Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 128 - Living On The Edge
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 128 - Living On The Edge


    Meta Event
    98​
    Dynasty Luck
    24​
    Successes
    Imperial Approval
    3​
    Approval Change
    -3​
    Political Event
    -4​
    Successes
    Imperial Economy
    12​
    Economic Event
    -3​
    Research Event
    5​
    Griffon
    Econ
    6​
    Health
    5​
    Event
    0​
    Nowa Warszawa
    Econ
    1​
    Health
    1​
    Event
    2​
    Calliope IV
    Econ
    6​
    Health
    5​
    Event
    0​
    TTP
    Econ
    6​
    Health
    5​
    Event
    0​
    New Capricorn
    Econ
    6​
    Health
    5​
    Event
    0​
    Nowy Śląsk
    Econ
    6​
    Health
    5​
    Event
    0​
    Edelsteine
    Econ
    6​
    Health
    5​
    Event
    0​
    Nowy Wroclaw
    Econ
    6​
    Health
    5​
    Event
    0​
    Griff's Leap
    Econ
    6​
    Health
    5​
    Event
    0​
    New Phoenix
    Econ
    2​
    Health
    2​
    Event
    1​
    New Eden
    Econ
    2​
    Health
    2​
    Event
    1​
    New Castor
    Econ
    6​
    Health
    5​
    Event
    0​
    Okusawa
    Econ
    1​
    Health
    1​
    Event
    2​
    New Pollux
    Econ
    6​
    Health
    7​
    Event
    3​
    New Port Royal
    Econ
    0​
    Health
    0​
    Event
    0​
    Kainga
    Econ
    6​
    Health
    7​
    Event
    3​
    Chuma
    Econ
    6​
    Health
    7​
    Event
    3​
    Stahlfurt
    Econ
    0​
    Health
    0​
    Event
    0​
    Bāṛi
    Econ
    2​
    Health
    2​
    Event
    1​
    Skała
    Econ
    1​
    Health
    1​
    Event
    2​
    Piekło
    Econ
    1​
    Health
    1​
    Event
    2​
    Nya Köpenhamn
    Econ
    6​
    Health
    5​
    Event
    0​
    Bauernparadis
    Econ
    6​
    Health
    7​
    Event
    3​
    Awha
    Econ
    2​
    Health
    2​
    Event
    1​
    Kaiyo
    Econ
    2​
    Health
    2​
    Event
    1​
    Bohren
    Econ
    2​
    Health
    2​
    Event
    1​
    Grand View
    Econ
    6​
    Health
    7​
    Event
    3​
    Iskra
    Econ
    6​
    Health
    7​
    Event
    3​
    Raj
    Econ
    1​
    Health
    1​
    Event
    2​
    Feurstern
    Econ
    2​
    Health
    2​
    Event
    1​
    Pinball
    Econ
    2​
    Health
    2​
    Event
    1​
    Catachan
    Econ
    1​
    Health
    1​
    Event
    2​
    Nox
    Econ
    6​
    Health
    7​
    Event
    3​
    Olej
    Econ
    2​
    Health
    2​
    Event
    1​
    Glorreich
    Econ
    1​
    Health
    10​
    Event
    3​
    Pryyemnyy
    Econ
    1​
    Health
    4​
    Event
    1​
    Novolar
    Econ
    6​
    Health
    7​
    Event
    3​
    Steingarten
    Econ
    6​
    Health
    7​
    Event
    3​
    Pustina
    Econ
    1​
    Health
    10​
    Event
    3​
    Kurortas
    Econ
    1​
    Health
    10​
    Event
    3​
    Arvum
    Econ
    1​
    Health
    4​
    Event
    1​
    Landprettig
    Econ
    1​
    Health
    1​
    Event
    2​
    Bellaterra
    Econ
    1​
    Health
    10​
    Event
    3​
    Nubifragio
    Econ
    1​
    Health
    1​
    Event
    2​
    Platzregensburg
    Econ
    0​
    Health
    0​
    Event
    0​
    Shin Tōkyō
    Econ
    1​
    Health
    10​
    Event
    3​
    Porto Milano
    Econ
    0​
    Health
    0​
    Event
    0​
    Nuova Fortezza
    Econ
    0​
    Health
    0​
    Event
    0​
    Nowe Mazowsze
    Econ
    1​
    Health
    1​
    Event
    2​
    Neuthüringen
    Econ
    1​
    Health
    10​
    Event
    3​
    New Algiers
    Econ
    0​
    Health
    0​
    Event
    0​
    New Clew Bay
    Econ
    0​
    Health
    0​
    Event
    0​
    Nuova Tripoli
    Econ
    0​
    Health
    0​
    Event
    0​
    New Libertalia
    Econ
    0​
    Health
    0​
    Event
    0​
    Nuova Puglia
    Econ
    1​
    Health
    0​
    Event
    2​
    Nuovo Abruzzo
    Econ
    1​
    Health
    0​
    Event
    2​
    Nuova Lombardia
    Econ
    1​
    Health
    0​
    Event
    2​
    Stenen Tuin
    Econ
    1​
    Health
    0​
    Event
    2​
    Nouvelle Bourgogne
    Econ
    1​
    Health
    0​
    Event
    2​
    Nyū Shikoku
    Econ
    0​
    Health
    0​
    Event
    0​
    Neubayern
    Econ
    1​
    Health
    0​
    Event
    2​
    Neuhessen
    Econ
    1​
    Health
    0​
    Event
    2​
    Hot Mess
    Econ
    1​
    Health
    4​
    Event
    1​
    New Narnia
    Econ
    1​
    Health
    4​
    Event
    1​
    The Hub
    Econ
    1​
    Health
    4​
    Event
    1​
    Baddorando
    Econ
    1​
    Health
    4​
    Event
    1​
    Sturmland
    Econ
    1​
    Health
    4​
    Event
    1​
    Blár
    Econ
    1​
    Health
    4​
    Event
    1​
    Nueva Chiapas
    Econ
    1​
    Health
    10​
    Event
    3​
    New Kansas
    Econ
    1​
    Health
    10​
    Event
    3​
    Nowego Lublina
    Econ
    1​
    Health
    10​
    Event
    3​
    Nowy Szczecin
    Econ
    1​
    Health
    10​
    Event
    3​
    Salamander
    Econ
    1​
    Health
    10​
    Event
    3​
    New Portland
    Econ
    1​
    Health
    10​
    Event
    3​

    Plan: But I also likes savings the money
    - Procurement [$ 1,038,393,795,499.67 ]
    -- Lay Down Major Unit [Construction - $84,576,856,497.25 ] (95)
    --- 400 Artemis [95]
    Target - 95
    Roll - 91
    Result - SUCCESS

    --- 135 Wright [95]
    Target - 95
    Roll - 16
    Result - SUCCESS

    --- 135 Colt [95]
    Target - 95
    Roll - 14
    Result - SUCCESS

    --- 280 Mikasa [95]
    Target - 95
    Roll - 59
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 39
    Result - SUCCESS

    --- 8 Omaha [95]
    Target - 95
    Roll - 73
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
    --- 5 Windjammer [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $587,840,647,066.67 ] (90)
    --- 210 Battle [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    --- 10 Skjold [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    --- 10 Constellation [90]
    Target - 90
    Roll - 17
    Result - SUCCESS

    --- 50 Tarantul [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    --- 50 Asheville [90]
    Target - 90
    Roll - 23
    Result - SUCCESS

    --- 60 Belfast [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    --- 30 De Grasse [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    --- 10 Hosho [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    --- 1 Vestal [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    --- 20 Prinz Eugen II [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    --- 10 Algerie [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    --- 5 Nevada [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --- 10 Kaiserin [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    --- 4 Saratoga [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    --- 10 Jean Bart [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 73,453,716,868.00 ] (90)
    --- 40 Fighter Wing [auto]
    --- 100 Carrier Wing [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 40 CAP Wing [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    --- 25 Garrison Division [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    --- 25 Militia Division [90]
    Target - 90
    Roll - 14
    Result - SUCCESS

    -- Fortress Command [$ 282,499,275,000.00 ] (90)
    --- Construct Black Tower
    ---- Nowego Lublina [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    ---- Nowy Szczecin [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    ---- Salamander [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    ---- New Portland [90]
    Target - 90
    Roll - 49
    Result - SUCCESS

    ---- Shwartzstahlfriedhof [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    --- 5 Spartoi Clusters [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- SLEP [$ 10,000,000,000 ] (100)
    --- SLEP all Mech Units* [->1]
    --- SLEP all Conventional Units* [->1]

    - General [$ 2,753,850,000,000.00 ]
    -- Focus Development on Core World Edelsteine [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Focus Development on Peripheral World Novolar [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Massive Core Investment Glorreich [85]
    Target - 85
    Roll – 97, Jarow reroll - 25
    Result - SUCCESS

    -- Massive Peripheral Investment Stahlfurt [85]
    Target - 85
    Roll - 38
    Result - SUCCESS

    -- Economic Investment Neuhessen [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Salamander [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll – 94, Special reroll - 45
    Result – SUCCESS

    -- Construct Infrastructure and Industrial zones on Hot Mess [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Baddorando [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    -- Imperial Outreach [-]

    -- Build ASF Factory Complex (95)
    --- Glorreich [95]
    Target - 95
    Roll - 87
    Result - SUCCESS

    --- Shin Tōkyō [95]
    Target - 95
    Roll - 86
    Result - SUCCESS

    --- Kurortas [95]
    Target - 95
    Roll - 35
    Result - SUCCESS

    --- Raj [95]
    Target - 95
    Roll - 55
    Result - SUCCESS

    --- Pustina [95]
    Target - 95
    Roll - 45
    Result - SUCCESS

    --- Platzregensburg [95]
    Target - 95
    Roll - 13
    Result - SUCCESS

    --- Pryyemnyy [95]
    Target - 95
    Roll - 77
    Result – SUCCESS

    --- Awha [95]
    Target - 95
    Roll - 78
    Result - SUCCESS

    --- Bāṛi [95]
    Target - 95
    Roll - 79
    Result - SUCCESS

    --- Bellaterra [95]
    Target - 95
    Roll - 78
    Result - SUCCESS

    -- Rationalize Legal Codes [95]
    Target - 95
    Roll - 38
    Result - SUCCESS

    -- Expand Special Branch [85]
    Target - 85
    Roll - 15
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 56
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 29
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Puglia [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 76
    Result - SUCCESS

    -- Construct Escort Yard Nuova Tripoli [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    -- Construct Escort Yard Feurstem [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Escort Yard The Hub [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Escort Yard Baddorando [90]
    Target - 90
    Roll - 65
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 93
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 91
    Result - SUCCESS

    -- Construct Large Warship Yard New Phoenix* [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Large Warship Yard Nowy Wroclaw* [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    -- Construct Large Warship Yard Glorreich* [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Large Warship Yard New Castor* [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Construct Medium Warship Yard Calliope [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Construct Medium Warship Yard Edelsteine [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Construct Medium Warship Yard Nya Kopenhamn [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    -- Construct Medium Warship Yard New Pollux [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    -- Construct Small Warship Yard Sturmland [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    -- Construct Small Warship Yard New Port Royal [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    -- Construct Small Warship Yard Nowa Warzsawa [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Small Warship Yard Griffon [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    -- Construct Small Warship Yard Awha [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Small Warship Yard Kaiyo [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Small Warship Yard Shin Tokyo [90]
    Target - 90
    Roll - 75
    Result - SUCCESS

    -- Construct Small Warship Yard Iskra [90]
    Target - 90
    Roll - 23
    Result - SUCCESS


    - DoME [$ 1,902,000,000,000.00 ]
    -- Expand Shin Tōkyō Arcologies* [90]
    Target - 90
    Roll - 21
    Result - SUCCESS

    -- Terraforming Nox* [85]
    Target - 85
    Roll - 84
    Result - SUCCESS

    -- Terraforming Nuova Fortezza* [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Terraforming Neuthuringen* [85]
    Target - 85
    Roll – 98, ShadowArxxy reroll - 28
    Result - SUCCESS

    -- Planetary Optimization (Peripheral) - Novolar* [85]
    Target - 85
    Roll - 66
    Result - SUCCESS

    - Research [$ 39,500,000,000,000.00 ]
    -- Genetic Engineering Lvl 6* [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,370,200,000.00 ]
    -- Culture [$ 200,000 ]
    --- Local Olympics
    -- Production Contract [->1?][134,370,000,000]

    ------

    Your first impression of General Zara is hardly the most positive one in the history of the world. Within 30 seconds of entering your office he’d taken offense at the quality of the wine your steward served him, then grumbled about the ‘piss poor’ espresso, before with a huff taking over the espresso machine from a highly offended servant and preparing… the most perfectly brewed cup of espresso cappuccino you’d ever tasted in your life. It’s as if in the space of a minute he’d managed to distill a cup of espresso into everything a cup of espresso should be and removed everything that it should not be.

    And he then proceeds to insult Admiral Fisher’s hair by offering to send him to a ‘proper’ stylist, who might enjoy the ‘challenge’, had General Perkins glaring hatefully at him with a few pungent comments about how the sartorial standards of the Aerospace Force were obviously in a competition with DoME to see just how low they can go, had Commodore Savić looking she’s less than a second away from slapping him, senior officer or no, after he loudly wonders if the Navy knows how to design a cargo vessel or if they just take the guns off of one of their ‘bathtub battleships’ and call it a day… and he manages this before he even sits down.

    And proceeds to give you a fifteen minute lecture on the minutiae of military logistics as applied to the Army that distills down every single challenge faced by the military across all branches, with concrete proposals to resolve the difficulties, lists of suppliers who had proven ‘barely adequate’ which appears to be the equivalent of loud hosannas and paeans of praise, along with specifications for what the Army requires from the Navy for logistics purposes in about thirty different potential scenarios, neatly categorized, indexed, and cross-referenced to an exceptionally high standard.

    And then criticizes your shoes for being clearly chosen more for fashion than comfort, segues that into biting commentary on how whoever designed the field, dress, and mess uniforms for the military was obviously smoking recreational chemicals and should be promptly spaced without bothering with a trial for the crimes against comfort, utility, and proper military fashion they committed, and concludes by demanding that this horrific disaster be rectified immediately.

    You have a distinct sense that General Bradley is laughing at you right now. Amaunet certainly is. By the same token, you can’t disagree with any of his points. The uniforms are a mess, the less said about the pointed shoulder device from hell the better for one thing, and you distinctly remember just how uncomfortable the boots you’d been issued had been, to the point that every single Mech regiment had used private funds to procure commercial boots to wear when you weren’t wearing the pilot’s armor.

    And to be honest the infantry battle armor is rather goofy looking, all flat plates and right angles except for the head, which is a big dome like structure with internal view screens to supplement the fixed vision slits. The pilot armor is much sleeker, same with the naval crewman armor, but the infantry suits are, when viewed from a fashion angle, rather a disaster.

    Admiral Fisher finally rises to the bait, and somewhat snidely inquires if Zara has any solutions or if he’s just bellyaching. You realize that meetings with these two will be… fiery… and feel an incipient headache as Zara promptly opens his briefcase and slaps down another folder, this one with detailed recommendations for new Army uniforms, as well as a data chip which the General says contains the specifications for an improved standard suit of battle armor that is apparently ten kilos lighter, has advanced sensors as standard equipment, with improved anti-personnel and equal anti-vehicular firepower. And which doesn’t, in the General’s words, look like something put together by a two year old playing with blocks

    You finally step in, having had just about enough of your senior officers squabbling like school kids, and manage to silence Zara with a glare and a slight curl of the lip, which oddly enough causes him to suddenly grin like a schoolboy and nod respectfully to you. That must be what Bradley meant by ‘no heat’, Zara will push, but won’t resent being jerked up short nor is he really interested in being provocative just to be provocative, everything he does is far more calculated than it appears, and always serves a purpose. Plus he likely is as good as he seems to think he is.

    It’ll keep budget meetings from being boring at least.

    You read the reports coming from Grace. The biotech R&D work on improving genetic engineering techniques had a breakthrough, isolating a genetic sequence that made crops vulnerable to various blight conditions. Careful testing showed no harmful side effects to modifying that sequence and the latest techniques that they’d developed allowed for rapid yet extraordinarily comprehensive testing to validate the modification.

    Terraforming work has been very successful, with DoME reporting that their work in the Nox system has resulted in the system being declared ecologically self-sustaining for human life without the need for further terraforming work. Nuova Fortezza and Neuthüringen likewise report progress, although further work remains to be done in both systems. Optimization work in the Novolar system has also been completed.

    The biggest news from DoME concerns Shin Tōkyō, where they report that they’ve fully completed all Arcology base construction. From here on out, local construction and expansion will suffice as the underlying base for the city-planet has been fully built out by DoME.

    Reading the reports concerning the construction of new naval shipyards across the Empire yields uniformly positive, if a bit repetitive, news. There are only so many ways to report the successful expansion of naval construction docks after all.

    You do take the time to visit a number of commissioning ceremonies here in the Griffon system, partially to gauge the morale of the Navy for yourself. You find yourself cautiously optimistic as, despite the staggering casualties the Navy has suffered over the course of the war against the Black Steel you get a sense of pride at holding the line combined with a determination to get the job done.

    You also receive one piece of economic news that cheers you up greatly. The timely economic support and humanitarian relief operations in the Neuhessen system have turned what was initially projected to be a nearly 50% reduction in local system GDP to ‘only’ just over a 5% net loss, cushioning the blow and setting up the system for a full recovery. You make a point of highlighting the positive effects of the massive outpouring of charitable support in your annual Christmas message to the Empire.

    Despite all of the setbacks this year, you are feeling quite confident in the future.
     
    Turn 129 - Flesh
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 129 - Flesh


    The year starts with some excellent news as the Feurstem system has been officially reclassified as a Core system, giving you a solid boost to your production capabilities. The local populace celebrates quite raucously, although there are no reports of any actual mayhem. You send a congratulatory message to the citizens of the system.

    You also get some bad news to go with the good as a number of banks experience bank runs following lower than expected earnings reports. Thankfully all of them have sufficient liquidity that they are in no danger of actual failure. It appears to simply be a case of depositors getting spooked by the earnings report and pulling their money out ‘just in case’ in a classic case of financial contagion. Hopefully the situation will correct itself without need for Imperial intervention.

    The announcement about the upcoming rules changes for the Olympics has resulted in some amusing oddities, arguments, and general good-natured ribaldry. Some of the prospective athletes for two cycles out are pretending to whine about requiring the cameras to only get their ‘good’ sides, with others gleefully teasing that they don’t have a good side. The general consequence of that has usually been nerf pistols at 20 paces, although the fencers have settled things with shinai-induced enthusiastic bonking.

    Unfortunately for your sanity, or lack thereof, the Department of Periphery Studies has been attracted to the news story in a most annoyingly hilarious manner, as the prestigious tenured scholars of that renowned department are ‘publishing’ so-called ‘studies’ advocating for a universal adoption of these rules. That would be minorly amusing, except that they’ve decided to ‘lead by example’...

    And are doing so while parading around the plazas and parks surrounding the palace.

    Complete with trips to the Palace gift shops.

    You are very grateful that your office is far above the ground and well away from those offenses against good taste.

    On the military front there has been no real activity from the Black Steel. A single corvette was spotted well outside the KF limit in the Baddorando system. Other than that it appears that the Black Steel is licking their wounds, giving you a bit of a breather to continue to build up your forces.

    The Bourbon expedition to GX-F19 is underway. This is requiring some clever routing and navigational assistance as, in multiple areas, the Bourbon forces are having to jump to deep space, recharge with their reactors, then continue on due to the exceptionally short jump ranges of most of their units.

    Admiral de Palo has met with the Bourbon admiral in command of the unit and was rather impressed by him and his crew, unfortunately his ship is the only ‘royal’ vessel in the expedition, the rest are from the various feudal lords. In particular, Admiral de Palo is quite scathing about the leader of the forces from Nouvelle Picardie, who glories in the title of Grand Amiral du Soleil Levant et Couchant, or Grand Admiral of the Rising and Setting Sun and who, apparently, requires the assistance of his servants to get dressed and undressed, and, according to de Palo, likely requires servant’s assistance, a navigation computer, three navigation waypoints, multiple spotters, and copious amounts of luck to find his own backside with even a single hand.

    The Bourbon admiral in charge of this space-going disaster is quite used to the uselessness of all of his subordinates, and has confessed to de Palo that the primary goal of this mission is to get rid of them all, either because they’ll manage to get their silly heads blown off by the Black Steel or they’ll give the Admiral enough of an excuse to have them executed for gross impropriety and insubordination. Indeed, the good admiral has a sufficient number of pre-approved blank authorizations for said executions in his possession to wipe out the entire expedition, twice over.

    De Palo notes that unlike the feudal vessels, the lone Royal ship is extremely well designed, well maintained, and with superb officers and crews. She rates them as only lacking in actual combat experience in comparison to your own forces, which is pretty high praise indeed.

    In the process of providing navigational assistance you get some excellent scans of the feudal vessels, and you can already hear Admiral Fisher ranting about it. One ship, from the Nouvelle Breton formation, has the largest transit drive in relation to the rest of the hull possible, and is armed with a truly astonishing number of machine guns. There’s another that seems to specialize in short-range missiles, another with a wild hodgepodge of flamers, lasers, and autocannons along with a massive reinforced prow, obviously for ramming. No two ships, among the feudal formations, are similar enough to each other to be considered a coherent ‘class’ in the first place.

    Which makes the Royal ship’s quite rational armament of heavy naval lasers backed up by the heaviest possible naval autocannons a refreshing whiff of sanity in a sea of madness. According to De Palo, the Royal Navy currently has completely monopolized all naval shipbuilding capacity in the Kingdom, and are supposedly focusing on just four different classes of ship, a destroyer, a cruiser, a carrier and a battleship.

    In other foreign news, the small diplomatic parties you’ve sent out have started to file their first reports. The little statelets to the galactic northeast of you are, at most, one or two systems in size, with many being confined to their home planets. Trade is sporadic and relies on nomadic clans, but there are some systems which maintain their own production, refit, and repair capacity, just not at a very high level. Much of this capacity has built up over the last fifty years or so, but is generally limited to dropships and a few small jumpship designs, with no compact core ships at all.

    Many are somewhat irritated with you, to be honest, and you can’t truly blame them. The pirate enclaves that you drove out of your space have been a plague upon them. In the past they’d get raided maybe once or twice a decade, now there are near constant small scale raids somewhere in the region with some of the small polities becoming effectively pirate havens rather than suffer raids themselves.

    The diplomats have sent a request for you to send some small naval squadrons out that way to engage in anti-piracy sweeps in order to build goodwill with the locals. They’ve also requested the deployment of some ground forces in order to assist the locals with building up their own defenses and thus further build goodwill and foster better relations.

    []ActionArgumentEffect
    []Approve anti-piracy sweeps and patrolsWe have 75 Fubuki-class destroyers that are relatively obsolete compared to the newer Battle-class. Therefore, sending several destroyer flotillas made up of Fubukis will not materially weaken our naval strength.
    This way, when we do expand in that direction we will have friends waiting for us, allowing us to diplomatically assimilate them into the Empire rather than requiring us to conquer them by force.
    • Assigns the 75 remaining Fubuki-class destroyers to anti-piracy patrol duty in the expansion region.
    • Assigns 8 Infantry Divisions and 6 Regimental Combat Team Divisions to potentially assist friendly systems in the region in developing their own defenses as well as engage in hearts & minds operations.
    • +2 Politics
    • -1 Approval Change
    • Unlocks future Diplomatic events
    []They’re on their own, you need those forces hereEven if the Fubukis are old, they are still perfectly capable destroyers that are useful against the Black Steel. We can’t afford to throw away any ships on some quixotic pirate hunt, and we’ll just have to conquer those petty states when we go through. No big deal, can’t be helped.
    • +2 Approval Change
    • -1 Politics
    • -1 Econ Event
     
    Turn 129 - Walk On Down
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 129 - Walk On Down


    Admiral Fisher is exceptionally cross, as far as you can tell from the written word. He’s forwarded to you a memo from BuShips detailing the new Mashū-class Parasite Logistics Transport. You can easily imagine him gnashing his teeth and snarling in frustrated anger as the new design is, in fact, a superior logistics vessel to the old dual-use Saipans, which doubled as parasite carriers as well. It does speak well of the crotchety old admiral that, despite it being Not Invented Here, he’s still, with all the grace of a lion with a toothache, pushing it forward into production.

    The Army’s procurement apparatus is showing even less grace to their new chief, leaking to the press about the elevated costs of the new medium battle armor suits and implying that this is purely in pursuit of ‘frivolous’ aesthetics. CID is attempting to identify the leakers, while you’ve given leave for General Zara to publish an Op Ed defending the new design, one of the major points is that the primary reason for the elevated cost is the more sophisticated sensor suite and interface, which gives significantly enhanced situational awareness in all conditions as well as providing an integral targeting data link analogous to Target Acquisition Gear.. Said op ed also points out the significant overall cost savings to the program, as it rigorously standardizes many internal components that previously were bespoke to the design due to the age of the base chassis.

    You’ve seen the internal memos on that point, the older suit was a direct linear descendent of the original ‘standard’ battle armor suit, and still made use of the same actuators, control interfaces, power interfaces, and sensor suites as the original. In contrast, both the lighter and heavier suits had seen their original configurations completely retired in favor of newer models.

    This does introduce one complication in that the contoured ‘seats’ designed into the upper surfaces of your battlemechs had been optimized for the older ‘square’ design, requiring minor redesign for the new ‘round’ design. Considering that all of your current Mech models are cycling through the refit lines as part of the ongoing Service Life Extension Program you really don’t see the issue.

    General Zara has also sent you memos detailing updates to the Light, Heavy and Assault suits, all incorporating the same upgrades seen in the medium suit. You notice on these suits the deprecation of the battle claw in favor of standard manipulators. When you inquire about that you get a detailed use survey, showing that for all three classifications of suits the use of the battle claw was exceptionally rare while consuming a disproportionate amount of training and maintenance time. Only the medium suits routinely made use of the claw as they had the ‘golden’ combination of the mobility to get in close enough to make proper use of the claw and the toughness to survive combat in that environment. The heavier suits were too slow to make effective use of the claw, and the lighter suits were too fragile. In the rare event that the heavy suit would be in a situation where the claw would be useful, a pair of integrated cutting torches mounted in recesses on the wrists would provide equivalent functionality at a fraction of the mass.

    You authorize extended service trials on the proposed new suits. There’s no pressing need for them, after all, as the current suits are perfectly functional, and an extended trial should reveal any flaws or weaknesses in these suits prior to them being placed into full production. You also instruct General Zara to begin work on a replacement for the old Spec Ops suit which is still based on the ancient Nighthawk design.

    The Bourbon expedition is still moving, slowly, through your space en route to their date with destiny. The Navy is taking care to route them away from anything sensitive or important, or even mildly interesting, resulting in an extended voyage. The Bourbon admiral is quite understanding about it all, and in many ways you find that you actually regret what will likely happen to him and his crew. Unlike the feudal ships, he has been a thoroughgoing professional by all reports and very pleasant for your officers to work with.

    You are quite relieved that the distinguished faculty of the Department of Periphery Studies have given up on their latest obsession quite quickly. A few days of constant pounding rain mixed with hail evidently put paid to their ‘naturist’ inclinations, to the celebration of just about everybody else in Griffsport.

    Parliament is exceptionally quiet this year, with nothing but routine business crossing your desk. According to the Eldest, there aren’t any simmering plots in the smoke-filled rooms of the Senate, and the Delegates seem quite subdued for a change, at least in regards to visits from the Good Idea Fairy. The typical off-year politicking and such banal activities as naming bridges, libraries, and post offices after themselves seems to be all that they are capable of at the moment.

    And then it was time for the budget meeting.

    Amaunet is lounging in her usual spot. “Padrone, rather than repeat myself yet again…” and the big cat nods to her assistants, who start holding up cue cards repeating the big cat’s usual opening spiel. You can’t help it, you start laughing as the big cat churrs in amusement. “More seriously, Padrone, we’d like to ask for one more year without surveying, just to make sure our forces are fully ready to go and exploit anything we may find.” She then nods to your new Army CoS.

    The rather peppery Italian takes the stage. “We’re continuing to maintain and optimize Your army, Your Majesty. I would also request funding for a project to further enhance our logistics efficiency across the board.” He pauses, checking his notes, then glances over at the glaring figure of Admiral Fisher and visibly decides not to poke the bear, and instead sits down as his aids bring up the Army’s budget requests.
    • Imperial Griffon Army
      • General
        • Logistics Optimization
      • Procurement
        • 25 Garrison Divisions
        • 25 Militia Divisions
        • 25 Infantry Divisions

    General Perkins then takes over. “Your Majesty, the Aerospace Force continues to need to expand as quickly as possible in order to cover our responsibilities. Thankfully our training pipelines are full with eager cadets, so we’ll have the butts to put in the seats, but we need the seats in the first place.”
    • Imperial Griffon Aerospace Force
      • Production
        • New ASF Factories
          • Glorreich
          • Shin Tōkyō
          • Kurortas
          • Raj
          • Pustina
          • Platzregensburg
          • Pryyemnyy
          • Awha
          • Bāṛi
          • Bellaterra
      • Procurement
        • 40 Fighter Wing
        • 40 CAP Wing
        • 100 Carrier Wing
        • 10 Patrol Wing

    Admiral Fisher remains seated, nodding to Commodore Savić to handle the briefing once more.

    “Your Majesty, the fleet concurs with Minister Amaunet’s recommendation to hold off on survey activity this year. While we have made good our losses from the recent battle, we would like to strengthen our formations before going back on the offensive.” She checks her notes. “That being said, BuShips and BuLog would like to thank General Zara for the Mashū-class design, we will be building a batch of them for testing purposes this year and hopefully they will perform as expected.”

