Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
[X] Approve the plan

They're worth testing; if they don't turn out viable then they don't turn out viable.


[X] Plan: Steel Missiles
-[X] Procurement [$ 307,390,594,431.67 ]
--[X] Lay Down Major Unit [Construction - $10,413,968,488.00 ] (95)
---[X] 200 Shimakaze [95]
---[X] 200 Spruance [95]
---[X] 30 Lublin [95]
---[X] 9 Omaha [95]

---[X] 200 Mikasa [95]
---[X] 30 Saipan [95]

--[X] Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
---[X] 5 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $28,851,539,400.00 ] (90)
---[X] 40 Dido*
---[X] 30 Guiseppe Garibaldi*

---[X] 20 Prinz Eugen*
---[X] 20 Prinz Eugen*

---[X] 10 Dreadnought*
---[X] 2 Saratoga*
---[X] 10 Dreadnought*
---[X] 2 Saratoga*
---[X] 10 Dreadnought*
---[X] 2 Saratoga*

---[X] 100 Battle [90]
---[X] 10 Wolverine [90]
---[X] 100 Lyr [90]

---[X] 40 Dido [90]
---[X] 30 Guiseppe Garibaldi [90]

---[X] 25 Prinz Eugen [90]
---[X] 0 Algerie [90]

---[X] 10 Dreadnought [90]
---[X] 2 Saratoga [90]

--[X] Purchase New Units [Minor Unit - $ 39,101,136,475.92 ] (90)
---[X] 100 Fighter Wing [auto]
---[X] 25 Carrier Wing [90]

---[X] 3 Training Division [90]
---[X] 6 Infantry Division [90]
---[X] 1 Rapid Reaction Division [90]
---[X] 1 Light Mech Division [90]

---[X] 25 Garrison Division [90]
---[X] 25 Militia Division [90]

--[X] Fortress Command [$ 229,000,650,000.00 ] (90)
---[X] Build Jump Point Defenses
---[X] Construct Oasis II
---[X] Construct Black Tower
----[X] Novolar [90]
----[X] Pustina [90]
----[X] Kurortas [90]
----[X] Landprettig [90]
----[X] Bellaterra [90]

-[X] General [$ 2,155,500,000,000.00 ]
--[X] Focus Development on Core World Kainga [85]
--[X] Focus Development on Peripheral World Awha [85]
--[X] Massive Core Investment Chuma [80]
--[X] Massive Peripheral Investment Porto Milano [80]
--[X] Economic Investment Kaiyo [90]
--[X] Construct Infrastructure and Industrial zones on Arvum [90]
--[X] Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
--[X] Construct Infrastructure and Industrial zones on Bohren [90]
--[X] Construct Infrastructure and Industrial zones on Landprettig [90]
--[X] Construct Infrastructure and Industrial zones on Nuova Puglia [90]
(Money is important; we can't stop expanding our budget)

--[X] Survey GX-E22 [80]
--[X] Survey GX-E23 [80]
--[X] Survey GX-E24 [80]
--[X] Survey GX-D24 [80]
(I want to find the Black Steel and beat them up some for a change)
--[X] Construct Escort Yard Nuova Lombardia [90]
--[X] Construct Escort Yard Nuova Puglia [90]
--[X] Construct Escort Yard Nuovo Abruzzo [90]
--[X] Construct Escort Yard Nyu Shikoku [90]
--[X] Construct Escort Yard Stenen Tuin [90]
--[X] Construct Escort Yard New Libertalia [90]
--[X] Construct Escort Yard Nuova Triploi [90]
--[X] Construct Escort Yard Awha [90]

--[X] Construct Escort Yard Catachan [90]
--[X] Construct Escort Yard Feurstem [90]
--[X] Construct Escort Yard Neuthuringen [90]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Nox [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard Iskra [90]
--[X] Construct Escort Yard New Algiers [90]
--[X] Construct Escort Yard New Clew Bay [90]
--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Bohren [90]

