Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 123 - Simoriah

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 123 - Simoriah
Meta Event33
Dynasty Luck5
Successes
Imperial Approval4
Approval Change0
Political Event-1
Successes
Imperial Economy12
Economic Event-1
Research Event4
GriffonEcon10
Health1
Event0
Nowa WarszawaEcon2
Health1
Event1
Calliope IVEcon10
Health1
Event0
TTPEcon10
Health1
Event0
New CapricornEcon10
Health1
Event0
Nowy ŚląskEcon10
Health1
Event0
EdelsteineEcon10
Health1
Event0
Nowy WroclawEcon10
Health1
Event0
Griff's LeapEcon10
Health1
Event0
New PhoenixEcon2
Health1
Event2
New EdenEcon2
Health1
Event2
New CastorEcon10
Health1
Event0
OkusawaEcon2
Health1
Event1
New PolluxEcon3
Health3
Event4
New Port RoyalEcon2
Health4
Event1
KaingaEcon3
Health3
Event4
ChumaEcon3
Health3
Event4
StahlfurtEcon2
Health4
Event1
BāṛiEcon2
Health1
Event2
SkałaEcon2
Health1
Event1
PiekłoEcon2
Health1
Event1
Nya KöpenhamnEcon10
Health1
Event0
BauernparadisEcon3
Health3
Event4
AwhaEcon2
Health1
Event2
KaiyoEcon2
Health1
Event2
BohrenEcon2
Health1
Event2
Grand ViewEcon3
Health3
Event4
IskraEcon3
Health3
Event4
RajEcon2
Health1
Event1
FeursternEcon2
Health1
Event2
PinballEcon2
Health1
Event2
CatachanEcon2
Health1
Event1
NoxEcon3
Health3
Event4
OlejEcon2
Health1
Event2
GlorreichEcon1
Health1
Event5
PryyemnyyEcon1
Health1
Event5
NovolarEcon3
Health3
Event4
SteingartenEcon3
Health3
Event4
PustinaEcon1
Health1
Event5
KurortasEcon1
Health1
Event5
ArvumEcon1
Health1
Event5
LandprettigEcon2
Health1
Event1
BellaterraEcon1
Health1
Event5
NubifragioEcon2
Health1
Event1
PlatzregensburgEcon2
Health4
Event1
Shin TōkyōEcon1
Health1
Event5
Porto MilanoEcon2
Health4
Event1
Nuova FortezzaEcon2
Health4
Event1
Nowe MazowszeEcon2
Health1
Event1
NeuthüringenEcon1
Health1
Event5
New AlgiersEcon2
Health4
Event1
New Clew BayEcon2
Health4
Event1
Nuova TripoliEcon2
Health4
Event1
New LibertaliaEcon2
Health4
Event1
Nuova PugliaEcon10
Health3
Event2
Nuovo AbruzzoEcon10
Health3
Event2
Nuova LombardiaEcon10
Health3
Event2
Stenen TuinEcon10
Health3
Event2
Nouvelle BourgogneEcon10
Health3
Event2
Nyū ShikokuEcon2
Health4
Event1
NeubayernEcon10
Health3
Event2
NeuhessenEcon10
Health3
Event2
Hot MessEcon1
Health1
Event5
New NarniaEcon1
Health1
Event5
The HubEcon1
Health1
Event5
BaddorandoEcon1
Health1
Event5
SturmlandEcon1
Health1
Event5
BlárEcon1
Health1
Event5
Nueva ChiapasEcon1
Health1
Event5
New KansasEcon1
Health1
Event5
Nowego LublinaEcon1
Health1
Event5

URIST!!!!!!
Plan: Deck the Halls
- Procurement [$ 745,634,928,326.20 ]
-- Lay Down Major Unit [Construction - $18,657,332,832.50 ] (95)
--- 300 Artemis [95]
Target - 95
Roll - 1
Result – Critical SUCCESS

