Turn 123 - Simoriah
--------------------
December ends with the same sound you’d heard in January, the wailing of sirens. Only this isn’t the Party Police on patrol, but rather all of the fire alarms over in the Interior Ministry malfunctioning horribly, going off for no reason whatsoever thus forcing full evacuations of the building, then once reset, waiting an hour or so to do it again.
Technicians finally isolated the fault to a single junction box in the system where the wires were being munched on by a rather frazzled cuddlebear who's somehow gotten loose from their owner and decided that the insulation used on the control wiring for the fire alarm system was tasty. Much finger-pointing later, you find yourself the proud owner of a slightly singed genetically altered cuddlebear. You are quite sure your grandkids will be happy with this.
Ironically, despite what you might think, this insanity not only didn’t prevent the Interior Ministry from completing their investment work, it actually resulted in one of the workers involved in the Griffon Economic Focus group to have an idea so clever you could pin a tail on it and call it a fox. A complete line of animated plush toys based on the various fauna of the Griffon system, ranging from an adorifying dire penguin plushie that noms on any heat source in the area while making exaggerated ‘nom nom nom’ noises from an internal speaker to a two meter long plush grifftiger complete with LED glowing stripes which purrs when petted and a four meter long deathapotamusaurus plush that the grifftiger plush is programmed to recognize and pounce on.
While ‘plush toys’ of these critters were already common, nobody had ever hooked up an internal ‘skeleton’ and actuators to make animated plushies of this level of quality. A number of factories are quickly commissioned in the Griffon system to mass produce the toys, which quickly become a craze across the Empire. As a consequence the Griffon system economy is absolutely booming.
Hiring also goes extremely well for the civil service. The recent controversy ginned up by Parliament over the civil service has had a highly unintentional side effect, large numbers of highly qualified and motivated young people are so eager to sign on for the Civil Service that recruitment targets are hit two months early, but thanks to a fortunate communications breakdown the recruiters keep on signing up more people. As a result the Civil Service has grown substantially this year.
Likewise, the review and rationalization of the Imperial legal codex has gone exceptionally well this year. You’ve been informed that as a result you’ll likely not have to revisit this for an additional year next time, which is rather welcome news.
Construction of new ASF factories proceeds as planned, on time, on budget, and ready to produce an additional five wings of fighters a year. You have been getting regular memos regarding the systemic review of ASF performance, which appears to be proceeding quite well indeed.
The new Artemis planetary defense boats are getting rave reviews from the initial crews who’ve begun working with them while they are on the production lines. Despite how tight and cramped they are, the ergonomics of the control systems, the overall internal layout, and the comfort of the acceleration couches are considered some of the best, if not THE best, in Imperial service. The control interfaces especially are receiving enormous amounts of praise.
Other procurement, both of naval, aerospace, and ground forces, goes very well indeed. You spend quite a bit of time attending commissioning ceremonies for the newest battleships. You’ve also gotten the chance to tour the partially completed hulls of the Kaiserin-class vessels, which are very impressive indeed.
The four survey missions go off with nary a hitch. No sightings of the Black Steel, which is a relief.
GX-Q19 was, as expected, an enormous red supergiant verging on hypergiant territory. It is such a large star that, if it replaced Griffon’s primary, the star would engulf every single planet in the system. The survey crews took the time to make sure there weren’t any surprises lurking in the system, considering the white dwarf secondary star that is whipping around the red supergiant, but found nothing of interest. The system has joined the Waypoint family of systems, to be used for recharge purposes.
GX-Q17, however, proves to be an exceptionally interesting system indeed. There are two habitable worlds in the system, both with multiple large moons. Life hasn’t evolved very far on either, with the dominant species on the one being bony armored fish, and the other having primitive forests and a few extremely primitive amphibians. Mineral resources, however, are extensive, especially in the asteroid belts, and include substantial deposits of usable germanium ore. The survey crews dub the system Nowy Szczecin.