--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard Nyū Shikoku [90]
(Little warships)
--[X] Construct Conventional Military Factory (95)
---[X] 5 Neuhessen [95]
---[X] 5 Iskra [95]
---[X] 5 Shin Tōkyō [95]
---[X] 5 Stenen Tuin [95]
---[X] 5 New Libertalia [95]
(They asked, and we probably do need more forces to be able to garrison Rouges Noir)
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard Calliope [->1]
--[X] Construct Large Warship Yard Nowa Warzsawa [->1]
--[X] Construct Large Warship Yard Griffon [->1]
--[X] Construct Large Warship Yard New Pollux [->1]
--[X] Construct Large Warship Yard New Capricorn* [90]
--[X] Construct Large Warship Yard Edelsteine* [90]

--[X] Construct Large Warship Yard Nya Kopenhamn* [90]
--[X] Construct Large Warship Yard Kainga* [90]
--[X] Construct Medium Warship Yard New Phoenix [90]
--[X] Construct Medium Warship Yard Okusawa [90]
--[X] Construct Medium Warship Yard Pieklo [90]
--[X] Construct Medium Warship Yard Bari [90]
--[X] Construct Medium Warship Yard Glorreich [90]
--[X] Construct Small Warship Yard New Port Royal [90]
--[X] Construct Small Warship Yard Nowy Wroclaw [90]
--[X] Construct Small Warship Yard New Castor [90]
--[X] Construct Small Warship Yard Nowy Slask [90]
--[X] Construct Small Warship Yard Chuma [90]
(Warships of all sizes are needed to blow up Black Steel)

-[X] DoME [$ 422,000,000,000.00 ]
--[X] Expand Shin Tōkyō Arcologies* [90]
--[X] Terraforming Shin Tokyo [->2]
(Probably our best candidate for core in the future)
--[X] Terraforming Neuthuringen [->2]
--[X] Terraforming Porto Milano [->2]
(Better planets are better)
--[X] Terraforming Pustina* [85]
--[X] Terraforming Pinball* [85]
--[X] Terraforming Olej* [85]
--[X] Terraforming Nubifragio* [85]
--[X] Terraforming Porto Milano* [85]
--[X] Terraforming New Clew Bay* [85]
--[X] Terraforming Steingarten* [->1]
--[X] Terraforming Nox* [->1]

--[X] Planetary Optimization (Peripheral) - Feurstem [->1]

-[X] Research [$ 10,750,000,000,000.00 ]
--[X] Advanced ER 3cm Lasers* [->2]
--[X] Anti-Swarm ASF Doctrine* [65]
--[X] Micro Pulse Lasers* [->3]
--[X] Advanced Damage Control (Parasite)* [->2]
--[X] Advanced Damage Control (WarShip)* [->2]
--[X] Advanced Compact Core Construction VII* [->2]
--[X] Advanced Compact Core Design VII* [->2]
--[X] Advanced Compact Core Theory VII* [->2]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Miscellaneous [$ 134,700,000,000 ]
--[X] Production Contract [->9?][134,700,000,000]

