Turn 113 - Death Magnetic
Turn 113 - Death Magnetic
----------
You are awakened by a noise more awful than the wailing of the palace alert sirens. More awful than that time a rather intrepid raptor had managed to startle a grifftiger into yowling. More awful even than the sound of your kids whining at you for ice cream.
The sound of thousands of kazoos, hurdy-gurdys, and badly out of tune bagpipes all being played simultaneously by people who had absolutely no musical skill whatsoever, but an enormous amount of enthusiasm.
Yes, somebody who will soon be thrown through the Window of Defenestration convinced the Department of Periphery Studies that they were a full up orchestra with the latest avante-garde instruments, and that moreover 0430 in the morning was the best possible time to put on their first performance in the Palace park.
You and your husband try to stick your heads under your pillows, no help, it’s only when the palace staff helpfully activates the white-noise generators that you are finally able to get a few more blessed hours of sleep.
Therefore you are quite grumpy when morning rolls around. Especially when you find that the lunatics are still at it, having added even more weird and wacky instruments to their mix. If you ever find out whose brilliant idea this was you might skip the Window of Defenestration and throw the perpetrator out of the highest window in the Palace.
You can’t hear yourself think without the white noise generators, and there are numerous noise complaints coming in about this latest bit of Periphery Studies shenanigans.
Thus you are rather short-tempered as you go through the reports that day, and nothing that you read particularly cheers you up. Clean up from Fifth Arvum is nearly completed, which only reminds you that you still have some letters to finish writing and further spoils your mood. Reports from the Expeditionary Fleet on their progress preparing for operations against the Rouges Noir only reminds you that you will soon be sending thousands more of your people out to fight and die.
Even the reports on new construction fail to cheer you up. Sure, you’ve now completed and commissioned all of the planned Jean Bart-class battlecruisers. Whoo. Doesn’t make up for the losses in Dreadnoughts, or how badly battered the Grand Fleet is.
Yes, you admit it, you are feeling peevish and irritable. The white noise does nothing to stop the sound of the great gong that some imbecile is pounding on with far more enthusiasm than skill.
Luckily, your husband will only put up with this mood for so long before you find yourself picked up and carried out of the office, to the motor pool, and driven down to the docks for a cruise on SS United States. At the very least you can hear yourself think again.
Relaxing by the pool, you once more attack the reports, this time in a better mood helped by the strawberry daiquiri at your elbow, the actually skilled musicians playing cheerful music, and the lovely weather.
You have a massive stack of reports from DoME, mostly about various terraforming projects that have been completed around the Empire. You are still somewhat in awe of how capable those madmen are. Seeing them casually talking about massive geoengineering feats as if they were utterly boring and commonplace is… enlightening and humbling.
‘In order to extend the water cycle inland and thus reverse desertification we removed three mountains in order to create a suitable rain corridor into the interior.’ is one of the TAMEST reports. Removing mountains?
They’ve also completed the Army portion of the new base on New Libertalia, as well as further expanding the massive arcology complex on Shin Tōkyō. You take a great deal of satisfaction from these reports, as they are hopeful signs for future growth and prosperity.
Likewise the R&D reports are also quite pleasant reading. The initial trials on the experimental ‘Omnifighter’ concept ASF proved extremely successful, with the same modularization technology in use by your ground forces now being extended to your ASF forces. Also, the lighter and more compact Arrow IV launcher is also now in service, although the testers note that it will be a few years before they’ll be able to actually field them due to the need to refactor the logistics train to support the new weapon. Apparently the ammunition is not fully cross-compatible.
You get two bits of superb news that you missed while in your funk. Glorreich, in a highly celebratory mood following their designation as a Core world… the fastest world to ever reach that status from scratch… celebrated via the planetary government purchasing a second small warship yard to go along with the one you’d bought and paid for. This authorization had gone through proper channels, having been approved by Admiral Sims as well as Amaunet. Similarly, the aerospace industry on Calliope IV got so excited by the prospect of expanding their dropship manufacturing sector that they got just a wee bit over-excited and built two core platforms, not one. They’ve apologized quite profusely for the error, but since the cost for it came out of their pockets, not the Imperial treasury, you are inclined to be quite forgiving indeed.
Otherwise, your production levels are going up significantly, although you fear that it’s not going to be enough to match the Black Steel if the latest attacks are anything to go by.
The expansion of the civil service continues to proceed with no real issues, although expenses are continuously rising over time this, sadly, is to be expected. Qualified civil servants who are both competent and honest are not something that grows on trees.
