Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Yacovo

Occasionally spouting nonsense
[X] Well, she raised you, so she must know what she’s doing.
[X] Establish the Nowy Slask Naval Academy Annex
[X] Blue’s Clues

Lots of close calls with the rolls this turn. If the average had been a few points up we’d have bare failures across the board instead of just one.
 

kelgar04

Well-known member
[X] Well, she raised you, so she must know what she’s doing.
[X] Establish the Nowy Slask Naval Academy Annex
[X] Griffin's Eye
 

kelgar04

Well-known member
I wonder who those ships belong to wonder if we can dispatch an archaeology team next turn to look at them.

But yeah we are going to have to move into help those people on that poor planet the Drac's were using for fodder. Heck we need to cut the snakes head off sooner rather than later we have them contained but they are getting more and more unstable.
 

darkcloudt2

Well-known member
[X] Well, she raised you, so she must know what she’s doing.
[X] Establish the Nowy Slask Naval Academy Annex
[X] Name Pending

We really need to get ride of this Dragon, can we start our assault next turn?
 
Turn 73 - The Definition of Truth

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 73 - The Definition Of Truth

The year starts with a meeting of the General Staff and heads of the IGN, IGA, and IGAF. The topic? The possible invasion of Okusawa and the final defeat of the Dracs in the sector.

First the intelligence, thanks to interrogations and the defector you have quite a bit of information. While there were more of the so-called Dragon class vessels under construction, they are unlikely to be operational due to the severe shortage of crews. However, there are very heavy fixed defenses to be overcome regardless.

The IGN would like to have a number of Long Beach class parasite destroyers in service to offset the threat posed by the Kraken-T missiles that those fortifications supposedly have available to them, along with plenty of Lancers for anti-fighter work. To deal effectively with the fortifications themselves the IGN proposes massing all of your available warships into a solid fist, barring HMS Morristown herself who would be used for transport duties for the invasion force itself.

The IGA wants to go in heavy, forming a Corps comprising all three Brigade Combat Teams, two Assault Divisions, the Pathfinder Division, and four Infantry Divisions in the first wave, with another Assault Division, two Armored Divisions, four Cavalry Divisions, and four more Infantry Divisions making up the second wave. Follow-on garrison forces would handle occupation duties in the wake of the frontline forces.

The initial landing will go in following orbital scanning to determine the best landing spot, orbital bombardment of both the selected landing site and multiple diversionary sites, and will be undertaken by the Pathfinder Division as well as both Assault Divisions. The Raider LAMs will engage in hit-and-run attacks at targets of opportunity to sow as much confusion as possible, while the three Brigade Combat Teams will land directly after the first wave, securing and expanding the landing site. The Corps Command Division will land at this time to provide massed artillery support. The Infantry Divisions will be the final forces of the first wave to land.

The second wave will land at a different LZ from the first approximately a month later, forcing the Dragon to split his forces or face defeat in detail. The Assault Division will lead the way, supported by the armored and cavalry formations, the remaining quartet of Infantry Divisions and the Corps Command Division will then secure that landing. The current planning timeline shows ground operations taking at least two years to complete, based on known capabilities of the Drac forces.

Aerospace forces are prepared to provide support, with all carriers fully manned and operational. They are requesting you consider pre-stockpiling a pair of White Tower stations for rapid assembly at the jump points to lock them down against any shenanigans, and possibly additional such stations to place in orbit around the inhabited planet.

The time table that they are proposing is at least two years out, as it will take time to build the Long Beachs and continue bulking out transportation and logistics assets. They expect to have sufficient collars to carry the assault force, but more collars is better. This will be the single largest military operation to date, and the planning staff would rather have too many assets available and have to leave some at home than be scrambling for more hulls.

They would like your approval to begin the operational timeline, with the invasion occurring in 2 years.
[]Approve, it’s time for the Dragon to be slain
[]We need to continue to build up

HMS Revenge, carrying your parents, your sister and her husband, a number of your nieces and nephews, and about a dozen members of the Ngo clan, is off to help the Crimson Storm with their parenting challenges. They’ll be gone for a few years.

