Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
We might want to plan on forming raiding fleets of a Miranda and 2 or 3 Darts, And their only purpose would be to fly around hunting both Drac locations and Pirate bases. Depending on what they find and the difficulty, They would either engage or retreat and return with heavier elements to finish wiping the location out.
Not going to disagree with your overall point, but Mirandas aren't meant as light combat units - they're scouts/support for scout vessels. Also, right now, Darts are "Heavy" elements (well, ignoring the Potemkin, which is currently irreplaceable). Daggers are our light Warships.

Current warships available to us (parentheses number is the number under construction):
0 (2) Miranda: exploration support vessel
0 (4) Dagger: light warship
2 (0) Dart: "Heavy" warship
1 (-) Potemkin: Flagship

After we get the Mirandas done, we'll probably end up doing something like what you're proposing (sending task forces consisting of 2 Daggers, 1 Dart, 1 Miranda) to survey near-Drac space. It might be reasonable to just send the Mirandas towards pirate space, they don't seem sufficiently built up to oppose any single warship., as long as the collars are filled effectively. So, 1 survey action per turn until then, 2-3 afterwards.
 

ShadowArxxy

Well-known member
Comrade
[X] Fuji Taketada
[X] Approve Operation Brass Dragon

As to the NRR, better to leave things be for now. They've got enough tech and numbers to put up a resistance to our DropShips, but they have nothing to match a full-up WarShip. Better to keep the agents in place so that we have a good eye on their tech situation, and can hammer them if they invent anything that's an actual threat.
 
Turn 70 - Down In The Tunnels

LordSunhawk

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Turn 70 - Down In The Tunnels

Combat Report - Operation Brass Dragon

Task Force Brass Dragon jumped into the GX-D3 system at a pirate point at 0730 hours Griffon Standard. No Drac forces were present at the pirate point and initial deployment of escorting dropships (12 Lancer, 10 Majestic and 15 Independence was completed by 0745.

  • Enemy Forces Detected
    • 192 Avenger dropships
      • 64 more than reported by initial reconnaissance run
    • 48 Leopard-CV
      • Equal to detected by initial reconnaissance run
    • 36 Achilles dropships
      • 4 more than reported by initial reconnaissance run
    • 24 Unknown Overlord variants
      • Provisionally designated the Kido class
      • Appears to be armed with somewhat refined versions of the known Drac subcapital cannon
      • Equal to detected by initial reconnaissance run
    • 20 Unknown Dropships
      • No matches to known dropship types
      • Provisionally designated the Kraken class
      • Identical to observed unidentified dropships in Okasawa system
      • Large hatches now positively identified as missile tube covers
        • Massively oversized capital missiles larger than the Killer Whale missiles carried by our vessels
        • Appears to be teleoperated
      • Not previously detected in system
    • 504 Sabre ASFs

Drac forces concentrated by 1440 hours of the same day and initiated intercept course burn. The formation appeared designed to screen the Kraken type vessels, which are larger and more heavily armed than any previous dropship design observed in Drac service.

Initial engagement began at 0925 hours the next morning. The initial exchange of capital fire showed the superiority of warships as capital weapons platforms, however the new missiles are armed with massive nuclear warheads. In addition, the missiles themselves are heavily armored, rendering ordinary AMS systems relatively ineffective except through sheer concentration of fire.

HMS Morristown, HMS Pilum and HMS Pfiel kept the range open while the Majestic class vessels went in for the merge. Independence and Lancer class vessels remained with the warships. All friendly ASFs participated in the merge.

Unfortunately 6 of the 10 Majestics were lost in the ensuing fight, with one more critically damaged but recoverable and an eighth slightly damaged. The massive nuclear warheads of the oversized missiles were exceptionally dangerous until the launch platforms were finally destroyed, accounting for all six of the lost parasite battleships. Once the Kraken types were destroyed all other Drac forces were mopped up with minimal difficulty.