Economic reports are also extremely strong, showing across the board growth in GDP across all worlds, although there are caveats that a few of the poorer worlds are seeing population outflow as younger residents seek work elsewhere in the Empire. Since these are the agricultural and craft worlds, there really isn’t all that much you can do about it.
Meta Event | 23 | |
Dynasty Luck | 10 | |
Successes | ||
Imperial Approval | 0 | |
Approval Change | 0 | |
Political Event | 0 | |
Successes | ||
Imperial Economy | 3 | |
Economic Event | 0 | |
Research Event | 0 | |
Griffon | Econ | 0 |
Health | 5 | |
Event | 3 | |
Nowa Warszawa | Econ | 5 |
Health | 1 | |
Event | 4 | |
Calliope IV | Econ | 0 |
Health | 5 | |
Event | 3 | |
TTP | Econ | 0 |
Health | 5 | |
Event | 3 | |
New Capricorn | Econ | 0 |
Health | 5 | |
Event | 3 | |
Nowy Śląsk | Econ | 0 |
Health | 5 | |
Event | 3 | |
Edelsteine | Econ | 0 |
Health | 5 | |
Event | 3 | |
Nowy Wroclaw | Econ | 0 |
Health | 5 | |
Event | 3 | |
Griff's Leap | Econ | 0 |
Health | 5 | |
Event | 3 | |
New Phoenix | Econ | 3 |
Health | 3 | |
Event | 2 | |
New Eden | Econ | 3 |
Health | 3 | |
Event | 2 | |
New Castor | Econ | 0 |
Health | 5 | |
Event | 3 | |
Okusawa | Econ | 5 |
Health | 1 | |
Event | 4 | |
New Pollux | Econ | 4 |
Health | 3 | |
Event | 1 | |
New Port Royal | Econ | 3 |
Health | 3 | |
Event | 3 | |
Kainga | Econ | 4 |
Health | 3 | |
Event | 1 | |
Chuma | Econ | 4 |
Health | 3 | |
Event | 1 | |
Stahlfurt | Econ | 3 |
Health | 3 | |
Event | 3 | |
Bāṛi | Econ | 3 |
Health | 3 | |
Event | 2 | |
Skała | Econ | 5 |
Health | 1 | |
Event | 4 | |
Piekło | Econ | 5 |
Health | 1 | |
Event | 4 | |
Nya Köpenhamn | Econ | 0 |
Health | 5 | |
Event | 3 | |
Bauernparadis | Econ | 4 |
Health | 3 | |
Event | 1 | |
Awha | Econ | 3 |
Health | 3 | |
Event | 2 | |
Kaiyo | Econ | 3 |
Health | 3 | |
Event | 2 | |
Bohren | Econ | 3 |
Health | 3 | |
Event | 2 | |
Grand View | Econ | 4 |
Health | 3 | |
Event | 1 | |
Iskra | Econ | 4 |
Health | 3 | |
Event | 1 | |
Raj | Econ | 5 |
Health | 1 | |
Event | 4 | |
Feurstern | Econ | 3 |
Health | 3 | |
Event | 2 | |
Pinball | Econ | 3 |
Health | 3 | |
Event | 2 | |
Catachan | Econ | 5 |
Health | 1 | |
Event | 4 | |
Nox | Econ | 4 |
Health | 3 | |
Event | 1 | |
Olej | Econ | 3 |
Health | 3 | |
Event | 2 | |
Glorreich | Econ | 1 |
Health | 1 | |
Event | 1 | |
Pryyemnyy | Econ | 1 |
Health | 1 | |
Event | 1 | |
Novolar | Econ | 4 |
Health | 3 | |
Event | 1 | |
Steingarten | Econ | 4 |
Health | 3 | |
Event | 1 | |
Pustina | Econ | 1 |
Health | 1 | |
Event | 1 | |
Kurortas | Econ | 1 |
Health | 1 | |
Event | 1 | |
Arvum | Econ | 1 |
Health | 1 | |
Event | 1 | |
Landprettig | Econ | 5 |
Health | 1 | |
Event | 4 | |
Bellaterra | Econ | 1 |
Health | 1 | |
Event | 1 | |
Nubifragio | Econ | 5 |
Health | 1 | |
Event | 4 | |
Platzregensburg | Econ | 3 |
Health | 3 | |
Event | 3 | |
Shin Tōkyō | Econ | 1 |
Health | 1 | |
Event | 1 | |
Porto Milano | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nuova Fortezza | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nowe Mazowsze | Econ | 5 |
Health | 1 | |
Event | 4 | |
Neuthüringen | Econ | 1 |
Health | 1 | |
Event | 1 | |
New Algiers | Econ | 3 |
Health | 3 | |
Event | 3 | |
New Clew Bay | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nuova Tripoli | Econ | 3 |
Health | 3 | |
Event | 3 | |
New Libertalia | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nuova Puglia | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nuovo Abruzzo | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nuova Lombardia | Econ | 3 |
Health | 3 | |
Event | 3 | |
Stenen Tuin | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nouvelle Bourgogne | Econ | 3 |
Health | 3 | |
Event | 3 | |
Nyū Shikoku | Econ | 3 |
Health | 3 | |
Event | 3 | |
Neubayern | Econ | 3 |
Health | 3 | |
Event | 3 | |
Neuhessen | Econ | 3 |
Health | 3 | |
Event | 3 |
Plan: Fewer contracts
- Procurement [$ 282,671,419,553.83 ]
