Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 93 - Blasting and Cutting Through God's Country Like A Knife
  • LordSunhawk

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    Turn 93 - Blasting and Cutting Through God’s Country Like A Knife

    Operation Bump - Report


    You are Admiral von Falkenrick, CO of the Grand Fleet, and you have a vital decision to make.

    Actual hull losses were below projections for the Battle of the Griffon’s Eye, which is a very good thing indeed, however this was primarily due to the complete destruction of the NRI elements within the Grand Fleet, which skewed the loss figures significantly. Moreover, actual non-fatal damage levels are higher than initial estimates had expected, primarily due to the expectation of more actual losses.

    And New Eden, while a perfectly lovely agricultural world, lacks an actual Refit & Repair station. You can manage some repairs out of the resources of the Oasis II and White Tower stations, but not the major repairs that many of your units require. Moreover, the short ‘legs’ of the Exeter and Wichita-classes are becoming apparent, the captains of those vessels are reporting issues with running out of various required spare parts and components as well as issues with the crews experiencing excessive fatigue and medical issues in their cramped confines.

    The assault plan for Operation Bump has contingencies which you can invoke if you desire, however part of the underlying strategic concept of the operation is a mix of misdirection and momentum.

    One option is to maintain the same general plan with some reshuffling of forces. Task Force 3 would be recalled from the Griffon’s Eye early, a picket force of dropships would be brought into that system by conventional jumpships while Task Force 4 continued salvage operations. Task Forces 1 and 2 would, instead of proceeding immediately to Stahlkampfauge, would instead divert to New Phoenix to make use of the Refit & Repair slips available there.

    You would slightly shuffle your forces, the Windjammer currently attached to Task Force 1 would switch to Task Force 3, along with the Sentinel parasite scout cruisers. Task Force 3 would then take the majority of the role originally intended for Task Forces 1 and 2, making a covert deep space entry into the system, releasing the Sentinels to serve as a diversionary force, and slipping in under a minimum emissions profile. Task Force 1 and 2 would then make the ‘loud’ entry once repairs were completed.

    However this would cost you momentum in the attack and may allow the Black Steel to recover some of their losses. You are still unsure how quickly they can build new units, but your analysts expect that due to their nearly completely cybernetic nature that they can build things in a fraction of the time it takes you. Spending time to make the repairs may well wind up costing you more in the long run.
    []Proceed with the original Operation Bump plan, momentum is vital
    []Make the adjustments, no plan survives contact with the enemy and we need to be flexible in response

    ----------

    You receive some reports of shenanigans in the Nowy Wroclaw system. Well, you consider it shenanigans now that you are a mom. A new dance/music craze has exploded in the system, combining twerking with body surfing and moshing to, of all things, polka. Now, you have no inherent objection to any of these things taken in isolation, but somehow the combination just seems wrong to you. Who moshes to an accordion? But somehow it has become a complete craze among younger people on Nowy Wroclaw. What is it with young people these days?

    OK, you might be just a wee bit hypocritical there.

    And then it was time for your budget meetings. You still aren’t sure why your grandfather hated them, but oh well.

    General Jenkins is up first. “Your Majesty, I will let General Bradley go into more detail, but we are in the final stages of reorganizing the Army. The Navy has some training challenges that will limit production a bit, and the Aerospace Force has sworn that they are not budgeting for better golf courses. That all being said, I’ll turn it over to General Bradley.”

    She takes the podium. “We have the revised force structure almost ready, although we are currently waiting on the Rapid Reaction Force to finish filing all of their paperwork before pulling the trigger.” She smiles slightly at your expression. “And I promise, Your Majesty, we aren’t loading them down with extra just because, we have already discovered that they had almost twice as many Chasseurs in their motor pool than were listed in the inventory, for example. We have been re-equipping the Light Horse units into Armored Cavalry units, reorganizing the Assault Divisions into Heavy Brigade Combat Teams, the Cavalry Divisions into Light Brigade Combat Teams, and are currently in work on reorganizing the Infantry Divisions into combined arms units as well, with the current thinking being to reorganize them as Brigade Combat Teams although there are strong arguments for keeping all conventional formations. We will be needing to reorganize our factories to optimize output to the new model, we are working with the managers to make this as seamless as possible. The SLEP process has been highly useful for this.”

    She brings up a display.
    • Imperial Griffon Army
      • Production
        • Upgrade All Double Heat Sink Orbital Factories
          • NOT NEW FACTORIES
            • A new factory would increase our supply of double heat sinks by 17 sets, while an upgrade would give us 51
        • Upgrade All Endosteel Orbital Factories
          • NOT NEW FACTORIES
            • A new factory would increase our supply of endosteel by 14 units, while an upgrade would give us 38
        • Upgrade All Ferro-Fibrous Orbital Factories
          • NOT NEW FACTORIES
            • A new factory would increase our supply of ferro-fibrous armor by 11 units, while an upgrade would give us 49
      • Procurement
        • Increase Militia Rating by 30

    General Romanov shoots General Jenkins a rather dirty look as she takes the podium. “The major request from the Aerospace Force this year, Your Majesty, is increased production of both Ferro-Aluminum Armor and additional ASF factory lines. Our procurement requests are primarily focused on potential replacements for losses in Operation Bump, so far we’ve been able to keep up with losses through the replacement pool, but that may change.”
    • Imperial Griffon Aerospace Force
      • Production
        • Strategic Materials
          • Upgrade All Ferro-Aluminum Orbital Factories
            • NOT NEW FACTORIES
              • A new factory would increase our supply of ferro-aluminum by 13 units, while an upgrade would give us 40
        • Factories
          • New ASF Factory Lines in the following systems
            • Okusawa
            • Chuma
            • New Castor
            • New Phoenix
            • New Pollux
            • New Capricorn
            • Nowy Wrocław
            • Edelsteine
            • Nowa Warszawa
            • Calliope
      • Procurements
        • 30 Fighter Wings
        • 30 Heavy Carrier Wings
        • 20 Interceptor Wings

    Admiral Fisher is looking… satisfied. “The performance of the new pattern versus old pattern ships so far in Operation Bump is an excellent validation of our design processes and philosophies. Moreover our production levels are excellent and continuing to grow, although Training Command is groaning under the load. We’ll need to keep that in mind. That being said, we are not taking our foot off of the gas pedal, rather we are feathering it a bit in a few areas.”
    • Imperial Griffon Navy
      • Production
        • Strategic Materials
          • Upgrade All Naval Armor Factories
            • NOT NEW FACTORIES
              • A new factory would increase production of armor by 9 units, while an upgrade would yield 15
        • Shipyards
          • Upgrade All Orbital Shipyards
          • Small Warship Yards
            • Nya Kopenhamn
            • Kainga
            • Okusawa
            • New Capricorn
          • Medium Warship Yards
            • Griffon
            • Nowa Warszawa
            • New Port Royal
            • New Pollux
      • Procurement
        • Standard Dropships
          • 100 Bainbridge-class Parasite Destroyers
          • 20 Ensign-class Training Dropships
        • Large Dropships
          • 18 Meteor-class Parasite Missile Battleships
          • 36 Aetna-class Parasite Missile Battleships
          • 2 Canopus-class Parasite Battleships
        • Jumpships
          • 13 Windjammer-class Jumpships
        • Escorts
          • 5 Wolverine-class Training Ships
          • 5 Supply-class Logistics Ships
          • 10 Fubuki-class Destroyers
          • 10 England-class Destroyers
          • 20 Lyr-class Corvettes
        • Small Warships
          • 20 Dido-class Light Cruisers
          • 7 Vestal-class Repair Ships
        • Medium Warships
          • 6 Scharnhorst-class Battlecruisers
          • 10 Prinz Eugen-class Heavy Cruisers

    After the Admiral sits down, Elizabeth Lee takes the podium. “Your Majesty, we’re in good shape to handle all the upgrade and factory requests. We have several other projects also for your consideration.”

    She brings up the astrographic map. “To begin with, we have two excellent colonization prospects in Iskra and Grand View, as such I strongly recommend initiating colonization of each as well as constructing suitable jump point defenses. Iskra will take a bit longer than Grand View to colonize due to having two planets suitable for immediate colonization, albeit with radically different climates and biomes. Since so much of the Navy is focused on Operation Bump we strongly advise against any survey work this year.”

    She brings up another chart. “As far as economic investment and such, we have several interesting prospects. Kainga has been classified as a Core world, thus is ripe for some major infrastructure spending. Edelsteine is experiencing some economic turbulence, with local supply chain issues hindering growth, us lending some assistance via our development focus teams would be very welcome there. Skala would likewise benefit from some developmental assistance, there have been some minor economic disruptions that our teams would be able to help redress. For investment purposes, there’s a rather interesting environmental services company in the Nowa Warszawa system which has proposed some rather intriguing pollution mitigation systems that may prove highly useful on our more industrialized worlds. An investment there would be potentially profitable.”

    Leila is looking a bit grim. “Your Majesty, our performance last year in the Olympics was a national disgrace. We strongly recommend investing in sports camps focusing on the many areas of weakness we displayed.”

    You’d been trying to avoid looking at Tiberius the entire meeting, because his shit-eating grin told you that he was Up To Something. And of course he is. He rises, assumes a very classically Roman orator pose, and instead of merely speaking he is full up declaiming. “Your Divine Imperial Majesty! Harken to my words, for we have the potential for Greatness! The establishment of suitable system governance in the Iskra and Grand View systems are but the merest bagatelles to Your continuing Divine Glory!” You give him a level look, and he’s smirking at you. “Moreover, thine Colonial Office most humbly begs of You the bestowment of additional funding that they may continue to provide the most excellent support that they have in the past to the many and diverse systems under Thy Most Benevolent And Glorious Rule.” He then sits down, before resuming in a far more normal tone. “Oh, and I brought cookies, anybody care for some?”

    Grace looks over at him, over at you, rolls her eyes, takes a cookie, and then takes the podium. “Well, Your Majesty, I have a bunch of R&D teams chomping at the bit to get to work, and if they had your way they’d drain your coffers dry in a New Pollux Minute. I’ll keep this brief since I’m sure you are itching to throttle the comedian over there.”

    General laughter follows that, including from Tiberius who mimes being hit in the heart by an arrow.
    • Research projects
      • Improved Agriculture lvl 5
        • Several of our Core worlds are getting close to their population limits, and while the presence of agricultural worlds like New Eden and Bauernparadis means that this is less of an issue, it is still wiser to prevent it from being an issue at all
      • Improved Ferro Aluminum
        • More of a ‘nice to have’ rather than anything critical, as our warships universally use Lamellar Ferro-Carbide armor, which is far superior to this proposed formulation. However it may give us insights to eventually improve our LFC.
      • Assault Battle Armor - Basic
        • The infantry will thank you
      • Improved Germanium Mining - Lvl 3
        • Better to have excess core production capacity than be scrambling to keep up with increased production rates
      • Advanced Ground Combat Doctrine
        • Self-explanatory
      • Castle Brian
        • Our theorists note that a properly built Castle Brian should be resistant even to Black Steel orbital bombardments, giving our worlds greater resilience in the face of such attacks
      • Grifftiger Scale Battle Armor
        • We’ve had so many fully grown Grifftigers give us Big Cry Eyes for this…
    General Messerschmidt is up next. “Your Majesty, I have very little to report, and no new projects that require approval or funding. I do, however, bring some news that Tiberius might enjoy. Congratulations, Your Majesty, your grandfather's cultus in the NRI has officially declared you to be a Goddess in your own right, and has begun unveiling… appropriate statuary and temple decor to you.” He smirks at your expression. “Just thought you’d like to know.”

    Martina is the final advisor to speak before you get to indulge yourself in some appropriate chastisement of your old school friend. “Your Majesty, other than being ready to support our colonization efforts, the Justice Ministry has nothing for you at this time.”
     
    Turn 93 - They'll Never See The Likes Of Us Again!
  • LordSunhawk

    Das BOOT (literally)
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    Administrator
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    Turn 93 - They’ll Never See The Likes Of Us Again!