GX-Q15 has a single, technically habitable, world. Unfortunately the planet is exceptionally hot and only really habitable on the ‘dark’ side of the tidally locked planet. Equally unfortunate is the fact that the industrial metal deposits are exclusively located in the blazing hot light side of the planet. Temperatures are high enough to melt steel, and the surface is barely solid. Survey crews have dubbed the system Salamander, after the mythical fiery creature.
Finally, GX-P14 is a more pleasant world, with extensive oceans and a mild, temperate climate. It does tend to get heavy snowfall during the winter. There’s nothing special, mineral wise, in the system, but transport on the planet will be quite easy thanks to the massive oceans, rivers, and lake systems. Survey crews have dubbed the place New Portland.
Large numbers of new naval shipyards have been completed, increasing your production levels quite nicely indeed. It is hoped that within a year or so you’ll be able to resume offensive operations, hopefully before the Black Steel can do the same.
Terraforming work is going exceptionally well this year, especially in the Olej system where the experts from DoME are able to combine their terraforming work with a project to build the single largest petroleum processing and refining complex in the Empire, giving a significant boost to the economic prospects of the system while also reducing the dangers inherent to the massive free petrochemicals in the system.
Your researchers complete work on the extended range 1cm laser system. While far too small to be useful for anything other than battle armor, it is rather useful for them, giving nearly as much punch as a 3cm laser for those units on a fraction the mass. The loss of range inherent in the system is far less critical for infantry as well, as the battle armor version of the 3cm laser has the same range as the extended range 1cm system.
Work is also completed on the next tranche of genetic engineering techniques and innovations, with a substantial amount of assistance from Kilburrough. This has seen a massive boost to quality of life and health throughout the empire, as well as further boosting crop yields.
A massive Christmas concert is held in the Griffsport Symphony Hall that draws a great deal of attention. You rather enjoy the old standbys and carols, especially the choir performances. It is a wonderful evening of fun, music, and Christmas cheer.
Meta Event | 33 | |
Dynasty Luck | 5 | |
Successes | ||
Imperial Approval | 4 | |
Approval Change | 0 | |
Political Event | -1 | |
Successes | ||
Imperial Economy | 12 | |
Economic Event | -1 | |
Research Event | 4 | |
Griffon | Econ | 10 |
Health | 1 | |
Event | 0 | |
Nowa Warszawa | Econ | 2 |
Health | 1 | |
Event | 1 | |
Calliope IV | Econ | 10 |
Health | 1 | |
Event | 0 | |
TTP | Econ | 10 |
Health | 1 | |
Event | 0 | |
New Capricorn | Econ | 10 |
Health | 1 | |
Event | 0 | |
Nowy Śląsk | Econ | 10 |
Health | 1 | |
Event | 0 | |
Edelsteine | Econ | 10 |
Health | 1 | |
Event | 0 | |
Nowy Wroclaw | Econ | 10 |
Health | 1 | |
Event | 0 | |
Griff's Leap | Econ | 10 |
Health | 1 | |
Event | 0 | |
New Phoenix | Econ | 2 |
Health | 1 | |
Event | 2 | |