-- Lay Down Major Unit [Construction - $10,569,842,450.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 150 Spruance [95]
Target - 95
Roll - 92
Result - SUCCESS
--- 35 Lublin [95]
Target - 95
Roll - 93
Result - SUCCESS
--- 90 Normandy [95]
Target - 95
Roll - 3
Result - SUCCESS
--- 80 Mikasa [95]
Target - 95
Roll - 70
Result - SUCCESS
--- 9 Charleston [95]
Target - 95
Roll - 2
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
--- 5 Windjammer [90]
Target - 90
Roll - 83
Result - SUCCESS
-- Lay down Warship [Warship Construction - $20,404,265,200.00 ] (90)
--- 50 Battle [90]
Target - 90
Roll - 86
Result - SUCCESS
--- 100 Lyr [90]
Target - 90
Roll - 77
Result - SUCCESS
--- 30 Dido [90]
Target - 90
Roll - 40
Result - SUCCESS
--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 73
Result - SUCCESS
--- 20 De Grasse [90]
Target - 90
Roll - 71
Result - SUCCESS
--- 10 Prinz Eugen [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Algerie [90]
Target - 90
Roll - 58
Result - SUCCESS
--- 12 Dreadnought [90]
Target - 90
Roll - 51
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 22,673,361,836.08 ] (90)
--- 9 Regimental Combat Team Division [90]
Target - 90
Roll - 3
Result - SUCCESS
--- 21 Garrison Division [90]
Target - 90
Roll - 19
Result - SUCCESS
--- 21 Militia Division [90]
Target - 90
Roll - 58
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Griff's Leap [90]
Target - 90
Roll - 90
Result - SUCCESS
---- New Phoenix [90]
Target - 90
Roll - 47
Result - SUCCESS
---- New Eden [90]
Target - 90
Roll - 43
Result - SUCCESS
---- Okusawa [90]
Target - 90
Roll - 51
Result - SUCCESS
---- New Castor [90]
Target - 90
Roll - 41
Result - SUCCESS
- General [$ 2,198,250,000,000.00 ]
-- Focus Development on Core World New Castor [85]
Target - 85
Roll - 44
Result - SUCCESS
-- Focus Development on Peripheral World Grand View [85]
Target - 85
Roll - 67
Result - SUCCESS
-- Massive Core Investment Glorreich [80]
Target - 80
Roll - 5
Result - SUCCESS
-- Massive Peripheral Investment Nubifragio [80]
Target - 80
Roll - 80
Result - SUCCESS
-- Economic Investment Nox [90]
Target - 90
Roll - 25
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 81
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 10
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 43
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 33
Result - SUCCESS
-- Build Orbital Shipyard Griffon [105]
Target - 105
Roll - 54
Result - SUCCESS
-- Build Orbital Shipyard Calliope [105]
Target - 105
Roll - 1
Result – Critical SUCCESS
-- Build Orbital Shipyard Nowa Warzsawa [105]
Target - 105
Roll - 33
Result - SUCCESS
-- Build Orbital Shipyard Glorreich [105]
Target - 105
Roll - 83
Result - SUCCESS
-- Build Orbital Shipyard New Port Royal [105]
Target - 105
Roll - 32
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 19
Result - SUCCESS
-- Construct Escort Yard Awha [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 78
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 85
Result - SUCCESS
-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 90
Result - SUCCESS
-- Construct Escort Yard Neuthüringen [90]
Target - 90
Roll - 71
Result - SUCCESS
-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll - 41
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 74
Result - SUCCESS
-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 62
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 15
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 30
Result - SUCCESS
-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 26
Result - SUCCESS
-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 15
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 30
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 26
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 86
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 99
Result - SUCCESS
-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 61
Result - SUCCESS
-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 29