Commendations are recommended for the crew of HMS Glorious for managing to save their ship despite the massive damage received. The survivors are currently undergoing treatment for critical levels of radiation exposure but are expected to recover. There were no survivors from the six lost Majestics.

Upon the destruction of the last Drac dropship surviving Drac ASFs powered down and surrendered, 283 POWs were taken. Our pilots note that the skill levels shown by the Drac ASF pilots were extremely low, and under initial interrogation the prisoners appear to be conscripts with minimal piloting experience.

All Drac resource collection installations in the system have been destroyed, most self-destructed prior to our forces' approach. All Drac jumpships in the system safely jumped away, no reaction force returned prior to the departure of Task Force Brass Dragon.

-----

You get the report and it takes all of your self-control not to smash the datapad. Your fists clench, your teeth grind, but you force yourself to relax. Six valuable parasite battleships lost, but you destroyed several times their mass in enemy vessels plus the complete destruction of the resource collection operation in the system.

You schedule a meeting with the AFGE Navy to go over things. The Warships were exceptional capital platforms, vastly overshadowing the parasites. The problem was those super missiles, especially against the dropships. The Lancers were able to prevent any from leaking through to the carriers or the warships, although to be fair it was a very close run thing and if there had been any more of the Kraken dropships present that would not have been possible, but the parasite battleline took it in the teeth when they were forced to leave the protection of the flak bubble put up by the escort vessels in order to keep the enemy force from closing to optimal range of the warships.

Thanh put it rather succinctly, the current operational paradigm had too many generalists and not enough specialists. The Majestics were superb parasite battleships on their own, but their biggest strength was minimized by the presence of the warships, they simply could not carry heavy enough capital armament to stand in the line any longer. Too much tonnage was sacrificed for subcapital weapons.

In addition you needed a more potent anti-missile weapon system, perhaps a missile based one. The current close-in mounts just did not put out enough damage fast enough to stop the new missiles the enemy was fielding.

You put your sister in charge of figuring out a solution to this, authorizing her to work with the Aerie and the R&D establishment as needed.

In more positive military news, a pirate raid on New Capricorn was handily defeated with no losses taken. The pirate raids are becoming extremely irritating, but nothing more than that.

Alita has to physically drag you out of the war room to the opening ceremonies for the Pan Griffon Games, being held on Griffin’s Roost in celebration of your coronation. You even manage to project a jovial attitude when meeting the athletes, even if you considered this entire thing a total waste of your time. Sure, civilians liked it. Sure it was ‘fun’. But it did nothing to advance the defense of the Empire. Being able to do gymnastics or swim fast did nothing for military preparedness.

You remembered how much fun racing had been as a kid, but those were kid’s games, not something for adults as far as you were concerned. Sure, your brothers loved it, but after all of the fighting you’d been involved in all your life you didn’t see the point. Racing around in frail little toys did nothing to prepare people for battle.

But you grit your teeth and smile and wave and pretend like any of this matters. You’d rather be planning, but you know, intellectually at least, that you can’t just militarize everything. You just couldn’t quite convince yourself that you shouldn’t be militarizing everything you can. Which usually led to your wife twisting your ear and dragging you off to a concert or to therapy. You know you need it.

At least you aren’t waking up in the middle of the night from nightmares of the fighting on Castor as often. Although you sometimes still find yourself wiping imaginary blood off of your face.

Usually Bastet manages to help you with that, the big fluffy kitty that she is. Or Sekhmet. Or the griffkittens.

You envy your mother sometimes, she managed to rule for almost 70 years and never lost her joy, never lost her spirit. And even in retirement she was still happy and cheerful. You remember being happy. You remember cheer.

So you smile, you wave, you cheer. You fake it. Then go back to the Palace for more work. You feel better in the office, working. You are doing something, hopefully enough to keep the Battle of Castor from ever happening again.

And you wipe your face. You can still smell Diego’s blood.

You have selected your new Justice Minister, choosing to stick with Janet’s deputy to ensure continuity of policy. The young woman moves to her old boss's office, and by all reports is settling in just fine.
 