    Meta Event14
    Dynasty Luck47
    Successes
    Imperial Approval-1
    Approval Change0
    Political Event-3
    Successes
    Imperial Economy0
    Economic Event-3
    Research Event1
    GriffonEcon3
    Health0
    Event3
    Nowa WarszawaEcon0
    Health3
    Event2
    Calliope IVEcon1
    Health0
    Event1
    TTPEcon0
    Health5
    Event3
    New CapricornEcon5
    Health6
    Event2
    Nowy ŚląskEcon6
    Health1
    Event1
    EdelsteineEcon2
    Health4
    Event1
    Nowy WroclawEcon0
    Health6
    Event4
    Griff's LeapEcon2
    HealthN/A
    Event3
    New PhoenixEcon5
    Health2
    Event2
    New EdenEcon1
    Health0
    Event4
    New CastorEcon2
    Health5
    Event3
    OkusawaEcon2
    Health0
    Event4
    New PolluxEcon5
    Health5
    Event0
    New Port RoyalEcon5
    Health2
    Event3
    KaingaEcon6
    Health1
    Event5
    ChumaEcon0
    Health2
    Event3
    StahlfurtEcon0
    HealthN/A
    Event2
    BariEcon3
    Health5
    Event4
    SkalaEcon2
    Health0
    Event2
    PiekloEcon0
    Health5
    Event2
    Nya KöpenhamnEcon2
    Health4
    Event2
    BauernparadisEcon2
    Health6
    Event3
    AwhaEcon1
    Health0
    Event3
    KaiyoEcon2
    Health2
    Event2
    BohrenEcon2
    Health4
    Event5

    Plan: Fine... I'll Upgrade the factories
    - Procurement [$ 2,070,975,851.89 ]
    -- Lay Down Major Unit [Construction - $265,275,577.00 ] (95)
    --- 100 Bainbridge [95]
    Target - 95
    Roll - 49
    Result - SUCCESS

    --- 20 Ensign [95]
    Target - 95
    Roll - 31
    Result - SUCCESS

    --- 36 Aetna [95]
    Target - 95
    Roll - 13
    Result - SUCCESS

    --- 18 Meteor [95]
    Target - 95
    Roll - 84
    Result - SUCCESS

    --- 2 Canopus [95]
    Target - 95
    Roll - 12
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $12,582,036.59 ] (75)
    --- 13 Windjammer [85]
    Target - 85
    Roll - 73
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $757,983,327.00 ] (80)
    --- 5 Supply [85]
    Target - 85
    Roll - 37
    Result - SUCCESS

    --- 5 Wolverine [85]
    Target - 85
    Roll - 37
    Result - SUCCESS

    --- 10 Fubuki [85]
    Target - 85
    Roll – 98, Jarow reroll - 7
    Result - SUCCESS

    --- 10 England [85]
    Target - 85
    Roll - 26
    Result - SUCCESS

    --- 20 Lyr [85]
    Target - 85
    Roll - 29
    Result - SUCCESS

    --- 20 Dido [85]
    Target - 85
    Roll - 42
    Result - SUCCESS

    --- 7 Vestal [85]
    Target - 85
    Roll - 27
    Result - SUCCESS

    --- 10 Prinz Eugen [85]
    Target - 85
    Roll - 13
    Result - SUCCESS

    --- 6 Scharnhorst [85]
    Target - 85
    Roll - 10
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 20,217,345.60 ] (90)
    --- 30 Fighter Wing [auto]
    --- 30 Heavy Carrier Wing [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    --- 20 Interceptor Wing [90]
    Target - 90
    Roll - 10
    Result - SUCCESS

    --- 30 Garrison Regiments* [auto]

    -- Increase Militia Rating of System [$ 14,917,565.70 ] (85)
    --- 30 Militia Regiments [95]
    Target - 95
    Roll - 92
    Result - SUCCESS

    - General [$ 98,370,451,208.00 ]
    -- Construct Oasis II Heavy Recharge Station New Phoenix Nadir* [90]
    Target - 90
    Roll - 5
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Awha Zenith* [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Bauernparades Zenith* [90]
    Target - 90
    Roll - 44
    Result - SUCCESS

    -- Colonize Grand View [80]
    Target - 80
    Roll - 66
    Result - SUCCESS

    -- System Government - Grand View [75]
    Target - 75
    Roll - 50
    Result - SUCCESS

    -- Legal System - Grand View [75]
    Target - 75
    Roll - 28
    Result - SUCCESS

    -- Build Jump Point Defenses in Grand View [90]
    Target - 90
    Roll - 59
    Result - SUCCESS

    -- Build Jump Point Defenses in Iskra [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Build Jump Point Defenses in Griffon's Eye [90]
    Target - 90
    Roll - 97
    Result – Bare FAILURE (auto success next turn)

    -- (ECP) Construct Silver Tower 2 New Eden [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- (ECP) Construct Silver Tower 2 Okusawa [90]
    Target - 90
    Roll - 46
    Result - SUCCESS

    -- Focus Development on Core World Edelsteine [75]
    Target - 75
    Roll - 60
    Result - SUCCESS

    -- Focus Development on Peripheral World Skala [75]
    Target - 75
    Roll - 14
    Result - SUCCESS

    -- Economic Investment Nowa Warzsawa [90]
    Target - 90
    Roll - 14
    Result - SUCCESS

    -- Major Economic Investment Kainga[80]
    Target - 80
    Roll - 25
    Result - SUCCESS

    -- (Sports) Fund sports camps to improve performance in low performing Olympic sports [80]
    Target - 80
    Roll - 46
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 25
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 45
    Result - SUCCESS

    -- Upgrade All DHS Factories [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Upgrade All Endosteel Forges [90]
    Target - 90
    Roll - 34
    Result - SUCCESS

    -- Upgrade All Ferro Aluminium Forges [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges [90]
    Target - 90
    Roll - 52
    Result - SUCCESS

    -- Upgrade All Lamellar Ferro Carbide Forges [90]
    Target - 90
    Roll - 48
    Result - SUCCESS

    -- Build ASF Factory Complex (95)
    --- Okusawa [95]
    Target - 95
    Roll - 18
    Result - SUCCESS

    --- Chuma [95]
    Target - 95
    Roll - 81
    Result - SUCCESS

    --- New Castor [95]
    Target - 95
    Roll - 58
    Result - SUCCESS

    --- New Phoenix [95]
    Target - 95
    Roll - 59
    Result - SUCCESS

    --- New Pollux [95]
    Target - 95
    Roll - 59
    Result - SUCCESS

    --- New Capricorn [95]
    Target - 95
    Roll - 72
    Result - SUCCESS

    --- Nowy Wroclaw [95]
    Target - 95
    Roll - 11
    Result - SUCCESS

    --- Edelsteine [95]
    Target - 95
    Roll - 39
    Result - SUCCESS

    --- Nowa Warzsawa [95]
    Target - 95
    Roll - 30
    Result - SUCCESS

    --- Calliope [95]
    Target - 95
    Roll - 22
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 49
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 25
    Result - SUCCESS

    -- Build Light Warship Yard Kainga [85]
    Target - 85
    Roll - 83
    Result - SUCCESS

    -- Build Light Warship Yard Okusawa [85]
    Target - 85
    Roll - 41
    Result - SUCCESS

    -- Build Light Warship Yard Nya Kopenhamn [85]
    Target - 85
    Roll - 46
    Result - SUCCESS

    -- Build Light Warship Yard Edelsteine* [85]
    Target - 85
    Roll - 36
    Result - SUCCESS

    -- Build Light Warship Yard New Capricorn [85]
    Target - 85
    Roll - 30
    Result - SUCCESS

    -- Build Medium Warship Yard New Pollux [85]
    Target - 85
    Roll - 43
    Result - SUCCESS

    -- Build Medium Warship Yard Nowa Warzsawa [85]
    Target - 85
    Roll - 12
    Result - SUCCESS

    -- Build Medium Warship Yard Calliope* [auto]

    -- Build Medium Warship Yard Griffon [85]
    Target - 85
    Roll - 21
    Result - SUCCESS

    -- Build Medium Warship Yard New Port Royal [85]
    Target - 85
    Roll - 47
    Result - SUCCESS

    - DoME [$ 30,500,000,000.00 ]
    -- Construct Major Fleet Base - New Phoenix* [70]
    Target - 70
    Roll – 93, ShadowArxxy reroll - 8
    Result - SUCCESS

    -- Terraform Awha - Stage 0* [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Terraform Bari - Stage 0* [70]
    Target - 70
    Roll - 24
    Result - SUCCESS

    -- Terraform Pieklo - Stage 0* [60]
    Target - 60
    Roll - 3
    Result - SUCCESS

    -- Terraform Skala - Stage 0* [75]
    Target - 75
    Roll - 67
    Result - SUCCESS

    -- Planetary Optimization (Peripheral) - Kainga* [75]
    Target - 75
    Roll – 97, General reroll - 52
    Result - SUCCESS

    - Research [$ 87,030,000,000.00 ]
    -- Improved Agriculture Lvl 5 [100]
    Target - 100
    Roll - 56
    Result - SUCCESS

    -- Assault Battle Armor - Basic [95]
    Target - 95
    Roll - 57
    Result - SUCCESS

    -- Advanced Long Range Missiles* [45]
    Target - 45
    Roll - 5
    Result - SUCCESS

    -- Advanced Ferro-Aluminum Armor* [70]
    Target - 70
    Roll - 31
    Result - SUCCESS

    - Miscellaneous [$ 101,000,000.00 ]
    -- People Purchase [100,000,000]
    -- Highly Approved Layoffs [1,000,000.00]

    -----

    OPERATION - BUMP - Final Report

    The Grand Fleet was delayed by 4 months waiting for repairs and resupply, with the remaining Exeter-class ships actually requiring multiple resupply runs in that time due to their extremely low cargo capacity. In early December TF 3 jumped in as planned in the revised plan. Two weeks later, TF 1 and 2 jumped in.

    There wasn’t a single actual capital ship left in the system, and as TF 3 closed all of the ‘base’ infrastructure present detonated, even as sheets of capital missiles erupted from the wreckage into the task forces face. At the jump point were 50 highly modified Congress-class Frigates that were immediately identified as CASPAR drones.

    The Black Steel forces that remained in the system were destroyed, but losses were heavy, especially among the older ships in the fleet. Not a single ship was left without serious damage, and TF 4 is fully occupied at the moment in simply repairing ships enough to allow them to safely jump back to New Phoenix.

    Total losses for Operation Bump are as follows.
    • Heavy Cruisers
      • 6 Exeter-class Heavy Cruisers
      • 10 Wichita-class Heavy Cruisers
    • Light Cruisers
      • 13 Cleveland-class Light Cruisers
      • 1 Dido-class Light Cruiser
    • Destroyers
      • 50 Fletcher Flight II-class Destroyers
    • Corvettes
      • 10 Lyr-class Corvettes
    • Dropships
      • 35 Bainbridge-class Parasite Destroyers
      • 15 Canopus-class Parasite Battleships
      • 10 Saipan-class Parasite Carriers
    • ASF
      • 10 Heavy Carriers Wings completely destroyed
      • Severe losses impacting wing quality for all involved units, will take 2 turns to restore quality level

    -----

    Personnel losses weren’t as bad as you feared, the report notes that the CASPAR drones didn’t target escape pods and shuttles, and indeed tended to ignore any dropships that weren’t firing on them, focusing their fire instead on your warships. Reports from your Rasalhaguian allies indicate that they lost a dozen of their oversized wings in the engagement, but are quite pleased with their overall performance.

    The NRI had managed to get a half dozen more of their little Corvus corvettes, straight out of the production yard and still with yard personnel on board when they arrived at the staging area. All six had been lost in action. For some reason the CASPAR drones appeared to focus fire on the Corvus as a higher priority target than even your Scharnhorst and Canarias-class heavy cruisers.

    All indications are that the Black Steel had withdrawn from Stahlkampfauge in good order, leaving behind a rear guard to bleed you. You have taken the system in which they’d been based, but they are free to set up another base nearby with the same forces. A victory, but not a total one.

    Unfortunately, the Griffon’s Eye is not declared secure enough for the engineering crews to bring in the new White Tower stations to re-secure the jump points. All indications are that this will be accomplished in January of next year.

    You lost every Fletcher which had been engaged, leaving only those older hulls that lacked the latest upgrades. The ships themselves performed magnificently, the second best of any of the legacy designs deployed behind the Wichita-class Heavy Cruisers who continued to punch well above their weight class. Indeed, HMS Wichita herself was one of the survivors, accounting for no fewer than four times her tonnage in CASPAR drones. At this time, HMS Wichita is the single most successful ship in your fleet, having been involved in every major fleet action and surviving them all, all with multiple enemy kills to her name.

    There has been some quiet talk about retiring HMS Wichita and preserving her as the symbolic permanent flagship of the entire Imperial Griffon Navy, permanently spacedocked in the Griffon system. The crew is adamantly opposed to this if anybody brings it up in their presence, declaring that HMS Wichita belongs on the front lines fighting the enemy, she is a fighting ship, not a pretty piece of fluff, and a fighting ship needs to fight, not be protected as some sort of symbol.

    You can understand both points of view, and no decision is anywhere close to being made in this matter.

    You finally manage to get your hands on an image of the ‘heroic nude’ statue of you in the NRI temples and are quite tempted to go throw General Messerschmidt out of the Tyler Lee Memorial Window of Defenestration. You’d been expecting something tasteless, but it’s actually quite nice in your opinion. Yes, it’s a nude, but it shows you standing in a quite nice pose with your mechwarrior neurohelmet tucked under one elbow. It’s actually quite tasteful in your opinion, despite being a nude.

    The relatively low personnel casualties from Operation Bump are a godsend as they allow you to fully man all of the new construction without further cannibalizing your training cadre. Expansion of your training assets is taking place, with five new Wolverines and Ensigns joining the fleet.

    That being said, you attend a number of commissioning and keel-laying ceremonies. You took heavy losses in Bump, but your navy is in many ways growing stronger despite the losses.

    The colonization of the Grand View system has reached the point where the colony is quite functional, adding a true jewel to the Empire. The system government and judicial systems are likewise in place. Work on Iskra continues, the twin planets requiring one more year to get everything settled before you’ll add that world. Jump point defenses are in place in both systems, thankfully, providing the new colonists with some security. New Eden and Okusawa both see their orbital defenses enhanced with additional Silver Tower stations.

    Economic growth this year has been rather moribund across the Empire, unfortunately. However your development foci of Edelsteine and Skala see a welcome boost to their economies. The direct economic investment into the Nowa Warszawa system was similarly quite successful in boosting the local economy into a more healthy state this year. Kainga’s infrastructure has been a bit of a mess since colonization, the DoME focus as well as the major investment work on it have done wonders, although the system is still in rather rough shape for a Core world.

    The expansion of the Colonial Office and Civil Service goes ahead as planned.

    The sports camps are a great success, albeit at a substantial cost due to just how many of them are opened due to the historically horrible performance at the Olympics. Hopefully this will help address the issue in the next Olympiad.

    The overhauls and upgrades to the various strategic materials factories goes ahead on budget and on schedule, significantly boosting production rates of critical materials. According to the analysis, it will be more cost effective for some time to continue upgrades rather than expansion.

    The new tranche of ASF factories come online across the Empire, giving you a total of 90 ASF production lines allowing for very solid production levels going forward. General Romanov sends you a memo noting that they won’t be asking for new factories for some time.

    The new shipyards all come online by the end of the year, ready for new construction next year. With the increased number of training vessels, hopefully you will be able to properly crew the products of all of these new yards. A memo from the Academy director somewhat squelches that enthusiasm as they note that they are still behind the eight-ball thanks to the production speed improvements, but hope to finally get ahead of the curve in two to three years.

    New Phoenix now sports a brand new major fleet base, making the system overall a major military logistics and command & control node for the Empire. Colonists are flocking to the system, along with industry, in order to support the military forces based out of there. At the current growth rates it is believed that New Phoenix will achieve Core status in several years at most.

