15
Result - SUCCESS

-- Build Light Warship Yard Calliope [80]
Target - 80
Roll - 10
Result - SUCCESS

-- Build Medium Warship Yard Griffon [85]
Target - 85
Roll - 14
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 44
Result - SUCCESS

- DoME [$ 8,795,000,000.00 ]
-- DOME - Megafactory Calliope* [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Make Nowy Slask a Logistics Hub* [85]
Target - 85
Roll - 54
Result - SUCCESS

- Research [$ 11,136,000,000.00 ]
-- Research interference issues on Kainga [50]
Target - 50
Roll - 45
Result - SUCCESS

-- HAG/30 [85]
Target - 85
Roll - 69
Result - SUCCESS

-- Advanced Flamers [90]
Target - 90
Roll - 89
Result - SUCCESS

- Miscellaneous [$ 27,000,000 ]
-- Peacekeeping [2,000,000][->?]
-- People Purchase [25,000,000]

-----

The new Silver Towers in New Port Royal come online just in time, as a swarm of jumpships appear at a number of pirate points in the system, releasing massive numbers of dropships that swarm towards the four inhabited planets of the system. The attackers are not Black Steel, and do not resemble any of the pirate bands previously encountered, however they are refusing to talk. All comm requests are met with the playing of La Marseilles and angry French declarations that ‘Vous les salauds êtes allés trop loin et vous paierez’ and ‘Mort à tous les pirates au nom du Roi’. Visually the incoming dropships have identical heraldry that your little sister is able to identify as that of the ancient House of Bourbon.

Great, you are being invaded by some group of French Royalists who think YOU are the Black Steel. Wonderful. Just… wonderful.

Thankfully sanity prevails, barely, as the local system authorities are able to convince the rather angry Frenchmen that not only are you not at all affiliated with the Black Steel, being victims of them as well, but you also aren’t affiliated with the pirates who previously infested the system and that you’d really rather not start off relations with them with the classic ‘hero fight due to mistaken identity’ trope, thank you very much.

Having your new Brooklyn class command cruiser jump in, accompanied by both new Atlanta class light cruisers, a pair of old Dart class light cruisers, all ten of the newly completed Samuel B. Roberts class destroyers and a half dozen of the old Stilettos seems to have helped take the wind out of the… deep breath… Nouveau Bourbon Royaume du Nouveau Paris, de la Nouvelle Normandie et de la Nouvelle Picardie forces sails, although the sheer number of attacking dropships would have meant that some would have gotten through regardless.

Being very French, they huff, puff out their chests, imply that them leaving is out of the kindness of their hearts rather than you convincing them that they were wrong, managing to utterly insult and enrage the local leadership in the process, and proceed to jump out long before their jumpships should have been able to.

Great, just what you need, Space French. Your little sister helpfully reminds you of just how annoying it is to deal with the French, after all, they invented mimes. Only truly depraved minds could invent mimes. Thanh points out the rapid departure as well, evidence that is possible that these people have Lithium Fusion Batteries for their KF drives.

Wonderful, high tech mimes. You are so happy.

You need a drink, perhaps some good bourbon, just for the irony.

Researchers are at a loss as to what is causing the HPG interference in the Kainga system, although they have ruled out deliberate jamming it is certainly of artificial origin. The leading theory is that somebody is trying to use some other sort of communications system that is operating at a close enough wavelength that there is interference when an HPG transmission occurs. They are only able to gather data when the HPG transmitters are active, as otherwise it seems this ‘phantom transmission’ is impossible to detect with your equipment. They’ve been able to detect what appears to be an artificial waveform, most likely some sort of digital signal, but they’ve been unable to crack it.

Basically this second waveform is just close enough to the HPG signal itself to cause a bit of interference, and the researchers postulate that if you get closer to the origin of the signal the effect might get slightly more pronounced but it has none of the characteristics of any theoretical HPG jamming technology.

You have a nagging suspicion that your researchers are getting just a trifle overly cautious when you are invited to perform the ceremonial ‘test firing’ of the first ‘production ready’ HAG/30 system… via a remote link up from the Palace to a test range in the Outer asteroid belt. Having to wait 30 minutes for the results of you pulling the ‘trigger’ is rather… disappointing, but you guess you can see where the R&D people are coming from.

The tests of the ‘advanced flamer’ are conducted at a facility in the Nowa Warszawa system and are about as… energetic… as you’d wish for from a flamer. Lots of plasma belching forth and setting lovely fires. You are so not a pyromaniac, and you honestly cannot foresee mounting such a weapon on anything operationally, but it’s nice to see, you guess.

General Messerschmidt does report that there are increasing signs of instability in the Nya Kopenhamn system as both worlds are currently in the grip of widespread general strikes called by various labor groups. The governments are attempting to put them down violently, and in general are, so far at least, more or less succeeding, although the cracks are starting to definitely show as both governments are having to bring in security forces from areas remote from the strikes rather than relying on more local units.

The mass of new factory construction, including the Megafactory in the Calliope system, have come online, massively enhancing your production capacity across the board. Likewise the new yards have been built. One of the things encountering these space Bourbons shows is that you still need more numbers in terms of warship hulls, and the longer lead times for heavier ships is somewhat disadvantageous in that regard.