Thors_Alumni

Well-known member
Ah, Jeremy was in the middle of t hings back then during the Drac attack on Castor ... jeez. How did we miss this guys?
We didn't, we knew he was there. He was leading the defense IIRC and it was his decision to hold the Hussars back since they were such glass cannons. 108 of them vs 4 damaged Mech's and they won but won while taking horrendous losses, thus saving the day and the battle.
 

Jarow

Well-known member
Ah, Jeremy was in the middle of t hings back then during the Drac attack on Castor ... jeez. How did we miss this guys?
We didn't, we were really scared for a while not knowing if he was going to live or not (the reveal he survived was in the update after we knew there weren't many survivors). On the other hand, I don't think any of us really considered how it affected him longer term, like we're seeing now.
 

SuperHeavy

Well-known member
We can upgrade our point defense's punch pretty easily by simply swapping in larger lasers. It doesn't need to be more accurate so the targeting system is still serviceable. Jeremy is sane enough for the immediate future at least so that's good.
 

Artifex

Well-known member
That was what I was aiming at with my question @Jarow.

Was he even made to talk to a psychologist back then to process that horribad fight and awful mess all around? Seems to me that wasn't done, not really.
 
Turn 70 - Song About The Knife

LordSunhawk

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Turn 70 - Song About The Knife

You’ve been overworking again. Alita has the patience of an angel and manages to prevent you from going too far, but there is just so much that needs to be done. You sometimes wonder how your mom managed it, but you realize that she simply was willing to delegate far more to her subordinates. You know how to delegate, but evidently the amount of delegation acceptable to a Monarch is far higher than that acceptable to a mere general.

It tickles at the back of your head, not having input in everything. As a General you had been personally responsible for damn near everything that had to do with your unit. Sure, you had subordinates, but every piece of paper came across your desk in the end and required you to read and review, approving or disapproving of the decisions of your people. You had tried that, but there aren’t enough hours in the day. You are managing to let go, but it’s difficult.

You know what your therapist would say about things, words your wife uses regularly. To be honest, the only thing keeping you sane at all has been your family and your therapist, and it was touch and go even so for a while after the battle of Castor.

Then there are areas where you need to make decisions you feel you are unqualified to make. What do you know about exploration dropships? You are a soldier, a mechwarrior. The only thing you really know about dropships is how to load and unload from them and how to navigate to the mess, the head, and your cabin.

So you delegate, and turn over the mass of paperwork related to this new exploration dropship that is somehow needed to Thanh. She’s the flygirl of the family.

And then she still wants you to make the final decision.

“Look, I’ll tell you what I think, but you have to decide big bro.” she grins at you, not bothering with honorifics in the privacy of your office. “What we’re looking for is a faster, more survivable, exploration platform to pair with the new explorer warships we’re building, the Miranda class. Therefore, we want a base acceleration of 3.5g, an aerodyne platform, facilities to support exploration teams, and advanced survey sensors.”

She passes over the first datapad. “We have four proposals that, more or less, fulfill these requirements. The first two are from the aerospace division of Calliope Motors. Both meet the baseline requirements, but they do show the inexperience of the company in this field. We’re including them for completeness but cannot honestly recommend them. They both have some innovative design ideas, for example the mounts on the subcapital lasers on the Curious Cat are somewhat more flexible than the norm for such masses, giving a slightly wider arc of fire for the lasers. However they are the least capable of the designs that made it to this phase.”

Most of that is greek to you, but you nod anyways.

“Next we have the Saqqara from Pyramid Power, and it is as much of a pyramid as any aerodyne platform can be and still be able to fly. It is a reasonable design, with a very symmetrical layout. This does preclude the use of any sort of subcap weapons on the designs, which is a minor flaw, but otherwise this is a good value design.”

Thanh then grins. “And, big bro, the Majeure Electrique design. I’m told that the chief designer only threw two tantrums over cost ceilings set by their accountants, and managed not to break anything in the process, which is leading to some bet payouts over in Procurement. For a wonder, the Magellan is not the most expensive design, but it is the most capable. Majeure Electrique has a great deal of experience in dropship design and it shows in how refined this one is.”