New Eden | Econ | 2 |
Health | 1 | |
Event | 2 | |
New Castor | Econ | 10 |
Health | 1 | |
Event | 0 | |
Okusawa | Econ | 2 |
Health | 1 | |
Event | 1 | |
New Pollux | Econ | 3 |
Health | 3 | |
Event | 4 | |
New Port Royal | Econ | 2 |
Health | 4 | |
Event | 1 | |
Kainga | Econ | 3 |
Health | 3 | |
Event | 4 | |
Chuma | Econ | 3 |
Health | 3 | |
Event | 4 | |
Stahlfurt | Econ | 2 |
Health | 4 | |
Event | 1 | |
Bāṛi | Econ | 2 |
Health | 1 | |
Event | 2 | |
Skała | Econ | 2 |
Health | 1 | |
Event | 1 | |
Piekło | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nya Köpenhamn | Econ | 10 |
Health | 1 | |
Event | 0 | |
Bauernparadis | Econ | 3 |
Health | 3 | |
Event | 4 | |
Awha | Econ | 2 |
Health | 1 | |
Event | 2 | |
Kaiyo | Econ | 2 |
Health | 1 | |
Event | 2 | |
Bohren | Econ | 2 |
Health | 1 | |
Event | 2 | |
Grand View | Econ | 3 |
Health | 3 | |
Event | 4 | |
Iskra | Econ | 3 |
Health | 3 | |
Event | 4 | |
Raj | Econ | 2 |
Health | 1 | |
Event | 1 | |
Feurstern | Econ | 2 |
Health | 1 | |
Event | 2 | |
Pinball | Econ | 2 |
Health | 1 | |
Event | 2 | |
Catachan | Econ | 2 |
Health | 1 | |
Event | 1 | |
Nox | Econ | 3 |
Health | 3 | |
Event | 4 | |
Olej | Econ | 2 |
Health | 1 | |
Event | 2 | |
Glorreich | Econ | 1 |
Health | 1 | |
Event | 5 | |
Pryyemnyy | Econ | 1 |
Health | 1 | |
Event | 5 | |
Novolar | Econ | 3 |
Health | 3 | |
Event | 4 | |
Steingarten | Econ | 3 |
Health | 3 | |
Event | 4 | |
Pustina | Econ | 1 |
Health | 1 | |
Event | 5 | |
Kurortas | Econ | 1 |
Health | 1 | |
Event | 5 | |
Arvum | Econ | 1 |
Health | 1 | |
Event | 5 | |
Landprettig | Econ | 2 |
Health | 1 | |
Event | 1 | |
Bellaterra | Econ | 1 |
Health | 1 | |
Event | 5 | |
Nubifragio | Econ | 2 |
Health | 1 | |
Event | 1 | |
Platzregensburg | Econ | 2 |
Health | 4 | |
Event | 1 | |
Shin Tōkyō | Econ | 1 |
Health | 1 | |
Event | 5 | |
Porto Milano | Econ | 2 |
Health | 4 | |
Event | 1 | |
Nuova Fortezza | Econ | 2 |
Health | 4 | |
Event | 1 | |
Nowe Mazowsze | Econ | 2 |
Health | 1 | |
Event | 1 | |
Neuthüringen | Econ | 1 |
Health | 1 | |
Event | 5 | |
New Algiers | Econ | 2 |
Health | 4 | |
Event | 1 | |
New Clew Bay | Econ | 2 |
Health | 4 | |
Event | 1 | |
Nuova Tripoli | Econ | 2 |
Health | 4 | |
Event | 1 | |
New Libertalia | Econ | 2 |
Health | 4 | |
Event | 1 | |
Nuova Puglia | Econ | 10 |
Health | 3 | |
Event | 2 | |
Nuovo Abruzzo | Econ | 10 |
Health | 3 | |
Event | 2 | |
Nuova Lombardia | Econ | 10 |
Health | 3 | |
Event | 2 | |
Stenen Tuin | Econ | 10 |
Health | 3 | |
Event | 2 | |
Nouvelle Bourgogne | Econ | 10 |
Health | 3 | |
Event | 2 | |
Nyū Shikoku | Econ | 2 |
Health | 4 | |
Event | 1 | |
Neubayern | Econ | 10 |
Health | 3 | |
Event | 2 | |
Neuhessen | Econ | 10 |
Health | 3 | |
Event | 2 | |
Hot Mess | Econ | 1 |
Health | 1 | |
Event | 5 | |
New Narnia | Econ | 1 |
Health | 1 | |
Event | 5 | |
The Hub | Econ | 1 |
Health | 1 | |
Event | 5 | |
Baddorando | Econ | 1 |
Health | 1 | |
Event | 5 | |
Sturmland | Econ | 1 |
Health | 1 | |
Event | 5 | |
Blár | Econ | 1 |
Health | 1 | |
Event | 5 | |
Nueva Chiapas | Econ | 1 |
Health | 1 | |
Event | 5 | |
New Kansas | Econ | 1 |
Health | 1 | |
Event | 5 | |
Nowego Lublina | Econ | 1 |
Health | 1 | |
Event | 5 |
URIST!!!!!!
