Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 69 - You Got A Lady
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 69 - You Got A Lady

    A pirate Jolly Roger jumped into Edelsteine, at the Nadir point, and was promptly vaporized by the jump point defenses when it attempted to hijack one of your Caravels that was in the area. The Caravel took light damage and required some dry dock time to ensure the hit she took didn’t compromise the jump core, but all indications are that it should be fine.

    About a week later another, larger, pirate attack occurs at the same jump point, large enough that the local CO sends out an SOS over HPG. Only for the next message to be a rather dry ‘Never mind’ accompanied by the imagery of a familiar Gilbert & Sullivan loving Texas class battleship arriving and promptly engaging the Jolly Rogers with great glee, broadcasting ‘Huzzahs’ and ‘Have at thee, foul villain!’ on all channels while cheerfully blasting them to bits and pieces.

    The Black Pumpernickels are apparently putting on a touring show of HMS Pinafore at the moment, and thought blowing up pirates was a very Royal Navy sort of thing to do. They’ve also somehow heard about your retirement next year and are asking if you’d like for them to put on a grand performance of the Mikado in honor of your retirement.
    []Defer to the Lord High Executioner!
    • Empire wide GDP bonus
      • +1% Griffon
      • +10% Nowa Warszawa
      • +20% all Peripheral Worlds
    • The QM gets to make Gilbert & Sullivan jokes all next turn
    []You have a little list
    • They never will be missed

    Oh, and the Black Pumpernickels also have some intelligence for you, the Free Folk were last sighted to the Galactic Southwest of you and as of at least three years ago were fine, having enjoyed a lovely performance of The Sorcerer.

    Meanwhile there is a bit of a situation on Nowa Warszawa. Surveyors have discovered a large underground facility on an otherwise empty island in the tropics while making preparations for the start of a major resort construction project. The facility is old, long predating the Drac occupation of the planet, but there are zero records about it. Exploration teams have found it to be completely deserted, just bare ferroconcrete walls and ceilings and floors. There are generators and such which are still fully functional, but when activated they just turn the lights on and operate ventilation fans. A thorough search finds no active or inactive electronics, no signage of any use in identifying the facility, and the layout is almost painfully generic to the point where it could be just about anything.

    Historical groups wish to preserve it, but the current landowners are leery of this as it would require them to radically change their plans for the site. The sort of high rise luxury resort they were planning to build to maximize access to the island's beaches would be unable to meet building code with this structure underneath without destroying it. The investors point out that there is absolutely no sign of what this facility was for, who built it, or what the significance is, thus it surely has little to no true significance in comparison to their own development plans. Historical groups point out that it is clearly extremely old, dating back to within a few years of the initial settlement of the planet, so it surely does have some significance, even if you don’t know what it is.

    This has turned into a legal battle, and it has landed on your desk. The developers want permission to destroy the empty facility in order to build their resort, historical preservation groups want the facility preserved and the property seized by the government to prevent development which would threaten the site. Both sides have won dueling court orders, and both have valid legal precedents backing their claims, enough so that the courts have punted to you.

    Lovely.
    []Decide in favor of developers
    • +1% GDP Nowa Warszawa
    • Two System Event Rolls next year, take lower result
    []Decide in favor of preservationists
    • Two System Event Rolls next year, take higher result
    []Punt to next year and make Jeremy solve it
    • Wait until next year
    []Make like King Solomon and split the difference
    • Make the developer change the plans around the facility
      • Both sides are annoyed
      • No effect

    In more positive economic news, the CEO of Calliope Motors, Melissa Podebrat, is again in the news with yet another new car announcement, this time for a new ultra sophisticated supercar that appears destined to show up on pinups for the next fifty years. It’s about as different from their aggressively simple and rugged Renegade as possible, but swiftly ignites immense interest from the motoring public.

    K7X4lUY66NpbOUrmI72Wq_UNOnKWupLYizdg-fpS4Nm0xyPPOZw1E8GFTvSlQMeA62xq_W4kiMgzYk0LuKFoylI9az_KdSmCY63U8Ilyrn5ARbcBKr5nNFUpZ5EuMUXPz2h6X8F5=s1600

    This has further boosted the already white hot Calliope IV vehicle manufacturing market.

    And then it was time for your last planning meeting. You will totally miss this. Really. Honest.

    General Stewart is up first, as always. “Your Majesty, we’ll have our first domestically produced Warships ready this year. Our plan is to focus on filling out the final bits of our initial TO&E that we planned out a decade ago, then next year we’ll have a clean slate for future expansion or any changes that may occur. With that being said, Colonel Michaels?”

    A different officer than last year then takes the podium. “Your Majesty, your ground forces are in fairly solid shape, but we do have several final additions for this year.” He doesn’t seem to be all that polished a speaker, but he’s doing better than some. “We would like to fill out the following units. The Imperial Guard Division, 1st SpecOps Division, 1st Raider Brigade, 2nd Assault Division, 6th Infantry Division, and the 3rd Cavalry Division. To do so would require the procurement of the following units.” He brings up a chart.
    • Imperial Guard Division
      • 1 Imperial Guard Regiment
    • 1st SpecOps Division
      • Two Options
        • First, assign 1st Raider Brigade to 1st SpecOps
          • Requires procurement of 1 Raider Regiment to complete unit
        • Second, procure 3 Spec Ops Regiments
    • 1st Raider Brigade
      • See 1st SpecOps Division
      • Would require 1 Raider Regiment to complete TO&E of unit
    • 2nd Assault Division
      • 1 Standard Mech Regiment
      • 2 Assault Regiments
    • 6th Infantry Division
      • 1 Armored Regiment
      • 2 Mechanized Regiments
    • 3rd Cavalry Division
      • 2 Light Horse Regiments
      • 1 Armored Cavalry Regiment
    “Your Majesty, with the remaining Heavy/Assault production capacity we recommend the procurement of a single Garrison Mech Regiment to boost the strength of the 2nd Garrison Mech Brigade on Nowy Warszawa. The remaining light/medium production capacity would be used for militia machines for Nowy Warszawa and the Griffon systems.”

    A different officer then steps to the podium. “Your Majesty, this year we will potentially build a pair of White Tower platforms in the Nowy Wroclaw system, as well as the 10 Independence class vessels that will be coming into commission this year.” The young woman, an ace pilot named Colonel Penelope Romanov, who served in the recent fighting in NRI space prior to her promotion to a staff position, is somewhat smoother in her presentation. “We also need to better protect the small stations currently in Edelsteine space from pirate attack. Therefore your Aerospace forces recommend the following.”

    She brings up a well-organized chart.
    • 10 Carrier Wings
      • To be assigned to the Independence class carriers
    • 2 Fighter Wings
      • If any White Tower stations are procured this year in Nowy Wroclaw
    • 1 Light Fighter Wing
      • To be based out of the small habitats, these ASFs have the lowest logistical footprint while being more survivable than the Gyrfalcons of the Interceptor Wings
      • The Peregrine Light Fighter has already proven itself as part of the Carrier Wing units already deployed on our carriers.

    “In addition, while it is not yet relevant, staff is currently working on an RFP for a new trainer, to incorporate a dual-control cockpit configuration to enhance basic flight training in order to supplement the current trainers in service. Right now student pilots have no opportunity to train ‘in the black’ with a backseat instructor, the Aerie has requested that we study the tradeoffs required to create such a capability.”

    A gruff fireplug of a Naval captain is up next. “Your Majesty, your Navy has one final request… more warship slips. 8 is not enough. We have 2 Darts finishing this year, which is good enough for a start, but we want to increase our fleet rapidly with the evidence of greater threats in our area. So far we’ve only met the friendly bits of the Amaris Remnant, not the aggressive ones. That being said, our transport forces are in need of a significant boost. By procuring as many of the new Trenton class vessels as we can we can retire the older Newport, Tarawa, and the Osumi class vessels, as well as shelve the Albion and Coyote designs. Scrapping the Sosumis is less important, as they still serve a useful logistics function.”

    He brings up another chart.
    • Regular Dropship procurement
      • 46 Trenton class
      • Scrap or sell the following
        • Newport - 23 dropships
        • Tarawa - 12 dropships
        • Osumi - 4 dropships
    • Large Dropship procurement
      • 6 Independence
      • 12 Shannon
    • Jumpship Procurement
      • 1 Caravel

    The military folks have barely sat back down when Bridget blurs into motion, hops behind the podium, and is speaking almost before she’s in range of the audio pickup.

    “Your Majesty we have some new things to build although we probably should get the researchers to fix the clothes eating bug before we do some of them but regardless we can build even more strategic material production if you want plus we can expand our Germanium refining capacity even more which would be a good thing if we’re planning on building more warship slips and we can colonize Nowy Wroclaw right away even if the clothes eating bacteria is still there but maybe we can come up with some way around that by sending I dunno nudists and people who wear polyester or something like that but we can definitely expand there and then build more things there to boost our overall economy like HPG stations and recharge stations and commercial space stations and stuff like that plus we can maybe even do some expansion of military-industrial infrastructure on Calliope IV since it’s still technically a peripheral world although that new Klinge is real awesome and I’ve got one on order and it’ll be so cool and oh we can afford more capital slips so please can we build them.”

    One breath is all it takes and she’s off to the races. You actually will miss this part of the briefings, Bridget is always fun to watch.

    Isoroku is as blase as ever. “Your Majesty, give me the word and I’ll put together a diplomatic team to head to Kilburrough to represent our interests there, we already have a suitable site picked out for the Kilburrough embassy to us. Following the principle of keeping your enemies closer, we’re proposing to locate their embassy right next to the Palace. With a nice convenient square in front for the Department of Periphery Studies to hold events.” On anybody else the tiny twitch of the lips would be a hungry predatory shark grin.

    “That being said, we would also recommend hosting an art show this year, showcasing the talents of artists from outside the core worlds.” another brief twitch of the lips. “I am thinking ‘Liberty & Justice’ would be a suitable theme to welcome the new embassy with, yes?”

    Jake nearly knocks Isoroku off his seat with a single bear paw as the Political Advisor waits for his Foreign Office counterpart to sit down before rising to make his way to the podium. “Your Majesty, if you decide to expand to Nowy Wroclaw, my office stands ready to extend government services there. Beyond that, I would recommend further expanding the Colonial Office to keep ahead of our growth curve.”

    Dr Bryant is up next. “Crude jokes aside, Your Majesty, we do have R&D teams who believe that they can solve the bacterium issue on Nowy Wroclaw for relatively little investment of funds and time. Other than that, the only other priority we would have is to perhaps expand our labs on the Commercial stations, which would reduce costs elsewhere.”

    Harry is looking utterly exhausted, as he’d only just arrived a half hour before the meeting from the NRR. “Your Majesty, we have teams of PsyOps specialists prepared to swing into action in the Nya Copenhamn system, broadcasting agitprop intended to undermine the populations' loyalty to the extremists in charge of the two planets. All we need is permission, and yes, Janet, we have put in place the oversight requirements you recommended last year.” he manages a tired smile at your Justice Minister.

    Janet laughs at that and pretends to be surprised, although it’s clear that she’s satisfied on that point. “Well this is our last rodeo, Your Majesty.” she says with a grin. “Then retirement beckons while all the rest of you schlubs get to keep on slaving away.” There is general laughter at that. “I’ve got a team ready to go with experience setting up colonial courts and such for Nowy Wroclaw, just let us know and I’ll turn ‘em loose on the poor schmucks who decide to settle there.”
     
    Turn 69 - Dirty Deeds (Done Dirt Cheap)
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 69 - Dirty Deeds (Done Dirt Cheap)

    Meta Event9
    Dynasty Luck39
    Successes
    Imperial Approval4
    Approval Change4
    Political Event-1
    Successes
    Imperial Economy0
    Economic Event4
    Research Event1
    GriffonEcon0
    Health0
    Event0
    Nowa WarszawaEcon0
    Health2
    Event0
    Calliope IVEcon0
    Health1
    Event1
    TTPEcon2
    Health3
    Event0
    New CapricornEcon-3
    Health0
    Event0
    Nowy ŚląskEcon0
    Health-1
    Event0
    EdelsteineEcon0
    Health
    Event1

    Plan: Waffle-wards push
    - Procurement [$ 18,437,010.94 ]
    -- Lay Down Major Unit [Construction - $13,217,639.12 ] (85)
    --- 46 Trenton [85]
    Target - 85
    Roll - 77
    Result - SUCCESS

    --- 6 Independence [85]
    Target - 85
    Roll - 47
    Result - SUCCESS

    --- 12 Shannon [85]
    Target - 85
    Roll - 77
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $148,640.92 ] (65)
    --- 1 Caravel [65]
    Target - 65
    Roll – 95, Reroll Gurk - 34
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $2,804,747.87 ] (70)

    -- Purchase New Units [ $ 2,265,983.03 ] (75)
    --- 4 Fighter Wing [auto]

    --- 10 Carrier Wing [80]
    Target - 80
    Roll - 62
    Result - SUCCESS

    --- 10 Light Fighter Wing [80]
    Target - 80
    Roll - 45
    Result - SUCCESS

    --- 1 Raider Regiment [80]
    Target - 80
    Roll - 16
    Result - SUCCESS

    --- 1 Assault Regiment [80]
    Target - 80
    Roll - 1
    Result - Critical SUCCESS

    --- 2 Standard Mech Regiment [80]
    Target - 80
    Roll - 44
    Result - SUCCESS

    --- 1 Armored Cavalry Regiment [80]
    Target - 80
    Roll - 24
    Result - SUCCESS

    --- 1 Garrison Mech Regiment [80]
    Target - 80
    Roll - 78
    Result - SUCCESS

    --- 2 Light Horse Regiment [80]
    Target - 80
    Roll - 66
    Result - SUCCESS

    --- 5 Militia Mech Regiment [80]
    Target - 80
    Roll - 37
    Result - SUCCESS

    --- 2 Mechanized Regiment [80]
    Target - 80
    Roll - 15
    Result - SUCCESS

    --- 1 Armored Regiment [80]
    Target - 80
    Roll - 67
    Result - SUCCESS

    --- 1 Imperial Guard Regiment [80]
    Target - 80
    Roll - 41
    Result - SUCCESS

    - General [$ 563,199,261.14 ]
    -- Construct White Tower Nowy Wroclaw Nadir [90]
    Target - 90
    Roll - 33
    Result - SUCCESS

    -- Construct White Tower Nowy Wroclaw Zenith [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Focus Development on Core World Griffon [65]
    Target - 65
    Roll – 89, Reroll GURK - 58
    Result - SUCCESS

    -- Economic Investment Griffon [85]
    Target - 85
    Roll - 11
    Result - SUCCESS

    -- Construct White Tower Catachan Nadir [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct White Tower Catachan Zenith [90]
    Target - 90
    Roll - 76
    Result - SUCCESS

    -- Build HPG Station Gotland* [80]
    Target - 80
    Roll - 59
    Result - SUCCESS

    -- Build HPG Station Tarentum* [80]
    Target - 80
    Roll - 19
    Result - SUCCESS

    -- Build HPG Station Ravenna* [80]
    Target - 80
    Roll - 69
    Result - SUCCESS

    -- Begin Colonization of Nowy Wroclaw [85]
    Target - 85
    Roll - 32
    Result - SUCCESS

    -- Establish Nowy Wroclaw System Government [85]
    Target - 85
    Roll - 85
    Result - SUCCESS

    -- Extend Judicial System to Nowy Wroclaw [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Organize Embassy to Kilburrough [85]
    Target - 85
    Roll - 43
    Result - SUCCESS

    -- Culture - Art Show [75]
    Target - 75
    Roll - 1
    Result – Critical SUCCESS

    -- Expand Military Industrial Infrastructure Calliope [85]
    Target - 85
    Roll – 96, Reroll GURK - 45
    Result - SUCCESS

    -- Upgrade All Ferro Carbide Forges [75]
    Target - 75
    Roll - 69
    Result - SUCCESS

    -- Survey D3 [75]
    Target - 75
    Roll - 41
    Result - SUCCESS

    -- Build Relations with Senate [60]
    Target - 60
    Roll – 74, Reroll GURK - 10
    Result - SUCCESS

    -- Build Relations with Chamber [60]
    Target - 60
    Roll - 62
    Result – Bare FAILURE (auto success next turn)

    -- Broadcast Propaganda to Nya Kopenhamn III [~]
    -- Broadcast Propaganda to Nya Kopenhamn IV [~]

    -- Infiltrate Nya Köpenhamn [75]
    Target - 75
    Roll - 7
    Result - SUCCESS

    -- Final Preparations for Coronation of Jeremy [95]
    Target - 95
    Roll - 44
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 53
    Result - SUCCESS

    -- Construct Capital Shipyard Sukiashi [75]
    Target - 75
    Roll – 88, Reroll JAROW - 59
    Result - SUCCESS

    -- Construct Jumpship Yard Kuroisora [85]
    Target - 85
    Roll - 52
    Result - SUCCESS

    -- Construct Jumpship Yard New Capricorn [85]
    Target - 85
    Roll - 85
    Result - SUCCESS

    -- Expand Capital Shipyards [85]
    Target - 85
    Roll - 66
    Result - SUCCESS

    -- Build ASF Factory Complex Calliope IV* [90]
    Target - 90
    Roll - 20
    Result - SUCCESS

    -- Build ASF Factory Complex New Capricorn* [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Expand All Shipyards [100]
    Target - 100
    Roll - 63
    Result - SUCCESS

    -- Expand Refit and Repair Yard [100]
    Target - 100
    Roll - 70
    Result - SUCCESS

    - DoME [$ 51,000,000.00 ]
    -- Edelsteine Ice Asteroid Redirection and Seeding* [80]
    Target - 80
    Roll - 72
    Result - SUCCESS

    - Research [$ 180,050,000.50 ]
    -- Research fabrics immune to Nowy Wroclaw bacteria [85]
    Target - 85
    Roll - 43
    Result - SUCCESS

    - Miscellaneous [$ 4000000 ]
    -- Random Rebuilding [2,000,000][->2]
    -- Peacekeeping [2,000,000]
    -- DOME - Plant Subarctic Forests GIV* [QM Penance][->3]

    -----

    You decide to side with the preservationist society in regards to the structure on Nowa Warszawa. There is zero evidence hinting at what it was for, no archival information, no markings. But it’s very old and that is that. The company backing the resort is very upset and files for bankruptcy and dissolution, as the preservation of the structure completely invalidates their entire business plan and makes it impossible for them to build the resort. Contractors who lost business due to this are also upset, as are the people who had been planning on working for the resort when it opened.

    The preservationists are quite happy, however. The fact that none of them live in the area, most are idle rich, and all of the costs of maintaining the structure are now being borne by the system government means that they lost nothing and gained the satisfaction that the old structure is preserved. None of them have ever bothered to visit it.

    You are of the opinion that it is very possible that the structure has some significance, it is too solid and well built to be trivial, and the truth of it will eventually be found. Destroying it for some short term economic gain would be short sighted. You have some archivists working on the problem, along with some historians, and you are confident that eventually they’ll come to the bottom of things.

    The new Kilburroughan embassy has arrived, and it is just as annoying a group as the last emissary from there. The same pure black guards that are rocking the whole ‘Men In Black’ look far too hard, the same flamboyance, the same complete disregard for any social conventions, the same complete lack of anything even vaguely resembling self-awareness.

    They set up shop in the building that you provided for them, right off of the main plaza outside the palace itself. Apart from presenting their credentials, in the most over-the-top tone deaf manner imaginable, the Kilburroughans appear to be keeping mostly to themselves. Then again, the diplomatic scene in Griffsport is not precisely hopping, with only the NRR and NRI having embassies besides the Kilburroughans.

    You leave dealing with this to Isoroku. Next year it will be Jeremy’s problem after all, and it wouldn’t do for you to leave him with any undue messes. That’s your story and you are sticking to it.

    The Black Pumpernickels arrive in the Griffon system, thoroughly annoying traffic control when they start firing packets of confetti out of their naval autocannons and loudly broadcasting ‘celebration music’. Thankfully the ‘confetti’ turns out to be packets of dust that rapidly disperse, limiting the navigational hazard. More amusingly, at least to you, at least one of the ‘packets’ is a paint bomb that hits the Kilburrough jumpship, splattering it with an unholy mix of glitter, neon, and bizarre pastels. The Pumpernickels' thoroughly unapologetic ‘oops’ doesn’t convince anybody, but who’s going to argue with a battleship?

    Much more positively, they are in negotiation with several major venues in Griffsport to host their performance next year, and are offering very generous terms. The venues are pretty much falling all over themselves to get the contract.

    Several days later you are extremely glad that you sent HMS Morristown with the survey crew to GX-D5, as she returns with a bit of light armor damage. The system was swarming with Drac ASFs, but fortunately none had nukes. HMS Morristown had blotted the jump point defenses into scrap and the single Sentinel class recon vessel had performed a high speed survey of the system, being chased by Drac ASFs and light dropships the entire way. The red giant primary supports no habitable worlds, just several asteroid belts with extensive mining operations, several gas giants that likewise are being used for resource collection, and little else.

    HMS Morristown jumped out just as a Drac reaction force, summoned by the nadir forces, arrived, firing a single parting volley moments before engaging her KF drive. The heavy naval PPC shots had vaporized a pair of Drac Monoliths that hadn’t yet even started releasing their dropships.

    She’s in the repair yard for three days getting minor patches done to the armor, no reason not to have her in anything less than perfect condition for the coronation next year after all.

    You do get to attend a pair of commissioning ceremonies for HMS Pilum and HMS Pfeil. The first two Dart-class light cruisers to be built and commissioned in your Navy, and the first domestically produced warships. Both are beautiful ships, lethal in appearance and clearly designed around a paradigm emphasizing long range combat. You are given a full tour of HMS Pilum by Thanh, who is quite obviously pleased as punch about the new ship.

    The current intention is to deploy two Dagger class corvettes with each Dart, with both formations joining HMS Morristown whenever she deploys into a potential combat situation. In the future the same 2 Dagger per Dart construction tempo is intended to be made standard, at least until you have something better.

    At the commissioning ceremonies you get to chat with the NRR and NRI ambassadors and the subject of the various reactions to the warships comes up. The NRR folks had been rather shocked initially at the first reports about HMS Morristown, but had encountered the Jolly Rogers of the pirates before, so the idea of armed jump capable vessels being a ‘thing’ wasn’t completely alien to them. The NRI had a great deal of experience with the armed primitive jumpships used by the pirates and had simply considered the Morristown to be a bigger and badder version of the same concept.

    Neither had been particularly panicked, the NRR because they did have institutional memory of anti-Warship tactics and the NRI due to their rather fatalistic attitude towards such things.

    You get a report from your intelligence people that agents have been successfully inserted onto both planets in the Nya Kopenhamn system without, as far as can be told, being detected. Meanwhile propaganda broadcasts have begun aimed at both worlds, the agitprop being developed by your best marketing and psychology people at the Aerie and run through a vigorous ethical screening process.

    A number of new jumpship and warship construction docks have been completed and are now available for use, significantly increasing the construction capacity for these vital units. Likewise four new orbital shipyard modules have been built and installed at the yards in the New Capricorn and Nowy Slask systems.

    The Colonial Office expansion has slightly improved your ability to administrate the Empire, just in time for your son to take over, bless him. New orbital facilities in Griff’s Leap allow for profitable access to the resources in the various asteroid belts, while initial colonization of Nowy Wroclaw is very successful, with full administrative and legal systems already up and running to the benefit of the initial colonists.

    Luckily the clothes-eating bacteria on Nowy Wroclaw proves to be incredibly sensitive to certain wavelengths of ulta-violet light that are currently blocked by the planet’s atmosphere. Even luckier, these are wavelengths that are harmless to humans. Simply installing UV transmitters is sufficient to ward off any chance of the bacteria spreading off world. It is estimated that basic terraforming work on the planet will result in the bacteria being confined, if not eradicated, in the near future. Work is underway to determine what, if any, other properties beyond eating fibers the bacterium is useful for.

    Your Ferro-Carbide production numbers have seen a significant boost, as refinements in techniques used to produce plates of the armor have allowed for more efficient use of initial raw materials.

    A large art show, themed around the concept of Liberty, Freedom, and Liberation, is held in the square directly outside the Kilburroughan embassy. Thousands of artists across the Empire gather to show works on these themes, with many outright comparing Kilburrough to the worst examples of historical slavery. The artist who managed to get the spot directly across from the entrance to the embassy has an updated version of the ancient classic featuring a raging John Brown figure wearing the latest version of Griffon battle armor sans helmet, clutching a bible in one hand and a rifle-pattern anti-personnel gauss rifle in the other. A banner reading ‘History is Coming’ hangs above it, and the artist has brought several freed victims from Nowa Warszawa.

    The Kilburroughans rather uncharacteristically seem to follow the old saw of discretion being the better part and remain inside the embassy throughout the exhibition.

    Imperial investment in basic infrastructure and such on Calliope IV results in a boost to the local economy as several factories producing such staples as uniforms and boots open their doors, feeding the growing logistical needs of your military.

    Four new White Tower stations have been built, locking down the jump points for Nowy Wroclaw and Catachan. Sufficient ASF wings to fully staff all of them complete training in time, likewise Griff’s Leap now has one of the largest ASF concentrations in the Empire as a full ten light fighter wings are deployed, luckily the new shelters have sufficient housing and facilities to support 360 ASFs. The new dropships are also in service, boosting your forces.

    Economic investment and focused development on the capital world, while forced upon you by the Chamber of Delegates, does result in some significant economic effects here at home. The somewhat stagnant, at least in comparison to the rest of the Empire, local economy revives somewhat.

    You attend the final unit parades celebrating new units reaching establishment strength. This, you might miss just a bit. There’s just something about taking the salutes of all those fresh-faced young soldiers that stirs something in your soul. You have to remind yourself that it’s been 70 years since you were one of them, marching in the ranks, feeling proud of completing training, of proving that you did, in fact, have what it took despite the best efforts of the drill sergeants to prove otherwise. Then realizing that the drill sergeants were just working to help you realize that and had not, in fact, been hateful ogres who ate babies for breakfast and existed purely to be cruel sadists.

    But when you were a young officer, there weren’t any BattleMechs, there weren’t any suits of power armor. The flyby’s were by conventional aircraft and a few clunky ASFs that barely qualified for the word. Your rifle would have been recognizable to a veteran of that old Earth conflict called the Vietnam War, at least according to the history books. Armor? You wore a flak vest that today wouldn’t even meet civilian standards.

    You somewhat regret that you don’t fit into your old uniform anymore. In many ways those few months between your graduation in a parade much like this one and the Drac attack on the planet were the happiest days of your life.

    When you get back to the office, the three new HPG stations on Gotland, Tarentum, and Ravenna are online, fully linking you to your allies.

    You also get a report from Jake. The Imperial Senate was ecstatic to meet with him, very enthusiastic in their meetings, and quite bluntly the Senators love you about as much as any politician loves anybody. Getting their cooperation on bills and such is almost trivial, at least until something irritates them then the entire dance starts again. You wish Jeremy luck with this.

    The Chamber of Delegates on the other hand? Jake can’t even get them to return his calls, let alone listen to his pitch. They categorically refuse to meet with him except at the lowest staff level, and working with the disgruntled Assemblymen is a complete nightmare.

    Near the end of the year the first in a series of small ice asteroids impacts the surface of Edelsteine, releasing water onto the planet for the first time in over a million years if the geologists are right. DoME crews are now preparing for the hard work of making the planet actually habitable.