--- 130 Wright [95]
Target - 95
Roll - 2
Result - SUCCESS

--- 107 Colt [95]
Target - 95
Roll - 11
Result - SUCCESS

--- 255 Mikasa [95]
Target - 95
Roll - 19
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 22
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $18,640,054.20 ] (90)
--- 2 Windjammer [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Lay down Warship [Warship Construction - $431,846,179,250.00 ] (90)
--- 130 Battle [90]
Target - 90
Roll - 70
Result - SUCCESS

--- 10 Skjold [90]
Target - 90
Roll - 49
Result - SUCCESS

--- 10 Constellation [90]
Target - 90
Roll - 28
Result - SUCCESS

--- 50 Tarantul [90]
Target - 90
Roll - 86
Result - SUCCESS

--- 50 Asheville [90]
Target - 90
Roll - 38
Result - SUCCESS

--- 40 Belfast [90]
Target - 90
Roll - 83
Result - SUCCESS

--- 40 De Grasse [90]
Target - 90
Roll - 41
Result - SUCCESS

--- 6 Hosho [90]
Target - 90
Roll - 88
Result - SUCCESS

--- 20 Prinz Eugen II [90]
Target - 90
Roll - 50
Result - SUCCESS

--- 10 Algerie [90]
Target - 90
Roll - 53
Result - SUCCESS

--- 10 Kaiserin [90]
Target - 90
Roll - 47
Result - SUCCESS

--- 10 Saratoga [90]
Target - 90
Roll - 55
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 56,112,126,189.50 ] (90)
--- 0 Fighter Wing [auto]
--- 25 Carrier Wing [90]
Target - 90
Roll - 39
Result - SUCCESS

--- 100 CAP Wing [90]
Target - 90
Roll - 38
Result - SUCCESS

--- 10 Garrison Wing [90]
Target - 90
Roll - 11
Result - SUCCESS

--- 25 Garrison Division [90]
Target - 90
Roll - 74
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 25
Result - SUCCESS

-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Nuova Puglia [90]
Target - 90
Roll - 4
Result - SUCCESS

---- Nuovo Abruzzo [90]
Target - 90
Roll - 70
Result - SUCCESS

---- Nuova Lombardia [90]
Target - 90
Roll - 50
Result - SUCCESS

---- Stenen Tunin [90]
Target - 90
Roll - 3
Result - SUCCESS

---- Nuovelle Bourgogne [90]
Target - 90
Roll - 51
Result - SUCCESS

- General [$ 2,539,750,000,000.00 ]
-- Focus Development on Core World Griffon [85]
Target - 85
Roll – 96, Jarow reroll – 96, ShadowArxxy reroll – 99, General reroll - 1
Result – Critical SUCCESS

-- Focus Development on Peripheral World Catachan [85]
Target - 85
Roll – 98, General reroll - 76
Result - SUCCESS

-- Massive Core Investment Iskra [80]
Target - 80
Roll – 94, General reroll – 95, General reroll – 91, General reroll - 19
Result - SUCCESS

-- Massive Peripheral Investment Raj [80]
Target - 80
Roll – 94, General reroll – 95, General reroll - 26
Result - SUCCESS

-- Economic Investment Novolar [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll - 2
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Baddorando [90]
Target - 90
Roll - 76
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target - 95
Roll - 37
Result - SUCCESS

--- Shin Tōkyō [95]
Target - 95
Roll - 52
Result - SUCCESS

--- Kurortas [95]
Target - 95
Roll - 53
Result - SUCCESS

--- Raj [95]
Target - 95
Roll - 51
Result - SUCCESS

--- Pustina [95]
Target - 95
Roll - 65
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll - 1
Result – Critical SUCCESS

-- Rationalize Legal Codes [95]
Target - 95
Roll - 2
Result - SUCCESS

-- Survey GX-Q19 [80]
Target - 80
Roll - 61
Result - SUCCESS

-- Survey GX-Q17 [80]
Target - 80
Roll - 8
Result - SUCCESS

-- Survey GX-Q15 [80]
Target - 80
Roll - 40
Result - SUCCESS

-- Survey GX-P14 [80]
Target - 80
Roll - 10
Result - SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 70
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 56
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 53
Result - SUCCESS