You’ll miss them, family is important to you. On the other hand, Dr Bryant has some excellent news for you, the Crimson Storm not only gave you the mobile HPG unit, they also handed over documentation on it as well, reducing the amount of time it will take to reverse engineer it and have a production-ready version ready to go by an entire year, as well as halving the overall cost.

Speaking of family, your son and heir, John, has been promoted to command the 3rd Assault Division, which he is in the process of whipping into shape. He actually is now riding the same mech you used to command the Battle of Castor, fully refurbished and upgraded to the latest standard. Despite everything, that mech saved your life in that battle, and you are very happy to see your son in it.

In more good news, despite not having the budget for it, the Colonial Office continued its expansion, making use of contingency funding and some adroit bureaucratic ninjutsu. They actually financed part of it with a bake sale, of all things. Oh, and cookie sales, let’s not forget the cookie sales. Your diet certainly hasn’t forgotten the cookie sales. Your granddaughter was one of the kids selling the cookies.

And they were very good cookies, according to the package they are based on ‘ancient recipes from Terra used by an organization called the Girl Scouts’.

Yummy yummy cookies. You bought far too many of them. Your granddaughter has a future in sales.

Or maybe she just had grandpa wrapped around her finger, that works too.

In other military news, the IGA has informed you that all of your conventional forces are being cycled through the DURF this year to complete an upgrade cycle, resulting in more effective weapon systems. Interestingly, as you review the data, the costs for Mechanized units actually go down slightly, while other units become more expensive. Digging into it, you find that the change is due to switching Abbot SPGs for Chaparral Arrow IV artillery vehicles. You check and read over the reports justifying the switch, which cite the dual-mode nature of the Arrow-IV missile system when loaded with SAM missiles, as well as the lower cost and higher mobility allowing them to more easily keep up with the rest of the unit. The Abbott II remains in service in Corps Artillery units, giving the Corps commander a concentrated punch of Long Toms.

A note on the report states that this will likely be the last ground forces upgrade cycle prior to the planned invasion unless some major breakthrough occurs.

The continued silence from the Free Folk has become a bit of a news item on slow days, with people starting to seriously worry about the fate and current status of your oldest allies. A petition is circulating to send a Miranda with a full complement of combat, survey, and SAR dropships to search for the Free Folk along the last known route that they had planned to take, which is to the galactic south of you.
[]Dispatch the expedition
  • Dispatch a squadron consisting of 1 Miranda, 1 Independence, 1 Bainbridge and 1 Enterprise-A to search for the Free Folk
  • +1 Approval Change
[]You need those ships here
  • No change
 

Crafter of War

Well-known member
The continued silence from the Free Folk has become a bit of a news item on slow days, with people starting to seriously worry about the fate and current status of your oldest allies. A petition is circulating to send a Miranda with a full complement of combat, survey, and SAR dropships to search for the Free Folk along the last known route that they had planned to take, which is to the galactic south of you.
I could have sworn that the musical pirates gave us news about them in the last decade. Gonna need to go back through the posts to find that though.
 

Crafter of War

Well-known member
Yup, found it. It's from turn 69.
Oh, and the Black Pumpernickels also have some intelligence for you, the Free Folk were last sighted to the Galactic Southwest of you and as of at least three years ago were fine, having enjoyed a lovely performance of The Sorcerer.
That was 4 turns ago, and the news was 3 years old when we got it at that turn. So 7 years ago we know they were fine.

Just to double check with people, sending that one Miranda is one less Miranda for assaulting the Dragon's last bastion. That's 3 less collars we have for taking dropships with us to that invasion. And this is after all the head honchos in military said they would rather be safe then sorry with the number of jumpships and warships.

Now, on the other hand, we have the cryptic as fuck hints that Sunhawk gave that may or may not have anything to do with the Free Folks.
 