    Terraforming work on Awha, Baris, Pieklo and Skala has been completed to great acclaim by the local residents. The work on Pieklo was particularly successful. All four worlds are petitioning, well begging really, that you seriously consider continuing the terraforming projects through additional stages.

    In the R&D area, work on improving agricultural yields has been completed, allowing for substantial boosts to agricultural output across the Empire. It’s not simply staple crops either, but also many ‘garden’ crops and luxury crops which benefit this time. Tuscan melons… yummmm.

    Work on the new Assault Battle Armor has been completed. The new suits are quite impressive but come at an unexpected cost, they are too heavy and bulky to be carried on your mechs and require twice the tonnage for infantry bays on IFVs while likewise being too bulky to simply ride on the tanks themselves. On the other hand they effectively have enough armor on each suit to shrug off a full power gauss rifle shot, only a class 20 autocannon can guarantee a one shot kill on a single suit.

    Work has begun on refitting all of your ASFs with the new, more compact ferro aluminum armor. Multiple proposals are floating around for how best to handle these upgrades, General Romanov promises you that she’ll have a proposal on your desk soon.

    Finally, last but most certainly not least, the new LRM ammunition is now available to the troops. The launcher is substantially identical, with only a minor software patch being required, but the ammunition is able to guide onto targets almost instantly after leaving the launch tube, eliminating the minimum range issue that has long plagued the long range missile system. Distribution of the new ammunition has begun in earnest, with many companies heavily investing in the project.
     
    Last edited:
    Turn 94 - It's Hard
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 94 - It’s Hard

    As the Grand Fleet limps back to New Phoenix for full repairs you get a fully detailed report on Stahlkampfauge itself. The system is very similar to Oculus Venatus, having extensive asteroid belts, however here they are actually very near the jump limit. They don’t have much in the way of mineral wealth to offer, however, more that they are convenient gravitational anchors for orbital installations.

    Admiral Fisher is not making many friends at the moment. “We lost precisely the ships we could most afford to lose and were lucky in that we didn’t completely lose the crews, who are far more valuable to the Empire than those poorly designed deathtraps that they were in.” Is not something calculated to win friends. “The new style vessels designed under my direction took damage, but survived to fight another day.” is taken as simply boasting. Especially given how smug the Admiral was about it.

    General Bradley comes in for a briefing with you about the changes to the military. “Let me start off by stating that this will result in a slight downsizing of our current force, but the net effect will be an increase in effective combat capability. We are completely eliminating multiple old formations and replacing them with more tightly integrated combined arms formations. This will somewhat simplify procurement in some ways, make it more complex in others, but our combat deployments will be streamlined significantly.”

    “These units are being completely eliminated, Your Majesty, and where possible changed to fit the new paradigm. Assault Divisions, Armored Divisions, and Cavalry Divisions. For the time being our Brigade Combat Teams will remain as is, but we will soon be reorganizing them as well to be more tightly integrated as combined arms units below the regimental level. Pathfinder Divisions are being transitioned to all LAM, while a new Light Division is the only ‘pure’ mech unit in the TO&E remaining. Garrison Divisions, for now, will remain as is, but we are investigating reorganizing those units to streamline our logistics by eliminating redundant equipment.”

    She brings up a chart. “The complication comes with our production metrics. As it stands, we are organized for Regimental level procurement, which would be exceptionally unwieldy under the new paradigm. We are working with industry, R&D, and logistics to refine the final model, but by the end of this year we intend to have shifted from our current division between ‘medium’ and ‘large’ mech production to a fully integrated ‘Mech’ production template, with retooling taking place to more smoothly manage production increases without requiring the assistance of DoME. The Megafactories will remain by far our most productive complexes, but fundamentally there is no reason we cannot build lesser facilities as well to produce all existing designs. Thankfully our forethought in ensuring a very high degree of standardization across all mech designs will pay off in this regard.”

    She pauses. “In addition, we will be separating out Garrison/Militia production from front line production. Garrison and Militia units are relatively straightforward to produce, while front line units tend to make use of strategic materials and require additional advanced electronics and subsystems.”

    Existing Production ModelNew Production Model
    • Medium Mech Lines
      • 24 total
    • Large Mech Lines
      • 12 total
    • Land Air Mech Lines
      • 3 Total
    • Conventional Lines
      • 125 Total
    • Total Production
      • Medium Mechs
        • 24 Regiments per year
        • 8 Brigades per year
      • Large Mechs
        • 12 Regiments per year
        • 4 Brigades per year
      • Land Air Mech
        • 3 Regiments per year
        • 1 Brigade per year
      • Conventional Lines
        • 125 Regiments per year
        • ~41 Brigades per year
    • Mech Production Complexes
      • Each Megafactory will upgrade their capacity to produce 1 Brigade per year per line, of any configuration
      • Standard Mech Factories will be grouped into 3s in order to produce Brigade sets as well
        • Systems with only a single Mech Factory will see sufficient investment over the next five years of this transition to upgrade to a single brigade set each
        • Systems with 2 Mech Factories will see sufficient investment over the next five years of this transition to upgrade to a single brigade set each
        • Systems with more than 3 Mech Factories will see sufficient investment over the next five years of this transition to upgrade to the nearest multiple of 3 in order to produce Brigade sets
        • This transition will be handled by internal Army staff in coordination with Industry and should not require additional Civil Service involvement (QM note - simply means it will not consume an action)
      • LAM Production will remain as is, with the current trio of LAM lines on Calliope converted to a single Brigade line
    • Conventional Forces
      • Only Conventional Factories will be available for front line conventional forces
      • Currently there are 29 such factories
      • All systems with a multiple of 3 of such factories will simply divide existing factories by 3 to determine production
      • Otherwise all systems will upgrade their number of such factories to the nearest multiple of 3 over the next 5 years
      • This will ultimately result in 11 brigade sets of conventional unit production per year being available at the end of the 5 year transition process
    • Garrison/Militia Forces
      • Initially 32 Garrison/Militia Brigade Set factories will be available immediately.
      • Each increase in Garrison rating will consume 3 Garrison factories
      • Each increase in Militia Rating will consume 1 Garrison factory

    She checks her notes. “The total transition costs will be $1,080,000,000. The SLEP program will continue during the transition, but in 5 years will terminate as the new procurement program goes into full effect. The Army is taking this opportunity of having a primarily naval war on our hands to get all of our ducks in a row and our house fully in order for when more conventional warfare becomes, once again, necessary.”

    As a Mechwarrior you can fully approve of such an action.

    You get some unabashedly good news as well, you are again pregnant with your third child, another girl according to the doctors. Your husband rather playfully moans and groans about not yet having a son, in the sort of teasing over the top manner you love him for, and you spend a productive afternoon chasing him around with a foam rubber mallet, with your eldest toddling alongside with her own foam sword giggling as he pretends to be terribly afraid of you both.

    You don’t get much work done that day, but it’s totally worth it. Your kids are important, after all, and you want to make sure that they have a great childhood so that they become well-adjusted adults when it’s their turn to take over the Empire.

    You get back to your office just in time for a crisis to land in your hands. A massive embezzlement and fraud crisis involving the largest casino in the New Port Royal system has erupted. Ironically, the locals aren’t involved, the conglomerate involved is actually based here in the Griffon system and most of the accused parties are from other planets in the Empire, not New Port Royal. One local rather pointedly observed that everybody expects the ex-pirates to be criminal scum, which gives perfect camouflage for others to piggyback onto that reputation.

    Regardless, the failure of the largest single employer in the system has had a profound effect on the local economy, sending the system to the brink of an actual recession. The criminals involved were caught by the Special Branch and are already facing prosecution for their crimes, and the fines and remuneration required by the law ensures that the actual direct victims of the fraud and embezzlement will be made mostly whole. However the economy is in trouble.

    Elizabeth Lee points out that the system has relatively little non-military manufacturing, relying almost exclusively on their casinos and services for an economy, which leads to a great deal of volatility. Her department has been kicking around ideas on how to correct this with the local system authorities for several years, and she proposes that now may be a good time to actually pull the trigger. The system authorities are on board with that.

    What Interior is proposing is a subsidization scheme whereby the Imperial and system governments would provide no-interest loans to cover the financial expenses involved in building civilian industrial areas in already industrial zones regions of the system’s three planets. The system government anticipates sufficient revenues in upcoming years to sustain the scheme on their own without requiring Imperial assistance outside of disasters, but due to the severe local recession would need up front financing from the Imperial government to kickstart the program itself.

    []ActionArgumentsEffects
    []ApproveDiversification within an economy is vital to long term economic health. Overspecialization is all well and good in the short term, but will ultimately lead to boom-bust cycles which can be crippling to the people trapped in them. A well balanced economy, between services and industry, is critical to the long term stability of the economy.

    This subsidy scheme is a solid step to rebalance an overly specialized economy. Apart from the up front costs, which will be repaid over time anyways, there will be cost to the Imperial Treasury. The system government is well situated to both administer and fund the program once it is put in place.

    This will serve as a template for future such programs in other systems suffering from similar over-specialization. Because of our narrow Imperial focus, necessary as it is, on the military industrial complex, we have permitted a degree of benign neglect for the rest of the economy so long as the tax revenue flowed in. We’ve relied on the local system governments to fill that gap, and mostly they’ve been able to, but there are cases where things have gotten out of hand. That’s when it becomes our job to help.
    • THIS TURN
      • Spend $1,000,000,000.00
      • +5% GDP and POP growth in New Port Royal
      • +5 Infrastructure in New Port Royal
    • NEXT TURN
      • +5% Interest Rate
    • Overall
      • +1 Politics
      • +1 Imperial Economy
      • +1 Research Event
      • Prevents certain events
    []DisapproveIf a system government wants to be idiots and overspecialize let them, and let them eat the results. And so what if this is because the Empire chooses to concentrate our efforts solely on military industry and pure revenue, we give system governments their own budgets, let them use them to promote the rest.

    Not our monkey, not our problem, should be our watchword here. Not one penny for this.
    • No change
     
    Turn 94 - It's So Incredibly Hard
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
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    Turn 94 - It’s So Incredibly Hard

    General Romanov comes in for a comprehensive briefing on the Aerospace Force. Your great-aunt had been a wonderful pilot, you? You were a mechwarrior, you preferred your feet relatively close to the ground and velocities measured in kilometers per hour, not per second.

    “Your Majesty, the first thing we would like to bring up is that we are retiring the Roc design completely, on the grounds that it is redundant to the Griffon and offers no true advantages over the other design. The Griffon had more effective firepower, more missile firepower, and was judged to be the more viable of the two designs. We have, however, developed a new ASF to replace the Roc, taking cues from the Stingray design and actually eschewing missiles entirely to maximize direct firepower.” She pauses, then gives you a tight grin. “Our engineers decided to be extremely geeky and name it the Quetzalcoatlus after the dinosaur, the test pilots have already dubbed it the Quetz, and it is an exceptionally nasty assault fighter. The lack of internal missiles is irrelevant to the mission, which is to carry a pair of Alamo anti-ship missiles on anti-shipping strikes..”

    She consults her notes. “We will be reorganizing several of our formations as well in the upcoming years, but for now we are in pretty solid shape. We will be scaling back procurement of the Eagle in favor of the Condor, but we are by no means retiring the Eagle.”

    She brings up a display showing all of the new designs.


    NameCostMaterialsHPA/DSpecials
    Condor II Aerospace Supremacy Fighter$9,065.30DHS, FAA5737
    • Armored 2
    • Missile 2
    • AMS 2
    • Speed 9
    • Fuel 6
    Eagle V Aerospace Supremacy Fighter$8,052.19DHS, FAA5131
    • Armored 2
    • Missile 2
    • AMS 2
    • Speed 9
    • Fuel 5
    Goshawk VG Light Attack ASF$4,934.10DHS, FAA3222
    • Armored 1
    • Missile 1
    • AMS 1
    • Speed 11
    • Fuel 5
    Griffon IV Assault ASF$10,804.65DHS, FAA5838
    • Armored 2
    • Missile 4
    • AMS 2
    • Speed 8
    • Fuel 5.5
    Merlin II Missile ASF$8,193.59DHS, FAA5232
    • Armored 2
    • Missile 9
    • AMS 2
    • Speed 9
    • Fuel 5.5
    Peregrine II Interceptor$3,212.08DHS, FAA2513
    • Armored 1
    • AMS 1
    • Speed 15
    • Fuel 5
    Quetzalcoatlus Assault Fighter$10,369.50DHS, FAA6141
    • Armored 2
    • AMS 3
    • Speed 8
    • Fuel 5
    Raptor III Aerospace Supremacy Fighter$9,063.74DHS, FAA5131
    • Armored 2
    • Missile 4
    • AMS 3
    • Speed 9
    • Fuel 5
    Shrike II Missile Interceptor$3,198.41DHS, FAA2616
    • Armored 1
    • Missile 2
    • AMS 1
    • Speed 12
    • Fuel 3.5
    Sparrowhawk III Interceptor$3,108.58DHS, FAA2111
    • Armored 1
    • AMS 1
    • Speed 17
    • Fuel 5
    Stingray III Dogfighter$5,198.18DHS, FAA3121
    • Armored 1
    • AMS 1
    • Speed 11
    • Fuel 5

    She looks up. “I’ll make one significant note, the Sparrowhawk and Peregrine may look redundant to each other, but there are more significant differences than the cost. The Peregrine is slower, less agile, but more precise with heavier overall armament, the Sparrowhawk is faster, more maneuverable, but relies on a mix of extended range and pulse lasers, without the targeting computer support of the Peregrine. The Sparrowhawk is also completely ammunition independent, massively reducing the logistics strain on the parent vessel. Therefore, Interceptor Wings equipped with the Sparrowhawk are designated for deployment to capital ships with native carrier bays.”

    You are a groundpounder, one small step removed from a grunt, as far as you are concerned, these things go fast, have plenty of guns, and are never available when you need them for ground support because they are busy fighting other things that go fast and have lots of guns that would like to give ground support to the other guy in the training exercises you’ve been in. So in the end nobody gets ground support, and when you get back to base you find out that the pilots not only have nicer quarters than you do but they get their own golf course.