“So, you’ll have to make a decision.” she tosses the last datapad over to you. “And if you make the wrong one I’ll tease you all month.”

You love your sister, so you don’t order her defenestrated through the Lee Memorial Window Of Defenestration.
[]NameCostMaterialsHPA/DSpecials
[]Curious Cat1,111,715.28DHS/FA499369
  • Armored 8
  • Missile 24
  • AMS 36
  • Capital AMS 3
  • Capital 3/14
  • Swift
  • Command 1
[]Curious Tiger1,172,828.22DHS/FA843713
  • Armored 8
  • Missile 50
  • AMS 40
  • Capital AMS 4
  • Swift
  • Command 1
[]Saqqara1,257,073.20DHS/FA922802
  • Armored 7
  • Missile 80
  • AMS 80
  • Capital AMS 8
  • Swift
  • Command 1
[]Magellan1,251,990FA11931093
  • Armored 5
  • Missile 96
  • AMS 80
  • Capital AMS 8
  • Capital 3/26
  • Swift
  • Command 1

A few days later you get a bit of a surprise. The same armaments firm from Calliope IV that had marketed the Lancer, Neue Rheinmetall Borsig, is back in the news, at least the classified reports to the Emperor sort of news. They have developed a new variant of the classic autocannon that fires even more rapidly than the Ultra version. The maniacs have actually revived the ancient gatling concept to develop a true rotary autocannon.

You are invited to a firing demonstration of the new weapon, currently only available in the long barreled ‘Type 2’ and ‘Type 5’ configurations. The RAC/5 is lined up alongside an Ultra AC/5 and both are fired at maximum rate. The new weapon fires about three times faster than the Ultra, and seems well able to sustain that rate of fire. There are a few misfires, but they are cleared very quickly by simply advancing the barrel and ejecting the faulty round. The heat buildup from sustained fire is troublesome, but manageable.

One capability that the new weapon shows is ‘walking fire’, being able to spread fire across two adjacent targets. A capability that would have been incredibly useful for you back in the day.

And now it is budget time. Your first time in the big chair as the actual Emperor, and not sitting in for your Mom.

“Your Majesty.” General Stewart is as professional as ever, not even a flicker of acknowledgement that until a few years ago you were her subordinate, not her monarch. “Even with the latest losses to the Navy we are still in substantially solid shape. While increasing our production levels would always be a net positive, outside of Capital slips that is of relatively low priority.”

“Just as a note, RFPs have been issued for a number of designs making use of the new Rotary Autocannons. We hope to have at least one platform using these weapons ready for service by Q4 of next year.”

She then nods to a Colonel. You remember that face, she was a Captain and Mech Company Commander in your last major command. “Sir, Ground Forces has prepared a number of requests for your consideration, Your Majesty.” She brings up the display behind her and continues to talk. “A third Brigade Combat Group is our primary request, followed by incremental growth with a new Armored Brigade and a Cavalry Brigade. We are also recommending increasing militia and garrison numbers on several worlds.”

