Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Knowledgeispower

Ah I love the smell of missile spam in the morning
Hell at this point given the threat of the black steel I think selling the bourbons standard cores would be a good idea
 

Thors_Alumni

Well-known member
Hell at this point given the threat of the black steel I think selling the bourbons standard cores would be a good idea
.....That's honestly a good idea. At this point we need all the help we can get and while they may be obsolete compared to ours, They do have things they can provide to help with the fight. And they may even be able to help with something that we have missed along the way whatever it might be.
 

Rukatin

Malfunctioning NPC at Best.
Hell at this point given the threat of the black steel I think selling the bourbons standard cores would be a good idea
Methinks that The Bourbons would get the drives from RN, the reason we attacked them in the first place was because they got them from pirates.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Methinks that The Bourbons would get the drives from RN, the reason we attacked them in the first place was because they got them from pirates.
True but a long way from standard cores to non primitive compact cores of any useful size and we realistically need every warship slip we can get building to help fight the black steel
 

Jarow

Well-known member
[X] Honor the alliance, provide Harjel

[X] Plan: Harjel Merchants
-[X] Procurement [$ 946,924,981,671.80 ]
--[X] Lay Down Major Unit [Construction - $159,802,336,268.50 ] (95)
---[X] 400 Artemis [95]
---[X] 30 Wright [95]
---[X] 100 Colt [95]
---[X] 62 Lublin [95]

---[X] 250 Mikasa [95]
---[X] 30 Saipan [95]

--[X] Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
---[X] 6 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $476,627,602,300.00 ] (90)
---[X] 40 Belfast*
---[X] 40 De Grasse*
---[X] 6 Hosho*

---[X] 20 Prinz Eugen II*
---[X] 10 Algerie*
---[X] 20 Prinz Eugen II*
---[X] 10 Algerie*

---[X] 10 Kaiserin*
---[X] 6 Jean Bart*
---[X] 10 Kaiserin*
---[X] 6 Saratoga*
---[X] 10 Kaiserin*
---[X] 10 Saratoga*

---[X] 160 Battle [90]
---[X] 10 Skjold [90]
---[X] 10 Constellation [90]
---[X] 50 Tarantul [90]
---[X] 50 Asheville [90]

---[X] 50 Belfast [90]
---[X] 40 De Grasse [90]
---[X] 8 Hosho [90]

---[X] 20 Prinz Eugen II [90]
---[X] 10 Algerie [90]

---[X] 10 Kaiserin [90]
---[X] 10 Jean Bart [90]

--[X] Purchase New Units [Minor Unit - $ 60,674,518,022.00 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 100 Carrier Wing [90]
---[X] 25 CAP Wing [90]
---[X] 15 Garrison Wing [90]

---[X] 25 Garrison Division [90]
---[X] 25 Militia Division [90]

--[X] Fortress Command [$ 239,792,565,000 ] (90)
---[X] Build Jump Point Defenses
----[X] Waypoint 6 [90]
----[X] Nowy Szczecin [90]
----[X] Salamander [90]
----[X] New Portland [90]
---[X] Construct Oasis II
----[X] Waypoint 6 [90]
----[X] Nowy Szczecin [90]
----[X] Salamander [90]
----[X] New Portland [90]
---[X] Construct Black Tower
----[X] Waypoint 6 [90]
----[X] Nowy Szczecin [90]
----[X] Salamander [90]
----[X] New Portland [90]
----[X] Nyu Shikoku [90]

--[X] SLEP [$ 10,000,000,000 ] (100)
---[X] SLEP all Mech Units* [->5]
---[X] SLEP all Conventional Units* [->5]

-[X] General [$ 2,500,850,000,000.00 ]
--[X] Focus Development on Core World Nowa Warzsawa [85]
--[X] Focus Development on Peripheral World Raj [85]
--[X] Massive Core Investment Iskra [80]
--[X] Massive Peripheral Investment Raj [80]
--[X] Economic Investment Nox [90]
--[X] Construct Infrastructure and Industrial zones on New Narnia [90]
--[X] Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
--[X] Construct Infrastructure and Industrial zones on Hot Mess [90]
--[X] Construct Infrastructure and Industrial zones on Baddorando [90]
--[X] Construct Infrastructure and Industrial zones on Nuova Puglia [90]
(We need money to fund ongoing expansion, even if things worked out well the past two turns)