    You blink, because you can sense some layers there to what the Commodore said, and Zara does as well because, despite the evident ‘praise’, he’s bristling like his own mental antennae are quivering. The Commodore just leaves the rather bland and inoffensive statement hanging, then continues her briefing as if she hadn’t thrown a bit of shade at General Zara by implying that the new design might fail to perform as expected.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Expand All Orbital Shipyards
        • Refit & Repair Yards
          • Expand All Refit & Repair Yards
        • Escort Yards
          • Construct New Escort Yards
            • Nowy Szczecin
            • Baddorando
            • Sturmland
            • Neubayern
            • Neuhessen
            • Nouvelle Bourgogne
            • Nuova Lombardia
            • Skala
            • Stahlfurt
            • Grand View
            • Griff's Leap
            • Kurortas
            • Novolar
            • Olej
            • Pinball
            • Pryyemnyy
            • Pustina
            • Steingarten
            • The Hub
            • Nuova Puglia
            • Chuma
            • Nuovo Abruzzo
            • Stenen Tuin
            • New Libertalia
            • Nyū Shikoku
            • Nuova Tripoli
            • Catachan
            • Neuthüringen
            • Nowe Mazowsze
            • Nox
            • Platzregensburg
            • Porto Milano
            • Landprettig
            • New Algiers
            • New Clew Bay
            • Nubifragio
            • Bellaterra
        • Small Warship Yards
          • Construct New Small Warship Yards
            • Raj
            • New Phoenix
            • Nowa Warszawa
            • Nowy Slask
            • Chuma
            • Awha
            • Kaiyo
            • Shin Tōkyō
            • Iskra
            • Griffon
            • Bohren
            • Feurstern
        • Medium Warship Yards
          • Construct New Medium Warship Yards
            • New Pollux
            • Calliope
            • Pieklo
            • Nya Kopenhamn
            • Edelsteine
        • Large Warship Yards
          • Construct New Large Warship Yards
            • Glorreich
            • New Port Royal
            • New Castor
            • Nowy Wrocław
      • Procurement
        • Standard Dropships
          • 400 Artemis-class System Defense Flotillas
          • 128 Wright-class Dockable ASF Platforms
          • 128 Colt-class Defense Blisters
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 286 Mikasa-class Parasite Battleships
          • 30 Mashū-class Parasite Logistics Transports
        • Jumpships
          • 5 Windjammer-class Jumpships
        • Escorts
          • 190 Battle-class Destroyers
          • 10 Skjold-class Missile Corvettes
          • 10 Constellation-class Corvettes
          • 50 Tarantul-class Missile Raiders
          • 50 Asheville-class Raiders
        • Small Warships
          • 60 Belfast-class Light Cruisers
          • 30 De Grasse-class Light Cruisers
          • 10 Guiseppe Garibaldi-class Light Cruisers
          • 6 Hosho-class Light Carriers
        • Medium Warships
          • 20 Prinz Eugen II-class Heavy Cruisers
          • 20 Algerie-class Heavy Cruisers
        • Large Warships
          • 10 Kaiserin-class Battleships
          • 10 Jean Bart-class Battlecruisers
          • 4 Saratoga-class Fleet Carriers
      • Fortress Command
        • Black Towers
          • Griffon
          • TTP (2 total)
          • Nowa Warszawa
          • Calliope IV
        • Spartoi
          • 5 total clusters

    Once the military has finished, Elizabeth stands up for her presentation. “Your Majesty, unlike Amaunet I didn’t prepare flash cards to skip the usual bits, so consider them said.” She smiles a bit at the chuckles. “To begin with, DoME has teams free, they have free time on their hands, I think we can all agree this is dangerous.”
    • DoME
      • Planetary Optimzation
        • Novolar
      • Terraforming
        • Nuova Fortezza
        • Neuthüringen
        • Nuova Lombardia
        • Nyū Shikoku

    “Next up, this years economic forecasts, projections, and recommendations.”
    • Investment, Focus & Infrastructure
      • Economic Focus
        • Core
          • Nowy Wrocław
        • Periphery
          • Steingarten
      • Major Investment
        • Core
          • Feurstem
        • Periphery
          • Nox
      • Investment
        • Pustina
      • Infrastructure & Industrial Zones
        • Hot Mess
        • Baddorando
        • Salamander
        • Nouvelle Bourgogne
        • Nuova Puglia

    Dr Severino is next. “Your Majesty, we actually have two proposals for this budget year, on top of the ongoing outreach efforts. First off, with the Olympics coming up next year, we’d like to ask you to fund sports camps like we have in the past in the hope of boosting our performance in the Games. Second of all, it has been a few years since we’ve hosted a cultural festival, we’d like to focus on Maori culture this time around, with your approval.”

    Tiberius is looking dangerously cheerful, which has you a bit worried. “Your Majesty, apart from the continued expansion of the Civil Service, we’ve got nothing for you this year.” His eyes are sparkling a bit, giving you a sense that there’s a prank involved somehow, but for the life of you you haven’t spotted it yet.

    Grace gives her insouciant colleague a ‘look’, trademark, patent pending, all rights reserved. “Your Majesty, we have one free R&D team at the moment, and they’ve requested that we coordinate with the Navy and Aerospace Force on fine-tuning our doctrine in regards to handling ASF swarms.”

    Neither your Intelligence nor Justice ministers are present for the meeting, as both are representing the Empire at conferences off world at the moment and had previously indicated to you that they had no pressing budget requests this year outside their usual budgets.
     
    Turn 129 - Shut up And Dance
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 129 - Shut Up And Dance


    Meta Event
    35​
    Dynasty Luck
    5​
    Successes
    Imperial Approval
    -1​
    Approval Change
    3​
    Political Event
    -3​
    Successes
    Imperial Economy
    1​
    Economic Event
    2​
    Research Event
    -1​
    Griffon
    Econ
    6​
    Health
    1​
    Event
    1​
    Nowa Warszawa
    Econ
    1​
    Health
    0​
    Event
    1​
    Calliope IV
    Econ
    6​
    Health
    1​
    Event
    1​
    TTP
    Econ
    6​
    Health
    1​
    Event
    1​
    New Capricorn
    Econ
    6​
    Health
    1​
    Event
    1​
    Nowy Śląsk
    Econ
    6​
    Health
    1​
    Event
    1​
    Edelsteine
    Econ
    6​
    Health
    1​
    Event
    1​
    Nowy Wroclaw
    Econ
    6​
    Health
    1​
    Event
    1​
    Griff's Leap
    Econ
    6​
    Health
    1​
    Event
    1​
    New Phoenix
    Econ
    3​
    Health
    2​
    Event
    5​
    New Eden
    Econ
    3​
    Health
    2​
    Event
    5​
    New Castor
    Econ
    6​
    Health
    1​
    Event
    1​
    Okusawa
    Econ
    1​
    Health
    0​
    Event
    1​
    New Pollux
    Econ
    6​
    Health
    4​
    Event
    0​
    New Port Royal
    Econ
    1​
    Health
    2​
    Event
    0​
    Kainga
    Econ
    6​
    Health
    4​
    Event
    0​
    Chuma
    Econ
    6​
    Health
    4​
    Event
    0​
    Stahlfurt
    Econ
    1​
    Health
    2​
    Event
    0​
    Bāṛi
    Econ
    3​
    Health
    2​
    Event
    5​
    Skała
    Econ
    1​
    Health
    0​
    Event
    1​
    Piekło
    Econ
    1​
    Health
    0​
    Event
    1​
    Nya Köpenhamn
    Econ
    6​
    Health
    1​
    Event
    1​
    Bauernparadis
    Econ
    6​
    Health
    4​
    Event
    0​
    Awha
    Econ
    3​
    Health
    2​
    Event
    5​
    Kaiyo
    Econ
    3​
    Health
    2​
    Event
    5​
    Bohren
    Econ
    3​
    Health
    2​
    Event
    5​
    Grand View
    Econ
    6​
    Health
    4​
    Event
    0​
    Iskra
    Econ
    6​
    Health
    4​
    Event
    0​
    Raj
    Econ
    1​
    Health
    0​
    Event
    1​
    Feurstern
    Econ
    3​
    Health
    2​
    Event
    5​
    Pinball
    Econ
    3​
    Health
    2​
    Event
    5​
    Catachan
    Econ
    1​
    Health
    0​
    Event
    1​
    Nox
    Econ
    6​
    Health
    4​
    Event
    0​
    Olej
    Econ
    3​
    Health
    2​
    Event
    5​
    Glorreich
    Econ
    1​
    Health
    2​
    Event
    1​
    Pryyemnyy
    Econ
    1​
    Health
    1​
    Event
    5​
    Novolar
    Econ
    6​
    Health
    4​
    Event
    0​
    Steingarten
    Econ
    6​
    Health
    4​
    Event
    0​
    Pustina
    Econ
    1​
    Health
    2​
    Event
    1​
    Kurortas
    Econ
    1​
    Health
    2​
    Event
    1​
    Arvum
    Econ
    1​
    Health
    1​
    Event
    5​
    Landprettig
    Econ
    1​
    Health
    0​
    Event
    1​
    Bellaterra
    Econ
    1​
    Health
    2​
    Event
    1​
    Nubifragio
    Econ
    1​
    Health
    0​
    Event
    1​
    Platzregensburg
    Econ
    1​
    Health
    2​
    Event
    0​
    Shin Tōkyō
    Econ
    1​
    Health
    2​
    Event
    1​
    Porto Milano
    Econ
    1​
    Health
    2​
    Event
    0​
    Nuova Fortezza
    Econ
    1​
    Health
    2​
    Event
    0​
    Nowe Mazowsze
    Econ
    1​
    Health
    0​
    Event
    1​
    Neuthüringen
    Econ
    1​
    Health
    2​
    Event
    1​
    New Algiers
    Econ
    1​
    Health
    2​
    Event
    0​
    New Clew Bay
    Econ
    1​
    Health
    2​
    Event
    0​
    Nuova Tripoli
    Econ
    1​
    Health
    2​
    Event
    0​
    New Libertalia
    Econ
    1​
    Health
    2​
    Event
    0​
    Nuova Puglia
    Econ
    4​
    Health
    3​
    Event
    1​
    Nuovo Abruzzo
    Econ
    4​
    Health
    3​
    Event
    1​
    Nuova Lombardia
    Econ
    4​
    Health
    3​
    Event
    1​
    Stenen Tuin
    Econ
    4​
    Health
    3​
    Event
    1​
    Nouvelle Bourgogne
    Econ
    4​
    Health
    3​
    Event
    1​
    Nyū Shikoku
    Econ
    1​
    Health
    2​
    Event
    0​
    Neubayern
    Econ
    4​
    Health
    3​
    Event
    1​
    Neuhessen
    Econ
    4​
    Health
    3​
    Event
    1​
    Hot Mess
    Econ
    1​
    Health
    1​
    Event
    5​
    New Narnia
    Econ
    1​
    Health
    1​
    Event
    5​
    The Hub
    Econ
    1​
    Health
    1​
    Event
    5​
    Baddorando
    Econ
    1​
    Health
    1​
    Event
    5​
    Sturmland
    Econ
    1​
    Health
    1​
    Event
    5​
    Blár
    Econ
    1​
    Health
    1​
    Event
    5​
    Nueva Chiapas
    Econ
    1​
    Health
    2​
    Event
    1​
    New Kansas
    Econ
    1​
    Health
    2​
    Event
    1​
    Nowego Lublina
    Econ
    1​
    Health
    2​
    Event
    1​
    Nowy Szczecin
    Econ
    1​
    Health
    2​
    Event
    1​
    Salamander
    Econ
    1​
    Health
    2​
    Event
    1​
    New Portland
    Econ
    1​
    Health
    2​
    Event
    1​

    Plan: Budget Protection
    - Procurement [$ 1,057,392,811,437.32 ]
    -- Lay Down Major Unit [Construction - $87,081,765,512.00 ] (95)
    --- 400 Artemis [95]
    Target - 95
    Roll - 87
    Result - SUCCESS

    --- 128 Wright [95]
    Target - 95
    Roll - 33
    Result - SUCCESS

    --- 128 Colt [95]
    Target - 95
    Roll - 68
    Result - SUCCESS

    --- 286 Mikasa [95]
    Target - 95
    Roll - 51
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 60
    Result - SUCCESS

    --- 30 Mashu [95]
    Target - 95
    Roll - 77
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
    --- 5 Windjammer [90]
    Target - 90
    Roll - 76
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $577,798,006,116.67 ] (90)
    --- 190 Battle [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    --- 10 Skjold [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    --- 10 Constellation [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    --- 50 Tarantul [90]
    Target - 90
    Roll - 76
    Result - SUCCESS

    --- 50 Asheville [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --- 60 Belfast [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    --- 30 De Grasse [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    --- 6 Hosho [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    --- 20 Prinz Eugen II [90]
    Target - 90
    Roll - 80
    Result - SUCCESS

    --- 20 Algerie [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    --- 10 Kaiserin [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    --- 4 Saratoga [90]
    Target - 90
    Roll - 29
    Result - SUCCESS

    --- 10 Jean Bart [90]
    Target - 90
    Roll - 66
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 99,990,464,740.90 ] (90)
    --- 40 Fighter Wing [auto]
    --- 100 Carrier Wing [90]
    Target - 90
    Roll - 49
    Result - SUCCESS

    --- 40 CAP Wing [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    --- 10 Patrol Wing [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    --- 25 Garrison Division [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    --- 25 Militia Division [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    --- 25 Infantry Division [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Fortress Command [$ 282,499,275,000 ] (90)
    --- Construct Black Tower
    ---- Griffon [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    ---- TTP [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    ---- TTP [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    ---- Nowa Warzsawa [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    ---- Calliope [90]
    Target - 90
    Roll - 21
    Result - SUCCESS

    --- 5 Spartoi Clusters [90]
    Target - 90
    Roll - 6
    Result - SUCCESS

    -- SLEP [$ 10,000,000,000 ] (100)
    --- SLEP all Mech Units* [100]
    --- SLEP all Conventional Units* [100]

    - General [$ 2,670,850,000,000.00 ]
    -- Focus Development on Core World Nowy Wroclaw [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    -- Focus Development on Peripheral World Steingarten [90]
    Target - 90
    Roll - 66
    Result - SUCCESS

    -- Massive Core Investment Feurstem [85]
    Target - 85
    Roll - 23
    Result - SUCCESS

    -- Massive Peripheral Investment Nox [85]
    Target - 85
    Roll - 69
    Result - SUCCESS

    -- Economic Investment Pustina [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Salamander [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Hot Mess [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Baddorando [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Imperial Outreach [-]

    -- Build ASF Factory Complex (95)
    Target - 95
    Roll - 26
    Result - SUCCESS

    --- Glorreich [95]
    Target - 95
    Roll - 1
    Result – Critical SUCCESS

    --- Shin Tōkyō [95]
    Target - 95
    Roll - 59
    Result - SUCCESS

    --- Kurortas [95]
    Target - 95
    Roll - 48
    Result - SUCCESS

    --- Raj [95]
    Target - 95
    Roll - 20
    Result - SUCCESS

    --- Pustina [95]
    Target - 95
    Roll - 13
    Result - SUCCESS

    --- Platzregensburg [95]
    Target - 95
    Roll - 58
    Result - SUCCESS

    --- Pryyemnyy [95]
    Target - 95
    Roll - 48
    Result - SUCCESS

    --- Awha [95]
    Target - 95
    Roll - 60
    Result - SUCCESS

    --- Bāṛi [95]
    Target - 95
    Roll - 18
    Result - SUCCESS

    --- Bellaterra [95]
    Target - 95
    Roll - 28
    Result - SUCCESS

    -- Fund sports camps to improve performance in low performing Olympic sports [80]
    Target - 80
    Roll - 36
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll – 94, Jarow reroll - 72
    Result - SUCCESS

    -- Construct Escort Yard Pustina [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Construct Escort Yard Steingarten [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Puglia [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    -- Construct Escort Yard Nuova Tripoli [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 45
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Escort Yard The Hub [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -- Construct Escort Yard Baddorando [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 24
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 87
    Result - SUCCESS

    -- Construct Large Warship Yard New Capricorn* [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Construct Large Warship Yard Okusawa* [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Construct Large Warship Yard Bari* [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Large Warship Yard Kainga* [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    -- Construct Medium Warship Yard Calliope [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    -- Construct Medium Warship Yard Edelsteine [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Medium Warship Yard Nya Kopenhamn [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    -- Construct Medium Warship Yard New Pollux [90]
    Target - 90
    Roll - 69
    Result - SUCCESS

    -- Construct Small Warship Yard Sturmland [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Construct Small Warship Yard New Phoenix [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    -- Construct Small Warship Yard Nowa Warzsawa [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Small Warship Yard Griffon [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 49
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    -- Construct Small Warship Yard Awha [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    -- Construct Small Warship Yard Kaiyo [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    -- Construct Small Warship Yard Shin Tokyo [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Construct Small Warship Yard Iskra [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Small Warship Yard Feurstem [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    - DoME [$ 1,920,000,000,000.00 ]
    -- Neuhessen Cleanup* [->1]

    -- Terraforming Catachan* [85]
    Target - 85
    Roll – 97, ShadowArxxy reroll - 28
    Result - SUCCESS

    -- Terraforming Nuova Puglia* [-85]
    Target - 85
    Roll - 4
    Result - SUCCESS

    -- Terraforming Nuova Tripoli* [85]
    Target - 85
    Roll - 76
    Result - SUCCESS

    -- Terraforming Steingarten* [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Planetary Optimization (Peripheral) - ? [->1]

    - Research [$ 35,250,000,000,000.00 ]
    -- Advanced Terraforming Techniques Lvl 2* [85]
    Target - 85
    Roll - 18
    Result - SUCCESS

    -- Advanced Terraforming Equipment lvl 2* [95]
    Target - 95
    Roll - 58
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,370,000,000.00 ]
    -- Culture [$ 76,000,000,000 ]
    --- Maori Cultural Festival [70]
    Target - 70
    Roll - 29
    Result - SUCCESS

    -- Production Contract [->0?][134,370,000,000]

    -----

    You cannot readily recall a year that was as quiet as this one has been for a long, long time. There are still no reports of Black Steel activity, no major crisis, no shocking news, no attacks, and even Parliament has been behaving. You find yourself rather paranoid, waiting for the other shoe to drop and getting more nervous by the day as it doesn’t happen.

    But nothing is happening. The most interesting bit of news is that the sports camps organized to assist with training for the Olympics saw a bit of news, as the attendees voted to adopt the rules for the next Olympics after the one next year in order to start acclimating themselves to those conditions. The papers had a one-day field day, then moved on to the far more interesting news about local firefighters rescuing kittens from trees.

    Even reading the various reports is somewhat boring. Things happened, in the same old way, and we completed, in the same old way. There were ‘challenges’ that seem to mostly involve DoME finishing a raft of projects a year early thanks to the improvements to terraforming technology, which will make things interesting… next year.

    You liven things up a bit by taking the time to visit as many commissioning ceremonies as you can manage, and get a brief moment of amusement at the expression on Admiral Fisher’s face when he has to admit that the new logistics dropships are actually ‘acceptable’ even after they are completed. You are pretty certain that he’ll have indigestion after that admission, judging by the dyspeptic looks he’s bestowing on all around, as if daring people to comment on his statement.

    That being said, the new vessels are reportedly quite well optimized for their role, being able to carry even the largest individual spare parts (naval gauss cannon barrels) and handle them appropriately and easily. The new vessels pair quite handily with the Sacramento-class replenishment ships which are quickly becoming the mainstay of your fleet train.

    In part, perhaps, to make up for that embarrassment, Admiral Fisher does present plans for a new escort carrier for Home Fleet. Intended as a command vessel for the corvette and raider formations, the White Plains-class escort carrier is surprisingly well equipped for a 240,000 ton vessel. A full wing of ASFs and a solid defensive armament, along with plenty of crew space, a generous cargo hold, and massive fuel reserves allow the proposed vessel to operate extremely efficiently. The only downside you can think of is that it will be another demand placed on your ASF production.

    You send a memo to General Perkins requesting that he determine if the Aerospace Force will be able to support the production of such escort carriers, and if so what air wing would be most effective.

    And then it is back to being bored. You spend time with the family raptors, whiling away many hours in games of fetch. You spend time with Bastet and the other palace Grifftigers. You even spend many hours cuddling the family lystrosaurus.

    In a way the quiet is relaxing, despite the apprehension. You manage to get caught up on your sleep, you’ve tried a number of new dishes, spent time socializing with staff members you normally only see in passing, and engage in some of your old hobbies that you’ve been ignoring for years.

    You are certain that your grandfather would absolutely hate this, and would likely manufacture a crisis just to keep from boredom. But your kids are doing well, your grandkids are adorable, and the Empire seems to be ticking along like a well maintained clock.

    It’s a few minutes before midnight on New Years Eve when the Palace alert sirens go off. The Black Steel are attacking Arvum in force.

    Happy New Year…
     
    Turn 130 - Cryin'
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 130 - Cryin’


    Combat Report - Arvum

    The Black Steel assault on Arvum is peculiar in several ways, showing tactics not before seen by the Black Steel. For one thing, they jumped in well away from the traditional zenith or nadir point, nor did they use any pirate points, instead multiple formations jumped in at various points outside the KF limit, six in all.

    Four of them immediately began thrusting into the system, at the ranges in question it is very difficult to get any hard data about their composition, but the formations have around two hundred major combatants in each. The formations are currently rather dispersed, which would make a KF jump attack pretty much useless, but have cores of capital ships surrounded by escorts.

    The remaining two formations are also moving, but not in system, rather they seem to be moving orthogonally on a course that will not intersect the jump limit anytime soon, and both formations are absolutely enormous with over a thousand discrete point sources in each. They also jumped in far further out, and only the sheer size of the formation allowed for it to be spotted in the first place thanks to the ginormous KF emergence pulse generated on their arrival. They are also in completely amorphous formations, with little to no rhyme or reason to their positioning as far as you can tell from this distance.

    The fact that you can only track them via neutrino emissions thanks to the sheer distance makes things even less precise. You know they are there, that they have active fusion plants, and are moving, but you can’t tell anything else about them.

    Home Fleet has massed their units, ferrying in additional flotillas of Artemis planetary defense craft as well as concentrating their defensive forces. The Grand and Expeditionary Fleets are remaining in reserve at the moment, ready to jump in to reinforce en masse. Admiral Bremman reports that he is confident that he can defend the system in conjunction with the fixed defenses. Admiral de Palo and Admiral McEvedy likewise report full readiness for Grand and Expeditionary Fleets respectively, while Admiral Somers of Strike Fleet has requested permission to take his relatively light force out to aggressively scout the distant formations.

    []Action
    []Approve having Strike Fleet recointer the distant Black Steel formations
    []You cannot risk them, Strike Fleet is the smallest of your formations

    Morale in the Arvum system appears to be quite high, despite the juggernaut bearing down on them. The system militia and garrison are fully deployed and civil defense measures are fully in place. Despite this, people are still cheerfully going about their lives, with the general attitude that if they let the Black Steel dictate how they feel about things then they are giving the psychopathic cyborgs an unearned victory.

    You also get reports that the NRI is responding to the attack by shifting a full classis of their latest destroyers and corvettes to the Arvum system in accordance with your Alliance. The flagship of the formation is something you had only gotten very fragmented reports on up to this point, the first full scale cruiser of the NRI fleet. Unlike the corvette and destroyer, the cruiser is actually broadside focused and, unusually for the NRI, is not solely armed with gauss weaponry, but rather has a rather potent naval autocannon battery, albeit weapons that rely on gauss technology for part of their operation. They only have a single one of them, and the NRI ambassador is a bit smug about it.

    It turns out that your intelligence agency did know about the project, but hadn’t considered it a high priority as they’d been getting regular updates straight from the NRI about it. Your ambassador to the NRI hadn’t seen it as an issue, as the Foreign Ministry had been gently prodding the NRI to upgrade their capabilities for decades now. As such, all the reports about it had been lost in the noise, never making their way to your desk.

    The NRR, meanwhile, has sent a full ‘group’ of 12 wings of their Gripen ASF to Arvum as part of their commitment to the alliance. Since you have the same ASF in service yourself, your people are intimately familiar with its capabilities.

    At the current rate of advance, the Black Steel formation won’t be within actual engagement range for months, which is again rather unusual as the Black Steel usually is far more aggressive than this.

    -----

    Despite all of the worries from the Black Steel on Arvum, life does go on. The Olympics have opened with a quite spectacular Opening Ceremony. You take the time away from the war room to watch the festivities with your kids and grandkids. Corralling a bunch of rambunctious grade-schoolers during the parade is almost more entertaining than the show itself, and you have absolutely no idea how the tykes could possibly have gotten so much candy, you certainly had nothing to do with it.

    Your husband, on the other hand, is guilty, just look at the smug look on his face, guilty you say! The grandkids know better than to dispute your version of events with all the self-centered conniving brilliance of the breed. After all, if they ‘narc’ on you, you might not sneak them candy in the future.

    Not that you had anything to do with it in the first place, you’d never conspire to get the grandkids hyper in order to get suitable vengeance on your kids for how they behaved at that age. Not you, perish the thought.

    Over the ensuing weeks it becomes obvious that the sports camps were an enormously beneficial investment, as the competition is incredibly fierce. While Team Griffon is doing very well in terms of the medal count, that domination conceals just how competitive the individual events are. In women’s athletics, for example, less than 3 points separates a gold medal from no medal at all, and the total margin of victory in terms of finish times is less than a quarter of a second.

    For the first time ever Team Griffon’s gymnastics teams actually sweep the event, but even there it is by the slimmest of margins, with the scores being separated by the thousandths of a point. You are quite impressed by the sportsmanship on display as well, as even though they lost the NRI gymnasts enthusiastically cheer for their rivals and after the match things devolve into a massive four way celebration among the teams without regard for who’s uniforms they are wearing.

    Considering that the next time gymnastics is competed for in four years there won’t be uniforms…

    There’s also some excellent economic news, two systems, Grand View and Novolar, have achieved Core status thanks to their excellent economic growth combined with a large and growing population. While the celebrations are somewhat muted, mostly due to what is happening in the Arvum system, they are still quite welcome. On a more practical note, that gives you two more systems in which to build larger shipyards, which is always an excellent bit of news.

    Finally you get some memos from BuShips. In light of the current situation you don’t get an actual briefing on the designs like usual, but the presentations are fairly straightforward.

    First off, a new light cruiser intended to supplement the Guiseppe Garibaldi-class in the fleet escort role. Uncompromisingly optimized to swat enemy ASFs out of the skies in job lots, and creating a virtual ‘no fly zone’ for enemy missiles, the Worcester-class bristles with batteries of naval and sub-capital lasers in fast track mounts, giving it a truly amazing amount of firepower.

    Meanwhile for Home Fleet there is the White Plains-class Escort Carrier, a corvette scaled carrier able to easily keep up with the corvettes and raiders that currently comprise that formation. Supporting an entire wing of ASFs on such a small platform was a challenge but the designers were able to achieve it, albeit at the cost of long range firepower.

    NameCostMaterialsHPA/DSpecial
    Worcester-class Light Cruiser$1,457,767,000.00LFA, DHS21851685
    • Armored 40
    • AMS 160
    • Capital AMS 1216
    • Capital
      • 2/1274
      • 3/996
    White Plains-class Escort Carrier$1,059,999,400.00LFA, DHS29632713
    • Armored 10
    • AMS 160
    • Missile 176
    • Capital AMS 196
    • Capital
      • 2/318
     
    Turn 130 - Gotta Love It
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 130 - Gotta Love It


    Combat Report - Arvum

    Strike Fleet jumps out towards one of the expanding ‘clouds’ of Black Steel craft far beyond the KF limit of the Arvum system. You receive daily briefings concerning their reports, which seem to illustrate the adage that a stern chase is a long chase, and that at least these particular Black Steel ships do not seem particularly interested in engaging your forces.

    The most interesting bit of data they’ve managed to acquire are blurry extreme range images of the ships in question, which appear to be approximately the size of a destroyer, but with an enormous array of antennae on the dorsal surface that, in volume at least, appears to be almost as large as the ship itself.

    There are some clues as to the purpose, however. HPG communication with Strike Fleet and the Arvum system is being afflicted with the same sort of interference that the Ikea system had inadvertently caused, only in a far more intense format. As the cloud of vessels spreads out, HPG links are constantly degrading, leading to the inevitable conclusion that the entire purpose of these electronic warfare ships is communications denial.

    Considering that your greatest victories against the Black Steel have resulted from clever use of the HPG to coordinate pincer attacks this is a depressingly sensible response. If they succeed in cutting off HPG communications to a system, then the only forces able to defend the system are those already present or summoned via courier. The upside is that it seems to take an enormous effort, although your analysts strongly suspect that you are seeing a beta test of the system which is not nearly mature and that the Black Steel are taking it slow in order to gather plenty of data.

    You rather preferred it when the Black Steel were simply ‘scream and leap’ sorts of enthusiasts. A competent enemy is far more dangerous.

    ----

    There still has been no actual engagements with the Black Steel, the ‘heavy’ forces have reduced their acceleration and are now months away from the KF limit rather than weeks. Admiral Fisher rather glumly concludes that they are simply there as part of the test and likely won’t actually engage until they are ready, not the other way around. Your other admirals concur with that assessment, the total force of those ‘heavy’ groupings is far below past Black Steel formations, and combined with the obvious field test of the new jamming system it is likely that they are just trying to ascertain how you respond.

    The navy has formed various junior and senior working groups to try and come up with a viable response.

    The senior group, chaired by Admiral de Palo, recommends that you simply do nothing but observe, with Strike Fleet continuing their attempts to gather intel and potentially disrupt the EW web if they manage to catch any of the responsible ships. There is absolutely no point giving the enemy any useful intelligence and you lose nothing by simply observing.

    The junior group is far more audacious. Led by Admiral Fisher’s protege, Commodore Savić, the Juniors propose a rather bold plan. Instruct units in the system to appear to panic as the comms disruption grows, with artfully planned ‘disorganized’ maneuvers making it seem that none of the subordinate commanders is capable of acting without central authority and instructions. Their plan is to ham it up, acting with great histrionics, and thus hopefully completely mislead the Black Steel as to just how effective their system actually is. Ideally this would lead to the Black Steel slipping back into a level of complacency, making it far easier for you to defeat them in the next serious engagement.
    []Action
    []Go with the Senior Working Group’s plan
    []Go with the Junior Working Group’s plan

    -----

    Parliament is in session and with this being an election year there seems to be plenty of typical parliamentary behavior taking place as Delegates do their best to position themselves for the fall elections. Thus they want to be seen as Doing Important Things and Accomplishing Campaign Promises for their various parties. Thankfully the parties who support the crown are very much in the ascendant, but sadly that means less than it sounds since they sometimes tend to be a tad bit overzealous.

