Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Thors_Alumni

Well-known member
agreed. I too call for a vote, If the RN are this fanatical than it'd honestly be better to just BDZ the planets and start all over again. or if we want to get rid of the planet too, We can always do an exterminatus on it.
 

AlphaOmega

Well-known member
agreed. I too call for a vote, If the RN are this fanatical than it'd honestly be better to just BDZ the planets and start all over again. or if we want to get rid of the planet too, We can always do an exterminatus on it.
Isn’t exterminatus basically a BDZ? Getting rid of a planet would be something like a World Engine or Death Star.
 

The Whispering Monk

Well-known member
Osaul
I think I'm in favor of actually blockading the planets and then beginning the conversion process. MASSIVE efforts in large scale deprogramming and Propaganda efforts.

IFF that doesn't work...we can look at BDZ options THEN.

I don't think we should go straight from "they just won't stop coming" to "KILL 'EM ALL!", at least if we have the option to not just ignore them in general.

Blockade means ZERO surface to orbit traffic.
 

AlphaOmega

Well-known member
I think I'm in favor of actually blockading the planets and then beginning the conversion process. MASSIVE efforts in large scale deprogramming and Propaganda efforts.

IFF that doesn't work...we can look at BDZ options THEN.

I don't think we should go straight from "they just won't stop coming" to "KILL 'EM ALL!", at least if we have the option to not just ignore them in general.

Blockade means ZERO surface to orbit traffic.
With how they were portrayed so far I really doubt propaganda will have any effect and deprogramming will be even harder what with them constantly trying to either murder their guards or kill themselves when in captivity. And I view a blockade as a pointless waste of ships better used against the Black Steel.
 

The Whispering Monk

Well-known member
Osaul
With how they were portrayed so far I really doubt propaganda will have any effect and deprogramming will be even harder what with them constantly trying to either murder their guards or kill themselves when in captivity. And I view a blockade as a pointless waste of ships better used against the Black Steel.
Once we remove EVERY piece of orbital infrastructure we want to along with all their defensive structures. They won't be able to leave orbit at all. We'll need frigates at most to isolate the systems from unwanted attention and support. No real cap ships will be necessary.
 
Turn 117 - Back In The Saddle

LordSunhawk

Das BOOT (literally)
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Turn 117 - Back In The Saddle

<Combat Report - RN 1>
With the obvious fanaticism and near suicidal behavior of the Rouges Noir several options have been evaluated, with the simplest being to simply withdraw and either make use of strategic nuclear weapons to wipe them out, or simply blockading them until they wipe themselves out. Unfortunately on those planets where you’ve already made landings it is determined that the high risk of severe casualties during any such withdrawal outweighs the benefits.

Instead the field-expedient fortifications used on RN 3 have been standardized and are now being mass produced for deployment. In conjunction with these, fuel-air explosive rounds have been authorized for the heavy artillery allowing for rapid clearing of kill zones around the LZs.

On RN 1, the outer perimeter is now regularly flensed with high explosive death via a constant artillery barrage, then comes several concentric rings of the automated sentry guns with fusion-powered flamers. Finally comes a beaten zone with pre-aimed indirect long range missile launchers linked to surveillance systems, and only then would your soldiers actually lay eyes on what they are fighting if they manage to cross that zone to direct fire range.

With landing zones on each of the major continents your forces are seeing a growing decline in the intensity of the wave attacks. In addition, as time progresses orbital surveillance assets have started to develop a better picture of the opposition, detecting large regions in several areas which appear to be prison camps of some sort. At the very least no attackers seem to be coming from these areas, but there are clearly highly concentrated populations within them.

A plan is put together to determine what, exactly, is going on. A new LZ would be blasted in the vicinity of one of these camps, and instead of simply securing the initial landing zone the landing forces will move to secure the camp in order to potentially incorporate it into the LZ perimeter.

It’s a very well thought out plan. There’s only one complication as far as you’re concerned… your daughter would be included in the attack. Because of the high mobility of Armored Cavalry units, all of the ones assigned to the invasion are included in the operational plan with the intention of using their mobility to swarm the defenders and seize the apparent camps in a blitzkrieg style attack.

Great strategy, but it does put your daughter at greater risk. You know that you shouldn’t consider that, but you are a mother as well as an Empress, and you can’t bring yourself to be so cold-blooded as to simply ignore that factor. On the other hand, she would probably not forgive you for coddling her if you keep her out of action with the rest of her unit, and rejecting an entire operation just for one person would be… bad optics, at best.