-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Escort Yard Baddorando [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Escort Yard Sturmland [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 49
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 11
Result - SUCCESS

-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Medium Warship Yard Calliope [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Construct Medium Warship Yard Griffon [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Small Warship Yard Nowa Warzsawa [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 4
Result - SUCCESS

-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Small Warship Yard Shin Tokyo [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Construct Small Warship Yard Iskra [90]
Target - 90
Roll - 30
Result - SUCCESS

- DoME [$ 422,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Terraforming Feurstem* [85]
Target - 85
Roll - 36
Result - SUCCESS

-- Terraforming Steingarten* [85]
Target - 85
Roll - 53
Result - SUCCESS

-- Terraforming Olej* [85]
Target - 85
Roll - 1
Result – Critical SUCCESS

-- Terraforming Neubayern* [85]
Target - 85
Roll - 8
Result - SUCCESS

- Research [$ 19,250,500,000,000.00 ]
-- Micro ER Lasers* [80]
Target - 80
Roll - 73
Result - SUCCESS

-- Genetic Engineering Lvl 5* [90]
Target - 90
Roll - 14
Result - SUCCESS

- Miscellaneous [$ 143,370,000,000.00 ]
-- Culture [$ 1,250,000,000 ]
--- Culture - Charity Concert [75]
Target - 75
Roll - 49
Result - SUCCESS

-- Production Contract [->6?][134,700,000,000]

--------------------

December ends with the same sound you’d heard in January, the wailing of sirens. Only this isn’t the Party Police on patrol, but rather all of the fire alarms over in the Interior Ministry malfunctioning horribly, going off for no reason whatsoever thus forcing full evacuations of the building, then once reset, waiting an hour or so to do it again.

Technicians finally isolated the fault to a single junction box in the system where the wires were being munched on by a rather frazzled cuddlebear who's somehow gotten loose from their owner and decided that the insulation used on the control wiring for the fire alarm system was tasty. Much finger-pointing later, you find yourself the proud owner of a slightly singed genetically altered cuddlebear. You are quite sure your grandkids will be happy with this.

Ironically, despite what you might think, this insanity not only didn’t prevent the Interior Ministry from completing their investment work, it actually resulted in one of the workers involved in the Griffon Economic Focus group to have an idea so clever you could pin a tail on it and call it a fox. A complete line of animated plush toys based on the various fauna of the Griffon system, ranging from an adorifying dire penguin plushie that noms on any heat source in the area while making exaggerated ‘nom nom nom’ noises from an internal speaker to a two meter long plush grifftiger complete with LED glowing stripes which purrs when petted and a four meter long deathapotamusaurus plush that the grifftiger plush is programmed to recognize and pounce on.

While ‘plush toys’ of these critters were already common, nobody had ever hooked up an internal ‘skeleton’ and actuators to make animated plushies of this level of quality. A number of factories are quickly commissioned in the Griffon system to mass produce the toys, which quickly become a craze across the Empire. As a consequence the Griffon system economy is absolutely booming.

Hiring also goes extremely well for the civil service. The recent controversy ginned up by Parliament over the civil service has had a highly unintentional side effect, large numbers of highly qualified and motivated young people are so eager to sign on for the Civil Service that recruitment targets are hit two months early, but thanks to a fortunate communications breakdown the recruiters keep on signing up more people. As a result the Civil Service has grown substantially this year.

Likewise, the review and rationalization of the Imperial legal codex has gone exceptionally well this year. You’ve been informed that as a result you’ll likely not have to revisit this for an additional year next time, which is rather welcome news.

Construction of new ASF factories proceeds as planned, on time, on budget, and ready to produce an additional five wings of fighters a year. You have been getting regular memos regarding the systemic review of ASF performance, which appears to be proceeding quite well indeed.