    That being said, however, there are a number of bills that have made it to your desk. Most are boringly routine, but a few stand out from the rest.

    The first has you checking to make sure that Periphery Studies hadn’t slipped something into the queue, then has you boggling a bit at the entire situation, then has you checking with your staff only to find out that yes this is happening.

    It has long been a staple of bad spy movies to have cars that are able to change their license plates and colors at the drop of a hat in order to throw off pursuit at dramatically appropriate moments. In the real world, changing a license plate is trivial, spoofing a transponder takes some work but is doable if you are skilled and dedicated, but changing the entire color of a vehicle requires several days in a paint shop and a massive paper trail, since vehicular paint shops are covered by quite a few relevant and reasonable regulations for environmental and safety purposes.

    Enter some complete madmen who came up with something remarkable. A spray-on plastic film that only lightly adheres to vehicle paint. The sort of chemicals used in ordinary car washes completely dissolves the plastic, requiring those who use this stuff to have to hand wash their vehicles, but it allows for some amazing effects. Your staff flags a video showing a vehicle that literally changes color depending on the angle of the light due to using interference pearls suspended in a clear topcoat.

    Unfortunately some criminal groups have caught on to this stuff. What they do is take their desired vehicle, makes us of the spray-on film to change the color to something distinctive, then when under pursuit from the authorities they pull into a covered garage, an accomplice sprays the vehicle with detergent and water which dissolves the film, spoof the transponder and change the plates, and drive off anonymously.

    Special Branch is making use of this stuff in some of their ops as well, to your amusement, but you can see how it could be an issue.

    Strangely for Parliament their response is muted and sensible, rather than knee jerk banning the material they are proposing to form a commission bringing together law enforcement and industry to determine a viable solution that satisfies all stakeholders. The commission would report back recommendations and further legislation would be drawn up incorporating those recommendations for your review and approval.

    []ActionArgumentsEffects
    []Authorize the CommissionThis seems quite straightforward and the sort of thinking that should be encouraged in Parliament. Instead of thinking that they have all the answers, instead ask those who might actually know what they are talking about and then formulate a proper, well thought out response.
    The issue itself is relatively minor at the moment, as few criminal gangs have the sort of forward thinking mentality needed to make effective use of this substance. Parliament hasn’t mentioned it, but one threat would be foreign intelligence assets making use of this to facilitate their operations.
    • +1 Politics
    • +1 Research Event Counter
    • Begins ‘Wrap Your Ride’ event chain
    • +5 Support
      • Imperial Senate
      • Chamber of Delegates
    []They’re up to something… VETOThis is parliament, whenever they seem to be doing something sensible there is some other, hidden, purpose.
    For one thing, this technology is threatening the entire vehicular paint industry. If people can just spray on custom colors, especially with the sort of spectacular effects possible, then people will no longer bother purchasing the more expensive colors from manufacturers and rather simply make use of this film. This could potentially cost the industry enormous amounts of potential profit.
    • +1 Approval Change
    • -1 Politics
    • -1 Influence
      • Imperial Senate
      • Chamber of Delegates

    The second piece of significant legislation is the Fair Trade Act of 3060.

    The legislation addresses issues surrounding the various trade balances in the local area of space. Most relevant is that it pegs your tariff rate on foreign trade to that of the trade partner in question, replacing the current system of universal tariff rates. As such it would, at the moment, actually lower your own total tariff income while greatly encouraging trade. It’s somewhat of a trade off, economically speaking.

    []ActionArgumentEffects
    []Sign the Fair Trade Act of 3060The legislation is fundamentally ‘fair’, if a foreign trade partner reduces their trade barriers to your goods and traders, you’ll reciprocate, and vice versa. While in the short term your tariff income will go down, in the long term it should result in a stronger and healthier economy.
    • +1 Politics
    • +1 Econ Event
    • Reduces Trade Efficiency by .75 (from 4.5 to 3.75)
    • +1 Trade Route
    []Veto the Fair Trade Act of 3060There are good and valid reasons for the current tariff structure, primarily to protect your industries from foreign competition. Lowering tariffs for any reason would simply make it easier for foreign companies to compete with domestic ones.
    • -1 Approval
     
    Turn 130 - Crazy
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 130 - Crazy

    The action on Arvum is quickly dubbed Operation Falscherkampf by those charged with carrying it out. Home Fleet units begin erratic maneuvers, slowly and subtly as if panic is starting to sink in as ‘communications fail’. Reports are harder to get as the interference intensifies, but use is found of the oldest Caravel and Tramp-class jumpships which have formed a courier link between Arvum and Bohren making full use of the stable pirate point at the Lagrange points around Arvum itself.

    The plan is breathtakingly simple. The crews are fully briefed on the overall OPLAN. At the squadron level, COs are given the authority to implement their own interpretation of the plan within limits, with contests over who manages to ‘sell’ the ‘panic’ the best. The most common action is to simply act uncoordinated, having individual units ‘fall out of formation’ while on extended maneuvers, then once light-speed lag is accounted for both ways, hastily reforming, acting like communications have become a serious issue. Patrol patterns are carefully calculated to appear disjointed, again simulating a loss of communications causing excess ‘friction’ in the works. Since the Navy had previously managed near metronomic precision across stellar distances thanks to extensive use of HPG-based datalinking, the difference is believed to be highly noticeable to an observer like the Black Steel.

    Strike Fleet, meanwhile, is engaged in attempting to disrupt the sphere building activities of the Black Steel, preventing them from completely englobing the system with their jamming vessels. As the Black Steel uncharacteristically continues to evade rather than engage, even going so far as to engage their KF drives and jump to the other side of the system, this is an exercise in frustration and patience but it is accomplishing the goal of keeping the Black Steel a bit off-balance. It is hoped that the aggressive actions of Strike Fleet will help ‘sell’ the ‘panic’ induced by the loss of communications, since normally your formations are far less aggressive.

    From the latest reports, it appears that the Black Steel’s ‘main’ formations are slowing down their approach even further, apparently in response to the panic in an attempt to take maximum advantage of it.

    Good, the more they delay the better. Fortress Command is shipping in more Spartoi clusters to cover major infrastructure like shipyards and orbital factories throughout the system and the system defense forces are seeding the stable pirate points with space mines, normally a rather useless tactic but, with the prep time you are being given, potentially useful in terms of area denial. Equally fortuitous is the fact that the techniques you’d developed to deal with the interference from the Ikea system are proving efficacious at maintaining at least minimal HPG bandwidth to the system, completely negating the intent of the Black Steel’s actions anyways.

    -----

    You receive combat reports from the destroyer groups that you sent out on long range patrols to the galactic northeast in support of your diplomatic efforts. While several ships are returning for repairs, there have been no actual losses as of yet. The pirates and more aggressive statelets out in this region of space are no match for proper warships after all, and while they may land the occasional hit it is rare that it does much more than minor damage. They are requesting that a Vestal-class repair ship join the operation to provide forward support. Admiral Fisher advises you that the Navy was already planning on deploying the new Vestal scheduled to finish commissioning this year for that purpose.

    -----

    Along with those combat reports come reports from your diplomatic teams. There are very few multi-system polities in this region, with the largest controlling a dozen systems. Fortunately it appears that the major players are more focused on internal affairs, defense against raiders and pirates, and basic survival rather than expansion. Unfortunately, many of them are quite stubbornly independent and proud, and would be very unlikely candidates for peaceful absorption. They report that any expansion in this direction would either require conquering the various systems and dealing with simmering insurrections, or require enormous investments in diplomatic efforts that may or may not pay off. Regardless, your anti-piracy efforts are yielding positive results in terms of burnishing your image and potentially creating trade partners.

    -----

    The working group on the spray-on vehicle wraps are hard at work. They’ve identified over a dozen major products that are widely available across the Empire which accomplish the ‘plastic wrap’, several of which break down under the application of mild and common household detergents. The problem is that the formulations which break down the fastest are also the ones capable of the most exotic ‘color shift’ effects and, consequently, are the most popular. With a bit of practice it is possible to completely strip a wrap of this type from a typical vehicle in less than a minute with the proper equipment, which generally consists of several squeegees, stiff brushes, and spray bottles. While there will be a puddle of discarded wrap left behind, that is less useful than it seems since without extremely high end equipment it is virtually impossible to link the wrap to a particular vehicle.

    The working group has also identified patterns in terms of where criminal activity enabled by the wraps is taking place. Unsurprisingly, it is in the poorest sections of the inner cities or in rural areas. In wealthier urban areas, and more densely populated rural ones, security camera systems are easily accessed by law enforcement, and car washes tend to have said cameras which can be used to identify the palette swaps. Moreover, in the wealthiest areas, law enforcement has access to near military grade enhanced sensor systems based on the Active Probe technology which is easily capable of sniffing out the tell-tale chemical residues of the wraps in real time.

    Currently the issue is relatively minor due to those factors, but the working group has noted that ‘minor’ is highly dependent on location. Criminal activity in those areas that are affected by this is showing a statistically significant uptick and in some areas is edging towards crisis levels. It is the sheer size of the Empire which is making this be ‘minor’ in the grand scheme of things.

    They are continuing their work and have promised to have recommendations for you by next year at the latest.

    -----

    You walk into the conference room for the annual budget meeting to find General Zara and General Perkins in a full up shouting match at the front of the room. As far as you can determine, Zara made a comment criticizing the Aerospace Force over their flight suits being insufficient for their needs, General Perkins took offense and made a snide comment about the Army being useless and that Zara needed to shut up around his betters, and Zara evidently went full Italian pepper on the Aerospace Force CO. Only Amaunet physically keeping the two separate has prevented it from becoming physical, and the big cat is looking quite put upon.

    It’s grossly unprofessional, but understandable. The Aerospace Force has taken horrid casualties, so Perkins is naturally very sensitive to criticism, especially related to survivability and pilot safety. Zara is an insensitive jackass when it comes to technical issues, and if the graphic up on the screen is any indication was going to be pitching funding for new piloting suits all around.

    You are reminded of a rather darkly humorous line in an ancient movie you’d watched the other day, ‘gentlemen, no fighting in the War Room’. You do spend some time giving them both a rather Royal tongue lashing, but frankly the two men are simply too damn good at their jobs to fire over personality clashes of this nature. Plus, judging by Amaunet’s expression, she’s quite likely to be able to handle this situation herself without you having to intervene further.

    “That unpleasantness aside, padrone.” The big cat rumbles as you take your seat. “The general state of the military is quite good. Operations in Arvum are proceeding as planned. I’ll leave the details to the Navy to discuss. General Zara?”

    Zara is still glowering as he takes the podium. “Your Majesty, our piloting suits are two generations out of date on the Army side, and three generations out of date for the Aerospace Force.” As he’s speaking, Perkins looks almost murderous. “All three upgrade cycles were mostly driven by concerns about ASF pilot losses, leading to significant compromises in the piloting suits for the Army and Navy, but procurement records show that the Aerospace Force, despite their ostensible agreement to the final suits of each generation, has never actually fielded them in any significant numbers beyond flight demonstration teams and those units permanently assigned to the Imperial Guard. We in the Army simply haven’t had the budget to upgrade to the latest generation, and frankly the upgrades involved in those suits are completely useless for our needs, being as they are solely based around zero-g vacuum operations.”

    You glance over at Perkins. “Your Majesty, the suits were never being used, our pilots disliked them intensely, and complained about them making the cockpits excessively cramped to the point of hindering combat flight operations. Only the latest generation ASFs even have cockpits nominally large enough for the suits, and the manufacturers have regularly informed us that they cannot expand the cockpits even larger without significant mass increases. The flight demo birds are stripped down and thus free up enough volume in the cockpit for the suits, while the Imperial Guard units wear them solely for ceremonial purposes outside of the cockpit…”

    Before he can continue both General Zara and Admiral Fisher erupt in near unison, with the peppery Italian general being heard over the much older Admiral. “Then why did the Aerospace Force representative to the design conferences NEVER BRING THAT UP!” he bellows, slamming a fist on the podium then shuffling his notes. “Initial design conference, the only requirement from the Aerospace Force representative was that the suit incorporate g-force reduction measures comparable to a g-suit. Second design conference for the second generation suits, requested changes to the life support umbilical connections and enhanced zero-g capability. Third design conference, requested a new pattern of armored gloves with enhanced tactile feedback. Not a single mention of dimensions being an issue, thus they were designed with Navy hatch openings and our mech’s command couches as the dimensional constraints.”

    Perkins glares back, slamming his hands on his desk. “You can ask Colonel Weintraub, who was at the first conference, for her response… oh wait, you can’t, she was killed at 2nd Arvum. Or Colonel Elizon, from the second conference… who died at Baddorando. Or Colonel Dixson from the third… who was killed last year at Shwartzstahlfriedhof. Unlike you, we don’t waste manpower on REMFs beyond the bare minimum, we’re a fighting force, not a paper shuffling force.”

    Amaunet growls at this point, cutting off the growing interservice brawl. “Padrone, with your permission I’ll put together a team to deal with this, appropriately.” The big tiger then glares at the service chiefs. “Until then, budget proposals, gentlemen, without the editorial comments about other services.” There’s a definite snarl in her voice, as her usual equanimity and willingness to let the service chiefs have at it is certainly in abeyance at the moment.

    General Zara visibly takes a deep breath, then brings up the budget allocations request. “The Army remains in garrison and defense mode, although costs will go up… for reasons previously discussed.” His voice is controlled as he clearly is resisting taking another shot at Perkins.
    • Imperial Griffon Army
      • Procurement
        • Garrison
          • 25 Garrison Divisions
          • 25 Militia Divisions
        • Conventional
          • 25 Infantry Divisions

    General Perkins then stalks up to the podium, still glowering. “Our production capacity is catching up to our needs, but is not yet sufficient, we are also going to need to boost our training pipeline again.” He visibly restrains himself from saying anything else as the Aerospace Force budget request is displayed.
    • Imperial Griffon Aerospace Force
      • Production
        • New ASF Factories
          • Glorreich
          • Shin Tōkyō
          • Kurortas
          • Raj
          • Pustina
          • Platzregensburg
          • Pryyemnyy
          • Awha
          • Bāṛi
          • Bellaterra
      • Procurement
        • 40 CAP Wing
        • 40 Interceptor Wing
        • 100 Carrier Wing
        • 20 Training Wing
    Admiral Fisher remains seated as Perkins stalks back to his seat. “I’ll leave the bulk of the Navy’s presentation to Commodore Savić. I have some good news, however. Trials data shows that the new Nevada-class Heavy Cruiser is performing to expectations and will be a solid, low cost, heavy platform suitable for anchoring system defense forces. As such, the ten vessels currently on order will be assigned to Home Fleet as flag units. Once they finish shaking down a decision will be made on further procurement of the type. This will also be the final year of procurement for the Jean Bart-class Battlecruiser, design teams are currently working on a battlecruiser equivalent to the Kaiserin-class, as the Jean Bart was the battlecruiser equivalent to the older Dreadnought design. Speaking of which, the remaining Dreadnoughts will be transferring to Home Fleet beginning next year as the upcoming tranches of Kaiserins come online.” He then nods to the Commodore. “Commodore?”

    Commodore Savić takes the podium. “Your Majesty, procurement patterns will remain relatively unchanged since last year, with a continuing focus on building up production levels. Maintenance requirements will be an issue with the ongoing situation in the Arvum system, however, as we are having to defer yard time on deployed units. This is not perfectly optimal, but is well within the designed capabilities of the units in question.” As she speaks she brings up the budget requests for the Navy.
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Upgrade All Orbital Shipyards
        • Refit & Repair Yards
          • Upgrade All Refit & Repair Yards
        • Escort Yards
          • Construct New Escort Yards
            • Nowy Szczecin
            • Baddorando
            • Sturmland
            • Neubayern
            • Neuhessen
            • Nouvelle Bourgogne
            • Nuova Lombardia
            • Skala
            • Stahlfurt
            • Griff's Leap
            • Kurortas
            • Olej
            • Pinball
            • Pryyemnyy
            • Pustina
            • Steingarten
            • The Hub
            • Nuova Puglia
            • Chuma
            • Nuovo Abruzzo
            • Stenen Tuin
            • New Libertalia
            • Nyū Shikoku
            • Nuova Tripoli
            • Catachan
            • Neuthüringen
            • Nowe Mazowsze
            • Nox
            • Platzregensburg
            • Porto Milano
            • Landprettig
            • New Algiers
            • New Clew Bay
            • Nubifragio
            • Bellaterra
        • Small Warship Yards
          • Construct New Small Warship Yards
            • New Phoenix
            • Edelsteine
            • Nowy Slask
            • Chuma
            • Awha
            • Kaiyo
            • Iskra
            • Griffon
            • Bohren
            • Feurstern
            • Novolar
            • Grand View
            • Kainga
            • New Capricorn
        • Medium Warship Yards
          • Construct New Medium Warship Yards
            • New Pollux
            • Calliope
            • Pieklo
            • Nya Kopenhamn
            • Nowa Warszawa
        • Large Warship Yards
          • Construct New Large Warship Yards
            • Bari
            • Shin Tōkyō
            • Okusawa
            • Raj
      • Procurement
        • Standard Dropships
          • 400 Artemis-class Planetary Defense Flotillas
          • 154 Wright-class Dockable ASF Platforms
          • 154 Colt-class Defense Blisters
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 277 Mikasa-class Parasite Battleships
          • 30 Mashū-class Parasite Logistics Transports
        • Jumpships
          • 1 Windjammer-class Jumpship
        • Escorts
          • 200 Battle-class Destroyers
          • 30 White Plains-class Escort Carriers
          • 10 Skjold-class Missile Corvettes
          • 10 Constellation-class Corvettes
          • 50 Tarantul-class Missile Raiders
          • 50 Asheville-class Raiders
        • Small Warships
          • 50 Belfast-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
          • 20 Worcester-class Light Cruisers
          • 10 Giuseppe Garibaldi-class Light Cruisers
          • 7 Hosho-class Light Carriers
        • Medium Warships
          • 20 Prinz Eugen II-class Heavy Cruisers
          • 10 Algerie-class Heavy Cruisers
          • 10 Sacramento-class Fleet Logistics Ships
        • Large Warships
          • 12 Kaiserin-class Battleships
          • 12 Jean Bart-class Battlecruisers
      • Fortress Command
        • Spartoi Defense Clusters
          • 5 clusters
        • Black Tower
          • New Capricorn
          • Nowy Slask
          • Edelsteine
          • Nowy Wrocław
          • Catachan

    Once the Commodore takes her seat Amaunet simply nods to Elizabeth Lee, ceding the floor to the Interior Ministry with no further comment.

    Elizabeth, to her credit, looks completely unphased by the unpleasant aura still hanging around the service chiefs. “Your Majesty, not only are we in good shape economically, but we’re in a solid position to engage in some exploration. However, I’ll start with some future planning. We have eight DoME teams available and while it is tempting to go on a major terraforming blitz we recommend against that, rather we recommend preparing for the future by building up military infrastructure in the core worlds in preparation for building capital shipyards.”

    She brings up the display.
    • Department of Mega-Engineering
      • Terraforming Projects
        • Catachan
        • Nuova Tripoli
        • Hot Mess
        • The Hub
      • Construct Major Army Base
        • Calliope IV
        • Nowa Warszawa
      • Construct Major Fleet Base
        • Calliope IV
        • Nowa Warszawa

    “For economic growth and expansion our specialists have been hard at work determining the most efficient use of our resources.”
    • Economic Focus, Investment & Infrastructure
      • Economic Focus
        • Core
          • New Phoenix
        • Periphery
          • Pustina
      • Major Investment
        • Core
          • Feurstem
        • Periphery
          • New Libertalia
      • Investment
        • Kurortas
      • Infrastructure & Industrial Zone
        • Hot Mess
        • Baddorando
        • Salamander
        • The Hub
        • Nowego Lublina

    “Finally, our survey targets.” She smiles slightly and nods to Admiral Fisher. “The Navy informs me that they are fully prepared to provide appropriate escorts from the Expeditionary Fleet for all four of the proposed expeditions.”
    • Survey
      • GX-G17
        • A relatively ‘young’ red hypergiant with a high likelihood of a closely orbiting white dwarf companion star. The close binary nature of the system makes it highly unlikely that the Black Steel are using it, due to the intense electromagnetic pulses and radiation associated, but it is better to check and make certain.
      • GX-H17
        • A red dwarf with evidence of, at minimum, multiple gas giants. There are some signs that point to the possibility of terrestrial worlds in the life-bearing zone.
      • GX-N13
        • A yellow-white main sequence star with extensive evidence for multiple planets. Has a high likelihood of being a valuable colonization target.
      • GX-B24
        • Data from the Masters of Ikea indicate that this red dwarf is completely devoid of planets, asteroid belts, or anything else, but it is better to check and make sure. If nothing else, securing it removes a vector for the Black Steel to attack us.

    Admiral Fisher clears his throat and, at a nod from Elizabeth, interjects. “I will note that B24, for all that it is likely to be a barren system, is an ideal location for the Colony Core Station complexes that would enable the system to be used as a jumping off place for further survey and expansion to the galactic north.”

    Agostina is off at the Olympics in your place while you handle affairs, although she did leave a note indicating that the Foreign Ministry has no specific budget requests this year. Likewise Tiberius is accompanying Agostina and has indicated that he too has no significant requests that require your attention beyond yet another plea for the expansion of the civil service.

    Grace is also absent, overseeing the work in the Neuhessen system regarding radiation clean-up, her reports indicate that they are learning quite a bit from the effort which will be helpful in the future. She does request funding for R&D work on further improvements to Industrial Mechs.

    Sina Day is present, but when it comes time for her presentation she remains seated. “Your Majesty, while we have a number of operations ongoing at this time, they all fall within Your intelligence agencies discretionary budget and thus do not require further allocations.”

    Martina is working with the team attempting to come up with a solution to the spray-on wrap situation and has sent you a memo indicating no need for increased budget at this time.

    A/N - I apologize for the long delay since the last post! This was exacerbated by my doing an audit of the various unit costs and discovering that I forgot to update the costs for ASF and Army units to account for the pilot suit projects, plus several math errors. We have an updated map now, I hope that I've kicked my writer's block in the patootie, and that we'll be back to our regular schedule Soon (tm).
     
    Turn 130 - Line Up
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 130 - Line Up


    Meta Event
    53​
    Dynasty Luck
    40​
    Successes
    Imperial Approval
    1​
    Approval Change
    2​
    Political Event
    0​
    Successes
    Imperial Economy
    2​
    Economic Event
    4​
    Research Event
    4​
    Griffon
    Econ
    5​
    Health
    2​
    Event
    1​
    Nowa Warszawa
    Econ
    1​
    Health
    5​
    Event
    4​
    Calliope IV
    Econ
    5​
    Health
    2​
    Event
    1​
    TTP
    Econ
    5​
    Health
    2​
    Event
    1​
    New Capricorn
    Econ
    5​
    Health
    2​
    Event
    1​
    Nowy Śląsk
    Econ
    5​
    Health
    2​
    Event
    1​
    Edelsteine
    Econ
    5​
    Health
    2​
    Event
    1​
    Nowy Wroclaw
    Econ
    5​
    Health
    2​
    Event
    1​
    Griff's Leap
    Econ
    5​
    Health
    2​
    Event
    1​
    New Phoenix
    Econ
    5​
    Health
    2​
    Event
    3​
    New Eden
    Econ
    5​
    Health
    2​
    Event
    3​
    New Castor
    Econ
    5​
    Health
    2​
    Event
    1​
    Okusawa
    Econ
    1​
    Health
    5​
    Event
    4​
    New Pollux
    Econ
    1​
    Health
    1​
    Event
    2​
    New Port Royal
    Econ
    3​
    Health
    1​
    Event
    1​
    Kainga
    Econ
    1​
    Health
    1​
    Event
    2​
    Chuma
    Econ
    1​
    Health
    1​
    Event
    2​
    Stahlfurt
    Econ
    3​
    Health
    1​
    Event
    1​
    Bāṛi
    Econ
    5​
    Health
    2​
    Event
    3​
    Skała
    Econ
    1​
    Health
    5​
    Event
    4​
    Piekło
    Econ
    1​
    Health
    5​
    Event
    4​
    Nya Köpenhamn
    Econ
    5​
    Health
    2​
    Event
    1​
    Bauernparadis
    Econ
    1​
    Health
    1​
    Event
    2​
    Awha
    Econ
    5​
    Health
    2​
    Event
    3​
    Kaiyo
    Econ
    5​
    Health
    2​
    Event
    3​
    Bohren
    Econ
    5​
    Health
    2​
    Event
    3​
    Grand View
    Econ
    1​
    Health
    1​
    Event
    2​
    Iskra
    Econ
    1​
    Health
    1​
    Event
    2​
    Raj
    Econ
    1​
    Health
    5​
    Event
    4​
    Feurstern
    Econ
    5​
    Health
    2​
    Event
    3​
    Pinball
    Econ
    5​
    Health
    2​
    Event
    3​
    Catachan
    Econ
    1​
    Health
    5​
    Event
    4​
    Nox
    Econ
    1​
    Health
    1​
    Event
    2​
    Olej
    Econ
    5​
    Health
    2​
    Event
    3​
    Glorreich
    Econ
    1​
    Health
    1​
    Event
    0​
    Pryyemnyy
    Econ
    1​
    Health
    1​
    Event
    5​
    Novolar
    Econ
    1​
    Health
    1​
    Event
    2​
    Steingarten
    Econ
    1​
    Health
    1​
    Event
    2​
    Pustina
    Econ
    1​
    Health
    1​
    Event
    0​
    Kurortas
    Econ
    1​
    Health
    1​
    Event
    0​
    Arvum
    Econ
    1​
    Health
    1​
    Event
    5​
    Landprettig
    Econ
    1​
    Health
    5​
    Event
    4​
    Bellaterra
    Econ
    1​
    Health
    1​
    Event
    0​
    Nubifragio
    Econ
    1​
    Health
    5​
    Event
    4​
    Platzregensburg
    Econ
    3​
    Health
    1​
    Event
    1​
    Shin Tōkyō
    Econ
    1​
    Health
    1​
    Event
    0​
    Porto Milano
    Econ
    3​
    Health
    1​
    Event
    1​
    Nuova Fortezza
    Econ
    3​
    Health
    1​
    Event
    1​
    Nowe Mazowsze
    Econ
    1​
    Health
    5​
    Event
    4​
    Neuthüringen
    Econ
    1​
    Health
    1​
    Event
    0​
    New Algiers
    Econ
    3​
    Health
    1​
    Event
    1​
    New Clew Bay
    Econ
    3​
    Health
    1​
    Event
    1​
    Nuova Tripoli
    Econ
    3​
    Health
    1​
    Event
    1​
    New Libertalia
    Econ
    3​
    Health
    1​
    Event
    1​
    Nuova Puglia
    Econ
    1​
    Health
    3​
    Event
    2​
    Nuovo Abruzzo
    Econ
    1​
    Health
    3​
    Event
    2​
    Nuova Lombardia
    Econ
    1​
    Health
    3​
    Event
    2​
    Stenen Tuin
    Econ
    1​
    Health
    3​
    Event
    2​
    Nouvelle Bourgogne
    Econ
    1​
    Health
    3​
    Event
    2​
    Nyū Shikoku
    Econ
    3​
    Health
    1​
    Event
    1​
    Neubayern
    Econ
    1​
    Health
    3​
    Event
    2​
    Neuhessen
    Econ
    1​
    Health
    3​
    Event
    2​
    Hot Mess
    Econ
    1​
    Health
    1​
    Event
    5​
    New Narnia
    Econ
    1​
    Health
    1​
    Event
    5​
    The Hub
    Econ
    1​
    Health
    1​
    Event
    5​
    Baddorando
    Econ
    1​
    Health
    1​
    Event
    5​
    Sturmland
    Econ
    1​
    Health
    1​
    Event
    5​
    Blár
    Econ
    1​
    Health
    1​
    Event
    5​
    Nueva Chiapas
    Econ
    1​
    Health
    1​
    Event
    0​
    New Kansas
    Econ
    1​
    Health
    1​
    Event
    0​
    Nowego Lublina
    Econ
    1​
    Health
    1​
    Event
    0​
    Nowy Szczecin
    Econ
    1​
    Health
    1​
    Event
    0​
    Salamander
    Econ
    1​
    Health
    1​
    Event
    0​
    New Portland
    Econ
    1​
    Health
    1​
    Event
    0​

    Plan: Poisonous Coconut Bacteria
    - Procurement [$ 1,120,846,900,527.78 ]
    -- Lay Down Major Unit [Construction - $86,904,000,673.50 ] (95)
    --- 400 Artemis [95]
    Target - 95
    Roll - 82
    Result - SUCCESS

    --- 154 Wright [95]
    Target - 95
    Roll - 20
    Result - SUCCESS

    --- 154 Colt [95]
    Target - 95
    Roll - 94
    Result - SUCCESS

    --- 277 Mikasa [95]
    Target - 95
    Roll - 65
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 81
    Result - SUCCESS

    --- 30 Mashu [95]
    Target - 95
    Roll - 93
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $4,660,013.55 ] (90)
    --- 1 Windjammer [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $631,912,002,433.33 ] (90)
    --- 200 Battle [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    --- 40 White Plains [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    --- 10 Skjold [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    --- 10 Constellation [90]
    Target - 90
    Roll - 65
    Result - SUCCESS