Plan: Deck the Halls
- Procurement [$ 745,634,928,326.20 ]
-- Lay Down Major Unit [Construction - $18,657,332,832.50 ] (95)
--- 300 Artemis [95]
Target - 95
Roll - 1
Result – Critical SUCCESS
--- 130 Wright [95]
Target - 95
Roll - 2
Result - SUCCESS
--- 107 Colt [95]
Target - 95
Roll - 11
Result - SUCCESS
--- 255 Mikasa [95]
Target - 95
Roll - 19
Result - SUCCESS
--- 30 Saipan [95]
Target - 95
Roll - 22
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $18,640,054.20 ] (90)
--- 2 Windjammer [90]
Target - 90
Roll - 40
Result - SUCCESS
-- Lay down Warship [Warship Construction - $431,846,179,250.00 ] (90)
--- 130 Battle [90]
Target - 90
Roll - 70
Result - SUCCESS
--- 10 Skjold [90]
Target - 90
Roll - 49
Result - SUCCESS
--- 10 Constellation [90]
Target - 90
Roll - 28
Result - SUCCESS
--- 50 Tarantul [90]
Target - 90
Roll - 86
Result - SUCCESS
--- 50 Asheville [90]
Target - 90
Roll - 38
Result - SUCCESS
--- 40 Belfast [90]
Target - 90
Roll - 83
Result - SUCCESS
--- 40 De Grasse [90]
Target - 90
Roll - 41
Result - SUCCESS
--- 6 Hosho [90]
Target - 90
Roll - 88
Result - SUCCESS
--- 20 Prinz Eugen II [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Algerie [90]
Target - 90
Roll - 53
Result - SUCCESS
--- 10 Kaiserin [90]
Target - 90
Roll - 47
Result - SUCCESS
--- 10 Saratoga [90]
Target - 90
Roll - 55
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 56,112,126,189.50 ] (90)
--- 0 Fighter Wing [auto]
--- 25 Carrier Wing [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 100 CAP Wing [90]
Target - 90
Roll - 38
Result - SUCCESS
--- 10 Garrison Wing [90]
Target - 90
Roll - 11
Result - SUCCESS
--- 25 Garrison Division [90]
Target - 90
Roll - 74
Result - SUCCESS
--- 25 Militia Division [90]
Target - 90
Roll - 25
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Nuova Puglia [90]
Target - 90
Roll - 4
Result - SUCCESS
---- Nuovo Abruzzo [90]
Target - 90
Roll - 70
Result - SUCCESS
---- Nuova Lombardia [90]
Target - 90
Roll - 50
Result - SUCCESS
---- Stenen Tunin [90]
Target - 90
Roll - 3
Result - SUCCESS
---- Nuovelle Bourgogne [90]
Target - 90
Roll - 51
Result - SUCCESS
- General [$ 2,539,750,000,000.00 ]
-- Focus Development on Core World Griffon [85]
Target - 85
Roll – 96, Jarow reroll – 96, ShadowArxxy reroll – 99, General reroll - 1
Result – Critical SUCCESS
-- Focus Development on Peripheral World Catachan [85]
Target - 85
Roll – 98, General reroll - 76
Result - SUCCESS
-- Massive Core Investment Iskra [80]
Target - 80
Roll – 94, General reroll – 95, General reroll – 91, General reroll - 19
Result - SUCCESS
-- Massive Peripheral Investment Raj [80]
Target - 80
Roll – 94, General reroll – 95, General reroll - 26
Result - SUCCESS
-- Economic Investment Novolar [90]
Target - 90
Roll - 66
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll - 2
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 41
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Baddorando [90]
Target - 90
Roll - 76
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 14
Result - SUCCESS
-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target - 95
Roll - 37
Result - SUCCESS
--- Shin Tōkyō [95]
Target - 95
Roll - 52
Result - SUCCESS
--- Kurortas [95]
Target - 95
Roll - 53
Result - SUCCESS
--- Raj [95]
Target - 95
Roll - 51
Result - SUCCESS
--- Pustina [95]
Target - 95
Roll - 65
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 1
Result – Critical SUCCESS
-- Rationalize Legal Codes [95]
Target - 95
Roll - 2
Result - SUCCESS
-- Survey GX-Q19 [80]
Target - 80
Roll - 61
Result - SUCCESS
-- Survey GX-Q17 [80]
Target - 80
Roll - 8
Result - SUCCESS
-- Survey GX-Q15 [80]
Target - 80
Roll - 40
Result - SUCCESS
-- Survey GX-P14 [80]
Target - 80
Roll - 10
Result - SUCCESS
-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 71
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 77