    In a few weeks the coronation ceremony for your son will take place. Jeremy will be wearing the crown. And you will be on vacation. Permanently. Calliope III looks like a lovely place to visit. With the grandkids and great grandkids. Jeremy will just have to muddle along without you, because ba will have left the building, thank you, and enjoy the canapes.
     
    Turn 70 - Here Comes Johnny
  • LordSunhawk

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    Turn 70 - Here Comes Johnny

    Your name is Jeremy Desmond Griffith, first of your name, fifth of your house… and newly crowned Emperor of the Griffon Empire.

    And you hadn’t even finished your first speech as Emperor when you realize that something is amiss. It’s far too quiet behind you.

    So you look, and find that your mother, your father, your kids, all of the grandkids, all of your nieces and nephews, and their kids, have all quietly left, leaving behind a large banner reading ‘Gone Fishing!’. Even as you open your mouth to inquire of your guards where they’ve gone you find out, as the thunder of a dropship can be heard and… off they go.

    The crowd loves it. Right now you want to strangle your dear old mum.

    You should have known something was up when she actually went along with all of the proposals for an ultra-formal coronation ceremony with absolute maximum pomp and circumstances, requiring you to wear the full mess dress uniform suitable for an Emperor, underneath heavy robes and a crown that you swear must be made of the degenerate matter found in a neutron star in order to be as heavy as it was.

    So of course she promptly jumped ship at the very first possible opportunity, leaving you standing there sweating like a pig and feeling quite put upon. And no doubt HMS Renown will suffer communications glitches preventing you from calling her up and yelling at her for ditching the ceremony SHE insisted on.

    You love your mother. Really. You do. Sometimes, though…

    You share a commiserating look with Alita, who was very obviously just as much in the dark about your mom’s plans as you were, then, well, the show must go on.

    A few hours later you do get a small measure of revenge, as the ‘Little List’ in the performance of the Mikado includes several lines needling your mother, to general laughter. It certainly raises YOUR spirits!

    “Empress mums who always fancy parties ditch. Yes she did insist, so I put her on the list!”

    You do attend several balls and galas as well over the next several days, celebrating your coming to the throne. Of course, you are in your 60’s already, there’s no way you’ll be ruling as long as your mother did.

    You also have to make several decisions right away. For one thing, Janet had resigned as Justice Minister, leaving behind a list of qualified candidates to replace her.

    Robert Michels is a current Constitutional Court judge with a solid reputation for legal brilliance. It’s said that he became a judge because being a lawyer was too easy for him. He came up through criminal defense law, but nobody has ever questioned his commitment to ethics and justice. He has very little familiarity with military law, however, which might be a weakness.

    Janet’s last deputy, Martina Kalinowski, has also been nominated. She’s the youngest of the candidates, but already has a good reputation within the Justice Ministry as Janet’s good right hand. She has spent several years as the legal counsel for the Special Branch on top of her usual duties as the deputy.

    Colonel Peter Williamson is a JAG officer and the current deputy director of the AFGE’s JAG Corps. He is a strict, no-nonsense officer who has a spectacular record in the courtroom. His subordinates refer to him as the Hatchet. You’ve worked with him before, he has absolutely nothing even vaguely resembling social grace, but is a bonafide legal genius.

    Dr Fuji Taketada is the current Dean of the Griffon’s Roost University School of Law. She is a lifelong academic lawyer, as opposed to a courtroom specialist, who has an exceptionally strong background in the philosophy of law and the history of the Griffon legal system. You actually took classes from her as an undergrad, and remember her as an extremely tough but fair professor. She would only serve for a few years, being almost as old as your mother, but her experience could be invaluable.

    Freya Rogers comes from a corporate law background, serving as chief legal counsel to Lee Industries for ten years. She has little experience in criminal or military law, but none of the candidates have as strong a grasp of pure corporate law as she does.
    []Robert Michels
    []Martina Kalinowski
    []Peter Williamson
    []Fuji Taketada
    []Freya Rogers

    Potentially more important, your mother left dealing with the apparent industrial espionage vis-a-vis double heat sinks to you. The NRI government, according to reports, had nothing to do with the initial tech transfer, the examples of DHS in the hands of the NRR coming from a private salvage company. Indeed, said company was already facing civil and criminal charges for looting various battlefields without valid permits. Most of the charges are purely administrative.

    The issue is that making any use of this intelligence to either browbeat the NRR or the NRI would reveal the depths of your infiltration of the NRR. You currently have multiple highly placed agents within the NRR, including deep enough within their R&D complex to alert you to the existence of the stolen double heat sinks. Acting on this intelligence would inevitably lead to internal questions as to how you found out in the first place, which would make things incredibly uncomfortable for your agents.

    Harry points out to you that if we burn these assets we will have a much harder time finding others to fill the void. Better to keep an open link into the bowels of the NRR establishment in order to know for certain what capabilities they are developing, what they are doing, and how, than throwing it away for little to no positive gain.

    It would be viscerally satisfying to rub the NRR’s weakness in their face, to threaten and intimidate them into backing down and giving up the project, no doubt grovelling in the process. But then what? All you’d do is breed resentment, cause them to lock down security even tighter in the future, and what happens if you need something from the NRR in the future and you’ve burned your bridges? Or worse yet, what if the NRR is developing something truly game-changing that could be a serious threat to the Empire, and we know nothing of it because we sacrificed all of our agents in place in a fit of chest pounding?

    He advises that you simply grit your teeth, smile winningly at the NRR ambassadors, make absolutely no show by word or deed that you know anything at all about what they are up to, and wait until they build their first orbital DHS foundry to confront them with something you would have a perfectly reasonable explanation for noticing.

    Your sister has a proposal for you. Dubbed Operation Brass Dragon, a full complement of Independence, Majestic and Lancer dropships carried by HMS Morristown, HMS Pilum and HMS Pfiel would raid GX-D5, destroying every single resource collection station in the system and blowing up anything that could feasibly be blown up. You have enough navigation data to jump in at a pirate point, and Thanh proposes that they do just that.
    []Approve Operation Brass Dragon
    []Deny Operation Brass Dragon

    You do get intelligence reports this year. The NRR’s economy is recovering somewhat, with noticeable growth on New Rasalhague itself as the local recession seems to be at an end. The agents report, however, that at least some of this growth is due to transient factors and may not be fully sustainable, and there are signs of trouble on Gotland as several major earthquakes are reported. Internal NRR documents that you’ve obtained indicate that there are concerns that the current quakes are feared to be precursors to a ‘Big One’ of at least magnitude 9 centered on the southern continent of Gotland. As this is the most heavily settled continent on the planet, a massive quake would be devastating. The NRR government seems to be making reasonable precautions, including evacuating as many people from the projected area as possible while keeping quiet, masking the evacuations under the need to resettle people de-housed by the current quakes.

    The NRi appears to be in talks with the Black Pumpernickels for a tour of NRI space following their run of the Mikado on Griffon. Otherwise there is little in the intelligence summaries from the NRI that you couldn’t get just from watching the evening news.
     
    Turn 70 - Down In The Tunnels
  • LordSunhawk

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    Turn 70 - Down In The Tunnels

    Combat Report - Operation Brass Dragon

    Task Force Brass Dragon jumped into the GX-D3 system at a pirate point at 0730 hours Griffon Standard. No Drac forces were present at the pirate point and initial deployment of escorting dropships (12 Lancer, 10 Majestic and 15 Independence was completed by 0745.

    • Enemy Forces Detected
      • 192 Avenger dropships
        • 64 more than reported by initial reconnaissance run
      • 48 Leopard-CV
        • Equal to detected by initial reconnaissance run
      • 36 Achilles dropships
        • 4 more than reported by initial reconnaissance run
      • 24 Unknown Overlord variants
        • Provisionally designated the Kido class
        • Appears to be armed with somewhat refined versions of the known Drac subcapital cannon
        • Equal to detected by initial reconnaissance run
      • 20 Unknown Dropships
        • No matches to known dropship types
        • Provisionally designated the Kraken class
        • Identical to observed unidentified dropships in Okasawa system
        • Large hatches now positively identified as missile tube covers
          • Massively oversized capital missiles larger than the Killer Whale missiles carried by our vessels
          • Appears to be teleoperated
        • Not previously detected in system
      • 504 Sabre ASFs

    Drac forces concentrated by 1440 hours of the same day and initiated intercept course burn. The formation appeared designed to screen the Kraken type vessels, which are larger and more heavily armed than any previous dropship design observed in Drac service.

    Initial engagement began at 0925 hours the next morning. The initial exchange of capital fire showed the superiority of warships as capital weapons platforms, however the new missiles are armed with massive nuclear warheads. In addition, the missiles themselves are heavily armored, rendering ordinary AMS systems relatively ineffective except through sheer concentration of fire.

    HMS Morristown, HMS Pilum and HMS Pfiel kept the range open while the Majestic class vessels went in for the merge. Independence and Lancer class vessels remained with the warships. All friendly ASFs participated in the merge.

    Unfortunately 6 of the 10 Majestics were lost in the ensuing fight, with one more critically damaged but recoverable and an eighth slightly damaged. The massive nuclear warheads of the oversized missiles were exceptionally dangerous until the launch platforms were finally destroyed, accounting for all six of the lost parasite battleships. Once the Kraken types were destroyed all other Drac forces were mopped up with minimal difficulty.

    Commendations are recommended for the crew of HMS Glorious for managing to save their ship despite the massive damage received. The survivors are currently undergoing treatment for critical levels of radiation exposure but are expected to recover. There were no survivors from the six lost Majestics.

    Upon the destruction of the last Drac dropship surviving Drac ASFs powered down and surrendered, 283 POWs were taken. Our pilots note that the skill levels shown by the Drac ASF pilots were extremely low, and under initial interrogation the prisoners appear to be conscripts with minimal piloting experience.

    All Drac resource collection installations in the system have been destroyed, most self-destructed prior to our forces' approach. All Drac jumpships in the system safely jumped away, no reaction force returned prior to the departure of Task Force Brass Dragon.

    -----

    You get the report and it takes all of your self-control not to smash the datapad. Your fists clench, your teeth grind, but you force yourself to relax. Six valuable parasite battleships lost, but you destroyed several times their mass in enemy vessels plus the complete destruction of the resource collection operation in the system.

    You schedule a meeting with the AFGE Navy to go over things. The Warships were exceptional capital platforms, vastly overshadowing the parasites. The problem was those super missiles, especially against the dropships. The Lancers were able to prevent any from leaking through to the carriers or the warships, although to be fair it was a very close run thing and if there had been any more of the Kraken dropships present that would not have been possible, but the parasite battleline took it in the teeth when they were forced to leave the protection of the flak bubble put up by the escort vessels in order to keep the enemy force from closing to optimal range of the warships.

    Thanh put it rather succinctly, the current operational paradigm had too many generalists and not enough specialists. The Majestics were superb parasite battleships on their own, but their biggest strength was minimized by the presence of the warships, they simply could not carry heavy enough capital armament to stand in the line any longer. Too much tonnage was sacrificed for subcapital weapons.

    In addition you needed a more potent anti-missile weapon system, perhaps a missile based one. The current close-in mounts just did not put out enough damage fast enough to stop the new missiles the enemy was fielding.

    You put your sister in charge of figuring out a solution to this, authorizing her to work with the Aerie and the R&D establishment as needed.

    In more positive military news, a pirate raid on New Capricorn was handily defeated with no losses taken. The pirate raids are becoming extremely irritating, but nothing more than that.

    Alita has to physically drag you out of the war room to the opening ceremonies for the Pan Griffon Games, being held on Griffin’s Roost in celebration of your coronation. You even manage to project a jovial attitude when meeting the athletes, even if you considered this entire thing a total waste of your time. Sure, civilians liked it. Sure it was ‘fun’. But it did nothing to advance the defense of the Empire. Being able to do gymnastics or swim fast did nothing for military preparedness.

    You remembered how much fun racing had been as a kid, but those were kid’s games, not something for adults as far as you were concerned. Sure, your brothers loved it, but after all of the fighting you’d been involved in all your life you didn’t see the point. Racing around in frail little toys did nothing to prepare people for battle.

    But you grit your teeth and smile and wave and pretend like any of this matters. You’d rather be planning, but you know, intellectually at least, that you can’t just militarize everything. You just couldn’t quite convince yourself that you shouldn’t be militarizing everything you can. Which usually led to your wife twisting your ear and dragging you off to a concert or to therapy. You know you need it.

    At least you aren’t waking up in the middle of the night from nightmares of the fighting on Castor as often. Although you sometimes still find yourself wiping imaginary blood off of your face.

    Usually Bastet manages to help you with that, the big fluffy kitty that she is. Or Sekhmet. Or the griffkittens.

    You envy your mother sometimes, she managed to rule for almost 70 years and never lost her joy, never lost her spirit. And even in retirement she was still happy and cheerful. You remember being happy. You remember cheer.

    So you smile, you wave, you cheer. You fake it. Then go back to the Palace for more work. You feel better in the office, working. You are doing something, hopefully enough to keep the Battle of Castor from ever happening again.

    And you wipe your face. You can still smell Diego’s blood.

    You have selected your new Justice Minister, choosing to stick with Janet’s deputy to ensure continuity of policy. The young woman moves to her old boss's office, and by all reports is settling in just fine.
     
    Turn 70 - Song About The Knife
  • LordSunhawk

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    Turn 70 - Song About The Knife

    You’ve been overworking again. Alita has the patience of an angel and manages to prevent you from going too far, but there is just so much that needs to be done. You sometimes wonder how your mom managed it, but you realize that she simply was willing to delegate far more to her subordinates. You know how to delegate, but evidently the amount of delegation acceptable to a Monarch is far higher than that acceptable to a mere general.

    It tickles at the back of your head, not having input in everything. As a General you had been personally responsible for damn near everything that had to do with your unit. Sure, you had subordinates, but every piece of paper came across your desk in the end and required you to read and review, approving or disapproving of the decisions of your people. You had tried that, but there aren’t enough hours in the day. You are managing to let go, but it’s difficult.

    You know what your therapist would say about things, words your wife uses regularly. To be honest, the only thing keeping you sane at all has been your family and your therapist, and it was touch and go even so for a while after the battle of Castor.

    Then there are areas where you need to make decisions you feel you are unqualified to make. What do you know about exploration dropships? You are a soldier, a mechwarrior. The only thing you really know about dropships is how to load and unload from them and how to navigate to the mess, the head, and your cabin.

    So you delegate, and turn over the mass of paperwork related to this new exploration dropship that is somehow needed to Thanh. She’s the flygirl of the family.

    And then she still wants you to make the final decision.

    “Look, I’ll tell you what I think, but you have to decide big bro.” she grins at you, not bothering with honorifics in the privacy of your office. “What we’re looking for is a faster, more survivable, exploration platform to pair with the new explorer warships we’re building, the Miranda class. Therefore, we want a base acceleration of 3.5g, an aerodyne platform, facilities to support exploration teams, and advanced survey sensors.”

    She passes over the first datapad. “We have four proposals that, more or less, fulfill these requirements. The first two are from the aerospace division of Calliope Motors. Both meet the baseline requirements, but they do show the inexperience of the company in this field. We’re including them for completeness but cannot honestly recommend them. They both have some innovative design ideas, for example the mounts on the subcapital lasers on the Curious Cat are somewhat more flexible than the norm for such masses, giving a slightly wider arc of fire for the lasers. However they are the least capable of the designs that made it to this phase.”

    Most of that is greek to you, but you nod anyways.

    “Next we have the Saqqara from Pyramid Power, and it is as much of a pyramid as any aerodyne platform can be and still be able to fly. It is a reasonable design, with a very symmetrical layout. This does preclude the use of any sort of subcap weapons on the designs, which is a minor flaw, but otherwise this is a good value design.”

    Thanh then grins. “And, big bro, the Majeure Electrique design. I’m told that the chief designer only threw two tantrums over cost ceilings set by their accountants, and managed not to break anything in the process, which is leading to some bet payouts over in Procurement. For a wonder, the Magellan is not the most expensive design, but it is the most capable. Majeure Electrique has a great deal of experience in dropship design and it shows in how refined this one is.”

    “So, you’ll have to make a decision.” she tosses the last datapad over to you. “And if you make the wrong one I’ll tease you all month.”

    You love your sister, so you don’t order her defenestrated through the Lee Memorial Window Of Defenestration.
    []NameCostMaterialsHPA/DSpecials
    []Curious Cat1,111,715.28DHS/FA499369
    • Armored 8
    • Missile 24
    • AMS 36
    • Capital AMS 3
    • Capital 3/14
    • Swift
    • Command 1
    []Curious Tiger1,172,828.22DHS/FA843713
    • Armored 8
    • Missile 50
    • AMS 40
    • Capital AMS 4
    • Swift
    • Command 1
    []Saqqara1,257,073.20DHS/FA922802
    • Armored 7
    • Missile 80
    • AMS 80
    • Capital AMS 8
    • Swift
    • Command 1
    []Magellan1,251,990FA11931093
    • Armored 5
    • Missile 96
    • AMS 80
    • Capital AMS 8
    • Capital 3/26
    • Swift
    • Command 1

    A few days later you get a bit of a surprise. The same armaments firm from Calliope IV that had marketed the Lancer, Neue Rheinmetall Borsig, is back in the news, at least the classified reports to the Emperor sort of news. They have developed a new variant of the classic autocannon that fires even more rapidly than the Ultra version. The maniacs have actually revived the ancient gatling concept to develop a true rotary autocannon.

    You are invited to a firing demonstration of the new weapon, currently only available in the long barreled ‘Type 2’ and ‘Type 5’ configurations. The RAC/5 is lined up alongside an Ultra AC/5 and both are fired at maximum rate. The new weapon fires about three times faster than the Ultra, and seems well able to sustain that rate of fire. There are a few misfires, but they are cleared very quickly by simply advancing the barrel and ejecting the faulty round. The heat buildup from sustained fire is troublesome, but manageable.

    One capability that the new weapon shows is ‘walking fire’, being able to spread fire across two adjacent targets. A capability that would have been incredibly useful for you back in the day.

    And now it is budget time. Your first time in the big chair as the actual Emperor, and not sitting in for your Mom.

    “Your Majesty.” General Stewart is as professional as ever, not even a flicker of acknowledgement that until a few years ago you were her subordinate, not her monarch. “Even with the latest losses to the Navy we are still in substantially solid shape. While increasing our production levels would always be a net positive, outside of Capital slips that is of relatively low priority.”

    “Just as a note, RFPs have been issued for a number of designs making use of the new Rotary Autocannons. We hope to have at least one platform using these weapons ready for service by Q4 of next year.”

    She then nods to a Colonel. You remember that face, she was a Captain and Mech Company Commander in your last major command. “Sir, Ground Forces has prepared a number of requests for your consideration, Your Majesty.” She brings up the display behind her and continues to talk. “A third Brigade Combat Group is our primary request, followed by incremental growth with a new Armored Brigade and a Cavalry Brigade. We are also recommending increasing militia and garrison numbers on several worlds.”

    The chart display reads the following.
    • Unit Procurement
      • Unit Organization
        • 3rd Brigade Combat Team
          • 3 Standard Mech Regiments
          • 3 Armored Cavalry Regiments
          • 3 Armored Regiments
        • 10th Armored Brigade
          • 2 Standard Mech Regiments
          • 1 Armored Cavalry Regiment
        • 10th Cavalry
          • 2 Light Horse Regiments
          • 1 Armored Cavalry Regiment
        • Garrison Deployment
          • 2 Garrison Regiments - Nowa Warszawa
          • 2 Garrison Regiments - Calliope IV
          • 1 Garrison Regiment - New Capricorn
          • 1 Garrison Regiment - Nowy Śląsk
          • 1 Garrison Regiment - Edelsteine (notional, will deploy once full colonization is achieved, until then will be based on Griffon)
          • 1 Garrison Regiment - Nowy Wroclaw
          • 1 Garrison Regiment - Catachan (notional, will deploy once full colonization is achieved, until then will be based on Griffon)
          • 1 Garrison Regiment - Nya Kopenhamn (notional, will deploy once system is under our control, until then will be based on Griffon)
        • Militia Expansion
          • Expand the militia on all fully colonized worlds
      • Total Procurement
        • 5 Standard Mech Regiments
        • 5 Armored Cavalry Regiments
        • 2 Light Horse Regiments
        • 3 Armored Regiments
        • 10 Garrison Regiments
        • 7 System Militia Expansion
    The next officer up is Colonel Romanov. “Your Majesty, we have a number of Oasis II and Silver Tower stations coming online this year, in addition to the 6 Independence class carriers. Therefore we are requesting the following.” She brings up a graphic, much like her Army counterpart. “Eight Light Fighter Wings for the Oasis IIs, 2 Fighter Wings for the Silver Towers, and 6 Carrier Wings for the carriers.”
    • Total Procurement
      • 8 Light Fighter Wings
      • 2 Fighter Wings
      • 6 Carrier Wings

    The fireplug of a Captain is back. “Sir, the Navy would like to replace the lost parasite battleships, at least for now, while new designs are worked on to replace the Majestics in the brawler role. We are also wanting to continue to expand our Warship line, boost our carrier force, and cover our transport obligations.”
    • Large Dropships
      • 3 Puller
      • 6 Vandergrift
      • 5 Majestic
      • 10 Independence
      • 3 Shannon
    • Regular Dropships
      • 44 Trenton
    • Jumpship
      • 3 Caravel
    • Warship
      • 2 Dart
      • 6 Dagger
    He pauses for a moment. “Sir, the more warship lines we have, the better. The Navy strongly urges building as many new Capital Shipyards as possible.”

    Bridget is up next, practically vibrating in her chair. “Your Majesty! We have stuff we can build! In fact our DoME teams are free to build stuff too! We have two of them ready, so we really recommend starting the projects to fully colonize Edelsteine so we can take full advantage of all of those wonderful resources there, and also building a cluster of O’Neill Cylinders in Griff’s Leap to enable us to really double down there and treat the place as a full colony rather than a mere resource extraction operation. We also recommend improving the overall infrastructure on a few of our peripheral worlds, the faster we do that the faster they’ll be Core worlds and really contributing to our economy. And we should not neglect the Core worlds either, we recommend investing in the Nowa Warszawa economy and the New Capricorn economy this year, both could really use the help, and doing some focused development on both will really show our commitment to them. And we can build shipyards for you! And strategic materials factories! And eight more commercial space stations! Which would be awesome for our economy!”

    She is positively exhausting, in the best possible way. She reminds you of your grandkids, actually, for all that she’s older than you are, which is a frightening thought.

    Isoroku is up next. “Your Majesty, the Pan Griffon Games are going extremely well, none of our allies are having any crisis at this time, and our new embassy to Kilburrough is settling in. We have nothing to report or request at this time.”

    Short and simple, fewer decisions for you to make. You approve.

    Jake is up next, looking unhappy. “Your Majesty, the District Offices did their best, but are too new to be fully effective. We’ve only seen a slight improvement in the Chamber’s attitude towards us even if they’re all professing love and respect publicly. We have indications from the few friendly Delegates that starting next year they have no intention whatsoever of respecting the sort of ‘honeymoon’ period that your mother enjoyed. The Senate remains a solid rock of support, however, so any shenanigans the Delegates get up to is already contained. We do recommend continuing to expand the Colonial Office. Our staff there is still somewhat overworked, although not to a level that is worrisome yet, and I would prefer to be somewhat overstaffed than understaffed in the event of any crisis in the Peripheral worlds.”

    You hate politics, you really do, but you know how to sing the song and dance the dance, and smile at complete sons-of-bitches that you’d rather step on with your mech.

    Dr Bryant is up next. “Your Majesty, we only have a single uncommitted research team at the moment, and a number of new projects that may well be critical. However, we are thinking it may be wiser to send that team to Calliope IV to expand our labs there, giving us a bit more research horsepower, as it were.” She does bring up a display of new projects, however. “We have analyzed the reports of the new Drac super-missile. In SARAH's database we found references to something called the Kraken-T which the DCA had under development prior to the departure of Kerensky. It appears that the local Dracs have deployed this weapon. We are not sure about the full parameters, but our researchers can work with what we do have to potentially develop our own version of the weapon. In addition, as you requested we had some of our more creative thinkers consider the threat posed by these weapons. They have two potential solutions, neither of which are mutually exclusive. First, our sub-capital laser mounts are already fast-tracking enough to handle the observed performance parameters of the Kraken-T, a software and targeting system upgrade would allow them to act as long-range capital AMS supplements. In addition, the Stingray missile can be modified to be optimized for anti-missile work. It would lose its anti-ship capability in the process, but would be very capable of handling the threat posed by the Kraken-T.”

    Harry is, well, Harry. You’ve worked with him in operational planning, so you are well used to his quirks. “Your Majesty, we have a fresh crop of Drac prisoners, and it’s been years since we’ve had any to interrogate. We’re ready to start making them sing.” He almost instinctively looks over towards where Janet is usually sitting as he says that.

    Martina is sitting there instead, and actually manages a nearly perfect approximation of her former boss’s famous glare. “Within legal parameters, Harry.” she says severely, drawing a few well-disguised grins at the dichotomy of a young woman filling Janet’s old role. “Your Majesty, the Ministry of Justice is in good shape and has no major reports or projects for you this year.”
     