--[X] Build ASF Factory Complex (95)
---[X] Glorreich [95]
---[X] Shin Tōkyō [95]
---[X] Kurortas [95]
---[X] Raj [95]
---[X] Pustina [95]
(These get lost in most combats they participate in, so we need to make sure we can replace them)
--[X] Establish Colony - Nowy Szczecin [85]
--[X] Establish System Government - Nowy Szczecin [85]
--[X] Establish Legal System - Nowy Szczecin [85]
--[X] Establish Colony - Salamander [85]
--[X] Establish System Government - Salamander [85]
--[X] Establish Legal System - Salamander [85]
--[X] Establish Colony - New Portland [85]
--[X] Establish System Government - New Portland [85]
--[X] Establish Legal System - New Portland [85]
(Colonies get us more places to build things)

--[X] Expand Civil Service [80]
(We need more actions to build more stuff
--[X] Construct Refit & Repair Yard Nueva Chiapas [110]
--[X] Build Orbital Shipyard Nowy Szczecin [105]
--[X] Build Orbital Shipyard Salamander [105]
--[X] Build Orbital Shipyard New Portland [105]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Nox [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard New Algiers [90]
--[X] Construct Escort Yard New Clew Bay [90]

--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard The Hub [90]
--[X] Construct Escort Yard Baddorando [90]
--[X] Construct Escort Yard Sturmland [90]
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard New Phoenix* [90]
--[X] Construct Large Warship Yard Nowy Wroclaw* [90]

--[X] Construct Large Warship Yard Glorreich* [90]
--[X] Construct Large Warship Yard New Pollux* [90]
--[X] Construct Large Warship Yard New Capricorn [->1]
--[X] Construct Large Warship Yard Edelsteine [->1]
--[X] Construct Large Warship Yard Nya Kopenhamn [->1]
--[X] Construct Large Warship Yard Kainga [->1]
--[X] Construct Medium Warship Yard Calliope [90]
--[X] Construct Medium Warship Yard Okusawa [90]
--[X] Construct Medium Warship Yard Pieklo [90]
--[X] Construct Medium Warship Yard Bari [90]

--[X] Construct Medium Warship Yard Griffon [90]
--[X] Construct Small Warship Yard New Port Royal [90]
--[X] Construct Small Warship Yard Nowa Warzsawa [90]
--[X] Construct Small Warship Yard New Castor [90]
--[X] Construct Small Warship Yard Nowy Slask [90]
--[X] Construct Small Warship Yard Chuma [90]
--[X] Construct Small Warship Yard Awha [90]
--[X] Construct Small Warship Yard Kaiyo [90]
--[X] Construct Small Warship Yard Shin Tokyo [90]
--[X] Construct Small Warship Yard Iskra [90]

-[X] DoME [$ 422,000,000,000.00 ]
--[X] Expand Shin Tōkyō Arcologies [->1]
--[X] Terraforming Feurstem [->2]
--[X] Terraforming Steingarten [->2]
--[X] Terraforming Olej [->2]
--[X] Terraforming Nyu Shikoku [->2]
--[X] Terraforming Porto Milano* [->1]
--[X] Terraforming Nuova Fortezza* [->1]
--[X] Terraforming Neuthuringen* [->1]
--[X] Terraforming New Algiers* [->1]
--[X] Terraforming Pinball* [85]
--[X] Terraforming Catchan* [85]
--[X] Terraforming Nox* [85]

--[X] Planetary Optimization (Peripheral) - Nox [85]

-[X] Research [$ 39,750,000,000,000.00 ]
--[X] Advanced Terraforming Equipment lvl 1* [95]
--[X] Advanced ER 5cm Lasers* [70]
--[X] Structural Materials (Advanced) Tier 7 [90]
(More potential clantech after this and one other research)
--[X] KF Drive Theory Tier 5* [90]
--[X] Improved Agriculture Lvl 7 [100]
(Helps us get more people)
--[X] Improved Germanium Refining Lvl 5* [->8]
--[X] Industrial Mechs Lvl 10 [105]
--[X] Multi-Missile Launchers [->3]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Miscellaneous [$ 143,370,200,000.00 ]
--[X] Culture [$ 200,000 ]
---[X] Local Olympics
--[X] Production Contract [->5?][134,370,000,000]