That being said, you have growing experience with the production and design of warships, especially of lighter units in the Destroyer and Corvette size range. There is some preliminary work being done in that regard which may allow you to build such light ships faster, even the more complex and expensive Fletcher class vessels. Considering that even the new Haida struggles to match the old Fletcher design, and that some work has been completed on a Flight II Fletcher, it is something that could pay dividends. If you want to expedite such work you can, according to analysts, but it will be somewhat expensive.
[]Expedite work on DD Specialization
  • Classifies all ‘Destroyer’ designated ships, regardless of cost, as Escorts
  • Increases Target Number for ‘Destroyers’ by 5
  • Reduces cost of all Destroyers by $1,000,000
  • Costs $2,000,000,000 this year
[]No need
  • No change

Nowy Slask is now a full up logistics hub, with 21 designated Military Logistics Facilities in the system. As a consequence the planet is becoming a major player in the military industrial market, boosting the local systems economic output significantly.

Martina reports the completion of the work on streamlining and rationalizing the legal and regulatory codes of the Empire. She provides you with a helpful breakdown and it appears that the single largest source of deprecated regulations and laws is actually the Nowy Warszawa system. Okusawa is projected to be a future significant source for the next round of such work, but this is mainly due to uncertainty as the initial implementation of Griffon Empire laws and such is still underway.

Speaking of Okusawa, while it is far too early to declare victory there, unrest is slowly shifting to more of a slow simmer rather than a percolating boil. ‘Revolutionary’ groups keep on popping up, beating their chest, then scattering and fleeing before security forces can swoop down on them, often without them managing anything of significance. Amusingly, in a number of cases the security forces were simply wanting to provide them with flyers and materials detailing the proper methods of scheduling protests and such to avoid conflicts with other groups with similar mindsets and not, in fact, arrest anybody. You guess it is true that the truly guilty flee when nobody is pursuing.

Economic investment and focused development yield some excellent results this year, causing economic growth to surge in the systems involved. There are some worries about potential inflation in Core due to such stimulus activities, but your people are very carefully monitoring the situation and have plenty of tools to handle any such worries.

Construction of jump point defenses as well as resource extraction platforms in the Stahlfurt system is completed on time and on budget, the Germanium deposits in the system are particularly high grade, requiring relatively little processing. Minister Lee is recommending a new Refining Facility be built in the system in the near future to maximize the benefits.

Of course, proving that just when things are looking good there are complications, not a day later you receive an HPG transmission from Stahlfurt. Sure enough, the Bourbons have made an appearance, with a rather… surly… ‘Au diable, intrus! Nous vous demandons de partir!’. You manage to parse this as a rather rude demand that you leave the system because evidently the space French feel entitled to it due to it being the source of Black Steel raids on their worlds. You now have a rather tense standoff underway in that system, as they refuse to leave, are very insistent that they have a prior claim to the system, and are insisting that you pack up your ‘filthy trash’ and leave.

They do have a number of apparent warships, although they do look rather cruder than your own designs. The same squadron that ran them off from New Port Royal is now facing off with approximately equal numbers of the French ships.
[]Stand Your Ground
  • High Risk of war with the space Bourbons
    • They appear to possess warships armed with a mix of what look like heavy naval autocannon and missiles
    • Their dropships also have apparent capital missile launchers
  • If war starts
    • Immediate battle in Stahlfurt system
    • Hostile relations with the New Bourbon Kingdom of New Paris, New Normandy and New Picardy.
    • +5 Approval Change
    • -5 Politics
  • If war does not start
    • Hostile relations with the New Bourbon Kingdom of New Paris, New Normandy and New Picardy
    • -5 Politics
[]Open Negotiations
  • Reduced Risk of war with the space Bourbons
    • See above
  • If war starts
    • Immediate battle in Stahlfurt system
    • Hostile relations with the New Bourbon Kingdom of New Paris, New Normandy, and New Picardy
    • +5 Approval Change
  • If war does not start
    • Initiate Negotiation event chain next turn
    • Initial ‘Cold’ relations with the New Bourbon Kingdom of New Paris, New Normandy and New Picardy
    • +5 Politics
[]Give them Stahlfurt
  • No Risk of war with the space Bourbons
    • See above
  • Initial ‘Contemptuous’ relations with the New Bourbon Kingdom of New Paris, New Normandy and New Picardy
  • -5 Politics
  • -5 Approval
  • Lose the Stahlfurt system

Meanwhile colonization efforts in the Chuma system go extremely smoothly, the rich mineral deposits attracting fierce bidding for the initial allotments from various mining companies. So far there appear to be absolutely no surprises in the system, although the same odd interference is still present in HPG transmissions from the new station.

Construction of the first Exeter class vessel in the Griffon system is actually proceeding well ahead of schedule thanks to the new yard having prepared for the project even before the yard itself was ready to go. Rather commendable initiative, although something that could have easily caused other issues. You got lucky this time around and will get the first ship a year earlier than initially projected.

In general, military procurement across the board goes very well this year, especially in light of the increased production capacity going forward.
 

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