$1.6t leftover
 
Turn 117 - Get The Lead Out

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 117 - Get The Lead Out

Meta Event27
Dynasty Luck9
Successes
Imperial Approval0
Approval Change0
Political Event0
Successes
Imperial Economy1
Economic Event0
Research Event0
GriffonEcon3
Health5
Event1
Nowa WarszawaEcon4
Health1
Event5
Calliope IVEcon3
Health5
Event1
TTPEcon3
Health5
Event1
New CapricornEcon3
Health5
Event1
Nowy ŚląskEcon3
Health5
Event1
EdelsteineEcon3
Health5
Event1
Nowy WroclawEcon3
Health5
Event1
Griff's LeapEcon3
Health5
Event1
New PhoenixEcon2
Health2
Event3
New EdenEcon2
Health2
Event3
New CastorEcon3
Health5
Event1
OkusawaEcon4
Health1
Event5
New PolluxEcon1
Health1
Event5
New Port RoyalEcon3
Health3
Event5
KaingaEcon1
Health1
Event5
ChumaEcon1
Health1
Event5
StahlfurtEcon3
Health3
Event5
BāṛiEcon2
Health2
Event3
SkałaEcon4
Health1
Event5
PiekłoEcon4
Health1
Event5
Nya KöpenhamnEcon3
Health5
Event1
BauernparadisEcon1
Health1
Event5
AwhaEcon2
Health2
Event3
KaiyoEcon2
Health2
Event3
BohrenEcon2
Health2
Event3
Grand ViewEcon1
Health1
Event5
IskraEcon1
Health1
Event5
RajEcon4
Health1
Event5
FeursternEcon2
Health2
Event3
PinballEcon2
Health2
Event3
CatachanEcon4
Health1
Event5
NoxEcon1
Health1
Event5
OlejEcon2
Health2
Event3
GlorreichEcon2
Health2
Event5
PryyemnyyEcon2
Health2
Event5
NovolarEcon1
Health1
Event5
SteingartenEcon1
Health1
Event5
PustinaEcon2
Health2
Event5
KurortasEcon2
Health2
Event5
ArvumEcon2
Health2
Event5
LandprettigEcon4
Health1
Event5
BellaterraEcon2
Health2
Event5
NubifragioEcon4
Health1
Event5
PlatzregensburgEcon3
Health3
Event5
Shin TōkyōEcon2
Health2
Event5
Porto MilanoEcon3
Health3
Event5
Nuova FortezzaEcon3
Health3
Event5
Nowe MazowszeEcon4
Health1
Event5
NeuthüringenEcon2
Health2
Event5
New AlgiersEcon3
Health3
Event5
New Clew BayEcon3
Health3
Event5
Nuova TripoliEcon3
Health3
Event5
New LibertaliaEcon3
Health3
Event5
Nuova PugliaEcon3
Health3
Event5
Nuovo AbruzzoEcon3
Health3
Event5
Nuova LombardiaEcon3
Health3
Event5
Stenen TuinEcon3
Health3
Event5
Nouvelle BourgogneEcon3
Health3
Event5
Nyū ShikokuEcon3
Health3
Event5
NeubayernEcon3
Health3
Event5
NeuhessenEcon3
Health3
Event5

Plan: Steel Missiles
- Procurement [$ 307,390,594,431.67 ]
-- Lay Down Major Unit [Construction - $10,413,968,488.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 27
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll - 55
Result - SUCCESS

--- 30 Lublin [95]
Target - 95
Roll - 27
Result - SUCCESS

--- 9 Omaha [95]
Target - 95
Roll - 40
Result - SUCCESS

--- 200 Mikasa [95]
Target - 95
Roll - 35
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 78
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
--- 5 Windjammer [90]
Target - 90
Roll - 25
Result - SUCCESS

-- Lay down Warship [Warship Construction - $28,851,539,400.00 ] (90)
--- 100 Battle [90]
Target - 90
Roll - 78
Result - SUCCESS

--- 10 Wolverine [90]
Target - 90
Roll - 8
Result - SUCCESS

--- 100 Lyr [90]
Target - 90
Roll - 10
Result - SUCCESS

--- 40 Dido [90]
Target - 90
Roll - 79
Result - SUCCESS

--- 30 Guiseppe Garibaldi [90]
Target - 90
Roll - 49
Result - SUCCESS

--- 25 Prinz Eugen [90]
Target - 90
Roll - 55
Result - SUCCESS

--- 10 Dreadnought [90]
Target - 90
Roll - 73
Result - SUCCESS

--- 2 Saratoga [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 39,101,136,475.92 ] (90)
--- 100 Fighter Wing [auto]

--- 25 Carrier Wing [90]
Target - 90
Roll - 74
Result - SUCCESS

--- 3 Training Division [90]
Target - 90
Roll - 77
Result - SUCCESS

--- 6 Infantry Division [90]
Target - 90
Roll - 88
Result - SUCCESS

--- 1 Rapid Reaction Division [90]
Target - 90
Roll – 100, Jarow reroll - 1
Result – Critical SUCCESS

--- 1 Light Mech Division [90]
Target - 90
Roll - 85
Result - SUCCESS

--- 25 Garrison Division [90]
Target - 90
Roll - 89
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Novolar [90]
Target - 90
Roll - 39
Result - SUCCESS