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 90
Result - SUCCESS
-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 3
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 31
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 70
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 40
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 42
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 72
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 24
Result - SUCCESS
-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 53
Result - SUCCESS
-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 8
Result - SUCCESS
-- Construct Escort Yard Baddorando [90]
Target - 90
Roll - 73
Result - SUCCESS
-- Construct Escort Yard Sturmland [90]
Target - 90
Roll - 14
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 49
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 11
Result - SUCCESS
-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Medium Warship Yard Calliope [90]
Target - 90
Roll - 61
Result - SUCCESS
-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Medium Warship Yard Griffon [90]
Target - 90
Roll - 57
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Small Warship Yard Nowa Warzsawa [90]
Target - 90
Roll - 33
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 17
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 66
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 4
Result - SUCCESS
-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 48
Result - SUCCESS
-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll - 43
Result - SUCCESS
-- Construct Small Warship Yard Shin Tokyo [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Small Warship Yard Iskra [90]
Target - 90
Roll - 30
Result - SUCCESS
- DoME [$ 422,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies [90]
Target - 90
Roll - 87
Result - SUCCESS
-- Terraforming Feurstem* [85]
Target - 85
Roll - 36
Result - SUCCESS
-- Terraforming Steingarten* [85]
Target - 85
Roll - 53
Result - SUCCESS
-- Terraforming Olej* [85]
Target - 85
Roll - 1
Result – Critical SUCCESS
-- Terraforming Neubayern* [85]
Target - 85
Roll - 8
Result - SUCCESS
- Research [$ 19,250,500,000,000.00 ]
-- Micro ER Lasers* [80]
Target - 80
Roll - 73
Result - SUCCESS
-- Genetic Engineering Lvl 5* [90]
Target - 90
Roll - 14
Result - SUCCESS
- Miscellaneous [$ 143,370,000,000.00 ]
-- Culture [$ 1,250,000,000 ]
--- Culture - Charity Concert [75]
Target - 75
Roll - 49
Result - SUCCESS
-- Production Contract [->6?][134,700,000,000]
Plan: Deck the Halls
- Procurement [$ 745,634,928,326.20 ]
-- Lay Down Major Unit [Construction - $18,657,332,832.50 ] (95)
--- 300 Artemis [95]
Target - 95
Roll - 1
Result – Critical SUCCESS
--- 130 Wright [95]
Target - 95
Roll - 2
Result - SUCCESS
--- 107 Colt [95]
Target - 95
Roll - 11
Result - SUCCESS
--- 255 Mikasa [95]
Target - 95
Roll - 19
Result - SUCCESS
--- 30 Saipan [95]
Target - 95
Roll - 22
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $18,640,054.20 ] (90)
--- 2 Windjammer [90]
Target - 90
Roll - 40
Result - SUCCESS
-- Lay down Warship [Warship Construction - $431,846,179,250.00 ] (90)
--- 130 Battle [90]
Target - 90
Roll - 70
Result - SUCCESS
--- 10 Skjold [90]
Target - 90
Roll - 49
Result - SUCCESS
--- 10 Constellation [90]
Target - 90
Roll - 28
Result - SUCCESS
--- 50 Tarantul [90]
Target - 90
Roll - 86
Result - SUCCESS
--- 50 Asheville [90]
Target - 90
Roll - 38
Result - SUCCESS
--- 40 Belfast [90]
Target - 90
Roll - 83
Result - SUCCESS
--- 40 De Grasse [90]
Target - 90
Roll - 41
Result - SUCCESS
--- 6 Hosho [90]
Target - 90
Roll - 88
Result - SUCCESS
--- 20 Prinz Eugen II [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Algerie [90]
Target - 90
Roll - 53
Result - SUCCESS
--- 10 Kaiserin [90]
Target - 90
Roll - 47
Result - SUCCESS
--- 10 Saratoga [90]
Target - 90
Roll - 55
