Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Yacovo

Occasionally spouting nonsense
Plus the ships themselves look like the naval architects got too drunk to do more than the base layout before turning the design over to hotel architects, because you’d never even considered seeing arches and columns on a warship.
I can hear the Jumpship engineers in the Inner Sphere screeching in horror from here.


[X] Entrust negotiations to your Foreign Minister
[X] Firm

Strength respects strength in negotiations, but sleeping on the couch leads to a sore back.
 
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Val the Moofia Boss

Well-known member
[X] Handle negotiations personally

Given that the Bourbons apparently can't come to us, they might be in awe if the emperor himself were to casually jump to the standoff. It would emphasize our technological capabilities and might make the Bourbon warhawks think twice before engaging us. Could also win their respect if the head of state is seen as actually doing stuff and taking them seriously.

[X] Firm
 

Jarow

Well-known member
[X] Entrust negotiations to your Foreign Minister

I'm not risking our God-Emperor Jeremy, even if his heir is already older than our first Empress was when she took the throne at the start of the quest.

[X] Firm

I'm not giving up one of our planets just because someone else decided to copy our anti-pirate expansions but slower.

none of their ships have the range to make such ‘long’ jumps as the one between New Port Royal and New Castor.
"Primitive Jumpships"? Seems like they don't have traditional compact core, if they're shorter ranged.
 

ShadowArxxy

Well-known member
Comrade
[X] Entrust negotiations to your Foreign Minister

Jeremy is sat on by a medium sized Grifftiger at the behest of his wife. He is then picked up by the scruff like a naughty kitten and dragged to the medical wing for the Royal Physician to professionally chastise.


[X] Firm
 
Turn 84 - Here Comes The Man

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 84 - Here Comes The Man

You send Leila off with instructions to be firm with the Space Bourbons, Stahlfurt is yours by right of conquest and settlement, and while you are willing to negotiate peaceful relations with them in good faith, you are also not willing at all to let them push you around. Meanwhile you attend to your wife’s desire and head to Calliope for the Olympics. Even if you are itching to remain in the Palace in case war does, in fact, break out.

The Opening Ceremony features domesticated herbivores from Calliope III, the extremely large herding sorts that tend to be prey of the Rex analogues as well as the Allosaur mobs. And a few ‘tame’ Rexes, although their handlers make a point of saying that they are more ‘friendly’ than ‘tame’ and thus are kept a good distance from the crowds. The big carnivores are incredibly impressive, nevertheless, and since the climax of the show features them roaring out the Griffon imperial anthem in impressive harmony… Well, you can’t maintain such a good absolute and relative pitch, so that in and of itself is amazing.

You are dragged from event to event, not even being given a chance to do more than glance at the summaries from the diplomatic talks in the New Port Royal system. Things seem to be going fairly well, at least nobody has shot at anybody yet, so there’s that. The first eleven events of the Olympics are… unkind to Team Griffon. Plenty of silver medals, to be sure, but only 4 Golds, even in events that you had previously nearly dominated. You only took a single bronze, and that was in the Women’s Athletics event against NRI and NRR teams that seemed to be competing not for medals but for Olympic records.

You do get some reports from the IGN on their analysis of current Destroyer and Corvette designs. They are recommending splitting future Escort production between the Haida and the Block II Fletcher designs, while focusing on boosting Escort Yard capacity. They are also positing a potential new corvette design, although they stress that it is currently theory only, making use of a pure energy armament and focusing on very high endurance in order to serve as an ideal convoy escort rather than main combatant. The analysis points out that it is possible to bulk up numbers and replace losses among such small combatants far faster than the larger ships, thus they are the most valuable units you can currently mass produce.

You receive a high priority briefing from Leila, negotiations are still taking place, but your intelligence people have picked up a potentially vital bit of intelligence. The maximum jump range on their ships is only 15 light years, about half the range of your own KF drives, although they are able to rapidly jump twice in a row. As a consequence, the only systems that are threatened by the Space Bourbons are Stahlfurt and New Port Royal, they simply cannot reach any other of your systems, even from New Port Royal itself. The fly in the ointment there is that you have escort yards in New Port Royal, thus if they take the system they’d likely soon have access to ‘modern’ KF drives with the 30 light year range.

She is requesting instructions on this point. On the one hand, knowing the limited vulnerability, you could amplify the pressure on the Space Bourbons, at the risk of war breaking out but potentially yielding more favorable initial terms, or you could have her hold this intelligence in reserve in the event of them proving intransigent. Her recommendation is to do the latter. You have established your bonafides, in her view, and negotiations are proceeding relatively smoothly on your current basis, putting more pressure on them might risk losing the progress you’ve made and creating a truly hostile, as opposed to French, power on your doorstep.

You think she could have worded that bit a little better, but then again they’re French, and you’ve verified that they do indeed have mimes.
[]InstructionsSuccess %If SucceedIf Fail
[]Increase Pressure!Low
  • +2 to your diplomatic counter
  • -1 to their diplomatic counter
  • Chance of WAR
  • -1 to both diplomatic counters
[]Steady on!High
  • +1 to both diplomatic counters
  • +1 to their diplomatic counter

Elections this year for the Chamber are very fiercely contested, as a consequence no legislation of any significance is proposed this year, for good or ill. A little quiet is appreciated, you guess.

Reports come in from Okusawa of an insurrection attempt in a medium sized city on the southern continent, militants managed to briefly seize control of the city and began massacring people, but were quickly run over by your forces and the insurrection is utterly crushed. Unfortunately a large and extremely ‘dirty’ nuclear device is detonated by an ISF fanatic in the middle of a refugee camp established outside the city, killing almost a half million people. Investigators believe that the fanatic had been hiding in a buried and sensor-shielded shelter in that area prior to the establishment of the camp and had been waiting for just such an action, truly showing how depraved these fanatics are.

Active probe equipped units spot another such shelter at what would have been the other most likely location for a refugee camp, which is promptly destroyed via the precise application of a naval laser. Thankfully the device there didn’t detonate, although there is evidence that one was, in fact, present.

Other than that singular attack, violence on the planet is otherwise subsiding and the economy is starting to dig itself out of the hole. More new businesses are opened this year on Okusawa than in the previous five combined, which is a hopeful sign. Almost all of this economic activity is in the civilian economic sector, which is another hopeful sign as that sector had been almost non-existent beforehand, and for the first time since the occupation began there are slightly more local manufacturers and retail establishments than ‘chains’ from the rest of the Empire.
 

Val the Moofia Boss

Well-known member
[X] Increase Pressure!

One enemy at a time thank you very much

We could spice things up and fight them for the lolz with minimal long lasting consequences to us. Granted, we'll let them get the first shot in so we look good in the history books.

Honestly, it's been a while since we got to fight some people (people jumping into a system and being blown up by the guards there don't count). We've made no progress on tracking down the Black Steel's base, and Kilburough is still years off. Seems like these Bourbons are like the only guys we can get good fights out of in the mean time.

I also wonder how good the Bourbon's mech forces are.
 
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