---- Pustina [90]
Target - 90
Roll - 78
Result - SUCCESS

---- Kurortas [90]
Target - 90
Roll - 42
Result - SUCCESS

---- Landprettig [90]
Target - 90
Roll - 57
Result - SUCCESS

---- Bellaterra [90]
Target - 90
Roll - 18
Result - SUCCESS

- General [$ 2,155,500,000,000.00 ]
-- Focus Development on Core World Kainga [85]
Target - 85
Roll - 54
Result - SUCCESS

-- Focus Development on Peripheral World Awha [85]
Target - 85
Roll - 8
Result - SUCCESS

-- Massive Core Investment Chuma [80]
Target - 80
Roll - 37
Result - SUCCESS

-- Massive Peripheral Investment Porto Milano [80]
Target - 80
Roll - 71
Result - SUCCESS

-- Economic Investment Kaiyo [90]
Target - 90
Roll - 83
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 84
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 2
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 84
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Survey GX-E22 [80]
Target - 80
Roll - 51
Result - SUCCESS

-- Survey GX-E23 [80]
Target - 80
Roll - 77
Result - SUCCESS

-- Survey GX-E24 [80]
Target - 80
Roll – 93, ShadowArxxy reroll - 17
Result - SUCCESS

-- Survey GX-D24 [80]
Target - 80
Roll - 71
Result - SUCCESS

-- Construct Escort Yard Nuova Lombardia [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 23
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Escort Yard New Libertalia [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Construct Escort Yard Awha [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 9
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 49
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 6
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Construct Conventional Military Factory (95)
--- 5 Neuhessen [95]
Target - 95
Roll - 62
Result - SUCCESS

--- 5 Iskra [95]
Target - 95
Roll - 11
Result - SUCCESS

--- 5 Shin Tōkyō [95]
Target - 95
Roll - 71
Result - SUCCESS

--- 5 Stenen Tuin [95]
Target - 95
Roll - 64
Result - SUCCESS

--- 5 New Libertalia [95]
Target - 95
Roll - 62
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 31
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 35
Result - SUCCESS

-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 26
Result - SUCCESS

-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 82
Result - SUCCESS

-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 47
Result - SUCCESS

-- Construct Medium Warship Yard New Phoenix [90]
Target - 90
Roll - 2
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target - 90
Roll - 56
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 85
Result - SUCCESS

- DoME [$ 422,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Terraforming Pustina* [85]
Target - 85
Roll - 56
Result - SUCCESS

-- Terraforming Pinball* [85]
Target - 85
Roll - 53
Result - SUCCESS

-- Terraforming Olej* [85]
Target - 85
Roll – 99, General reroll - 5
Result - SUCCESS

-- Terraforming Nubifragio* [85]
Target - 85
Roll - 78
Result - SUCCESS

-- Terraforming Porto Milano* [85]
Target - 85
Roll - 39
Result - SUCCESS

-- Terraforming New Clew Bay* [85]
Target - 85
Roll - 5
Result - SUCCESS

- Research [$ 10,750,000,000,000.00 ]
-- Anti-Swarm ASF Doctrine* [65]
Target - 65
Roll – 91, General reroll – 100, General reroll - 30
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 134,700,000,000 ]
-- Production Contract [->9?][134,700,000,000]

---------------------

<Combat Report - RN 1>

There is very little change over the last quarter of the year in the reports from this system, other than a gradual reduction in intensity of assaults upon the various landing zones. Continued strikes at orbital defense batteries are opening up the possibility of proper orbital bombardment support in the near future.

From the records recovered from the liberated camp this was the primary ‘processing’ facility for ‘foreign individuals’. The sheer banality of the records is striking. You understand that you are getting the heavily edited and redacted version, General Messerschmidt has made it clear that the raw data is… disturbing.

<Combat Report - RN 2>

The field test of the ‘cruise missile’ system has been quite successful, cracking open Rouges Noir domes and taking out power generation facilities. The weapons are as clumsy to use as expected, but undeniably effective at a strategic scale. Full results will have to wait until local spring, but the lack of visible repairs is an unfortunate, if good, sign.

<Combat Report - RN 3>

Climate conditions on RN 3 have chilled to the point that the rate of Rouges Noir assaults has noticeably declined. Since it takes longer for a given wave to trudge through the knee deep fluffy snow it becomes much easier for your artillery to wipe out waves before they reach even the automated defenses. As such, the Rouges Noir has ceased operations for the winter, but are visibly building up hardened defenses outside the range of your artillery.