$15t leftover
 
Turn 124 - The Movie

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 124 - The Movie
Meta Event29
Dynasty Luck37
Successes
Imperial Approval2
Approval Change-1
Political Event-1
Successes
Imperial Economy5
Economic Event-2
Research Event0
GriffonEcon4
Health1
Event3
Nowa WarszawaEcon2
Health2
Event2
Calliope IVEcon4
Health1
Event3
TTPEcon4
Health1
Event3
New CapricornEcon4
Health1
Event3
Nowy ŚląskEcon4
Health1
Event3
EdelsteineEcon4
Health1
Event3
Nowy WroclawEcon4
Health1
Event3
Griff's LeapEcon4
Health1
Event3
New PhoenixEcon5
Health5
Event1
New EdenEcon5
Health5
Event1
New CastorEcon4
Health1
Event3
OkusawaEcon2
Health2
Event2
New PolluxEcon3
Health1
Event2
New Port RoyalEcon3
Health1
Event1
KaingaEcon3
Health1
Event2
ChumaEcon3
Health1
Event2
StahlfurtEcon3
Health1
Event1
BāṛiEcon5
Health5
Event1
SkałaEcon2
Health2
Event2
PiekłoEcon2
Health2
Event2
Nya KöpenhamnEcon4
Health1
Event3
BauernparadisEcon3
Health1
Event2
AwhaEcon5
Health5
Event1
KaiyoEcon5
Health5
Event1
BohrenEcon5
Health5
Event1
Grand ViewEcon3
Health1
Event2
IskraEcon3
Health1
Event2
RajEcon2
Health2
Event2
FeursternEcon5
Health5
Event1
PinballEcon5
Health5
Event1
CatachanEcon2
Health2
Event2
NoxEcon3
Health1
Event2
OlejEcon5
Health5
Event1
GlorreichEcon4
Health4
Event5
PryyemnyyEcon4
Health4
Event5
NovolarEcon3
Health1
Event2
SteingartenEcon3
Health1
Event2
PustinaEcon4
Health4
Event5
KurortasEcon4
Health4
Event5
ArvumEcon4
Health4
Event5
LandprettigEcon2
Health2
Event2
BellaterraEcon4
Health4
Event5
NubifragioEcon2
Health2
Event2
PlatzregensburgEcon3
Health1
Event1
Shin TōkyōEcon4
Health4
Event5
Porto MilanoEcon3
Health1
Event1
Nuova FortezzaEcon3
Health1
Event1
Nowe MazowszeEcon2
Health2
Event2
NeuthüringenEcon4
Health4
Event5
New AlgiersEcon3
Health1
Event1
New Clew BayEcon3
Health1
Event1
Nuova TripoliEcon3
Health1
Event1
New LibertaliaEcon3
Health1
Event1
Nuova PugliaEcon3
Health2
Event3
Nuovo AbruzzoEcon3
Health2
Event3
Nuova LombardiaEcon3
Health2
Event3
Stenen TuinEcon3
Health2
Event3
Nouvelle BourgogneEcon3
Health2
Event3
Nyū ShikokuEcon3
Health1
Event1
NeubayernEcon3
Health2
Event3
NeuhessenEcon3
Health2
Event3
Hot MessEcon4
Health4
Event5
New NarniaEcon4
Health4
Event5
The HubEcon4
Health4
Event5
BaddorandoEcon4
Health4
Event5
SturmlandEcon4
Health4
Event5
BlárEcon4
Health4
Event5
Nueva ChiapasEcon4
Health4
Event5
New KansasEcon4
Health4
Event5
Nowego LublinaEcon4
Health4
Event5

Plan: Harjel Merchants
- Procurement [$ 946,924,981,671.80 ]
-- Lay Down Major Unit [Construction - $159,802,336,268.50 ] (95)
--- 400 Artemis [95]
Target - 95
Roll - 3
Result - SUCCESS

--- 30 Wright [95]
Target - 95
Roll - 9
Result - SUCCESS

--- 100 Colt [95]
Target - 95
Roll - 77
Result - SUCCESS

--- 62 Lublin [95]
Target - 95
Roll - 43
Result - SUCCESS

--- 250 Mikasa [95]
Target - 95
Roll - 14
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 19
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
--- 6 Windjammer [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Lay down Warship [Warship Construction - $476,627,602,300.00 ] (90)
--- 160 Battle [90]
Target - 90
Roll - 13
Result - SUCCESS