    --- 50 Tarantul [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    --- 50 Asheville [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    --- 50 Belfast [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    --- 20 De Grasse [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    --- 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    --- 7 Hosho [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 20 Worcester [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    --- 20 Prinz Eugen II [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    --- 10 Algerie [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    --- 10 Sacramento [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    --- 12 Kaiserin [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    --- 12 Jean Bart [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 109,526,962,407.40 ] (90)
    --- 100 Carrier Wing [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    --- 40 CAP Wing [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    --- 40 Interceptor Wing [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --- 20 Training Wing [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    --- 25 Garrison Division [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    --- 25 Militia Division [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    --- 25 Infantry Division [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Fortress Command [$ 282,499,275,000 ] (90)
    --- Construct Black Tower
    ---- New Capricorn [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    ---- Nowy Slask [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    ---- Edelsteine [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    ---- Nowy Wroclaw [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    ---- Catachan [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    --- 5 Spartoi Clusters [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- SLEP [$ 10,000,000,000.00 ] (100)
    --- SLEP all Mech Units
    --- SLEP all Conventional Units

    - General [$ 2,677,450,000,000.00 ]
    -- Focus Development on Core World New Phoenix [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Focus Development on Peripheral World Pustina [90]
    Target - 90
    Roll - 45
    Result - SUCCESS

    -- Massive Core Investment Feurstem [85]
    Target - 85
    Roll – 97, Jarow reroll - 60
    Result - SUCCESS

    -- Massive Peripheral Investment New Libertalia [85]
    Target - 85
    Roll – 99, ShadowArxxy reroll – 100, General reroll - 39
    Result - SUCCESS

    -- Economic Investment Kurortas [90]
    Target - 90
    Roll - 21
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Salamander [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nowego Lublina [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Hot Mess [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Baddorando [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on The Hub [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Imperial Outreach [-]

    -- Build ASF Factory Complex (95)
    --- Glorreich [95]
    Target - 95
    Roll - 13
    Result - SUCCESS

    --- Shin Tōkyō [95]
    Target - 95
    Roll - 4
    Result - SUCCESS

    --- Kurortas [95]
    Target - 95
    Roll - 57
    Result - SUCCESS

    --- Raj [95]
    Target - 95
    Roll - 17
    Result - SUCCESS

    --- Pustina [95]
    Target - 95
    Roll - 54
    Result - SUCCESS

    --- Platzregensburg [95]
    Target - 95
    Roll - 60
    Result - SUCCESS

    --- Pryyemnyy [95]
    Target - 95
    Roll - 80
    Result - SUCCESS

    --- Awha [95]
    Target - 95
    Roll - 79
    Result - SUCCESS

    --- Bāṛi [95]
    Target - 95
    Roll - 73
    Result - SUCCESS

    --- Bellaterra [95]
    Target - 95
    Roll - 20
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 89
    Result – Bare FAILURE (auto success next turn)

    -- Survey GX-G17 [90]
    Target - 90
    Roll - 65
    Result - SUCCESS

    -- Survey GX-H17 [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    -- Survey GX-N13 [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    -- Survey GX-B24 [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    -- Construct Escort Yard Neubayern [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Escort Yard Neuhessen [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Nouvelle Bourgogne [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    -- Construct Escort Yard Nuova Lombardia [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Puglia [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Construct Escort Yard New Libertalia [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Escort Yard Nuova Tripoli [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target - 90
    Roll - 17
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 21
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Construct Escort Yard The Hub [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    -- Construct Escort Yard Baddorando [90]
    Target - 90
    Roll - 51
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 64
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 99
    Result - SUCCESS

    -- Construct Large Warship Yard New Port Royal* [90]
    Target - 90
    Roll - 21
    Result - SUCCESS

    -- Construct Large Warship Yard Nowy Wroclaw* [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Construct Large Warship Yard Glorreich* [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    -- Construct Large Warship Yard New Castor* [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Construct Medium Warship Yard Calliope [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    -- Construct Medium Warship Yard Nowa Warzsawa [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Construct Medium Warship Yard Nya Kopenhamn [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    -- Construct Medium Warship Yard New Pollux [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    -- Construct Small Warship Yard Kainga [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Small Warship Yard New Phoenix [90]
    Target - 90
    Roll - 43
    Result - SUCCESS

    -- Construct Small Warship Yard Edelsteine [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    -- Construct Small Warship Yard Griffon [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    -- Construct Small Warship Yard Awha [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    -- Construct Small Warship Yard Kaiyo [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Construct Small Warship Yard New Capricorn [90]
    Target - 90
    Roll - 17
    Result - SUCCESS

    -- Construct Small Warship Yard Iskra [90]
    Target - 90
    Roll - 60
    Result - SUCCESS

    -- Construct Small Warship Yard Feurstem [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    - DoME [$ 7,240,000,000,000.00 ]
    -- Neuhessen Cleanup* [75]
    Target - 75
    Roll - 72
    Result - SUCCESS

    -- Terraforming Nuova Fortezza* [85]
    Target - 85
    Roll - 35
    Result - SUCCESS

    -- Terraforming Neuthüringen* [85]
    Target - 85
    Roll - 50
    Result - SUCCESS

    -- Terraforming Nuova Lombardia* [85]
    Target - 85
    Roll - 30
    Result - SUCCESS

    -- Terraforming Nyū Shikoku* [85]
    Target - 85
    Roll - 32
    Result - SUCCESS

    -- Planetary Optimization (Peripheral) - New Libertalia* [85]
    Target - 85
    Roll - 54
    Result - SUCCESS

    - Research [$ 45,090,000,000,000.00 ]
    -- Orbital Infrastructure Lvl 10 [95]
    Target - 95
    Roll - 96
    Result – Bare FAILURE (auto success next turn)

    -- Economic Forecasting Lvl 2* [75]
    Target - 75
    Roll – 98, General reroll – 89, General reroll - 9
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 134,370,100,000.00 ]
    -- Culture [$ 100,000 ]
    --- Real Olympics
    -- Production Contract [->?][134,370,000,000]

    -----

    Operations in the Arvum system continue. Naval analysts predict that sometime within the next six months the Black Steel will commit to the attack that’s been threatening. The Junior Working Group has proposed that in early January the Strike Fleet attempts a knockout blow against the EW platforms, specifically splitting up and jumping into close proximity of the EW vessels in force levels calculated to overmatch them. The short distances involved should give less than ten seconds warning from the pre-emergence pulse, which is approximately 50 seconds less than the fastest demonstrated KF initiation reaction shown by the Black Steel to date.

    The Junior Working Group believes that such a blow will do one of two things. Most likely, based on past Black Steel behavior, the main force will go full kinetic, initiating whatever assault plan that they have. Thanks to the known patterns of Black Steel aggression, this is assessed to be the high probability option. Alternatively, they might abort the entire operation and retreat from the system to try something else. While this would probably be the intelligent reaction, and one that will deprive your forces of the ability to attrite the Black Steel at the cost of potentially major casualties, past Black Steel behavior mitigates against this.

    []ActionResult
    []Approve preemptive strikesStrike Fleet will attempt to destroy the EW web next turn
    []Patience… patience… No action

    The Olympics have concluded once more, and while Team Griffon was very successful, their level of domination was somewhat less than in the past with the primary beneficiaries being the NRI.

    During the games there were a number of guests brought in from the scattered independent statelets to the galactic northeast, several of whom have expressed an interest in sending teams to future Olympiads. This would increase the costs associated with holding the games, while increasing the odds of Team Griffon suffering defeats in various events, but would be a highly valuable diplomatic tool to build relations with other powers.

    []ActionResult
    []Approve Expansion
    • Costs per Olympics go from $200,000.00 to $20,000,000.00
    • Each time the Olympics are held gain 1d2-1 new trade routes on top of existing benefits
    • Each time the Olympics are held get random positive diplomatic events involving minor powers
    []Disapprove
    • No Change

    The working group dealing with the spray on vehicle coatings are somewhat deadlocked on a solution to the issue. It is a devilish problem, because the spray-on plastics are simply too easy to spray, too easy to remove, and, now that the formulae are known, too easy to replicate with minimal chemistry knowledge and equipment. An outright ban would be utterly ineffective, as criminal elements would ignore it, as would large numbers of ordinary citizens as such a ban would be nearly impossible to enforce without draconian measures.

    One of the top corporations involved in this emergent industry was invited to the Palace and you got to witness the process and results for yourself when they ‘dipped’ one of your personal vehicles, resulting in something utterly insane and amazing.

    There are two proposals on the table.

    First, to subsidize the deployment of networked chemical ‘sniffers’ in areas where this is becoming a problem. The sniffers would be widely deployed as part of the traffic management system and would log the presence of certain chemicals widely used by such vehicle wraps. When a crime is flagged, the chemical ‘signature’ of the vehicle in question would be retained, and even if the criminals remove the wrap, chemical residue would remain that would be sufficient to link the vehicle to the crime.

    Second, to subsidize the deployment of advanced ‘probe’ sensor suites to police vehicles, allowing them the ability to track the chemical ‘scent’ of a wrapped vehicle even when the wrap is removed.

    Both proposals have their advantages and disadvantages.

    The networked chemical sniffers would be less expensive to deploy and maintain, but raise significant privacy issues as there are concerns that such systems could be used to track ordinary people as they go about their day. Moreover such data collections could well run into legal concerns as ‘warrantless searches’, requiring the Crown to issue legal guidance on the matter that could be controversial.

    The wider deployment of probes would be significantly more expensive both upfront and long term, but actually run into fewer thorny legal issues as they are mounted in marked police vehicles and engaged only when in pursuit following a criminal event. Not that there aren’t concerns with abuse, but it is felt that such abuses would be easier to spot and deal with.

    []ActionResult
    []Chemical Sniffers
    • Will cost a base $100,000,000,000.00 to implement, plus $1,000,000,000.00 per system in ongoing maintenance, training, and procurement costs.
    • +1 Approval
    • -1 Approval Change
    • -1 Politics
    • +1 Econ Event
    • Ends event chain
    []Police Active Probes
    • Will cost a base $1,000,000,000,000.00 to implement, plus $10,000,000,000.00 per system in ongoing maintenance, training, and procurement costs
    • +1 Approval
    • +1 Econ Event
    • Ends event chain


    There are several hiccups in the end of year reports, however.

    For one thing, Tiberius is grumbling quite a bit as the planned civil service expansion has hit a number of unexpected roadblocks preventing it from being completed on time and budget. You’re not quite sure just why he’s muttering so much about surly drunken dwarves, but there are some things that are better left unknown. Meanwhile, R&D work on improving orbital infrastructure has likewise been delayed, although in this case this is due to extra work being needed to validate and fully certify new navigational data linking protocols for improved near orbit navigation and control.

    Other than that, things have gone quite smoothly, with your production capacity increasing and many new warships, dropships, and other military units coming online. Of greatest interest, however, are the survey reports.
    • Waypoint 7 (GX-G17)
      • Survey work has confirmed the astronomers' suspicions about this system, a red hypergiant with a white dwarf companion star whizzing about it at absurd velocities, in such a close orbit that their respective atmospheres actually interact at perigee. The radiation environment is so extreme close to the star that there is absolutely no possibility of it being usable as a base by anybody.
    • Highland (GX-H17)
      • There are a pair of small habitable worlds here, although both are extremely mountainous and on the chilly side. Unfortunately both are relatively poor in industrial metals, and while the rugged terrain is scenic the rock is comparatively ‘soft’, making construction somewhat challenging.
    • New Arcadia (GX-N13)
      • There is only a single habitable world in this system, but it has a climate almost identical to Griffon’s. Native life forms include fairly primitive mammals as the apex species, competing with flightless birds.
    • Gateway (GX-B24)
      • The information from the Masters of Ikea is fully confirmed, this red dwarf has absolutely nothing, apart from dust and a few small asteroids, orbiting it. However it is ideally located as a jumping off point for further exploration to the galactic north.
     
    Turn 131 - Amazing
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 131 - Amazing


    The year starts out with some excellent news. Thanks to superb economic growth, the New Libertalia system achieves full Core status as of January 1st, triggering enormous system-wide celebrations. Considering the extreme quality of the alcoholic beverages distilled and brewed in the system, you suspect that there will be large runs on hangover cures over the coming months, although you do hoist a few glasses of some of their famous award-winning brandies in solidarity.

    The system government of New Libertalia also manages something rather unique, at least so far. Rather than resting on their laurels or shifting their focus to building up infrastructure and industry, the New Libertalians instead have begun a massive advertising campaign centered around their brewing industry, announcing the opening of a massive educational complex dedicated explicitly to perfecting the brewing arts. Initial reports are quite positive over the system ‘leaning in’ to what they are already excellent at, rather than trying to be another cookie cutter core world.

    Initial indications from the Interior Ministry predict robust economic growth across the entire Empire this year, breaking the somewhat stagnant string of lackluster growth from the last couple years. Analysts are especially excited about the possibilities for foreign trade, with quite a few speculators organizing corporations for the purpose of exploiting that possibility. Time will tell how successful this will be.

    Unfortunately, the euphoric high only lasts a few scant weeks, as in early February the Black Steel revealed what they were actually up to in the Arvum system.

    The prominent jamming antenna on those ships had been a bit of a maskirovka. While they did, in fact, jam HPG signals, that was not the actual purpose of those damned ships. The fixed orbital defenses have scant seconds of warning before large slugs coated in radar absorbent materials and deep black graphene sheathes are detected hurtling towards orbital assets at extreme velocities. All of the Towers in Arvum orbit are destroyed by the strike, along with enormous chunks of orbital infrastructure. Worse, the planet itself is subjected to heavy bombardment from the same slugs causing shocking amounts of damage to the biosphere and cities on the planet. Concurrent with this, the Black Steel forces which had been swanning about in the outer system execute short-range KF jumps to the limit and come blazing across, obviously intending to take advantage of the situation.

    Admiral de Palo orders Home Fleet to focus on humanitarian efforts around Arvum itself, as well as acting as a final reserve, while she takes Grand Fleet and Expeditionary Fleet into battle against the massive Black Steel armada. Strike Fleet, meanwhile, is directed to attack the ‘jamming vessels’ immediately.

    Her rapid response is fortuitous in the extreme, as mere minutes later additional slugs are spotted transiting the areas where the fleets had been deployed. Thanks to the fleets being at maximum fleet thrust and, in the words of one observer, ‘de-assing the area with great haste’, no ships were lost to that attempted bombardment.

    You spend several extremely anxious days at the Palace’s command center, but finally a very welcome HPG message comes in from an utterly exhausted Admiral de Palo. “They came on in the same old way, and we sent them back in the same old way.”

    It takes you a moment to recognize the Wellington quote, which you attribute to your own exhaustion.

    Over the next several hours more details emerge. The fighting had been close and vicious, and very few of your ships were completely undamaged. Search and rescue operations were ongoing, but the initial loss numbers are sobering.

    Of one hundred and forty two capital ships, of all classes, engaged, four were lost with all hands and 3 more were constructive losses, albeit with significant crew survival. None of the survivors were undamaged, with preliminary estimates being that it will take up to three years to make good all the damage.

    Of eight hundred and thirty seven cruisers, of all classes ranging from light to heavy, that had been engaged, eighty three had been lost with all hands and a further one hundred and ten were constructive losses, again with significant crew survival thanks to the robust construction of your ships as well as the highly effective naval crew suits that are standard issue.

    Destroyers took far heavier losses, mostly due to their relative flimsiness in comparison to the heavier ships. Hits that would be shrugged off by a cruiser or, especially, a battle wagon were often catastrophically fatal for a destroyer. Of one thousand, seven hundred and seventy four destroyers and corvettes engaged, four hundred and ninety seven were lost with all hands and a further seven hundred and eighty will need to be written off as constructive losses. Crew survival rates of the latter category were lower than with the heavier units, but well above previous baselines in prior engagements.

    The engaged parasites were utterly hammered, although truth to tell those Wright and Colt-class blisters and dockable ASF platforms were generally lost along with their parent units. Of two thousand five hundred parasites directly engaged, nine hundred and fifty four were lost with all hands and a further one thousand, two hundred and thirty were damaged beyond repair with relatively minor crew losses.

    Casualties among ASF units were extremely high, although this is partially due to the loss of the majority of wings assigned to Fortress Command in the system in the opening moments of the engagement as any craft not on patrol at that moment were destroyed in their hangars. A total of fifty two thousand, two hundred and thirty six ASFs were lost in total, although since your forces hold the battlefield a surprisingly high percentage of the pilots are being recovered by SAR shuttles. Overall pilot casualty rates are currently projected to top out at approximately twenty percent, while actual fighter losses amount to approximately sixty six percent of all deployed ASFs, including those lost in their hangars.

    Losses among the Black Steel are nearly total, with only a few of the ECM vessels in the outer system escaping the vengeful attention of Strike Fleet. Not a single major Black Steel unit survived the battle. The exchange rate was ruinously in your favor, and in terms of actual combat power lost this is the single greatest victory for the Imperial Navy yet.

    Doesn’t make the enormous casualties any easier to bear, but it is something at least.

    After all, since Admiral de Palo had quoted Wellington already, perhaps another quote would be appropriate. ‘Nothing but a battle lost can be half so melancholy as a battle won.’
    Scheduled vote count started by LordSunhawk on Jun 11, 2023 at 12:40 AM, finished with 11 posts and 7 votes.
     
    Turn 131 - Nine Lives
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 131 - Nine Lives


    Casualties in the Arvum system are high, primarily due to the nature of the ultra-high velocity projectiles that bombarded the planet. Humanitarian efforts are underway, but the surviving locals are grimly determined to rebuild.

    You have already tasked your scientific community to come up with any potential solutions to the Black Steel’s latest tactic.

    Thanks to the severe damage to the Repair Yards in the Arvum system the Navy is having to rely on their mobile repair ships to make sufficient repairs to permit badly damaged units to jump to other systems with available repair docks, which is significantly slowing down repairs. The Navy is already exploring whether or not it would be more efficient to lay down a large number of additional Vestal-class repair ships or to build a larger, more capable design.

    One area which has the Navy very concerned is that the preliminary analysis of the battle shows just how outclassed the Mikasa-class parasite battleship truly are in the modern combat environment, while also showing just how critical they were to the success of the fleet against the Black Steel.

    In short, brutal as it seems, the Mikasas absorbed fire that would otherwise have damaged or destroyed full scale warships, thus serving as a sort of ‘ablative armor’ for them, but suffered enormous losses in doing so. Only the fact that they have significantly fewer crewmembers per ship than even a Battle-class Destroyer kept them from being the single largest source of casualties in the battle, and even so it was a very close run thing for an ‘honor’ that nobody wants.

    Admiral Fisher has already informed you that he has tasked his Advanced Projects Group with coming up with ways of automating the Mikasa as much as possible, in hopes of potentially turning them into completely autonomous drones rather than crewed vehicles.

    You have also received the loss reports from the allied contingents in the Arvun fighting. The NRI lost over three hundred of their Corvus corvettes, representing almost a quarter of their entire navy. The NRR, meanwhile, lost almost ten thousand ASFs across three hundred wings deployed in the system. Percentage wise, their losses were far more severe than your own.

    Several weeks later you receive a report from Amaunet about the situation regarding the exosuits. Ultimately, according to the big cat, what happened was a case of different services using different terms for things and people making assumptions based on their own parochial priorities and viewpoints.

    The actual directive that had gone out to the three branches was for the joint development of a common exosuit to be worn by all combat crewmen. This was the basis for the issue.

    For the Army, ever since the development of the BattleMech there has been a concerted effort to prevent the rise of a ‘Mechwarrior Mafia’ mindset, a major part of this is that in Army regulations, the Mechwarrior is simply the crew of their Mech and, ever since the development of battle armor, viewed as simply the seventh trooper in an infantry squad. Tanks, apart from the smallest hovercraft used by the Rapid Response units, have multiple crewmen, and even the RRF terms their hovercraft drivers as ‘crew’. So to the Army, ‘combat crew’ was universally understood to mean all personnel assigned to the operation of any sort of combat vehicle, be it a Mech, a tank, or a support vehicle.

    For the Navy the definition of ‘combat crew’ was basic and universal, all spacers in the navy were the crew of their respective ships, from the smallest parasite to the largest battleship. So ‘combat crew’ was pretty much everybody.

    However, the Aerospace Force is different from everybody else. Aerospace Force pilots very much are not considered mere ‘crew’ of their birds, but rather ‘pilots’. This goes back to the very earliest days of the Aerospace Force, primarily due to the influence of your Great Aunt Thanh, who very much shaped the early culture of the Aerospace Force. Your cousins from that side of the family are still highly active in the Aerospace Force, and there is an internal mystique and culture emphasizing the primacy of the pilot. In the Aerospace Force, there are ‘ground crew’, ‘shuttle crew’ and ‘Sunderland crew’, but the ASFs themselves are piloted by Pilots, not mere ‘crew’. Unlike every other service, each ASF has the name of the pilot emblazoned on it, many have minor bits of personalization such as nose art and, inspired by the example set by Thanh, every pilot resents every second not spent in the cockpit.

    So, when the directive came down to develop the exosuits for ‘combat crew’, that directive was faithfully followed. All personnel defined as combat crew have combat exosuits developed to joint requirements that permit them to perform their duties with the benefits of the armored suits. ASF pilots are, by definition, not combat crew, therefore they do not wear those suits. The Imperial Guard and flight demonstration teams make use of the suits purely for aesthetics during parades outside the cockpit due primarily to the fact that in the Imperial Guard there are unit regulations requiring all personnel to wear the Imperial Guard version of the exosuit to promote uniformity, said regulation being interpreted internally as applying to any occasion in which the Guardsman in question was ‘in the public eye’.

    Thus the Aerospace Force officers seconded to the development team were acting appropriately, and indeed all ‘ground crew’ and the crews of the large multi-person small craft used by the Aerospace Force do indeed wear the exosuit. General Zara simply didn’t bother to look into the underlying ‘why’ of why the Aerospace Force wasn’t ordering as many of the suits as he felt they needed, nor ‘why’ they weren’t focusing on the latest upgrades by purchasing new suits, rather, Amaunet notes, the Aerospace Force was quite frugally upgrading their existing suits with, for example, the new gloves, rather than buying all new suits.

    Amaunet also notes that the objections from ASF pilots about wearing the exosuits are quite valid. ASF cockpits, by their nature, are significantly more cramped than any other combat vehicle. The Aerospace Force already has to reject pilot candidates who are too tall to fit in the cockpits, and enlarging the cockpits to any significant degree would have severely negative effects on performance and thus effectiveness.

    As an example, Amaunet notes that for the Sparrowhawk interceptor upgrading the cockpit to have sufficient internal volume for the bulk of the exosuit would cost the ASF two 5cm extended range lasers and the entire enhanced targeting computer. Moreover, the exosuits are already as compact as possible given your technology, due to the requirements of the Army, there are no feasible means of creating a more compact suit while retaining any of the benefits endowed by said suits in the first place, which would utterly defeat the purpose of them in any case.

    The big cat privately informs you that General Zara, no matter how energetic and brilliant he undoubtedly is, is far too aggressive and impulsive. She notes that she is attempting to work with him in that regard, but that he has alienated the other two service chiefs with his behavior and, in her words, is starting to look like he might taste good with a lovely Chianti. He’s effective, and has brought to light plenty of things which needed to be addressed, but….

    []ActionResult
    []Fire General Zara
    • Will need to select a new Army Chief of Staff
    • Unknown effects
    []Don’t Fire General Zara
    • Will retain General Zara
    • Unknown effects

    Parliament is in session, which always is a cause for some heartburn.

    You receive a pair of proposals that you will need to consider and render a decision on.

    First of all, is the Imperial Communications Act of 3061. The Eldest is actually one of the sponsors of the Act in the Imperial Senate, which causes you to raise an eyebrow since he rarely sponsors legislation.

    In brief, the act concerns upgrading the current Academic HPG Network even further by devoting increased funds to deploying even more HPG units to the purpose of mass real time communication across interstellar distances using high-endurance HPG transmitters. In addition, it would open the network up to non-academic users in an effort to stimulate an ‘information economy’ across the Empire.

    []ActionArgumentResult
    []Sign the Imperial Communications Act of 3061The Academic HPG Network has proven to be a great boon to the Empire in general, permitting researchers and scientists to collaborate freely across interstellar distances. This act simply expands upon that success.
    By expanding the reach of the network outside the walls of academia, we have the potential to unleash enormous economic forces. In the short term they may well be disruptive to current paradigms, but in the long term they should unlock new avenues for economic growth in the Empire.
    • Increase Academic HPG Network rating from 2 to 3
    • +1 Research Event
    • +1 Approval Change
    • -1 Economic Event
    • Unlocks certain event chains
    []Veto the Imperial Communications Act of 3061The current level of funding for the Academic HPG Network is more than sufficient to account for its needs and to provide the Empire with the benefits we’ve grown accustomed to. Expanding it further is simply unnecessary, and will cause unwelcome economic disruption in a time of war.
    • -1 Approval
    • -1 Politics
    • +1 Economic Event

    The other bit of legislation comes with a note from the Eldest strongly opposing it, and considering that it only passed by the most razor-thin of margins in both the Senate and the Chamber of Delegates you are already rather leery of it.

    The Foreign Trade Control Act of 3061 is the single most extensive bit of protectionist legislation you’ve ever seen. It would effectively lock out most ‘foreign’ competition in Imperial markets with crippling tariffs, and would force the Navy to spend far more time than you consider even vaguely reasonable in customs enforcement, since the Act would ban the importation of any products that in any way, shape, or form competed with anything domestically produced unless they paid ruinous tariffs.

    You barely hesitate a moment before vetoing the monstrosity with quite a bit of almost savage glee. You also take the time to record a statement for the press detailing exactly why, including just how many of the Senators and Delegates who supported it stood to profit enormously by the elimination of competition for their own, personal, businesses. The howls of ineffective outrage coming from the halls of Parliament are music to your ears.

    Unfortunately, satisfying as this was, this has a totally unintended side effect.

    The Department of Periphery Studies has decided that they really need to try their hand at forming a mock Parliament, and have done so… in the gardens surrounding the Palace, where they are loudly debating such important subjects as banning blinker fluid… at the top of their lungs, while chasing each other around with foam ‘canes’ to administer proper ‘parliamentary beatings’.

    QM Note - due to Parliament utterly botching their second roll, get +1 Politics and +1 Approval Change, -1 Influence for the Senate and Chamber of Deputies.
     
    Turn 131 - Hole In My Soul
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 131 - Hole In My Soul


    QM Note - I somewhat wrote myself into a corner with General Zara, based on past experience with Admiral Fisher I had not expected the vote to go the way it did *looks sheepish*. For that reason, and to keep me from having to come up with a new slate of characters, I am retconning the ‘fire’ option to ‘personal reprimand from the Crown’.

    Reports are flowing in from Arvum regarding the relief efforts there. The Space Guard is heavily involved, as are private humanitarian organizations. Morale is surprisingly very high among the survivors, with a sort of grim ‘they hit us with their best shot, and we’re still standing.’ attitude being the norm.

    After fully reviewing all of the details on the debacle from the planning meetings last year you schedule a pair of meetings.

    First, with General Zara, goes about how you expected it to. The peppery Italian came in, with the same fierce energy he always seems to have. You decided to skip all the usual pleasantries and instead got right down to business, reading him the riot act over his jumping to conclusions and antagonizing General Perkins the way that he had. You simply roll over all of his attempts to interrupt, giving him a solid taste of his own medicine for a good thirty minutes before concluding with a rather stern admonition that he is on very thin ice indeed.

    Oddly, he takes it quite well, indeed after about the fifth minute he simply took it like a chastised schoolboy being lectured by an angry headmistress. You doubt that he’ll remain all that subdued for long, but you think you made your point.

    The second, with General Perkins, also goes rather well, and involves no yelling whatsoever. You simply give the General a simple ultimatum. Either the Aerospace Force establishes a proper administrative staff system or it gets folded into the Navy as the Fleet Aerospace Arm. Yes, you are quite aware that this goes against the High Speed Low Drag ethos of the Aerospace Force inculcated by your Great Aunt when she was a pilot and encouraged by your Great-Grandmother and Grandfather, and even by yourself in your younger days, but the lack of a proper administrative staff had been shown to be a serious weakness.

    The General promises to get to work on putting together a proper permanent administrative staff for more than just the procurement, training, and development functions.

    You had barely finished with all of that when Admiral Fisher positively saunters into the outer office and breezily requests a priority meeting with you. A relaxed, smiling, Admiral Fisher… you immediately consider if he’d been replaced with a pod person or something.

    “I’ve got two things for you, one for your consideration, one for your information.” he begins, signaling his aide to hand over a stack of documents.

    “First of all, a replacement for the old England-class frigates. We opened this one up to industry rather than handling it in-house, since this will be both for us and for the Space Guard, who are still swanning around in first generation droppers. We got three solid submissions, although none are what I’d usually propose because, well, you know me.”

    You actually laugh at that.

    “First off, from Majeure Electrique, who are still salty over the Navy moving design work in-house, we have the Eagle concept. It has the highest thrust, has the most balanced and effective armament despite the usual Majeure Electrique obsession with capital missiles, and the most potent sensor suite. It is the most combat-focused of the three designs, but is also very suitable for all Space Guard missions.”

    “Next, we have the Broadsword concept from Hellespont Industries. This is the lightest of the three concepts, but also the most expensive and with the most cargo capacity. Unfortunately it is very lightly armed with old-style twin turrets for the 5.5m lasers rather than the more modern fast-action quad turrets. As such it has very low overall combat potential against anything other than the most primitive pirate Jolly Rogers. It is also the only one of the proposals to have small fighter bays for a single squadron of ASFs.”

    “Finally, we have a pyramid, I repeat, we have a pyramid, and their concept art gleefully played up all their stereotypes from past submissions with a great deal of bling and ominous chanting. The Senusret is a potent design in many ways, looking past all the bling, with the heaviest armor plating. However by only using 10 cm Sub Capital Lasers for secondaries it has the weakest anti-fighter and anti-missile defense, and it lacks the acceleration to keep enemies far enough away for its massive battery of heavy naval PPCs to be truly decisive.”

    []NameCostMaterialsHPA/DSpecials
    []Eagle$1,238,004,600.00LFA, DHS17451445
    • Armored 20
    • AMS 160
    • Capital
      • 2/424
      • 3/498
      • 4/458
    • Capital AMS 568
    • Capital Missile 300
    • Command 6
    []Broadsword$1,281,684,400.00LFA, DHS782612
    • Armored 7
    • AMS 160
    • Capital
      • 2/297
      • 3/431
      • 4/443
    • Capital AMS 184
    • Command 3
    []Senusret$1,209,464,800.00LFA, DHS1518788
    • Armored 63
    • AMS 160
    • Capital
      • 3/237
      • 4/907
    • Capital AMS 116
    • Command 3

    “We’ll need a decision on which of these three to pursue so we can start planning procurement for next year.”