The chart display reads the following.
  • Unit Procurement
    • Unit Organization
      • 3rd Brigade Combat Team
        • 3 Standard Mech Regiments
        • 3 Armored Cavalry Regiments
        • 3 Armored Regiments
      • 10th Armored Brigade
        • 2 Standard Mech Regiments
        • 1 Armored Cavalry Regiment
      • 10th Cavalry
        • 2 Light Horse Regiments
        • 1 Armored Cavalry Regiment
      • Garrison Deployment
        • 2 Garrison Regiments - Nowa Warszawa
        • 2 Garrison Regiments - Calliope IV
        • 1 Garrison Regiment - New Capricorn
        • 1 Garrison Regiment - Nowy Śląsk
        • 1 Garrison Regiment - Edelsteine (notional, will deploy once full colonization is achieved, until then will be based on Griffon)
        • 1 Garrison Regiment - Nowy Wroclaw
        • 1 Garrison Regiment - Catachan (notional, will deploy once full colonization is achieved, until then will be based on Griffon)
        • 1 Garrison Regiment - Nya Kopenhamn (notional, will deploy once system is under our control, until then will be based on Griffon)
      • Militia Expansion
        • Expand the militia on all fully colonized worlds
    • Total Procurement
      • 5 Standard Mech Regiments
      • 5 Armored Cavalry Regiments
      • 2 Light Horse Regiments
      • 3 Armored Regiments
      • 10 Garrison Regiments
      • 7 System Militia Expansion
The next officer up is Colonel Romanov. “Your Majesty, we have a number of Oasis II and Silver Tower stations coming online this year, in addition to the 6 Independence class carriers. Therefore we are requesting the following.” She brings up a graphic, much like her Army counterpart. “Eight Light Fighter Wings for the Oasis IIs, 2 Fighter Wings for the Silver Towers, and 6 Carrier Wings for the carriers.”
  • Total Procurement
    • 8 Light Fighter Wings
    • 2 Fighter Wings
    • 6 Carrier Wings

The fireplug of a Captain is back. “Sir, the Navy would like to replace the lost parasite battleships, at least for now, while new designs are worked on to replace the Majestics in the brawler role. We are also wanting to continue to expand our Warship line, boost our carrier force, and cover our transport obligations.”
  • Large Dropships
    • 3 Puller
    • 6 Vandergrift
    • 5 Majestic
    • 10 Independence
    • 3 Shannon
  • Regular Dropships
    • 44 Trenton
  • Jumpship
    • 3 Caravel
  • Warship
    • 2 Dart
    • 6 Dagger
He pauses for a moment. “Sir, the more warship lines we have, the better. The Navy strongly urges building as many new Capital Shipyards as possible.”

Bridget is up next, practically vibrating in her chair. “Your Majesty! We have stuff we can build! In fact our DoME teams are free to build stuff too! We have two of them ready, so we really recommend starting the projects to fully colonize Edelsteine so we can take full advantage of all of those wonderful resources there, and also building a cluster of O’Neill Cylinders in Griff’s Leap to enable us to really double down there and treat the place as a full colony rather than a mere resource extraction operation. We also recommend improving the overall infrastructure on a few of our peripheral worlds, the faster we do that the faster they’ll be Core worlds and really contributing to our economy. And we should not neglect the Core worlds either, we recommend investing in the Nowa Warszawa economy and the New Capricorn economy this year, both could really use the help, and doing some focused development on both will really show our commitment to them. And we can build shipyards for you! And strategic materials factories! And eight more commercial space stations! Which would be awesome for our economy!”

She is positively exhausting, in the best possible way. She reminds you of your grandkids, actually, for all that she’s older than you are, which is a frightening thought.

Isoroku is up next. “Your Majesty, the Pan Griffon Games are going extremely well, none of our allies are having any crisis at this time, and our new embassy to Kilburrough is settling in. We have nothing to report or request at this time.”

Short and simple, fewer decisions for you to make. You approve.

Jake is up next, looking unhappy. “Your Majesty, the District Offices did their best, but are too new to be fully effective. We’ve only seen a slight improvement in the Chamber’s attitude towards us even if they’re all professing love and respect publicly. We have indications from the few friendly Delegates that starting next year they have no intention whatsoever of respecting the sort of ‘honeymoon’ period that your mother enjoyed. The Senate remains a solid rock of support, however, so any shenanigans the Delegates get up to is already contained. We do recommend continuing to expand the Colonial Office. Our staff there is still somewhat overworked, although not to a level that is worrisome yet, and I would prefer to be somewhat overstaffed than understaffed in the event of any crisis in the Peripheral worlds.”

You hate politics, you really do, but you know how to sing the song and dance the dance, and smile at complete sons-of-bitches that you’d rather step on with your mech.