--- 10 Skjold [90]
Target - 90
Roll - 54
Result - SUCCESS

--- 10 Constellation [90]
Target - 90
Roll - 76
Result - SUCCESS

--- 50 Tarantul [90]
Target - 90
Roll - 34
Result - SUCCESS

--- 50 Asheville [90]
Target - 90
Roll - 33
Result - SUCCESS

--- 50 Belfast [90]
Target - 90
Roll - 21
Result - SUCCESS

--- 40 De Grasse [90]
Target - 90
Roll - 61
Result - SUCCESS

--- 8 Hosho [90]
Target - 90
Roll - 12
Result - SUCCESS

--- 20 Prinz Eugen II [90]
Target - 90
Roll - 7
Result - SUCCESS

--- 10 Algerie [90]
Target - 90
Roll - 36
Result - SUCCESS

--- 10 Kaiserin [90]
Target - 90
Roll - 60
Result - SUCCESS

--- 10 Jean Bart [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 60,674,518,022.00 ] (90)
--- 100 Carrier Wing [90]
Target - 90
Roll - 54
Result - SUCCESS

--- 25 CAP Wing [90]
Target - 90
Roll - 50
Result - SUCCESS

--- 15 Garrison Wing [90]
Target - 90
Roll - 33
Result - SUCCESS

--- 25 Garrison Division [90]
Target - 90
Roll - 23
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Fortress Command [$ 239,792,565,000 ] (90)
--- Build Jump Point Defenses
---- Waypoint 6 [90]
Target - 90
Roll - 87
Result - SUCCESS

---- Nowy Szczecin [90]
Target - 90
Roll - 74
Result - SUCCESS

---- Salamander [90]
Target - 90
Roll - 78
Result - SUCCESS

---- New Portland [90]
Target - 90
Roll - 90
Result - SUCCESS

--- Construct Oasis II
---- Waypoint 6 [90]
Target - 90
Roll - 9
Result - SUCCESS

---- Nowy Szczecin [90]
Target - 90
Roll - 71
Result - SUCCESS

---- Salamander [90]
Target - 90
Roll - 12
Result - SUCCESS

---- New Portland [90]
Target - 90
Roll - 33
Result - SUCCESS

--- Construct Black Tower
---- Waypoint 6 [90]
Target - 90
Roll - 70
Result - SUCCESS

---- Nowy Szczecin [90]
Target - 90
Roll - 36
Result - SUCCESS

---- Salamander [90]
Target - 90
Roll - 45
Result - SUCCESS

---- New Portland [90]
Target - 90
Roll - 17
Result - SUCCESS

---- Nyu Shikoku [90]
Target - 90
Roll - 77
Result - SUCCESS

-- SLEP [$ 10,000,000,000 ] (100)
--- SLEP all Mech Units* [->5]
--- SLEP all Conventional Units* [->5]

- General [$ 2,500,850,000,000.00 ]
-- Focus Development on Core World Nowa Warzsawa [85]
Target - 85
Roll – 99, Jarow reroll - 71
Result - SUCCESS

-- Focus Development on Peripheral World Raj [85]
Target - 85
Roll - 43
Result - SUCCESS

-- Massive Core Investment Iskra [80]
Target - 80
Roll - 1
Result – Critical SUCCESS

-- Massive Peripheral Investment Raj [80]
Target - 80
Roll - 80
Result - SUCCESS

-- Economic Investment Nox [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll - 50
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Baddorando [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target - 95
Roll - 60
Result - SUCCESS

--- Shin Tōkyō [95]
Target - 95
Roll - 54
Result - SUCCESS

--- Kurortas [95]
Target - 95
Roll - 19
Result - SUCCESS

--- Raj [95]
Target - 95
Roll - 49
Result - SUCCESS

--- Pustina [95]
Target - 95
Roll - 36
Result - SUCCESS

-- Establish Colony - Nowy Szczecin [85]
Target - 85
Roll - 7
Result - SUCCESS

-- Establish System Government - Nowy Szczecin [85]
Target - 85
Roll - 3
Result - SUCCESS

-- Establish Legal System - Nowy Szczecin [85]
Target - 85
Roll - 5
Result - SUCCESS

-- Establish Colony - Salamander [85]
Target - 85
Roll - 49
Result - SUCCESS

-- Establish System Government - Salamander [85]
Target - 85
Roll - 51
Result - SUCCESS

-- Establish Legal System - Salamander [85]
Target - 85
Roll - 46
Result - SUCCESS