    So you decide to tweak General Romanov a bit, asking her if the Aerospace Force has studied going to a cockpit with only the same amount of room in it as a Mech cockpit rather than their current cockpits. The expression on her face is priceless, and you are pretty certain that if your great-aunt was still alive, not to mention your great-great-grandfather, you’d probably get pitched out the Tyler Lee Memorial Window of Defenestration for that crack.

    You remind yourself to gift the General with a new bag of golf clubs for her birthday.

    No, you aren’t a jealous ground pounder troll, what makes you think that?

    Later you find yourself in a position that is quickly becoming familiar again, and you’d thought he’d gotten over it in college, as Tiberius chooses to announce himself by having his two interns walk in first, pull out actual ceremonial horns, and blow a fanfare for him. With the horns pointed right at you so you got the full aural effect, and the little bastard then grinning at you and whispering, right after you’d gotten deafened.

    So you do the ladylike thing and give him the finger, and have Sekhmet eject him from your office by his toga. A few minutes later he returns, dripping wet from one of the ornamental ponds, and looking properly chastised.

    For now.

    The Pan-Griffon Games have begun, hosted on the bejeweled beaches of Edelsteine this year. The scenery is absolutely gorgeous, and the competition is rather fiercer than it had been in the past. It seems that the humiliation of the last Olympics is feeding into things, and the competition is almost vicious in its intensity.

    Unfortunately there is an early tragedy in the Women’s Swimming event, as the 4x400 medley has to be stopped halfway when a young swimmer from the TTP and a young swimmer from Chula somehow manage to hit each other, replay shows that the Chula swimmer got out of sorts, hit the lane marker, and inadvertently swamped the TTP swimmer, who very nearly drowned as she’d been just taking a breath at that very moment. Luckily rescue swimmers were on the ball.

    There’s another tragedy later in the competition, as the buses carrying the Pieklo and Griff’s Leap teams for the Women’s Naked Volleyball event manage to collide with each other. This normally would have been rather mild, but the Pieklo team bus was speeding at the time, and the impact happened right along a scenic cliff. The safety measures in place were overwhelmed by the mass of two very heavy buses striking them, and unfortunately the Pieklo team bus wound up going over the edge.

    Team Pieklo seems to have no luck at all either, as several of the competitors who were severely injured in that accident (thankfully there were no fatalities, a testament to the efficacy of your emergency medical teams as well as the safety measures built into the buses themselves) were also on their Women’s Soccer and Softball teams, forcing them to withdraw from those competitions.

    Tiberius returns, with his entourage, and whisks you, your husband, and your eldest daughter along with his wife and eldest kids off to a park near the Palace, mixing family time with some business reports.

    Parliament has been rather busy, but he hastens to add that it’s in a rather helpful way, with the Eldest leading the charge, so to speak. The Chamber and Senate have passed the Banking Reform Act of 3024, which seeks to better balance the major commercial and investment banks with the smaller consumer and local banks. Regulations which are of vital importance in governing the major players in the financial industry become excessively burdensome for the little ones, especially when regulations that are ultimately intended to prevent investment banks from engaging in unethical practices prevent small, local consumer banks from offering needful and beneficial services to their customers.

    The example cited to you is one you are actually familiar with from school. You’d actually done a paper on this for one of your macroeconomics classes in fact. There are regulations requiring that any bank which floats business loans to maintain a certain balance of commercial equities to cover a fairly high percentage of the total value of all such loans, in order to help prevent a default spiral from crashing a bank's liquidity and harming large numbers of depositors in the process. Unfortunately, when written, the list of eligible equities was very tightly constrained, in order to prevent a number of major banks from dodging the requirements by having a large number of nearly impossible to liquidate cheap equities on the books to cheat the system.

    However this has an unintended consequence, that various system governments have tried to mitigate in the past with varying success. Very small community banks are bound by the same rules as the massive investment banks, and the prices of those constrained equities has risen so high that a single share in one of them exceeds the total net worth of a start-up community bank in a Peripheral system as well as enormously exceeding the equity requirement. Proposals to allow fractional purchases have been floated, as have subsidies from system governments to start-ups. These have been band-aids on the problem, however, and you’d noted in your paper that the entire banking system was becoming increasingly centralized as small banks simply couldn’t compete fairly.

    The Banking Reform Act of 3024 tackles the bull by the horns. Under the act, all banks, regardless of type, would be graded on two bases. First, their total market share across the Empire, second, their ratio of assets to liabilities. A floating series of categories would be created, based on quartiles of market share, with banks within each quartile then further categorized based on quartiles of their A/L ratio. The Interior Ministry would be responsible for maintaining this database, and a cross-Ministry agency drawing from Interior, Political, and Justice would be responsible for enforcing compliance, ensuring accurate reporting, promulgating gainful and equitable regulations across each categorization, and regularly reporting to the Empress on the state of the financial system.

    Considering that this was almost word for word the same as the proposal you’d included in your final paper in that class, which, now that you think about it, you’d written with Tiberius… You give him a very level look, and he grins at you. “No, actually, I didn’t just submit your old term paper. Actually the junior Senator from Nowa Warszawa led the effort to write the bill, and the actual legislation is the result of multiple committees. The Eldest liked what he saw, got behind it and pushed, and the Chamber delegations from several Peripheral worlds who’ve been struggling with this very issue got behind it and pushed hard.”

    []ActionArgumentEffects
    []Sign the Banking Reform Act of 3024With the growth of the Empire this is becoming a bigger and bigger problem. Right now, the top 3 banks in the Empire account for almost 75% of all financial transactions, savings, and investments in the Empire that are not directly under Imperial direction. While all three are very sound, and under excellent oversight, this is ultimately an unsustainable situation.

    This proposal would aid in preventing regulatory capture, encourage competition in the financial segment, ensure against ‘Too Big To Fail’ syndrome, protect against bank failures in general, and strengthen the Imperial economy.
    • Establishes the Bank Regulatory Board
      • Will increase upkeep by $100,000.00 per level per system
      • Negates 1 degree of failure per level on Imperial Economy rating rolls
      • Negates 1 degree of failure per level on Economic Event rolls
    • +2 Imperial Economy
    • +2 Economic Event
    • -1 Politics
    • Prevents certain events
    []Veto the Banking Reform Act of 3024Hell with it, we should just nationalize all of the banks if we have to. For now, it’s not broke, let’s not fix it, and just move on. If it breaks in the future, then we’ll just seize it all and hang the idiots who broke it, easy peasy lemon squeezy.
    • +1 Politics
     
    Turn 94 - It's Sexy But It's Hard
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 94 - It’s Sexy But It’s Hard

    Despite his protests that he was the co-author of that term paper and hadn’t given it to Parliament, but merely mentioned it in passing to the Eldest and that it was all your great-aunt’s fault anyways for saving it, you still have Tiberius tossed back into the duck pond by Sekhmet.

    The Pan-Griffon Games are continuing, with the same intense levels of competition. It is rather refreshing to see competitors from across the Empire winning gold medals rather than the Core worlds cleaning up. Granted, the Core Worlds are bringing home the lion’s share, but considering their populations that was to be expected.

    The Black Pumpernickels are back in Griffon space and are cheekily advertising a mystery performance for the Griffon system in a few months. When asked what it will be they get very evasive, beyond confirming that they are stepping outside their usual comfort zone and not doing Gilbert & Sullivan for a change. They then book the largest and most prestigious opera house in Griffsport for a six month run starting in December.

    You tried to wheedle the information out of them but they insisted on talking about the weather. Cheeky bastards.

    Naturally the Department of Peripheral Studies hears about this and begins protesting plays in general, on the grounds that as soon as the actors get out of character they are killing said characters off and thus committing homicide. They have formed the Theater Police and are marching around the theater district carrying big signs and fuzzy handcuffs. The Actor’s Guild, after consulting with the staff of the Department, cheerfully play along, informing the distinguished professors that they aren’t going out of character, they are simply pretending not to be their characters for a little while.

    There has been no activity from the Black Steel so far this year, but you are not relaxing your guard in that regard. You bloodied their nose a little bit, but you are sure that they’ll be back.

    A conflict has sprung up between the Aerospace Force and the Navy. For the first time you had achieved ASF supremacy at the Battle of Stahlkampauge, however the Navy points out that after doing so the ASF forces proved woefully ineffective at making attack runs on the enemy warships. This is done with Admiral Fisher’s usual complete lack of anything even vaguely resembling tact. The Aerospace Force points out that the vast majority of the ASFs deployed were aerospace superiority birds, not strike birds, and that such are not designed to survive such attack runs.

    So the Navy is naturally demanding that the Aerospace Force allocate more Strike Fighters to naval flight decks, the Aerospace Force insists that they need them on the fixed defensive stations for defensive purposes.

    You are somewhat inclined to take the Navy’s side here, looking at the TO&Es of the various wings assigned to naval flight decks you notice a great preponderance of interceptor and dogfighter designs, with a distinct minority of strike craft. Even the assault fighters embarked are of the sort optimized for anti-ASF use. Since Admiral Fisher has been procuring massive numbers of flight decks in order to allow for numerical superiority, this points to the Aerospace Force still having a fighter pilot mentality.

    After much yelling, posturing, and general unpleasantness the Aerospace Force finally agrees to procure large numbers of the new Quetzalcoatlus strike fighters and use them to swap out the Griffon squadrons assigned to the Saipan-class carrier wings.

    You take the time to go on a family vacation on board SS United States, cruising the passage between Castor and Pollux. Many of your staff have young families and they bring them along, giving your kids plenty of playmates while the adults spend time relaxing at the pool or in the various lounges. It’s a very enjoyable time, and thankfully the universe cooperates with you and doesn’t send any fresh crises your way while you are trying to relax, recharge, and rejuvenate.

    A few days after you return to Griffsport it’s time for the yearly budget meeting.

    General Jenkins leads things off. “Well, I’ve got good news! The RRF has finished submitting all of their back paperwork and, while they are all complaining that their fingers have gone numb, we’ve finally reenabled their access to electronic filing so they no longer need to use pen and paper.” He’s smirking, and you can’t help laughing at that. “After all, they’d been avoiding doing their paperwork for so long that they didn’t remember that that option existed, far be it from us to make their remedial education easier, yes?”

    He checks his notes. “So no drama from the Army for a few years, Your Majesty, which I’m sure is welcome news considering our less grounded comrades shenanigans lately.” That earns him scornful looks from both Admiral Fisher and General Romanov.

    General Bradley takes the podium. “The reorganization is going very well, Your Majesty, and we should start having new equipment for your review next year. We are being very aggressive in terms of making use of omnitechnology to standardize families of vehicles, which should significantly simplify our logistics going forward.”

    “Ultimately, we hope to settle on the smallest number of distinct chassis possible. Our current plans are for a 25 ton tracked chassis, a 50 ton tracked chassis, a 75 ton tracked chassis and a 100 ton tracked chassis, a 10 ton and 50 ton hover chassis, and both a 50 and an 80 ton wheeled chassis. All indications are that this should be quite possible, and we hope to have something to show you by next year.”

    “For this year, Your Majesty, we have no actual budget requests outside of a further increase in militia numbers. Strategic Material production appears to be at the levels we will need for the future, and there are other budget priorities this year.”

    • Imperial Griffon Army
      • Procurement
        • Increase Militia Rating by 30

    General Romanov is up next, looking just a trifle surly and put upon. To be fair, you had been ragging a bit on the Aerospace Force lately, which was probably unfair of you. “Your Majesty, our most critical area is increasing our training cadre, especially since we’ve been taking advantage of how easy the Griffon was to fly to ease new pilots in. Other than that, as discussed, we are shifting away from Eagle procurement at the moment. Unlike the Army we do still need some boosts in strategic material production that should not wait.”
    • Imperial Griffon Aerospace Force
      • Production
        • Upgrade all Ferro-Aluminum Orbital Factories
        • Upgrade all Double Heat Sink Orbital Factories
      • Procurement
        • 30 Heavy Fighter Wings
        • 30 Strike Wings
        • 30 Training Wings

    Admiral Fisher is up next, with Admiral Sims, freshly promoted as the head of BuShips, and Admiral von Falkenrick flanking him.

    “OK, let me get right into it. Our new designs performed precisely as predicted, we just need more of them and, hopefully, true battle line units in the near future that can go toe to toe with the best the Black Steel has to offer. The first 19 of our new Parasite Squadrons have gone into service, deployed on our surviving cruisers. Each squadron consists of 1 Saipan, 1 Meteor and 2 Aetna. We’ll be putting 18 more of these squadrons into service this year, and we hope for many more. However we will need to massively boost our parasite production to sustain this. Training Command is still getting on my case about needing more assets, so we’ll still be providing that this year.”

    He brings up the display.
    • Imperial Griffon Navy
      • Production
        • New Orbital Shipyards
          • Pieklo
          • Awha
          • Kaiyo
          • Bohren
          • Grand View
        • Expand all existing Orbital Shipyards
        • New Refit & Repair Yards
          • Grand View
        • Expand all Refit & Repair Yards
        • Escort Yards
          • Chuma
          • New Pollux
          • New Castor
          • Nya Kopenhamn
          • Okusawa
        • Small Shipyards
          • New Pollux
        • Medium Shipyards
          • Calliope IV
          • Griffon
          • New Capricorn
          • New Port Royal
          • Nowa Warszawa
          • Okusawa
          • Kainga
          • Nya Kopenhamn
          • Edelsteine
        • Jump Point Defenses
          • Stahlkampfauge
      • Procurement
        • Standard Dropships
          • 100 Bainbridge-class Parasite Destroyers
          • 18 Cadet-class Training Dropships
        • Large Dropships
          • 21 Meteor-class Parasite Missile Battleships
          • 42 Aetna-class Parasite Missile Battleships
        • Jumpships
          • 7 Windjammer-class
        • Escorts
          • 10 Wolverine-class Training Ships
          • 10 England-class Frigates
          • 10 Fubuki-class Destroyers
          • 20 Lyr-class Corvettes
        • Light Warships
          • 14 Dido-class Light Cruisers
        • Medium Warships
          • 10 Prinz Eugen-class Heavy Cruisers
    “You will note that we are not filling every single medium yard, this is by design. By leaving 1 slip open, next year we’ll have 10 free slips for new production, encouraging a steady production cadence.”