Dr Bryant is up next. “Your Majesty, we only have a single uncommitted research team at the moment, and a number of new projects that may well be critical. However, we are thinking it may be wiser to send that team to Calliope IV to expand our labs there, giving us a bit more research horsepower, as it were.” She does bring up a display of new projects, however. “We have analyzed the reports of the new Drac super-missile. In SARAH's database we found references to something called the Kraken-T which the DCA had under development prior to the departure of Kerensky. It appears that the local Dracs have deployed this weapon. We are not sure about the full parameters, but our researchers can work with what we do have to potentially develop our own version of the weapon. In addition, as you requested we had some of our more creative thinkers consider the threat posed by these weapons. They have two potential solutions, neither of which are mutually exclusive. First, our sub-capital laser mounts are already fast-tracking enough to handle the observed performance parameters of the Kraken-T, a software and targeting system upgrade would allow them to act as long-range capital AMS supplements. In addition, the Stingray missile can be modified to be optimized for anti-missile work. It would lose its anti-ship capability in the process, but would be very capable of handling the threat posed by the Kraken-T.”

Harry is, well, Harry. You’ve worked with him in operational planning, so you are well used to his quirks. “Your Majesty, we have a fresh crop of Drac prisoners, and it’s been years since we’ve had any to interrogate. We’re ready to start making them sing.” He almost instinctively looks over towards where Janet is usually sitting as he says that.

Martina is sitting there instead, and actually manages a nearly perfect approximation of her former boss’s famous glare. “Within legal parameters, Harry.” she says severely, drawing a few well-disguised grins at the dichotomy of a young woman filling Janet’s old role. “Your Majesty, the Ministry of Justice is in good shape and has no major reports or projects for you this year.”
 
Last edited:

Jarow

Well-known member
[X] Magellan

I see no issues with an all Majeure Electrique fleet.

[X] Plan: Too much more
-[X] Procurement [$ 25,623,702.59 ]
--[X] Lay Down Major Unit [Construction - $ 2,307,831.97 ] (85)
---[X] 44 Trenton [85]
---[X] 3 Puller Command RT [85]
---[X] 6 Vandegrift RT [85]
---[X] 5 Majestic [85]
---[X] 10 Independence [85]
---[X] 3 Shannon [85]

--[X] Lay down Jumpship [Jumpship Construction - $191,109.76 ] (65)(->2)
---[X] 5 Caravel* [->0]
---[X] 1 Caravel* [->1]
---[X] 3 Caravel [65]

--[X] Lay down Warship [Warship Construction - $4,689,227.87 ] (70)(->3)
---[X] 4 Dagger* [->1]
---[X] 2 Miranda* [->1]
---[X] 2 Dart [70]
---[X] 6 Dagger [70]

--[X] Purchase New Units [ $14,954,767.66 ] (80)
---[X] 2 Fighter Wing [auto]
---[X] 6 Carrier Wing [80]
---[X] 8 Light Fighter Wing [80]


---[X] 5 Standard Mech Regiment [80]
---[X] 5 Armored Cavalry Regiment [80]
---[X] 2 Light Horse Regiment [80]

---[X] 3 Armored Regiment [80]
---[X] 10 Garrison Regiment [80]

--[X] Increase Garrison Rating of System [$ 3,480,765.33 ] (85)
---[X] Griffon [85]
---[X] Nowa Warzsawa [85]
---[X] Calliope [85]
---[X] New Capricorn [85]
---[X] TTP [85]
---[X] Nowy Wroclaw [85]
---[X] Nowy Slask [85]

-[X] General [$ 581,258,064.90 ]
--[X] Construct Oasis II Heavy Recharge Station Nowy Slask Zenith* [90]
--[X] Construct Oasis II Heavy Recharge Station Kuroisora Zenith* [90]
--[X] Construct Oasis II Heavy Recharge Station Edelsteine Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Catachan Zenith [->3]
--[X] Construct Oasis II Heavy Recharge Station Nowy Wroclaw Zenith [->3]
(Recharge stations are helpful in making sure we get where we need to go faster. All our systems are to be connected with them)
--[X] Construct Silver Tower Calliope Orbit* [90]
--[X] Construct Silver Tower New Capricorn Orbit* [90]
--[X] Construct Silver Tower Nowy Slask Orbit* [->1]