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 55
Result - SUCCESS
-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 7
Result - SUCCESS
-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 10
Result - SUCCESS
-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 33
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 44
Result - SUCCESS
-- Construct Small Warship Yard Glorreich [90]
Target - 90
Roll - 1
Result – Critical SUCCESS
- DoME [$ 812,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 27
Result - SUCCESS
-- Terraforming Feurstem* [85]
Target - 85
Roll – 98, Jarow reroll - 47
Result - SUCCESS
-- Terraforming Grand View* [85]
Target - 85
Roll - 61
Result - SUCCESS
-- Terraforming Pinball* [85]
Target - 85
Roll - 41
Result - SUCCESS
-- Terraforming Porto Milano* [85]
Target - 85
Roll - 32
Result - SUCCESS
-- Construct Major Army Base - New Libertalia* [85]
Target - 85
Roll - 51
Result - SUCCESS
- Research [$ 1,850,350,000,000.00 ]
-- Omnifighter* [55]
Target - 55
Roll - 52
Result - SUCCESS
-- Advanced Arrow IV Artillery* [60]
Target - 60
Roll - 17
Result - SUCCESS
-- Commercial R&D [-]
-- Industrial R&D [-]
- Miscellaneous [$ 134,370,000,000.00 ]
-- Production Contract [->2][134,700,000,000]
- Procurement [$ 282,671,419,553.83 ]
-- Lay Down Major Unit [Construction - $10,569,842,450.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 150 Spruance [95]
Target - 95
Roll - 92
Result - SUCCESS
--- 35 Lublin [95]
Target - 95
Roll - 93
Result - SUCCESS
--- 90 Normandy [95]
Target - 95
Roll - 3
Result - SUCCESS
--- 80 Mikasa [95]
Target - 95
Roll - 70
Result - SUCCESS
--- 9 Charleston [95]
Target - 95
Roll - 2
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $23,300,067.75 ] (90)
--- 5 Windjammer [90]
Target - 90
Roll - 83
Result - SUCCESS
-- Lay down Warship [Warship Construction - $20,404,265,200.00 ] (90)
--- 50 Battle [90]
Target - 90
Roll - 86
Result - SUCCESS
--- 100 Lyr [90]
Target - 90
Roll - 77
Result - SUCCESS
--- 30 Dido [90]
Target - 90
Roll - 40
Result - SUCCESS
--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 73
Result - SUCCESS
--- 20 De Grasse [90]
Target - 90
Roll - 71
Result - SUCCESS
--- 10 Prinz Eugen [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 10 Algerie [90]
Target - 90
Roll - 58
Result - SUCCESS
--- 12 Dreadnought [90]
Target - 90
Roll - 51
Result - SUCCESS
-- Purchase New Units [Minor Unit - $ 22,673,361,836.08 ] (90)
--- 9 Regimental Combat Team Division [90]
Target - 90
Roll - 3
Result - SUCCESS
--- 21 Garrison Division [90]
Target - 90
Roll - 19
Result - SUCCESS
--- 21 Militia Division [90]
Target - 90
Roll - 58
Result - SUCCESS
-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Griff's Leap [90]
Target - 90
Roll - 90
Result - SUCCESS
---- New Phoenix [90]
Target - 90
Roll - 47
Result - SUCCESS
---- New Eden [90]
Target - 90
Roll - 43
Result - SUCCESS
---- Okusawa [90]
Target - 90
Roll - 51
Result - SUCCESS
---- New Castor [90]
Target - 90
Roll - 41
Result - SUCCESS
- General [$ 2,198,250,000,000.00 ]
-- Focus Development on Core World New Castor [85]
Target - 85
Roll - 44
Result - SUCCESS
-- Focus Development on Peripheral World Grand View [85]
Target - 85
Roll - 67
Result - SUCCESS
-- Massive Core Investment Glorreich [80]
Target - 80
Roll - 5
Result - SUCCESS
-- Massive Peripheral Investment Nubifragio [80]
Target - 80
Roll - 80
Result - SUCCESS
-- Economic Investment Nox [90]
Target - 90
Roll - 25
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 81
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 10
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 43
Result - SUCCESS
-- Expand Civil Service [80]
Target - 80
Roll - 33
Result - SUCCESS
-- Build Orbital Shipyard Griffon [105]
Target - 105
Roll - 54
Result - SUCCESS
-- Build Orbital Shipyard Calliope [105]
Target - 105
Roll - 1
Result – Critical SUCCESS
-- Build Orbital Shipyard Nowa Warzsawa [105]
Target - 105
Roll - 33
Result - SUCCESS