The new Artemis planetary defense boats are getting rave reviews from the initial crews who’ve begun working with them while they are on the production lines. Despite how tight and cramped they are, the ergonomics of the control systems, the overall internal layout, and the comfort of the acceleration couches are considered some of the best, if not THE best, in Imperial service. The control interfaces especially are receiving enormous amounts of praise.

Other procurement, both of naval, aerospace, and ground forces, goes very well indeed. You spend quite a bit of time attending commissioning ceremonies for the newest battleships. You’ve also gotten the chance to tour the partially completed hulls of the Kaiserin-class vessels, which are very impressive indeed.

The four survey missions go off with nary a hitch. No sightings of the Black Steel, which is a relief.

GX-Q19 was, as expected, an enormous red supergiant verging on hypergiant territory. It is such a large star that, if it replaced Griffon’s primary, the star would engulf every single planet in the system. The survey crews took the time to make sure there weren’t any surprises lurking in the system, considering the white dwarf secondary star that is whipping around the red supergiant, but found nothing of interest. The system has joined the Waypoint family of systems, to be used for recharge purposes.

GX-Q17, however, proves to be an exceptionally interesting system indeed. There are two habitable worlds in the system, both with multiple large moons. Life hasn’t evolved very far on either, with the dominant species on the one being bony armored fish, and the other having primitive forests and a few extremely primitive amphibians. Mineral resources, however, are extensive, especially in the asteroid belts, and include substantial deposits of usable germanium ore. The survey crews dub the system Nowy Szczecin.

GX-Q15 has a single, technically habitable, world. Unfortunately the planet is exceptionally hot and only really habitable on the ‘dark’ side of the tidally locked planet. Equally unfortunate is the fact that the industrial metal deposits are exclusively located in the blazing hot light side of the planet. Temperatures are high enough to melt steel, and the surface is barely solid. Survey crews have dubbed the system Salamander, after the mythical fiery creature.

Finally, GX-P14 is a more pleasant world, with extensive oceans and a mild, temperate climate. It does tend to get heavy snowfall during the winter. There’s nothing special, mineral wise, in the system, but transport on the planet will be quite easy thanks to the massive oceans, rivers, and lake systems. Survey crews have dubbed the place New Portland.

Large numbers of new naval shipyards have been completed, increasing your production levels quite nicely indeed. It is hoped that within a year or so you’ll be able to resume offensive operations, hopefully before the Black Steel can do the same.

Terraforming work is going exceptionally well this year, especially in the Olej system where the experts from DoME are able to combine their terraforming work with a project to build the single largest petroleum processing and refining complex in the Empire, giving a significant boost to the economic prospects of the system while also reducing the dangers inherent to the massive free petrochemicals in the system.

Your researchers complete work on the extended range 1cm laser system. While far too small to be useful for anything other than battle armor, it is rather useful for them, giving nearly as much punch as a 3cm laser for those units on a fraction the mass. The loss of range inherent in the system is far less critical for infantry as well, as the battle armor version of the 3cm laser has the same range as the extended range 1cm system.

Work is also completed on the next tranche of genetic engineering techniques and innovations, with a substantial amount of assistance from Kilburrough. This has seen a massive boost to quality of life and health throughout the empire, as well as further boosting crop yields.

A massive Christmas concert is held in the Griffsport Symphony Hall that draws a great deal of attention. You rather enjoy the old standbys and carols, especially the choir performances. It is a wonderful evening of fun, music, and Christmas cheer.
 

Yacovo

Occasionally spouting nonsense
Was a bit scared when I saw all the rerolls used early, but all the crits afterwards make this a great pre-Christmas surprise.
 
Turn 124 - Angel

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 124 - Angel

You receive some terrible news in early January. General Messerschmidt, Admiral Peterson (your Chief of Naval Intelligence, although you’d never met her) and Admiral Fanni, the CO of Strike Fleet were in the Arvum system when their dropship exploded rather spectacularly. There were no survivors of the passengers or crew, and no distress calls were ever made. The dropship had been on final approach to HMS Niobe, the Prinz Eugen-class flagship of Strike Fleet, when the explosion happened. Sensors aboard the warship detected no external cause for the detonation, and the ship itself did take minor damage from the debris. There was telemetry data, however, from the docking system. Five milliseconds prior to the explosion a spike in temperature was detected in the main fuel feed system for the transit drive, triggering an alarm. Detailed video of the explosion shows it starting in the transit drive assembly.