    Last edited:
    Turn 70 - He Do The Walk Of Life
  • LordSunhawk

    Das BOOT (literally)
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    Turn 70 - He Do The Walk Of Life

    Meta Event13
    Dynasty Luck25
    Successes
    Imperial Approval6
    Approval Change0
    Political Event-1
    Successes
    Imperial Economy2
    Economic Event-2
    Research Event2
    GriffonEcon0
    Health0
    Event0
    Nowa WarszawaEcon0
    Health1
    Event0
    Calliope IVEcon6c
    Health1
    Event0
    TTPEcon-3
    Health0
    Event0
    New CapricornEcon0
    Health0
    Event4
    Nowy ŚląskEcon0
    Health-2
    Event0
    EdelsteineEcon0
    Health0
    Event0
    Nowy WroclawEcon0
    Health2
    Event2
    Griff's LeapEcon2
    Health0
    Event0

    Plan: Too much more
    - Procurement [$ 25,623,702.59 ]
    -- Lay Down Major Unit [Construction - $ 2,307,831.97 ] (85)
    --- 44 Trenton [85]
    Target - 85
    Roll - 65
    Result - SUCCESS
    --- 3 Puller Command RT [85]
    Target - 85
    Roll - 11
    Result - SUCCESS
    --- 6 Vandegrift RT [85]
    Target - 85
    Roll - 41
    Result - SUCCESS
    --- 5 Majestic [85]
    Target - 85
    Roll - 25
    Result - SUCCESS
    --- 10 Independence [85]
    Target - 85
    Roll - 26
    Result - SUCCESS
    --- 3 Shannon [85]
    Target - 85
    Roll - 50
    Result - SUCCESS
    -- Lay down Jumpship [Jumpship Construction - $191,109.76 ] (65)(->2)
    --- 3 Caravel [65]
    Target - 65
    Roll - 16
    Result - SUCCESS
    -- Lay down Warship [Warship Construction - $4,689,227.87 ] (70)(->3)
    --- 2 Dart [70]
    Target - 70
    Roll - 39
    Result - SUCCESS
    --- 6 Dagger [70]
    Target - 70
    Roll - 53
    Result - SUCCESS
    -- Purchase New Units [ $14,954,767.66 ] (80)
    --- 2 Fighter Wing [auto]
    --- 6 Carrier Wing [80]
    Target - 80
    Roll - 52
    Result - SUCCESS
    --- 8 Light Fighter Wing [80]
    Target - 80
    Roll - 10
    Result - SUCCESS
    --- 5 Standard Mech Regiment [80]
    Target - 80
    Roll - 11
    Result - SUCCESS
    --- 5 Armored Cavalry Regiment [80]
    Target - 80
    Roll - 16
    Result - SUCCESS
    --- 2 Light Horse Regiment [80]
    Target - 80
    Roll - 56
    Result - SUCCESS
    --- 3 Armored Regiment [80]
    Target - 80
    Roll - 4
    Result - SUCCESS
    --- 10 Garrison Regiment [80]
    Target - 80
    Roll - 20
    Result - SUCCESS
    -- Increase Garrison Rating of System [$ 3,480,765.33 ] (85)
    --- Griffon [85]
    Target - 85
    Roll - 37
    Result - SUCCESS
    --- Nowa Warzsawa [85]
    Target - 85
    Roll - 42
    Result - SUCCESS
    --- Calliope [85]
    Target - 85
    Roll - 53
    Result - SUCCESS
    --- New Capricorn [85]
    Target - 85
    Roll - 43
    Result - SUCCESS
    --- TTP [85]
    Target - 85
    Roll - 70
    Result - SUCCESS
    --- Nowy Wroclaw [85]
    Target - 85
    Roll - 28
    Result - SUCCESS
    --- Nowy Slask [85]
    Target - 85
    Roll - 40
    Result - SUCCESS
    - General [$ 581,258,064.90 ]
    -- Construct Oasis II Heavy Recharge Station Nowy Slask Zenith* [90]
    Target - 90
    Roll - 49
    Result - SUCCESS
    -- Construct Oasis II Heavy Recharge Station Kuroisora Zenith* [90]
    Target - 90
    Roll - 67
    Result - SUCCESS
    -- Construct Silver Tower Calliope Orbit* [90]
    Target - 90
    Roll - 22
    Result - SUCCESS
    -- Construct Silver Tower New Capricorn Orbit* [90]
    Target - 90
    Roll - 58
    Result - SUCCESS
    -- Survey GX-A5 [75]
    Target - 75
    Roll – 87, HereticNep reroll - 47
    Result - SUCCESS
    -- Focus Development on Peripheral World New Capricorn [65]
    Target - 65
    Roll - 15
    Result - SUCCESS
    -- Focus Development on Core World Nowa Warzsawa [65]
    Target - 65
    Roll - 35
    Result - SUCCESS
    -- Expand Military Industrial Infrastructure Calliope [85]
    Target - 85
    Roll - 45
    Result - SUCCESS
    -- Expand Military Industrial Infrastructure Nowy Slask [85]
    Target - 85
    Roll - 12
    Result - SUCCESS
    -- Build HPG Station Nya Kopenhamn* [80]
    Target - 80
    Roll - 77
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 37
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 75
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 4
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 75
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 54
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 42
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 74
    Result - SUCCESS
    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 49
    Result - SUCCESS
    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 29
    Result - SUCCESS
    -- Build Relations with Chamber* [auto]
    -- Broadcast Propaganda to Nya Kopenhamn III* [~]
    -- Broadcast Propaganda to Nya Kopenhamn IV* [~]
    -- Interrogate POWs [75]
    Target - 75
    Roll – 94, Jarow reroll – 90, Jarow reroll - 36
    Result - SUCCESS
    -- Build Orbital Factory Endosteel Calliope [110]
    Target - 110
    Roll - 81
    Result - SUCCESS
    -- Upgrade All Endosteel Forges [75]
    Target - 75
    Roll - 4
    Result - SUCCESS
    -- Create basis for sector governance* [85]
    Target - 85
    Roll - 2
    Result - SUCCESS
    -- Upgrade Germanium Processing Facilities [90]
    Target - 90
    Roll - 36
    Result - SUCCESS
    -- Build Orbital Shipyard Nowy Wroclaw [100]
    Target - 100
    Roll - 72
    Result - SUCCESS
    -- Build Capital Shipyard Nowy Wroclaw [75]
    Target - 75
    Roll – 94, Jarow reroll - 5
    Result - SUCCESS
    -- Build Logistics Stockpile Facility on Nowy Slask [90]
    Target - 90
    Roll - 59
    Result - SUCCESS
    -- Expand Capital Shipyard [85]
    Target - 85
    Roll - 62
    Result - SUCCESS
    -- Expand All Shipyards [100]
    Target - 100
    Roll - 80
    Result - SUCCESS
    -- Expand Refit and Repair Yard [100]
    Target - 100
    Roll - 71
    Result - SUCCESS
    - DoME [$ 55,000,000.00 ]
    - Research [$ 230,000,000.50 ]
    - Miscellaneous [$ 2,200,000 ]
    -- Peacekeeping [2,000,000]
    -- Random Rebuilding [0][->2]
    -- Local Olympics [200,000]
    -- DOME - Plant Subarctic Forests GIV* [QM Penance][->3]

    -----

    Your two little sisters are both due for a date with the Tyler Lee Memorial Defenestration Window. But only after you thoroughly kick both their asses on the track. Being dragged from the palace by your grandkids at your sister's instigation to a family race day at a local track was not on the schedule and not something you had planned, but you proved vulnerable to quivering lower lips and unscrupulous Big Cry EyesTM. Of course the kids are having a ton of fun, but Thanh and Sarah dragged you out to the ‘adult bumper cars’ and challenged you to a rematch for family champion status.

    Once you get back to the palace they are going through the Window. Maybe then you’ll admit that you enjoyed yourself. There is no truth whatsoever to any claims that you were whooping on the bumper car track.

    Just when you thought you were free to get back to work, your own eldest son betrays you by dragging you and Alita, along with all the grandkids, off to the beach for a family beach day. He is going through the Window as well. You have too much work to do to slack off at the beach.

    Evidently absolutely nobody agrees with your well-reasoned and highly rational arguments to the contrary and you find yourself wearing board shorts and laying on a chaise lounger while the kids frolic in the waves. Bastet and Sekhmet are both far too big to be thrown through the Window, and they have joined in the nefarious plot to make you take a day off. By virtue of Sekhmet sprawling across your lap and pinning you down until she decides you’ve relaxed enough.

    So you give up and just let things go for the day. Although the people charged with maintaining the WIndow better be on their A Game once you get back to the palace!

    A few days, and a few stress-relieving defenestrations, later you are finally allowed back in the office. You probably should admit that you needed the break. Your Ministers had kept up on the paperwork and handled things in your absence. It’s what they’re paid for, after all.

    You do get one combat report, however. HMS Morristown, HMS Pilum and HMS Pfiel had jumped into GX-A5 and managed to promptly capture a Drac Monolith intact, although the crew had to be killed before they managed to sabotage or self-destruct the vessel. A running battle through the system saw all Drac units present utterly demolished, with several of them surrendering following mutinies on board.

    GX-A5 is a very dim red dwarf star with a single actual planet which, surprisingly, could potentially be habitable with a great deal of work by DoME due to the extremely frigid conditions. Not an arctic world like Nowy Gdansk, but rather a world so cold that the atmosphere is only nominally gas. However the survey of the planet found enormous deposits of industrial metals and massive methane hydrate reserves, this world is a potential industrial magnet. From the DoME representatives attached to the survey crew, a number of giant mirrors to focus more of the star's energy onto the planet and you’d be in business, and even then with sufficient effort extreme-cold arcologies could be built, it’s within your means.

    The rest of the system consists of a sparse asteroid belt and a dwarf planet that is only vaguely spherical and orbiting so close to the primary that any flares could easily envelope it, although the star appears to be very stable.

    The captured Drac dropships are a bunch of Achilles class vessels, nothing particularly special about them, and the loyalist crews had managed to wipe the computers before the mutineers could stop them. The mutineers themselves were all ‘lower decks’ sorts, conscripts who had absolutely no loyalty to the Dragon whatsoever.

    In combination with POW interrogation a picture emerges. The Dracs have found some source of ‘primitive’ manpower other than Kilburrough, people with limited knowledge of modern technology who report that their world had been previously left alone by special arrangement with the previous Dragon, the current one’s father, but that the current one had violated the agreement and conquered the place and enslaved the populace. None of them have any knowledge of astrographics, and so are unable to identify the location of their homeworld.

    Siriwan informs you that she is completely unaware of any such world, and there are no indications whatsoever about it in any of the computer systems you captured on Nowa Warszawa. Inquiries with the NRR yield little useful information. Unfortunately the only person who might know anything is Gustavson himself, and he is currently in a medical coma following a severe heart attack. He is expected to recover, but is unavailable to ask about whatever this might be.

    However what you do know is that a significant force of Dracs are engaged in their favorite atrocity-laden brutality of people too weak to significantly resist them. Such honor, what samurai.

    Several aerospace museums in the Empire have expressed an interest in the captured dropships, however the NRI and NRR have both also expressed interest in acquiring the dropships themselves. While in no way up to the standards of your own craft, an Achilles is still a quite capable craft in its own right.
    []Give the captured vessels to the museums
    • +1 Approval Change
    []Split them between the NRR and NRI
    • +1 Economic Event

    You take the time to attend the initial parades of the new units that have come online this year. An entire new Brigade Combat Team, an Armored Brigade, and a Cavalry Brigade are a nice boost in your ground combat power. The new garrison units are formed up and on duty and the expansion of the militia has been fully financed.

    The new Trenton class transports are rather nice, you wish you’d had something like this when you were conducting your first series of combat landings back in the day. Efficient, yet comfortable, with more than sufficient amenities of the sort that soldiers actually need, as opposed to want.

    The dockyards are extremely busy, both churning out new dropships and expanding. In addition a new yard has been built in Nowy Wroclaw, featuring both a capital slip and a regular orbital yard complex side by side.

    A new endosteel forge is in operation in Calliope. Investment in improving all of the Empire’s endosteel forges yields some economic benefits but no net increase in production.

    A number of new commercial stations in Griff’s Leap and Nowy Wroclaw boost commercial traffic, especially as they are directly along major trade routes.

    The Colonial Office continues to expand, keeping ahead of Imperial expansion and ensuring that every world, core or periphery, gets the Imperial governmental services they are guaranteed under the Imperial constitution.

    Development and infrastructure investments pay off handsomely, boosting the economies of Nowa Warszawa, Calliope IV, Nowy Slask, and New Capricorn. An HPG station attached to the Silver Tower in Nya Kopenhamn has also come online, further improving your comms network.

    A visibly frustrated Jake reports that only a few Delegates were moved by his presentations and attempts to sway the politicians to the Crown’s side. It will be a long, hard slog to get the Chamber to be even half as friendly and helpful as the Imperial Senate. Then again, there’s no Eldest to whip the Chamber into shape.

    A theoretical basis for a Sector system of governance has been fully developed. If and when Imperial growth is such as to justify such, sectors will be established. Currently you don’t have enough worlds under your control to fully justify such, as you’d really have only the one sector.

    The new Logistics facility is fully operational on Nowy Slask. The massive warehouse complex will allow for more efficient centralization of logistics operations, giving you a valuable resource in the near center of your growing Empire.
     
    Turn 71 - You'll Take My Life, But I'll Take Yours Too
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 71 - You’ll Take My Life, But I’ll Take Yours Too

    You receive word that Gustavson has awakened, but he is in terrible condition and is not expected to live much longer. Only the assistance of Griffon medical care has allowed him to hold on as long as he has, he’s over 140 years old and it shows. His memory is spotty and when asked about the potential source for Drac reinforcements he starts to ramble about playing soccer with his brothers. You’d met him a few times, and seeing such a strong leader reduced to a doddering wreck is… sobering.

    You do make it a point to go and visit, however, out of a sense of respect. Your mother comes along, and is rather embarrassed when the old man starts talking about just how fearsome she had been when he’d first met her and that she reminded him of his wife who’d died years before that first meeting. Oh, and that it was too damn bad she wasn’t twenty years older and still single or he’d have made a play.

    Too. Much. Information. Although seeing mom sputtering like that was so worth it.

    The Rasalhaguian Thing has been in constant session lately, with nobody really sure what to do when Gustavson is no longer around as a unifying figure. He has no obvious heir, as he never remarried nor had children.

    Your mom comments that she’s very glad that she was able to retire, then promptly goes off on another vacation with dad, this time a safari tour of Calliope III. Well, at least she is enjoying her retirement more than you are enjoying being Emperor. Being Emperor sucks.

    Speaking of family, your eldest son has been promoted to Brigadier General while remaining in command of a mech regiment assigned to the 4th Regimental Combat Team. The 4th is currently deployed to Nowa Warszawa as part of the 2nd Brigade Combat Team. John is slated to take over the entire 4th RCT by the end of the year, as the current CO is rotating to command the Aerie.

    Back at home a series of mineral strikes in the Nowy Wroclaw system have caused a surge of interest in the planet, boosting the local economy somewhat as mining companies set up claims and begin work.

    A team of industrialists have approached the Crown as well. They would like to set up an industrial complex on Nowy Slask to build heavy and assault mechs and would like Crown investment and license for the project. Ordinarily this would be a task for the DoME, but these industrialists are prepared to underwrite the administration of the project if the Crown finances it. The resulting production lines would be operated by an industrial consortium from Nowy Slask that expects to make up their expenses in a decade.
    []Approve and Invest
    • Gain a Megafactory project without using a DoME team
    • Cost 15,000,000 per year for 5 years, at conclusion automatically gain the benefits of a Megafactory despite Nowy Slask being a peripheral world.
    []Disapprove
    • No effect

    Another group of industrialists has also approached the crown seeking investment funding in a scheme to build commercial factories on Nowy Slask to take advantage of the relatively cheap property costs. The industrialists will have to build an arcology in order to house the massive workforce that they are projecting, especially considering the planetary conditions, and are requesting the crown’s assistance with the project. The actual business model that they present seems sound enough, at least based on your remembered econ lessons and the input from the experts in the Interior Ministry.
    []Go for it
    • Gain an Arcology project without using a DoME team
    • Cost 15,000,000 for this year only
      • Project will be expedited and complete in a single year
    []What’s with all these investment opportunities?
    • No effect

    You receive an HPG message from outside the network, identifying itself as coming from the Crimson Storm. They are contacting you to inform you that they have lost track of the Black Steel, the planet that they had been inhabiting is empty apart from some empty shells of buildings and their entire fleet has vanished. Considering that Black Steel are supposedly the most aggressive of the Amaris Pirate factions this is worrisome. The Crimson Storm doesn’t know if the Black Steel are heading towards you, towards the Inner Sphere, or somewhere else, they have no information in that regard.

    The transmission also includes a possible force breakdown. A half dozen fully automated McKennas, four of which are completely new construction, four Farraguts that are likewise almost completely automated, requiring crews in the single digits, a dozen cruisers ranging from Avatar to Sovetskiy Soyuz class vessels, and almost 30 assorted lighter units, again every single one of them massively automated and upgraded. Most of the fleet are ‘new’ construction, or are complete frame-out rebuilds of existing ships.

    Ordinary pirate attacks are continuing, you are losing an occasional fighter and taking bits of damage here and there but overall losses are low while the pirates are being thinned out. The frequency of attacks is dropping off, leading analysts to believe that the small bands that have been the most aggressive are nearly wiped out. The NRI concurs, pointing out that such lulls have occurred in the past and usually last a decade or so while the pirates build back up.

    COINTEL had a bit of a busy February. They had detected signals intelligence that led them to believe that they might be on the trail of a possible espionage operation in Griff’s Leap. After several weeks, however, they discovered that it was a smuggling ring operating out of New Capricorn that was attempting to set up operations into the prison complex in Griff’s Leap to bring in contraband and smuggle out prisoners. A swift visit by the Special Branch puts an end to that operation.

    There’s a slight bit of controversy, the young Takeda who is nominally the Tenno of the TTP has slipped an application to the Aerie past Siriwan. The young man has no interest in just being an idle figurehead, and while he greatly respects and loves his guardian, he wants to do something on his own. Siriwan is exasperated, because the teenager never asked her, she’d have been just fine with it, as a military education is something she believes would benefit the young man. You leave this situation in her capable hands, and a few days later get a memo repeating the request for admission, with a note asking that the young man be steered to a non-combat specialty.

    There’s another economic slump in the Griffon system, the local markets are somewhat saturated and while there is some growth analysts point out that it is far below other systems in the Empire. The vehicle industry is particularly hard hit, primarily due to the explosive growth of Calliope Motors stealing market share from the established firms. They were caught out in the middle of a factory upgrade cycle in preparation for the next generation of vehicle models, a generation which is seeing lackluster at best sales. In simple terms, the established manufacturers were caught in the middle of a zig when they should have been zagging and it is hurting their numbers badly.

    You expect things to even out, the major firms will be able to survive the slump and recover, but they’re currently grumbling and not hiring all that much, which is affecting the local economy badly. Quite a few workers are also furloughed while factories are being rebuilt, and that is causing further issues. You still are seeing some growth in the capital system, but it is far below the growth elsewhere.

    This malaise has been going on for several years, and appears to have no one single cause, it just seems that the capital system is stumbling along while others are running. The system and planetary governments are equally frustrated, the business cycles just seem to be coming up ‘stagnant’ in the system, years when Griffin’s Roost has good growth, Nowy Gdansk has a recession that drags the entire system down, when both have a good year, Griffon IV, the Asteroid Belts and the Orbitals suffer a near depression and… drag the net down. Nothing seems to always go right at the same moment, but on the other hand things don’t all go wrong at the same time either.

    Frustrating, but things should eventually even out on their own.

    And great, now the Department of Periphery Studies has decided that Four Legs Good and are scooting around using arm extensions to be quadrupedal. You wouldn’t mind if they weren’t doing this around the Palace and keeping you awake at night. Your mom tolerated them, and they truly are harmless, but she was a deeper sleeper than you too, and even in the heart of the complex their bullhorns are audible. Making animal noises. Constantly.

    You punch the pillow a few times, roll over, and finally manage to fall asleep. Hopefully you won’t dream tonight.
     
    Turn 71 - You'll Fire Your Musket, But I'll Run You Through
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 71 - You’ll Fire Your Musket, But I’ll Run You Through

    You get a report from Sukashi, a DCA Tramp has jumped in and broadcast its surrender immediately. There are no dropships docked to the vessel, just a single dropshuttle. It appears that you have a defector in your hands.

    Tai-Sho Koga Tekken of the Draconis Combine Admiralty, along with his aide, wife, son and daughter are seeking political asylum. In exchange they promise to divulge intelligence about the Dracs in Okusawa. He claims that his aide was his ISB ‘watcher’ who became more loyal to the Tai-Sho than to the Dragon, and the aide backs up the claim.
    []Grant Asylum
    • Gain intelligence of some sort about the Dracs
      • Tai-Sho Koga Tekken claims to have been in command of the DCA prior to his defection
      • Tai-Sho is the same rank as Gustavson and is roughly equivalent to ‘Admiral’
      • The name matches intel gathered from POWs
        • Likewise he appears to be a physical match to images taken from Drac computers
        • No signs of surgical alteration
    []Take Them Prisoner
    • Will have to take an interrogate action to possibly gain intel
    • +1 Politics

    The jumpship itself is in perfect shape, and from the navigation computers you discover that the likely location of this ‘primitive’ world from where the Dracs are drawing manpower is two jumps from Okusawa itself, most likely at GX-A2 but the navigation data is extremely encrypted and they don’t have the current key. SARAH is attempting to decrypt the data regardless.

    Riots have broken out in Nova Roma and much to your chagrin they seem to be centered around one of the temples that had been erected to, well, you. Your face and your palm have a forbidden relationship as you read the news, as evidently there are groups in the NRI clamoring to have your status as deity taken as making you a proper Imperator for the NRI, displacing the Consuls and Senate.

    You’ve sent a message to the current Consuls pledging that you had absolutely nothing to do with this, and miracle of miracles they not only believe you but assure you that they don’t blame you one bit. The violence evidently came about when some nutbars who’d been secret Pugnus Deorum sympathizers had gotten so triggered by the proposal that they tried to bomb the temple, only to get caught by the crowds and beaten half to death before security forces could make arrests.

    You’re not sure you like the smirk on the consul’s face when he passes on the news, it’s like he’s enjoying this far too much and has something up his sleeve that will probably be extremely embarrassing. You’d worked with him during the suppression of the Pugnus Deorum, he has a wider troll streak than your mother, and you’d seen some of the things he’d gotten up to in the past.

    So you ask your Intelligence people to see if they can find anything out. Harry assures you he’ll have his people look into it. He does, however, drop a minor bombshell of his own, his wife wants him to retire and he’s inclined to grant her her wish. He promises to serve out at least this year and have proposals for his replacement on your desk next year.

    You receive a follow up report on the smuggling ring that had tried to set up in Griff’s Leap. Investigators have traced the criminals back to one of the few major companies that are based on New Capricorn. On the face of it, the company is a simple mining company operating mining and refining stations in the asteroid belts and the barely habitable moons, however there is evidence of shady behavior. It’s rather difficult, as any approach to any of the small stations that they operate out of is easily spotted hours if not days before arrival, but the Special Branch strongly suspects, based admittedly on circumstantial evidence at the moment, that there are illegal operations on those stations.

    There are hints, there are traces, there are signs, but there isn’t any hard evidence. A skilled lawyer could tie up any prosecution for years, and one thing this company has is plenty of skilled lawyers on retainer. You can’t even get them on tax evasion, since an audit of their books shows that they are actually owed a little bit by the state by not taking absolutely every deduction they are entitled to. They are the second largest employer in the New Capricorn system as well, and the locals are rather upset with all of the surprise raids and suspicion placed upon them.
    []There’s too much smoke, there must be a fire, arrest the corporate leadership and seize all the platforms
    • -10% GDP in the New Capricorn system
    • -10 Econ Rating in the New Capricorn system
    • -5 Imperial Approval
    • +5 Politics
    • +5 Economic Event
    • Prevents certain events
    • Unlocks certain events
    []Commit more resources to digging for the truth, there’s something out there, and you intend to find it
    • -5% GDP in the New Capricorn system
    • -5 Econ Rating
    • -5 Approval Change
    • +5 Economic Event
    • Prevents certain events
    • Unlocks certain events
    []They’ll slip up eventually, keep an eye on them, but do nothing overt
    • Prevents certain events
    • Unlocks certain events
    []We might be overreacting here, back off and wait and see
    • Prevents certain events
    • Unlocks certain events

    Parliament is in session, and as you were warned the Chamber of Delegates is wasting no time at all in showing their opposition. Mom had gotten a decade, you got a year. Great.

    The Senate, of course, is extremely helpful, but with the Chamber seeking to stick a shiv in your back at every turn getting any of the benefits of helpful Senate legislation is going to require effectively paying off the Chamber of Delegates.

    And you cannot even say that they are being corrupt or have no point, because they are very careful to stick to things that they can truthfully say are for the good of the Empire and that they only profit insofar as all Imperial citizens would profit from these proposals. The smirking bastards.

    The Senate has proposed to establish a Catachan Colonization venture, financed by the Imperial government, overseen by the Crown, making use of commercial, military, and governmental expertise to tackle the serious issues posed by the incredibly lethal and aggressive wildlife and plantlife on Catachan itself in order to pave the way for colonization of the planet and exploitation of the incredibly rich resources present there.

    The Chamber, however, has laden the legislation down with massive economic packages aimed squarely at underwriting and financing small and medium business establishment, growth, and economic security throughout the Core systems, on the grounds that far too much of the Core economy is in the hands of a handful of massive corporations. Technically, if you look at just the top line numbers, this is even true, but this is mainly because these massive corporations happen to be based in the Core worlds while primarily doing business as defense contractors or mercantile concerns, they do not compete with smaller firms that actually focus their business on the Core worlds themselves. But the rhetoric is very effective to the man on the street. ‘Look how big and wealthy Majeure Electrique is, and look at how Sam’s Grocery Store on the corner is struggling!’ even if they are in two totally different economic spheres that have absolutely zero to do with each other.
    []Support the Catachan Colonization legislation
    • Adds 1 DoME project slot that must be used for Catachan Colonization projects until such time as Catachan is fully colonized
      • Once complete, this DoME slot becomes available for general use
    • Unlocks the Catachan Research sub tree and gives 1 free Research Slot
      • This slot must be used on this sub tree until all items in it are researched
      • Once complete, the slot becomes available generally
    • Make 2 rolls on Econ Rating for Griffon and Nowa Warszawa
      • Select the better of the two rolls
    • Make 2 rolls on System Event for Griffon and Nowa Warszawa
      • Select the better of the two rolls
    • Make 2 Econ Rating rolls per turn, select the lower result
    • Make 2 Research Event rolls per turn, select the lower result
    • -1% base Interest Rate
    • Must take a Focus Development on Core World action each turn
    • Increase upkeep cost by $10,000,000
    • +10 support Chamber of Delegates
    []Reject the ‘compromise’ with the Chamber needed to pass it
    • -10 support Imperial Senate
    • -5 support Chamber of Delegates
    • -5 Politics

    As feared, Gustavson has passed away in his sleep. The NRR has declared a week of mourning on both of their worlds. Despite the official mourning, there is already quiet bickering taking place within the Thing as to who should replace him as Head of State. Your ambassador tells you that the situation is… delicate, to say the least. In many ways it was only Gustavson’s personal prestige which has kept the Thing from erupting into extreme factional infighting that makes the current difficulties with the Chamber of Delegates seem like mild disagreements over the best firmness of a mattress when both parties have access to an adjustable mattress just for themselves.

    One faction, ironically not the one in power, advocates making the Prime Minister, who is already Head of Government, Head of State as well. Another advocates electing a separate, ceremonial, Head of State but leaving all control over the government in the hands of, well, the government, like it is now. A third advocates ditching the pseudo-parliamentarian model and selecting an out and out ruler. And then there are all the more fringe groups.

    This… is going to be a headache. Where’s the Fountain of Aspirin when you need it?
     
    Turn 71 - The Bugle Sounds And The Charge Begins
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 71 - The Bugle Sounds And The Charge Begins

    You grant asylum to the Tai-Sho, his family, and his aide. They immediately agree to be interviewed by Intelligence, and Tekken is quite forthright. He is the 12th Tai-Sho in command of the DCA since you had driven the Dragon back to Okusawa, all of his predecessors were executed by the Dragon for various reasons, generally because the DCA was under a massive cloud in the Dragon’s eyes for ‘losing the Dragon’s Breath’.

    He had, in fact, been summoned to the palace to be executed, his aide had warned him about it, and had assisted with their escape. The reason? Your destruction of their assets in the Dragon’s Eye, which appears to be the designation for GX-D3. The Dragon had spent hours ranting at the Tai-Sho that this was part of a pattern of betrayal and failure, including the loss of every sample of the Dragon’s Breath on Atarashi.

    The Tai-Sho has the full recording. You’ve not yet personally viewed it, but according to Intelligence he seems completely unhinged. He rants about Siriwan, referring to her as ‘the traitorous spawn’, he rants about Siriwan’s little brother, referring to him as the ‘cowardly get of a mongrel bitch’. He appears to refer to the bioweapon from Atarashi as the Dragon’s Breath, and rants for over an hour over how it was supposed to be the ‘ultimate solution’ to the ‘problem’ of those ‘barbarian cat lickers’, evidently you. And that the DCA had failed him at every turn, were all incompetent, were all useless, that the Dragon has despaired of finding a single samurai in the DCA capable of accomplishing anything useful and not betraying the Dragon.