-- Build Orbital Shipyard Glorreich [105]
Target - 105
Roll - 83
Result - SUCCESS
-- Build Orbital Shipyard New Port Royal [105]
Target - 105
Roll - 32
Result - SUCCESS
-- Construct Escort Yard Nuova Triploi [90]
Target - 90
Roll - 19
Result - SUCCESS
-- Construct Escort Yard Awha [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard Catachan [90]
Target - 90
Roll - 78
Result - SUCCESS
-- Construct Escort Yard Feurstem [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 85
Result - SUCCESS
-- Construct Escort Yard Nouvelle Bourgogne [90]
Target - 90
Roll - 63
Result - SUCCESS
-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 90
Result - SUCCESS
-- Construct Escort Yard Neuthüringen [90]
Target - 90
Roll - 71
Result - SUCCESS
-- Construct Escort Yard Nyū Shikoku [90]
Target - 90
Roll - 41
Result - SUCCESS
-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 38
Result - SUCCESS
-- Construct Escort Yard Neuhessen [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Escort Yard Neubayern [90]
Target - 90
Roll - 74
Result - SUCCESS
-- Construct Escort Yard Nuova Puglia [90]
Target - 90
Roll - 56
Result - SUCCESS
-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 62
Result - SUCCESS
-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 15
Result - SUCCESS
-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 30
Result - SUCCESS
-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 26
Result - SUCCESS
-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 15
Result - SUCCESS
-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 30
Result - SUCCESS
-- Construct Escort Yard Nox [90]
Target - 90
Roll - 26
Result - SUCCESS
-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 86
Result - SUCCESS
-- Expand Orbital Shipyards [105]
Target - 105
Roll - 99
Result - SUCCESS
-- Construct Large Warship Yard New Capricorn* [90]
Target - 90
Roll - 64
Result - SUCCESS
-- Construct Large Warship Yard Edelsteine* [90]
Target - 90
Roll - 79
Result - SUCCESS
-- Construct Large Warship Yard Nya Kopenhamn* [90]
Target - 90
Roll - 52
Result - SUCCESS
-- Construct Large Warship Yard Kainga* [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 61
Result - SUCCESS
-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 29
Result - SUCCESS
-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 55
Result - SUCCESS
-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 11
Result - SUCCESS
-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 7
Result - SUCCESS
-- Construct Small Warship Yard Pieklo [90]
Target - 90
Roll - 10
Result - SUCCESS
-- Construct Small Warship Yard Bari [90]
Target - 90
Roll - 33
Result - SUCCESS
-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 75
Result - SUCCESS
-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 44
Result - SUCCESS
-- Construct Small Warship Yard Glorreich [90]
Target - 90
Roll - 1
Result – Critical SUCCESS
- DoME [$ 812,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 27
Result - SUCCESS
-- Terraforming Feurstem* [85]
Target - 85
Roll – 98, Jarow reroll - 47
Result - SUCCESS
-- Terraforming Grand View* [85]
Target - 85
Roll - 61
Result - SUCCESS
-- Terraforming Pinball* [85]
Target - 85
Roll - 41
Result - SUCCESS
-- Terraforming Porto Milano* [85]
Target - 85
Roll - 32
Result - SUCCESS
-- Construct Major Army Base - New Libertalia* [85]
Target - 85
Roll - 51
Result - SUCCESS
- Research [$ 1,850,350,000,000.00 ]
-- Omnifighter* [55]
Target - 55
Roll - 52
Result - SUCCESS
-- Advanced Arrow IV Artillery* [60]
Target - 60
Roll - 17
Result - SUCCESS
-- Commercial R&D [-]
-- Industrial R&D [-]
- Miscellaneous [$ 134,370,000,000.00 ]
-- Production Contract [->2][134,700,000,000]
----------
You are awakened by a noise more awful than the wailing of the palace alert sirens. More awful than that time a rather intrepid raptor had managed to startle a grifftiger into yowling. More awful even than the sound of your kids whining at you for ice cream.