--[X] Survey GX-A5 [75]
(System North of the Combine, I want to see if they have a presence there)
--[X] Focus Development on Peripheral World New Capricorn [65]
--[X] Focus Development on Core World Nowa Warzsawa [65]
--[X] Expand Military Industrial Infrastructure Calliope [85]
--[X] Expand Military Industrial Infrastructure Nowy Slask [85]
(Economic development, with a focus on letting us build more stuff)
--[X] Build HPG Station Nowy Wroclaw [->1]
--[X] Build HPG Station Catachan [->1]
(All systems must be able to talk to us)
--[X] Build HPG Station Nya Kopenhamn* [80]

--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
(More tax rate = more money!)

--[X] Expand Colonial Office (per level) [75]
(Helps prevent colonization issues)
--[X] Build Relations with Chamber* [auto]
--[X] Broadcast Propaganda to Nya Kopenhamn III* [~]
--[X] Broadcast Propaganda to Nya Kopenhamn IV* [~]
--[X] Interrogate POWs [75]
(We must know everything we can)
--[X] Build Orbital Factory Endosteel Calliope [110]
--[X] Upgrade All Endosteel Forges [75]
(Endosteel is our only stressed resource right now, even if we can't quite use all of it yet)
--[X] Create basis for sector governance* [85]

--[X] Upgrade Germanium Processing Facilities [90]
(No reason to permit having issues with having enough germanium)
--[X] Build Orbital Shipyard Nowy Wroclaw [100]
--[X] Build Capital Shipyard Nowy Wroclaw [75]
(Colony = place to put shipyards so we can spend money expanding them)
--[X] Build Logistics Stockpile Facility on Nowy Slask [90]
(Place to put things we don't want and boosts economy)
--[X] Build LAM Factory on Calliope IV [->1]
(Hard to complain about LAMs or more mechs)
--[X] Expand Capital Shipyard [85]
--[X] Expand All Shipyards [100]
--[X] Expand Refit and Repair Yard [100]

-[X] DoME [$ 55,000,000.00 ]
--[X] Begin Terraforming Process for Nowa Warszawa III* [->1]
--[X] Construct Air Filters on Nowy Śląsk III* [->2]
--[X] Construct O'Neill Cylinder Cluster in Griff's Leap [->9]
(Might as well make the system a lot more useful)
--[X] DOME - Arcology Cluster Griffon* [->8]
--[X] DOME - Asteroid Redirection Calliope* [->2]
--[X] Parliament Radiation Screened Habitat GVI* [->4]
--[X] Parliament Radiation Screened Habitat GVII* [->4]
--[X] Edelsteine Initial Terraforming and Colonization [->9]
(New planet!)

-[X] Research [$ 230,000,000.50 ]
--[X] Advanced Standard Core Theory II* [->1]
--[X] Advanced Standard Core Design II* [->1]
--[X] Advanced Standard Core Construction II* [->1]
--[X] Advanced Compact Core Theory II* [->2]
--[X] Advanced Compact Core Design II* [->2]
--[X] Advanced Compact Core Construction II* [->2]
--[X] Construct New Labs on Calliope IV [->1]
(We need more things to spend money on, and this bring us to a nice neat 8 options)

-[X] Miscellaneous [$ 2,200,000 ]
--[X] Peacekeeping [2,000,000]
--[X] Random Rebuilding [0][->2]
--[X] Local Olympics [200,000]
--[X] DOME - Plant Subarctic Forests GIV* [QM Penance][->3]

A bit over 500m leftover. That extra research slot is going to be very useful, making me feel a lot less wasteful. Admittedly more expensive research is going to be a part too, but I prefer not to have 1/3 of the budget leftover. As always, feel free to take and modify if you have something you'd prefer to see in the plan that isn't.
 

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