    He then grins, looking positively boyish. “And we have our new battlecruiser design ready to go!”

    You blink, as you can almost hear ethereal chants of ‘speed is armor, speed is armor, speed is armor’ and Admiral Fisher appears overlaid with an old wet-navy British naval officer for a moment.

    “Meet the Lion-class Battlecruiser, the battlecruiser equivalent to the Kaiserin-class.”

    On the display in your office comes up a 3d representation of the design, which looks very… predatory and dangerous, as well as fast.

    NameCostMaterialsHPA/DSpecials
    Lion$3,252,778,800.00LFA, DHS75385528
    • Armored 201
    • AMS 160
    • Capital
      • 3/1687
      • 4/3477
    • Capital AMS 336
    • Command 6

    You have a feeling you might need to contact a priest for an exorcism at some point, but it does look like a capable ship.

    A few weeks later and it is budget time, which you both enjoy and welcome as an escape from the loud debates outside the palace by the Periphery Studies Mock Parliament over whether or not invisible crosswalk paint should be sprayed from a left or right handed foot pump.

    Things are certainly much calmer, and Amaunet simply chuffs softly and nods to the peppery Italian Army general who takes the stage.

    “The Army doesn’t need much, although we are beginning work on fully optimized Marine battle armor rather than the current kludges that we are using.” He says simply as the budget numbers come up on the screen.
    • Imperial Griffon Army
      • Procurement
        • 25 Garrison Divisions
        • 25 Militia Divisions
        • 25 Infantry Divisions

    For a change there are more Aerospace officers than just General Perkins present, he even has an aide with him for a change and the quality of the budget presentation shows that this wasn’t something that a certain overworked flag officer had put together on his own.

    “While we could technically avoid expanding our training wings this year, Your Majesty, we felt it better to build in more capacity as we go.” Left unspoken is the fact that many of the new pilots will be filling slots emptied by more senior officers dragged kicking and screaming into office jobs.
    • Imperial Griffon Aerospace Force
      • Production
        • New ASF Factories
          • Glorreich
          • Shin Tōkyō
          • Kurortas
          • Raj
          • Pustina
          • Platzregensburg
          • Pryyemnyy
          • Awha
          • Bāṛi
          • Bellaterra
      • Procurement
        • 50 CAP Wings
        • 40 Fighter Wings
        • 100 Carrier Wings
        • 20 Training Wings

    Commodore Savić is once again handling the actual briefing, with Admiral Fisher looking on in approval. It is becoming rather apparent that the Admiral is grooming the younger officer to be his eventual replacement, and so far you are rather impressed with how she’s been handling herself.

    “Your Majesty, as usual we will have the largest budget requests. The good news is that the fighting in the Arvum system had no impact on our production capacity, although it was quite hard on our repair facilities in the system.”
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • Construct Orbital Shipyard
            • Highland
            • New Arcadia
            • New Portland
          • Upgrade all Orbital Shipyards
        • Refit & Repair Yards
          • Construct Refit & Repair Yard
            • New Portland
          • Upgrade All Refit & Repair Yards
        • Escort Yards
          • Construct New Escort Yards
            • Nowy Szczecin
            • Baddorando
            • Sturmland
            • Neubayern
            • Neuhessen
            • Nouvelle Bourgogne
            • Nuova Lombardia
            • Skala
            • Stahlfurt
            • Griff's Leap
            • Kurortas
            • Olej
            • Pinball
            • Pryyemnyy
            • Pustina
            • Steingarten
            • The Hub
            • Nuova Puglia
            • Chuma
            • Nuovo Abruzzo
            • Stenen Tuin
            • Nyū Shikoku
            • Nuova Tripoli
            • Catachan
            • Neuthüringen
            • Nowe Mazowsze
            • Nox
            • Platzregensburg
            • Porto Milano
            • Landprettig
            • New Algiers
            • New Clew Bay
            • Nubifragio
            • Bellaterra
            • Highland
            • New Arcadia
            • New Portland
        • Small Warship Yards
          • Construct New Small Warship Yards
            • Calliope IV
            • Edelsteine
            • Nowy Slask
            • Chuma
            • Awha
            • Kaiyo
            • Iskra
            • Bohren
            • Feurstern
            • Novolar
            • Grand View
            • Kainga
            • New Capricorn
            • New Libertalia
        • Medium Warship Yards
          • Construct New Medium Warship Yards
            • New Pollux
            • New Phoenix
            • Pieklo
            • Nya Kopenhamn
            • Nowa Warszawa
        • Large Warship Yards
          • Construct New Large Warship Yards
            • Glorreich
            • New Port Royal
            • New Castor
            • Nowy Wrocław
      • Procurement
        • Standard Dropships
          • 400 Artemis System Defense Flotilla
          • 147 Wright-class Dockable ASF Platform
          • 147 Colt-class Defense Blister
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 304 Mikasa-class Parasite Battleships
          • 30 Mashu-class Parasite Transports
        • Jumpships
          • 8 Windjammer-class Jumpships
        • Escorts
          • 200 Battle-class Destroyers
          • 30 White Plains-class Escort Carriers
          • 10 Skjold-class Missile Corvettes
          • 10 Constellation-class Corvettes
          • 50 Tarantul-class Missile Raiders
          • 50 Asheville-class Raiders
        • Small Warships
          • 50 Belfast-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
          • 20 Worcester-class Light Cruisers
          • 10 Giuseppe Garibaldi-class Light Cruisers
          • 2 Hosho-class Light Carriers
          • 20 Vestal-class Repair Ships
        • Medium Warships
          • 20 Prinz Eugen II-class Heavy Cruisers
          • 10 Algerie-class Heavy Cruisers
          • 10 Nevada-class Heavy Cruisers
        • Large Warships
          • 12 Kaiserin-class Battleships
          • 12 Lion-class Battlecruisers
      • Fortress Command
        • Miscellaneous
          • Rebuild Arvum Defense Grid
        • Jump Point Defense
          • Highland
          • New Arcadia
          • Gateway
          • Waypoint 7
        • Oasis II
          • Highland
          • New Arcadia
          • Gateway
          • Waypoint 7
        • Black Tower
          • Highland
          • New Arcadia
          • Gateway
          • Waypoint 7
          • Nya Kopenhamn
        • Spartoi
          • 5 clusters

    Elizabeth Lee then takes over once the commodore sits down. “Your Majesty, we’ve got quite a bit to cover here.” She checks her notes. “To start with, DoME. We have six teams free at the moment. We have a number of projects for them to handle, with your approval.”
    • Department of Mega-Engineering
      • New Projects
        • Optimization
          • Pustina
        • Terraforming
          • Nuova Fortezza
          • Neuthüringen
        • Construct Major Army Base
          • New Portland
        • Construct Major Fleet Base
          • New Portland
        • Build Capital Shipyard
          • Griffon

    You glance over at Admiral Fisher at that, since you’d noticed that Griffon hadn’t been scheduled for any conventional yards to be built this year. “We’re about a year away from beginning R&D work on larger warships, according to Grace. So we decided to bite the bullet and get a yard ready to begin building them when they are ready.” He explained.

    Elizabeth nods. “In addition, we will need basing facilities to the Galactic Southwest to support expansion in that direction and New Portland is ideally placed for such.”

    “Moving on, we have three colonization projects this year. Two are conventional, but one will be making use of those Colony Core cylinders that we’ve been constructing in the Stenen Tuin system.”
    • Colonization Projects
      • Colonization, System Government & Justice System
        • Highland
        • New Arcadia
      • Colony Core Station Complex
        • Gateway

    “Next, we have our economic foci and investments for the year, Your Majesty.”
    • Economic Focus, Investment, Infrastructure & Industrial Zones
      • Economic Focus
        • Core
          • New Castor
        • Periphery
          • Kurortas
      • Major Investment
        • Core
          • Grand View
        • Periphery
          • Catachan
      • Investment
        • Landprettig
      • Infrastructure & Industrial Zones
        • New Portland
        • Sturmland
        • Salamander
        • The Hub
        • Nowego Lublina

    Your Foreign Minister is up next. “Your Majesty, with all of the minor polities we are starting to contact to the northeast there are substantial prospects for increased trade. The Foreign Ministry would like to expand our trade attache budgets to promote Griffon as a place to do business, in hopes of attracting additional trade and thus strengthening our overall economy.”

    Tiberius is off handling the details of finalizing the CIvil Service expansion this year, so he isn’t present for the meeting. Grace, therefore, takes over with the R&D report.

    “Your Majesty, the only project we’d recommend is to further improve our communications technology in conjunction with the recently approved boost to the Academic HPG network funding.”

    You catch Sina Dey frowning a bit as your Intelligence Minister looks over her notes. “The expansion of the HPG network is a good thing overall, Your Majesty, but it introduces increased vulnerabilities to our counterintelligence efforts. With your permission we’d like to begin work on enhanced signals intelligence collection.” She glances over at your Justice Minister, who is looking uncomfortable. “I know there are privacy and civil liberties concerns, but the risks are too high to dismiss lightly.”

    Martina grumbles a bit. “I don’t like it, Your Majesty, but honesty compels me to admit that Sina is right, this is a case where there are no perfect solutions, just a balancing of harms. With proper oversight the damage should not be significant, but Your Majesty, I warn you, it is very easy for this to turn into a very slippery slope indeed.”
    Scheduled vote count started by LordSunhawk on Jun 15, 2023 at 5:14 AM, finished with 12 posts and 10 votes.
     
    Turn 131 - Taste of India
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 131 - Taste of India


    Meta Event
    50​
    Dynasty Luck
    48​
    Successes
    Imperial Approval
    2​
    Approval Change
    -1​
    Political Event
    -3​
    Successes
    Imperial Economy
    6​
    Economic Event
    0​
    Research Event
    0​
    Griffon
    Econ
    4​
    Health
    5​
    Event
    2​
    Nowa Warszawa
    Econ
    4​
    Health
    3​
    Event
    1​
    Calliope IV
    Econ
    4​
    Health
    5​
    Event
    2​
    TTP
    Econ
    4​
    Health
    5​
    Event
    2​
    New Capricorn
    Econ
    4​
    Health
    5​
    Event
    2​
    Nowy Śląsk
    Econ
    4​
    Health
    5​
    Event
    2​
    Edelsteine
    Econ
    4​
    Health
    5​
    Event
    2​
    Nowy Wroclaw
    Econ
    4​
    Health
    5​
    Event
    2​
    Griff's Leap
    Econ
    4​
    Health
    5​
    Event
    2​
    New Phoenix
    Econ
    5​
    Health
    3​
    Event
    0​
    New Eden
    Econ
    5​
    Health
    3​
    Event
    0​
    New Castor
    Econ
    4​
    Health
    5​
    Event
    2​
    Okusawa
    Econ
    4​
    Health
    3​
    Event
    1​
    New Pollux
    Econ
    3​
    Health
    2​
    Event
    2​
    New Port Royal
    Econ
    2​
    Health
    2​
    Event
    5​
    Kainga
    Econ
    3​
    Health
    2​
    Event
    2​
    Chuma
    Econ
    3​
    Health
    2​
    Event
    2​
    Stahlfurt
    Econ
    2​
    Health
    2​
    Event
    5​
    Bāṛi
    Econ
    5​
    Health
    3​
    Event
    0​
    Skała
    Econ
    4​
    Health
    3​
    Event
    1​
    Piekło
    Econ
    4​
    Health
    3​
    Event
    1​
    Nya Köpenhamn
    Econ
    4​
    Health
    5​
    Event
    2​
    Bauernparadis
    Econ
    3​
    Health
    2​
    Event
    2​
    Awha
    Econ
    5​
    Health
    3​
    Event
    0​
    Kaiyo
    Econ
    5​
    Health
    3​
    Event
    0​
    Bohren
    Econ
    5​
    Health
    3​
    Event
    0​
    Grand View
    Econ
    3​
    Health
    2​
    Event
    2​
    Iskra
    Econ
    3​
    Health
    2​
    Event
    2​
    Raj
    Econ
    4​
    Health
    3​
    Event
    1​
    Feurstern
    Econ
    5​
    Health
    3​
    Event
    0​
    Pinball
    Econ
    5​
    Health
    3​
    Event
    0​
    Catachan
    Econ
    4​
    Health
    3​
    Event
    1​
    Nox
    Econ
    3​
    Health
    2​
    Event
    2​
    Olej
    Econ
    5​
    Health
    3​
    Event
    0​
    Glorreich
    Econ
    6​
    Health
    3​
    Event
    3​
    Pryyemnyy
    Econ
    3​
    Health
    2​
    Event
    1​
    Novolar
    Econ
    3​
    Health
    2​
    Event
    2​
    Steingarten
    Econ
    3​
    Health
    2​
    Event
    2​
    Pustina
    Econ
    6​
    Health
    3​
    Event
    3​
    Kurortas
    Econ
    6​
    Health
    3​
    Event
    3​
    Arvum
    Econ
    3​
    Health
    2​
    Event
    1​
    Landprettig
    Econ
    4​
    Health
    3​
    Event
    1​
    Bellaterra
    Econ
    6​
    Health
    3​
    Event
    3​
    Nubifragio
    Econ
    4​
    Health
    3​
    Event
    1​
    Platzregensburg
    Econ
    2​
    Health
    2​
    Event
    5​
    Shin Tōkyō
    Econ
    6​
    Health
    3​
    Event
    3​
    Porto Milano
    Econ
    2​
    Health
    2​
    Event
    5​
    Nuova Fortezza
    Econ
    2​
    Health
    2​
    Event
    5​
    Nowe Mazowsze
    Econ
    4​
    Health
    3​
    Event
    1​
    Neuthüringen
    Econ
    6​
    Health
    3​
    Event
    3​
    New Algiers
    Econ
    2​
    Health
    2​
    Event
    5​
    New Clew Bay
    Econ
    2​
    Health
    2​
    Event
    5​
    Nuova Tripoli
    Econ
    2​
    Health
    2​
    Event
    5​
    New Libertalia
    Econ
    2​
    Health
    2​
    Event
    5​
    Nuova Puglia
    Econ
    2​
    Health
    1​
    Event
    2​
    Nuovo Abruzzo
    Econ
    2​
    Health
    1​
    Event
    2​
    Nuova Lombardia
    Econ
    2​
    Health
    1​
    Event
    2​
    Stenen Tuin
    Econ
    2​
    Health
    1​
    Event
    2​
    Nouvelle Bourgogne
    Econ
    2​
    Health
    1​
    Event
    2​
    Nyū Shikoku
    Econ
    2​
    Health
    2​
    Event
    5​
    Neubayern
    Econ
    2​
    Health
    1​
    Event
    2​
    Neuhessen
    Econ
    2​
    Health
    1​
    Event
    2​
    Hot Mess
    Econ
    3​
    Health
    2​
    Event
    1​
    New Narnia
    Econ
    3​
    Health
    2​
    Event
    1​
    The Hub
    Econ
    3​
    Health
    2​
    Event
    1​
    Baddorando
    Econ
    3​
    Health
    2​
    Event
    1​
    Sturmland
    Econ
    3​
    Health
    2​
    Event
    1​
    Blár
    Econ
    3​
    Health
    2​
    Event
    1​
    Nueva Chiapas
    Econ
    6​
    Health
    3​
    Event
    3​
    New Kansas
    Econ
    6​
    Health
    3​
    Event
    3​
    Nowego Lublina
    Econ
    6​
    Health
    3​
    Event
    3​
    Nowy Szczecin
    Econ
    6​
    Health
    3​
    Event
    3​
    Salamander
    Econ
    6​
    Health
    3​
    Event
    3​
    New Portland
    Econ
    6​
    Health
    3​
    Event
    3​

    [X] Plan: Pyramids or Biggest Eagles?
    -[X] Procurement [$ 1,373,709,982,054.22 ]
    --[X] Lay Down Major Unit [Construction - $85,779,120,294.25 ] (95)
    ---[X] 400 Artemis [95]
    Target - 95
    Roll - 40
    Result - SUCCESS

    ---[X] 147 Wright [95]
    Target - 95
    Roll - 80
    Result - SUCCESS

    ---[X] 147 Colt [95]
    Target - 95
    Roll - 40
    Result - SUCCESS

    ---[X] 304 Mikasa [95]
    Target - 95
    Roll - 59
    Result - SUCCESS

    ---[X] 30 Saipan [95]
    Target - 95
    Roll - 42
    Result - SUCCESS

    ---[X] 30 Mashu [95]
    Target - 95
    Roll - 41
    Result - SUCCESS

    --[X] Lay down Jumpship [Jumpship Construction - $37,280,108.40 ] (90)
    ---[X] 8 Windjammer [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    --[X] Lay down Warship [Warship Construction - $644,410,418,266.67 ] (90)
    ---[X] 200 Battle [90]
    Target - 90
    Roll - 42
    Result - SUCCESS

    ---[X] 30 White Plains [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    ---[X] 10 Skjold [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    ---[X] 10 Constellation [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    ---[X] 50 Tarantul [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    ---[X] 50 Asheville [90]
    Target - 90
    Roll - 63
    Result - SUCCESS

    ---[X] 50 Belfast [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    ---[X] 20 De Grasse [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    ---[X] 10 Guiseppe Garibaldi [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    ---[X] 2 Hosho [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    ---[X] 20 Worcester [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    ---[X] 20 Vestal [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    ---[X] 20 Prinz Eugen II [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    ---[X] 10 Algerie [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    ---[X] 10 Nevada [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    ---[X] 12 Kaiserin [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    ---[X] 12 Lion [90]
    Target - 90
    Roll - 2
    Result - SUCCESS

    --[X] Purchase New Units [Minor Unit - $ 118,493,344,634.90 ] (90)
    ---[X] 40 Fighter Wing [auto]

    ---[X] 100 Carrier Wing [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    ---[X] 50 CAP Wing [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    ---[X] 20 Training Wing [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    ---[X] 25 Garrison Division [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    ---[X] 25 Militia Division [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    ---[X] 25 Infantry Division [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    --[X] Fortress Command [$ 524,989,818,750 ] (90)
    ---[X] Rebuild Arvum Defense Grid [90
    Target - 90
    Roll – 100, Jarow reroll – 100, ShadowArxxy reroll - 30
    Result - SUCCESS

    ---[X] Build Jump Point Defenses
    ----[X] Highland [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    ----[X] New Arcadia [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    ----[X] Gateway [90]
    Target - 90
    Roll - 79
    Result - SUCCESS

    ----[X] Waypoint 7 [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    ---[X] Construct Oasis II
    ----[X] Highland [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    ----[X] New Arcadia [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    ----[X] Gateway [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    ----[X] Waypoint 7 [90]
    Target - 90
    Roll - 58
    Result - SUCCESS

    ---[X] Construct Black Tower
    ----[X] Highland [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    ----[X] New Arcadia [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    ----[X] Gateway [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    ----[X] Waypoint 7 [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    ----[X] Nya Kopenhamn [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    ---[X] 5 Spartoi Clusters [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -[X] General [$ 3,209,659,597,500.00 ]
    --[X] Focus Development on Core World New Castor [90]
    Target - 90
    Roll - 87
    Result - SUCCESS

    --[X] Focus Development on Peripheral World Kurortas [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    --[X] Massive Core Investment Grand View [85]
    Target - 85
    Roll - 15
    Result - SUCCESS

    --[X] Massive Peripheral Investment Catachan [85]
    Target - 85
    Roll – 98, Hellspawn reroll – 100, Jarow reroll 2 - 14
    Result - SUCCESS

    --[X] Economic Investment Landprettig [90]
    Target - 90
    Roll – 96, ShadowArxxy reroll – 100, General reroll – 98, General reroll - 14
    Result - SUCCESS

    --[X] Construct Infrastructure and Industrial zones on Salamander [90]
    Target - 90
    Roll - 86
    Result - SUCCESS

    --[X] Construct Infrastructure and Industrial zones on Nowego Lublina [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    --[X] Construct Infrastructure and Industrial zones on The Hub [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    --[X] Construct Infrastructure and Industrial zones on Sturmland [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    --[X] Construct Infrastructure and Industrial zones on New Portland [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    --[X] Imperial Outreach [-]

    --[X] Build ASF Factory Complex (95)
    ---[X] Glorreich [95]
    Target - 95
    Roll - 12
    Result - SUCCESS

    ---[X] Shin Tōkyō [95]
    Target - 95
    Roll - 90
    Result - SUCCESS

    ---[X] Kurortas [95]
    Target - 95
    Roll - 13
    Result - SUCCESS

    ---[X] Raj [95]
    Target - 95
    Roll - 4
    Result - SUCCESS

    ---[X] Pustina [95]
    Target - 95
    Roll - 94
    Result - SUCCESS

    ---[X] Platzregensburg [95]
    Target - 95
    Roll - 8
    Result - SUCCESS

    ---[X] Pryyemnyy [95]
    Target - 95
    Roll - 49
    Result - SUCCESS

    ---[X] Awha [95]
    Target - 95
    Roll - 41
    Result - SUCCESS

    ---[X] Bāṛi [95]
    Target - 95
    Roll - 2
    Result - SUCCESS

    ---[X] Bellaterra [95]
    Target - 95
    Roll - 18
    Result - SUCCESS

    --[X] Expand Civil Service* [auto]

    --[X] Build Colony Core Station Complex Gateway [85]
    Target - 85
    Roll - 18
    Result - SUCCESS

    --[X] Establish Colony - Highland [85]
    Target - 85
    Roll - 50
    Result - SUCCESS

    --[X] Establish Legal System - Highland [85]
    Target - 85
    Roll - 44
    Result - SUCCESS

    --[X] Establish System Government - Highland [85]
    Target - 85
    Roll - 55
    Result - SUCCESS

    --[X] Establish Colony - New Arcadia [85]
    Target - 85
    Roll - 64
    Result - SUCCESS

    --[X] Establish Legal System - New Arcadia [85]
    Target - 85
    Roll - 42
    Result - SUCCESS

    --[X] Establish System Government - New Arcadia [85]
    Target - 85
    Roll - 33
    Result - SUCCESS

    --[X] Improved Signals Intelligence Collection <per level> [65]
    Target - 65
    Roll – 89, General reroll – 92, General reroll – 100, General reroll - 3
    Result - SUCCESS

    --[X] Increase Funding to Trade Attaches <per level> [65]
    Target - 65
    Roll - 64
    Result - SUCCESS

    --[X] Logistics Optimization [80]
    Target - 80
    Roll – 96, General reroll – 91, General reroll - 30
    Result - SUCCESS

    --[X] Construct Escort Yard Nyu Shikoku [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --[X] Construct Escort Yard Stenen Tuin [90]
    Target - 90
    Roll - 87
    Result - SUCCESS

    --[X] Construct Escort Yard Sturmland [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    --[X] Construct Escort Yard Nuova Tripoli [90]
    Target - 90
    Roll - 6
    Result - SUCCESS

    --[X] Construct Escort Yard Catachan [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    --[X] Construct Escort Yard Neuthuringen [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    --[X] Construct Escort Yard Nowe Mazowsze [90]
    Target - 90
    Roll - 40
    Result - SUCCESS

    --[X] Construct Escort Yard Nox [90]
    Target - 90
    Roll - 45
    Result - SUCCESS

    --[X] Construct Escort Yard Platzregensburg [90]
    Target - 90
    Roll - 25
    Result - SUCCESS

    --[X] Construct Escort Yard New Algiers [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    --[X] Construct Escort Yard New Clew Bay [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    --[X] Construct Escort Yard Nubifragio [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    --[X] Construct Escort Yard Bellaterra [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    --[X] Construct Escort Yard Landprettig [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    --[X] Construct Escort Yard Porto Milano [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    --[X] Construct Escort Yard The Hub [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --[X] Construct Escort Yard Baddorando [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    --[X] Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 98
    Result - SUCCESS

    --[X] Expand Orbital Shipyards [105]
    Target - 105
    Roll - 97
    Result - SUCCESS

    --[X] Construct Large Warship Yard Shin Tokyo* [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    --[X] Construct Large Warship Yard Okusawa* [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    --[X] Construct Large Warship Yard Bari* [90]
    Target - 90
    Roll - 82
    Result - SUCCESS

    --[X] Construct Large Warship Yard Raj* [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    --[X] Construct Medium Warship Yard New Pollux [90]
    Target - 90
    Roll - 16
    Result - SUCCESS

    --[X] Construct Medium Warship Yard New Phoenix [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    --[X] Construct Medium Warship Yard Pieklo [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    --[X] Construct Medium Warship Yard Nya Kopenhamn [90]
    Target - 90
    Roll - 81
    Result - SUCCESS

    --[X] Construct Medium Warship Yard Nowa Warzsawa [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    --[X] Construct Small Warship Yard New Libertalia [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    --[X] Construct Small Warship Yard Calliope [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    --[X] Construct Small Warship Yard Edelsteine [90]
    Target - 90
    Roll - 36
    Result - SUCCESS

    --[X] Construct Small Warship Yard Griffon [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    --[X] Construct Small Warship Yard Nowy Slask [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    --[X] Construct Small Warship Yard Chuma [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    --[X] Construct Small Warship Yard Awha [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    --[X] Construct Small Warship Yard Kaiyo [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    --[X] Construct Small Warship Yard New Capricorn [90]
    Target - 90
    Roll - 61
    Result - SUCCESS

    --[X] Construct Small Warship Yard Iskra [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    --[X] Construct Small Warship Yard Feurstem [90]
    Target - 90
    Roll - 17
    Result - SUCCESS

    -[X] DoME [$ 9,400,000,000,000.00 ]
    --[X] Terraforming Catachan* [85]
    Target - 85
    Roll - 1
    Result - Critical SUCCESS

    --[X] Terraforming Nuova Tripoli* [85]
    Target - 85
    Roll - 12
    Result - SUCCESS

    --[X] Terraforming The Hub* [85]
    Target - 85
    Roll - 13
    Result - SUCCESS

    -[X] Research [$ 37,590,000,000,000.00 ]
    --[X] Anti-Swarm ASF Doctrine II* [70]
    Target - 70
    Roll - 68
    Result - SUCCESS

    --[X] Industrial Mechs Lvl 11* [105]
    Target - 105
    Roll - 99
    Result - SUCCESS

    --[X] Orbital Infrastructure Lvl 10* [auto]

    --[X] Improved Communication Lvl 10 [95]
    Target - 95
    Roll - 94
    Result - SUCCESS

    --[X] Commercial R&D [-]
    --[X] Industrial R&D [-]

    -[X] Miscellaneous [$ 134,370,000,000.00 ]
    --[X] Culture [$ 1,250,000,000.00 ]

    ---[X] Culture - Monuments HO [75]
    Target - 75
    Roll - 92
    Result – FAILURE (out of rerolls)

    --[X] Production Contract [->?][134,370,000,000]

    -----

    The month of December opens with a quite earth-shattering kaboom, or at least a very loud noise that might as well have been a kaboom even if no explosives were involved. A massive monumental arch that was being built to commemorate the colonization of the first system outside of Griffon itself had collapsed mere days before it was supposed to open.

    An investigative commission is already working on the issue, and thankfully there were no actual deaths although several hundred people had to be hospitalized. The plans appear to have been sound, there’s no sign of any malfeasance as the contractors involved were highly reputable and report no irregularities.

    Video of the event shows that the left pier had suddenly dropped about ten meters in a matter of seconds, foundations and all, and that this resulted in the entire structure destabilizing and collapsing. The geological survey performed before construction had shown no issues, but several geologists have noted that geology on which Griffsport is built is very complicated due to the volcanic nature of the terrain. They suspect that a lava tube beneath the pier had drained for some reason, perhaps feeding the ongoing eruptions nearby, and had then started a chain reaction collapse.

    Regardless, it’s a rather expensive failure, but again, thankfully nobody was killed which makes it far better than it could have been.

    The rebuilding of the Arvum defense grid goes far less smoothly than you may have wished, but squeaks in just under the wire thanks to some heroic efforts by the construction crews. According to the reports, while the modular nature of Black Towers should make it simple and straightforward to simply replace destroyed segments, this turned out to be somewhat optimistic as the connection points proved a bit too robust, making removal of the destroyed elements without causing further damage to intact segments exceptionally difficult. It’s one of those problems that are good to have, as the robust nature of the construction saved hundreds of lives, but it did make repair more complicated.

    On the economic front, the projects investing in the Catachan and Landprettig systems encountered significant issues causing numerous delays. You scratch your head at reports involving the Landprettig project in particular which rather dryly state that an unknown ‘dwarf’ who oddly fits the profile of the scofflaw involved in stealing models of the Eagle ASF was sighted in the records room minutes before it was discovered that all of the economic planning documents for the project had suffered ‘destruction by ale spillage’. Special Branch is on the hunt for this dwarf, but has no current leads.

    The establishment of the new colonies in the Ruby and Steel marches goes quite smoothly, in some welcome news, with no significant issues reported.

    Unfortunately, Sina Dey reports that while they eventually managed it, the improved SIGINT project was apparently also plagued with unexpected issues, although when you inquire if any dwarves were sighted your Intelligence chief simply looks confused and admits that no, it was all technical glitches with the software that they planned to use to filter the ‘take’ from the SIGINT systems.

    Similar software glitches apparently afflicted the logistics optimization project, according to Amaunet. The issue for both has been traced to a particular contractor in the New Port Royal system who is now under close scrutiny for their business practices.

    Expansion of your yard capacity goes extremely well across the board, boosting your production numbers going forward.

    In addition, DoME reports success in their various projects, and also reports that the Catachan project was, if anything, more successful than anticipated. They are still trying to determine just why, in order to possibly apply that knowledge to future projects, but they aren’t looking a gift horse in the mouth.

    In general DoME has great success, but your R&D teams are struggling. On the one hand, they did complete all four major projects that they’d been working on, but in every case it involved a great deal of last-minute scrambling and extremely hard work by the researchers in question. Grace is utterly exhausted by it all and has actually been admitted to the hospital after collapsing at her desk from sheer overwork.
     