The sound of thousands of kazoos, hurdy-gurdys, and badly out of tune bagpipes all being played simultaneously by people who had absolutely no musical skill whatsoever, but an enormous amount of enthusiasm.
Yes, somebody who will soon be thrown through the Window of Defenestration convinced the Department of Periphery Studies that they were a full up orchestra with the latest avante-garde instruments, and that moreover 0430 in the morning was the best possible time to put on their first performance in the Palace park.
You and your husband try to stick your heads under your pillows, no help, it’s only when the palace staff helpfully activates the white-noise generators that you are finally able to get a few more blessed hours of sleep.
Therefore you are quite grumpy when morning rolls around. Especially when you find that the lunatics are still at it, having added even more weird and wacky instruments to their mix. If you ever find out whose brilliant idea this was you might skip the Window of Defenestration and throw the perpetrator out of the highest window in the Palace.
You can’t hear yourself think without the white noise generators, and there are numerous noise complaints coming in about this latest bit of Periphery Studies shenanigans.
Thus you are rather short-tempered as you go through the reports that day, and nothing that you read particularly cheers you up. Clean up from Fifth Arvum is nearly completed, which only reminds you that you still have some letters to finish writing and further spoils your mood. Reports from the Expeditionary Fleet on their progress preparing for operations against the Rouges Noir only reminds you that you will soon be sending thousands more of your people out to fight and die.
Even the reports on new construction fail to cheer you up. Sure, you’ve now completed and commissioned all of the planned Jean Bart-class battlecruisers. Whoo. Doesn’t make up for the losses in Dreadnoughts, or how badly battered the Grand Fleet is.
Yes, you admit it, you are feeling peevish and irritable. The white noise does nothing to stop the sound of the great gong that some imbecile is pounding on with far more enthusiasm than skill.
Luckily, your husband will only put up with this mood for so long before you find yourself picked up and carried out of the office, to the motor pool, and driven down to the docks for a cruise on SS United States. At the very least you can hear yourself think again.
Relaxing by the pool, you once more attack the reports, this time in a better mood helped by the strawberry daiquiri at your elbow, the actually skilled musicians playing cheerful music, and the lovely weather.
You have a massive stack of reports from DoME, mostly about various terraforming projects that have been completed around the Empire. You are still somewhat in awe of how capable those madmen are. Seeing them casually talking about massive geoengineering feats as if they were utterly boring and commonplace is… enlightening and humbling.
‘In order to extend the water cycle inland and thus reverse desertification we removed three mountains in order to create a suitable rain corridor into the interior.’ is one of the TAMEST reports. Removing mountains?
They’ve also completed the Army portion of the new base on New Libertalia, as well as further expanding the massive arcology complex on Shin Tōkyō. You take a great deal of satisfaction from these reports, as they are hopeful signs for future growth and prosperity.
Likewise the R&D reports are also quite pleasant reading. The initial trials on the experimental ‘Omnifighter’ concept ASF proved extremely successful, with the same modularization technology in use by your ground forces now being extended to your ASF forces. Also, the lighter and more compact Arrow IV launcher is also now in service, although the testers note that it will be a few years before they’ll be able to actually field them due to the need to refactor the logistics train to support the new weapon. Apparently the ammunition is not fully cross-compatible.
You get two bits of superb news that you missed while in your funk. Glorreich, in a highly celebratory mood following their designation as a Core world… the fastest world to ever reach that status from scratch… celebrated via the planetary government purchasing a second small warship yard to go along with the one you’d bought and paid for. This authorization had gone through proper channels, having been approved by Admiral Sims as well as Amaunet. Similarly, the aerospace industry on Calliope IV got so excited by the prospect of expanding their dropship manufacturing sector that they got just a wee bit over-excited and built two core platforms, not one. They’ve apologized quite profusely for the error, but since the cost for it came out of their pockets, not the Imperial treasury, you are inclined to be quite forgiving indeed.
Otherwise, your production levels are going up significantly, although you fear that it’s not going to be enough to match the Black Steel if the latest attacks are anything to go by.
The expansion of the civil service continues to proceed with no real issues, although expenses are continuously rising over time this, sadly, is to be expected. Qualified civil servants who are both competent and honest are not something that grows on trees.
Economic reports are also extremely strong, showing across the board growth in GDP across all worlds, although there are caveats that a few of the poorer worlds are seeing population outflow as younger residents seek work elsewhere in the Empire. Since these are the agricultural and craft worlds, there really isn’t all that much you can do about it.