    Elizabeth is up next. “Your Majesty, while the Interior Ministry is perfectly positioned to support the required military construction, we have several other projects to bring to your attention first.”

    She brings up a display on the screen. “We have a pair of new initiatives, building upon the recent work done in New Port Royal as well as the ongoing development, infrastructure, and investment operations that we have been historically engaged in. There are two related programs, both rather unimaginatively named ‘Massive X Investment’, one being for Core worlds, the other for Peripheral ones. Both address fundamental issues that exist within the systems in question, building up infrastructure, arable land, general health and economic investment, and are intended to act as relatively quick adjuncts to DoME terraforming projects in these areas. This being said, here our our economic recommendations this year.”
    • Economic Focus
      • Core
        • Edelsteine
      • Peripheral
        • Bohren
    • Investment
      • New Port Royal
    • Massive Peripheral Investment
      • Kaiyo
    • Massive Core Investment
      • Kainga
    “For survey work, we have three targets, one of which was also touched on the last time we engaged in survey work. GX-F24 is a red subgiant star, as we know that the Black Steel likes such systems, we would like to survey and secure it if possible. GX-G29 is an interesting case, it is about halfway between Iskra and Bourbon space, however it is obscured from within Bourbon space by a small absorption nebula. Controlling this system would effectively block Bourbon expansion due to their short range jump drives. The system primary is a relatively dim red dwarf, so we are not expecting a fantastic system, but it should be at least viable for settlement. Finally, GX-L20 is to the galactic west of the Griffon’s Eye, controlling this system would give us more depth on that flank. Moreover it is a main sequence G5 star, very similar to Sol itself in fact. We are uncertain as to why the Dracs failed to claim that system, as you know their records were very poor.”

    She switches to another slide on the display. “For DoME we have a large number of available teams, so there is quite a bit that we can do.”
    • Planetary Optimization (required)
      • Edelsteine
    • Recommended DoME projects
      • Terraform Kaiyo - Stage 0
      • Terraform Bohren - Stage 0
      • Terraform Grand View - Stage 0
      • Terraform Bari - Stage 1
      • Terraform Chuma - Stage 1

    Leila is off in a meeting with the Bourbon ambassador. The Bourbons are complaining about having to pay transit fees to make use of recharge stations in your space when trading with the NRI and NRR, and are being a bit obnoxious about it all. She left you a note that unless you want her to declare war on the annoying Frenchies that she has nothing for you this year.

    Tiberius is grinning, which sets off all sorts of warning bells. “Your Oh So Divine Majesty!” he declares with a flourish, then smirks. “Expand the Colonial Office some more, my expansion sense is tingling and we must be prepared!” You look over at Sekhmet, who heads towards him, but the little shit pulls out a Grifftiger treat and succeeds at his bribe check, cheeky bastard. Just because your grifftigers like his wife’s cooking…

    Grace rolls her eyes at these antics. “Your Majesty, I am about to explode your budget, because I have one project that is going to consume about half of it.” She says that completely seriously. “But it is a critical one.”

    “I also have some good news, I have consulted with Legal and we’ll be able to farm out some of our R&D teams to private industry and commercial interests for some nice income, which should help offset the expense of KF research over the next five years.”
    • R&D Projects
      • KF Drive Theory - Tier 4
        • Required to build Large Shipyards to support 1.5 million ton and heavier warship designs
      • Modular AMS
        • A proposal for a self-contained modular installation of the current Laser AMS system
      • Commercial R&D
        • QM Note - adds 1 success to Imperial Economy rolls
      • Industrial R&D
        • QM Note - adds 1 success to Imperial Economy rolls
    General Messerschmidt is up next. “Your Majesty, I have very little to report, we are analyzing reports from the engagements with the Rouges Noir and the Bourbons and hope to have a preliminary analysis for you soon, but that will not require any additional budgeting. Both the NRI and the NRR are scouting to the galactic south, away from our current expansion zones, we are monitoring the situation and will report any developments.”

    Martina is also absent, overseeing the creation of the Bank Regulatory Board. Her deputy delivers a short presentation concerning current crime rates throughout the Empire, ending with a request for more funding for the Imperial Grifftiger Mounted Police.
     
    Turn 94 - It's Hard To Be The Bard, Baby
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 94 - It’s Hard To Be The Bard, Baby

    Meta Event21
    Dynasty Luck18
    Successes
    Imperial Approval1
    Approval Change-1
    Political Event-1
    Successes
    Imperial Economy3
    Economic Event4
    Research Event0
    GriffonEcon4
    Health4
    Event1
    Nowa WarszawaEcon2
    Health0
    Event0
    Calliope IVEcon4
    Health4
    Event0
    TTPEcon4
    Health0
    Event4
    New CapricornEcon12
    Health5
    Event0
    Nowy ŚląskEcon1
    Health1
    Event1
    EdelsteineEcon4
    Health4
    Event5
    Nowy WroclawEcon0
    Health0
    Event2
    Griff's LeapEcon1
    HealthN/A
    Event5
    New PhoenixEcon0
    Health1
    Event0
    New EdenEcon12
    Health0
    Event0
    New CastorEcon1
    Health0
    Event1
    OkusawaEcon3
    Health3
    Event1
    New PolluxEcon2
    Health3
    Event1
    New Port RoyalEcon1
    Health0
    Event0
    KaingaEcon4
    Health0
    Event2
    ChumaEcon2
    Health0
    Event4
    StahlfurtEcon2
    HealthN/A
    Event0
    BariEcon12
    Health0
    Event4
    SkalaEcon0
    Health4
    Event4
    PiekloEcon10
    Health2
    Event3
    Nya KöpenhamnEcon5
    Health0
    Event4
    BauernparadisEcon2
    Health0
    Event1
    AwhaEcon3
    Health0
    Event1
    KaiyoEcon10
    Health1
    Event0
    BohrenEcon0
    Health3
    Event4
    Grand ViewEcon0
    Health0
    Event2

    Plan: No resources at all Mwahahahaha
    - Procurement [$ 1,997,255,775.60 ]
    -- Lay Down Major Unit [Construction - $164,734,633.00 ] (95)
    --- 100 Bainbridge [95]
    Target - 95
    Roll - 92
    Result - SUCCESS

    --- 18 Cadet [95]
    Target - 95
    Roll - 86
    Result - SUCCESS

    --- 42 Aetna [95]
    Target - 95
    Roll - 87
    Result - SUCCESS

    --- 21 Meteor [95]
    Target - 95
    Roll - 89
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $9,320,027.10 ] (85)
    --- 7 Windjammer [85]
    Target - 85
    Roll - 14
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $785,119,033.00 ] (85)
    --- 10 Wolverine [85]
    Target - 85
    Roll - 34
    Result - SUCCESS

    --- 10 Fubuki [85]
    Target - 85
    Roll - 68
    Result - SUCCESS

    --- 10 England [85]
    Target - 85
    Roll - 12
    Result - SUCCESS

    --- 20 Lyr [85]
    Target - 85
    Roll - 81
    Result - SUCCESS

    --- 14 Dido [85]
    Target - 85
    Roll - 52
    Result - SUCCESS

    --- 10 Prinz Eugen [85]
    Target - 85
    Roll - 83
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 23,164,516.80 ] (90)
    --- 0 Fighter Wing [auto]
    --- 30 Heavy Carrier Wing [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    --- 30 Strike Wing [90]
    Target - 90
    Roll - 26
    Result - SUCCESS

    --- 30 Training Wing [90]
    Target - 90
    Roll - 70
    Result - SUCCESS

    -- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
    --- 30 Militia Regiments [95]
    Target - 95
    Roll - 44
    Result - SUCCESS

    -- SLEP [$ 1,000,000,000 ] (100)
    --- SLEP all Mech Units* [->7]
    --- SLEP all Conventional Units* [->7]

    - General [$ 60,514,674,388.00 ]
    -- Construct Oasis II Heavy Recharge Station Kaiyo Zenith* [90]
    Target - 90
    Roll - 73
    Result - SUCCESS

    -- Survey GX-F24 [80]
    Target - 80
    Roll – 98, Jarow reroll – 99, ShadowArxxy reroll - 64
    Result - SUCCESS

    -- Survey GX-G29 [80]
    Target - 80
    Roll - 43
    Result - SUCCESS

    -- Survey GX-L20 [80]
    Target - 80
    Roll - 49
    Result - SUCCESS

    -- Colonize Iskra* [80]
    Target - 80
    Roll - 11
    Result - SUCCESS

    -- System Government - Iskra* [75]
    Target - 75
    Roll - 4
    Result - SUCCESS

    -- Legal System - Iskra* [75]
    Target - 75
    Roll - 33
    Result - SUCCESS

    -- Focus Development on Core World Edelsteine [75]
    Target - 75
    Roll - 26
    Result - SUCCESS

    -- Focus Development on Peripheral World Bohren [75]
    Target - 75
    Roll – 87, General reroll - 45
    Result - SUCCESS

    -- Build Jump Point Defenses in Griffon's Eye* [auto]

    -- Massive Peripheral Investment Kaiyo [70]
    Target - 70
    Roll - 28
    Result - SUCCESS

    -- Massive Core Investment Kainga [70]
    Target - 70
    Roll - 13
    Result - SUCCESS

    -- Economic Investment New Port Royal [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 50
    Result - SUCCESS

    -- Expand Imperial Grifftiger Mounted Police [80]
    Target - 80
    Roll – 100, General reroll - 57
    Result - SUCCESS

    -- Build Orbital Shipyard Pieklo [105]
    Target - 105
    Roll - 62
    Result - SUCCESS

    -- Build Orbital Shipyard Awha [105]
    Target - 105
    Roll - 36
    Result - SUCCESS

    -- Build Orbital Shipyard Kaiyo [105]
    Target - 105
    Roll - 37
    Result - SUCCESS

    -- Build Orbital Shipyard Grand View [105]
    Target - 105
    Roll - 41
    Result - SUCCESS

    -- Build Jump Point Defenses in Stahlkampfauge [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Chuma [90]
    Target - 90
    Roll - 50
    Result - SUCCESS

    -- Construct Escort Yard New Pollux [90]
    Target - 90
    Roll - 74
    Result - SUCCESS

    -- Construct Escort Yard New Castor [90]
    Target - 90
    Roll - 4
    Result - SUCCESS

    -- Construct Escort Yard Nya Kopenhamn [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    -- Expand Civil Service [80]
    Target - 80
    Roll - 97
    Result - FAILURE

    -- Construct Refit & Repair Yard Grand View [110]
    Target - 110
    Roll - 32
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 96
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 38
    Result - SUCCESS

    -- Build Light Warship Yard New Pollux [85]
    Target - 85
    Roll - 73
    Result - SUCCESS

    -- Build Medium Warship Yard Okusawa [85]
    Target - 85
    Roll - 61
    Result - SUCCESS

    -- Build Medium Warship Yard Nya Kopenhamn [85]
    Target - 85
    Roll - 17
    Result - SUCCESS

    -- Build Medium Warship Yard Edelsteine [85]
    Target - 85
    Roll - 34
    Result - SUCCESS

    -- Build Medium Warship Yard New Capricorn [85]
    Target - 85
    Roll - 62
    Result - SUCCESS

    -- Build Medium Warship Yard Kainga [85]
    Target - 85
    Roll - 64
    Result - SUCCESS

    -- Build Medium Warship Yard Nowa Warzsawa [85]
    Target - 85
    Roll - 65
    Result - SUCCESS

    -- Build Medium Warship Yard Calliope [85]
    Target - 85
    Roll - 2
    Result - SUCCESS

    -- Build Medium Warship Yard Griffon [85]
    Target - 85
    Roll - 31
    Result - SUCCESS

    -- Build Medium Warship Yard New Port Royal [85]
    Target - 85
    Roll - 14
    Result - SUCCESS

    - DoME [$ 36,000,000,000.00 ]

    - Research [$ 117,380,000,000.00 ]
    -- Genetic Engineering Lvl 3* [75]
    Target - 75
    Roll - 99
    Result - FAILURE

    -- Castle Brian* [95]
    Target - 95
    Roll - 94
    Result - SUCCESS

    -- Grifftiger Scale Battlearmor* [60]
    Target - 60
    Roll - 16
    Result - SUCCESS

    -- Modular AMS [80]
    Target - 80
    Roll - 6
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Miscellaneous [$ 2,180,200,000.00 ]
    -- People Purchase [100,000,000]
    -- Local Olympics [200,000]
    -- Production Enhancements [1,080,000,000]
    -- Casino Infrastructure [1,000,000,000.00]

    -----

    Your third child has been born, and you are on cloud nine. You aren’t sure why it’s called that, but you certainly have a sort of happy, floaty feeling as you hold your newest daughter while she snuggles into you.

    Markus is just as besotted by her, like he’s been by all of your children with him. You wind up spending the entire day with him, with your other children being let in after they wake up. It’s some lovely family bonding time.

    The Black Pumpernickels finally arrive, head to the opera house, and go dark for a few days. Then they open up this absurd farcical comedy called ‘Something Rotten’, evidently about a competing playwright to Shakespeare learning about musicals. You enjoy the theater, and the show is hilarious in its own right, so you have a pretty good time. It does get a bit risque, so you are glad that you didn’t bring your kids.

    After the show you pigeonhole one of the Black Pumpernickels and try to get information about the odd HPG interference, bringing up your great-grandmother's amused comments. They are evasive, and finally point blank tell you that it’s something you’ll need to learn yourself because you’d never believe them if they told you. Despite all of your assurances to the contrary they are quite stubborn about this.

    You do find yourself randomly singing some of the songs from the show to yourself at times, which is amusing considering some of what happened. Tiberius and Markus then put their heads together and decide to troll you by randomly singing, and getting your eldest to join in. You have a near miss when you almost find yourself breaking into song during a public speech.