Attempts to replicate the Cruise Missile system from RN 2 run into the fact that these Rouges Noir forces still have combat vehicles and equipment, and it turns out that Cruise Missiles are quite vulnerable to anti-missile systems negating their effectiveness.

<Combat Report - RN 4>

Operations are proceeding as before, with slow progress in fully suppressing the surface-to-orbit batteries in order to allow a general bombardment of the two worlds in this system.

Admiral Fisher has vetoed the proposal to develop a ‘bomb ketch’ design optimized purely for surface bombardments of this nature, saying that he’ll be damned if this becomes a standard tactic for the Griffon Navy rather than an extreme tactic of last resort. You very much agree with him in this regard.

<Survey Report - GX-E22>

The survey group wisely jumps well off-axis of the standard jump points of this blue supergiant, and initial long range scans detect a significant Black Steel presence in the system.

<Battle Report - Battle of Waypoint 3>

The Expeditionary Fleet jumps in just out of range of the Zenith defenses and begins their assault, engaging Black Steel forces using aggressive slashing attacks. Admiral Zakharovich sets a high pace of operations, darting in and out of range of the defenses in order to draw out the Black Steel forces.

He waits until he is sure that the Black Steel have sent out a distress signal before changing tactics, unleashing a massive volley of missiles from the attached parasite missile battleships before thrusting in-system at high acceleration. The volley does enormous damage to the installations, neutralizing the Zenith point recharge stations.

Less than an hour later a large Black Steel task force jumps in and immediately gives chase. Admiral Zakharovich had conditioned his crews to operate under prolonged high-g conditions, however, and the pursuing forces were unable to easily catch up. The entire thing resembles a stereotypical chase scene, made all the more interesting in that the Expeditionary Fleet regularly dumps garbage and scrap in their wake to create obstacles for the pursuing forces. The minor detail that this leaves this material heading towards the Black Steel logistics support installations makes this a threat that can’t simply be dodged, the pursuers are forced to expend energy and ammunition destroying the debris in order to safeguard the installations.

Zakharovich alters course slightly to pass by the installations en passant, as defending light Black Steel units come out to challenge the Expeditionary Fleet. Reversing his earlier cautious tactics, Zakharovich leads the Expeditionary Fleet in a frontal assault on the defenders, sweeping them aside under their superior firepower and tanking the damage inflicted. Several volleys at extreme range leave the installations blasted wrecks in their wake.

The pursuit continues, the vengeful Black Steel units continuing the chase. When they are six hours out from the jump limit, thankfully at an angle from the Nadir defenses, Zakharovich sends a pre-arranged HPG signal.

Ten minutes before the Expeditionary Fleet crosses the jump limit, the Grand Fleet jumps in, arranged in two formations to form a gauntlet for the pursuing Black Steel. The moment they cross the limit the Expeditionary Fleet jumps out. The Black Steel formation is committed, they are too close and moving too fast to disengage and are significantly outnumbered by the Grand Fleet.

They do fight, but they accomplish almost nothing. The Grand Fleet goes through the Black Steel forces like a combine harvester through the buckwheat. This is the sort of battle that boosts morale like nothing else, a clear, unambiguous, victory. Several ships will be spending time in the repair yards, but your actual losses are trivial.

Waypoint Three is secured. There is nothing of any real interest here, the Black Steel were using this as a resupply point for their attacks on Arvum but there are no asteroids nor planetary bodies around the fiercely energetic blue supergiant star.

-----

<Survey Report - GX-E23>

The survey of this system is fairly routine, but the system is far from ordinary. There is a single habitable planet, yes, but by all accounts it should be an iceball considering it is at the outer edge of the habitable zone of a very dim red dwarf star.

It isn’t, mostly because of the large blob of molten lava in a fairly close orbit of the planet. The radiation levels of said blob are extremely high, which contribute to keeping it so hot. The blob is a churning mass of radioactive molten rock, which occasionally erupts into small geysers of fiery material that fall into the atmosphere of the nearby planet.

