Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 126 - Janie's Got A Gun

LordSunhawk

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Turn 126 - Janie’s Got A Gun

Combat Report - Operation: Silent Cormorant


The combined Strike and Expeditionary Fleets ran into a buzzsaw of Black Steel forces when they jumped into the Shwartzstahlfriedhof system. It quickly becomes obvious that your attack force jumped in as a Black Steel attack force was preparing to jump out, and the ensuing melee at the Zenith jump point became a brutal free for all. It was fully automatic shotguns in a pitch black room with no cover, no protection, and no way to miss.

Fortunately, the OPLAN had the combined fleet jumping in in waves for precisely this contingency, and a frantic HPG message called off the follow on wave while the initial force fought against overwhelming odds. You don’t have solid intelligence, as no units from the initial strike force survived to retreat, but the Black Steel attack never materializes. The final transmission from the flagship of the wave indicated that they were concentrating fire on the Black Steel’s capital ships in hopes of crippling or destroying as many of those as possible.

In some ways it was a defeat, but in many other ways it was a victory as it did manage to spoil the potential Black Steel attack, and based on what reports you did receive the task force inflicted more damage than they received against a massively superior foe. Moreover, since no units from Grand Fleet were involved, your most powerful formation remains fully intact and ready to respond with extreme prejudice to any Black Steel incursions.

-----

You have a video conference with Admiral Fisher over a dedicated HPG link a few days later. The old admiral is looking even more like a war god than ever, but there is a hint of satisfaction in his craggy, fierce expression. He’d been the one to insist on contingency planning in the event that the first wave ran into a blender like they had, he’d been the one who required the planners to anticipate that the Black Steel might be planning a full assault of their own, over their more optimistic projections. He looks like some Old Testament prophet, in many ways, with his hooded gaze and blazing expression.

“Next year, Your Majesty, we should have sufficient forces to return and grind the Black Steel into rust.” He informs you. “Shwartzstahlfriedhof will fall, along with the yards and facilities located there.” When he speaks it is as if he were a prophet speaking of something inevitable. “Grand Fleet will be the most powerful it has ever been, with a solid core of the most lethal war machines we’ve ever fielded. The sacrifices of the Operation: Silent Cormorant task force will not be in vain.”

You take quite a bit of reassurance from that. This is a setback, not a disaster, but one that had been allowed for. You know that the old admiral still grieves for every lost spacer, but he is warrior enough to not let that affect him professionally.

Shwartzstahlfriedhof will fall.

-----

The early events of the Olympics reveal just how competitive things have become. Team Griffon is obviously still extremely strong, but they aren’t walking over their competitors. The NRI is still dominant in gymnastics, although your gymnasts give them a definite run for the gold. Team Griffon has won either gold or silver in every event so far, which makes for some very exciting times on Calliope.

In less enjoyable news, Parliament is at it again. While you are away from Griffon they are still in session, and have sent you several proposed pieces of legislation.

First is the Infrastructure Act of 3056, which is intended to help new colonies get their base infrastructure built more quickly. It would double the System Infrastructure subsidy from $100,000,000.00 per system infrastructure project to $200,000,000.00 per project.

[]ActionArgumentAffect
[]Sign the Infrastructure Act of 3056System infrastructure directly impacts the GDP growth rates of our systems, with the greatest impacts felt in the poorest and newest worlds. The more rapidly we can improve our system infrastructures, the faster they can grow allowing us to support more economic growth.

The System Infrastructure Subsidy has existed from nearly the beginning of the Empire, and in that time has proven highly effective at accomplishing its goals. By boosting the subsidy, we will allow for even faster development. Even after the increase, the total cost of the subsidy will still be around the average for the various Imperial subsidies for things like agriculture and education. This will not break the bank, this is not unaffordable, and will not require any new bureaucracies or administrative expenses.
  • Doubles the System Infrastructure Subsidy
  • Raises the growth rate of Infrastructure Rating from 1 per turn (to a maximum of 100) to 2 per turn (to a maximum of 100)
    • Note, the number of successes on the Infrastructure Rating roll determines the increase in the factory rating, which directly increases GDP growth
  • +1 Approval Rating
  • -1 Economic Event
  • +5 Support
    • Imperial Senate
    • Chamber of Delegates
[]Veto the Infrastructure Act of 3056Why change what isn’t broken? The current subsidy is good enough, there’s no need to increase it. Sure, it would be ‘nice’, but we need to be responsible stewards of our resources, and just because such an increase is ‘affordable’ doesn’t mean we should do it.

Besides, all of our current Core systems were developed using the old subsidy, and did just fine, the new ones don’t need it to grow.
  • -1 Politics
  • +1 Imperial Economy
  • -5 Support
    • Imperial Senate
    • Chamber of Delegates

The second piece of legislation is the Supply Act of 3056. Recognizing the growing upkeep costs for the military, especially the navy, Parliament proposes establishing at least two additional logistics hubs in order to help reduce costs. Currently Nowy Wroclaw and Kaiyo are your two logistics hubs, and they have been invaluable in supporting your military forces.

[]ActionArgumentAffect
[]Support the Supply Act of 3056With the ongoing war against the Black Steel it is imperative that we provide the highest level of support for our brave men and women in uniform. It has been demonstrated that the concept of dedicated logistics hubs streamlines supply, increasing availability, and not only reducing costs but also boosting morale. Adding two more such hubs will significantly improve the logistics situation.
  • Reserves 2 DoME actions to convert systems to logistics hubs
    • Steingarten
    • New Libertalia
  • +1 Politics
  • +1 Influence
    • Imperial Senate
    • Chamber of Delegates
[]Veto the Supply Act of 3056Every factory dedicated to logistics like this is one that cannot, in the future, be dedicated to actual military production. We need to keep our options open for the future.
  • +1 Economic Event
  • -10 Support
    • Imperial Senate
    • Chamber of Delegates
 

Yacovo

Occasionally spouting nonsense
[X] Sign the Infrastructure Act of 3056

Getting new worlds up and running faster is always good and we can afford this.

[X] Support the Supply Act of 3056

This is a cheap increase in congressional influence, but the supply hubs will help. Although it is only a -5 support overall to reject this if we support the former bill.
 

Jarow

Well-known member
[X] Sign the Infrastructure Act of 3056

Given current lack of money issues, seems a pretty reasonable choice

[X] Support the Supply Act of 3056

A much harder choice; but it does make sense that we need more logistics factories to support on expanding military, and we do probably need more stuff closer to the front lines
 

The Whispering Monk

Well-known member
Osaul
[X] Sign the Infrastructure Act of 3056
Doubling the cost of something from the treasury isn't a good thing. However, it may actually push us into being able to expand at a faster rate since this will likely help uplift new colonies to Core status faster.

[X] Support the Supply Act of 3056
We have two points of impact for the strategic support of our naval forces. If we lose one, the other has to take over ALL the capacity somehow. It's much easier to handle that demand if it's split between three locations. Plan for the worst.
 

Artifex

Well-known member
[X] Sign the Infrastructure Act of 3056

Aaaalll the econony, all the economy, errywwhereeee~ ! Gief!

[X] Support the Supply Act of 3056

Moar logistics closer to the fronts? Risky, but necessary. Gief!
 

ShadowArxxy

Well-known member
Comrade
[X] Sign the Infrastructure Act of 3056
[X] Support the Supply Act of 3056

If there's one lesson to be learned from every war in human history, it's that logistics is all-important.
 

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