    According to Tekken, morale within the DCA itself is rock-bottom, he pities whoever his successor will be, because he doubts that any officer can navigate the insanity of the Dragon.

    The final summary from intelligence is as follows. The bioweapon which destroyed Atarashi has itself been destroyed, the Dracs have no surviving samples and have been unable to replicate the work. The DCA lost all of their ‘Dragon’ class, their name for the Kraken type, at GX-D3 where they had been deployed against the advice of Tekken. They have twenty more under construction, however, finding crews will be difficult at best, as the DCA is almost completely out of experienced spacers due to the constant purges carried out by the Dragon. Okusawa is a total fortress world, the Dragon has massively prioritized mech production over everything else and there are at least 20 regiments of mechs on the planet, possibly more. Tekken was never privy to the numbers but heard from colleagues in High Command. The ground forces, especially the Mech units, are fanatically loyal to the Dragon. The infantry by contrast are all conscripts kept in line via brutal discipline and fear.

    You focus more resources on New Capricorn, causing a general slowdown there as companies are having to spend resources, time, and effort handling the investigations rather than doing business. You still haven’t caught anybody out red-handed, but the amount of smoke continues to build. The distributed nature of the system makes it near impossible to surprise anybody, and the accountants and lawyers are all first rate, making sure that the books always look good and match snap inspections. By the same token, however, there are numerous ‘accidents’ that destroy things, usually just before they can be inspected, there are workers for the various companies who suddenly vanish, job site accidents that just so happen to eliminate potential witnesses to criminal activity, all with very plausible deniability despite all the scrutiny.

    The system government insists that there is no issue, but there’s a cloud of suspicion there as well, and it is becoming very exasperating to try and deal with. Can you really trust the local system forces? How about the investigators employed by the system government? Or the local courts? Or anything in the system?

    Again, you have not actually found any smoking guns, you’ve not managed to make any actual arrests of anybody on anything substantive. But all this smoke, there is a fire somewhere, you just need to find it.

    Parliament is unhappy. Most of the ire is directed between the Senate and the Chamber, but some of it inevitably winds up pointed your way. It’s annoying, but it also is what it is and there’s little that you can do about it.

    The DURF facilities are rather busy this year, cycling Patton MBTs, Whirlwind III Anti-Aircraft Mechs, and drawing old Lynx II Scout Tanks out of storage for refurbishment and significant upgrade. In the end the new Patton II, Lynx III, and Whirlwind IV’s are cycled out to the troops in the field, significantly increasing their capabilities due to the high firepower of the new rotary autocannons.

    One thing that quickly becomes obvious is that the full retirement of the CAS conventional fighters was rather timely, as the ones converted into training drones are mulched even by non-AA units thanks to the sheer rapid-fire firepower of the new weapons. VTOLs are generally able to pop up, strike, and pop back down before the slower turrets of the non-AA vehicles can traverse to acquire them.

    Amusingly the upgrades actually slightly reduces the costs for your Mech units, even as the costs on the conventional armored units goes up. Net your average military upkeep is about the same, but it amuses you to see the balance shifting slightly considering all of the arguments you’d heard when you were a junior officer about how overly expensive mechs were.

    And now it is budget time. You are beginning to see why your mom hated this time of year.

    General Stewart is up first. “Your Majesty, we continue to strongly recommend the continued expansion of our production capabilities. To that end we recommend building a new medium mech factory complex on Nowy Slask, increasing the number of capital shipyards as much as possible, expanding our regular shipyards, and boosting our strategic resources production. The briefing officers will give the details of our procurement requests this year, but with the large budget windfalls I strongly urge you to prioritize manufacturing capacity.”

    She sits down and the first of the briefing officers almost makes you lose your professional composure, allow your palm to have a forbidden romance with your face, and beseech an obviously amused God why He would allow such a thing… as somehow Captain Jenkins has survived long enough to get promoted to Colonel and is precisely as you remember the impudent, and far too enthusiastic, pup being back when he was your junior aide de camp during the suppression of the Pugnus Deorum.

    And the bastard is grinning at you, damnit. “Your Majesty. This year, in addition to the requests to boost production, ground forces are proposing building a lot of mechs, a lot of tanks, and training a lot of infantry, just like we do every year, only we’re doing it this year.”

    You keep your lips from twitching with supreme effort of will.

    “We want to finish off the 4th Armored Division, start up the 3rd Assault Division, and finish off the 4th Cavalry Division. And then we want to build another full Infantry Division to boot. Oh, and another Rapid Reaction unit, because you can never have too many fast hovercraft for junior officers to zoom around in making idiots of themselves, right Sir?”

    You can’t help it, your face cracks, you groan at the reminder, and give the Colonel a mock glare, which slides off of him just as readily as similar glares did when you were a ‘mere’ Army commander.

    He does toss up a rather nicely done chart, though, detailing the procurement requests.
    • 11th and 12th Armored Brigade
      • 4 Standard Mech Regiments
      • 2 Armored Cavalry Regiments
    • 11th and 12th Cavalry Brigade
      • 2 Armored Cavalry Regiments
      • 4 Light Horse Regiments
    • 7th Assault Brigade
      • 1 Standard Mech Regiment
    • 19th, 20th, and 21st Infantry Brigades
      • 3 Armored Regiments
      • 6 Mechanized Regiments
    • 4th Rapid Reaction Brigade
      • 3 Rapid Reaction Regiments

    Total procurement would be:
    • 5 Standard Mech Regiments
    • 4 Armored Cavalry Regiments
    • 4 Light Horse Regiments (using the LAM factory complex to build conventional mechs)
    • 3 Armored Regiments
    • 6 Mechanized Regiments
    • 3 Rapid Reaction Regiments

    He tosses off a salute, the same devil-may-care grin he’s always had, and sits back down. If he wasn’t so damn good at his job you’d strangle the little bastard. Although you do have to confess that he was the only aide you had on that campaign who was able to consistently get you to relax and actually rest, so there’s that.

    Colonel Romanov is up next. “Your Majesty, we only have 1 Silver Tower coming online, alongside ten Independence class carriers, therefore we have a rather simple procurement request this year.” The graphic backs that up, having only two lines. One thing’s for sure, Romanov’s no General Powerpoint.
    • 10 Carrier Wings
    • 1 Fighter Wing

    Captain Davish is back again. “Your Majesty, continued fleet expansion is the priority this year. We want more of everything, especially as more warships come into service. In particular, next year we will be nearly maxing out ASF procurement, so that may be a concern. But for this year…” he brings up the graphic for you.
    • Regular Dropships
      • 52 Bainbridge class Parasite Destroyers
    • Large Dropships
      • 10 Independence-class Parasite Carriers
      • 11 Majestic-class Parasite Battleships
    • Jumpships
      • 5 Caravel-class Jumpships
    • Warships
      • 3 Dart-class Light Cruisers
      • 4 Dagger-class Corvettes

    Bridget is bouncing in her seat, and you are morally certain that she somehow managed to teleport to the podium, because you are quite certain that she didn’t do something so mundane and low energy as walk. Even if she walked.

    “Your Majesty! Some of my people had a great idea! You know how the Delegates are all up in arms about how Griffon and Nowa Warszawa aren’t booming like they used to and are rather acting like mature economies with sustainable growth rates? And then they use that as an excuse when they just want to be all political and annoy Jake and make your life miserable? We had an idea! The infrastructure on both Griffon and Nowa Warszawa is actually in pretty decent shape, but it is older and doesn’t consistently have all the latest bells, whistles, and doodads as are being included from the start elsewhere, at least not integrated into the infrastructure itself. So, let’s take a few cartloads of money, spend them on upgrading all of that infrastructure, and then pointing at it the next time those doo doo heads start whinging as a ‘look what the Crown did now shut up and be nice to Jake’ sort of thing! Oh, and we’re all set to do all sorts of building of shipyards and ASF factories and Mech factories and orbital factories and doing our usual economic stuff and PLEASE expand DoME so we can build even more cool stuff but that’s Jake’s area and he’s gonna hit me for stealing his thunder but do it do it do it!”

    She dodges a playful swat from Jake as she takes her seat again, and Isoroku leans forward. “Your Majesty, we have several things. The Ministry of Culture would like to build a monument on Calliope to those lost to pirate raids prior to our arrival. In addition, our trade attaches are requesting funding to begin advertising campaigns within the NRR and NRI to promote trade. And finally, with the recent unrest and turmoil in the NRR we would like funding to analyze the political and diplomatic landscape there in greater depth than is usually needed.”

    Jake is still chuckling, although he is looking rather older than he did last year. “Your Majesty, the Delegates are… being politicians. I can try and bend some ears and maybe get some of them to settle down, but I cannot guarantee any great results. As Bridget mentioned, we also are in a position to attempt to expand the Department of Mega Engineering, but the challenge there is that the type of people we need to hire for such positions are not common at all, and we’ve already hired pretty much all of them. We’d have to spend quite a bit of money to attract the remaining talent to our service.”

    Anna is up next. “Your Majesty, we don’t have any free research teams this year, but I would like to preview several areas of research that we should have available once we have available labs.” She brings up a display using Mary’s old software.
    1. Lamellar Ferro-Carbide
      1. A more sophisticated application of Ferro-Carbide armor, making use of alternating energy absorbing layers. Bulkier than and far more expensive than regular Ferro-Carbide, but provides significantly enhanced protection
    2. Improved Ferro-Aluminium
      1. More of a different path for budget friendly designs, Improved Ferro-Aluminium applies the techniques and materials from Ferro-Carbide to Ferro-Aluminium armor, boosting effectiveness at a cost-savings from Ferro-Carbide
    3. Analyze Catachan
      1. Catachan is a quintessential death world, everything on the planet wants to kill you and has a chance at doing so. This makes colonizing the place incredibly dangerous and difficult. We would assemble teams of experts to go over the data and formulate potential solutions.

    Harry is looking… old. And tired. And worn. His aide is present to help, but you are rather surprised at how… listless the old man is, when he’s usually far more vibrant. “Your Majesty,” he then coughs for a few moments, “Apologies. We don’t have anything new for you, apart from the possibility of inserting some propaganda into the NRR to sway them to being more friendly towards us. Some of our SIGINT people are…” another coughing fit… “excuse me. Our SIGINT people are looking forward to that.”

    Martina, along with everybody else, is looking over at Harry with some concern. “Your Majesty, Justice has two projects for your consideration. First, Janet would regularly perform full audits of our legal codes and regulatory structures in order to rationalize them and remove obsolete, irrelevant, outdated, or useless laws, regulations, and precedents. With your permission we’d like to start another such process. In addition, New Capricorn is… troublesome. We would like to significantly reinforce our IGMP and Special Branch assets in the system in hopes of bringing things under control faster.”
     
    Turn 71 - But On This Battlefield No One Wins
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 71 - But On This Battlefield No One Wins
    Meta Event4
    Dynasty Luck5
    Successes
    Imperial Approval8
    Approval Change1
    Political Event1
    Successes
    Imperial Economy6
    Economic Event-2
    Research Event1
    GriffonEcon0
    Health0
    Event0
    Nowa WarszawaEcon5
    Health0
    Event2
    Calliope IVEcon8c
    Health4
    Event4
    TTPEcon4c
    Health2
    Event0
    New CapricornEcon2
    Health1
    Event1
    Nowy ŚląskEcon1
    Health6
    Event0
    EdelsteineEcon1
    Health
    Event0
    Nowy WroclawEcon4c
    Health4c
    Event0
    Griff's LeapEcon3
    Health
    Event3

    - Procurement [$ 15,908,365.81 ]
    -- Lay Down Major Unit [Construction - $5,172,797.00 ] (85)
    --- 52 Bainbridge [85]
    Target - 85
    Roll - 75
    Result - SUCCESS

    --- 11 Majestic [85]
    Target - 85
    Roll - 56
    Result - SUCCESS

    --- 10 Independence [85]
    Target - 85
    Roll - 6
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $95,554.88 ] (65)(->2)
    --- 5 Caravel [65]
    Target - 65
    Roll – 78, KnowledgeisPower reroll - 1
    Result – Critical SUCCESS

    -- Lay down Warship [Warship Construction - $7,256,824.27 ] (70)(->3)
    --- 3 Dart [70]
    Target - 70
    Roll - 2
    Result - SUCCESS

    --- 4 Dagger [70]
    Target - 70
    Roll - 14
    Result - SUCCESS

    -- Purchase New Units [ $ 3,383,189.66 ] (80)
    --- 7 Fighter Wing [auto]

    --- 10 Carrier Wing [80]
    Target - 80
    Roll – 91, HereticNep reroll - 12
    Result - SUCCESS

    --- 5 Standard Mech Regiment [80]
    Target - 80
    Roll – 98, HereticNep reroll - 43
    Result - SUCCESS

    --- 4 Armored Cavalry Regiment [80]
    Target - 80
    Roll - 12
    Result - SUCCESS

    --- 4 Light Horse Regiment [80]
    Target - 80
    Roll - 55
    Result - SUCCESS

    --- 3 Armored Regiment [80]
    Target - 80
    Roll - 30
    Result - SUCCESS

    --- 6 Mechanized Regiment [80]
    Target - 80
    Roll - 34
    Result - SUCCESS

    --- 3 Rapid Reaction Regiment [80]
    Target - 80
    Roll - 79
    Result - SUCCESS

    - General [$ 973,788,187.90 ]
    -- Construct White Tower A5 Zenith [90]
    Target - 90
    Roll - 27
    Result - SUCCESS

    -- Construct White Tower A5 Nadir [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Construct Silver Tower Nowy Slask Orbit* [90]
    Target - 90
    Roll - 78
    Result - SUCCESS

    -- Major Economic Investment Griffon [70]
    Target - 70
    Roll - 13
    Result - SUCCESS

    -- Major Economic Investment Nowa Warzsawa [70]
    Target - 70
    Roll - 5
    Result - SUCCESS

    -- Build HPG Station Nowy Wroclaw* [80]
    Target - 80
    Roll - 64
    Result - SUCCESS

    -- Build HPG Station Catachan* [80]
    Target - 80
    Roll - 51
    Result - SUCCESS

    -- Expand Department of Mega Engineering [75]
    Target - 75
    Roll – 97, HereticNep reroll - 68
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 4
    Result - SUCCESS

    -- Culture - Monuments HO [75]
    Target - 75
    Roll - 50
    Result - SUCCESS

    -- Survey B3 [75]
    Target - 75
    Roll - 63
    Result - SUCCESS

    -- Construct White Tower Dragon's Eye Zenith [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Construct White Tower Dragon's Eye Nadir [90]
    Target - 90
    Roll - 84
    Result - SUCCESS

    -- Focus Development on Peripheral World Calliope [65]
    Target - 65
    Roll – 97, Jarow reroll – 89, Jarow reroll – 96, Jarow reroll – 79, Jarow reroll - 61
    Result - SUCCESS

    -- Focus Development on Core World Griffon [65]
    Target - 65
    Roll - 44
    Result - SUCCESS

    -- Build Relations with Senate [60]
    Target - 60
    Roll - 9
    Result - SUCCESS

    -- Build Relations with Chamber [60]
    Target - 60
    Roll - 28
    Result - SUCCESS

    -- Broadcast Propaganda to Nya Kopenhamn III [~]
    -- Broadcast Propaganda to Nya Kopenhamn IV [~]
    -- Major Special Branch and IGMP presence on New Capricorn [15]
    Target - 15
    Roll - 4
    Result - SUCCESS

    -- Analyze political situation in the NRR [95]
    Target - 95
    Roll - 77
    Result - SUCCESS

    -- Insert subtle propaganda into NRR [65]
    Target - 65
    Roll - 62
    Result - SUCCESS

    -- Encourage additional trade routes [45]
    Target - 45
    Roll - 13
    Result - SUCCESS

    -- Upgrade All Endosteel Forges [75]
    Target - 75
    Roll - 64
    Result - SUCCESS

    -- Build Orbital Factory Endosteel Griffon [110]
    Target - 110
    Roll - 89
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges [75]
    Target - 75
    Roll - 77
    Result – Bare FAILURE (auto success next turn)

    -- Construct Jumpship Yard Nowa Warzsawa [85]
    Target - 85
    Roll - 92
    Result – Bare FAILURE (auto success next turn)

    -- Build LAM Factory on Calliope IV* [90]
    Target - 90
    Roll - 100
    Result – Critical Failure (project aborts, must be restarted)

    -- Expand Capital Shipyard [85]
    Target - 85
    Roll - 56
    Result - SUCCESS

    -- Expand All Shipyards [100]
    Target - 100
    Roll - 81
    Result - SUCCESS

    -- Expand Refit and Repair Yard [100]
    Target - 100
    Roll - 73
    Result - SUCCESS

    - DoME [$ 55,000,000 ]
    -- Begin Terraforming Process for Nowa Warszawa III* [95]
    Target - 95
    Roll - 77
    Result - SUCCESS

    - Research [$ 230,000,000 ]
    -- Advanced Standard Core Theory II* [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    -- Advanced Standard Core Design II* [90]
    Target - 90
    Roll - 87
    Result - SUCCESS

    -- Advanced Standard Core Construction II* [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    -- Construct New Labs on Calliope IV* [75]
    Target - 75
    Roll – 99, Jarow reroll - 21
    Result - SUCCESS

    ----------

    Calliope IV

    It started as a minor thing, a trivial thing. A parking brake failed in a construction vehicle parked on a slight incline. The failure wasn’t due to improper maintenance or faulty parts, but rather because this particular vehicle was an older model that used hydraulic brakes, and a local rodent had gnawed through the brake line. The loss of hydraulic pressure resulted in the parking brake releasing. The rodent died, but that was only the first fatality of the day.

    Nobody noticed the vehicle moving, it was inside the main perimeter of the construction site and the internal security systems hadn’t yet been turned on, although they were scheduled for final tests and activation the next day. Indeed, the vehicle itself had just finished installing a sensor globe for the internal security system not an hour before.

    Therefore nobody saw it strike a power pole, knocking it over and causing live wires feeding construction lights to short circuit and spark. Even this wouldn’t have been an issue, but the sparking wires impacted a holding tank that was undergoing a pressure test and the sudden electrification of the tank caused a circuit to fail, resulting in the test aborting abnormally and the pressure within being vented in emergency mode… Only this resulted in a blast of high-pressure water jetting through the sparking wires and into the construction site itself.

    This in turn caused a failure of a pump assembly, being used for the various pressure tests, causing it to turn on at maximum strength. Unfortunately for everybody, it didn’t overheat or go overvoltage, so the circuit breakers didn’t fail, and the shut off panel was blocked by the sparking wires. By the time the main breakers had been thrown to turn off the wires it was too late, the interior tanks, intended in the future to hold various chemicals used as solvents and reactants in the production of high precision parts for LAMs, had risen to dangerously high pressure levels.

    Even this wouldn’t have been a problem, except one of the tanks had a lower pressure cap than the others, and when this one failed it cut a fuel line, sparking a fire in the volatile chemicals storage area. Since many of the construction processes used these chemicals the tanks, which were isolated from the pressure test circuit, were full. Unfortunately the toxic fumes from the fuel line were jetting straight at the primary control room.

    Even then disaster could have been averted. The person on duty, one Kenneth Maxwell, was seated at the primary control console, noted the problem, and started the checklist to resolve it. Unfortunately, his chair had been slated for replacement due to a seized bearing in the rotation assembly. Indeed, the technician with the replacement chair was in the room waiting for Kenneth to transfer control to the auxiliary control console when the disaster happened, and when Kenneth attempted to turn the chair to the right in order to access the shut down and depressurization controls it seized, forcing him to have to turn awkwardly in an attempt to read the display. His fingers were less than an inch from the shut off button when he lost consciousness to the toxic fumes and collapsed.

    The fire suppression system was installed, but it had just completed a test and certification cycle and all of the inspection ports were open as fire marshals checked off the last items on their checklists. As a result, the fire suppression system was un-pressurized at this moment. 5 minutes later it would have been pressurized and the disaster would have been stopped in its tracks.

    The flames overheated the chemical tanks, which reached design pressure and began to vent as designed, unfortunately the flames then ignited the chemicals, turning what had already been a nasty fire into a full up chemical fire. Heat spiked rapidly, above the pressure relief systems capacity to handle, and chemical tanks started to explode.

    To their credit, the fire marshals were frantically closing the inspection ports in an attempt to allow the fire suppression system to pressurize, when the chemical release occurred all 25 of them were overcome and died.

    Not enough of the ports had been closed, pressure could not be established in the primary system and the secondary system was completely opened up for the next phase of the inspection which now would never happen.

    The sheer violence of the flames now started affecting structural support members. Again, a day later and all of the conduits and such would have been sealed up. But today they were open, and the chemical flames shot through them, igniting insulation and wiring.

    It took days to put out the flames, days in which the internal structural supports heated well past design tolerances and began to fail. The entire construction site was a total loss, the freshly installed tooling utterly destroyed. Over a hundred workers and twice that many firefighters were lost in the conflagration.

    The new LAM factory was a total ruin, all of the work of the previous two years lost. Because of a neosquirrel. Damn squirrels.

    -----

    You read the various reports on the disaster. One hand in loving communion with your face the entire time. It was a perfect storm, absolutely nothing criminal or even the result of negligence, a viciously perfect storm proving that no matter how carefully you disaster proofed things the demon Murphy would always have the final say.

    In other, almost as infuriating, news the situation on New Capricorn has been resolved. And you are so tempted to emulate your great-grandfather rather than your mother in this matter.

    It was a bit of a lucky break, a freshly arrived Special Branch Inspector had played an off the wall hunch and it paid off. The company accused of all the potential corruption was actually completely innocent, the only thing they were guilty of was the CEO being on the bad side of a local media company that was ruthlessly hungry for ratings, already hated the system government for simply refusing to have any suitably juicy scandals to drive ratings, and so decided that if the scandal won’t come to the scandal journalist, the scandal journalist would invent the scandal.

    Every single report and story that implicated grand corruption and malfeasance? Faked by the journalists in question simply to drive ratings. The paperwork that seemed to indicate foul play, yet which could never be corroborated? Faked by the media company. The sensational reports about corruption and smuggling? You guessed it, all fake. The only thing accurate about any of the situation was that yes, a small-time smuggler based out of New Capricorn had indeed attempted to expand into Griff’s Reach in order to make money smuggling contraband into the prison there. But that was completely isolated.

    In the end, a dozen journalists, three times that many media executives and ‘consultants’, and the entire leadership of one of the broadcast news outfits in the New Capricorn system are in custody, facing charges ranging from filing fraudulent police reports to perjury, obstruction of justice, misprision of justice, and forgery. Civil claims are already being filed by the affected companies. There is plenty of circumstantial evidence that other media companies were fully aware that the entire thing was crap, but as none of them quite crossed the line into illegal activity, with all of their ‘reporting’ being explicitly worded in such a way as to shove all responsibility for the content thereof to the media company that is actually in trouble.

    And to think that you had given an interview to one of the Griffon media conglomerates that had ‘reported’ on the ‘scandal’... you really wish you could summon the smirking bastard in and punch him in his smug face.

    Regardless, it’s finished, and the local economy in New Capricorn recovers quite nicely now that the cloud of suspicion is gone. You can’t wait for all the lawsuits to be finished, because you really hope to see more media types having to eat financial losses over this.

    In much happier news you catch a bit of a break, the R&D work on the next generation Jumpships is completed in time for the order for 5 Caravel class jumpships to be switched for the new Brig class, with 6 collars and enhanced survivability. There are enough components in common with the Caravel that the cost for the new ships is a bit of a wash for this particular production run.

    With your recent growth you need a large number of small combat vessels, 52 Bainbridge class parasite destroyers will do the trick, giving you the ability to base small squadrons at each of your jump points. The rest of your building program is going extremely well.

    New units are now in service, boosting your aerospace and ground forces. The Ground Forces planners notify you that they are considering something a bit different for the 2nd Rapid Reaction Division, specifically incorporating Raider Regiments into the brigades. The loss of the new LAM plant might slow that down some, unfortunately, but it seems to be a worthwhile enough plan that you order 1 Rapid Reaction Regiment from each of the existing Brigades to be transferred to the new Brigades, so that both Divisions will have 3 regiments of Raiders each.

    Four new White Towers are built, fortifying the jump points of GX-A5 and the Red Giant nicknamed the Dragon’s Eye. A Silver Tower is now in the Nowy Slask orbital, providing additional security to the planet.

    A pair of massive infrastructure investment initiatives are accomplished, bringing the basic infrastructure of the Griffon and Nowa Warszawa system fully up to date to the latest standards. They generally were, and the programs were really more of a make-work sort of pork-barrel spending, but it did stimulate the economy nicely, so there is that.

    The terraforming work on Nowa Warszawa III has been completed, incidentally, and colonists are starting to move to the planet. Thankfully the work that is needed to bring the planet fully up to spec, so to speak, can be accomplished by non-DoME teams building upon the foundation left behind by the mad lads of the department.

    It’s a bit touch-and-go, and more than one applicant winds up being instead sent to prestigious tenure track positions in the Department of Periphery Studies, but you are able to find enough crazy-good engineers and mad but not crazy scientists to staff a new DoME team, which will be helpful going forward. In addition the new labs are finished on Calliope IV, to the delight of scientists and researchers throughout the Empire.

    New HPG stations on Nowy Wroclaw and Catachan are completed, tying more of the empire together. The Colonial Office has also been expanded, increasing the efficiency of the administration of new colonies. With GX-A5 now controlled there might be some more growth in the near future.

    A large monument is built, commemorating the dead and missing from the decades of pirate raiding on Calliope IV. It is a solemn occasion, one which you take the time to attend. The monument itself is beautiful, if a bit aggressive for your taste, featuring a sword impaling a shattered set of manacles, with the names of known victims of the pirates engraved around the base. The base itself has an eternal flame encircling the sword and manacles, flickering and throwing shadows about.

    GX-B3 is a massive blue supergiant that has long ago engulfed and consumed any planets in the system. The massive star is so energetic that recharging in this system takes half the normal time.

    Economic development teams work with the local authorities in the Calliope and Griffon systems, systematically boosting the economy via targeted investments and outreach programs. Perhaps it is due to this that Jake has far less trouble than normal dealing with the various politicians on Griffon, boosting your support in Parliament by small but noticeable amounts. The Senate once more thinks you walk on water, and a good third of the Chamber of Delegates are willing to allow that you may not be a complete ultra-militaristic boneheaded disaster as Emperor.

    You really would like to stomp on those smug bastards.

    The political situation in the NRR is highly unstable. The current PM has only a bare majority support, and even then it is more because several of the smaller parties who support him hate the opposition parties more than they hate him. Since the death of Gustavson there have been two general elections to the Thing, neither changing all that much. The small number of representatives from Gotland are supporting the current government, but according to everything your ambassador has been able to determine they are doing so not out of any true loyalty but rather out of a sense of obligation.

    The general impression of the Empire in the NRR is rather positive, even before your propaganda campaign kicks off, and only improves a bit thanks to the subtle advertising and influence peddling. There are a few vehemently anti-Griffon parties, but they are extremely fringe groups with only one or two seats in the Thing between them.

    Your trade attaches in the NRI are able to establish a new trade route, dealing in high-end consumer electronics from Griffon in exchange for basic gear suitable for corporate security forces from the NRI.

    The new Endosteel foundry is completed in the Griffon system, and the systematic upgrades of the Endosteel forge design is rolled out across the Empire to great success. Unfortunately the work on upgrading Ferro-Fibrous forges is delayed thanks to issues involving upgrading the base extruders.