The planet shows all the signs of having been an iceball in the very recent past but is now a patchwork of volcanism and seismic activity. The atmosphere is extremely hot and humid due to the large amounts of steam, making this a singularly unpleasant place to settle.

The survey crews, amazed at just how chaotic this is, eventually settle on a comment from one of the attached geologists, the planet is truly a Hot Mess.

<Survey Report - GX-E24>

While lacking in substantial mineral deposits, the habitable planet in this system is a scenic wonder, with deep cerulean blue seas, expansive golden prairies, towering mountains furred in evergreens and capped with snow, glorious forests of towering trees. It’s as pretty as a postcard.

The commander of the expedition is a literary enthusiast, especially for ancient works, and promptly dubs the system New Narnia.

<Survey Report - GX-D24 >

There is little that stands out about this system, the planet is habitable but rather bland, and the system itself is remarkably unremarkable. About the only thing of importance is the number of other systems within a single easy jump from it, thus the system is quickly dubbed ‘The Hub’.

-----

General Bradley comes into your office, carrying a large bottle of brandy and collapses into the chair across from you, setting out two large glasses and filling them. “Trust me, you’ll need this.” she says, sounding… resigned, yet amused at the same time. “We made a mistake, a glorious mistake, but still a mistake.”

You hesitate for a moment, then ask what she means.

“We allowed the Rapid Reaction Force to spawn.”

You blink at that and the General laughs a bit rustily, it’s clear that she’s already hit the bottle herself.

“The Second Rapid Reaction Division has existed for a grand total of three weeks now, Your Majesty, and has already accrued more police reports than any five conventional divisions have in the past decade. The only group equivalent to this is the First Rapid Reaction Division. Which seems to be in a competition with their new sibling.” She explains with a slight laugh.

“Let’s see, they somehow got their hands on internal-combustion powered motorcycles, enough for the entire unit, and decided that the best way to use them was a mass naked bike ride through the surrounding area at high speed, when local authorities tried to pull them over for speeding and running red lights, they led them on a three hour high speed chase that culminated in the cops crashing into a lake. The nutcases then rescued the cops from the lake, but stole all of their uniforms, declared them to be lawful booty and the miscreants then returned to base, only to be immediately tossed in the brig by the MPs.”

You take the offered drink and quaffed, you have a feeling that you’ll need this.

“In order to pay the fines for this escapade, they decided that instead of taking the hit to their paycheck they’d auction off signed pictures from said shenanigans. Which, of course, is against the rules as well. So to cover those fines they decided that the best possible recourse was to open a Divisional Strip Club.”

Another drink.

“Oh, and they were drunk during their unit evaluations, and still managed to secure an Elite rating. Then mooned the judges who, unfortunately, were from the First Rapid Response Division and promptly responded by mooning them back. The MPs then had to toss the lot of them into the brig which, fortunately, had already been expanded due to expected shenanigans.”

Your face and your palm have a loving moment, and you finish off the glass and reach for the bottle.

------

Fortunately for your sanity, and your liver, there aren’t any other serious shenanigans afoot. The Periphery Studies crowd are still in their sandcastles phase, and the reports crossing your desk are uniformly reporting success, projects completing on time and budget, shipyards coming online, new ships entering commission or being laid down, and economic stimulus programs operating exactly as intended. In short, the sort of routine paperwork that gives you time for the important things, spending time with family.
 

Yacovo

Occasionally spouting nonsense
<Survey Report - GX-D24 >

There is little that stands out about this system, the planet is habitable but rather bland, and the system itself is remarkably unremarkable. About the only thing of importance is the number of other systems within a single easy jump from it, thus the system is quickly dubbed ‘The Hub’.
Hm, might be a candidate for a “Truck Stop” set up with plenty of recharge stations and a few Space Colonies for the Voidbound of our shipping and navy fleets to put their feet up without being planetside.
 
Turn 118 - Draw The Line

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 118 - Draw The Line

You realize too late that you were far too comfortable in regards to the Periphery Studies sand castle obsession. They’ve now taken over the most popular beach in Griffsport, with rubber band ballista and catapults raining superballs on any who approach their ‘line of fortifications’. You henceforth resolve to never consider any Periphery Studies shenanigans as ‘harmless’ and ‘restful’.