    Turn 132 - Merano
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 132 - Merano


    Reconstruction work on Arvum continues, the locals have rather defiantly requested that the Empire refrain from any direct assistance, as they are absolutely and very publicly determined to rebuild ‘on their own’. Somewhat bemused, you’ve acceded to that request and are quite impressed by how hard the locals are working on dragging themselves back to their feet, by hook or by crook.

    You also receive more detailed reports from the monument collapse. It was indeed a case of the volcanic geology throwing a totally unexpected curveball at things, as shown by the site of the collapse now sporting an erupting asphalt volcano where the arch had been. Thankfully local authorities are well-prepared for such an eventuality and protective measures are rapidly put into place to channel the outflow of the new geologic feature.

    On another note, the Pan Griffon Games have opened with the usual pomp and ceremony. Of course, this time there’s the added bit of, well, titillation as in accordance with the decision of the organizers of the Olympics starting this Olympiad all competitions will be conducted in the nude, apart from safety gear. The headlines are rather amusing, but not all that negative. Griffon culture is not very prudish at all, and since all participants in the games are adults and there are no deliberate sexual overtones to things, few people have any real issue with it. The Opening Ceremony itself is completely ‘family friendly’, and organizers have noted that edited versions of the broadcasts with pixelated nudity would be made available upon request, which silences the few objections that do exist.

    There is a proposal on the table to expand the list of events for the Olympics by a rather significant amount thanks to the new participants all wanting to add their own ‘national specialty’ to the mix. Everything from various equestrian events, to table tennis, badminton, basketball, mountain biking, and weightlifting as the most prevalent requests. The Bourbons are stiffly opposed to any additional events, while the NRR and NRI have privately indicated to you that they are cautiously in support but will back your position.

    Expanding the pool of events would give Team Griffon even greater opportunities to shine, but would dilute the individual events. It would also increase the expense of hosting an Olympics and running an Olympic team across all events, but would also significantly boost the positive effects of the Olympics on the various minor powers who would be competing.
    []ActionResult
    []Approve the Expansion
    • Increase the number of Olympic events from 36 to 50
    • Changes the formula for determining total medal counts
      • To 50#1d100 degrees 70, with 1 degree of success being a bronze, 2 a silver, and 3 a gold.
    • Sports camps and the Pan-Griffon Games each would now add +2 to the target number, thus with both the degrees would be 74 rather than 70
    • Improves relations with minor powers
    []Deny the Expansion
    • No change
    Unfortunately your favorite lunatics in the Department of Periphery Studies have also reacted to the new format of the Olympics, and are currently holding their own ‘games’, but they have decided that it is appropriate to hold them while wearing outfits that have multiple religious groups rather bemused and torn between complaining and laughing. You personally are able to identify nun habits, bits of shrine maiden outfits, some accouterments related to shamanistic traditions, all underlaid by what appears to be neon colored burka, at least on the women. The men are wearing an ungodly combination of tuxedos, amazingly oversized and flamboyant hats that you are told are Korean in nature, and wetsuits. Events appear to include the 50 yard suitcase relay, the 25 yard coffee sprint, the 100 yard moonwalk, and trying to limbo without actually knowing that you are supposed to go under the limbo stick. It is truly surreal and bizarre.

    There have been no sightings of Black Steel units since the latest Battle of Arvum. Which, unfortunately, is typical behavior for the Black Steel as they seem to take some time to lick their wounds before coming back for another round with new tricks up their sleeves.

    You do receive a memo noting that the Empire has been somewhat slacking on expanding commercial space stations to the newly settled colonies. A consortium of manufacturers involved in the sector are offering to build out said stations at cost, in exchange for receiving guaranteed maintenance contracts. Since these particular companies are already the only ones involved in the maintenance and repair of the existing commercial stations, doing so wouldn’t really change much but would give them some assured stability.

    Looking at the historical data it is pretty obvious that despite the significant up front cost of this project the short and long term upsides are enormous. These commercial space stations are major economic drivers to the systems where they are located, providing orbital warehousing and transfer facilities as well as encouraging greater orbital commerce. The tax revenues this year along with such a deal would pay for itself, but there is always a risk when engaging in such private-public partnerships that things could go off the rails.

    []ActionResult
    []Agree to the deal
    • Cost $91,476,000,000
    • Gain 44 new Commercial Space Stations
      • Would add approximately .659% to annual effective tax rate
    • +1 Econ Event
    • +1 Politics
    • Possibility of events
    []Nope
    • No change

    While no new systems have reached ‘Core’ status this year, the Pustina system is getting rather close. There are some concerns related to the state of that system's general infrastructure, as it appears to be lagging a bit behind other systems at similar stages of development, but the Pustina system does have rather unique challenges in that regard, which makes it somewhat understandable. The local system government does promise to continue to work hard on upgrading said infrastructure before the Core designation is achieved.
     
    Turn 132 - The Russian & Molokov
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 132 - The Russian & Molokov

    Admiral Fisher requests a short meeting with you. According to the Admiral, the Navy is working on speculative specifications for a ‘drone’ parasite battleship replacement for the Mikasa-class as part of their Future Platforms project. He goes over a number of assumptions that they are making, based on scaling up the tiny ground-based drones that are a bit of a niche product in the civilian market.

    In general, they are estimating a mass range of between 30 to 60 tons per thousand tons of parasite mass for the drone control systems and associated controls. The current thinking is to have the craft be all energy based to remove the need for rearming the craft between engagements, making it so that it only requires refueling at regular intervals. He informs you that one of the younger members of his staff has dubbed the entire thing ‘Project Terminator’ for some reason that he claims ignorance of.

    In a similar vein the Future Platforms project is also looking at tentative and speculative specifications for an automated jump point defense platform and drone ASF systems. According to the Admiral the Admiralty set the project up as a way to attempt to keep ahead of technological developments so as to avoid being blindsided by any breakthroughs.

    He does bring up one other serious issue, however. The rail gun kinetic bombardment of Arvum revealed a worrying gap in sensor coverage within a system that is very difficult to cover due to the sheer volume of space required. The solution that the Admiralty is proposing is to mass produce small automated sensor platforms equipped with top end sensor arrays along with a self-destruct in the event of any detected tampering attempt. The platforms would be datalinked together using standard communication lasers and tied into the local system defense grid, giving enhanced sensor capability for relatively small amounts of investment.

    You look over the proposal. The individual platforms are… austere, but the large scanner arrays are still extremely expensive in and of themselves. The big advantage is that while the scanners are ‘top end’, they are actually not the latest systems currently installed in your warships, making them significantly cheaper than otherwise. Unfortunately the extreme number of individual platforms required to create a sensor net for a single star system means that a full installation would still run around ten trillion per system. On the other hand, if the Griffon system were to be hit in the same manner as Arvum had been and suffered equivalent percentage losses it would cost you over five times as much.

    []ActionResult
    []Approve Sensor Sats
    • Creates a Procurement action, costing $10,000,000,000,000.00 to procure a full system surveillance satellite network
    • There are no significant ongoing maintenance costs
      • Costs are considered absorbed by existing Fortress Command assets
    • Systems protected by this network will be denoted by being in italics in the System Data list
    []You can’t afford this
    • Admiral Fisher will pout dramatically

    The Pan Griffon Games are continuing in the new format while organizers are scrambling to find information about the many new events that will be added in two years as all the new sports join the Olympics. Some are pretty straightforward, some are downright bizarre, a few have you scratching your head as to how they are a sport. A 10 kilometer walk? What’s to stop people from simply running? Apparently the rules require that at no point can both feet be off the ground at the same time, but are they going to have people walking along with the walkers watching for such or what? You don’t get it, but apparently this is a thing.

    Dressage is another one that has you scratching your head, but you’ve been told in no uncertain terms that only horses can compete, no Rexes, no Raptors, no Grifftigers, and most certainly no Brontos. Apparently it involves horses posing or something, you don’t get it at all since you are not all that certain that you’ve ever seen a horse.

    According to SARAH horses are something people used to ride before they had motorcycles. Odd to have a sport with them posing, but you’re sure that somebody will figure something out.

    Unfortunately you’ve not been able to find anything about this thing called ‘cricket’ outside of the rulebooks you were given, which make very little sense. SARAH is similarly lacking in information about this ‘sport’, since the only thing in her database by that name is a type of insect. It looks sort of like baseball, if you squint and are rather drunk. Again, you are sure somebody will figure this out.

    If nothing else, the next Olympiad will be… interesting. That’s the term you are looking for, interesting.

    Parliament is quite cowed at the moment, following last year's utter debacle. Still there are some routine bits of legislation that cross your desk. Only one is of any true significance, however.

    The Cultural Preservation Act of 3062 updates the original CPA that has been in place for several decades now. Much of the act is administrative, cleaning up ambiguities that had crept in over time due to court decisions and changing interpretations of legal terms, but there are some significant changes as well. Funding for the commission formed by the act would be significantly increased with an eye to increasing outreach efforts to educate young people about the myriad cultures that make up the Griffon Empire. Moreover there would be greater variety in terms of cultural programming under the act, both internally and externally.

    The Foreign Office is cautiously in favor of the act, although they do have some minor concerns in regards to staffing levels for any future embassies due to the increased cultural affairs staffing requirements.
    []ActionArgumentResult
    []Sign the Cultural Preservation Act of 3062The original CPA has been a boon to the Empire’s image, both internally and with our allies. By promoting cultural exchanges and celebrating them we have strengthened the mutual bonds of affection between people of many different backgrounds.
    The intention of this act is to ensure that the benefits continue and, if anything, become even greater tomorrow than they are today. We owe this to the future, we owe this to our past, and it is something that has paid concrete, tangible dividends.
    • Increase Cultural Preservation Act level to 2
    • Adds one additional General Action per turn which can be spent on cultural affairs programming even in years with an Olympics or Pan-Griffon Games
    • +1 Politics
    []Veto the Cultural Preservation Act of 3062This is all well and good, but we need to keep our focus on more important things than ‘culture’, culture can take care of itself, we need the money for defense and the military, not to throw at some namby-pamby cultural affairs nonsense.
    If people want to enjoy ‘ethnic’ food or traditions, let them, but we already spend far too much on such useless frivolities, there’s a war going on and all of our focus should be on that, not on promoting ‘curry’.
    Besides, I hate curry.
    • +1 Approval Change
    • -1 Politics
     
    Turn 132 - Where I Want To Be
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 132 - Where I Want To Be


    You remember reading your grandmother’s memoirs and papers and her regular lamenting about something called ‘Pollux Man’, that the residents of the continent of Pollux here on Griffon itself tended to engage in some of the oddest shenanigans.

    You have a sense that you are in the process of discovering just what that means, as the entire planetary news network, not to mention your desk, is brimming with reports of an incident in Pollux. As it stands, it looks like a couple lawyers, at least one judge, a prosecutor, a number of local law enforcement types, a mayor, several city council members, and of all things the local Motor Vehicle Department will be facing rather pointed questions about whether or not they used the space between their ears as vacuum chambers or are just naturally too stupid to pour piss out of a boot with the instructions printed on the heel.

    People are still trying to unravel the entire insane mess, and thankfully most of that is happening far below your level, but the long and the short of it was that the local law enforcement and judicial system in that small town was thoroughly corrupt, run by a sort of ‘good ole boy’ network that protected its own. Moreover it was almost incestuous, the Mayor, the sole judge in the town, the town prosecutor, the chief of police, three of the city council members, and the chief clerk of the MVD were all family.

    The corruption had been pretty petty until recently, when one of the grandson’s of the mayor who was a cop decided that his family relations and badge meant that rules were for other people, abducted a young lady that had rejected his advances, and held her prisoner for well over two decades, siring several daughters off of her despite being married and having several ‘legitimate’ sons as well.

    When he got caught, his grandfather made a big public display of disgust, and the wheels of the local justice system appeared to go into motion, only it was all a big facade intended to deceive people. The lawyers retained by the defense filed a motion that would normally be denied in such cases, that their client had the right to directly confront his accusers in court. Precedent was solid, in cases of such severe abuse the victims were to be allowed to testify remotely and with all questions filtered through legal representation and victim services officers. The judge instead ordered the victims to personally appear in court, ignoring said precedent.

    This being a small town and fairly remote, and with it happening at the same time as more flamboyant news across the Empire, this initially passed under the radar… until a local motorcycle club got involved.

    You are already getting a headache here.

    The biker’s found out about the entire thing almost by accident, one of their members happened to be in court on a traffic offense when he overheard a baffled clerk questioning the propriety of the order and being told that it was ‘the Boss’s’ order. Said biker got curious, read the case docket, and was a lawyer when he wasn’t riding with the club or spending time with his family. He immediately saw what was happening, knew it was completely wrong, and resolved To Do Something About It™.

    But he was from Pollux, and Pollux Man does not do sensible things like report such issues to the appropriate authorities. No, Pollux Man instead gathers up his biker club, tracks down where the victims were staying, inducts said victims into the club complete with full custom tailored sets of leathers and bikes, and rolls into town on the day they are required to testify, escorts their ‘fellow bikers’ into the courtroom, and when the judge tries to throw them out, proceed to get into a throw down with the local authorities that only ends when the Griffon garrison is called in.

    The only good thing about this is that nobody got killed, although the scumbag rapist will be singing soprano for the rest of his existence and probably wishes he was dead. You check and the planetary authorities, who have far more experience with Pollux Man than you do, are handling the entire situation perfectly appropriately, and you have a feeling that the execution fields might be getting watered soon.

    You put that aside for now, because it is budget time.

    Amaunet is less passive this year. “Padrone, things are in a solid place at the moment, I will let the chiefs give their reports, but in general the military is on solid ground. I would recommend against further investments in back-end logistics at this time, the costs required will offset any potential gains, rather in the coming years we will be proposing additional logistics hubs. That being said, General?”

    One peppery Italian, coming up. General Zara looks his usual self. “Your Majesty, we’re not doing anything special in terms of procurement. I am scheduling additional training exercises for what offensive ground forces we do have, just in case. Once we’ve fully bulked out our garrisons, we intend to go back to strengthening our offensive forces.”
    • Imperial Griffon Army
      • Procurement
        • 25 Garrison Divisions
        • 25 Militia Divisions
        • 25 Infantry Divisions

    General Perkins is up next, looking just a bit surly and disgruntled from having to deal with the endless whining of pilots being made to pilot desks rather than ASFs thanks to the insistence on more administrative load within the Aerospace Force. “Our training establishment is solid enough that we are focusing solely on building up our actual forces, Your Majesty, while continuing to build up production capacity.”
    • Imperial Griffon Aerospace Force
      • Production
        • New ASF Factories
          • Glorreich
          • Shin Tōkyō
          • Kurortas
          • Raj
          • Pustina
          • Platzregensburg
          • Pryyemnyy
          • Awha
          • Bāṛi
          • Bellaterra
      • Procurement
        • 50 CAP Wing
        • 50 Interceptor Wing
        • 100 Carrier Wing
        • 20 Fighter Wing

    Admiral Fisher speaks up from where he’s seated while his deputy moves to the stage. “Look, I get it that parasites aren’t sexy anymore, but we’re going to need more orbital yards for them if we want to continue to have enough for our needs. We also need a new repair yard in the southwest.” He then nods to Kristina Savić.

    “As the Admiral said, Your Majesty, we are proposing a fresh tranche of orbital shipyards this year, as a simple upgrade procurement will maximize most of the facilities currently under construction. We are also recommending procuring the first of the Sensor Satellite constellations for the Griffon system, but that is admittedly rather low priority for now.” She smiles slightly. “Considering, of course, what the R&D boffins have in store for us.”
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • New Orbital Shipyards
            • New Portland
            • New Port Royal
            • Okusawa
            • New Phoenix
            • New Pollux
          • Upgrade All Orbital Shipyards
        • Refit & Repair Yards
          • New Refit & Repair Yards
            • New Portland
          • Upgrade All Refit & Repair Yards
        • Escort Yards
          • New Escort Yards
            • Nowy Szczecin
            • Baddorando
            • Sturmland
            • Neubayern
            • Neuhessen
            • Nouvelle Bourgogne
            • Nuova Lombardia
            • Skala
            • Stahlfurt
            • Griff's Leap
            • Kurortas
            • Olej
            • Pinball
            • Pryyemnyy
            • Pustina
            • Steingarten
            • The Hub
            • Nuova Puglia
            • Chuma
            • Nuovo Abruzzo
            • Stenen Tuin
            • Nyū Shikoku
            • Nuova Tripoli
            • Catachan
            • Neuthüringen
            • Nowe Mazowsze
            • Nox
            • Platzregensburg
            • Porto Milano
            • Landprettig
            • New Algiers
            • New Clew Bay
            • Nubifragio
            • Bellaterra
            • Highland
            • New Arcadia
            • New Portland
          • New Small Warship Yards
            • Calliope
            • Edelsteine
            • Nowy Slask
            • Chuma
            • Awha
            • Kaiyo
            • Iskra
            • Bohren
            • Feurstern
            • Novolar
            • Grand View
            • Kainga
            • New Capricorn
            • New Libertalia
          • New Medium Warship Yards
            • New Pollux
            • New Phoenix
            • Pieklo
            • Nya Kopenhamn
            • Nowa Warszawa
          • New Large Warship Yards
            • Bari
            • Shin Tōkyō
            • Okusawa
            • Raj
      • Procurement
        • Standard Dropships
          • 400 Artemis-class System Defense Flotillas
          • 172 Wright-class Dockable ASF Platforms
          • 172 Colt-class Defense Blisters
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 295 Mikasa-class Parasite Battleships
          • 30 Mashu-class Parasite Transports
        • Jumpships
          • 8 Windjammer-class Jumpships
        • Escorts
          • 200 Battle-class Destroyers
          • 10 White Plains-class Escort Carriers
          • 10 Skjold-class Missile Corvette
          • 10 Constellation-class Corvette
          • 50 Tarantul-class Missile Raider
          • 50 Asheville-class Raider
          • 20 Legend-class Frigate
        • Small Warships
          • 50 Belfast-class Light Cruiser
          • 20 De Grasse-class Light Cruiser
          • 20 Worcester-class Light Cruiser
          • 20 Giuseppe Garibaldi-class Light Cruiser
          • 7 Hosho-class Light Carrier
        • Medium Warships
          • 20 Prinz Eugen II-class Heavy Cruiser
          • 10 Algerie-class Heavy Cruiser
          • 10 Nevada-class Heavy Cruiser
        • Large Warships
          • 14 Kaiserin-class Battleship
          • 14 Lion-class Battlecruiser
      • Fortress Command
        • Black Tower
          • Griff’s Leap
          • Dragon’s Eye
          • New Phoenix
          • Griffon’s Eye
          • New Eden
        • Spartoi Defense Clusters
          • 5
        • Sensor Satellite Shell
          • Griffon

    Elizabeth Lee takes over at this point. “Your Majesty, I’d like to begin with our Economic team's recommendations and go from there.” She smiles a bit.
    • Economic Focus, Investment, Infrastructure & Industrial Zones
      • Economic Focus
        • Core
          • Okusawa
        • Periphery
          • Bellaterra
      • Major Investment
        • Core
          • Grand View
        • Periphery
          • Pustina
      • Investment
        • Platzregensburg
      • Infrastructure & Industrial Zones
        • New Portland
        • Sturmland
        • Salamander
        • The Hub
        • Nowego Lublina

    “Next, our survey teams are ready to go. While it is very tempting to go hunting the Black Steel, Admiral Fisher has informed me that he’d like to wait a bit longer to recover from the Arvum fighting. Discussions with the Master’s of Ikea have given us some general information about the systems to their north, and they have rather happily given their blessing to ‘being surrounded by our favorite customers’. They actually sent us a gift along with that, a giant solid platinum hex wrench.”
    • Survey
      • GX-A27
        • Extremely dim red dwarf, almost a brown dwarf. Recharge times here would be excessive, and there are no planets in the system. We’d want to survey and secure this system purely for defensive purposes rather than out of it being any actual use.
      • GX-B27
        • This Orange main sequence star reportedly has a single habitable water world, according to the Ikeans, and plenty of resources. They’d occasionally considered expanding here, but decided against it because they liked where they were too much.
      • GX-B28
        • This Red Dwarf is on the large and energetic side for that classification of star, with a correspondingly large habitable zone. There are extremely large asteroid fields here, although they aren’t particularly rich. According to the Ikeans the habitable worlds here are ‘jewels’.
      • GX-B32
        • A yellow main sequence star, astronomers predict several planets in the habitable zone. There is evidence of a super-jupiter in the system, although that could instead be multiple large gas giants in relatively close orbit.

    “Finally we have three DoME teams at risk of getting bored. To prevent this, we recommend the following.”
    • Department of Mega Engineering
      • Terraforming
        • Catachan
        • Nuova Lombardia
        • Nuova Tripoli

    Your Foreign Minister is up next. “Your Majesty, thanks to the funding for increased Cultural programming we’ll be able to put on an event this year in conjunction with the Pan-Griffon Games, which is quite exciting. We’ve put out feelers to our various consulates, and the consensus is that a German Cultural Festival would be a solid choice this year.”

    Tiberius is off at the Pan-Griffon Games and has sent a note recommending against any further civil service increases this year.

    Grace is still hospitalized, with the doctor’s rather worried about her state of health after her collapse last year. Her deputy is here handling the meeting.

    “Your Majesty, while we have four R&D teams available we recommend against using all four, rather focusing on the spectrum of projects surrounding designing and building two-million ton warships. It will be very expensive, but we believe it is quite worth it.”
    • Research & Development
      • New Projects
        • Advanced Compact Core Construction VIII
        • Advanced Compact Core Design VIII
        • Advanced Compact Core Theory VIII

    You’ve sent Marina to provide distant oversight and make herself available if needed by the Griffon system government as they attempt to deal with the latest outbreak of Pollux Man, so she isn’t present today.
     
    Turn 132 - Press Conference
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 132 - Press Conference


    Meta Event
    44​
    Dynasty Luck
    28​
    Successes
    Imperial Approval
    1​
    Approval Change
    0​
    Political Event
    -1​
    Successes
    Imperial Economy
    6​
    Economic Event
    -1​
    Research Event
    0​
    Griffon
    Econ
    7​
    Health
    9​
    Event
    2​
    Nowa Warszawa
    Econ
    2​
    Health
    3​
    Event
    0​
    Calliope IV
    Econ
    7​
    Health
    9​
    Event
    2​
    TTP
    Econ
    7​
    Health
    9​
    Event
    2​
    New Capricorn
    Econ
    7​
    Health
    9​
    Event
    2​
    Nowy Śląsk
    Econ
    7​
    Health
    9​
    Event
    2​
    Edelsteine
    Econ
    7​
    Health
    9​
    Event
    2​
    Nowy Wroclaw
    Econ
    7​
    Health
    9​
    Event
    2​
    Griff's Leap
    Econ
    7​
    Health
    9​
    Event
    2​
    New Phoenix
    Econ
    1​
    Health
    3​
    Event
    0​
    New Eden
    Econ
    1​
    Health
    3​
    Event
    0​
    New Castor
    Econ
    7​
    Health
    9​
    Event
    2​
    Okusawa
    Econ
    2​
    Health
    3​
    Event
    0​
    New Pollux
    Econ
    5​
    Health
    5​
    Event
    2​
    New Port Royal
    Econ
    12​
    Health
    3​
    Event
    1​
    Kainga
    Econ
    5​
    Health
    5​
    Event
    2​
    Chuma
    Econ
    5​
    Health
    5​
    Event
    2​
    Stahlfurt
    Econ
    12​
    Health
    3​
    Event
    1​
    Bāṛi
    Econ
    1​
    Health
    3​
    Event
    0​
    Skała
    Econ
    2​
    Health
    3​
    Event
    0​
    Piekło
    Econ
    2​
    Health
    3​
    Event
    0​
    Nya Köpenhamn
    Econ
    7​
    Health
    9​
    Event
    2​
    Bauernparadis
    Econ
    5​
    Health
    5​
    Event
    2​
    Awha
    Econ
    1​
    Health
    3​
    Event
    0​
    Kaiyo
    Econ
    1​
    Health
    3​
    Event
    0​
    Bohren
    Econ
    1​
    Health
    3​
    Event
    0​
    Grand View
    Econ
    5​
    Health
    5​
    Event
    2​
    Iskra
    Econ
    5​
    Health
    5​
    Event
    2​
    Raj
    Econ
    2​
    Health
    3​
    Event
    0​
    Feurstern
    Econ
    1​
    Health
    3​
    Event
    0​
    Pinball
    Econ
    1​
    Health
    3​
    Event
    0​
    Catachan
    Econ
    2​
    Health
    3​
    Event
    0​
    Nox
    Econ
    5​
    Health
    5​
    Event
    2​
    Olej
    Econ
    1​
    Health
    3​
    Event
    0​
    Glorreich
    Econ
    4​
    Health
    3​
    Event
    5​
    Pryyemnyy
    Econ
    3​
    Health
    2​
    Event
    2​
    Novolar
    Econ
    5​
    Health
    5​
    Event
    2​
    Steingarten
    Econ
    5​
    Health
    5​
    Event
    2​
    Pustina
    Econ
    4​
    Health
    3​
    Event
    5​
    Kurortas
    Econ
    4​
    Health
    3​
    Event
    5​
    Arvum
    Econ
    3​
    Health
    2​
    Event
    2​
    Landprettig
    Econ
    2​
    Health
    3​
    Event
    0​
    Bellaterra
    Econ
    4​
    Health
    3​
    Event
    5​
    Nubifragio
    Econ
    2​
    Health
    3​
    Event
    0​
    Platzregensburg
    Econ
    12​
    Health
    3​
    Event
    1​
    Shin Tōkyō
    Econ
    4​
    Health
    3​
    Event
    5​
    Porto Milano
    Econ
    12​
    Health
    3​
    Event
    1​
    Nuova Fortezza
    Econ
    12​
    Health
    3​
    Event
    1​
    Nowe Mazowsze
    Econ
    2​
    Health
    3​
    Event
    0​
    Neuthüringen
    Econ
    4​
    Health
    3​
    Event
    5​
    New Algiers
    Econ
    12​
    Health
    3​
    Event
    1​
    New Clew Bay
    Econ
    12​
    Health
    3​
    Event
    1​
    Nuova Tripoli
    Econ
    12​
    Health
    3​
    Event
    1​
    New Libertalia
    Econ
    12​
    Health
    3​
    Event
    1​
    Nuova Puglia
    Econ
    4​
    Health
    1​
    Event
    4​
    Nuovo Abruzzo
    Econ
    4​
    Health
    1​
    Event
    4​
    Nuova Lombardia
    Econ
    4​
    Health
    1​
    Event
    4​
    Stenen Tuin
    Econ
    4​
    Health
    1​
    Event
    4​
    Nouvelle Bourgogne
    Econ
    4​
    Health
    1​
    Event
    4​
    Nyū Shikoku
    Econ
    12​
    Health
    3​
    Event
    1​
    Neubayern
    Econ
    4​
    Health
    1​
    Event
    4​
    Neuhessen
    Econ
    4​
    Health
    1​
    Event
    4​
    Hot Mess
    Econ
    3​
    Health
    2​
    Event
    2​
    New Narnia
    Econ
    3​
    Health
    2​
    Event
    2​
    The Hub
    Econ
    3​
    Health
    2​
    Event
    2​
    Baddorando
    Econ
    3​
    Health
    2​
    Event
    2​
    Sturmland
    Econ
    3​
    Health
    2​
    Event
    2​
    Blár
    Econ
    3​
    Health
    2​
    Event
    2​
    Nueva Chiapas
    Econ
    4​
    Health
    3​
    Event
    5​
    New Kansas
    Econ
    4​
    Health
    3​
    Event
    5​
    Nowego Lublina
    Econ
    4​
    Health
    3​
    Event
    5​
    Nowy Szczecin
    Econ
    4​
    Health
    3​
    Event
    5​
    Salamander
    Econ
    4​
    Health
    3​
    Event
    5​
    New Portland
    Econ
    4​
    Health
    3​
    Event
    5​
    Highland
    Econ
    3​
    Health
    2​
    Event
    2​
    New Arcadia
    Econ
    4​
    Health
    3​
    Event
    5​
    Gateway
    Econ
    3​
    Health
    2​
    Event
    2​

    Plan: Slight Plan Reorganization
    - Procurement [$ 11,141,634,189,871.10 ]
    -- Lay Down Major Unit [Construction - $85,599,302,043.00 ] (95)
    --- 400 Artemis [95]
    Target – 95
    Roll - 15
    Result - SUCCESS

    --- 172 Wright [95]
    Target – 95
    Roll - 25
    Result - SUCCESS

    --- 172 Colt [95]
    Target – 95
    Roll - 19
    Result - SUCCESS

    --- 295 Mikasa [95]
    Target – 95
    Roll - 90
    Result - SUCCESS

    --- 30 Saipan [95]
    Target – 95
    Roll - 54
    Result - SUCCESS

    --- 30 Mashu [95]
    Target – 95
    Roll - 13
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $37,280,108.40 ] (90)
    --- 8 Windjammer [90]
    Target – 90
    Roll - 44
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $647,365,249,233.33 ] (90)
    --- 200 Battle [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    --- 10 White Plains [90]
    Target – 90
    Roll - 43
    Result - SUCCESS

    --- 20 Legend [90]
    Target – 90
    Roll - 6
    Result - SUCCESS

    --- 10 Skjold [90]
    Target – 90
    Roll - 74
    Result - SUCCESS

    --- 10 Constellation [90]
    Target – 90
    Roll - 14
    Result - SUCCESS

    --- 50 Tarantul [90]
    Target – 90
    Roll - 59
    Result - SUCCESS

    --- 50 Asheville [90]
    Target – 90
    Roll - 78
    Result - SUCCESS

    --- 50 Belfast [90]
    Target – 90
    Roll - 5
    Result – SUCCESS

    --- 20 De Grasse [90]
    Target – 90
    Roll - 18
    Result - SUCCESS

    --- 20 Guiseppe Garibaldi [90]
    Target – 90
    Roll - 16
    Result - SUCCESS