Investigators have already ruled out a maintenance issue, or defective parts, the dropship was fully current on all inspections and maintenance, had logged no issues for the rest of the trip prior to the detonation, and the heat spike occurred in a highly anomalous manner, most consistent with the detonation of explosives. The heat spike occurred in a damage control compartment that wouldn’t have been opened in ordinary operation, but had been logged as ‘inspected’ while the dropship was planetside. The inspector who signed off on this is wanted for questioning but is currently missing, her husband and daughter have not seen her since the morning of said ‘inspection’ as she didn’t come home after her shift at the drop port. A missing persons report had been filed the next day. The security officer who had been on duty at the time is also missing, as are the security tapes for the fifteen minutes the inspector had supposedly been working in that particular bay. It should be noted that she did not appear in any security footage that day, and her personal vehicle was never logged in in the employee parking area that morning. The digital tapes are currently in the process of being recovered. As both the inspector and the security officer would have been authorized to be aboard the dropship on official business, there is no indication of any security failure on the ship’s crew's end.

Three days laters there is an update, the inspector's personal vehicle was discovered, burned out and dumped in a canal. The inspector’s burned body was found in the trunk of the vehicle, cause of death has been determined to be two shots to the back of the head execution style, her hands were bound behind her back and her security credentials are missing. The security officer has been upgraded to being the prime suspect in the assassination and is still missing. A search warrant of his residence discovered evidence of a disturbing obsession with the Black Steel as ‘the next stage in human evolution’ and ‘transhuman supermen’. They also discovered materials consistent with building a thermite bomb, detailed schematics of the Queen-class transport, and a half-written manifesto ranting about the age of cybernetics and transhumanism.

The current theory is that the security officer murdered the inspector, used her credentials to gain access to the damage control locker, placed the bomb directly adjacent to the transit drive assembly, destroyed the security tapes of the bay to disguise his presence for as long as possible, and that he is now in hiding. The IGMP and Special Branch are on the case, both in the manhunt and attempting to determine how he passed security screenings to attain his position.

While the investigation proceeds, you’ll need to replace General Messerschmidt. Admiral Peterson had been the most likely candidate to succeed him, which complicates things somewhat. Thankfully the Navy is able to handle Admiral Fanni’s replacement on their own.

You do have several candidates for the position.

[]NameShort Bio
[]Elizabeth TompkinsCurrently the intelligence director of the Special Branch, Elizabeth was ‘recruited’ into the organization, much like many other of their top people, out of organized crime, yet has proven to be quite effective, loyal, and dedicated. She does, however, have a tendency to recommend… creative and not exactly honorable solutions to problems.
[]Levan TumanishviliLevan is the current intelligence advisor on Amaunet’s staff in the Ministry of Defense. He’s very young for his position, but had excelled as a field agent during the operations against the former Duc de Nouvelle Picardie where his list of verified accomplishments read more like a spy thriller than anything else. He does, however, have a reputation as a bit of a ladies man, in much the same mold as Tyler Lee had.
[]Sina DaySina is the senior surviving aide to General Messerschmidt and had a solid career as an analyst prior to joining his staff five years ago. She’s given the occasional briefing when the General was unavailable and has always struck you as being a cold, focused, and efficient woman but one with a somewhat sneaky sense of dry humor.
[]Awad al-HassanThe Intelligence Director for the IGMP, working heavily in counterintelligence and support for law enforcement in general. Has a strong legal background as well as a distinguished history within law enforcement in general, having begun his career as a beat cop here in Griffsport.

In much happier news, there have been no major Black Steel attacks so far this year, just a few minor skirmishes around the frontiers. They continue their extremely spread out probes, but thankfully Home Fleet is rapidly building up forces which they are concentrating on the vulnerable area, relying on your allies for the rest of your frontiers.