-- Establish Colony - New Portland [85]
Target - 85
Roll - 85
Result - SUCCESS

-- Establish System Government - New Portland [85]
Target - 85
Roll - 20
Result - SUCCESS

-- Establish Legal System - New Portland [85]
Target - 85
Roll - 79
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll - 25
Result - SUCCESS

-- Construct Refit & Repair Yard Nueva Chiapas [110]
Target - 110
Roll - 61
Result - SUCCESS

-- Build Orbital Shipyard Nowy Szczecin [105]
Target - 105
Roll - 55
Result - SUCCESS

-- Build Orbital Shipyard Salamander [105]
Target - 105
Roll - 59
Result - SUCCESS

-- Build Orbital Shipyard New Portland [105]
Target - 105
Roll - 80
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 7
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 75
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 23
Result - SUCCESS

-- Construct Escort Yard The Hub [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Escort Yard Baddorando [90]
Target - 90
Roll - 89
Result - SUCCESS

-- Construct Escort Yard Sturmland [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 91
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 93
Result - SUCCESS

-- Construct Large Warship Yard New Phoenix* [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Large Warship Yard Nowy Wroclaw* [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Large Warship Yard Glorreich* [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Medium Warship Yard Calliope [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Medium Warship Yard Griffon [90]
Target - 90
Roll - 85
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Small Warship Yard Nowa Warzsawa [90]
Target - 90
Roll - 86
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 40
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 2
Result - SUCCESS

-- Construct Small Warship Yard Awha [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll - 23
Result - SUCCESS

-- Construct Small Warship Yard Shin Tokyo [90]
Target - 90
Roll - 32
Result - SUCCESS

-- Construct Small Warship Yard Iskra [90]
Target - 90
Roll - 19
Result - SUCCESS

- DoME [$ 422,000,000,000.00 ]
-- Terraforming Pinball* [85]
Target - 85
Roll - 59
Result - SUCCESS

-- Terraforming Catchan* [85]
Target - 85
Roll - 36
Result - SUCCESS

-- Terraforming Nox* [85]
Target - 85
Roll - 27
Result - SUCCESS

-- Planetary Optimization (Peripheral) - Nox [85]
Target - 85
Roll - 7
Result - SUCCESS

- Research [$ 39,750,000,000,000.00 ]
-- Advanced Terraforming Equipment lvl 1* [95]
Target - 95
Roll - 91
Result - SUCCESS

-- Advanced ER 5cm Lasers* [70]
Target - 70
Roll – 95, ShadowArxxy reroll – 93, General reroll- 8
Result - SUCCESS

-- Structural Materials (Advanced) Tier 7 [90]
Target - 90
Roll - 75
Result - SUCCESS

-- KF Drive Theory Tier 5* [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Improved Agriculture Lvl 7 [100]
Target - 100
Roll - 92
Result - SUCCESS

-- Industrial Mechs Lvl 10 [105]
Target - 105
Roll - 94
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 143,370,200,000.00 ]
-- Culture [$ 200,000 ]
--- Local Olympics
-- Production Contract [->5?][134,370,000,000]

---------------

The first semi-major Black Steel activity in several years involves a raid on the Baddorando system by a large swarm of cruisers and destroyers. Fortunately for you, the Grand Fleet was in system exercising with their new contingent of Kaiserin class Battleships. Admiral de Palo was able to position the fleet between the Black Steel raiders and anything valuable, and after a few days of indecisive fencing the Black Steel retreated with minor losses. The Kaiserins proved quite capable in the engagement, their extreme range focus permitting them to score a few highly damaging hits from outside the enemies ability to effectively respond.

The Pan-Griffon Games wrap up successfully, and your youngest daughter will indeed be on the Olympic team in 2 years again, although she has promised that that will be her last year of competition much to your relief.

The new harjel trade route from Catachan to the NRI is already proving profitable, as in addition to the harjel precursors there is a brisk trade in exotic woods from the jungle world. Combined with the recent terraforming efforts on the planet, Catachan is experiencing a rather nice economic boom.

DoME work in general went very well this year, with successful optimization work in the Nox system synergizing quite well with the terraforming work, in addition to the aforementioned Catachan project. Of particular interest, the Nox terraforming effort primarily involves highly modified cargo dropships equipped with enormous ‘scoops’ composed of electromagnetic coils, which hoover up the thick interplanetary dust clouds in the system. The resulting materials are relatively rich in industrial metals, driving the systems refining industry. Work in the Pinball system likewise is mostly in space, with dropship based tugs redirecting large numbers of small asteroids into less dangerous orbits.