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 56,112,126,189.50 ] (90)
--- 0 Fighter Wing [auto]
--- 25 Carrier Wing [90]
Target - 90
Roll - 39
Result - SUCCESS
--- 100 CAP Wing [90]
Target - 90
Roll - 38
Result - SUCCESS
--- 10 Garrison Wing [90]
Target - 90
Roll - 11
Result - SUCCESS
--- 25 Garrison Division [90]
Target - 90
Roll - 74
Result - SUCCESS
--- 25 Militia Division [90]
Target - 90
Roll - 25
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Nuova Puglia [90]
Target - 90
Roll - 4
Result - SUCCESS
---- Nuovo Abruzzo [90]
Target - 90
Roll - 70
Result - SUCCESS
---- Nuova Lombardia [90]
Target - 90
Roll - 50
Result - SUCCESS
---- Stenen Tunin [90]
Target - 90
Roll - 3
Result - SUCCESS
---- Nuovelle Bourgogne [90]
Target - 90
Roll - 51
Result - SUCCESS
- General [$ 2,539,750,000,000.00 ]
-- Focus Development on Core World Griffon [85]
Target - 85
Roll – 96, Jarow reroll – 96, ShadowArxxy reroll – 99, General reroll - 1
Result – Critical SUCCESS
-- Focus Development on Peripheral World Catachan [85]
Target - 85
Roll – 98, General reroll - 76
Result - SUCCESS
-- Massive Core Investment Iskra [80]
Target - 80
Roll – 94, General reroll – 95, General reroll – 91, General reroll - 19
Result - SUCCESS
-- Massive Peripheral Investment Raj [80]
Target - 80
Roll – 94, General reroll – 95, General reroll - 26
Result - SUCCESS
-- Economic Investment Novolar [90]
Target - 90
Roll - 66
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll - 2
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 41
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 5
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Baddorando [90]
Target - 90
Roll - 76
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 14
Result - SUCCESS
-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target - 95
Roll - 37
Result - SUCCESS
--- Shin Tōkyō [95]
Target - 95
Roll - 52
Result - SUCCESS
--- Kurortas [95]
Target - 95
Roll - 53
Result - SUCCESS
--- Raj [95]
Target - 95
Roll - 51
Result - SUCCESS
--- Pustina [95]
Target - 95
Roll - 65
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 1
Result – Critical SUCCESS
-- Rationalize Legal Codes [95]
Target - 95
Roll - 2
Result - SUCCESS
-- Survey GX-Q19 [80]
Target - 80
Roll - 61
Result - SUCCESS
-- Survey GX-Q17 [80]
Target - 80
Roll - 8
Result - SUCCESS
-- Survey GX-Q15 [80]
Target - 80
Roll - 40
Result - SUCCESS
-- Survey GX-P14 [80]
Target - 80
Roll - 10
Result - SUCCESS
-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 71
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 77
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 90
Result - SUCCESS
-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 3
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 31
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 70
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 40
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 42
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 72
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 24
Result - SUCCESS
-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 53
Result - SUCCESS
-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 8
Result - SUCCESS
-- Construct Escort Yard Baddorando [90]
Target - 90
Roll - 73
Result - SUCCESS
-- Construct Escort Yard Sturmland [90]
Target - 90
Roll - 14
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 49
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 11
Result - SUCCESS
-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 20
Result - SUCCESS
-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Medium Warship Yard Calliope [90]
Target - 90
Roll - 61
Result - SUCCESS
-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 46
Result - SUCCESS
-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct Medium Warship Yard Griffon [90]
Target - 90
Roll - 57