You also continue to receive extremely positive news from the trials for the new Artemis-class Planetary Defense Boats. From the memos that have been forwarded to your attention, you get the impression that the navy is seriously considering backporting the interface systems used in this class of ships to other parasites, at least initially, and possibly to the entire fleet.
 

Yacovo

Occasionally spouting nonsense
Darn it advisors! Stop exploding you cowards!

Seriously, our advisors explode way more often than I am comfortable with. They are not even in combat when they do it most of the time.

[X] Sina Day
 
Last edited:
Turn 124 - Permanent Vacation

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 124 - Permanent Vacation

General Bradley asks you to meet her at the Imperial Guard’s training facility outside of Griffsport, which you are quite happy to do. Once there, she brings you over to the infantry training area where there are two suits of heavy battle armor displayed.

One is the current Mk II Heavy Battle Armor that has proven itself in action during operations against the Rouges Noir. The infantry-scale support PPC in the left arm, combined with the shoulder mounted hardpoints for a pair of the standard infantry pulse laser rifles and a backpack mounted four pack of advanced short-range missiles, combined with the heavy armor and solid mobility, make this suit a truly lethal combatant in both open field and closed terrain.

Next to it is a very similar suit, eschewing the PPC and the battle claw, but rather having standard manipulators and forearm mounted 1cm extended range lasers mounted over the wrists, such that they can be aimed and fired easily without risking hitting the hand manipulators.

“The new suits have several key advantages compared to the old ones, Your Majesty, but also some disadvantages as well. The two suits are completely equal in terms of overall predicted effectiveness, although the new pattern is somewhat more expensive. The largest difference is that the older model has significantly greater effective range, while the newer one trades that range for more actual damage potential once it is in range. The PPC can hit a target and deal at least a little damage out to almost a half mile before beam attenuation in atmosphere renders the weapon ineffective, while the 1cm laser can reach just a hair under a quarter mile in the same circumstances. In vacuum, of course, ranges go up to the limits of the targeting system, effectively line of sight. For long range engagements the weapons of choice have always been either the infantry gauss rifle or the missiles.” She smiles a bit coldly. “In typical engagement ranges, both the PPC and the 1cm laser would be effective, but the dual 1cm lasers have just over double the actual damage potential. The suits do give up the battle claw, but have two standard manipulators rather than the lone claw. So far the feedback from infantrymen assigned to test the suit has been rather positive. While the battle claw allowed for devastating anti-armor attacks, the heavy suits are far less well suited for that tactic than lighter suits due to their bulk.”

She then takes you to another area, again showing you two different suits. One is the older Mk V Standard Medium Battle Armor, equipped with a 3cm laser which encases the entire left hand, a battle claw on the right arm and a twin advanced missile launcher in a backpack mounting. THe other is once again the proposed replacement. This was features a 1cm pulse laser mounted in a similar manner to the 1cm extended range lasers on the heavier suit, as a forearm mount over a standard manipulator. Otherwise the suit appears completely identical.

“This is a more straightforward upgrade, Your Majesty. The 1cm pulse laser has an identical damage and range profile to the standard 3cm laser, thanks to the enhanced accuracy, while being 40 kilograms lighter. The great benefit of that is hidden.” She smiles slightly as you frown and look more carefully at the suit. “The myomer bundles on the legs are strengthened, giving the suit over twice as much speed on the ground. Jump ranges are identical. The new suits are also slightly more expensive than the older ones, but the increase in effectiveness is more than worth it.”

A pattern is developing here, you decide, as the general brings you to another room where, once more, a pair of battle armor suits are displayed. This time they are the light-weight scout suits that are oftentimes used by recon units. The current Mk III model has an identical munitions loadout to the heavier Mk V Standard Medium, albeit with just over half the armor and more advanced sensors. The newer suit matches the Mk VI, with the 1cm pulse laser, while also sporting the same sensor suite.

You preempt General Bradley, asking her if the new suit is slightly more expensive, significantly more capable, and faster moving than the old one, to which the pugnacious general laughs and agrees that you are absolutely correct in your surmise.