The Eldest finally resolves the situation when he shows up in all of his enormous majesty and proceeds to simply step on all of the sandcastles of the ‘defensive line’, leading to the Periphery Studies distinguished tenured scholars declaring themselves defeated and retreating back to campus.

It keeps them off the streets and is far more dignified than traditional asylums. You have to keep on telling yourself that. Over and over and over and over and over and over and…

General economic growth remains fairly stagnant, however there are some hopeful signs. Two peripheral worlds are within a few years of achieving ‘Core’ status, which is very welcome indeed.

<Combat Report - RN>

Across the four Rouges Noir worlds combat operations are ongoing, with relatively little differences from previous reports. Intensity continues to decline in a fairly linear manner as they continue to suffer losses well above their replacement rate. RN 2 especially is seeing a steep decline, even as the seasons shift towards spring. The enormous casualties caused by the cruise missile barrage has more or less broken their backs. Commanders believe that RN 2 will be ‘secured’ and ready to hand over to the Bourbons by next year.

The reduction of the two worlds in the RN 4 system continues, although it is a very slow process indeed. Patience is a virtue in this case, as the local commanders are determined to avoid taking any losses to the remaining anti-orbital defenses if they can help it.

RN1 continues to see the heaviest fighting, although you are personally rather relieved that your daughter’s unit has been rotated back to Griffon space and is not scheduled to return to the RN front for another year or so. Your daughter has been promoted to Captain and is in command of her own company now, albeit still in the Armored Cavalry so she is still running around in a 55 ton quad mech rather than the assault mech you’d prefer her to be in.

-----

A number of skirmishes with the Black Steel in the Waypoint 3 and Arvum systems occur during the first months of the year, with generally inconclusive results. The Grand Fleet has completed mopping up all Black Steel installations in the Waypoint 3 system and is making use of Omahas to thoroughly scour the system for any hidden surprises. The system is completely unsuitable for colonization, however it likely would be a very good idea to heavily fortify it anyways.

A post-action review by Admiral de Palo generally validates the overall design philosophy for the Navy as well as making a number of recommendations for future fleet organization. According to her, the Grand Fleet is approaching the maximum size that she feels is effective, thus she recommends establishing additional fleets to provide mutual support.

Her main recommendation is to establish a Home Fleet, focused on purely defensive operations, leaving the Grand Fleet and Expeditionary Fleet as your primary offensive and reaction forces. She also recommends that the Lyr-class corvettes be assigned to Sector Fleets, with the smallest units assigned to any of the named fleets being destroyers.

One of her major requests is either additional Supply-class Logistics Ships or a new class of enlarged and faster logistics vessels capable of keeping up with the fleet. She notes that the Supply-class is simply too slow, at a maximum of 1.5g acceleration. She desires a logistics support ship with equivalent acceleration to the Dreadnought, that is, 3g. She also desires additional Vestal-class repair ships, or again a new design with slightly more speed.

She is also requesting increased numbers of Guiseppe Garibaldi-class Light Cruisers, noting that they are exceptionally effective screening units. However she does not want them at the expense of more Dido-class vessels. She is employing those CLs as core units in DD heavy ‘hunting packs’ which have proven to be very efficient. She recommends that the Home Fleet consist primarily of such flotillas, consisting of two to four Didos and a dozen Battle or Fubuki class ships.

She proposes shifting all 75 remaining Fubuki-class destroyers, all England-class Frigates, 20 of her Dido-class CLs, and a core of ten Prinz Eugen-class CAs to form the Home Fleet. Once production starts on heavier battleships, she proposes that her Dreadnought-class vessels be shifted to the Home Fleet on a one for one basis with the new designs.

Admiral Fisher has fully endorsed her recommendations, noting dryly that he wishes more commanders appreciated the importance of logistical support over pure combat potential. He advises you that he will direct his staff to begin work on a Supply-class replacement, but notes that the most efficient design would likely require medium shipyards rather than escort yards.