R&D work has been completed on a number of highly important projects. First, the modernized 5cm extended range laser has been fully developed, producing a highly compact and lethal weapon system. New agricultural technologies are centered around new strains of grain, which are faster growing, very nutrient dense, and with reduced gluten levels. Work on the new industrial mechs has been very successful, resulting in highly compact systems that are proving very useful in many industrial, agricultural, and commercial roles. Advanced KF theory has refined your scientists' understanding of the underlying mechanics of building yet larger compact cores, although translating theory to something useful will be extremely expensive.

Shipyard production has been very successful, however this has revealed a minor issue. The Griffon system is now pretty much at the limit for major shipyard capacity, with a 10 slip large shipyard and a 20 slip medium shipyard. Your industrial planners have informed you that there are several options for what you can do.

First, you could build a second large shipyard complex in the system, eventually giving you another 10 large slips. Second, you could build a second medium shipyard complex, with another 20 slips on offer for heavy cruisers and such. Finally, the third option is to focus on smaller yards for now, and once you need a heavy capital yard to build that.

[]ActionResult
[]Build a Large Shipyard
  • Will permit a second 10 slip large shipyard to be built
[]Build a Medium Shipyard
  • Will permit a second 20 slip medium shipyard to be built
[]Wait for a Capital Shipyard
  • Will reserve the slot for a single 5 slip capital shipyard

The new colony worlds are a study in contrasts. Nowy Szczecin is on one extreme. The initial colonization efforts went exceptionally smoothly across the board, with the initial colonists discovering several highly valuable uses for local timbers and materials resulting in an upgrading of the system's economic prospectus from ‘merely’ Rich to Ultra Rich. Likewise highly efficient and effective political and judicial systems are smoothly set up and are functioning precisely as such new systems are meant to, a textbook operation that will probably show up in training manuals for the foreseeable future.

Salamander, despite being an exceptionally hostile environment requiring domed settlements despite the lack of viable mining deposits, is about average across the board, with the initial settlement and such going well enough to not cause any headaches.

New Portland, however, decided to be… the opposite extreme. The initial landing site selected by the survey crews would have been perfectly acceptable… in the summer or winter. It is spring when the colony starts to land there, and as a result the ground is so soft that the first several dropships get so thoroughly mired that they’ll never launch again. THe system government establishes itself well enough, but no sooner does the first court open than there is a massive scandal when it is discovered that the judge assigned to it, the prosecutor hired by the city government, and the chief of police are all the same person, just that the computerized filing system had a pair of typos in different records. To his credit, the person in question had reported the issue, but thanks to a communications snafu and one department not knowing what the other was doing it wasn’t corrected. To his further credit the individual also resolved the entire situation on their own, but things are still a bit… chaotic.

In much more positive news, the various economic and investment projects go rather well, apart from some minor bureaucratic snafus in the Nowa Warszawa system that delayed the project by a few days. Iskra in particular benefited from a spectacularly successful infrastructure project.

Raj did experience some bureaucratic issues, mostly due to both economic focus activities and investment in infrastructure taking place at the same time resulting in crossed communications, but they were sorted out within the departments involved without actually resulting in any delays or cost overruns.

Naval production goes quite well, with Admiral FIsher informing you that the Navy is confident in their ability to engage in limited offensive operations next year. He’d love to wait a year for more ships, but he informs you that no admiral worth their rank is ever fully satisfied with their fleet and will always want more time to train and reinforce. His staff is preparing a list of potential targets for next year.
 

Yacovo

Occasionally spouting nonsense
THe system government establishes itself well enough, but no sooner does the first court open than there is a massive scandal when it is discovered that the judge assigned to it, the prosecutor hired by the city government, and the chief of police are all the same person, just that the computerized filing system had a pair of typos in different records.
Eh, it could be worse. He could have been the jury as well. All of them.
 

ShadowArxxy

Well-known member
Comrade
Hell at this point given the threat of the black steel I think selling the bourbons standard cores would be a good idea

No, it's a terrible idea, especially with our history of being *aggressively* paranoid about tech sharing until we created the actual alliance. It would be very nearly a betrayal of our existing allies to share any tech with them, especially one that important, without requiring full participation in the alliance.


[X] Wait for a Capital Shipyard

We need the biggest ships the most at this point, especially with their longer build times.
 

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