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 36
Result - SUCCESS
-- Construct Small Warship Yard Nowa Warzsawa [90]
Target - 90
Roll - 33
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 17
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 66
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 4
Result - SUCCESS
-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 48
Result - SUCCESS
-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll - 43
Result - SUCCESS
-- Construct Small Warship Yard Shin Tokyo [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Small Warship Yard Iskra [90]
Target - 90
Roll - 30
Result - SUCCESS
- DoME [$ 422,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies [90]
Target - 90
Roll - 87
Result - SUCCESS
-- Terraforming Feurstem* [85]
Target - 85
Roll - 36
Result - SUCCESS
-- Terraforming Steingarten* [85]
Target - 85
Roll - 53
Result - SUCCESS
-- Terraforming Olej* [85]
Target - 85
Roll - 1
Result – Critical SUCCESS
-- Terraforming Neubayern* [85]
Target - 85
Roll - 8
Result - SUCCESS
- Research [$ 19,250,500,000,000.00 ]
-- Micro ER Lasers* [80]
Target - 80
Roll - 73
Result - SUCCESS
-- Genetic Engineering Lvl 5* [90]
Target - 90
Roll - 14
Result - SUCCESS
- Miscellaneous [$ 143,370,000,000.00 ]
-- Culture [$ 1,250,000,000 ]
--- Culture - Charity Concert [75]
Target - 75
Roll - 49
Result - SUCCESS
-- Production Contract [->6?][134,700,000,000]
--------------------
December ends with the same sound you’d heard in January, the wailing of sirens. Only this isn’t the Party Police on patrol, but rather all of the fire alarms over in the Interior Ministry malfunctioning horribly, going off for no reason whatsoever thus forcing full evacuations of the building, then once reset, waiting an hour or so to do it again.
Technicians finally isolated the fault to a single junction box in the system where the wires were being munched on by a rather frazzled cuddlebear who's somehow gotten loose from their owner and decided that the insulation used on the control wiring for the fire alarm system was tasty. Much finger-pointing later, you find yourself the proud owner of a slightly singed genetically altered cuddlebear. You are quite sure your grandkids will be happy with this.
Ironically, despite what you might think, this insanity not only didn’t prevent the Interior Ministry from completing their investment work, it actually resulted in one of the workers involved in the Griffon Economic Focus group to have an idea so clever you could pin a tail on it and call it a fox. A complete line of animated plush toys based on the various fauna of the Griffon system, ranging from an adorifying dire penguin plushie that noms on any heat source in the area while making exaggerated ‘nom nom nom’ noises from an internal speaker to a two meter long plush grifftiger complete with LED glowing stripes which purrs when petted and a four meter long deathapotamusaurus plush that the grifftiger plush is programmed to recognize and pounce on.
While ‘plush toys’ of these critters were already common, nobody had ever hooked up an internal ‘skeleton’ and actuators to make animated plushies of this level of quality. A number of factories are quickly commissioned in the Griffon system to mass produce the toys, which quickly become a craze across the Empire. As a consequence the Griffon system economy is absolutely booming.
Hiring also goes extremely well for the civil service. The recent controversy ginned up by Parliament over the civil service has had a highly unintentional side effect, large numbers of highly qualified and motivated young people are so eager to sign on for the Civil Service that recruitment targets are hit two months early, but thanks to a fortunate communications breakdown the recruiters keep on signing up more people. As a result the Civil Service has grown substantially this year.