    The fighting between the Bourbons and the Rouges Noir is at a complete standstill, with neither side having anything even vaguely resembling an advantage. It quickly becomes apparent that the two sides are so familiar with each other that the entire thing has more of a feel of a bloody kabuki theater production than an actual battle, with everybody just going through the motions.

    You get a request for the deployment of your reaction force to Novagalicia (GX-N34) from the NRI, Black Steel scouting elements have been driven out of the system by NRI forces and they are concerned with the possibility of an attack.

    []Send a squadron
    • Dispatches a squadron made up of 2 Scharnhorst, 2 Canarias, 8 Dido, 10 England, 20 Fubuki
    • Improves opinion of NRI
    []They’re on their own
    • Harms relations with the NRI

    There’s a bit of a crisis in Griffsport when a mentally unbalanced individual who’d been missed by the Periphery Studies screening nearly shuts down the downtown administrative district near the palace by claiming to have a bomb on a deadman’s switch while ranting about Roman mind control beams. Unfortunately when the police finally moved in to take him into custody it turned out he did have a bomb, which he detonated. Equally unfortunately, said bomb damaged the central civil service administrative building, forcing it to be close for repairs.

    This has some unfortunate effects on the planned expansion of the Civil Service, preventing any meaningful progress from happening this year. It also severely disrupted the clinical approvals for the Genetic Engineering R&D trials that were scheduled to begin, also causing serious delays there.

    The survey flotilla reports from GX-F24, which is being dubbed Feuerstern, or Firestar in German. The star is an unusually active red subgiant, with billowing streamers of plasma raging around it. There aren’t any habitable planets in the system, but there are extensive asteroid belts that are exceptionally rich in raw materials. This is also the sort of system that the Black Steel seems to prefer, so the recommendation is that it would be wise to secure it before they establish a base here.

    GX-G29 turns out to be a rather ordinary red dwarf, however one of the planets is quite interesting. The surface is habitable, but this is only due to the thick blanket of clouds that produce a major greenhouse effect, trapping infrared energy despite the planet being otherwise too far from the primary. The clouds are so thick that even at noon the sky is black as coal, with no light from the feeble primary penetrating to the ground. Accordingly, the survey crews have named the system Nox. Food would have to be grown in greenhouses, and they are still trying to understand the mechanisms by which the atmosphere contains so much oxygen in the absence of photosynthesis.

    GX-L20 is a paradise. There are two habitable worlds, both of which look like they belong on posters beside the word ‘Gaia’. The innermost of the two is, unfortunately, almost completely lacking in heavy minerals, but the outermost makes up for this lack in spades. You do get a solid clue as to why the Dracs avoided this system, incidentally. The dominant life form on the more mineral rich world are massive birds with 10 meter wingspans and brilliant yellow-gold plumage. The quintessential ‘yellow bird’. You have to have this explained to you, because you really don’t get it, but it’s a superstition of the Dracs. You don’t have that hangup, and the system is incredibly ripe for colonization. The survey teams even report that the birds aren’t all that aggressive, despite being omnivorous apex predators, and appear to be about as smart as your average parrot.

    Your daughter, having watched an ancient children’s show that had episodes stored in SARAH’s memory core, immediately starts begging you to meet Big Bird. Kids.

    The twin worlds of the Iskra system have been colonized, not without some contortions due to the omnipresent electrical storms in the system. You do get a very pleasant surprise when you learn that the first administrator of the system government is actually a cousin of yours, one of your Great-Aunt Sarah’s grandchildren. Keith Bartalozzi proves to be an exceptionally able administrator, getting the colony off to an exceptionally strong start economically. While the two planets are opposites, one blazing hot and jokingly nicknamed Tatooine, the other a freezing iceball nicknamed Hoth, the initial group of colonists seem to relish the challenges of their new homes with gusto.

    You spend quite a bit of time attending various ceremonies around your new naval construction, with a large number of new ships being laid down and a number commissioned this year. Unfortunately no truly heavy units are completed this year, but next year looks like you’ll get a promising ‘crop’ of new heavy and battle cruisers.

    Admiral Fisher is quite proud of the new Meteor and Aetna classes, and shows them off to you at any opportunity. According to him they are the absolute best uses of parasite tonnage next to the Saipans, and exceed the carrier when it comes to direct firepower.

    You are quite inclined to agree with him, as they look quite formidable. You have a great deal of trouble distinguishing a Meteor from an Aetna, and that is by design, the two hulls are nearly identical, with only a very careful eye being able to distinguish the different missile tube diameters as a great deal of effort was put into disguising this.

    Thankfully the offices of the portions of Interior which deal with economic development and investment weren’t involved in the unpleasantness that disrupted the work on expanding the Civil Service itself, nor was the Colonial Office affected. The expansion of the Colonial Office allows you to stay a step ahead of the curve as your empire grows, which is very useful indeed.

    The teams working on managing Imperial assistance to economic development on Edelsteine report success, a large number of small jewelers and artisanal shops focusing on the incredible gems of the planet receive low interest loans that allow them to expand their operations, increasing exports and gaining much praise from connoisseurs of fine jewelry.

    There are some hiccups on Bohren, but in the end development is positively affected there as well, as large new industrial zones are built allowing the planet to strengthen its industrial economy. Unfortunately for your more artistic sensibilities, it seems that the planet literally named Boring is filled with Boring people who like living in the most boring possible houses. You’ll never understand such people.

    A firm manufacturing single-person recreational watercraft on New Port Royal is the primary beneficiary of your economic investment efforts in the system this year. Their products are rather sleek and very safe, they even have some designed for a parent to bring small children along with suitable safety restraints built in. You promptly purchase one for yourself, and soon you and your daughters are having a grand time jetting around the ocean off of Griffsport, with a suitable escort due to the threat posed by the sharks.

    The new projects investing directly in infrastructure, piloted in the Kaiyo and Kainga systems, proves to be very successful indeed, addressing many deficiencies in the local infrastructure that otherwise would have been challenging for the system governments to address out of their own resources when they had many other priorities to juggle.

    The rebuilt jump point defense network is online in the Griffon’s Eye. Admiral Fisher recommends permanently posting a number of your older ships in the system to act as a picket force to supplement the defenses. His rather dismissive statement that that is literally the only useful thing such ‘incompetently designed’ ships are good for is typical of the man, and raises the ire of his subordinates as usual. Likewise, Stahlkampfauge now sports solid jump point defenses as well.

    At first you thought the casualties amongst the IGMP after the bombing would completely scupper your expansion plans, but by the end of the year a record recruitment class results in the expansion going forward anyways, although the IGMP’s academy did find itself having to hustle a bit more than they’d expected.

    The large number of new shipyards of all sorts, including refit & repair installations, is a welcome boost to your production and logistical capabilities.

    Three R&D projects have been completed. The Eldest is rather dramatically upset by the fact that the new Grifftiger Battlearmor is only really available for those adult grifftigers much smaller than he is, and spends many hours making Big Kitty Cry Eyes at the researchers, who promise to custom built a special suit just for him if they ever figure out how to make it work. The grifftigers of the IGMP are the primary beneficiaries of the new armor, making them even more capable at their work. They all insist that the new budget line item for ‘jump repairs’ is purely precautionary and that they don’t intend to use the suit's jump jets to pounce things.

    The work on the legendary Star League Castle Brian is completed and you are rather underwhelmed. You don’t really see the point, because yes, they are incredibly impressive installations, but they take up an enormous amount of real estate which becomes unavailable for other uses and against orbital forces are really rather weak defenses.

    The work on the Modular AMS concept is interesting. It is basically a 3 ton ‘container’, consisting of a small reactor, an optimized coolant system, and a single Laser Anti-Missile System mount. The container is very compact, and can be bolted onto any metal surface with sufficient structural strength that has at least 1 square meter available for it. The first use of the system is to bolster the Palace’s defensive grid, but the primary use at this time appears to be to provide your commercial stations with their own defense grids without impacting their overall operations.
     
    Turn 95 - Well If I Had Money
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 95 - Well If I Had Money

    There is one thing that you had decided soon after becoming a mom, and that was to follow your great-grandmother’s example about rearing children. Keeping them in the hothouse environment of the palace was a bad idea, so you made sure to bring them out of it and into the ‘real world’.

    Case in point, your daughter Tamara has turned 5, and is now old enough for the most junior level of the hovercraft racing league. Of course, your cousin who runs the overall league had decided that the most appropriate birthday present for Tamara was her very own racing hovercraft compliant with the level. She’d been incredibly excited by it, but you put your foot down. While you allowed her ‘nuncles’ to teach her how to drive on the palace track, they were not allowed to tune it, they were not allowed to adjust it, and they certainly were not allowed to soup it up. And once she was able to safely handle the little thing, you brought her to a public track.

    You’d instructed your guards to be ‘discrete’, and if you didn’t know what they looked like and knew that they were there you’d miss them, but you were actually able to drive yourself to the track, from a discrete landing strip so you avoided paparazzi tracking you. You had a minimal disguise, just a pair of contacts to change your eye color and had combed your hair into a different style than you wore at formal events.

    Your daughter promptly abandoned you to go play with other kids her age, while you pushed a stroller with your 3 year olds ‘help’ containing your youngest. Markus was with you, although he’d gone off to supervise the unloading of the hovercraft, leaving you to mingle with the other ‘race moms’ at the track.

    You aren’t sure who is having more fun, your daughter racing around on the track, or the parents in the stands, you among them. For the youngest kids they don’t really track who wins or loses, the focus is more on learning how to drive safely and having fun.

    You get back to the palace that evening, relaxed and recharged. This is the sort of thing you need to do more often.

    It’s not all fun and games, the squadron that you’d sent off to Novagalicia had arrived and engaged a few Black Steel corvettes who’d been harassing the system. So far no heavy Black Steel forces have shown up, but given past behavior it would only be a matter of time. The Romans are cranking out their little gauss corvettes as fast as they can and concentrating them in the system.

    The NRR has dispatched a number of wings of their fighters to join that picket force in response to their treaty obligations. They have also dispatched reinforcements to assist your own defense forces along the galactic northwest frontier due to the continuing risk from the Black Steel. So far there have been no signs of them, but that situation is not expected to be all that stable. Still, you will take any time you can beg, borrow, or steal to build up your navy in hopes of being able to match the Black Steel and drive them off for good.

    Increased trade activity between the alliance partners has led to the creation of a new trade route, significantly boosting commercial activities throughout the Empire. Your government, of course, gets a share of the profits thanks to tariffs, a welcome boost to your budget.

    The first children conceived under the fetal importation plan from Kilburrough have reached their majority and are beginning to sign up for the military, although not all do as many choose to pursue other interests. Reading the reports you find it quite encouraging that so many of your citizens who were unable to have children of their own had opened their homes and their hearts to these kids, and all medical tests have shown them to be precisely as Kilburrough had promised, with no issues detected.

    Of course, then the Kilburrough emissary has to be his? Her? It? Usual self and promenade into the palace in a bizarre fashion that has to be seen to be believed. The usual complete lack of anything even vaguely resembling ‘fashion sense’ or ‘good taste’ is glaringly evident.

    Of course, Tiberius decides that he is not going to be out-blinged by the emissary and shows up at your elbow wearing a dayglo fluorescent toga with a neon rainbow laurel, and the infuriating man has obviously bribed the raptors into agreeing to have their hides painted in matching patterns. All three looking far too smug.

    The emissary is quite effusive in their thanks for how ‘faithfully you are holding up our bargain dahling’. And then drops a typically Kilburroughan bombshell as if you already knew, that it was quite nice to see their old deal with your ancestor had held up so well.

    They’d claimed that before, of course, but your great-grandmother and grandfather had shrugged it off. You decide not to and demand that he show the receipts, so to speak.

    And he does, your great, great, great grandfather had suffered an injury making it impossible for him to father children as a teenager during the wars that raged in that period, a Kilburrough trade delegation had been on planet, and a deal had been made, with your great, great, great grandmother being artificially inseminated with an engineered fetus derived from both of your ancestors DNA. This had, the emissary is quick to point out, been on one of the extremely rare occasions when Kilburrough had sent out such trade delegations, since people sadly tended to misuse their work.

    And he drops another bombshell, blandly stating that it was quite a privilege to get to work with Cameron DNA.

    Back up. Wait… WHAT?

    He seems quite surprised that you didn’t know this tidbit, that the Griffith family was a cadet branch of House Cameron dating back to near the founding of the Terran Hegemony itself.

    SARAH confirms this, pointing out that only somebody with a DNA profile saved in her system would have been able to fully activate her, and that the Cameron DNA was so saved and your great-grandmother had been a match. The AI had simply assumed that you all knew about this, since if she hadn’t been a match her built-in defensive systems would have killed everybody in the complex who tried to hijack her.

    You manage to not swear at that, something you are quite proud of.

    So you evidently have a direct, familial claim to rule the Star League. A Star League which no longer existed yet over whose corpse all of the Great Houses in the Inner Sphere were evidently fighting.

    Wonderful. This couldn’t possibly cause any problems whatsoever. What could possibly go wrong?

    Sarcasm can be so liberating.
     
    Turn 95 - Well The Girl I Love
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 95 - Well The Girl I Love

    You receive a report from Admiral von Falkenrick, who is in command of the squadron sent out to Novagalicia. NRI scouts have found a nearby Black Steel supply depot that is in the process of being constructed and he is requesting permission to attack.

    The NRI is fully on board, with their available forces ready to go, but they’d need your support to have any chance of victory. A quick analysis from Admiral Fisher and Admiral Sims indicates that he should have adequate forces to accomplish the mission and that the proposed OPLAN appears sound. At this remove they are not willing to second-guess the Admiral on the scene and recommend immediate approval of the operation.

    This is a risk, however, Admiral von Falkenrick has a fairly substantial portion of your most modern warships under his command, and if he loses the battle you may see your naval build up negatively affected, especially with the build times for the truly heavy iron. On the gripping hand, you will have a number of heavy cruisers and battlecruisers commissioning this year, and next year you’ll have a major tranche including a full ten Prinz Eugens. So it might well be an acceptable risk. If you manage to destroy that supply depot before it becomes operational you might be able to redistribute forces away from that flank for a time.