When pressed, he posits a 1.25 million ton logistics vessel that combines the repair facilities of the Vestal with the cargo handling capabilities of the Supply while possessing sufficient collars to transport entire flotillas of logistics dropships. He notes that he intends to solicit proposals for a pure logistics transport based on the Charleston class, but without the artillery bays in order to permit greater cargo transport capacity for fleet logistics purposes.

Parliament has been rather more active than usual. Among the usual authorization bills, you receive a proposal on your desk for something called the ‘Omnibus Education, Environmental & Cultural Bill of 3048’. At the very least they aren’t trying any cute titles.

It’s a rather expansive piece of legislation. First of all, it would subsidize the further expansion of your higher education establishment to even the most recently settled of your planets. Currently a Peripheral world rarely gets a full branch campus of one of your major universities before it’s been settled for a decade or so, simply due to the fact that it is more economical for the relatively small number of students from such freshly settled worlds to travel to more established systems for a college level education, or to simply study remotely using home study materials. This legislation would finance the establishment of small satellite campuses on newly settled worlds within a year of initial settlement.

Secondly, the bill would embed environmental scientists into DoME teams to evaluate their terraforming activities in order to ensure against the loss of native biodiversity. The current proposal wouldn’t actually affect DoME terraforming activities but would rather gather data to be used for future regulations.

Finally the bill would boost funding to the Cultural Preservation Agency to expand their level of activity in educational and promotional activities in regards to minority cultures within the Empire.

It strikes you that this bill is the result of significant political horse trading between various political factions within Parliament. None of the proposals are individually objectionable, but you aren’t sold on omnibus legislation like this. Still, it is a case of the sausage being made, and you guess that is, as always, a messy process.

[]ActionArgumentEffect
[]Sign the Omnibus Education, Environmental & Cultural Act of 3048All three of these are excellent ideas in and of themselves, although it is obvious that, alone, they likely wouldn’t have had sufficient support in Parliament to pass.

Education has always been a core value of our Empire and has given us enormous benefits over the years. Increasing access to higher education can do nothing but rebound to our benefit. While the benefits in this case are marginal, they are still present and valuable.

Gathering data on the environmental effects of our terraforming efforts is worthy science in and of itself. We already take into account macro environmental factors, after all, this is simply gathering data to support our efforts. Better to discover problems now rather than be surprised in the future

Cultural expression is a positive good for the Empire. We have managed to unify many different cultural groups within the Empire by the simple expedient of respecting and valuing all of them. With the situation with the Rouges Noir, it is more important than ever to commit ourselves to this cultural diversity.
  • Increase the following budget items by 1 level
    • ARRA
    • CPA
    • Environmental Board
  • +1 Approval Change
  • +1 Research Event
  • -1 Politics
  • -1 Economic Event
  • +1 Influence
    • Imperial Senate
    • Chamber of Delegates
[]Veto the Omnibus Education, Environmental & Cultural Act of 3048If these three proposals were so all-fired important as to be worth doing, they were worth being passed separately so as to not leave you with a dilemma. The politicians are attempting to tie your hands by sending you these ‘Omnibus’ bills to establish a precedent, so that in the future if they present one with something grossly offensive mixed in with the good ideas you’ll be forced to sign it or lose popular support.

It’s a dirty trick and should not be rewarded. Let them resubmit these bills under the regular process and allow you to consider them separately, not with this omnibus nonsense. Let’s not let that camel’s nose sneak underneath our tent, because we’ll regret that in the future.
  • +1 Politics
  • +1 Economy
  • -1 Influence
    • Imperial Senate
    • Chamber of Delegates
  • -10 support
    • Imperial Senate
    • Chamber of Delegates
 

The Whispering Monk

Well-known member
Osaul
[X] Veto the Omnibus Education, Environmental & Cultural Act of 3048

Just no. A planet doesn't need to have us build a higher ed system that early. Hell, I doubt you'll see any interested in anything like that anyway since everyone will be working their butts off to settle the freekin' planet!

Sorry, no. We're not going to pay to allow an agency to worm their way into another agency so they can exert control over what said agency does.

Is there even a need for the third part?

Frankly, this just feels like parliament looking for reasons to justify their existence and build more ways to milk money from the empire for their personal feifdoms.

GIVE IT THE AXE!!!
 

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