    The planned new jumpship yard in Nowa Warszawa is delayed following several inspection failures on the life support and power systems. The issues are being resolved, but will push back the yard becoming operational until next year.

    Otherwise shipyard expansion is going quite well, with new capital slips being built at each of the capital yards, and the regular shipyards also growing significantly. A new Jumpship slip is now available in the New Capricorn system.
     
    Turn 72 - Destiny's Called Us
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 72 - Destiny’s Called Us

    January starts on a sour note. Harry Owens is in the hospital, in an artificially induced coma. The stubborn old man had ignored the coughing and shortness of breath which it turned out were caused by advanced lung cancer, which he’d never bothered to be tested for because he was too busy. So now he was in an artificial coma while cloned lungs were grown for him. He’ll live, but the medical professionals strongly advise that he retire, effective immediately, otherwise he’ll likely kill himself by overwork.

    Luckily he was planning on retiring anyways, so you do have a list of candidates to replace him.

    Kornelia Maslanka is a SIGINT analyst and the current head of signals intelligence. She has over fifty years of experience in the Intelligence bureau, having started out as a junior analyst way back in the early days. She has a reputation for being technically brilliant but difficult to work with due to her extreme perfectionist streak and relatively poor people skills.

    Aaron Sellers is the current head of COINTEL and is an extremely smooth and refined man. Wearing bespoke suits that are always perfect for the occasion, he is the son of one of the wealthiest men in the Empire. He served ten years in the military, rising from Second Lieutenant to Major before transferring to Intelligence, however he was always in staff positions and thus has no combat experience to speak of.

    Brigadier General Neils Messerschmidt has heard all of the jokes, thank you very much, and is not a pilot. Rather, he is the current head of Military Intelligence and was your staff intelligence officer in the days leading up to the Battle of Castor. He actually was with the command vehicle crew that fought off a Drac headhunter attack on the HQ and lost an arm and eye in the fighting. You’ve worked with him before and he has your respect for his competence and ability to think outside the box.

    John Bettelheim runs the Sparrow School and has a solid reputation for his ethics and commitment to following the spirit and letter of the law in regard to his operations. It is mostly thanks to him that there have been no hints of scandal from the school, mostly due to how ethically he runs it. He has a good rep among HUMINT assets and has long been a voice advocating recruiting more such assets in the future, as opposed to SIGINT, ELINT, and SCANINT.

    Kristina Bauer is the current head of the Reconnaissance Imaging department of the Intelligence bureau. She previously served as the captain of your lone Sentinel class scout parasite, and is an acknowledged expert in photo-analysis as well as signals intelligence collection. She has also spent time with the Special Branch designing some of their surveillance gear and providing training in the use of the same.
    []Kornelia Maslanka
    []Aaron Sellars
    []Neils Messerschmidt
    []John Bettelheim
    []Kristina Bauer

    The Calliope system government has taken the massive influx of new revenues thanks to the current economic boom and managed to hit gold again, this year they opened up a number of orbiting stations around Calliope III to tourist traffic, each mated to an installation on the surface to allow tourists to view the local wildlife in safety. This has resulted in an enormous tourist boom in the system, turbocharging the economy even more. The excess funds are being reinvested into education, healthcare, and caring for the poor in the system.

    The have asked DoME to study terraforming Calliope II and V to expand living space and further increase their economic growth. While neither planet is currently habitable, Calliope II due to a Venusian atmosphere and V due to being a barren ball of rock with far too thin of an atmosphere, it is hoped that domed cities might be viable on both planets.

    Some Delegates from the Griffon system have been heard to grumble about how much is being spent on Calliope, although they are among the most recalcitrant of your critics in the Chamber.
    []Have DoME study the issue
    • Unlocks DoME terraforming projects for both Calliope II and V
    • One time cost of $10,000,000 for the study
    []This is not a priority
    • +1 support Chamber of Delegates

    While the economy in the TTP is humming along, there has been a noticeable exodus of population from the two planets as poorer residents seek employment elsewhere, mostly on Calliope IV. The TTP government isn’t complaining, the reduction in population is actually easing the strain on their social welfare safety net on top of reducing crowding in the few cities that they possess. Indeed, the TTP leadership is actively encouraging this outflow, subsidizing the costs to those involved.

    Siriwan has sent you a note that in the future the TTP is planning on continuing this policy. The main selling point of their worlds is that they are pristine and beautiful, and the current population numbers make it far harder to maintain that. They aren’t forcing people out, but those who wish to seek their fortunes elsewhere are being given assistance in doing so.

    You get reports from your own people that the full extent of this encouragement and assistance is pretty passive, companies that recruit workers to leave for employment elsewhere are granted local tax breaks, and the system government has earmarked a portion of their revenue to providing grants to those who do decide to leave to make it as painless as possible.

    Ultimately Siriwan intends to reduce the population enough to subsist in a series of arcology clusters supporting the resorts that are the bread and butter of the TTP’s economy. That this will make the TTP far less of an issue if a future leader grows ambitious is unspoken, but you’ve worked with Siriwan enough to realize that she is indeed that farsighted.

    Your warship group encountered a number of Drac jumpships and transports in GX-B3 when they were passing through supporting an exercise being undertaken by the new Mirandas. A short engagement later and you have captured a Tramp, the other Tramp having panic jumped away. The jumpship is loaded with three Mammoth dropships, each stuffed to the limits of life support capacity with apparent ‘recruits’, the oldest of which are barely even teenagers, from the primitive world you’ve been hearing of. Your Marines had to violently subdue the ISF agents who were escorting the ‘recruits’ after the bastards started trying to massacre them rather than allow them to fall into your hands. You have some prisoners from the crews, but none of the ISF agents were taken alive.

    You also have reports from further interviews with Tekken. The Dragon is now requiring all of his mechwarriors to conduct monthly ‘loyalty ceremonies’ in which each Mechwarrior is required to kill a civilian ‘criminal’, most of the time these ‘criminals’ are prisoners taken from the primitive world. Only the ISF knows the navigation coordinates for it, any jumpships used are controlled by the ISF during the transit, all cameras and transparencies are covered, and the crews are threatened with the death of their entire family if they so much as attempt to determine where they are after each jump. He suspects that the Dragon is only waiting for a larger supply of victims before forcing the DCA to undergo the same ‘loyalty ceremonies’ with all of their pilots and dropship crews.

    He also reveals that the Dragon has confiscated all of the Slayer heavy dogfighters from the DCA for conversion into dedicated kamikazes, although he is unfamiliar with the specifics of the conversion.

    You check with the boarding parties, and all of the transparencies on the captured jumpship and dropships were indeed covered over with tamper proof seals and all external cameras were disabled.

    You aren’t as big a fan of the Olympics as your mother is, but they are being held in Nowa Warszawa and you are expected to attend, so attend you do. Thanks to the HPG links you are well able to conduct business anyways out of the luxury suites that are provided for you, so it’s not a complete waste of your time, and your kids and grandkids love it. Of course, your wife drags you out to actually watch the sporting events too, which you put up with.

    In the Men’s Athletics competition Team Griffon looks like they had spent the night drinking and were competing with raging hangovers. They looked awful, especially in comparison to the team from the NRI who dominated the competition. Even the Rasalhaguians utterly dominated the Griffon men. In Women’s Athletics the ladies somewhat redeemed the performance of the men, with the NRI taking silver and the Rasalhaguians bronze.

    In the decathlon events both the men’s and women’s teams from Team Griffon managed to take gold, although in both cases the Romans were right behind them.

    It was then off to the Gymnastics center where you confidently anticipated watching the Romans utterly dominate everybody at their favored sport. And sure enough, the Men’s competition was like watching an exhibition match between the All-Stars versus a bunch of scrubs who barely knew what the word ‘gymnastics’ meant.

    Then came the Women’s competition. It was like a switch had been flipped, Team Griffon owned the various events, with the Griffon women out-scoring the Romans in every single discipline. It was rather amazing, actually, and you actually found yourself on your feet screaming with everybody else as the final exercises came to a close and Team Griffon had earned the Gold Medal.

    By the time the team event came the arena was crowded, as people sensed history in the making. Team Griffon and Team NRI were neck and neck into the final discipline, and it took a perfect performance on the floor exercise and a tiny, almost imperceptible bobble, to decide the match. Team Griffon eked out a gold medal against the gymnastics powerhouse. The Rasalhaguians barely bothered to compete, being quickly eliminated from any serious contention.

    At the Aquatics Center the Rasalhaguians and Romans managed to split gold medals, with Team Griffon putting on credible performances good enough for silver medals in both events.
     
    Turn 72 - It's The Reckoning
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 72 - It’s The Reckoning

    You get a few more pieces of good intelligence from Tekken. The Dracs will be unable to produce many more nuclear warheads, since there are no sources for fissionable ores in the Okusawa system and their entire supply had to be mined and shipped from the Dragon’s Eye. The bad news is that Tekken had over a thousand warheads available at the last inventory, exclusive of those used in the Battle of the Eye. Most are relatively low yield, however, as his predecessor had successfully argued for quantity of warheads over the most potent possible warheads. The Dragons were the only platform carrying megaton range devices, and as far as Tekken is aware the entire inventory was lost along with them.

    Unfortunately the reason so many of the ASF pilots were low skill conscripts is that the Dragon forced Tekken to keep all of his skilled pilots in the Okusawa system, and when he fled orders had just been cut transferring them all to the new kamikaze corps. According to Tekken those same orders declared a new doctrine for the entire ASF force of kamikaze attacks being the only acceptable tactic and that any pilot who returned alive from an attack would be executed for cowardice regardless of the effectiveness of their actions. The Dragon spent most of those orders ranting about how no ASF pilot in the history of the Combine had ever been truly loyal to the Dragon, they were all weak and none of them had ever been true warriors. Those same orders had also announced that the ISF had rounded up the families of every single member of the DCA that they could get their hands on ‘since that is the only way to ensure that even the cowardly mice of the DCA would even pretend to have anything resembling a warrior’s spirit’. Tekken faked a misjump in his defection attempt in hopes that the next part of the Dragon’s threat won’t come to pass, that any attempt at the slightest defiance of any of the Dragon’s orders would result in the immediate execution by burning of entire families.

    So far this year there hasn’t been any pirate attacks on shipping anywhere in the Empire or NRI space.

    Calliope Motors has released another new model, this time aiming straight for the luxury segment of the market and again scoring big with a big, boxy, brutalist design that combines uncompromising luxury with stellar safety and performance. Apart from the wheels and a single ‘porthole’ style window in the rear of the passenger compartment evoking a faintly nautical theme, there isn’t a single curved line to be found on the new vehicle. And it is selling like hot cakes, leaving other manufacturers once again scrambling to update their own luxury models.

    Several pundits and industry insiders have declared their belief that Calliope Motors has somehow struck a deal with the devil to be so capable of timing all of their new market releases so diabolically well, predicting the moods of the market segments so perfectly, and otherwise making the rest of the industry look bad.
    3T5ZSCkflBoGdEMQj-xP6iBMFD1XRcIA6XkaoSNEcHWHZZ38g-2vKBQVbICrYPSxVasvAu_dj1CZX1ls2HBMPWh3A4lNHWDfnjEeh2aurWI4d_aT4GA3D-eLK5Ct8A8BvRj83cXm

    Calliope Motors CEO Melissa Podebrat was interviewed at the launch event by one of the Griffon systems largest automotive shows ‘Maximum Gear’ and had the infamously sarcastic and bombastic host of the show practically fall down laughing with her perfect ripostes to his jibes about Calliope Motors products.

    And then proceeded to set a new track record for the show. You’d almost forgotten that she’d been a rally driver in her youth.

    You decide that having somebody whose mettle you are personally familiar with is important for the Intelligence job and have General Messerschmidt move over from Military Intelligence to run the entire Intelligence shop.

    You are still on Nowa Warszawa attending the Olympics, but at least Team Griffon is doing exceptionally well this year.

    The Griffon men utterly dominate the shooting competition, coming only a single point short of a ‘possible’ overall. The NRI men’s team is disqualified after three safety violations and a near accidental discharge. The armorer for the team, as well as three of the shooters, are all reportedly facing ‘inquiries’ from the NRI sporting authorities over the matter, as the level of incompetence displayed should have kept them from ever being on the team in the first place, even if all four of them are direct relatives of powerful Senators.

    The NRI women’s team, on the other hand, has a truly brilliant performance, matched only by the Team Griffon women. In the end, it comes down to a single fraction of a millimeter difference during the final shootoff, the NRI shot was precisely .013 millimeters closer to the true center of the target. Neither team seems to mind, judging by the hugs and the fact that both teams wound up being arrested that night after an epic bar crawl through the capital city of Nowa Warszawa which resulted in several thousand dollars worth of damage and a quite large dumpster fire downtown when the NRI men’s shooting team made some disparaging remarks, to their great regret and utter humiliation. You personally are strongly considering issuing Imperial pardons for the disorderly charges due to the sheer hilarity of the images of said idiots dangling from lampposts in what must be the most epic wedgies in the history of wedgies. Judging by the sheer volume of petitions you are getting to do exactly that, well…
    []Pardon both teams, this was too hilarious to punish
    []They did the crime, they’ll still get credit for ‘most hilarious crime ever’

    In the Men’s wrestling event, the NRI again scored a hard fought gold that nevertheless was never truly in doubt. All of the competitors fought for every match, but in the end the NRI proved dominant.

    Team Griffon, however, is equally dominant in the Women’s wrestling event, crushing the NRI and NRR competitors in every round of the competition. The Griffon team captain won each of her events by knockdowns and had zero points scored against her throughout the competition.

    In the Men’s fencing event Team Griffon turned in a spectacular performance, but it was marred by an event before the event even started. The Rasalhaguian team bus got in an accident on the way to the arena. Nobody was injured but the team was unable to reach the arena in time for the competition to begin. The penalty points assessed for failing to be on time were enough to pretty much prevent them from even having the ghost of a chance at victory.

    The Rasalhaguian women, however, seemed determined to avenge the poor showing of the men and despite being considered the weakest of the three teams by the analysts and commentators matched Team Griffon touch for touch, in the end winning a fiercely contested gold medal. The NRI team was eliminated early, scoring only a few touches in each of their first round matches to be routed convincingly.

    The Men’s archery match was the scene of one of the greatest diva moments of the entire Games, as the lead archer for the NRI team rather flamboyantly got into a screaming match with the officials over, of all things, the color of the towel he was handed. The officials tried to handle the situation, but the archer got so worked up he smashed his bow, threw the remains at the officials, and stomped off the range shouting curses. Evidently he really hated blue towels and was outrageously outraged at being given one. The NRI team proceeded to lose horribly, with the Rasalhaguians taking gold in the event.

    In the Women’s archery event, however, the Roman women put on a superb demonstration of skill, winning a closely contested match which saw Team Griffon taking bronze after an atypically bad shot by the team captain. Replays showed that the release aid had malfunctioned slightly, but the team captain accepted the bad shot with a display of sportsmanship and declined to protest the scoring.

    The Chamber of Delegates is sulking, again. They seem to be quite good at it. The good news is that they are so busy sulking and scheduling irrelevant ‘oversight hearings’ and trying, and failing, to irritate you that they don’t succeed in mucking anything up this year, although they also don’t send you anything helpful on their own.

    The Senate, on the other hand, is being very helpful indeed. They push through some legislation, with the grudging and whining acquiescence of the Chamber, to subsidize large scale engineering projects in the Periphery, and economic projects in the Core, independent of the DoME. These projects are not quite as ambitious in scope as current DoME teams are capable of, but are more similar to the lesser projects from the past.
    []Agree to the Infrastructure Act of 3002
    • On any turn with at least 1 success at the system event roll
      • Each success will cost $1,000,000 in additional upkeep that turn only
      • Peripheral Worlds
        • If no projects, initiate one of the following projects
          • Industrial Expansion
            • 5 turns
            • +10% base GDP growth while active
            • Upon completion
              • +1 Factory Rating
              • +1 Infrastructure Rating
          • Agricultural Expansion
            • 5 turns
            • +1% base POP growth while active
            • Upon completion
              • +1 POP Limit
              • +1 Infrastructure Rating
          • Commercial Expansion
            • 5 turns
            • +10% base GDP growth while active
            • Upon completion
              • +1 Infrastructure Rating
              • +25% GDP
        • If project is running
          • One time +5% GDP per success on system event roll
      • Core Worlds
        • +15% GDP per success on system event roll
        • +5% GDP per success on system event roll for the next 5 years (stacks)
    • +5 Politics
    • -5 Economic Event
    []Veto it
    • -5 support Imperial Senate
    • -5 support Chamber of Delegates
     
    Turn 72 - This Time It's For Blood
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 72 - This Time It’s For Blood

    The Griffon and Roman Women’s shooting teams are given the most amusing punishment you’d ever heard of, as apparently the judge in the case found things just as hilarious as everybody else, and obviously agreed that the dumbarses had well and truly earned their atomic wedgies.

    They are required to spend a collective 12 hours of community service signing copies of the most amusing photograph of the event at a children’s community center at an anti-bullying event, with the theme ‘if you are a bully, this might happen to you when you run into a bigger fish.’ Both teams completely ham it up, hiring local acting talent to dress up as over the top police officers to ‘drag them to their doom’. Then the local police join in, and you are absolutely rolling on the floor as they all show up wearing Groucho Marx glasses and fake noses and mustaches. And foam rubber riot batons, which they proceed to use to silly effect.

    Great fun is had by all. Including the judge, who showed up dressed as Judge Dredd, complete with a Lawgiver pistol firing nerf darts. You and the NRI ambassador also put in an appearance once it became clear it was becoming an event.

    The Griffon system government promptly embarked on a series of massive public works projects using the funds set aside for the purpose by the Infrastructure Act. Reading the reports you are shocked at the sheer scale of the projects undertaken, but reading more closely shows that none of them are, individually, at the scale of a DoME project, there’s just a ton of them going on at the same time, all with the same goal of massively boosting the system economy.

    Considering that as far as you can tell the Griffon system has never seen this much activity at once? You believe that ‘massively boosting’ might be a case of great understatement.

    A new colonization dropship design has entered production in the civil sector. Able to carry 10,000 passengers in reasonable comfort, the new design has revolutionized internal immigration and colonization efforts. As a consequence, workers can more easily follow the money, so to speak, and travel from system to system as they are needed.

    ((QM Note - as a consequence, the 2d6 roll for additional population in Peripheral systems is now a 5d6 roll, the multiplier is still 100,000))

    At the Olympics, you are still not totally comfortable with the Naked Volleyball, considering it a gimmick at best, but to be fair it is a gimmick that is drawing in the crowds and the revenues, making hosting the games actually profitable for the host planet, unlike in the past where the local economy tended to suffer a bit. Griffon in general isn’t all that prudish either, and you certainly aren’t, but it does seem a tiny bit tacky.

    But still, you do attend, even if you go to the Men’s event more for your wife’s benefit than your own. Even if she’s trolling you terribly with comments about how you needed to go out there and ‘represent’. You’ve been married over 40 years and you still sometimes act like newlyweds, you suppose that’s the secret to a happy marriage. So of course you promise to ‘represent’ if she does so at the women’s match, leading to a playful tussle.

    The Griffon men do very well, winning the actual matches, even if the Rasalhaguians clearly ‘showed up’. You are pretty certain that if the matches were decided by the vote of the women in attendance the Rasalhaguians wouldn’t have had to settle for silver. Just saying.

    The Women’s event was more heavily attended, as seemed usual, and Team Griffon dominated quite handily. And other body parts too. But you keep it professional. Your nephew, Jeremy Paul, the youngest son of your brother James, is out there cheering on his girlfriend, who’s the team captain for Team Griffon. There is naked handholding going on. It is exceptionally lewd, even after his girlfriend pulls on a track suit after the match.

    You then head over to watch the soccer matches at a rather lovely stadium that is packed. Team Rasalhague has been surprisingly dominant in the preliminaries, and that continues in the actual tournament itself. In three matches they score 10 goals, while allowing none. Team Griffon is crushed by the Romans in the semi-finals, resulting in them getting a bronze medal for the Men’s tournament.

    The Rasalhaguian women are even more dominant in their tournament, scoring 12 goals and allowing none. Team Griffon is able to manage a second place finish, however, holding the Rasalhaguians to only a single goal in the final match.

    Team Griffon comes roaring back in baseball, however. An eight inning no-hitter in the opening game set the tone for the entire tournament, with the Rasalhaguians coming in second based on point differential with the Romans. In softball Team Griffon once more is dominant, although in this case based on pure offensive output as the scores put up by the softball team look like they belong in a football game or something. This time the Romans managed to edge out Rasalhague for the silver.

    Even here on Nowa Warszawa, attending the year long festival of sport that is the Olympics, you cannot escape the dread budget meeting monster.

    General Stewart is up first. “Your Majesty, the military has grown large enough that a reorganization might be required, at least in the near future. We’ve been drawing up plans for this for some time, so all we would need is approval for implementation. In addition, the Aerie is starting to have some issues with the sheer numbers of recruits. The Calliope Military Academy is helping immensely, but we are seeing numerous issues recently.”

    She brings up a display. “In short, we would solve both problems at the same time. A new Griffon Naval Academy will be established, based out of the Griffon system. They would focus on training crews for Jumpships and Warships. The Aerie itself would refocus itself solely to Aerospace, training Dropship crews and ASF pilots and support personnel. The Calliope Military Academy would be joined by the former ground training facilities and personnel from the Aerie, who would be reorganized into a new school focused on all ground forces, with the CMA focusing on infantry and conventional forces, and the new Griffon Military Academy focusing on Mechs.”

    She brings up another slide. “At the same time, the AFGE would be reorganized. A General Staff will oversee the entire military, reporting directly to the Crown, and would be responsible for overall administration. The Imperial Griffon Navy will focus purely on Jumpships and Warships, the Imperial Griffon Army on all ground forces, and the Imperial Griffon Aerospace Force on all dropships and ASF units. In terms of seniority, the Navy will be the Senior Service in the black, the Army on the ground, and the Aerospace Force during landing operations. Ground fortifications would come under the Army, and space fortifications under the Navy.”

    “Meanwhile,” she continues, “even while reorganizing, we still would like to stress the importance of continuing to grow our production infrastructure in order to maximize our capabilities. We are growing, which is stretching our forces, but we have a growing number of serious threats to deal with, which require greater concentration of forces. Once we’ve eliminated the Dracs from the equation the situation should ease, at least to some extent, but until then we need to grow as much as possible.”

    She steps back, and Colonel Jenkins takes the podium, still irrepressible. “Ground Forces has a number of requests, Sir.” he says, cheerfully ignoring the traditional protocol of calling you ‘Your Majesty’, which you rather appreciate actually. “To start with, we need us a Raider Regiment, and we need it assigned to the First Rapid Reaction Brigade. Next, we need four Assault Regiments and a single Standard Mech Regiment, to fill out the 7th Assault Brigade and the 8th Assault Brigade. Then we’d like you to spend our hard earned tax dollars on three Armored Cavalry Regiments and four Light Horse Regiments, as we work on building another Cavalry Division. Finally, the 7th Infantry Division has been asking us about a little brother, so we’d like to get one by procuring three Armored Regiments and six Mechanized Regiments to keep the infantry and trackheads happy and well fed. And finally, 4 Garrison Regiments just to keep the lights on and clean the barracks.”

    OK, so the cheeky bugger knows he can get away with that, and it does cause you to laugh as you look over the charts.
    • LAM Production
      • 1 Raider Regiment
    • Large Mech Production
      • 4 Assault Regiments
      • 1 Standard Mech Regiment
    • Medium Mech Production
      • 3 Armored Cavalry Regiments
      • 4 Light Horse Regiments
    • Conventional Units
      • 3 Armored Regiments
      • 6 Mechanized Regiments
    • Garrison Units
      • 4 Garrison Regiments

    Colonel Romanov is up next. “Your Majesty, we have 10 Independence class carriers commissioning this year, as well as at least one Oasis II and potentially several White Towers. As such we are requesting sufficient ASF wings to fully equip these new assets. At minimum this will mean 10 Carrier Wings and 4 Fighter Wings, plus 1 Fighter Wing for each White Tower.”

    She checks her notes. “For your future consideration, we currently are testing two new ASFs and a new Wing organization, but they are not yet ready for use. We will report the results of the evaluation early next year.”
    • 10 Carrier Wings
    • 4+X Fighter Wings

    Your sister Thanh is actually presenting the Naval estimates this year, and she’s smirking at you. “Well, Your Majesty, Your navy.” she manages to pronounce the Capital Letter In Really Big Font, damnit, “is expanding. Here is our proposal to You.” DAMNIT THANH!
    • Conventional Dropship
      • 49 Lancer Parasite Escorts
    • Large Dropships
      • 4 Enterprise-B
      • 11 Majestic
      • 11 Shannon
      • 4 Sentinel
    • Jumpship
      • 2 Brig
    • Warship
      • 4 Dart
      • 8 Dagger
    “Oh, and Your Majesty?” she says, so sweetly it gives you diabetes. “Give me more Warship slips to play with.”

    Bridget is in a very Bridget sort of mood, like she always is, this time though she’s not mainlining coffee for a change. “Your Majesty. We are ready to begin the colonization of the system we have dubbed New Phoenix for its similarity to the Phoenix continent on Griffin’s Roost. This will be rather expensive, as we will need to build insulated shelters for the initial colonists and they will immediately begin work on colony domes. In addition, we would like to build a new Germanium Processing Facility in the Griff’s Leap system to process the Germanium we are mining there in situ. Our economic teams are ready to work with system governments on focused investments, we recommend both in the Griffon system and once more in Calliope for the greatest return on our investment. Additionally, we recommend outright investing in the economy of New Capricorn in an effort to help pull them out of their economic slump a bit faster. Finally, we have teams poised and ready for any construction or expansion projects you desire for us. Our DoME crews are ready to tackle the terraforming projects in the Calliope System, for example.”

    Isoroku is out and about, schmoozing with his counterparts from the NRI and NRR, and his current deputy is handling the briefing. “Your Majesty, about the only thing we have to potentially promote this year, due to the Olympics, is further funding of sports camps for those sports where we might be falling behind a bit. Otherwise, our slate is clear.”

    Jake is looking even more run down than before. “Well, Your Majesty, if we do colonize New Phoenix you’ll be wanting us to establish the system government there, which we’re ready to do. In addition, of course, to expanding the Colonial Office some more, trying to get those insufferable jackasses in the Chamber of Delegates to behave, and maybe engaging in some Civil Service expansion so we have more people available for projects overall. Give the word, and it will be done.”

    Dr Bryant is up next. “Your Majesty, we have multiple teams ready to engage in R&D work, and have several recommendations in that regard. Some are for future benefits, some are engineering work on new systems.” She fires up the presentation.
    1. 5 Lab Teams available
    2. Research Expansion
      1. Construct New Labs on Nowa Warszawa
      2. Construct New Labs in the TTP
      3. Improve Commercial Stations with Orbital Laboratories
    3. R&D on new systems
      1. Swordfish Anti-Missile Missile
      2. Sub Cap Lasers as Capital AMS

    General Messerschmidt is up next, looking a bit uncomfortable out of uniform. “Your Majesty, we have identified two potential openings in the situation surrounding Nya Kopenhamn that we can take advantage of. One of the worst demagogues on Nya Kopenhamn II has been identified and will be in a relatively isolated location in the near future. We have an agent who has gotten deep enough inside their security apparatus to safely send us copies of his schedule. This individual is exceptionally charismatic and ruthless and is personally responsible for hundreds of ‘sacrifices’ of ‘unbelievers’. Eliminating him, especially if we do it discreetly, would be immensely damaging to the fanatics on NK II. Second, we have identified a major agricultural complex on Nya Kopenhamn III that is growing a genetically enhanced strain of the poppy plant. The enhanced heroin refined from this plant is extremely addictive and adds extreme hallucinations and psychotic breaks to the usual effects of the drug. It is also extremely popular among the most lunatic fringe of the crazies on NK III. Therefore, we recommend striking this complex with tailored herbicides to destroy the crops.”