    This is why you are the Empress, you get to make these sorts of calls.
    []Approve Operation: Parabole
    • Potential combat action this turn
    []Deny Operation: Parabole
    • Unknown effect

    The IGMP brings a matter to your attention. A moderately sized corporate bank here in the Griffon system has been caught manipulating the financial markets, however what they are doing is not, strictly speaking, illegal. Unethical perhaps, shady, underhanded, and sneaky most certainly, but not quite illegal. Moreover what they are doing is benefiting their investors and depositors rather than defrauding them, indeed this particular bank is showing some of the best investment returns in the market, it’s just that they are being sneaky little snakes about it, taking advantage of loopholes around the margins of regulations in order to score an extra bit of benefit here and there.

    Again, no laws are being broken, even by the strictest and most restrictive reading of them. No regulations are being broken. Bent, certainly, adhered to by the letter and not the spirit most definitely. But not broken.

    Where things become a bit problematic is that the board of directors for this bank include a number of businessmen who are well known to be highly supportive of the Crown, indeed you’ve met many of them at various functions in thanks for their earnest dedication to the Empire. And while none of them have broken the law, you are quite uncomfortably aware of just how bad this might look if the opposition press were to get their eager little hands on the story and do their usual viewing with alarm fan dance to discredit you in the court of public opinion.

    You can see the headlines now, and it would be very troublesome. On the other hand, none of these businessmen are doing a single thing that’s actually wrong, which would make the opposition news sources have a field day as they’d be able to yell and scream about the ethics, while if you were to take any action they’d suddenly be able to switch to emphasizing your ‘lawless’ actions.

    You sometimes really hate allowing a free press.

    You are honestly not sure how you want to handle this, it’s a minefield, and you feel like you’ll be having to tap dance through it while wearing lead snowshoes.

    []WRITE-IN (effects determined by QM, winning action gets a reroll)

    Parliament, meanwhile, is in session. Tiberius brings you the latest proposals for your consideration.

    There are two, neither are earth shattering, but both require your attention. The Imperial Senate has proposed the Health Care Cost Containment Act of 3025. You were worried for a moment reading the title, but then you got into the meat of the proposal.

    The legislation is surprisingly straightforward.

    Firstly, it would establish an Imperial fund to provide financing to charitable organizations involved in providing health services to the poor and indigent. Effectively it would be an Imperial matching scheme, providing funds equal to the amount raised by the organization for qualifying services intended to provide free health care to the poor.

    Secondly it would incentivize health care providers to provide at-cost or below-cost services to said charitable organizations by granting them an official seal of Imperial patronage, which would cost next to nothing but would be excellent advertising for those providers. Straightforward criteria have been proposed for this purpose. It would require members of the Imperial family to make the occasional appearance at the various institutions involved, but you’d been doing things like that ever since you were a small child.

    Finally it would establish an oversight office within the Interior Ministry to ensure that the program is administered properly empire wide. This office would also be responsible for maintaining the fund itself, communicating the fund to the prospective recipients, and all other ancillary tasks associated with the program.

    []ActionArgumentsEffects
    []Sign the Health Care Cost Containment Act of 3025For the poorest among us, even with our extensive social safety nets, a health crisis can be the difference between keeping a roof over the head and food on the table and becoming homeless. There are many charities dedicated to the hard, rewarding work of helping those on the edge, but they are always chronically short of funding.

    This isn’t government funded healthcare, it isn’t mandatory insurance, it places no mandates, imposes no regulations, twists no arms. It is a means by which the Imperial government can support the existing charitable institutions as they labor to alleviate the costs associated with healthcare. Nothing more, nothing less.

    Those healthcare providers who are willing to proactively lower their prices in order to better serve the poor and needy would be rewarded with a token patronage. Those too greedy to do so will not. How any person of good will could object to that is beyond us.
    • Initial outlay of $10,000,000,000.00
    • Increases upkeep by $10,000,000 per system per level
    • +1 Approval Change
    • +1 Economic Event
    []Veto the Health Care Cost Containment Act of 3025When will this end? We already have an enormous social safety net. We already subsidize education, wages, food, and shelter. What more must we do before these bleeding hearts stop coming back with their hands out demanding we give them more?

    Even the poorest among us already get the most basic healthcare services free of charge, it is only specialty and advanced services that are so expensive as to be an issue, and frankly their expense is a factor due to the difficulty and cost of providing those advanced services and treatments, not out of some sense of greed. The margins are already razor thin as it is, so the insinuation that those who charge reasonable prices are too greedy to deserve Imperial patronage is an insult. The people working in those healthcare institutions need to pay the bills as well, they have families and their own expenses to meet. Insinuating that wanting to charge a fair price for their services is somehow greedy is well beyond the pale.
    • +1 Politics
    • +1 Research Event
    • -10 support
      • Imperial Senate
      • Chamber of Delegates

    The Chamber of Delegates is proposing the Access to Communications for Education and Science Act of 3025. It takes you a moment, then you groan at the deliberate creations of an acronym. ACES indeed.

    Lame title aside, the actual legislation is fairly serious. The underpinning of the Empire’s success has long been your excellent educational system and the enormous benefits a well-educated populace brings to the table. Your R&D engine is as powerful as it is because of the excellence of your schools.

    However as you have grown, your education system has sprawled out across the Empire. Even with the existing HPG network it has become difficult, not to mention expensive, for scientists, teachers, and students across the Empire to communicate with each other outside of their own local region.

    This act is intended to rectify that issue. It would finance an Empire-wide project to build a dedicated HPG network for the use of schools and scientific institutions. This network would run in parallel to the regular, commercial and military network, and would be fully at the disposal of the education system.

    Four dedicated HPG stations would be built in each settled system of the Empire, allowing for constant, real-time communication across the network. This would allow students, teachers, researchers and scientists unprecedented connectivity, giving a massive boost to scientific cooperation and coordination.

    Grace is extremely enthusiastic about this project, noting that it is something she’d been planning on proposing in the near future anyways but she’s quite happy to see that the Chamber has preempted her. She provides you with briefing papers on something called ‘ARPAnet’ from old Earth, and contrasts it with your current far more segmented and isolated communications infrastructure. She points out that if this is successful, it may well be possible to expand the regular HPG network to permit the same thing for business and government purposes.

    []ActionArgumentsEffects
    []Sign the Access to Communications for Education and Science Act of 3025The benefits for science and education are self-evident. The smaller scale communications networks we’ve built within universities and such have been very useful, meaningfully linking them all together into an Empire wide network of networks would allow for amazing work. It would be incredibly expensive to set up, but it could well be the prototype for something amazing for the commercial sector as well.
    • Initial cost of $6,880,000,000.00
    • Ongoing upkeep of $10,000,000.00 per system
    • +5 to Research Event roll
    • +5 to all Research targets (up to cap)
    • -1 Politics
    []Veto the Access to Communications for Education and Science Act of 3025We should not waste money on such useless boondoggles. Next thing you know, they’ll be claiming that businesses that exist solely to do business over this uber network of theirs would be a thing, and that’s just ridiculous.
    • +1 Politics
    • -1 Research Event
     
    Turn 95 - Well My Baby Went Out
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 95 - Well My Baby Went Out

    Operational Report: Parabole


    • Friendly Forces Engaged
      • Battlecruisers
        • 2 Scharnhorst-class
      • Heavy Cruisers
        • 2 Canarias-class
      • Light Cruisers
        • 8 Dido-class
      • Frigates
        • 10 England-class
      • Destroyers
        • 20 Fubuki-class
      • Corvettes
        • 12 Corvus-class (NRI)
    • Enemy Forces Engaged
      • Battleships
        • 1 McKenna-class
      • Other Ships
        • 3 Aegis-class
        • 2 Sovietskii Soyuz-class
        • 1 Unidentified ~1 million ton vessel
        • 10 Essex-class
        • 5 Vincent-class
    • Friendly Losses
      • 1 Dido-class
      • 5 Corvus-class
    • Enemy Losses
      • 1 McKenna
      • 3 Aegis
      • 2 Sovietskii Soyuz
      • 10 Essex
      • 5 Vincent
    The attack caught the Black Steel in the middle of establishing what appears to have been a logistics base in the system, with the unidentified vessel acting as a construction ship controlling a large number of drone dropships which were assembling the facility. The defending Black Steel forces sacrificed themselves to cover the escape of the unidentified vessel, which was able to jump out using a pirate point in the system. The partially constructed facility was destroyed by the Black Steel prior to engagement.

    Of note, the Black Steel forces had no dropships or fighters in system and fought in a relatively uncoordinated fashion, especially after the departure of the unidentified vessel. Analysis indicates that at that point all remaining Black Steel ships effectively switched to some sort of pre-programmed kamikaze mode with their accuracy dropping to near nil, which ultimately allowed the attacking force to defeat them in detail. The Dido that was lost was lost to a golden BB hit to the jump core rendering her a constructive loss, most of the crew survived.

    The two Scharnhorst and two Canarias class vessels took substantial damage in the engagement but were able to survive to limp back to friendly territory. The NRI is picketing the system where the engagement took place.

    -----

    Several weeks later you have the opportunity to meet with Admiral von Falkenrick. The engagement was even more one-sided than it seemed in the report. Once the unidentified command ship jumped out, which it did very quickly after the task force entered the system, the Black Steel forces seemed to become utterly robotic, without anything even vaguely resembling sentient thought behind their actions. Initial analysis of the debris found full racks of unlaunched drone fighters and they still had the dropships on their collars during the engagement, which reduced their acceleration significantly. Unfortunately salvage revealed very little that you didn’t already know, beyond confirming that none of the Black Steel vessels had any sort of atmosphere or life support systems on board.

    Still, it’s nice to see that even though they are very formidable, the Black Steel isn’t perfect. Hopefully with that base destroyed the Black Steel threat on that flank is lessened for the time being.

    The meeting with the bank executives goes fairly well, they are quite supportive of your solution, although they do point out that in the world of high finance what they were doing was an accepted part of doing business, showing that multiple highly successful investment banks make use of similar strategies with varying degrees of success. They are quite proud of their efforts, in fact, and show that they were exceptionally careful to remain within the limits of the law, but they do agree that the public relations damage that could be caused by unscrupulous parties is worth fixing the loopholes that they used in the manner that you recommended.

    This will lead to some minor economic issues as banks adjust to the new regulations and such, but does ensure that your own approval and reputation take no hits as the planned attacks on both are blunted before they can be unleashed. You are given to understand that quite a few media types are very put out with you over this.

    Good.

    You spend more time at the track with your daughters and husband, taking time off from official duties to mix with the people. Some folks have realized who you are, but much like with your great-grandmother they seem mostly pleased to have you among them. It does give you some valuable perspective of what people outside the palace bubble are thinking as well, which is a lovely side effect.

    The Department of Periphery Studies is up to some shenanigans. Evidently some poor damned soul made the grave error of playing the song that never ends in the presence of one of the esteemed tenured faculty members, who subsequently had to be tranquilized in the campus infirmary after refusing to eat or sleep because she couldn’t stop singing. Eventually the staff was forced to resort to knock-out gas for the health of the distinguished faculty and the sanity of the long suffering staff.

    After all, it goes on and on my friends, some people started… OK, I’ll stop.

    After all, it is now budget time. And while you do enjoy these meetings, you do admit that it does take time away from your kids, which you mildly resent.

    General Jenkins is up first. “Your Majesty, unless we significantly increase strategic material production we will be tightly limited in terms of new ground forces production once the restructuring is completed. We also have some controversies, which I’ll let General Bradley address. Naval production continues to be a priority as well. General?”

    General Bradley takes the podium. “We have gotten some complaints from the garrison units concerning force structures and equipment TO&Es for their units going forward. I felt that it would be best to bring this to you directly, Your Majesty, and explain the reasoning behind what we are doing.”

    She brings up an image of what looks like a very generic tank. “This is the Bobcat Garrison Tank, a 25 ton light tank that we propose to make the standard AFV for our garrison forces. The requirements that we placed on this design are as follows.”

    She brings up a slide on the display.
    • Low Cost
    • No Strategic Materials
    • Ease of Manufacture and Repair

    “In addition there were several other, more peripheral, considerations in this design. Due to the sheer efficiency of energy and gauss weaponry, for example, direct fire non-gauss ballistic armaments have been deprecated in most of the new production, seriously threatening multiple suppliers and reducing our redundancy of supply. Therefore the use of a Class 5 improved autocannon was mooted for the design, and proved to be a good fit for the design philosophy. The final result is a moderately well armored, for its tonnage, tank with reasonable firepower, access to multiple varieties of specialized ammunition due to the deep magazines, and an integral laser AMS system.”

    She takes a deep breath. “We have used the same chassis to develop a missile launching tank and an AA tank, all three of which are earmarked for our garrison forces. Your Majesty, to be blunt these three vehicles between them are replacing over a dozen different designs of various types, ranging from IFVs to missile vehicles to scout tanks to an entire family of omnivehicles. As a result, our overall logistical burden for our garrison forces is being substantially reduced.``

    “The concern is that they are light vehicles, as opposed to the mix of light, medium, and heavy vehicles in the past. There are concerns that the Garrison Divisions will thus be weaker than before. Your Majesty, this ignores the actual purpose and mission of said forces. They are not offensive units, nor are they intended to be the sole, or even primary, defense of any of our systems except against lightly equipped pirates. They are tripwire forces, civil defense forces, and means of guarding facilities and such against minor threats. In the event of a major planetary invasion, these forces would remain within their fortifications, after all, until our major maneuver forces are available to repel the invaders.”

    She looks over to you. “Your Majesty, this is just an advisory at this time, but we felt it important that you were aware of the complaints sooner rather than later. As far as budget requests this year, we are not actually requesting all that much beyond strategic material upgrades and additional militia and, ironically, garrison support.” She smiles slightly at that, drawing a bit of a chuckle from the room.
    • Imperial Griffon Army
      • Production
        • Upgrade ALL Ferro-Fibrous Factories
          • +49 vrs +12
        • Upgrade ALL Endo-Steel Factories
          • +38 vrs +15
        • Upgrade ALL Double Heat Sink Factories
          • +51 vrs +18
      • Procurement
        • Garrison Rating
          • Add 30 Garrison Rating
        • Militia Rating
          • Add 30 Militia Rating

    General Romanov is attending a conference in the NRR concerning future trends in ASF development. Her deputy, Colonel Smith, is present. He’s a fairly colorless, bland sort of person, and his dull monotone makes it a chore to listen to him.