[]Action
[]Approve Operation: Good News
[]Reject Operation: Good News


<Combat Report RN 2>
With the adoption of the new defense in depth methods things have quieted down significantly. The Rouges Noir population on this planet seems significantly smaller than elsewhere, which considering the rather harsh environmental conditions seems quite reasonable. Unlike RN1 there have been no signs so far of the sort of ‘camps’ seen there, but there is a definite trendline towards less and less effective, if it’s possible to be less effective than utterly ineffective, attacks. The Rouges Noir attackers are increasingly armed with cruder weapons, as it appears their stockpiles are not being replenished from local sources.

<Combat Report RN 3>
The last several waves of attacks here in RN 3 have featured mostly improvised melee weapons rather than rifles and pistols, and there hasn’t been a sighting of a single combat vehicle in weeks. As a consequence armored infantry are able to take large numbers of prisoners, although this begs the question of how to handle them as they are extremely difficult sorts who refuse to give up even when restrained.

However the collapse of meaningful resistance does allow the forces on this planet to spot several of the same sort of camps seen on RN 1, however when your forces strike those areas they find piles of dead prisoners who had been slaughtered by their guards rather than allowed to be liberated.

<Combat Report RN 4>
Of the four systems RN 4 is the only one where the tactic of ‘nuke them from orbit, it’s the only way to be sure’ or ‘blockade them until the heat death of the universe’ are viable, since you haven’t landed your forces on either of the habitable worlds. On the flip side, remote spectral analysis shows that those worlds, more than any other in the small cluster that makes up Rouges Noir space, are mineral rich and quite valuable, along with having the most pleasant climates of any of the four systems, despite the horrific pollution.

The bioweapons are still ravaging the population, and by all analysis your troops are immune to them thanks to the work of the Kilburroughan genetic engineers. However this is also the only system where WMDs have been used, which indicates that this might be the Rouges Noir capital, or at least the location of their strategic stockpile.

[]Action
[]Resume offensive operations under anti-nuclear protocols.
[]Nuke ‘em till they glow, then shoot ‘em in the dark
[]Blast their industry then blockade the system

-----

There are a few more scouting probes from the Black Steel, but nothing of any real significance. A few extreme range salvos were traded but apart from some scratch damage to both sides nothing comes of any of it. Admiral de Palo is very carefully keeping the Expeditionary Fleet units hidden, reserving them as her ‘Sunday Punch’ in the event of any serious Black Steel attack. According to her dispatches, she’d really prefer not to use them at all, even in the event of a serious attack, in order to have them in her back pocket for future offensive operations.

It’s nice to have somebody thinking about the future, and being offensive minded as well. Audacious, yes, but it’s sometimes better to have to say ‘whoa’ to a bold commander than ‘giddy up’ to an over-cautious one.

Economic activity within the Empire is a bit flat, although thankfully not negative. Population outflow is continuing from the Core to the Periphery, especially those systems where it is perceived one can make a relatively fast fortune. The IGMP and Special Branch are keeping on top of the law enforcement issues surrounding that. System and Sector governments are reporting no issues either, so you are cautiously optimistic that this is a good thing.

It does bother you just a little that the number one cited reason for people leaving Griffsport is ‘Periphery Studies Fatigue’, but… you understand. They’re currently obsessed with sand castles, which is not all that annoying in the grand scheme of things.
 

AlphaOmega

Well-known member
On RN 1, the outer perimeter is now regularly flensed with high explosive death via a constant artillery barrage, then comes several concentric rings of the automated sentry guns with fusion-powered flamers. Finally comes a beaten zone with pre-aimed indirect long range missile launchers linked to surveillance systems, and only then would your soldiers actually lay eyes on what they are fighting if they manage to cross that zone to direct fire range.
This is something a Terran player would set up against the Zerg rather then against actual human opponents. Goes to show just how inhuman Rouges Noir became.

[X]Approve Operation: Good News
Maybe we will finally get some damn answers about this madness

[X]Nuke ‘em till they glow, then shoot ‘em in the dark
Noir weapon stockpiles haven’t been touched on RN4. No point in risking our troops when fusion nukes don’t really leave radiation and we can easily clean up any damage
 

Yacovo

Occasionally spouting nonsense
[X]Approve Operation: Good News
[X]Resume offensive operations under anti-nuclear protocols.
Honestly, RN4 is probably the least beneficial place to nuke, given they already used a worse WMD on themselves already.
 

Jarow

Well-known member
[X] Approve Operation: Good News

If it's possible to recover some population instead of (possibly) just outdated infrastructure, it'd make this conquest more worthwhile.

[X] Nuke ‘em till they glow, then shoot ‘em in the dark

In all honesty, I'd prefer a "wait for their own bioweapon to kill them all," but I'd like to leave the infrastructure if possible but would prefer not to waste our army unnecessarily.
 

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