    Martina Kalinowski is up next. “We have discussed the legality of both the assassination and the herbicide strike with the Intelligence people already and are satisfied that no legal boundaries will be broken by either. We are prepared to lay down the foundations for expanding the legal system to New Phoenix if required. Otherwise we are in good shape here, Your Majesty.”
     
    Turn 72 - Don't Tread On Me
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 72 - Don’t Tread On Me

    Meta Event24
    Dynasty Luck42
    Successes
    Imperial Approval0
    Approval Change0
    Political Event-2
    Successes
    Imperial Economy7
    Economic Event1
    Research Event4
    GriffonEcon1
    Health3
    Event5
    Nowa WarszawaEcon0
    Health2
    Event0
    Calliope IVEcon5
    Health1
    Event0
    TTPEcon5
    Health-3
    Event0
    New CapricornEcon1
    Health5c
    Event3
    Nowy ŚląskEcon4
    Health0
    Event0
    EdelsteineEcon-3
    Health
    Event0
    Nowy WroclawEcon0
    Health1
    Event0
    Griff's LeapEcon1
    Health
    Event-2

    Plan: Not decoding cryptic GM clues
    - Procurement [$ 25,263,631.87 ]
    -- Lay Down Major Unit [Construction - $11,903,815.62 ] (85)
    --- 49 Lancer [85]
    Target - 85
    Roll - 38
    Result - SUCCESS

    --- 4 Enterprise-B [85]
    Target - 85
    Roll - 29
    Result - SUCCESS

    --- 11 Majestic [85]
    Target - 85
    Roll - 32
    Result - SUCCESS

    --- 11 Shannon [85]
    Target - 85
    Roll – 98, Jarow reroll - 77
    Result - SUCCESS

    --- 4 Sentinel [85]
    Target - 85
    Roll - 3
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $448,762.63 ] (65)(->2)
    --- 2 Brig [65]
    Target - 65
    Roll - 8
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $9,587,269.20 ] (70)(->3)
    --- 4 Dart [70]
    Target - 70
    Roll - 32
    Result - SUCCESS

    --- 8 Dagger [70]
    Target - 70
    Roll - 52
    Result - SUCCESS

    -- Purchase New Units [ $ 3,323,784.42 ] (80)
    --- 6 Fighter Wing [auto]
    --- 10 Carrier Wing [80]
    Target - 80
    Roll – 91, Jarow reroll - 36
    Result - SUCCESS

    --- 1 Raider Regiment [80]
    Target - 80
    Roll - 46
    Result - SUCCESS

    --- 4 Assault Regiment [80]
    Target - 80
    Roll - 74
    Result - SUCCESS

    --- 1 Standard Mech Regiment [80]
    Target - 80
    Roll - 26
    Result - SUCCESS

    --- 3 Armored Cavalry Regiment [80]
    Target - 80
    Roll – 91, Jarow reroll - 72
    Result - SUCCESS

    --- 4 Light Horse Regiment [80]
    Target - 80
    Roll - 77
    Result - SUCCESS

    --- 3 Armored Regiment [80]
    Target - 80
    Roll - 73
    Result - SUCCESS

    --- 6 Mechanized Regiment [80]
    Target - 80
    Roll - 21
    Result - SUCCESS

    --- 4 Garrison Regiment [80]
    Target - 80
    Roll - 5
    Result - SUCCESS

    - General [$ 1,302,325,094.90 ]
    -- Construct Oasis II Heavy Recharge Station Edelsteine Zenith* [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Catachan Zenith* [90]
    Target - 90
    Roll - 77
    Result - SUCCESS

    -- Construct Germanium Processing Facility Griffs Leap [100]
    Target - 100
    Roll - 62
    Result - SUCCESS

    -- Economic Investment New Capricorn [85]
    Target - 85
    Roll - 83
    Result - SUCCESS

    -- Rationalize Law Codes* [85]
    Target - 85
    Roll - 65
    Result - SUCCESS

    -- Build HPG Station Calliope* [80]
    Target - 80
    Roll - 33
    Result - SUCCESS

    -- Build HPG Station Griffon IV* [80]
    Target - 80
    Roll - 65
    Result - SUCCESS

    -- Build HPG Station Nowa Warzsawa* [80]
    Target - 80
    Roll - 72
    Result - SUCCESS

    -- Construct White Tower GX-B3 Zenith [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Construct White Tower GX-B3 Nadir [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    -- Organize a separate Naval Academy [85]
    Target - 85
    Roll – 96, Jarow reroll - 44
    Result - SUCCESS

    -- Reorganize the Aerie as an Aerospace Academy [85]
    Target - 85
    Roll - 46
    Result - SUCCESS

    -- Reorganize Military [85]
    Target - 85
    Roll - 6
    Result - SUCCESS

    -- Initial Colonization of New Phoenix (GX-A5) [75]
    Target - 75
    Roll - 4
    Result - SUCCESS

    -- Establish Legal System for New Phoenix [80]
    Target - 80
    Roll - 15
    Result - SUCCESS

    -- Establish System Government for New Phoenix [80]
    Target - 80
    Roll - 79
    Result - SUCCESS

    -- Focus Development on Core World Griffon [65]
    Target - 65
    Roll - 65
    Result - SUCCESS

    -- Focus Development on Peripheral World Calliope [65]
    Target - 65
    Roll - 57
    Result - SUCCESS

    -- Build Relations with Senate [60]
    Target - 60
    Roll - 54
    Result - SUCCESS

    -- Build Relations with Chamber [60]
    Target - 60
    Roll - 6
    Result - SUCCESS

    -- Broadcast Propaganda to Nya Kopenhamn III* [~]
    -- Broadcast Propaganda to Nya Kopenhamn IV* [~]
    -- Assassinate demagogue on Nya Kopenhamn III [85]
    Target - 85
    Roll - 85
    Result - SUCCESS

    -- Drop herbicide on Nya Kopenhamn IV [85]
    Target - 85
    Roll - 23
    Result - SUCCESS

    -- Expand general bureaucracy of the Empire [75]
    Target - 75
    Roll - 4
    Result - SUCCESS

    -- (Sports) Fund sports camps to improve performance in low performing Olympic sports [80]
    Target - 80
    Roll - 89
    Result – Bare FAILURE (auto success next turn)

    -- Survey GX-A2 [75]
    Target - 75
    Roll – 86, edthesquid reroll - 54
    Result – SUCCESS

    -- Survey GX-C13 [75]
    Target - 75
    Roll - 44
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges* [auto]
    -- Construct Jumpship Yard Nowa Warzsawa* [auto]

    -- Expand Capital Shipyard [85]
    Target - 85
    Roll - 22
    Result - SUCCESS

    -- Expand All Shipyards [100]
    Target - 100
    Roll - 81
    Result - SUCCESS

    -- Expand Refit and Repair Yard [100]
    Target - 100
    Roll - 93
    Result - SUCCESS

    - DoME [$ 95,000,000.00 ]
    -- Construct Air Filters on Nowy Śląsk III* [85]
    Target - 85
    Roll - 84
    Result - SUCCESS

    -- DOME - Asteroid Redirection Calliope* [70]
    Target - 70
    Roll - 67
    Result - SUCCESS

    - Research [$ 346,000,000.00 ]
    -- Improve Commercial Stations with Orbital Laboratories [75]
    Target - 75
    Roll - 71
    Result - SUCCESS

    -- Advanced Compact Core Theory II* [100]
    Target - 100
    Roll - 93
    Result - SUCCESS

    -- Advanced Compact Core Design II* [100]
    Target - 100
    Roll - 12
    Result - SUCCESS

    -- Advanced Compact Core Construction II* [100]
    Target - 100
    Roll - 89
    Result - SUCCESS

    -- Swordfish Anti-Missile Missile [85]
    Target - 85
    Roll - 69
    Result - SUCCESS

    -- Sub Cap Lasers as Capital AMS [85]
    Target - 85
    Roll - 61
    Result - SUCCESS

    -----

    It’s been a long time since you’ve gone racing yourself, despite your brothers constantly trying to get you to join them, but you’ve been far too busy. Still, it’s nice going to the track to watch. Alita is with you, along with most of your grandchildren.

    In Hovercraft racing Team Griffon utterly crushes the competition. The twins are at the top of their game in terms of recruiting drivers and pit crews and it shows. The average pit time for Team Griffon is almost half that of any of the other teams as they operate like well-oiled machines. It is quickly obvious that the question isn’t whether or not Team Griffon will win, but who will come in second, in this case it’s the Romans thanks to somewhat more capable driving from their drivers, let down by the slowness of their pit crews.

    The same story is present during the Motorcycle races, although there are no pit stops Team Griffon completely dominates the race. The highest placed Rasalhaguian driver is 4 laps down by the time the race is over, with the Roman driver a half lap behind her. And this was with the Griffon driver slowing down in the 3rd stage in order to not lap the others even more.

    The stock car race is marred by a Big One near the midpoint of the race that took out almost all of the Rasalhaguian drivers, however the survivors manage to claw back into the race and actually, due to the finishing order, earn a respectable silver medal in the race, only being 2 laps down from the leaders from Team Griffon who swept the podium of the race itself.

    The Formula race is a bloodbath, neither the Rasalhaguians nor the Romans manage to finish any cars at all following a massive wreck coming off pit road that manages to wipe out both teams entries. Even resetting the race a day later, at the insistence of Team Griffon to make it sporting, didn’t help much as another wreck pretty much paid for anything the others could put together.

    The final event of the Games is, as always, the Marathons. This year both the Griffon men and women put in dominating performances, taking gold. In the end, this leaves Team Griffon with a record 18 golds, 7 silver, and 4 bronzes, with the NRI barely edging out the Rasalhaguians for second with 6 and 5 golds respectively.

    A Crimson Storm affiliated Cruiser-class warship appears in Griffon space. They arrive peacefully, and have requested an urgent meeting with your mother. Evidently they are having some… parenting issues and are desperate for help and advice.

    A few days later you get a message from your mother, she’d like to take HMS Renown and, with Willis, go off to the home system of the Crimson Storm to teach some badly needed Complete Idiot’s Guide to Parenting Teenagers 101 for Dummies classes for the Crimson Storm. They’re offering to hand over a working mobile HPG set in exchange. Your youngest sister has expressed an interest in going as well.
    []Well, she raised you, so she must know what she’s doing.
    • +10 Target on Mobile HPG R&D
    • Mother is off with the Crimson Storm
      • Bringing Willis
    • Sarah is off with the Crimson Storm
      • Bringing her husband and kids
    []She raised you, are they nuts?
    • Your mom isn’t talking to you right now

    You send one of your new Miranda class vessels, accompanied by a Dart and a pair of Daggers plus full complements of dropships, to GX-A2. Upon arrival they find drifting wreckage at the jump point; a dozen jumpships appear to have been self-destructed recently. There are drifting escape pods, most of which were ejected empty, but those that had people in them had run out of power, air, and supplies months before. Likewise, the squadron detects multiple orbital stations that have likewise been self-destructed. There are no survivors in space.

    On the third planet there appears to be a genocidal massacre under way. Drac forces are rampaging among a very primitive society that appears to be a group of Mennonites, who are in general not resisting with anything but prayer as ISF radicals are lining them up for sword practice.

    The Miranda had remained at the jump point, fast charging her drive, and quickly jumped back. Two weeks later the 3rd Brigade Combat Team arrives in system at a pirate point near the planet and makes rapid planetfall. Despite the fact that the Dracs had to know you were in system they hadn’t paused at all in their massacres to make any preparations to oppose the landing, and the 3rd BCT goes on a rampage of their own, cutting down Dracs left and right in a desperate attempt to save as many civilians as possible.

    In the end, there are less than twenty thousand badly traumatized survivors out of a population that had once numbered in the hundreds of millions on the incredibly fertile, if mineral poor, planet. None of the Dracs were taken alive. You note the reports that rather blandly discuss Drac soldiers who ‘faked surrender’ and were ‘killed resisting capture’. Your son John was part of the first wave down, and he’s admitted to you that they were not taking any prisoners, even though some of the Dracs had tried to surrender.

    Captured files indicate that the ISF offices in the system had realized that they were cut off from the Dragon and had commenced a scorched earth campaign to make the system as useless as possible to any of the Dragon’s enemies. Evidently their contingency orders included butchering every non ISF Drac in the system as ‘cowards who would never do what needs to be done for the Glory of the Dragon’.

    The locals call the system ‘New Eden’. The only fully habitable planet is absolutely lush. Almost no useful industrial metals at all, but the land is extremely fertile, the climate is very gentle and highly conducive to agriculture. The growing season is year round, and the land is so incredibly fertile that it is possible to have four entire harvests each year without straining any given plot of farmland.

    The few survivors are broken. There are none who hadn’t lost multiple family members, either to the ‘conscriptions’ of the Dragon or to this massacre. Over three quarters of the survivors are young children who’d managed to hide from the Dracs until you arrived.

    Needless to say, humanitarian efforts have already begun, and the decision has been made to transport the survivors off the planet to the Griffon system for care. Burial parties from the 3rd are hard at work giving the millions of dead as dignified a funeral as possible given the circumstances.

    The survey expedition sent to GX-C13 finds a somewhat complicated system.

    The one habitable world, GX-C13-IV, is only habitable due to the pair of large Jovian-mass gas giants in the -III and -V orbital positions providing enough thermal energy to keep the planet from becoming an iceball. The orbital mechanics are such that one or the other of the gas giants are almost always close enough to keep the planet above freezing, on the rare occasions when neither is close enough the planet indeed becomes a snowball.

    There is quite literally no dry land on the planet. The oceans cover every square millimeter of the surface, but across most of the surface are only a few centimeters to a meter in depth. There are deeper basins, but even the deepest, from orbital scans, is less than a kilometer in depth. The highest life forms that have evolved on the planet are primitive armored fish.

    Initial surveys of the gas giants show that the moons have enormous deposits of industrial metals, and the innermost asteroid belt has enormous deposits of germanium available.

    But the single most interesting bit about the system is what crashed into the dwarf planet in the second orbital position. The wreckage is more than identifiable, although it does appear to have been rather thoroughly stripped for parts. It is an old SLDF Whirlwind destroyer that appears to have suffered severe battle damage prior to being, perhaps deliberately, crashed into the airless dwarf planet.

    There are other signs of a long ago battle in the system, drifting bits of wreckage and detritus float about in the system in a density that indicates that perhaps up to a dozen warships were involved. Initial analysis shows that at least one Texas, possibly a Congress, a Riga or maybe a Quixote, and several more unidentified ones are present in the debris field, or at least scattered debris from them. There are no intact vessels remaining. The Whirlwind is the only quasi-intact wreck, and it is well beyond salvaging.

    On the domestic front, upgrades have been completed to the Ferro Fibrous forges in the empire, significantly boosting production levels. Likewise, the new Jumpship yard that had been delayed last year has been completed. Expansion of the rest of your yards results in an additional Jumpship yard coming online along with large numbers of new dropship production bays. The capital yards have likewise been expanded, allowing you to continue to rapidly expand your warship fleet. Finally a new Germanium Processing Facility is now online in Griff’s Leap, increasing your ability to feed all of your new yards.

    All of the commercial stations in the Empire have been upgraded with attached laboratory complexes, significantly improving the flexibility of your researchers in terms of locations for experiments.

    In other R&D news, you review reports on the successful tests for the new Swordfish anti-missile missile, as well as the enhanced gimballing and tracking upgrades for subcapital lasers. The latter will only, for now, apply to new construction; older mounts are not configured properly for the new systems without more significant yard work that would be better suited for major upgrade periods.

    Work on the latest generation of compact KF cores has also been completed, with Majeure Electrique’s Phantom Works presenting the Project: Durandal design, which has been accepted into potential service as the Fletcher class in a nod to the famous Second World War destroyers from old Earth.

    With only four bronze medals, there is a bureaucratic miscue in regards to the planned sports camps. Specifically, the wrong sorts of camps were lined up as nobody expected the performances put on in sports which had, in the past, always been Griffon weaknesses. The camps should be up and running next year, at least there are only four of them!

    The Imperial Senate really appreciates the work Jake is putting in on your behalf, and while it will prevent any erosion of support it is exceptionally hard to move support up above the level it is at. Meanwhile, the Chamber of Delegates continues to be a hostile environment, but Jake is able to make some progress with the less intransigent Delegates, aided by the announced focus on helping the Griffon System decisively break out of its economic malaise.

    The civil service has been expanded, giving you a bit more flexibility in the future in terms of new projects to undertake.

    The economy on Calliope IV is exploding, between the vehicle industry and the rapidly growing military industrial complex there, not to mention general consumer goods and the like, the planet is rapidly catching up to the Core.

    Investment in New Capricorn bears some fruit, helping to nudge the economy along and going a ways to erasing the scars left by the media malpractice.

    The horrors on New Eden almost overshadowed the successful establishment of the new domed colony on New Phoenix. Growth will be slow, and likely to require the help of DoME, but already there are plenty of factory sites available. Due to the industrial potential of the system, it is possible to undertake Megafactory projects here despite it not being a Core world, and there will be no environmental degradation from doing so.

    A special operations team is inserted in Nya Kopenhamn III and successfully eliminates their target before extracting right ahead of a vengeful mob of religious nutcases. More crude nuclear devices are launched at you, but your anti-missile defenses handily deal with that ‘threat’. The surviving ‘pastors’ have gone underground, and are continuing their ranting, but without them being seen by their ‘flocks’ their effectiveness is slowly dwindling in the face of your propaganda.

    The operation to destroy the agricultural area on Nya Kopenhamn IV where the super-heroin base plant is grown is a complete success, and the crazies who are already addicted to it are going even crazier as they are forced into withdrawal. As this included many of the leaders of the hedonists, this is having the effect of weakening their overall control.

    The new HPG stations are up and broadcasting, increasing the overall bandwidth available to the network and allowing for even more commerce and communication.

    The AFGE has now been fully reorganized into the IGN, IGA, and IGAF. The new Academy organizational structures are implemented, and the first classes in the new system have been properly assigned.

    The system government of Nowy Slask is requesting that you open a satellite campus of the Naval Academy there. You already have a capital yard, a regular shipyard, and a jumpship yard in the system, and the system government is arguing that they are well-placed to support such a campus, especially now with the large filters filtering out the worst of the obnoxious gases from the atmosphere.
    []Establish the Nowy Slask Naval Academy Annex
    • Increase target numbers
      • +5 for both Warships and Jumpships
    • Cost up front - $20,000,000
    • Add $1,000,000 in upkeep
    • For the next 10 turns
      • +10% GDP
      • +1% POP
    []Nahh, you’re good
    • No effect

    Martina reports that the work has been completed on the latest round in the endless battle against regulatory bloat and legal complexity. The freshly trimmed and rationalized law codes are currently in effect, at least for now.

    The new White Towers have been completed around GX-B3, which still doesn’t have a punchy name. The bright blue supergiant is a roiling, boiling, frothing, seething monster of a star, after all, and deserves an appropriate name.
    []<write-in>

    The new Oasis II stations have been completed, expanding your recharge network and also providing even more defenses to the jump points themselves. Likewise, procurement of new ASF units has kept pace with demand, filling all of the launch bays as required.

    New Army units are ready for action, as hundreds of new mechs, tanks, and other combat vehicles pour off the production lines into the eager hands of freshly trained and eager soldiers. Likewise large numbers of new dropships, jumpships, and warships have been laid down this year.
     
    Turn 73 - The Definition of Truth
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 73 - The Definition Of Truth

    The year starts with a meeting of the General Staff and heads of the IGN, IGA, and IGAF. The topic? The possible invasion of Okusawa and the final defeat of the Dracs in the sector.

    First the intelligence, thanks to interrogations and the defector you have quite a bit of information. While there were more of the so-called Dragon class vessels under construction, they are unlikely to be operational due to the severe shortage of crews. However, there are very heavy fixed defenses to be overcome regardless.

    The IGN would like to have a number of Long Beach class parasite destroyers in service to offset the threat posed by the Kraken-T missiles that those fortifications supposedly have available to them, along with plenty of Lancers for anti-fighter work. To deal effectively with the fortifications themselves the IGN proposes massing all of your available warships into a solid fist, barring HMS Morristown herself who would be used for transport duties for the invasion force itself.

    The IGA wants to go in heavy, forming a Corps comprising all three Brigade Combat Teams, two Assault Divisions, the Pathfinder Division, and four Infantry Divisions in the first wave, with another Assault Division, two Armored Divisions, four Cavalry Divisions, and four more Infantry Divisions making up the second wave. Follow-on garrison forces would handle occupation duties in the wake of the frontline forces.

    The initial landing will go in following orbital scanning to determine the best landing spot, orbital bombardment of both the selected landing site and multiple diversionary sites, and will be undertaken by the Pathfinder Division as well as both Assault Divisions. The Raider LAMs will engage in hit-and-run attacks at targets of opportunity to sow as much confusion as possible, while the three Brigade Combat Teams will land directly after the first wave, securing and expanding the landing site. The Corps Command Division will land at this time to provide massed artillery support. The Infantry Divisions will be the final forces of the first wave to land.

    The second wave will land at a different LZ from the first approximately a month later, forcing the Dragon to split his forces or face defeat in detail. The Assault Division will lead the way, supported by the armored and cavalry formations, the remaining quartet of Infantry Divisions and the Corps Command Division will then secure that landing. The current planning timeline shows ground operations taking at least two years to complete, based on known capabilities of the Drac forces.

    Aerospace forces are prepared to provide support, with all carriers fully manned and operational. They are requesting you consider pre-stockpiling a pair of White Tower stations for rapid assembly at the jump points to lock them down against any shenanigans, and possibly additional such stations to place in orbit around the inhabited planet.

    The time table that they are proposing is at least two years out, as it will take time to build the Long Beachs and continue bulking out transportation and logistics assets. They expect to have sufficient collars to carry the assault force, but more collars is better. This will be the single largest military operation to date, and the planning staff would rather have too many assets available and have to leave some at home than be scrambling for more hulls.

    They would like your approval to begin the operational timeline, with the invasion occurring in 2 years.
    []Approve, it’s time for the Dragon to be slain
    []We need to continue to build up

    HMS Revenge, carrying your parents, your sister and her husband, a number of your nieces and nephews, and about a dozen members of the Ngo clan, is off to help the Crimson Storm with their parenting challenges. They’ll be gone for a few years.

    You’ll miss them, family is important to you. On the other hand, Dr Bryant has some excellent news for you, the Crimson Storm not only gave you the mobile HPG unit, they also handed over documentation on it as well, reducing the amount of time it will take to reverse engineer it and have a production-ready version ready to go by an entire year, as well as halving the overall cost.

    Speaking of family, your son and heir, John, has been promoted to command the 3rd Assault Division, which he is in the process of whipping into shape. He actually is now riding the same mech you used to command the Battle of Castor, fully refurbished and upgraded to the latest standard. Despite everything, that mech saved your life in that battle, and you are very happy to see your son in it.

    In more good news, despite not having the budget for it, the Colonial Office continued its expansion, making use of contingency funding and some adroit bureaucratic ninjutsu. They actually financed part of it with a bake sale, of all things. Oh, and cookie sales, let’s not forget the cookie sales. Your diet certainly hasn’t forgotten the cookie sales. Your granddaughter was one of the kids selling the cookies.

    And they were very good cookies, according to the package they are based on ‘ancient recipes from Terra used by an organization called the Girl Scouts’.

    Yummy yummy cookies. You bought far too many of them. Your granddaughter has a future in sales.

    Or maybe she just had grandpa wrapped around her finger, that works too.

    In other military news, the IGA has informed you that all of your conventional forces are being cycled through the DURF this year to complete an upgrade cycle, resulting in more effective weapon systems. Interestingly, as you review the data, the costs for Mechanized units actually go down slightly, while other units become more expensive. Digging into it, you find that the change is due to switching Abbot SPGs for Chaparral Arrow IV artillery vehicles. You check and read over the reports justifying the switch, which cite the dual-mode nature of the Arrow-IV missile system when loaded with SAM missiles, as well as the lower cost and higher mobility allowing them to more easily keep up with the rest of the unit. The Abbott II remains in service in Corps Artillery units, giving the Corps commander a concentrated punch of Long Toms.

    A note on the report states that this will likely be the last ground forces upgrade cycle prior to the planned invasion unless some major breakthrough occurs.

    The continued silence from the Free Folk has become a bit of a news item on slow days, with people starting to seriously worry about the fate and current status of your oldest allies. A petition is circulating to send a Miranda with a full complement of combat, survey, and SAR dropships to search for the Free Folk along the last known route that they had planned to take, which is to the galactic south of you.
    []Dispatch the expedition
    • Dispatch a squadron consisting of 1 Miranda, 1 Independence, 1 Bainbridge and 1 Enterprise-A to search for the Free Folk
    • +1 Approval Change
    []You need those ships here
    • No change
     
    Turn 73 - Is Lost In The Telling
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 73 - Is Lost In The Telling

    Planning has now begun in earnest for the invasion of the final Drac stronghold. More precisely, detailed planning, as constant contingency planning had been going on for years. Now with a definitive ‘go’ date, plans are being implemented to turn planning into reality.

    The expedition to find the Free Folk has been dispatched to the last reported location from the Black Pumpernickles, although you are not very confident that those lunatics had actual good information on them since they don’t seem to be completely ‘there’. Especially considering that they believe your name is Victor for some odd reason, and were surprised at how tall you were.

    It takes you a few hours to shift the image of the Department of Periphery Studies having their own warship out of your head.

    You receive some intel from within the NRI of unrest on Tarentum, although it appears to be due to a labor action involving the local teamsters. You could do without your ambassador's bland description of the involvement of ‘your’ temple there in keeping the peace and assisting the injured, however, or that somehow your ‘priests’ have begun ascribing ‘miracles’ to you. You’ve never even met those people, have been trying for years to pretend that the entire mess with you being declared an avatar of Jupiter Maximus was not happening, and in general consider the entire thing completely ridiculous. Unfortunately far too many people find it completely hilarious to pretend to take it seriously, especially your brothers and sisters.

    If Thanh addresses one more letter to His Divine Majesty you are going to throw her out of the Lee Memorial Window Of Defenestration, see if you don’t!

    Because you do not want to risk other people seeing those letters and thinking you actually are that pompous and big headed! God help you, you can just imagine what the Periphery Studies folks would do with that, not to mention late night comedians.

    Or your own kids, for that matter.

    You get a briefing from the Imperial Griffon Aerospace Force, they have a pair of new designs that are intended to work together. The RPR-RX Raptor is built around a rotary 76mm autocannon paired with an enhanced PPC and twin 20-racks of long range missiles, along with two AMS systems and a 5cm extended range laser in the tail. The MRL-1X Merlin is a dedicated missile boat, with an improved 8cm pulse laser in the nose, twin anti-missile systems, and a quartet of 20-racks of long range missiles in pairs in each wing. These birds are designed to mulch lighter interceptors and ASFs for breakfast, while providing screening for strike fighters and support for more generalized dogfighters like the Eagle.