Jarow

Well-known member
[X] Approve, it’s time for the Dragon to be slain

Only complaint is the 2 years wait. Maybe it'll give them enough time to kill off their "elite" (not elite ranking, but more skilled than the rest) aerospace people, or to realize the Dragon is completely insane.

[X] Dispatch the expedition

If our people want to know what happened to our old friends, I have no complaints about looking for them.

Just to double check with people, sending that one Miranda is one less Miranda for assaulting the Dragon's last bastion. That's 3 less collars we have for taking dropships with us to that invasion. And this is after all the head honchos in military said they would rather be safe then sorry with the number of jumpships and warships.
In terms of combat, a Miranda isn't that big a loss. Note that they're built to be light scout support vessels, not actual combat ships (we have dropships better in combat). Now, the loss of three collars is suboptimal. Though, given operation is in 2 years, it's entirely possible they'll be back in time.
 

ShadowArxxy

Well-known member
Comrade
What?! Really, better than a Texas-class? I have to see that.

Sure, let me show off a bit and whip up an example just for you. Here's an "Alaska class" Battleship, same tonnage and speed as the Texas-class, but boasting well over twice the armor and the weapons load for a "bottom line" BV of nearly 400,000 versus only 118,217.

Code:
Alaska Battleship
Mass: 1,560,000 tons
Technology Base: Inner Sphere (Advanced) 
Introduced: 3145
Mass: 1,560,000
Battle Value: 396,138
Tech Rating/Availability: F/X-X-X-X
Cost: 41,670,352,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 31
Heat Sinks: 4000 (8000)
Structural Integrity: 150

Armor
    Nose: 1045
    Fore Sides: 858/858
    Aft Sides: 763/763
    Aft: 483

Cargo
    Bay 1:  Small Craft (4)         4 Doors   
    Bay 2:  BattleArmor (CS) (2)    1 Door    
    Bay 3:  Cargo (10337.0 tons)    1 Door    

Ammunition:
    320 rounds of AR10 Killer Whale ammunition (200 tons), 
    160 rounds of AR10 Barracuda ammunition (120 tons), 
    40 rounds of Heavy N-Gauss ammunition (0.5 tons), 
    160 rounds of AR10 White Shark ammunition (160 tons), 
    80 rounds of Swordfish ammunition (60 tons), 
    360 rounds of NAC/30 ammunition (7.2 tons)

Dropship Capacity: 30
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 64
Life Boats: 0
Crew:  94 officers, 307 enlisted/non-rated, 160 gunners, 32 bay personnel, 20 passengers, 28 marines, 12 BA marines        

Notes: Equipped with 
    2 Mobile Hyperpulse Generators (Mobile HPG)
    2 Naval Comm-Scanner Suite (Large)
    4,680 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (3,336 Heat)
2 Naval Gauss (Heavy)                       36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (40 shots)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC 
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC 
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC 
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
FRS/FLS (2,320 Heat)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC 
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
RBS/LBS (1,145 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)    8(80)   AR10        
    AR10 Barracuda Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (80 shots)
15 Naval Laser 45                           1050 68(675) 68(675) 68(675) 68(675)  Capital Laser
1 Sub-Capital Missile Launcher (Swordfish)  15   4(40)    0(0)    0(0)     0(0)   Sub-Capital Missile
    Swordfish Ammo (20 shots)
ARS/ALS (1,145 Heat)
4 Capital Missile Launcher (AR10 Launcher)  80   8(80)   8(80)   8(80)    8(80)   AR10        
    AR10 Barracuda Ammo (40 shots)
    AR10 White Shark Ammo (40 shots)
    AR10 Killer Whale Ammo (80 shots)
15 Naval Laser 45                           1050 68(675) 68(675) 68(675) 68(675)  Capital Laser
1 Sub-Capital Missile Launcher (Swordfish)  15   4(40)    0(0)    0(0)     0(0)   Sub-Capital Missile
    Swordfish Ammo (20 shots)
Aft (2,320 Heat)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC 
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC  
    NAC/30 Ammo (40 shots)
 

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