Likewise, the review and rationalization of the Imperial legal codex has gone exceptionally well this year. You’ve been informed that as a result you’ll likely not have to revisit this for an additional year next time, which is rather welcome news.
Construction of new ASF factories proceeds as planned, on time, on budget, and ready to produce an additional five wings of fighters a year. You have been getting regular memos regarding the systemic review of ASF performance, which appears to be proceeding quite well indeed.
The new Artemis planetary defense boats are getting rave reviews from the initial crews who’ve begun working with them while they are on the production lines. Despite how tight and cramped they are, the ergonomics of the control systems, the overall internal layout, and the comfort of the acceleration couches are considered some of the best, if not THE best, in Imperial service. The control interfaces especially are receiving enormous amounts of praise.
Other procurement, both of naval, aerospace, and ground forces, goes very well indeed. You spend quite a bit of time attending commissioning ceremonies for the newest battleships. You’ve also gotten the chance to tour the partially completed hulls of the Kaiserin-class vessels, which are very impressive indeed.
The four survey missions go off with nary a hitch. No sightings of the Black Steel, which is a relief.
GX-Q19 was, as expected, an enormous red supergiant verging on hypergiant territory. It is such a large star that, if it replaced Griffon’s primary, the star would engulf every single planet in the system. The survey crews took the time to make sure there weren’t any surprises lurking in the system, considering the white dwarf secondary star that is whipping around the red supergiant, but found nothing of interest. The system has joined the Waypoint family of systems, to be used for recharge purposes.
GX-Q17, however, proves to be an exceptionally interesting system indeed. There are two habitable worlds in the system, both with multiple large moons. Life hasn’t evolved very far on either, with the dominant species on the one being bony armored fish, and the other having primitive forests and a few extremely primitive amphibians. Mineral resources, however, are extensive, especially in the asteroid belts, and include substantial deposits of usable germanium ore. The survey crews dub the system Nowy Szczecin.
GX-Q15 has a single, technically habitable, world. Unfortunately the planet is exceptionally hot and only really habitable on the ‘dark’ side of the tidally locked planet. Equally unfortunate is the fact that the industrial metal deposits are exclusively located in the blazing hot light side of the planet. Temperatures are high enough to melt steel, and the surface is barely solid. Survey crews have dubbed the system Salamander, after the mythical fiery creature.
Finally, GX-P14 is a more pleasant world, with extensive oceans and a mild, temperate climate. It does tend to get heavy snowfall during the winter. There’s nothing special, mineral wise, in the system, but transport on the planet will be quite easy thanks to the massive oceans, rivers, and lake systems. Survey crews have dubbed the place New Portland.
Large numbers of new naval shipyards have been completed, increasing your production levels quite nicely indeed. It is hoped that within a year or so you’ll be able to resume offensive operations, hopefully before the Black Steel can do the same.
Terraforming work is going exceptionally well this year, especially in the Olej system where the experts from DoME are able to combine their terraforming work with a project to build the single largest petroleum processing and refining complex in the Empire, giving a significant boost to the economic prospects of the system while also reducing the dangers inherent to the massive free petrochemicals in the system.
Your researchers complete work on the extended range 1cm laser system. While far too small to be useful for anything other than battle armor, it is rather useful for them, giving nearly as much punch as a 3cm laser for those units on a fraction the mass. The loss of range inherent in the system is far less critical for infantry as well, as the battle armor version of the 3cm laser has the same range as the extended range 1cm system.
Work is also completed on the next tranche of genetic engineering techniques and innovations, with a substantial amount of assistance from Kilburrough. This has seen a massive boost to quality of life and health throughout the empire, as well as further boosting crop yields.
A massive Christmas concert is held in the Griffsport Symphony Hall that draws a great deal of attention. You rather enjoy the old standbys and carols, especially the choir performances. It is a wonderful evening of fun, music, and Christmas cheer.