    The new wings are designated CAP Wings, and are intended to supplement the current Carrier Wings.

    You get word from your ambassador to the NRR. The Thing is still completely deadlocked on how to handle the election for a new President, and the Opposition has just announced a vote of no-confidence in the current administration, scheduled for next month. Tension is simmering, with partisans of the various parties engaged in dueling rallies and marches that, when they run into each other, have begun to turn violent.

    The worst of the violence is in the capital itself, where supporters of the current ruling coalition are squaring off against supporters of the opposition in massive rallies that fill the entire main square in front of the Thing’s assembly hall. Security forces have had to clear the square multiple times, and the city government has just banned all demonstrations in the square completely, locking it down with local riot police. That the city government is controlled by the same party as one of the members of the ruling coalition is causing even more strife, as the opposition is screaming foul. Nobody has yet been killed, but there have been dozens of serious injuries so far.

    The ambassador from the NRR has informed you that the ruling coalition intends to call for new elections, slip the Presidential election into the general election as a package deal, and try to solve it that way. The fly in the ointment is that the opposition has just enough seats in the Thing to paralyze it, meaning that they have been able to block every single other means of solving it, then blame the ruling coalition for the failures, and the worst part is it seems to be working.

    The ambassador is pretty certain that the opposition is going to win. Your ambassador on New Rasalhague indicates that the opposition has privately pledged to maintain the same level of relations with you, but some of their campaign rhetoric is troubling, as they seem to like to trot you out as the reason for any problems within the NRR in their public speeches.

    Politicians. Shooting them is a waste of bullets, hanging them is a waste of rope. They are an inexhaustible resource, there will always be more of them.

    Back at home Parliament is completely confounding your low expectations of them. Not the Senate, who is as solid as ever and fully backing the Throne, but the Chamber of Delegates is actually being helpful enough that you are almost certain that it’s a trap of some sort.

    There are several proposals being advanced. The first comes from the Senate and deals with unemployment benefits and family support programs. The issue is that poverty is, sadly, endemic. There is a large permanent underclass that can’t seem to catch a break. Certainly, all of your current programs means that even the poorest citizens of the Empire have a solid roof over their head, three nutritious and tasty meals a day, access to quality education, and are secure in their persons and meager possessions. They even have full access to entertainment and recreation options that match anything the wealthier strata of society have access to.

    It’s not even that they are lazing about, not showing up, or not looking for work. Your educational system has gotten very good at inculcating a sense of pride in young people, a drive to succeed and stand on your own two feet. Unfortunately, it seems that for millions of people in the Empire it just never seems to work. What use is being a dependable, efficient worker if the factory you work at goes out of business due to the owners moving it to a place with cheaper real estate, like what has been happening in the Griffon system as many manufacturers move their operations to New Capricorn or Nowy Slask to take advantage of the incentives offered by the system governments. What is the point of getting a degree, even in a subject that appears to offer enormous employment benefits, if there are a hundred graduates with that very same degree for every open position that requires it.

    For some families it seems that Murphy has decided to make them his bitch. You read one case study where a man had been laid off during an economic slump, got a new job at a different company and actually rose to a junior management position there, and thus stayed there when the original company was rehiring those they laid off, only to lose their job a few months later when the original company bought out the company they were now employed at in order to obtain intellectual property and promptly made all management positions redundant and let him go. If he’d still been working on the floor? He’d have kept his job, but he was junior management…

    The worst part about that case study is that the same thing had happened twice to his father, and the man in question had taken the lesson to heart at his next job, an entry level driving job for a planetary logistics firm. When he was offered a promotion to management he declined it. Only to then lose his job a third time two months later when the company switched to all contract drivers and let all of their corporate drivers go.

    By the time he was 40 he had worked at 14 different companies, made management 5 times, had universally excellent employee reviews, had tried to start a family business which failed due to a local recession… yet was now once again at the very bottom, right where he’d started. He was now divorced, his wife having left him for somebody else who was now a junior vice president at a major investment firm, and was only grateful that he’d never had kids because, according to the report, he’d told the investigators that that meant that hopefully the family curse of terrible luck wouldn’t be passed on to another generation.

    In a population as large as yours, such statistical outliers are inevitable simply by the law of large numbers. Eventually, no matter what, somebody was going to wind up getting the smelly end of the stick that often.

    So the Senate is hoping to try and alleviate some of that. The current benefits package is generous and well designed, what the Senate wants to do is enhance the indirect benefits rather than the direct ones. Unde the proposal, every recipient of economic assistance in the Empire would be assigned to a caseworker, no more than two beneficiaries per worker, who would be trained in spotting trends of this nature and determining means of breaking the various cycles. Specific training and certification programs would be put together for these caseworkers, and part of their compensation would be directly tied to how many of their former clients had gotten off and stayed off all public assistance for at least a decade.

    The downside of this is that it would be very expensive. The current proposal would increase the cost of benefits by a factor of ten. However it is believed that it might help reduce the endemic poverty levels experienced by some of your systems, including Griffon itself.
    []Approve the Benefits Act of 3003
    • Increases cost multiplier for benefits to $10,000,000 from $1,000,000
    • Gives system economies 10x the benefits from Imperial Economy successes
    • Core systems would gain an additional 10x benefit until Per-Capita GDP reaches 30,000 or higher, then would revert to 1x
    • Prevents certain events
    • +1 support Chamber of Delegates
    []Veto the Benefits Act of 3003
    • +1 support, Chamber of Delegates
    • -5 support, Imperial Senate

    The Chamber of Delegates meanwhile is championing a Militia Reform Act which would make some of the expenses associated with planetary militias an Imperial responsibility, while mandating increased levels of readiness and mandate cross training at disaster relief and emergency response by all militia members. The Imperial funding would primarily go to finance that training, as well as maintaining stockpiles of essential equipment for those duties for the militia units in question. The Act also addresses a number of jurisdictional conflicts regarding legal liability in the event of damages or claims against militia members while on duty. An Imperial agency would be set up to provide oversight over all militia units engaged in law enforcement taskings as well as maintaining the licencing of militia members in disaster relief and emergency response.

    You are pleasantly surprised by the proposed legislation, as far as you or any of your experts can tell there aren’t any landmines or traps hidden in it, it is clear, well thought out, and addresses the issue in a logical manner that you actually support.

    There are some opponents to it, and their opposition mostly seems to consist of wanting to keep the militia out of disaster response or any law enforcement role whatsoever, but none of that opposition comes from any groups that you consider at all credible, especially when you learn that many of the form letters you are getting in opposition originate from the Department of Periphery Studies. Not all, but the people writing those are so paranoid that you are tempted to extend them invitations to study the fascinating field of Periphery Studies to their paranoid hearts desire.

    Seriously, allowing the militia to help out in disasters is not the first step to installing wireless control hubs in everybodies brains and turning them into technozombies as part of a sinister master plan by Kilburrough to conquer the Inner Sphere.
    []Enact the Militia Reform Act of 3003
    • Adds Imperial upkeep of 1,000,000 per point of militia rating in the Empire
    • Severity of negative system events reduced by 1, to a minimum of 0
    • All systems get a .001% per point of militia bonus to GDP growth
    • Prevents certain events
    • Allows certain options in certain events
    • +1 Approval Change
    • +1 Politics
    • +5 support Chamber of Delegates
    []Veto the Militia Reform Act of 3003
    • -5 support Chamber of Delegates
     
    Turn 73 - Courage and Will to Fight
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 73 - Courage and Will to Fight

    As feared, the opposition coalition in the Thing in the NRR has blocked the call for a new general election unless the current ruling coalition stands down all security forces. Rioting and violence are ramping up as mobs of supporters of the opposition are defying the curfew in the capital and engaging in serious acts of vandalism and destruction. The city has been ground to a halt, power outages are constant as rioters target substations and infrastructure. Local security forces are barely holding the line, as the rioters are now screaming for blood, demanding the heads of the entire ruling coalition.

    Supporters of the ruling coalition are fighting back, a massive march of supporters is approaching the capital, bringing along modified agricultural machinery that has had armor plates welded to it and very heavily armed, vowing to massacre the ‘criminal scum’ who support the opposition, and following that to ‘string up’ every single sitting member of the Thing who opposed them.

    To their credit, security forces are currently struggling to keep this march out of the city and well away from the rioters, because if the two were to meet it would be explosive. The Prime Minister has been reduced to practically begging for calm and repeatedly calling for new elections to try and let the democratic process work. The Opposition claims to support new elections, but only after all security forces are withdrawn completely and the entire march of ruling coalition supporters is jailed as domestic terrorists. The fact that they make these demands while their own supporters riot and pose behind them with automatic weapons? Oh, they’re just peacefully protesting and having to be armed because the tyrannical governing coalition would otherwise murder them with their jackbooted thugs, of course.

    The opposition has contacted the embassy, and between protestations of support for the NRR’s alliance with you are demanding that you withdraw all diplomatic recognition of the current Prime Minister, otherwise ‘unfortunate’ things might happen to Griffon owned businesses in NRR space. Considering that several stores owned by Griffon-based companies have already been subjected to arson attacks by the rioters, it’s pretty plain what they mean.

    It’s an ugly, explosive situation all around. The part that irritates you is that you’ve seen the economic numbers. Gotland is finally turning the corner and has become a net contributor to the NRR’s balance sheet for the first time. If they can somehow manage to weather this political shit storm they’ll be in a far better position economically. If.

    And the NRI is… more annoying in some ways. Evidently the minor fracas on Tarentum has yielded odd fruit, as the efforts by, you grit your teeth, ‘your’ temple in quelling the situation has led to a growth in popularity for the cult. The NRI ambassador is smirking, you are absolutely certain of it, despite his completely deadpan expression as he relays the news that a new temple on Nova Roma is being built. How you manage to keep from strangling him is beyond you.

    The news that it’s planned to be made into a bit of a tourist attraction has your blood pressure, and urge to kill, rising. The fact that there is a ‘heroic’ marble sculpture planned ‘in the Classical style’ has you twitching even harder. You don’t need your littlest sister to tell you just what that entails. And you are most certainly not posing for a character study! You draw the line at that!

    Your wife finds this absolutely hilarious, although she does agree on the no character study for the sculptor rule. While laughing and pointing out that that bit belongs to her, not to a 12 foot tall statue.

    The ambassador clearing his throat and stating that it’s a 12 meter tall statue is the last straw. His bland assurance that the most highly regarded and skilled master craftsman in the NRI has been commissioned for the project is just as bad.

    Luckily for the ambassador Sokar decides that he needs to be petted right now and that your lap is perfect for the Great Dane sized griffkitten to drape himself over for his rightful scritchies. And even he is looking amused at the situation. Damn cats.

    And then it is budget time.

    General Stewart is up first. “Your Majesty, I’ll just be giving a very brief overview now that we have reorganized the military. The Army is in need of additional production facilities, the Navy the same, and the Aerospace Force would like the same but would also like you to consider some proposals that they have to better support the Army. General Marks?”

    The general in charge of the Imperial Griffon Army was in command of 1st Infantry during the fighting in the NRI and had impressed you with his ability to grasp the big picture, free of parochial concerns. Coming from an infantry background, he is also quite free of the Mechwarrior Mystique that you still find yourself suffering from sometimes.

    “Your Majesty. The Army is in a solid position, with sufficient forces to handle the current plans for the invasion of the remnants of the Dracs. However, doing so would strip us of any meaningful offensive reserve. We would have a pair of Armored Divisions, and a number of Cavalry Divisions in reserve, along with the Rapid Reaction Divisions, however we are going to be dispatching a substantial percentage of our most capable units.”

    And he’s cautious, an admirable trait in an infantry officer.

    “As such, we would like to request that DoME begin construction of a pair of Megafactory complexes in the Griffon system on Nowy Gdansk, as well as additional Mech factory complexes in the Calliope, New Capricorn, and Nowy Slask systems. This will also require the expansion of Endosteel and Double Heat Sink production capacity. Further, we have the following procurement requests.”

    He brings up a slide on the display, but continues speaking without looking at it. “To finish the 3rd Assault Division and bring it up to full strength we would require a pair of Assault Regiments and a single Standard Mech Regiment. Two additional Standard Mech Regiments and a single Armored Cavalry Regiment would allow us to field the 13th Armored Brigade of the 5th Armored Division. A pair of Light Horse Regiments would permit the full-strength fielding of the 15th Cavalry Brigade, thus filling out the 5th Cavalry Division. Three Pathfinder Regiments are requested for the 4th Pathfinder Brigade, which would permit the initial formation of the 2nd Pathfinder Division. Finally a single Raider Regiment is requested to fill out the 1st Rapid Response Brigade of the 1st Rapid Response Division. Last, but most certainly not least, we are requesting 3 Armored Regiments and 6 Mechanized Regiments in order to form the 9th Infantry Division.”
    • Total Procurement
      • 2 Assault Regiment
      • 3 Standard Mech Regiment
      • 1 Armored Cavalry Regiment
      • 2 Light Horse Regiment
      • 3 Pathfinder Regiment
      • 1 Raider Regiment
      • 3 Armored Regiment
      • 6 Mechanized Regiment
    • Project Requests
      • 2 DoME
        • Megafactory in the Griffon system
      • 5 General
        • 3 Battlemech Factories
          • Nowy Slask, Calliope IV, New Capricorn
        • Upgrade All DHS Factories
        • Upgrade All Endosteel Factories

    Newly minted General Romanov then takes the podium for the Aerospace Forces, having been recently promoted to fill the shoes of Ole Powerpoint Herself. You are rather grateful for that, you don’t think you’d survive another briefing from General Reyes.

    “Your Majesty,” she begins, “As hinted by General Stewart we in the Aerospace Forces are suffering a bit of a crisis of operational relevance. Currently we are effectively just here to fill out the bays and CAP screen for the Navy, or to keep enemy fighters away from the Army with limited ground attack roles. Both of which are vital missions to be sure, but neither of which allows for any independent action. We have been using the same, relatively small, number of platforms for literally decades now, with the new CAP Wings being the first time in years that we’ve actually innovated. Stagnation is death, Your Majesty, and Your Aerospace Force has stagnated badly.”

    She checks her notes briefly. “Therefore, we are planning on rolling out a number of initiatives to foster greater innovation and energy in the Force. As such, we would like your approval to form a formal study group charged with creating clean slate designs to fill various roles that aerospace fighters would be well suited for.”
    []Approve
    • Design contests will be opened for new designs to supplement or replace existing designs both in existing roles and in new roles
    []Disapprove
    • Keep with what you have

    “As far as procurement and expansion, Your Majesty, the Aerospace Forces have the following requests.” She brings up a slide, but it is simple, straightforward, and shows none of the Powerpoint trickery that General Reyes loved. “First, on the production side, we need additional production lines if we are going to make any of this a reality. Therefore, we are requesting at least three new ASF production lines be built. We would prefer them to be clustered on New Phoenix to take advantage of the incredible potential there, not only for production but also as a relatively isolated system for the testing of new equipment. In addition, we will need more ferro-aluminium and double heat sink production if we aren’t to be bottlenecked.”

    “Next, on the procurement side, we have 2 Oasis II stations that are expected to complete this year, requiring a total of 8 Fighter Wings. In addition we are planning in anticipation of a pair of White Tower stations being built in the New Eden system, which we request to be manned with a pair of Patrol Wings. This will leave us with 11 available factories and we would like to make use of them to procure 11 CAP Wings. Ideally, half of our deployed Independence class vessels will eventually have CAP Wings assigned, supplementing the current Carrier wings.”
    • Total Procurement
      • 8 Fighter Wings
      • 2 Patrol Wings
      • 11 CAP Wings
    • Project Requests
      • 4 General (plus seconding the request for the DHS expansion)
        • 3 Aerospace Factories
          • New Phoenix
        • 1 Expand All Ferro-Aluminium

    Thanh is seated in the CNO seat and… damnit, she’s wearing a necklace that she obviously got from the NRI ambassador featuring the ‘symbol’ that that damnable cult uses to represent you. And you can’t say anything because you are pretty sure nobody else has noticed it and doing so would just draw attention.

    And by her knowing smirk she let you see the necklace just to get a rise out of her big brother. Damn little sisters and their evil conniving ways! Defenestration after the meeting! You swear it!

    “Well, Your Majesty, we’re going to want to be spending more of the taxpayers money on the project of Getting Larger.” she grins. “First up, on production expansion, we’d really like to continue to grow the way we have been. Nowa Warszawa is in a position to support a second regular Orbital Shipyard on top of the one it already has, so we’d recommend building one there. Expansion of our current yards, of course, is a given, as well as expanding the Refit & Repair yards. We would like to request a new Refit Yard be built in the New Phoenix system to support operations out that way in the future. And, Your Majesty? More ferro-aluminium is never going to go to waste, nor will more double heat sinks, and ferro-carbide is very… useful.”

    She’s not even bothering with notes. “Now for procurement, we have the new Long Beach class ready to go, and we need a lot of them. We would like to lay down 50 of the beautiful things, along with 7 Lancers.

    “We’d also like to lay down 20 Independences, assuming that we build those new ASF factories that Penelope asked for so nicely. That will use up all of her production, assuming the new Oasis II is finished next year. We’d like 2 more Sentinels to ensure sufficient recon capability and a new Royal Yacht for…” her smirk is your only warning, “Your Divine Majesties Divine Backside, since mom’s using HMS Renown and you are far too august a personage to ride around in mere transports.”

    You are going to KILL HER DEAD.

    “We have a half dozen slips each for Jumpships and Warships, therefore we are requesting 6 Brig-class jumpships and 6 Fletcher class Destroyers. The latter won’t be ready in time for the planned operation, but in the future those beautiful girls will be a major part of the fleet.”

    She negligently puts up a slide that was obviously made by her five year old granddaughter with crayons and the dubious ‘help’ of grandma. Everybody else in the room is cooing over it, especially all the pretty flowers dotting it. The procurement requests, however, are still visible despite the ‘enhancement by 5 year old’.

    Sometimes you think Thanh is still a 5 year old, but then you remember the sorts of hijinks you and her would get up to as junior officers…
    • Dropships
      • Regular Dropships
        • 50 Long Beach
        • 7 Lancer
      • Large Dropships
        • 20 Independence
        • 2 Sentinel
        • 1 Renown
      • Jumpships
        • 6 Brig
      • Warships
        • 6 Fletcher
    • Project Requests
      • 5 General (second for Ferro-Aluminium and third for Double Heat Sinks)
        • Expand All Shipyards
        • Expand All Capital yards
        • Expand Refit & Repair Yards
        • Build Refit & Repair Yard
          • New Phoenix
        • Build Orbital Shipyard
          • Advisor requested 2nd Yard Nowa Warszawa

    Bridget is up next, looking chipper as always and possibly chipper enough to distract you from strangling your dear little sister.

    “Your Divine Maje… err, sorry.” a wave of laughter fills the room as Bridget blushes at the mistake. You give in, you can’t help it, so you play along and idly wave your hand like you’ve seen actors due in historical holodramas. “Your Majesty, we are well set to build anything you want built! We’ve got those two requests for Megafactories, which we can certainly accommodate if you want, but if not we can get started on building some shiny new Arcology Clusters in Griffon and Nowa Warszawa to make sure we can accommodate the rising populations it’s really your choice and it’s not vital yet since the system governments are on top of things so far but we can totally manage to build a bunch of new factories and expand all the strategic material lines if you want because i’ve got enough teams for all of that stuff and more because did you know that we can now build a really big orbital platform based on the work we’ve been doing on a proposed modular fleet base for future use that we can use as a basis for a ton of industrial work in the Griff’s Leap system which would allow us to build a capital yard and maybe an orbital shipyard and maybe some mech and ASF factories there once we finish the giant thing which would be expensive but also rather quick.”

    She is still blushing by the time she’s finished, and she’s your age!

    Isoroku is up next. “Your Majesty, the Olympics were incredibly successful last year, and this year we’ll finally be getting the sports camp up and running. However, the situation in the NRR has degenerated even further since this morning.” He hands over a dispatch. There is now open fighting in the streets of the capital of New Rasalhague, the local security forces are barely managing to hold the city center and government buildings as clashing mobs of rioters are engaged in outright warfare throughout the city. The Opposition members of the Thing are holed up in a major government office block right next to the chambers of the body and are refusing to leave, screaming to the skies about oppression by the Government. “We have a formal request from the Prime Minister to send a Garrison Brigade to New Rasalhague to suppress the violence from both sides, with the pledge that as soon as we are securing the city he and the rest of his government will formally resign their offices, triggering an automatic election that the Opposition won’t be able to block with quorum shenanigans. He is asking us to oversee the election as a neutral third party.”

    Jake is sitting next to Isoroku, looking tired. “Your Majesty, your political team is available for anything you need. We’re still studying the New Eden situation and will have a report for you early next year, but we foresee no difficulty in lawfully annexing the system assuming that Ms Kalinowski doesn’t find anything preventing it in the traditions of international jurisprudence. Once we have something more concrete for you we’ll let you know.”

    Dr Bryant is up next. “Your Majesty, we have six teams chomping at the bit to get started. And we are of the opinion that we need to go big or go home this year. We would like to start all three standard and all three compact core projects this year. This will push back starting work on Mobile HPGs by a year, but we have two possible lab expansions this year, and so we recommend holding off on that for one more year.”

    General Messerschmidt has his hands folded in front of him. “Your Majesty, I have nothing new and exciting for you. There’s been little change in the Nya Kopenhamn situation so far this year, and we recommend against exposing our agents in the NRI and NRR for any… operations… at this time.”

    Martina is the last one up. “Your Majesty, I’m currently working with Jake on the New Eden situation. The first of the refugees should be arriving in the TTP next month and we’ll be interviewing them, but this all comes under the normal operational functions of my department so we don’t require any special authorization.”
     
    Turn 73 - Valkyrie!
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 73 - Valkyrie!

    Meta Event5
    Dynasty Luck22
    Successes
    Imperial Approval7
    Approval Change-2
    Political Event-2
    Successes
    Imperial Economy2
    Economic Event2
    Research Event2
    GriffonEcon0
    Health5
    Event0
    Nowa WarszawaEcon0
    Health0
    Event0
    Calliope IVEcon4
    Health2
    Event5
    TTPEcon0
    Health-5
    Event0
    New CapricornEcon3
    Health1
    Event0
    Nowy ŚląskEcon3
    Health2
    Event4
    EdelsteineEcon3
    Health
    Event0
    Nowy WroclawEcon3
    Health0
    Event0
    Griff's LeapEcon5
    Health
    Event2
    New PhoenixEcon0
    Health3
    Event0

    Plan: Construction Wave Fixed
    - Procurement [$ 423,641,939.72 ]
    -- Lay Down Major Unit [Construction - $253,885,752.80 ] (95)
    --- 50 Long Beach [95]
    Target - 95
    Roll - 89
    Result - SUCCESS

    --- 7 Lancer [95]
    Target - 95
    Roll - 85
    Result - SUCCESS

    --- 20 Independence [95]
    Target - 95
    Roll - 77
    Result - SUCCESS

    --- 2 Sentinel [95]
    Target - 95
    Roll - 62
    Result - SUCCESS

    --- 1 Renown [95]
    Target - 95
    Roll - 51
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $7,742,632.95 ] (75)(->2)
    --- 6 Brig [75]
    Target - 75
    Roll - 52
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $129,524,852.00 ] (80)(->3)
    --- 6 Fletcher [80]
    Target - 80
    Roll - 30
    Result - SUCCESS

    -- Purchase New Units [ $ 32,488,701.97 ] (90)
    --- 8 Fighter Wing [auto]

    --- 2 Carrier Wing [90]
    Target - 90
    Roll - 32
    Result - SUCCESS

    --- 11 CAP Wing [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --- 1 Raider Regiment [90]
    Target - 90
    Roll - 1
    Result - Critical SUCCESS

    --- 2 Assault Regiment [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --- 3 Standard Mech Regiment [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    --- 3 Pathfinder Regiment [90]
    Target - 90
    Roll - 22
    Result – SUCCESS

    --- 1 Armored Cavalry Regiment [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    --- 2 Light Horse Regiment [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    --- 3 Armored Regiment [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    --- 6 Mechanized Regiment [90]
    Target - 90
    Roll - 15
    Result - SUCCESS

    - General [$ 769,200,649.00 ]
    -- Construct Oasis II Heavy Recharge Station Nowy Wroclaw Zenith* [90]
    Target - 90
    Roll - 98
    Result – Bare FAILURE (autosuccess next turn)

    -- Build ASF Factory Complex New Phoenix [90]
    Target - 90
    Roll - 59
    Result – SUCCESS

    -- Build ASF Factory Complex New Phoenix [90]
    Target - 90
    Roll - 41
    Result - SUCCESS

    -- Build ASF Factory Complex New Phoenix [90]
    Target - 90
    Roll - 4
    Result - SUCCESS

    -- Build Mech Factory Complex Nowy Slask [90]
    Target - 90
    Roll - 23
    Result - SUCCESS

    -- Build Mech Factory Complex Calliope IV [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    -- Build Mech Factory Complex New Capricorn [90]
    Target - 90
    Roll - 55
    Result - SUCCESS

    -- Build ASF Factory Complex Calliope IV [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    -- Build ASF Factory Complex Nowy Wroclaw [90]
    Target - 90
    Roll - 28
    Result - SUCCESS

    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 80
    Result - SUCCESS

    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 17
    Result - SUCCESS

    -- Build New Commercial Space Station [80]
    Target - 80
    Roll - 50
    Result - SUCCESS

    -- Build New Commercial Space Station [80]
    Target - 80
    Roll – 92, Jarow reroll - 13
    Result - SUCCESS

    -- Build Orbital Shipyard Nowa Warzsawa [100]
    Target - 100
    Roll - 1
    Result – Critical SUCCESS

    -- Construct Refit & Repair Yard New Phoenix [105]
    Target - 105
    Roll - 22
    Result - SUCCESS

    -- Focus Development on Core World Nowa Warzsawa [65]
    Target - 65
    Roll - 42
    Result - SUCCESS

    -- Focus Development on Peripheral World Calliope IV [65]
    Target - 65
    Roll - 58
    Result - SUCCESS

    -- Construct White Tower New Eden Zenith [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Build Relations with Chamber [60]
    Target - 60
    Roll - 62
    Result – Bare FAILURE (autosuccess next turn)

    -- Broadcast Propaganda to Nya Kopenhamn III* [~]
    -- Broadcast Propaganda to Nya Kopenhamn IV* [~]
    -- Offer asssistance to NRR for riot control on New Rasalhague [80]
    Target - 80
    Roll - 5
    Result - SUCCESS

    -- Construct White Tower New Eden Nadir [90]
    Target - 90
    Roll - 53
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 73
    Result - SUCCESS

    -- (Sports) Fund sports camps to improve performance in low performing Olympic sports* [auto]

    -- Upgrade All DHS Factories [75]
    Target - 75
    Roll - 78
    Result – Bare FAILURE (autosuccess next turn)

    -- Upgrade All Endosteel Forges [75]
    Target - 75
    Roll - 77
    Result – Bare FAILURE (autosuccess next turn)

    -- Upgrade All Ferro Fibrous Forges [75]
    Target - 75
    Roll - 10
    Result - SUCCESS

    -- Upgrade All Ferro Aluminium Forges [75]
    Target - 75
    Roll – 87, KnowledgeisPower reroll - 79
    Result – Bare FAILURE (autosuccess next turn)

    -- Upgrade All Ferro Carbide Forges [75]
    Target - 75
    Roll – 95, ShadowArxxy reroll - 54
    Result - SUCCESS

    -- Build LAM Factory on Calliope IV* [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Expand Capital Shipyard [85]
    Target - 85
    Roll - 20
    Result - SUCCESS

    -- Expand All Shipyards [100]
    Target - 100
    Roll - 9
    Result – SUCCESS

    -- Expand Refit and Repair Yard [100]
    Target - 100
    Roll - 3
    Result - SUCCESS

    - DoME [$ 245,000,000.00 ]

    - Research [$ 530,000,000.00 ]
    -- Construct New Labs on Nowa Warszawa* [80]
    Target - 80
    Roll - 15
    Result - SUCCESS

    -- Construct New Labs in the TTP* [80]
    Target - 80
    Roll - 15
    Result - SUCCESS

    -- Mobile HPG [70]
    Target - 70
    Roll - 76
    Result – Bare FAILURE (autosuccess next turn)

    -- Develop Pilot exosuit [70]
    Target - 70
    Roll - 72
    Result – Bare FAILURE (autosuccess next turn)

    -- Improved Education Lvl 7 [100]
    Target - 100
    Roll - 97
    Result - SUCCESS

    -----

    The military attache from the embassy to the NRI forwards some video to you, as well as to the intelligence teams. The NRI has finally jumped on the Mech bandwagon with their first completely indigenous design, the Legion medium mech. And it is pretty obvious that they are not the sort to accept received wisdom in mech design. It’s a 55 ton bipedal design that has rather obviously been styled after a classical Roman soldier, but they went so far as to include a full scutum and gladius into the design, on the left and right arms respectively, with a gauss rifle mounted in a highly flexible shoulder mount that, when ‘stowed’ rotates up and out of the way.