    --- 7 Hosho [90]
    Target – 90
    Roll - 16
    Result - SUCCESS

    --- 20 Worcester [90]
    Target – 90
    Roll - 55
    Result - SUCCESS

    --- 20 Prinz Eugen II [90]
    Target – 90
    Roll - 37
    Result - SUCCESS

    --- 10 Algerie [90]
    Target – 90
    Roll - 15
    Result - SUCCESS

    --- 10 Nevada [90]
    Target – 90
    Roll - 81
    Result - SUCCESS

    --- 14 Kaiserin [90]
    Target – 90
    Roll - 73
    Result - SUCCESS

    --- 14 Lion [90]
    Target – 90
    Roll - 75
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $126,133,083,486.40 ] (90)
    --- 20 Fighter Wing [auto]
    --- 100 Carrier Wing [90]
    Target – 90
    Roll - 74
    Result - SUCCESS

    --- 50 CAP Wing [90]
    Target – 90
    Roll - 30
    Result - SUCCESS

    --- 50 Interceptor Wing [90]
    Target – 90
    Roll - 32
    Result - SUCCESS

    --- 25 Garrison Division [90]
    Target – 90
    Roll - 28
    Result - SUCCESS

    --- 25 Militia Division [90]
    Target – 90
    Roll - 82
    Result - SUCCESS

    --- 25 Infantry Division [90]
    Target – 90
    Roll - 66
    Result - SUCCESS

    -- Fortress Command [$ 10,282,499,275,000.00 ] (90)
    --- Construct Black Tower
    ---- Griff's Leap [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    ---- Dragon's Eye [90]
    Target – 90
    Roll - 62
    Result - SUCCESS

    ---- New Phoenix [90]
    Target – 90
    Roll - 56
    Result - SUCCESS

    ---- Griffon's Eye [90]
    Target – 90
    Roll - 84
    Result - SUCCESS

    ---- New Eden [90]
    Target – 90
    Roll - 3
    Result - SUCCESS

    --- 5 Spartoi Clusters [90]
    Target – 90
    Roll - 41
    Result - SUCCESS

    --- Build Sensor Shell
    ---- Griffon [90]
    Target – 90
    Roll - 41
    Result - SUCCESS

    - General [$ 2,687,950,000,000.00 ]
    -- Focus Development on Core World Okusawa [90]
    Target – 90
    Roll - 49
    Result - SUCCESS

    -- Focus Development on Peripheral World Bellaterra [90]
    Target – 90
    Roll - 53
    Result - SUCCESS

    -- Massive Core Investment Grand View [85]
    Target – 85
    Roll - 2
    Result - SUCCESS

    -- Massive Peripheral Investment Pustina [85]
    Target – 85
    Roll - 73
    Result - SUCCESS

    -- Economic Investment Platzregensburg [90]
    Target – 90
    Roll - 83
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on New Portland [90]
    Target – 90
    Roll - 41
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Sturmland [90]
    Target – 90
    Roll - 28
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Salamander [90]
    Target – 90
    Roll - 4
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on The Hub [90]
    Target – 90
    Roll - 9
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nowego Lublina [90]
    Target – 90
    Roll - 19
    Result - SUCCESS

    -- Imperial Outreach [-]

    -- Build ASF Factory Complex (95)
    --- Glorreich [95]
    Target – 95
    Roll - 93
    Result - SUCCESS

    --- Shin Tōkyō [95]
    Target – 95
    Roll - 91
    Result - SUCCESS

    --- Kurortas [95]
    Target – 95
    Roll - 85
    Result - SUCCESS

    --- Raj [95]
    Target – 95
    Roll - 14
    Result - SUCCESS

    --- Pustina [95]
    Target – 95
    Roll - 38
    Result - SUCCESS

    --- Platzregensburg [95]
    Target – 95
    Roll - 28
    Result -

    --- Pryyemnyy [95]
    Target – 95
    Roll - 89
    Result - SUCCESS

    --- Awha [95]
    Target – 95
    Roll - 68
    Result - SUCCESS

    --- Bāṛi [95]
    Target – 95
    Roll - 67
    Result - SUCCESS

    --- Bellaterra [95]
    Target – 95
    Roll - 95
    Result - SUCCESS

    -- Survey GX-A27 [90]
    Target – 90
    Roll - 7
    Result - SUCCESS

    -- Survey GX-B27 [90]
    Target – 90
    Roll - 27
    Result - SUCCESS

    -- Survey GX-B28 [90]
    Target – 90
    Roll - 76
    Result - SUCCESS

    -- Survey GX-B32 [90]
    Target – 90
    Roll - 35
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target – 80
    Roll - 36
    Result - SUCCESS

    -- Construct Escort Yard The Hub [90]
    Target – 90
    Roll - 81
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target – 90
    Roll - 65
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target – 90
    Roll - 30
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target – 90
    Roll - 33
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target – 90
    Roll - 12
    Result - SUCCESS

    -- Construct Escort Yard Nuova Tripoli [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target – 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target – 90
    Roll - 61
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazosze [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target – 90
    Roll - 16
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target – 90
    Roll - 4
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target – 90
    Roll - 23
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target – 90
    Roll - 41
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target – 90
    Roll - 39
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target – 90
    Roll - 10
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target – 90
    Roll - 62
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target – 90
    Roll - 37
    Result - SUCCESS

    -- Construct Escort Yard Highland [90]
    Target – 90
    Roll - 81
    Result - SUCCESS

    -- Construct Escort Yard New Arcadia [90]
    Target – 90
    Roll - 27
    Result - SUCCESS

    -- Construct Escort Yard New Portland [90]
    Target – 90
    Roll - 81
    Result - SUCCESS

    -- Construct Small Warship Yard Calliope [90]
    Target – 90
    Roll - 72
    Result - SUCCESS

    -- Construct Small Warship Yard Edelsteine [90]
    Target – 90
    Roll - 28
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target – 90
    Roll - 24
    Result - SUCCESS

    -- Construct Small Warship Yard Awha [90]
    Target – 90
    Roll - 74
    Result - SUCCESS

    -- Construct Small Warship Yard Kaiyo [90]
    Target – 90
    Roll - 35
    Result - SUCCESS

    -- Construct Small Warship Yard Iskra [90]
    Target – 90
    Roll - 80
    Result - SUCCESS

    -- Construct Small Warship Yard Bohren [90]
    Target – 90
    Roll - 4
    Result - SUCCESS

    -- Construct Small Warship Yard Feurstern [90]
    Target – 90
    Roll - 31
    Result - SUCCESS

    -- Construct Small Warship Yard Novolar [90]
    Target – 90
    Roll - 84
    Result - SUCCESS

    -- Construct Small Warship Yard Grand View [90]
    Target – 90
    Roll - 39
    Result - SUCCESS

    -- Construct Small Warship Yard Kainga [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    -- Construct Small Warship Yard New Capricorn [90]
    Target – 90
    Roll - 39
    Result - SUCCESS

    -- Construct Small Warship Yard New Libertalia [90]
    Target – 90
    Roll - 19
    Result - SUCCESS

    -- Construct Medium Warship Yard New Pollux [90]
    Target – 90
    Roll - 5
    Result - SUCCESS

    -- Construct Medium Warship Yard New Phoenix [90]
    Target – 90
    Roll - 60
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target – 90
    Roll - 38
    Result - SUCCESS

    -- Construct Medium Warship Yard Nya Kopenhamn [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    -- Construct Medium Warship Yard Nowa Warzsawa [90]
    Target – 90
    Roll - 14
    Result - SUCCESS

    -- Construct Large Warship Yard New Port Royal* [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    -- Construct Large Warship Yard Nowy Wroclaw* [90]
    Target – 90
    Roll - 13
    Result - SUCCESS

    -- Construct Large Warship Yard Glorreich* [90]
    Target – 90
    Roll - 48
    Result - SUCCESS

    -- Construct Large Warship Yard New Castor* [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target – 105
    Roll - 23
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target – 105
    Roll - 96
    Result - SUCCESS

    -- Construct Refit & Repair Yard New Portland [110]
    Target – 110
    Roll - 38
    Result - SUCCESS

    - DoME [$ 9,400,000,000,000.00 ]
    -- Terraforming Neuthuringen* [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    -- Terraforming Nuova Fortezza* [90]
    Target – 90
    Roll - 8
    Result - SUCCESS

    -- Construct Major Army Base - Calliope* [90]
    Target – 90
    Roll - 62
    Result - SUCCESS

    -- Construct Major Fleet Base - Calliope* [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    -- Construct Major Army Base - Nowa Warzszwa* [90]
    Target – 90
    Roll - 57
    Result - SUCCESS

    -- Construct Major Fleet Base - Nowa Warzsawa* [90]
    Target – 90
    Roll - 3
    Result - SUCCESS

    -- Planetary Optimization (Peripheral) - Pustina* [90]
    Target – 90
    Roll - 19
    Result - SUCCESS

    - Research [$ 86,000,000,000,000.00 ]
    -- Advanced Damage Control (Parasite) II* [80]
    Target – 80
    Roll – 72
    Result – SUCCESS

    -- Advanced Damage Control (Warship) II* [80]
    Target – 80
    Roll – 12
    Result – SUCCESS

    -- Improved Germanium Refining Lvl 5* [95]
    Target – 95
    Roll - 13
    Result - SUCCESS

    -- Power Generation Lvl 10 [95]
    Target – 95
    Roll – 89
    Result – SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 227,116,000,000.00 ]
    -- Culture [$ 1,270,000,000.00 ]
    --- Culture - Monuments HO* [75]
    Target – 75
    Roll – 96, Jarow reroll - 75
    Result - SUCCESS

    --- Local Games [-]
    -- Production Contract [->?][134,370,000,000]
    -- Commercial Dealings [91,476,000,000]

    -----

    Evidently it is still the case, even as large as the Empire has become, that when a particular criminal matter gets the personal attention of the Empress that things begin to happen quickly. Fortunately, or not depending on your perspective, all of the defendants in the latest case of Pollux Man have pled guilty, which by tradition takes the death penalty off of the table. As such, the various corrupt officials will be facing long sentences in the high-security prison station in Griff’s Leap, while the various ‘bikers’ are being ‘punished’ by having to sit for endless journalist interviews, talk shows, and the like… without complaining.

    The look in their eyes… you giggle about it like a schoolgirl for days.

    Overall things seem to be going fairly smoothly, which tends to make you rather nervous.

    Some of the new innovations in Damage Control systems, including a new generation of extremely compact portable fusion batteries intended for powering damage control tools, would have been immensely helpful in the last battle, but sadly weren’t ready in time.

    The efficiency improvements stemming from something so basic as a new zero-g conveyor design in germanium refining are rather surprising to you, but judging from the executive summary that your non-engineer brain can understand it appears that it required significant advances in material sciences to make it possible in the first place.

    The construction of the new military base facilities in the Calliope and Nowa Warszawa systems is met with a bit of bemusement, considering how deep inside the empire they are, but when the reasoning is explained the population becomes much more enthusiastic about them. The only complication came when a mated pair of Rexes decided that the location of the Calliope Army base’s drill ground made for a wonderful territory, although by all indications they seem to find the Army’s drill rather amusing, and during the formal parade opening the facility the male Rex decided to help with the cadence by thumping his tail on the ground in perfect sync with the drums.

    Terraforming work goes quite smoothly, with Neuthüringen now being rated as no longer requiring any external support to sustain the population, which is quite nice as far as you are concerned as that removes an obstacle for the locals attaining Core status.

    You do get a rather grumpy letter from Admiral Fisher concerning your choice not to build additional orbital shipyard facilities for parasite construction, but all in all the overall shipyard expansion goes very smoothly despite a number of somewhat amusing minor brouhaha involving yard workers going for the ultimate Mile High Club memberships and getting caught in flagrante delicto by the media.

    Oops.

    Survey work more or less confirms the information given to you by the Ikeans. GX-A27 is so incredibly dim that scientists are fiercely debating as to whether it is a super dim red dwarf or a very bright brown dwarf, but considering the exceptionally long recharge times here and the complete lack of anything even vaguely resembling resources, the system is pretty much useless. One of the crews flippant ‘that isn’t a star, it’s a spark’ comment leads to the system getting called Spark.

    GX-B27, on the other hand, exceeds expectations. The asteroid belts in the system are exceptionally rich in all forms of light, heavy, and rare industrial metals, with rather substantial germanium deposits as well. On top of that, the large habitable planet is exceptionally pleasant, with a climate very similar to that recorded for old Earth, albeit with some truly spectacular rivers. There was a fierce competition over naming rights, resolved with a lottery selection among the leading (appropriate) contenders, resulting in the system being named Nashornland.

    GX-B28 also lives up to the billing. Although the few scattered asteroids in the system are pretty much useless industrially, and the planet itself is light on the resource front, the climate is truly heavenly and the planet seems like the foretaste for paradise. Fluffy clouds, deep blue waters, gorgeous forests that seem to stretch forever across rolling hills, pierced by dramatic alpine peaks. Everywhere you turn is another postcard view. The survey crews have dubbed the system Nuovo Paradiso as a consequence of the sheer beauty here, a gem indeed.

    You had very little to go with for GX-B32, but the system is another direct hit. While not nearly as rich in minerals as Nashornland, the system does boast more than sufficient industrial metals for a strong economy. When the survey teams arrived it was mid-autumn in the landing area, and the trees were a blazing, fiery red as they prepared to shed their leaves for the winter. The climate is a bit harsh, but the blazing autumnal display inspired the crew to name the planet Ogien.

    The first sensor shell has been rolled out in the Griffon system and is currently under test. So far, everything appears to be working precisely as advertised, to the relief of many considering the sheer expense involved.

    In other procurement news, naval, aerospace, and army procurement has gone quite smoothly and well this year, with you being kept rather busy going from commissioning ceremony to commissioning ceremony. Your fleet is recovering quickly from the Arvum battle, with most major repairs completed as the refit & repair yards labor mightily. The new construction is filling the gaps, especially among the lighter units.

    Admiral Fisher has informed you that he is pulling the trigger on shifting the Dreadnoughts to Home Fleet, despite the continued griping from that quarter about them being ‘too slow’.
     
    Turn 133 - He Was Just A Rookie Trooper
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 133 - He Was Just A Rookie Trooper


    You receive some quite welcome news early in January. The increased funding for trade attachés has borne its first fruit, with a new trade route established with several of the minor polities that your diplomats have been schmoozing. As a consequence you are seeing a quite welcome uptick in overall revenues.

    In addition, economic prospects in the Capital March are looking truly amazing, as multiple major corporations located within that March are already reporting excellent earnings and are engaged in major hiring efforts. While very positive for your economy, and an overall excellent bit of news for the citizens of the March in general, this has had a minor effect of slowing down the upgrading of Pustina to Core status, according to the metrics established by the Interior Ministry.

    You also receive word that both the NRI and the NRR have continued their own colonization and expansion efforts, although much slower than your own. The NRR has settled two worlds, while the NRI has settled 3. You have limited reports about them, other than that they are habitable systems albeit requiring terraforming efforts, and since neither the NRR nor the NRI have anything like DoME this will take quite some time indeed.

    Sometimes you ponder offering DoME’s services to your allies, but they are busy enough at home.

    You are also discreetly checking to see if the architects responsible for the rebuilding of the memorial arch are secretly residents of the Department of Periphery Studies or, more likely, from Pollux, because the mad lads decided that the best possible thing to do was to rebuild the arch to straddle and incorporate the small mud volcano and geyser that brought down the first attempts. The brought in a few vacationing mad lads from DoME and now there is a rather spectacular arch arcing over the mud volcano, with the geyser’s eruptions going through a large crystalline ring at the apex of the arch. It’s definitely extremely interesting, and intensely popular as a result, but you are still not sure what that architect was smoking to come up with something that insane.

    In somewhat less welcome news, the first sighting of Black Steel light units occurred near the Baddorando system, a patrol of destroyers and corvettes that was handily driven off by Home Fleet units. The new Nevada class saw action for the first time and proved rather effective as a backstop for the lighter units, making it easier for the squadron to handle the threat. Admiral Bremman is still grumpy, since the presence of such large, and slow, units, and them being actually effective, is anathema to his desire to structure Home Fleet as the naval equivalent of the Rapid Reaction Force, but he’ll get over it.

    In other news, your anti-piracy patrols to the galactic northeast continue to be quite effective at suppressing pirate activity. The deployment of a Vestal-class repair ship has made their efforts much easier and significantly improved their efficiency.

    You do receive reports from those patrols that some of the most remote communities of local residents have encountered white-painted warships from something called the ‘Explorer Corps’, but there have been no encounters by your patrols. According to those local residents, this ‘Explorer Corps’ had been rather friendly, providing humanitarian aid at times, but also rather… odd, talking about Blake’s Will this and that, wearing robes, and acting all mystical and mysterious.

    You have ancient records from your great-grandmother’s reign of a ‘Comstar’, founded by a ‘Jerome Blake’, although from what they say the organization was simply a communications company, not something that would have warships, and certainly not a religious organization.

    You send instructions to your patrols to keep an eye open for these ‘white ships’. You also request the Foreign Office to send a few diplomats out to the anti-piracy fleet in the event of making contact with this ‘Explorer Corps’. Better to have the diplomats in place and not need them than to need them and not have them in place, after all.

    The Department of Periphery Studies is still engaged in increasingly hilariously irrational ‘games’, and you have a feeling that you might need to have a long discussion with the staff of the department at some point since they are currently holding a massive ‘Upper Class Twit Of The Year’ competition… to general hilarity, even from the upper-class sorts who are being lampooned.

    As research work has begun on two-million ton warships, Admiral Fisher has sent you a memo requesting some guidance on which direction you’d want to take for such behemoths. As you wouldn’t be able to build a large number of them, especially not quickly, the Admiral notes that the Navy needs to know what sort of ships you’d prefer them to focus on.

    []Ship Type
    []DreadnoughtsThe Navy would concentrate their efforts on designing the most potent possible front-line combat vessels, focusing on massive armament and armor, optimized to serve as flagships while delivering crushing punishment to the enemy.
    In basic terms, this would take the current Kaiserin-class battleship and scale it up, giving those formations fortunate enough to have one of these units an extremely powerful flagship capable of inflicting devastating damage while surviving the same.
    []SupercarriersThe Navy would concentrate their efforts on designing a massive supercarrier, designed to carry enormous numbers of parasites and ASFs into combat to provide massive support to any fleet formation. Any formation which would include such a vessel would have an effective counter to the swarm tactics used by the Black Steel by finally being able to carry and support sufficient ASFs to match them.
    While far less capable in direct combat, a supercarrier design would be an ideal flag platform, hanging back with other support units, providing command and control, and keeping certain admirals away from getting their overly aggressive backsides killed.
    []BothWhile less efficient, it should be possible to either design a unit which can fulfill some of each of these functions, or to alternate production of battleships and carriers. Admiral Fisher would grumble a bit about lack of decisiveness, but this would keep all options open.
     
    Turn 133 - Is Everybody Happy?
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 133 - Is Everybody Happy?


    You decide to direct the Navy to develop multiple variations of both dreadnought and supercarrier designs in order to thoroughly determine what the options were once actual detailed design work was possible. Admiral Fisher does indeed grumble a bit, as predicted, but you are sure he’ll get over it.

    Economic news continues to be quite positive across the board. With the new trade route into the region of the minor powers demand has suddenly increased for many manufactured goods, which has resulted in a number of factories which had been shuttered due to shifting demand reopening, easing unemployment in the Capital March and leading to the current economic boom in that region. Several analysts are concerned about possible inflationary pressure, but the central bank is handling the issue smoothly.

    One of your furthest outlying anti-piracy patrols entered a system right after a rather brutal attack involving mass orbital bombardment with high-yield nuclear devices. They were not close enough to engage the attacking unit, but got high-quality scans of the ship. The warbook has identified it as an Aegis-class heavy cruiser, with an emblem painted on it that resembles a mix between those of House Davion and House Steiner with, oddly, a hint of the House Liao emblem as well in the border. The survivors all report that the ship identified itself as being with the Federated Commonwealth and had demanded that the people in the system turn over ten percent of their children to them as ‘tribute’, when they hesitated they began their bombardment and landed a raiding force that abducted a number of the survivors, mostly young girls. The raiders were in a hodgepodge of mechs, identified via videos taken by survivors as a very motley and eclectic mix of ancient designs, mostly ‘bug’ mechs such as Stingers and Wasps. The mechs were in surprisingly poor repair and were mostly unpainted, although SARAH thinks that they had had whatever paint had been on them stripped off, as her analysis indicates that they had originally been either a light gray or white color scheme. The raiding infantry were wearing what appeared to be downgraded Nighthawk power armor suits.

    If it weren’t for the Black Steel threat you’d commit more forces to these patrols, as it is you have sent instructions to be on the watch for vessels matching those sensor readings. Thankfully, due to your highly sophisticated sensor suites, you have an excellent readout on the mystery ship’s sub-light drive and KF signatures.

    Parliament is hard at work at the moment. You do get some reports from the Eldest, as well as your supporters in the Chamber, that the politicians are being rather supportive of the Crown this year, and much of the politicking seems to center around fairly minor matters, in the grand scheme of things. Thankfully it isn’t an election year, which might be contributing to the more helpful nature of Parliament at the moment.

    The main piece of legislation that they are working on is a bit of a doozy. It’s not fully completed, but the Eldest has asked for your input as to whether or not you would support it as it is very sweeping.

    The Civil Service Act of 3063 is a comprehensive overhaul of the entire Civil Service system, proposing to make use of the latest innovations in workforce management solutions to streamline the Civil Service. By eliminating bloat and unnecessary duplication, the legislation aims to increase the overall efficiency of the Civil Service while reducing overall costs.

    []ActionArgumentResult
    []Support the Civil Service Act of 3063While you have managed to maintain a comparatively lean and efficient bureaucracy, the private sector has managed to innovate in ways that further streamline administrative overhead without sacrificing quality. These reforms would implement the latest workforce management techniques to the civil service across the board, allowing the same number of total civil servants to accomplish far more actual work in a given calendar year, while reducing costs thanks to eliminating duplicative efforts, wastes, and inefficiencies.
    None of these techniques are, in and of themselves, innovative. All are currently industry standard across your economy in every segment of society. There have been no actual issues within society concerning them, as they were all developed in partnerships between management and workers, rather than imposed in a top-down manner simply to boost the bottom line. Indeed, many of the techniques originated within the workforce itself. What is innovative is applying these methods and techniques to the civil service, which has become rather more ossified and rigid than may, strictly speaking, be desirable.
    The current ‘incentive’ system disproportionately rewards seniority due to the high degree of subjectivity inherent to it and the fact that it is the most senior civil servants who decide who gets the bonuses, and thus they wind up over-valuing the sort of work that they are doing over that done by more junior employees. As a consequence, there is an undesirably high amount of turnover in the junior ranks.
    This is not to take anything away from the valuable work that civil servants accomplish, nor to say that they are not working hard. But rather that they are spending too much of their time on needless ‘make work’ tasks that are functionally obsolete in the modern economy.
    • +1 to Civil Service Reform level
      • A 10% reduction in overall ‘General’ upkeep costs
    • +10 to Civil Service Expansion Level
      • This gives 10 additional general actions each turn
    • +1 Politics
    • -1 Approval Change
    • Sets title ‘the Reformer’
      • Unknown effects
    []Oppose the Civil Service Act of 3063This is outrageous, the current system was put in place by your grandfather and has not once failed the Empire, there is absolutely no need to change it, especially like this. The civil service are stalwarts of the Empire!
    One of the most egregious changes in this package of so-called reforms are the drastic changes made to seniority systems, making it so that long-term employees, who have worked hard for the Empire, are no longer permitted to select their own assignments, which has long been a benefit given to such veteran civil servants. Instead they would be subject to the same impersonal assignment system as the newest greenhorn.
    Moreover, the obscenity of the proposed performance-based merit pay systems eliminate all incentives for long-service civil servants to spend their valuable time and effort mentoring newbies, rather they would have to spend that time instead scrambling after chimerical performance milestones.
    • -1 Politics
    • +1 Approval Change
     
    Turn 133 - He Counted Long
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 133 - He Counted Long


    There’s a growing protest movement concerning the sheer hedonism present on New Port Royal and many of the other worlds of the Scarlet March. Granted, the ‘concerned citizens’ making noise are not from the Scarlet March itself, and most have never even traveled there, but travel agencies which arrange tours there, as well as transportation companies who carry passengers there, are coming under pressure from these protestors for ‘enabling immorality’.

    Oddly, there doesn’t appear to be any religious component to this, as most of the religious groups in the Empire may counsel their followers to avoid such sinful behavior, but haven’t made any moves against it due to the general belief across the Empire of ‘live and let live’ in these matters.

    Instead, the protestors seem to mostly be coming from more atheistic backgrounds, and appear to be objecting on the grounds that such ‘frivolous’ pursuits distract from ‘gainful labor’. You have the Special Branch discretely investigate and they determine that the actual backers for these protests are a group of individuals from the financial sector who believe themselves to be ‘enlightened’ and who feel that those ‘beneath’ them should simply labor to exhaustion with no vacations or time off in order to maximize their personal profits and wealth.

    Special Branch does discover quite a few financial irregularities among this group, including the rather delicious fact that they’ve been using very creative accounting techniques to completely avoid paying any taxes for the last fifty years or so, and only the regular efforts to streamline and rationalize the legal and regulatory codes have prevented them from creating situations where they profit off of every single transaction in the Empire, thus constantly draining wealth from the economy into their own pockets for ‘financial services’.

    To top it off, several of them have been creating ‘debt traps’ for poorer citizens, despite such predatory practices being utterly illegal. To be fair, local authorities are doing a bang up job of breaking up such practices once they catch on, but the financiers behind it usually hide behind extremely tangled corporate structures that shield them from any accountability.

    So you decide to let the Special Branch have some ‘fun’ with these people, and within less than a month you have a crowd of would-be plutocrats standing before your throne in chains. The precedents set by your great-grandmother are brutally clear for situations like this, the best these people can expect is a properly tied rope and drop killing them cleanly.

    You could grant them mercy, of course, but these are the sort of people who’d never grant any such thing to those in their power. Their financial empires have already been completely broken up to general public acclaim, although the presence of some individuals who’d publicly been your supporters, all while scheming behind your back, is denting your overall approval numbers slightly.

    In the end you confirm the death sentences, such conduct, especially in time of war, is utterly reprehensible, and the strong stance that your dynasty has always taken against such things is clear. You make yourself watch each execution, which makes the upcoming budget meetings all the more pleasant of a distraction.

    It appears that peace has tentatively been fully restored to the senior ranks of the military, or at the very least the service chiefs aren’t competing with each other on who can glare the hardest. Amaunet is looking quite pleased with herself as she opens the meeting. “Padrone, the military, across the board, is in a solid position. In the near term we will be looking into designating another system as a logistics hub, most likely in the Diamond March to support operations in that region, but for now, General Zara?”

    The pugnacious Italian takes the podium. “The Army needs to start building up our offensive capacity, especially considering reports about those so-called FedCom attacks, Your Majesty. Thankfully, almost all of our systems have full garrisons, and as such procurement of such is slowing down. For now we would like to concentrate on conventional forces, but will be pausing the ongoing SLEP process in the near future to permit Mech expansion as well.”
    • Imperial Griffon Army
      • Procurement
        • 19 Garrison Divisions
        • 19 Militia Divisions
        • 25 Infantry Divisions
        • 12 Armored Divisions

    Once the Army general sits down, General Perkins heaves himself to his feet, looking exhausted. “The Aerospace Force is continuing to work up our admin capacity, but thankfully we are in a solid position in regards to our training organization which is allowing us to keep up with pilot demand.”
    • Imperial Griffon Aerospace Force
      • Production
        • Construct New ASF Factories
          • Glorreich
          • Shin Tōkyō
          • Kurortas
          • Raj
          • Pustina
          • Platzregensburg
          • Pryyemnyy
          • Awha
          • Bāṛi
          • Bellaterra
      • Procurement
        • 50 CAP Wings
        • 50 Patrol Wings
        • 100 Carrier Wings
        • 30 Fighter Wings

    Admiral Fisher remains seated. “OK, the Navy is in solid shape. I, on the other hand, am getting too damn bloody old to handle both the development and operational side of the Navy. As such, I would like your approval to promote Commodore Savić to Rear Admiral and place her in charge of handling these briefings while manhandling Admiral de Palo off of her flag bridge to put her in charge of the Operational side of the Navy while I focus on overall administration and development. Admiral Johann von Koester will be placed in charge of Fortress Command.”
    []Action
    []Approve the promotions and appointments
    []Keep things as they are

    Commodore Savić looks a bit surprised at her Admiral’s statement, clearly it hadn’t been mentioned to her at all, but she takes the podium gamely. “Your Majesty, repairs for Grand Fleet are nearly complete and within a year we should be in a position to begin offensive operations against the Black Steel, assuming we can find them. We will be recommending that we begin scouting operations against them next year. Until then, it remains critical that we continuously expand our production capacity. With the increased possibility of encountering a hostile Inner Sphere it becomes increasingly possible that we may soon be faced with a two-front war, and in that case production capacity will be utterly paramount.”
    • Imperial Griffon Navy
      • Production
        • Orbital Shipyards
          • New Orbital Shipyards
            • New Portland
            • New Port Royal
            • Okusawa
            • New Phoenix
            • New Pollux
          • Upgrade Existing Orbital Shipyards
        • Refit & Repair Yards
          • Upgrade All Refit & Repair Yards
        • Escort Yards
          • Build New Escort Yards
            • Nowy Szczecin
            • Baddorando
            • Sturmland
            • Neubayern
            • Neuhessen
            • Nouvelle Bourgogne
            • Nuova Lombardia
            • Skala
            • Stahlfurt
            • Griff's Leap
            • Kurortas
            • Olej
            • Pinball
            • Pryyemnyy
            • Pustina
            • Steingarten
            • The Hub
            • Nuova Puglia
            • Chuma
            • Nuovo Abruzzo
            • Stenen Tuin
            • Nyū Shikoku
            • Nuova Tripoli
            • Catachan
            • Neuthüringen
            • Nowe Mazowsze
            • Nox
            • Platzregensburg
            • Porto Milano
            • Landprettig
            • New Algiers
            • New Clew Bay
            • Nubifragio
            • Bellaterra
            • Highland
            • New Arcadia
            • New Portland
        • Small Warship Yards
          • Build New Small Warship Yards
            • Calliope
            • Edelsteine
            • Nowy Slask
            • Chuma
            • Awha
            • Kaiyo
            • Iskra
            • Bohren
            • Feurstern
            • Novolar
            • Grand View
            • Kainga
            • New Capricorn
            • New Libertalia
        • Medium Warship Yards
          • Build New Medium Warship Yards
            • New Pollux
            • New Phoenix
            • Pieklo
            • Nya Kopenhamn
            • Nowa Warszawa
        • Large Warship Yards
          • Build New Large Warship Yards
            • Glorreich
            • New Port Royal
            • New Castor
            • Nowy Wrocław
      • Procurement
        • Standard Dropships
          • 400 Artemis-class System Defense Boat Flotillas
          • 160 Wright-class Dockable ASF Platforms
          • 160 Colt-class Defense Blisters
        • Large Dropships
          • 318 Mikasa-class Parasite Battleships
          • 30 Saipan-class Parasite Carriers
          • 30 Mushu-class Parasite Logistics Ships
        • Jumpships
          • 8 Windjammer-class Jumpships
        • Escorts
          • 200 Battle-class Destroyers
          • 30 White Plains-class Escort Carriers
          • 10 Skjold-class Missile Corvettes
          • 10 Constellation-class Corvettes
          • 50 Tarantul-class Missile Raiders
          • 50 Asheville-class Raiders
          • 30 Legend-class Frigates
        • Small Warships
          • 50 Belfast-class Light Cruisers
          • 20 De Grasse-class Light Cruisers
          • 30 Worcester-class Light Cruisers
          • 20 Giuseppe Garibaldi-class Light Cruisers
          • 1 Hosho-class Light Carrier
        • Medium Warships
          • 20 Prinz Eugen II-class Heavy Cruisers
          • 10 Algerie-class Heavy Cruiser
          • 5 Nevada-class Heavy Cruiser
        • Large Warships
          • 14 Kaiserin-class Battleships
          • 14 Lion-class Battlecruisers
      • Fortress Command
        • Jump Point Defenses
          • Spark
          • Nashornland
          • Nuovo Paradiso
          • Ogien
        • Oasis II
          • Spark
          • Nashornland
          • Nuovo Paradiso
          • Ogien
        • Black Tower
          • Spark
          • Nashornland
          • Nuovo Paradiso
          • Ogien
          • Okusawa
        • Spartoi
          • 5 new clusters
        • Sensor Satellite Shell
          • Calliope

    She takes her seat. Amaunet simply chuffs softly and nods, while Elizabeth Lee rises to take over the podium.