As you walk to the final room, undoubtedly for the assault suit, General Bradley explains while you walk. “This next one is the most radical departure. Of all of the infantry suits used during operations against the Rouges Noir the only one that failed to meet expectations was the assault suit used by the urban assault units. The jump capability was almost never used, the limited range of the jets used made it completely superfluous in all but niche situations. Worse, the armament mix was woefully inadequate. The support PPC gave solid performance at range, but was inadequate in urban combat situations due to inadequate damage output. The four pack of missiles proved inadequate as well, only having a single reload, and the grenade launcher was one of those ‘looked good on paper’ ideas that turned out to be next to useless in practice. The quad anti-personnel hardpoints likewise seemed like a good idea on paper, but in practice were very poorly implemented.”

As she speaks you arrive, the old hulking suit on one end, while a newer model is next to it. “The battle claws saw almost no use, the suits weren’t agile enough to force the enemy into melee and when they did the claws were completely overkill. So we went back to the drawing board completely.”

The new suit lacks the battle claws, lacks the bulky shoulder mounted PPC, lacks the equally bulky grenade launcher, and has only a pair of hardpoints for pulse laser rifles to be mounted. Instead it has a pair of 1cm extended range lasers in similar mounts to the heavy suit, a massive six tube missile launcher on the back, and a shoulder mounted anti-personnel gauss rifle. The suit itself has also been completely restyled, the nearly organic curves of the older suit replaced by hard, sharp angles and flat plates.

“These suits are much cheaper, Your Majesty, breaking the trend of the others. Moreover, these suits are designed for one other possible purpose.” She smiles slightly as you lift an eyebrow at that. “This is still extremely experimental. Several of the field techs have been tinkering around with fitting tube artillery to these suits. It’s only a 75mm pack howitzer similar to a model we have in the Artillery Museum here in Griffsport, but it is small and light enough for suits equipped with it to make indirect artillery attacks at a range of several miles. While it is nothing compared to the range of standard artillery, the sheer mobility afforded by battle armor allows for some very interesting tactical niches for the technology.”

Parliament is keeping their heads down, with only rather straightforward and ordinary bits of legislation coming to your desk. It’s nice to have them relatively on side for a change, but a bit worrisome as you are quite uncertain as to whether or not it will last. The Eldest assures you that he is keeping a paw on the situation, so you aren’t too concerned.

The manhunt for the assassin on Arvum continues, no individuals matching the suspect’s biometrics have attempted to leave the planet, and the IGMP and Special Branch are pursuing multiple leads. They are confident that they’ll have him in custody in the near future.

You meet with Sina Day to officially promote her to Intelligence Minister. She is quite typically reserved in her reaction, although you had caught her in an unguarded moment during the funeral for General Messerschmidt with suspiciously glistening eyes. She does get right to work, however, and you receive a number of memos within a few days laying out some plans that Day has for the Intelligence agency. For one she wants to focus more on HUMINT assets, arguing that old-fashioned Mk One Mod Zero Eyeballs are still the single best way to develop accurate intelligence. She also has some rather… innovative… ideas for how to best develop HUMINT capabilities. Wouldn’t it be nice to coordinate with them on training scenarios for HUMINT agents, allowing such agents to get hands-on experience while also providing training for counterintelligence assets.

According to the memo she has established dialogue with her counterparts in the NRI, NRR and among the Ikeans, and, through some strange alchemy known only to them and probably involving the Ikeans, the Black Pumpernickels are offering to provide ‘specialized stealth training’. You blink a few times at that, as Day rather dryly informs you that she is 90% sure that this will involve ‘stealth through audacity’ techniques. Her counterparts are cautiously in favor of the proposal, all it would require is your approval to formally propose it.

[]ActionResult
[]Approve HUMINT training plan
  • Begins HUMINT Training event tree
  • Improves relations with NRI, NRR, Ikeans, and Black Pumpernickels
[]Disapprove HUMINT training plan
  • No effect
 

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