    You aren’t that sold on the design philosophy, even seeing the test footage showing platoons of the mechs interlocking their shields and advancing, enduring levels of incoming fire against those shields that would stagger assault mechs. The downside is that they are slow, they can’t mount any weapons on the entire left half of the mech, and lose most if not all of the offensive punch that makes mechs so valuable.

    It’s a trade off you wouldn’t make, but the Romans evidently find it valuable.

    You also get word that their automated primitive jumpship production yard has finally been successfully brought back online building conventional jumpships, in this case a licensed variant of the commercial Carrack design. Trade is expected to pick up with the NRI, although some in the shipping industry are heard muttering about the loss of their monopolies.

    The fact that the Romans are referring to the jumpships as the Jupiter class has your internal antenna twitching, however. Twitching which turns into full up shudders as further news comes in that every single one of them has an on-board shrine. Which you strongly suspect…

    And Thanh has sent you an article from a magazine that was allowed on board the lead ship of the class… yup, it’s a shrine to you as Jupiter, and Thanh is laughing at you about it.

    That she sends you a toga along with the magazine article… sisters. And your wife thinks it’s absolutely hilarious.

    The Department of Periphery Studies is up to their usual shenanigans, with a large demonstration occurring in the square around the Palace calling for ‘Legalizing Legalizing Legalized Legalizations’. Nobody has the foggiest idea what they’re talking about, considering that the leaders insist on answering all questions with chants of LEGALIZE IT, with absolutely no frame of reference as to what ‘it’ is. Some of the professional teaching assistants of the Department confess that they’d been showing a courtroom drama marathon to the distinguished professors, which may have sparked this, but they’re not sure either.

    There’s a bit of a scare on Calliope at the LAM factory as more squirrels are sighted around the vehicle park. Thankfully they are run off before they can nibble through any brake lines or cause any more havoc than they already have. And then the project survives a lawsuit from a local environmental organization claiming that the squirrels are extremely endangered, which is countered when it is dryly pointed out that their claim is contingent on the squirrels in that given area being different from squirrels elsewhere in the same region, which is easily disproved. The group that filed that claim is currently being investigated for fraud, as it turns out many of their claims pretty much came down to ‘well, this particular critter lives at 12th Street and Highland, which makes it a totally different, and critically endangered, critter than the same critter at 16th Street and Bethany Home.’

    But you have your new LAM factory, which is all that really matters.

    You attend keel laying ceremonies for the first batch of Fletcher class Destroyers in person, while sending a congratulatory message for the commissioning of the mass of new dropships that have come into service. You do attend commissioning ceremonies for each of the new Dart class vessels, as well as those for the slew of new Daggers.

    Military procurement goes exceptionally well, with the operational LAM factory managing to turn out more mechs than expected, combined with an unusually fruitful training class yielding sufficient pilots for them. Two regiments when you were expecting one is always a nice surprise when they are friendly!

    Due to the number of LAMs being built a specialized training platform has been developed by the staff at the Calliope Military Academy in conjunction with the manufacturer of the current Raider, called the Red Hawk, the prototype training LAM allows pilots to learn to operate the type without expending expensive front-line mechs.

    The new mech and conventional regiments are fully operational as well and are already at their designated duty stations.

    A garrison brigade nominally based in the Griffon system, which had been earmarked for future deployment to Edelsteine, has been dispatched to the NRR. Upon arrival they are greeted with relief by the Rasalhaguian military units which had been forced to stand on the sidelines of the growing crisis as the Prime Minister lacked the lawful authority to authorize their deployment. The Opposition is howling in protest, calling your forces a harbinger of Griffon colonial ambition and that you were only here to ‘murder, rape, and pillage us!’. For some strange reason their mobs of howling urbanites are unwilling to do more than chant loudly at power armored infantry and armored fighting vehicles. Funny that. They were incredibly brave at attacking unarmored and lightly armed police, after all.

    It takes several days, but eventually a sort of simmering calm settles over the capital, your forces report that incidences of violence are dropping rapidly even without the soldiers having to actually make use of their weapons. Who could have figured that even the most entitled jackass of a rioter wasn’t quite willing to risk their life when faced with a line of troops in power armor armed with the gauss equivalent of Ma Deuce… and pointedly not pointing them directly at the rioters. Oh, and the SRM on the shoulder also made a statement.

    As promised, the current Prime Minister and the governing coalition waits until it is confirmed that the situation is under control before resigning en masse, forcing the dissolution of the government despite the bellows of protest coming from the Opposition. Give them their due, they have balls, as they try and claim that since they didn’t resign that meant that they were now in control and issuing orders for your forces to depart, all former members of the ruling coalition to be arrested, and all elections cancelled ‘for the duration of the emergency’. Nobody is listening to them, and eventually they are forced to leave the government buildings when power and water are shut off to them.

    You are rather proud of your commander on site, as he rather blandly informs the sullen Opposition leadership that they are welcome to participate in the upcoming elections and not having them rounded up and arrested.

    The situation appears to be under control, at least for now. There is an opportunity here, though. With your forces on the ground, you might be able to nudge things in a more… favorable… direction for Griffon in the upcoming election, especially considering that Gotland is finally no longer a complete economic basket case.
    []Realpolitik baby, Griffon Will Grow Larger
    • Potentially cause the permanent collapse of the NRR
      • If it collapses
        • Incorporate New Rasalhague and Gotland into the Griffon Empire
      • If it does NOT collapse
        • NRR becomes more suspicious of the Griffon Empire
        • Lose 1 trade route
    • +1 Colonial rating
    • +5 Politics
    • Will cost $100,000,000.00
    • Permits certain events
    []You are an honest broker, play things straight
    • Ends NRR Political Instability Event
    • +1 Trade Route
    • Prevents certain events

    There is a problem with the construction of the new Oasis II station in Nowy Wroclaw, several critical systems fail their certification testing after installation. It appears that you just got some lemons from a production run that for whatever reason passed QA testing at the factory but failed when installed. Both the factory and the installation teams are closely evaluating the situation while new equipment is constructed and shipped to the construction site. The station should be in service no later than Q3 of next year.

    The new ASF construction complex on New Phoenix is completed on schedule, accompanied by a large surge of internal migration to the new colony to staff the factory complex. Additional ASF factories are also completed, boosting your production capacity nicely.

    New mech factories are also online, with corresponding positive economic effects in the systems in question. There is some concern that the level of production possible now might overwhelm the mech training pipeline, so that will be a concern for the future.

    New commercial stations have been built in the New Phoenix system, taking advantage of the location to spread your commercial ‘web’ a bit. A new pair of White Towers have also been built in the New Eden system.

    Speaking of New Eden, the refugees from there have arrived on Sukaishi, with local developers managing to build sufficient high quality housing for them on a quiet area on the planet out of respect for their religious beliefs in simplicity and low tech.

    The new shipyard in Nowa Warszawa has been completed. In the process a typo in the procurement authorization, combined with a fundraising effort made to cover for the typo and keep the books balanced properly, results in an additional new shipyard module being built, over and above those authorized, boosting your capacity enough to add a new jumpship yard to the Nowy Wroclaw yard.

    Your Capital Yards have also been expanded, allowing for a total of 14 new warships to be built next year.

    The new Refit and Repair yard has been built in the New Phoenix system, giving you additional repair capacity in that part of space which should prove valuable for the invasion of Okusawa.

    The Chamber of Delegates is being just difficult enough that Jake has informed you that he doesn’t expect much to come of the schmoozing and glad handing this year, but has high hopes for after next year's elections.

    Attempts to upgrade your strategic materials production capacity runs into a bit of a snag, as the sheer volume of orders for various components overwhelms the capacity of the suppliers to fulfil all of the orders. As a result, expansion of the Double Heat Sink, Endosteel, and Ferro-Aluminium lines are delayed until at least Q1 of next year, with full completion of those projects not expected until Q3 at the earliest. The Ferro Fibrous and Ferro Carbide expansions occur on schedule, however, although the Ferro Carbide lines weren’t finished until the last minute.

    On the R&D front, work on the new labs on Nowa Warszawa and in the TTP is completed, giving you additional R&D capacity for your researchers. Also, new improvements in education are rolled out, upgrading the virtual classroom environments with new tools and methodologies that are already yielding improvements in STEM education in particular, although the humanities is not far behind in seeing the new benefits. SARAH is enjoying herself immensely, as she considers some of the code used in the improvements to make them her ‘daughters’.

    Unfortunately the good news for R&D ends there. Work on Mobile HPGs hit a particularly annoying snag when some bright spark thought it would be a genius idea to conduct the qualification tests on the continent of Capricorn. Just in time for the Deathapotamasaurus migration, which trampled over the test site destroying all of the equipment. Since nobody has ever been able to reliable predict the precise migration paths of the terrifyingly huge, and stupid, and insanely aggressive, herbivores, there’s no real fault to be had, but it is a very disappointing set back in the project.

    Likewise work on the pilot exosuit has run into snags, as the initial versions turned out to be… overengineered in certain ways, causing female pilots in particular to express a desire to hold a tarring and feathering party for the design team when they made it so only particularly slender men, or women with neither boobs nor hips, could wear the new suits. They are back on the drawing board, with the designers being firmly admonished about their complete lack of practicality in that regard.
     
    Turn 74 - Procedamus In Pace
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 74 - Procedamus In Pace

    You are enjoying a rather lovely morning with your wife when the daily briefing arrives, the messenger looking rather pale.

    Worried, you accept the packet and start reading. At first nothing jumps out at you, the economy is actually doing rather well, there’s a new musical phenomenon coming out of Nowy Slask… and then you turn to the local news.

    There’s been a murder, one of the senior officials on your political team charged with working with the Chamber of Delegates just stabbed two Delegates to death in broad daylight on the steps of the Palace. Worse, both of them were people who normally supported you in the Chamber and had never caused any political headaches whatsoever, in fact they’d been some of Jake’s few reliable allies there. Worst of all, this happened right in front of their families and on live TV just a half hour before while you were washing up before breakfast.

    The murderer was prevented from killing himself and is currently in custody. You’ve met the man, he’d always advocated a harder line against the Chamber to begin with, his memos always stressing that the Chamber was full of unreliable morons voted for by idiots and should be abolished, with you ruling absolutely. And he’d published to that effect. He’d never struck you as particularly unstable.

    A few hours later a few glimmers of details began to emerge, he was going through a very harsh divorce, with his ex-wife claiming that he was emotionally abusive towards her and their children. You’d met the woman, and to be honest, you’d be less surprised if she was abusing him than the other way around. However she had so far been managing to convince the courts that he was the aggressor and she the victim, and it looked like the divorce judgement was going to effectively bankrupt the man.

    As far as you can tell the man just simply snapped, he’s refusing to talk, even to his lawyer. He had a high enough BAC that he’d likely spent most of the night drinking, and there were other drugs in his system as well. When investigators went to the lodgings he was renting in Griffsport after moving out of the family home they found the rooms completely trashed, with pictures of his ex-wife slashed to pieces in their frames.

    Surveillance video of the actual attack shows him arguing with the two delegates, which was hardly abnormal as all three men regularly arrived at the Palace at the same time and usually got into verbal sparring matches in the morning. From the audio, the two delegates were actually trying to be sympathetic over the divorce, you certainly heard nothing that should have prompted such an extreme reaction, he started shouting that it was all the fault of ‘you people’ and then after a few moments of ranting and yelling he pulled out the knife and started stabbing. One of the Delegates was very elderly and, while he was only stabbed twice, died of a heart attack on the scene, while the other tried to defend his colleague and was stabbed over forty times before security forces were able to stop the attack.

    Needless to say, this is now the lead story on all of the news channels. His previous pro-monarchist writings are being dissected and it certainly looks like this will be a PR as well as a criminal disaster. You’ve already directed that all proper procedures be followed and that everything is to be done according to the law, following the precedents set by your Mother. This has kept there from being any blowback onto you, at least, but it will be problematic going forward.

    Jake is extremely shaken over the entire thing. The attacker had been one of his colleagues and sat on the advisory board for years, providing one of the diverse perspectives Jake used to gauge the political winds. According to Jake, the ex-wife is a snake that he’d warned the man about before they got married, the guy had been a lifelong bachelor at that point and had fallen hard, and Jake hadn’t been willing to push too hard at the time which he now bitterly regrets.

    There is a welcome distraction from the swirling drama with the Pan-Griffon Games, this year hosted on Calliope IV. The system government and locals pull out all the stops to put on an impressive show, even if you are only able to watch it on HD due to the preparations for the major offensive next year. The twins are ‘showing the flag’ for the family, and have already let you know that they intend to spend next year on Sukaishi working with some ‘hot young talent’ they’ve discovered from there.

    You receive a note from Siriwan, the young man she’s acting on behalf of, Taikoku Isoroku Takeda, has graduated from the Aerie with honors, which usually allows for a pick of assignments within his specialty. Despite all efforts to steer him towards something non-combat related, he proved to be as stubborn as Siriwan and got himself assigned to HMS Pilum as a communications officer. Thanh has sent you a note that she’s going to have him assigned to her command staff on board as a junior communications aide, which should keep him out of too much trouble.

    Your son does drag you out of the planning meetings for some family time, much to your grumbling discontent, reasonably pointing out that you have staff for this and are only needed for the final go/no-go decision, not the minutiae of the planning, plus having the Emperor hovering over everybody is making everybody too nervous.

    So you spend several weeks on the beaches of Capricorn with your kids and grandkids. Thanh takes a few days leave to attend, and the pair of you make plans for a major exercise once operations against the Dracs are complete so the pair of you can resurrect the over-the-top characters you once played as junior officers running an OPFOR.

    You wonder if the old outfit still fits, you know it’s still in the closet. You resolve to try it on and send it to the tailors for any adjustments that almost 40 some years would require.

    Alita is planning a family vacation next year, taking those kids who aren’t in the military with her to accompany your brothers on Sukaishi. The grandkids will be left with grandpa, which considering all of the things that your own parents did, especially your mom, means that your loving wife is hoping for a larger batch of grandkids by giving your kids time away from their kids. Deviousness is such a ba characteristic, after all.

    You’ll just have to make sure to time things right before they return, to ensure that your grandkids are all sugared up to the max. Grandpa’s privilege.

    The elections in the NRR are scheduled for later this year, hopefully it will settle things for the long term. Your garrison forces are doing an admirable job keeping the peace without stepping on too many toes that don’t force themselves under your people’s boots.

    The Opposition there is now trying to whip up an election boycott on the grounds that the entire thing is illegitimate since they didn’t agree to it. From the public response to this grandstanding you are pretty certain that they just signed their electoral death warrant, as the average man and woman on the street just wants this entire mess to be over.

    You can only go to the well so many times before it comes up dry, to mangle a metaphor, and this well is pretty much giving mud at this point. You have your own polling done and it looks like the previous governing coalition is going to win comfortably, and their candidate for President is looking to be a quite reasonable fellow that you’ve met before and feel you can at least trust not to backstab you.

    You get reports from your intelligence people in the NRI that they are working on a new weapons development project, codenamed ‘Flos Clavae’. All they have is the project name and that it appears to involve scientists who are experts in gauss systems.

    There has been a significant uptick in the NRI economy as new factories are opening up on Ravenna. The relative peace of the last several years is allowing the commercial sector there to recover. There haven’t even been probing raids from the pirates for a while, and business is good.

    They are currently marketing a small aerodyne dropship both to you and the NRR. Called the Dromon, it is meant for one thing and one thing only, delivering boarding parties to enemy ships. It’s actually a rather vicious little thing, even if it can’t hold a candle to any of your designs in terms of actual combat capability it is capable of forcing a docking with enemy vessels, making use of salvage tools built into the nose to tear open the hull, and allowing an entire company of battle armored marines in.

    The IGN isn’t particularly interested, as they would take up valuable collar slots for minimal benefit, but it is a rather clever design. There is some interest in licensing the design for further development at some point, but currently it’s just a curiosity as far as your navy is concerned. The Rasalhaguians have expressed some interest, but they are mad Vikings who probably prefer to fight man to man, preferably bare chested, with big axes and bigger beards.

    Or has the entertainment industry been lying to you again.
     
    Turn 74 - Cum Angelis et Pueris
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 74 - Cum Angelis et Pueris

    The NRR Opposition makes a last gasp attempt at gaining power, or at least making the elections appear illegitimate, by organizing a massive ‘march’ on the Thing to protest the presence of your forces on the planet, obviously hoping to ignite a major confrontation.

    It falls completely flat, certainly a large number of thugs and bravos bought and paid for by the party elites show up, and they are certainly spoiling for trouble, but the common citizens of the city who had in the past shown up for these things are nowhere to be seen. All of your forces are in power armor or armored vehicles and just impassively remain in position, allowing the marchers to do their best to cause trouble. Oddly enough, clubs, molotov cocktails, bricks, pool cues, and the like are remarkably ineffective at provoking any sort of reaction.

    It winds up being several hours of futility on the mob's part, ended more by the rioters becoming exhausted and simply giving up on provoking a reaction. The icing on the cake? The Brigade CO is a devious and evil SOB who deserves either a medal or a court-martial… none of the suits of power armor had anybody inside, and the AFVs only had a single gunner each who had been allowed to bring headphones to listen to music and play games. The mob had been trying to get reactions from what were, in essence, a force of mannequins. He’d used spare suits that had disabled weapons and locked down controls, with his actual forces remaining in their barracks watching the hilarity on monitors.

    You figure that once the elections are over and your forces are withdrawn you’ll let that tidbit leak out, just for the pure lulz.

    You get word from Thanh that she and her staff have decided that the seven warships that will be commissioned this year will not be included in the operation against Okusawa, instead forming a reserve force at Sukaishi. The crews will not have had the opportunity to exercise with the actual attack force, and Thanh would rather have a well-drilled unit than all possible hulls. Also, HMS Morristown is scheduled for a minor refit to correct a few trivial issues in the electrical system that have been cropping up, she’ll help transport the first wave to Okusawa before returning to the Griffon system for a six month yard period. According to the memo it’s pretty minor stuff, but Thanh sees no reason not to get the work done as soon as possible.

    You look over the reports on the latest set of exercises and they are looking good. Your fingers are itching, as you really wish you could take operational command and finish this war off in the field, but your new duty station is at the Palace thanks to your Mother abdicating, and while rank hath its privileges, it also hath its responsibilities.

    The news from Calliope about the Pan-Griffon Games so far shows that the host team is, to use the vernacular, killing it. While Team Griffon and Team Nowa Warszawa are doing well enough, and the teams from the smaller colonies are focusing on only a few sports each rather than fielding full crews, Team Calliope is right up there with the big two, and actually looks set to possibly tie Team Griffon’s medal count.

    Agents in the NRI are reporting a planned colonization expedition to the galactic east, evidently they’ve surveyed a planet out that way that they are planning on claiming for themselves. Your agents have forwarded to your intelligence people the executive summary of the survey report, which appears to show a pair of marginally habitable worlds with extremely rich mineral deposits and exceptionally dense asteroid belts. The report indicates that the NRI intends to name the system Nova Jupitereum.

    Your mental antennae are twitching at the name and you have a bad feeling that this is going to be very embarrassing to you personally. Since one of the people listed as receiving the summary report and proposing the name is the ‘Chief Priest’ of the Temple that is supposedly to you.

    Your eldest granddaughter has graduated early from high school and has been accepted into Griffin’s Roost University, triple majoring in philosophy, political science, and economics. She’s quite a scholarly girl, and has already informed you that she’s going to then go on to the Aerie once she’s old enough, since they won’t take her until she turns 18. Considering that she’s John’s oldest, if and when she becomes Empress nobody will be able to claim she’s not a bonafide genius.

    Your son, of course, is proud as a peacock for his daughter and has taken a short leave from the 3rd BCT for her graduation ceremony and to spend a few weeks with his family prior to returning to the round of preparation exercises for the invasion of Okusawa.

    The trial for the double murder on the Palace steps is underway, with the perpetrator still completely refusing to say a word to anybody about the case. Not even his lawyers have been able to get him to say anything, and he refuses to respond when asked for his plea by the judge. This, of course, is feeding media speculation and turning the trial into a bit of a farce, at least from the perspective of an outsider, as the legal procedures for dealing with a completely uncooperative defendant are systematically followed in their entirety. Everything is being done precisely by the book, with absolutely no shortcuts of any kind. This means that just the initial phases of the trial will take all year, but needs must when the devil drives.

    Parliament is back in session. With the loss of two of your most reliable supporters in the Assembly you don’t see as much of a benefit from your local political offices as you’d hoped, as the new Delegates seated who support you are offset by the loss of those two. By-elections will be held by the end of the year, however.

    The Senate is as reliable as always, and while the Chamber isn’t particularly helpful they aren’t being unreasonable either. So it looks like things will get done this year at least, despite the poor start of things.

    The first bill being proposed is the Colonial Land Allocation Act of 3004. The CLAA would revamp the current procedures put in place at the start of Griffon colonization efforts. All Peripheral systems would be affected, but in general the Senators and Delegates from those systems are cautiously in favor of the reforms. Surveyed systems would be zoned into Residential, Commercial, Industrial, Infrastructure, and Government regions by the current experts within the Interior Ministries Department of Colonial Affairs following the same guidelines as currently put in place, however the individual parcels within those zoning segments will be subdivided differently for auction to colonists. In addition, to cut back on speculation, only actual colonists will be permitted to purchase Residential or Commercial parcels at auction, while Industrial ones will remain open to investors. Parcels that are not sold at auction will remain owned by the System government to be distributed at future auctions, with the proceeds financing infrastructure improvements.

    Supporters point out that many of the issues related to the peripheral colonies stem from rampant real estate speculation, especially those systems that are promising but not fully habitable. Speculators on Griffon and, increasingly, Nowa Warszawa and Calliope are snapping up significant blocks of parcels of prime residential and commercial property then holding on to them, demanding massive markups to sell them to those who would actually use said parcels. By requiring that actual residents of the colony in question get priority on land parcel auctions in these categories this should end this practice.

    The speculators in question are rather opposed to this, pointing out that this is a very profitable business for them. The problem is that they are also making use of these parcels to engage in completely legal tax shenanigans with their systems of residence. By declaring, for example, an unused residential parcel on New Capricorn as their ‘primary residence’ for tax purposes, a Griffon resident is able to avoid paying certain tax assessments that they would normally be required to pay as a Griffon resident. And since they actually have no physical presence on New Capricorn and thus generate no economic activity, the various excise taxes used to raise revenues for local governments are thus starved of income. It’s pretty scummy, but also completely legal as it stands. The CLAA would effectively kill this particular dodge.

    The Chamber has added a few minor provisions that increase the final budget cost of the bill, but nothing that you particularly oppose. A few minor grants to community projects in their home districts, primarily.
    []Support the Colonial Land Allocation Act of 3004
    • +10% base POP growth on all fully established Peripheral Worlds
    • +1 Infrastructure per turn on all fully established Peripheral Worlds to Infrastructure 100 (max)
    • Infrastructure will now have a new function in the quest economy
      • Each turn roll against the Infrastructure score of each system. On any degree of success add +1 Factory Rating. On a critical success also add +10% GDP and add a single factory of a type determined by QM roll from the following 1d10 roll
        • 1 - Medium Mech Factory
        • 2 - ASF Factory
        • 3-10 - Strategic Resource Factory
    • Factory Rating will now have additional effects
      • Factory Rating/10 percent bonus to GDP
      • In addition, Combat Vehicle Production will now be linked to raw factory rating
        • Total Factory Rating/10 non Mech regiments per turn
    • +10 Politics
    • +1 Approval Change
    • One time cost of $20,000,000
    • +1 Support - Chamber of Delegates
    • Imperial Senate support is CAPPED
    []Oppose the Colonial Land Allocation Act of 3004
    • -5 Politics
    • -1 Support - Chamber of Delegates

    Another piece of legislation that is moving through Parliament is legislation establishing a permanent grant agency for public art. Currently this is handled on an ad-hoc basis by the Department of Cultural Affairs, the legislation would establish a new agency under that Department with a permanent budget to finance public art both in the Core and Peripheral systems.

    The Public Art Expansion Act of 3004 would budget funds for artists to beautify public spaces in multiple media, be it architecture, painting, sculpture, or any other form of durable public art. The Public Art Bureau would administer the program, making grants to artists following an application process format and matching said artists with communities desiring works of public art.

    For a seemingly trivial bit of legislation this has generated quite a bit of conversation, both for and against. Supporters argue that art enriches communities and brings people together by allowing them to express their identities to the wider public. That the process being put together here will allow local communities access to artists they otherwise would not be able to bring in. They point to the benefits seen by the major art installations financed directly by the Crown in times past via the Department of Cultural Affairs as a model for the public benefits of the program.

    Critics point out the costs involved and argue that it is better by far to allow art to primarily remain within the private sphere. They argue that the works financed by the Department of Cultural Affairs tend to be overly propagandistic and jingoistic, pushing the government's party line at the expense of real artistic merit. They further argue that this will dilute the prestige of public art by making it so common as to no longer have any particular meaning or importance, thus taking it from points of beauty and interest to Yet Another Boring Statue.
    []Support the Public Art Expansion Act of 3004
    • Establish the Public Art Bureau with an initial budget of $10,000,000 a year
      • Modified by civil service efficiency modifiers for a lower net number
    • Each turn will allow one reroll of either an Approval Change or Political Event roll
      • At higher ratings will allow additional rerolls
      • Any botches of either of these rolls will require a confirmation roll, on any failure of the confirmation roll the botch will stand, on a success will be treated as normal failure
    • +1 Support, Chamber of Delegates
    []Oppose the Public Art Expansion Act of 3004
    • -1 Support, Chamber of Delegates
    • -1 Politics
     
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