    “Your Majesty, to start with we’ve got three potential colonial expeditions, all within the Diamond March.” She begins, smiling as she brings up the first slide.
    • Colonize + System Government + Justice System
      • Nashornland
      • Nuovo Paradiso
      • Ogien

    “Meanwhile, DoME is getting bored again, as seen by their ‘helping’ with that ridiculous monument over a mud volcano. So we need to keep them as busy as possible.”
    • Department of Mega Engineering
      • Optimization - Periphery
        • Landprettig
      • Terraforming
        • Nuova Puglia
        • Nuova Abruzzo
        • Nuova Lombardia
      • Construct Major Army Base
        • New Port Royal
      • Construct Major Fleet Base
        • New Port Royal
      • Build Capital Shipyard
        • Calliope

    “Finally our economic teams have their recommendations for this year.” She brings up the final slides for your perusal.
    • Economic Focus, Investment, Infrastructure & Industrial Zones
      • Economic Focus
        • Core
          • New Pollux
        • Periphery
          • Nubifragio
      • Major Investment
        • Core
          • New Libertalia
        • Periphery
          • Pustina
      • Investment
        • Porto Milano
      • Infrastructure & Industrial Zones
        • New Portland
        • Sturmland
        • Salamander
        • The Hub
        • Nowego Lublina

    Agostino is present for this meeting, although she’ll be heading out to Nova Roma in a few days for a high level diplomatic summit. “Your Majesty, overall we are in a good position, but I do strongly recommend hosting the cultural festival this year, especially with us heading into an Olympiad next year. This will be the perfect opportunity to maximize the economic and diplomatic impact. While I would normally advise holding sports camps, with the large number of new events doing so would be problematic as we are still trying to nail down precisely what some of these events even involve, let alone secure trainers for them. The Olympic Committee concurs that our focus should be on that, this year, in order to secure long term success.”

    Tiberius is off handling some of the fallout from the massive civil service reforms implemented by Parliament, so isn’t available for the meeting.

    Grace is finally out of the hospital, but is looking rather exhausted still. Thankfully her staff has stepped up in a big way and is handling most of the burden while the elderly woman recovers. “Your Majesty, our researchers believe that we can begin basic development of drone systems, although frankly they would be exceptionally crude in comparison to historical examples. With your permission, we can begin work across the board for that.”
    • Research & Development
      • Military Drone Theory
        • Develops the basic operational theory underpinning any drone operations
      • Military Drone Design
        • Develops the basic parameters for functional drones
      • Military Drone Control Systems
        • Develops the avionics and software undergirding drone operations
      • Military Drone Handling Systems
        • Develops the basic system infrastructure needed to operate drones on any sort of widespread basis

    Sina Dey is currently off at a meeting with her counterparts in the NRR and reports no new budget requests, while Martina is handling the fallout of latest crackdown on overly arrogant and greedy idiots.
     
    Turn 133 - The Risers Swung Around His Neck
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder

    Turn 133 - The Risers Swung Around His Neck


    Meta Event
    22​
    Dynasty Luck
    50​
    Successes
    Imperial Approval
    2​
    Approval Change
    -4​
    Political Event
    4​
    Successes
    Imperial Economy
    7​
    Economic Event
    3​
    Research Event
    0​
    Griffon
    Econ
    14​
    Health
    14​
    Event
    1​
    Nowa Warszawa
    Econ
    3​
    Health
    3​
    Event
    3​
    Calliope IV
    Econ
    14​
    Health
    14​
    Event
    1​
    TTP
    Econ
    14​
    Health
    14​
    Event
    1​
    New Capricorn
    Econ
    14​
    Health
    14​
    Event
    1​
    Nowy Śląsk
    Econ
    14​
    Health
    14​
    Event
    1​
    Edelsteine
    Econ
    14​
    Health
    14​
    Event
    1​
    Nowy Wroclaw
    Econ
    14​
    Health
    14​
    Event
    1​
    Griff's Leap
    Econ
    14​
    Health
    14​
    Event
    1​
    New Phoenix
    Econ
    5​
    Health
    4​
    Event
    3​
    New Eden
    Econ
    5​
    Health
    4​
    Event
    3​
    New Castor
    Econ
    14​
    Health
    14​
    Event
    1​
    Okusawa
    Econ
    3​
    Health
    3​
    Event
    3​
    New Pollux
    Econ
    5​
    Health
    5​
    Event
    0​
    New Port Royal
    Econ
    6​
    Health
    5​
    Event
    4​
    Kainga
    Econ
    5​
    Health
    5​
    Event
    0​
    Chuma
    Econ
    5​
    Health
    5​
    Event
    0​
    Stahlfurt
    Econ
    6​
    Health
    5​
    Event
    4​
    Bāṛi
    Econ
    5​
    Health
    4​
    Event
    3​
    Skała
    Econ
    3​
    Health
    3​
    Event
    3​
    Piekło
    Econ
    3​
    Health
    3​
    Event
    3​
    Nya Köpenhamn
    Econ
    14​
    Health
    14​
    Event
    1​
    Bauernparadis
    Econ
    5​
    Health
    5​
    Event
    0​
    Awha
    Econ
    5​
    Health
    4​
    Event
    3​
    Kaiyo
    Econ
    5​
    Health
    4​
    Event
    3​
    Bohren
    Econ
    5​
    Health
    4​
    Event
    3​
    Grand View
    Econ
    5​
    Health
    5​
    Event
    0​
    Iskra
    Econ
    5​
    Health
    5​
    Event
    0​
    Raj
    Econ
    3​
    Health
    3​
    Event
    3​
    Feurstern
    Econ
    5​
    Health
    4​
    Event
    3​
    Pinball
    Econ
    5​
    Health
    4​
    Event
    3​
    Catachan
    Econ
    3​
    Health
    3​
    Event
    3​
    Nox
    Econ
    5​
    Health
    5​
    Event
    0​
    Olej
    Econ
    5​
    Health
    4​
    Event
    3​
    Glorreich
    Econ
    2​
    Health
    6​
    Event
    1​
    Pryyemnyy
    Econ
    5​
    Health
    3​
    Event
    2​
    Novolar
    Econ
    5​
    Health
    5​
    Event
    0​
    Steingarten
    Econ
    5​
    Health
    5​
    Event
    0​
    Pustina
    Econ
    2​
    Health
    6​
    Event
    1​
    Kurortas
    Econ
    2​
    Health
    6​
    Event
    1​
    Arvum
    Econ
    5​
    Health
    3​
    Event
    2​
    Landprettig
    Econ
    3​
    Health
    3​
    Event
    3​
    Bellaterra
    Econ
    2​
    Health
    6​
    Event
    1​
    Nubifragio
    Econ
    3​
    Health
    3​
    Event
    3​
    Platzregensburg
    Econ
    6​
    Health
    5​
    Event
    4​
    Shin Tōkyō
    Econ
    2​
    Health
    6​
    Event
    1​
    Porto Milano
    Econ
    6​
    Health
    5​
    Event
    4​
    Nuova Fortezza
    Econ
    6​
    Health
    5​
    Event
    4​
    Nowe Mazowsze
    Econ
    3​
    Health
    3​
    Event
    3​
    Neuthüringen
    Econ
    2​
    Health
    6​
    Event
    1​
    New Algiers
    Econ
    6​
    Health
    5​
    Event
    4​
    New Clew Bay
    Econ
    6​
    Health
    5​
    Event
    4​
    Nuova Tripoli
    Econ
    6​
    Health
    5​
    Event
    4​
    New Libertalia
    Econ
    6​
    Health
    5​
    Event
    4​
    Nuova Puglia
    Econ
    6​
    Health
    2​
    Event
    0​
    Nuovo Abruzzo
    Econ
    6​
    Health
    2​
    Event
    0​
    Nuova Lombardia
    Econ
    6​
    Health
    2​
    Event
    0​
    Stenen Tuin
    Econ
    6​
    Health
    2​
    Event
    0​
    Nouvelle Bourgogne
    Econ
    6​
    Health
    2​
    Event
    0​
    Nyū Shikoku
    Econ
    6​
    Health
    5​
    Event
    4​
    Neubayern
    Econ
    6​
    Health
    2​
    Event
    0​
    Neuhessen
    Econ
    6​
    Health
    2​
    Event
    0​
    Hot Mess
    Econ
    5​
    Health
    3​
    Event
    2​
    New Narnia
    Econ
    5​
    Health
    3​
    Event
    2​
    The Hub
    Econ
    5​
    Health
    3​
    Event
    2​
    Baddorando
    Econ
    5​
    Health
    3​
    Event
    2​
    Sturmland
    Econ
    5​
    Health
    3​
    Event
    2​
    Blár
    Econ
    5​
    Health
    3​
    Event
    2​
    Nueva Chiapas
    Econ
    2​
    Health
    6​
    Event
    1​
    New Kansas
    Econ
    2​
    Health
    6​
    Event
    1​
    Nowego Lublina
    Econ
    2​
    Health
    6​
    Event
    1​
    Nowy Szczecin
    Econ
    2​
    Health
    6​
    Event
    1​
    Salamander
    Econ
    2​
    Health
    6​
    Event
    1​
    New Portland
    Econ
    2​
    Health
    6​
    Event
    1​
    Highland
    Econ
    5​
    Health
    3​
    Event
    2​
    New Arcadia
    Econ
    2​
    Health
    6​
    Event
    1​
    Gateway
    Econ
    5​
    Health
    3​
    Event
    2​

    Plan: In with the New
    - Procurement [$ 11,167,939,061,748.00 ]
    -- Lay Down Major Unit [Construction - $86,165,386,880.00 ] (95)
    --- 400 Artemis [95]
    Target – 95
    Roll - 91
    Result - SUCCESS

    --- 160 Wright [95]
    Target – 95
    Roll - 69
    Result - SUCCESS

    --- 160 Colt [95]
    Target – 95
    Roll - 49
    Result - SUCCESS

    --- 318 Mikasa [95]
    Target – 95
    Roll - 37
    Result - SUCCESS

    --- 30 Saipan [95]
    Target – 95
    Roll - 72
    Result - SUCCESS

    --- 30 Mashu [95]
    Target – 95
    Roll - 89
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $37,280,108.40 ] (90)
    --- 8 Windjammer [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $670,421,716,466.67 ] (90)
    --- 200 Battle [90]
    Target – 90
    Roll - 45
    Result - SUCCESS

    --- 30 White Plains [90]
    Target – 90
    Roll - 75
    Result - SUCCESS

    --- 30 Legend [90]
    Target – 90
    Roll - 47
    Result - SUCCESS

    --- 10 Skjold [90]
    Target – 90
    Roll - 85
    Result - SUCCESS

    --- 10 Constellation [90]
    Target – 90
    Roll - 60
    Result - SUCCESS

    --- 50 Tarantul [90]
    Target – 90
    Roll - 38
    Result - SUCCESS

    --- 50 Asheville [90]
    Target – 90
    Roll - 28
    Result - SUCCESS

    --- 50 Belfast [90]
    Target – 90
    Roll - 81
    Result - SUCCESS

    --- 20 De Grasse [90]
    Target – 90
    Roll - 39
    Result - SUCCESS

    --- 20 Guiseppe Garibaldi [90]
    Target – 90
    Roll - 47
    Result - SUCCESS

    --- 1 Hosho [90]
    Target – 90
    Roll - 15
    Result - SUCCESS

    --- 30 Worcester [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    --- 20 Prinz Eugen II [90]
    Target – 90
    Roll - 29
    Result - SUCCESS

    --- 10 Algerie [90]
    Target – 90
    Roll - 53
    Result - SUCCESS

    --- 5 Nevada [90]
    Target – 90
    Roll - 89
    Result - SUCCESS

    --- 14 Kaiserin [90]
    Target – 90
    Roll - 13
    Result - SUCCESS

    --- 14 Lion [90]
    Target – 90
    Roll - 72
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 118,023,488,292.90 ] (90)
    --- 30 Fighter Wing [auto]
    --- 100 Carrier Wing [90]
    Target – 90
    Roll - 19
    Result - SUCCESS

    --- 50 CAP Wing [90]
    Target – 90
    Roll - 21
    Result - SUCCESS

    --- 50 Patrol Wing [90]
    Target – 90
    Roll - 11
    Result - SUCCESS

    --- 19 Garrison Division [90]
    Target – 90
    Roll - 20
    Result - SUCCESS

    --- 19 Militia Division [90]
    Target – 90
    Roll - 44
    Result - SUCCESS

    --- 25 Infantry Division [90]
    Target – 90
    Roll – 100, Jarow reroll – 100, Jarow reroll - 15
    Result - SUCCESS

    --- 12 Armored Division [90]
    Target – 90
    Roll - 6
    Result - SUCCESS

    -- Fortress Command [$ 10,293,291,190,000 ] (90)
    --- Build Jump Point Defenses
    ---- Nashornland [90]
    Target – 90
    Roll - 87
    Result - SUCCESS

    ---- Nuovo Paradiso [90]
    Target – 90
    Roll - 40
    Result - SUCCESS

    ---- Ogien [90]
    Target – 90
    Roll - 43
    Result - SUCCESS

    ---- Spark [90]
    Target – 90
    Roll - 57
    Result - SUCCESS

    --- Construct Oasis II
    ---- Nashornland [90]
    Target – 90
    Roll - 90
    Result - SUCCESS

    ---- Nuovo Paradiso [90]
    Target – 90
    Roll - 29
    Result - SUCCESS

    ---- Ogien [90]
    Target – 90
    Roll - 21
    Result - SUCCESS

    ---- Spark [90]
    Target – 90
    Roll - 79
    Result - SUCCESS

    --- Construct Black Tower
    ---- Nashornland [90]
    Target – 90
    Roll - 46
    Result - SUCCESS

    ---- Nuovo Paradiso [90]
    Target – 90
    Roll - 90
    Result - SUCCESS

    ---- Ogien [90]
    Target – 90
    Roll - 44
    Result - SUCCESS

    ---- Spark [90]
    Target – 90
    Roll - 57
    Result - SUCCESS

    ---- Okusawa [90]
    Target – 90
    Roll - 80
    Result - SUCCESS

    --- 5 Spartoi Clusters [90]
    Target – 90
    Roll - 75
    Result - SUCCESS

    --- Build Sensor Shell
    ---- Calliope [90]
    Target – 90
    Roll - 36
    Result - SUCCESS

    - General [$2,476,250,000,000.00]
    -- Focus Development on Core World New Pollux [90]
    Target – 90
    Roll - 8
    Result - SUCCESS

    -- Focus Development on Peripheral World Nubifragio [90]
    Target – 90
    Roll - 43
    Result - SUCCESS

    -- Massive Core Investment New Libertalia [85]
    Target – 85
    Roll - 49
    Result - SUCCESS

    -- Massive Peripheral Investment Pustina [85]
    Target – 85
    Roll - 62
    Result - SUCCESS

    -- Economic Investment Porto Milano [90]
    Target – 90
    Roll - 70
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on New Portland [90]
    Target – 90
    Roll - 65
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Sturmland [90]
    Target – 90
    Roll - 17
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Salamander [90]
    Target – 90
    Roll - 74
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on The Hub [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    -- Construct Infrastructure and Industrial zones on Nowego Lublina [90]
    Target – 90
    Roll - 60
    Result - SUCCESS

    -- Imperial Outreach [-]

    -- Build ASF Factory Complex (95)
    --- Glorreich [95]
    Target – 95
    Roll - 93
    Result - SUCCESS

    --- Shin Tōkyō [95]
    Target – 95
    Roll - 69
    Result - SUCCESS

    --- Kurortas [95]
    Target – 95
    Roll - 25
    Result - SUCCESS

    --- Raj [95]
    Target – 95
    Roll - 75
    Result - SUCCESS

    --- Pustina [95]
    Target – 95
    Roll - 81
    Result - SUCCESS

    --- Platzregensburg [95]
    Target – 95
    Roll - 92
    Result - SUCCESS

    --- Pryyemnyy [95]
    Target – 95
    Roll - 67
    Result - SUCCESS

    --- Awha [95]
    Target – 95
    Roll - 62
    Result - SUCCESS

    --- Bāṛi [95]
    Target – 95
    Roll – 100, ShadowArxxy reroll - 36
    Result - SUCCESS

    --- Bellaterra [95]
    Target – 95
    Roll - 54
    Result - SUCCESS

    -- Establish Colony - Nashornland [85]
    Target – 85
    Roll - 1
    Result - Critical SUCCESS

    -- Establish Legal System - Nashornland [85]
    Target – 85
    Roll - 67
    Result - SUCCESS

    -- Establish System Government - Nashornland [85]
    Target – 85
    Roll - 58
    Result - SUCCESS

    -- Establish Colony - Nuovo Paradiso [85]
    Target – 85
    Roll - 29
    Result - SUCCESS

    -- Establish Legal System - Nuovo Paradiso [85]
    Target – 85
    Roll - 17
    Result - SUCCESS

    -- Establish System Government - Nuovo Paradiso [85]
    Target – 85
    Roll - 44
    Result - SUCCESS

    -- Establish Colony - Ogien [85]
    Target – 85
    Roll - 83
    Result - SUCCESS

    -- Establish Legal System - Ogien [85]
    Target – 85
    Roll - 3
    Result - SUCCESS

    -- Establish System Government - Ogien [85]
    Target – 85
    Roll - 31
    Result - SUCCESS

    -- Build Orbital Shipyard New Portland [105]
    Target – 105
    Roll - 94
    Result - SUCCESS

    -- Build Orbital Shipyard New Port Royal [105]
    Target – 105
    Roll - 89
    Result - SUCCESS

    -- Build Orbital Shipyard Okusawa [105]
    Target – 105
    Roll - 74
    Result - SUCCESS

    -- Build Orbital Shipyard New Phoenix [105]
    Target – 105
    Roll - 6
    Result - SUCCESS

    -- Build Orbital Shipyard New Pollux [105]
    Target – 105
    Roll - 89
    Result - SUCCESS

    -- Construct Escort Yard Pryyemnyy [90]
    Target – 90
    Roll - 18
    Result - SUCCESS

    -- Construct Escort Yard Pustina [90]
    Target – 90
    Roll - 48
    Result - SUCCESS

    -- Construct Escort Yard Steingarten [90]
    Target – 90
    Roll - 79
    Result - SUCCESS

    -- Construct Escort Yard The Hub [90]
    Target – 90
    Roll - 83
    Result - SUCCESS

    -- Construct Escort Yard Nuova Puglia [90]
    Target – 90
    Roll - 75
    Result - SUCCESS

    -- Construct Escort Yard Nuovo Abruzzo [90]
    Target – 90
    Roll - 83
    Result - SUCCESS

    -- Construct Escort Yard Stenen Tuin [90]
    Target – 90
    Roll - 27
    Result - SUCCESS

    -- Construct Escort Yard Nyu Shikoku [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    -- Construct Escort Yard Nuova Tripoli [90]
    Target – 90
    Roll - 59
    Result - SUCCESS

    -- Construct Escort Yard Catachan [90]
    Target – 90
    Roll - 3
    Result - SUCCESS

    -- Construct Escort Yard Neuthuringen [90]
    Target – 90
    Roll - 35
    Result - SUCCESS

    -- Construct Escort Yard Nowe Mazosze [90]
    Target – 90
    Roll - 64
    Result - SUCCESS

    -- Construct Escort Yard Nox [90]
    Target – 90
    Roll - 89
    Result - SUCCESS

    -- Construct Escort Yard Platzregensburg [90]
    Target – 90
    Roll - 63
    Result - SUCCESS

    -- Construct Escort Yard Porto Milano [90]
    Target – 90
    Roll - 17
    Result - SUCCESS

    -- Construct Escort Yard Landprettig [90]
    Target – 90
    Roll - 47
    Result - SUCCESS

    -- Construct Escort Yard New Algiers [90]
    Target – 90
    Roll - 87
    Result - SUCCESS

    -- Construct Escort Yard New Clew Bay [90]
    Target – 90
    Roll - 9
    Result - SUCCESS

    -- Construct Escort Yard Nubifragio [90]
    Target – 90
    Roll - 80
    Result - SUCCESS

    -- Construct Escort Yard Bellaterra [90]
    Target – 90
    Roll - 78
    Result - SUCCESS

    -- Construct Escort Yard Highland [90]
    Target – 90
    Roll - 37
    Result - SUCCESS

    -- Construct Escort Yard New Arcadia [90]
    Target – 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard New Portland [90]
    Target – 90
    Roll - 2
    Result - SUCCESS

    -- Construct Small Warship Yard Calliope [90]
    Target – 90
    Roll - 25
    Result - SUCCESS

    -- Construct Small Warship Yard Edelsteine [90]
    Target – 90
    Roll - 85
    Result - SUCCESS

    -- Construct Small Warship Yard Nowy Slask [90]
    Target – 90
    Roll - 29
    Result - SUCCESS

    -- Construct Small Warship Yard Chuma [90]
    Target – 90
    Roll - 90
    Result - SUCCESS

    -- Construct Small Warship Yard Awha [90]
    Target – 90
    Roll - 30
    Result - SUCCESS

    -- Construct Small Warship Yard Kaiyo [90]
    Target – 90
    Roll - 62
    Result - SUCCESS

    -- Construct Small Warship Yard Iskra [90]
    Target – 90
    Roll - 34
    Result - SUCCESS

    -- Construct Small Warship Yard Bohren [90]
    Target – 90
    Roll - 87
    Result - SUCCESS

    -- Construct Small Warship Yard Feurstern [90]
    Target – 90
    Roll - 88
    Result - SUCCESS

    -- Construct Small Warship Yard Novolar [90]
    Target – 90
    Roll - 19
    Result - SUCCESS

    -- Construct Small Warship Yard Grand View [90]
    Target – 90
    Roll - 25
    Result - SUCCESS

    -- Construct Small Warship Yard Kainga [90]
    Target – 90
    Roll - 73
    Result - SUCCESS

    -- Construct Small Warship Yard New Capricorn [90]
    Target – 90
    Roll - 8
    Result - SUCCESS

    -- Construct Small Warship Yard New Libertalia [90]
    Target – 90
    Roll - 34
    Result - SUCCESS

    -- Construct Medium Warship Yard New Pollux [90]
    Target – 90
    Roll - 37
    Result - SUCCESS

    -- Construct Medium Warship Yard New Phoenix [90]
    Target – 90
    Roll - 20
    Result - SUCCESS

    -- Construct Medium Warship Yard Pieklo [90]
    Target – 90
    Roll - 7
    Result - SUCCESS

    -- Construct Medium Warship Yard Nya Kopenhamn [90]
    Target – 90
    Roll - 46
    Result - SUCCESS

    -- Construct Medium Warship Yard Nowa Warzsawa [90]
    Target – 90
    Roll - 67
    Result - SUCCESS

    -- Construct Large Warship Yard Shin Tokyo* [90]
    Target – 90
    Roll - 16
    Result - SUCCESS

    -- Construct Large Warship Yard Okusawa* [90]
    Target – 90
    Roll - 16
    Result - SUCCESS

    -- Construct Large Warship Yard Bari* [90]
    Target – 90
    Roll - 31
    Result - SUCCESS

    -- Construct Large Warship Yard Raj* [90]
    Target – 90
    Roll - 76
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target – 105
    Roll - 98
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target – 105
    Roll - 97
    Result - SUCCESS

    - DoME [$ 5,420,000,000,000.00 ]
    -- Terraforming Catachan* [90]
    Target – 90
    Roll - 64
    Result - SUCCESS

    -- Terraforming Nuova Lombardia* [90]
    Target – 90
    Roll - 28
    Result - SUCCESS

    -- Terraforming Nuova Tripoli* [90]
    Target – 90
    Roll - 65
    Result - SUCCESS

    -- Construct Major Army Base - New Portland* [90]
    Target – 90
    Roll - 32
    Result - SUCCESS

    -- Construct Major Fleet Base - New Portland* [90]
    Target – 90
    Roll - 20
    Result - SUCCESS

    - Research [$ 84,000,000,000,000.00 ]

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 217,370,000,000.00 ]
    -- Culture [$ 83,000,000,000.00 ]
    --- German Cultural Festival [70]
    Target – 70
    Roll – 96, General reroll - 9
    Result - SUCCESS

    --- (Sports) Fund sports camps to improve performance in low performing Olympic sports [80]
    Target – 80
    Roll - 74
    Result - SUCCESS

    -- Production Contract [->?][134,370,000,000]

    ----------​

    Thanks to some extensive, and moderately expensive, research through ancient documents, records, and esoteric corners of SARAH’s databases, you were able to find basic information on at least 80% of the new sports that will be debuting next year, which is… helpful.

    Otherwise things are going rather well, if a bit amusing at times. The Empire-wide German cultural festival had a slightly rocky start when the organizers nearly blew it out of the gates by selecting the wrong bier, which apparently is a faux pas of the highest possible order of magnitude for Germans. Thankfully disaster was averted, and you have to admit that the beer deemed ‘suitable’ is, in fact, truly excellent.

    Shipyard capacity saw a nice boost this year, enabled by the more streamlined Civil Service oversight, budgeting, and contracting processes thanks to the reforms. Indeed, the reforms were, if anything, more effective than you’d initially thought they would be, as it appears that many of the newly promoted team leads are extremely motivated to prove that promoting them immediately rather than waiting on seniority selection was the right call.

    Your SigInt and ComInt people report that there were a number of minor intrusion attempts into Imperial networks, however they’ve all been traced to domestic criminal groups attempting to make a quick profit rather than anything external. They have actually hired one of the groups, who’d managed to get quite deep inside indeed, who turned out to be a bunch of college kids doing it on a dare who used the access to pull rather funny pranks on public address billboards rather than anything actually harmful, and who also had fully documented all the vulnerabilities they’d found and turned themselves in with the binders in hand.

    The economy is humming along quite nicely, although there are some concerns about inflation indications, especially in the agricultural sector. Your economic teams are on top of the issue, however, and have informed you that it is mostly the result of fears about a crop collapse on New Eden. Local farmers have noted a decline in yields, but have reported that they have determined the underlying causes of the situation and efforts to mitigate said causes are well underway. Local authorities in the system are fully involved in such efforts, and have informed you that while yields for the next few years will be down, that fears of a ‘collapse’ are grossly overblown. The yield declines will be due to necessary maintenance and upgrades of the planetary irrigation networks, which will require a far higher percentage of cropland to lay fallow for the year than normal.

    Nashornland has been settled, and the initial survey reports were found to be a bit too pessimistic, according to the new residents. The climate is, in their words, amazing, the beaches are the best thing since ever, and as a consequence what had already been an extremely attractive system for internal migration has become an absolute magnet. One thing that is noted is a quirk of the local system primary, the output of harmful UV radiation is just in the perfect zone where the planets ozone layer completely protects the surface from actual damaging dosages, meaning that unlike just about any other tropical world there is absolutely no need for sunscreen here.

    Nuovo Paradiso and Ogien likewise are settled, expanding your Empire and filling out the Diamond March.

    The overall military expansion, in general, has gone quite well. The Navy is reporting no issues, nor is the Aerospace Force, but some of the reports you are reading from the Army are causing your eyebrows to twitch, just a little.

    One of the new Infantry Divisions looks like it has all the bad luck. On their initial formation the fresh recruits somehow managed to attract the attention of a massive swarm of bees. After several weeks in medical they try again, only to have to hastily cancel and evacuate as a herd of Deathapotamusaurus bore down on the training camp. They tried again, only to have to cancel when a false report of smuggled Dire Penguins was received in a nearby fishing community. Finally they managed to successfully hold their initial parade, just in time for the new year.
     
    Top