    “Your Majesty, apart from Ferro Aluminum and Double Heat sink production Your aerospace forces are in solid shape and are requesting continued sustained growth in order to best position to meet the expected challenges of future aerospace combat requirements.”

    No… inflection… at…. All….
    • Imperial Griffon Aerospace Force
      • Production
        • Upgrade ALL Ferro Aluminum factories
          • +40 vrs +14
      • Procurement
        • 30 Heavy Fighter Wing
        • 30 Interceptor Wing
        • 30 Light Fighter Wing

    Admiral Fisher is looking positively smug, the recent superb performance of his designs has him feeling his oats. You might need to toss him in a fishpond to shrink his head at some point. Admiral Sims is with him as well, and is looking nearly as pleased, but is being far more diplomatic about it.

    “I told you that our new designs were good, just wait until we get the Prinz Eugens into service and you’ll see what real warships are capable of. We have plenty of armor production, so unlike the others I won’t be begging for any more. We just need more construction docks.”

    He pauses. “Oh, and I’m going to start breaking out fixed defenses as their own category, so you’ll have to suffer through one more slide. Blame General Jenkins. You might be wondering why we’re not focusing on the biggest yards, that’s because we need numbers as well as capability and the Dido-class is an excellent balance of that, so we need more slips for those wonderful ships.”
    • Imperial Griffon Navy
      • Production
        • Upgrade all Orbital Shipyard
        • Upgrade all Refit & Repair Yard
        • Light Warship yards
          • New Port Royal
          • Edelsteine
          • Nya Kopenhamn
          • Kainga
          • New Pollux
          • Okusawa
          • New Phoenix
        • Medium Warship yards
          • Calliope
          • Griffon
          • Nowa Warszawa
          • New Capricorn
      • Fortifications
        • Jump Point Defenses
          • Feurstem
          • Nox
          • Raj
        • Oasis II Recharge Stations
          • Raj
      • Procurement
        • Standard Dropships
          • 100 Bainbridge-class Parasite Destroyers
          • 41 Trenton-class Transports
        • Large Dropships
          • 22 Meteor-class Parasite Missile Battleships
          • 44 Aetna-class Parasite Missile Battleships
          • 1 Canopus-class Parasite Battleship
        • Jumpships
          • 7 Windjammer
        • Escorts
          • 30 Fubuki-class Destroyers
          • 20 Lyr-class Corvettes
        • Light Warships
          • 10 Dido-class Light Cruisers
          • 2 Vestal-class Repair Ships
        • Medium Warships
          • 10 Prinz Eugen-class Heavy Cruisers

    You make a mental note to defenestrate yourself an admiral as Elizabeth Lee takes the podium.

    “Your Majesty, Interior is in excellent shape. We are prepared to support all of the requests from the military for additional production, plus we have several recommendations of our own.”

    She brings up a chart. “To start with, economic investment and focus.”
    • Economic Focus
      • Core
        • Griffon
      • Peripheral
        • Kaiyo
    • Investment
      • Okusawa
    • Major Investment
      • Peripheral
        • Chuma
      • Core
        • Nya Kopenhamn

    “We have three habitable systems that we can colonize this year, Feurstem, Nox, and Raj. Our analysts recommend focusing on just one, however, in order to avoid spreading ourselves too thinly. Based on the return on investment and long term prospects we strongly recommend colonizing the Raj system this year, saving Feurstem and Nox for next year.”

    “We recommend against further survey work this year, in order to avoid overextending ourselves.”

    Leila is not present, attending a diplomatic event in the Bourbon empire. She left a note that there are no recommendations this year.

    Tiberius arouses your suspicions as he’s wearing a sober business suit, a power tie, and has a serious and professional expression on his face. If you manage to ignore the twinkle in his eyes which indicates a Tiberius who is Up To Something, kind of like when your kids are being quiet.

    Your suspicion grows as he goes up to the podium, and nothing happens. “Your Majesty,” even his voice is professional, he’s really up to something, you just know it. “The Political Office is happy to report that we hope to have the civil service expansion completed this year, and are prepared to support the colonization efforts in the Raj system.”

    He then sits down… looking innocent as can be.

    You repeat to yourself, he’s up to something.

    Grace comes to the podium looking rather excited. “Your Majesty, thank you for funding the Communcations Act, it has already had a wonderful effect and our researchers are very excited by the possibilities going forward. That being said, we have three teams available and three projects that we very strongly recommend this year.”
    • Advanced Short Range Missiles
      • Provides advanced munitions and lighter launchers for our current improved SRM launchers, as well as more compact Streak targeting systems.
    • Advanced Pulse Lasers
      • Leverages the work done on the new laser AMS and 3cm pulse lasers to improve the 5cm and 8cm versions.
    • Terraforming Equipment - Level 6
      • Boosts the effectiveness of DoME in terms of terraforming projects

    General Messerschmidt comes up next, and you have a sneaking suspicion… “Your Most Divine And Glorious Majesty!” he says effusively with a shit-eating grin. “We are happy to report that the NRI has declared a holiday in Your honor, to be led by Your cultus in Your temples! Our agents report that they are planning public parades of portable versions of Your statues through the streets of Nova Roma itself.”

    You glance over at Tiberius and his expression is that of a man in whose mouth butter would never melt. You are certain that he’s the one behind this.

    The General isn’t finished. “And we have images of the new statue too!” He brings it up before you can stop him, showing a nude version of yourself seated in a throne, scepter in one hand, an orb in the other, pronouncing judgment and looking ridiculously regal for a naked woman.

    Martina takes the podium accompanied by the chuckles as you shake your fist at your intelligence chief. “Your Majesty, Justice is fully prepared to support the colonization efforts on Raj. In addition, we would like to report that the efforts to tighten up the investment regulations has been successfully completed with the cooperation of industry.”
     
    Turn 95 - Lord I'm Crazy About A Mercury
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 95 - Lord I’m Crazy About A Mercury

    Meta Event34
    Dynasty Luck46
    Successes
    Imperial Approval-1
    Approval Change4
    Political Event3
    Successes
    Imperial Economy3
    Economic Event1
    Research Event0
    GriffonEcon1
    Health0
    Event4
    Nowa WarszawaEcon7
    Health2
    Event2
    Calliope IVEcon2
    Health1
    Event4
    TTPEcon2
    Health0
    Event1
    New CapricornEcon1
    Health0
    Event2
    Nowy ŚląskEcon1
    Health0
    Event2
    EdelsteineEcon3
    Health2
    Event2
    Nowy WroclawEcon1
    Health2
    Event1
    Griff's LeapEcon4
    HealthN/A
    Event4
    New PhoenixEcon4
    Health2
    Event5
    New EdenEcon0
    Health0
    Event2
    New CastorEcon5
    Health1
    Event5
    OkusawaEcon5
    Health1
    Event2
    New PolluxEcon1
    Health0
    Event2
    New Port RoyalEcon4
    Health3
    Event2
    KaingaEcon4
    Health2
    Event1
    ChumaEcon0
    Health-2
    Event5
    StahlfurtEcon12
    HealthN/A
    Event2
    BariEcon0
    Health3
    Event3
    SkalaEcon0
    Health1
    Event0
    PiekloEcon0
    Health-2
    Event4
    Nya KöpenhamnEcon1
    Health1
    Event4
    BauernparadisEcon0
    Health2
    Event5
    AwhaEcon0
    Health1
    Event1
    KaiyoEcon-1
    Health-3
    Event3
    BohrenEcon0
    Health2
    Event4
    Grand ViewEcon2
    Health1
    Event1
    IskraEcon1
    Health0
    Event1

    Plan: Back in the good old days
    - Procurement [$ 1,951,627,379.39 ]
    -- Lay Down Major Unit [Construction - $210,245,595.00 ] (95)
    --- 100 Bainbridge [95]
    Target - 95
    Roll - 95
    Result - SUCCESS

    --- 41 Trenton [95]
    Target - 95
    Roll - 88
    Result - SUCCESS

    --- 44 Aetna [95]
    Target - 95
    Roll - 89
    Result - SUCCESS

    --- 22 Meteor [95]
    Target - 95
    Roll - 7
    Result - SUCCESS

    --- 1 Canopus [95]
    Target - 95
    Roll - 82
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
    --- 7 Windjammer [85]
    Target - 85
    Roll - 2
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $703,687,043.00 ] (85)
    --- 30 Fubuki [85]
    Target - 85
    Roll - 77
    Result - SUCCESS

    --- 20 Lyr [85]
    Target - 85
    Roll - 5
    Result - SUCCESS

    --- 10 Dido [85]
    Target - 85
    Roll - 76
    Result - SUCCESS

    --- 2 Vestal [85]
    Target - 85
    Roll - 73
    Result - SUCCESS

    --- 10 Prinz Eugen [85]
    Target - 85
    Roll - 12
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 19,515,166.20 ] (90)
    --- 0 Fighter Wing [auto]
    --- 30 Heavy Fighter Wing [90]
    Target - 90
    Roll - 72
    Result - SUCCESS

    --- 30 Interceptor Wing [90]
    Target - 90
    Roll - 18
    Result - SUCCESS

    --- 30 Light Fighter Wing [90]
    Target - 90
    Roll - 89
    Result - SUCCESS

    --- 30 Garrison Regiments [90]
    Target - 90
    Roll - 85
    Result - SUCCESS

    -- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
    --- 30 Militia Regiments [95]
    Target - 95
    Roll - 52
    Result - SUCCESS

    -- SLEP [$ 1,000,000,000 ] (100)
    --- SLEP all Mech Units* [->6]
    --- SLEP all Conventional Units* [->6]

    - General [$ 54,936,814,988.00 ]
    -- Construct Oasis II Heavy Recharge Station Raj Zenith [->3]

    -- Construct Oasis II Heavy Recharge Station Bohren Zenith* [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Build Jump Point Defenses in Feurstem [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    -- Build Jump Point Defenses in Nox [90]
    Target - 90
    Roll - 13
    Result - SUCCESS

    -- Build Jump Point Defenses in Raj [90]
    Target - 90
    Roll - 67
    Result - SUCCESS

    -- Colonize Raj [75]
    Target - 75
    Roll - 30
    Result - SUCCESS

    -- Establish System Government - Raj [75]
    Target - 75
    Roll - 74
    Result - SUCCESS

    -- Establish Justice System - Raj [75]
    Target - 75
    Roll - 24
    Result - SUCCESS

    -- Awha Reconstruction & Relief Efforts* [75]
    Target - 75
    Roll - 8
    Result - SUCCESS

    -- Colonize Feurstem [75]
    Target - 75
    Roll - 31
    Result - SUCCESS

    -- Establish System Government - Feurstem [75]
    Target - 75
    Roll - 29
    Result - SUCCESS

    -- Establish Legal System - Feurstem [75]
    Target - 75
    Roll - 61
    Result - SUCCESS

    -- Focus Development on Core World Griffon [75]
    Target - 75
    Roll - 39
    Result - SUCCESS

    -- Focus Development on Peripheral World Kaiyo [75]
    Target - 75
    Roll - 2
    Result - SUCCESS

    -- Massive Peripheral Investment Chuma[70]
    Target - 70
    Roll – 99, Jarow reroll – 92, ShadowArxxy reroll - 22
    Result - SUCCESS

    -- Massive Core Investment Nya Kopenhamn [70]
    Target - 70
    Roll - 41
    Result - SUCCESS

    -- Economic Investment Okusawa [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 6
    Result - SUCCESS

    -- Construct Germanium Processing Facility New Phoenix [105]
    Target - 105
    Roll - 55
    Result - SUCCESS

    -- Upgrade Germanium Processing Facilities [95]
    Target - 95
    Roll - 75
    Result - SUCCESS

    -- Upgrade All DHS Factories [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Upgrade All Endosteel Forges [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Upgrade All Ferro Aluminium Forges [90]
    Target - 90
    Roll - 64
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges [90]
    Target - 90
    Roll - 24
    Result - SUCCESS

    -- Upgrade All Lamellar Ferro Carbide Forges [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    -- Build Orbital Factories (90)
    --- Build New DHS Factory New Eden [90]
    Target - 90
    Roll - 35
    Result - SUCCESS

    --- Build New Endosteel Factory New Eden [90]
    Target - 90
    Roll - 47
    Result - SUCCESS

    --- Build New Ferro Alumnium Factory New Eden [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    --- Build New Ferro Fibrous Factory New Eden [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    --- Build New Naval Armor Factory New Eden [90]
    Target - 90
    Roll - 62
    Result - SUCCESS

    -- Expand Civil Service* [80]
    Target - 80
    Roll - 62
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 96
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 91
    Result - SUCCESS

    -- Build Light Warship Yard New Port Royal [85]
    Target - 85
    Roll - 44
    Result - SUCCESS

    -- Build Light Warship Yard Edelsteine [85]
    Target - 85
    Roll - 45
    Result - SUCCESS

    -- Build Light Warship Yard Nya Kopenhamn [85]
    Target - 85
    Roll - 75
    Result - SUCCESS

    -- Build Light Warship Yard Kainga [85]
    Target - 85
    Roll - 3
    Result - SUCCESS

    -- Build Light Warship Yard New Pollux [85]
    Target - 85
    Roll - 27
    Result - SUCCESS

    -- Build Light Warship Yard New Phoenix [85]
    Target - 85
    Roll - 22
    Result - SUCCESS

    -- Build Medium Warship Yard Okusawa [85]
    Target - 85
    Roll - 34
    Result - SUCCESS

    -- Build Medium Warship Yard New Capricorn [85]
    Target - 85
    Roll - 41
    Result - SUCCESS

    -- Build Medium Warship Yard Nowa Warzsawa [85]
    Target - 85
    Roll - 13
    Result - SUCCESS

    -- Build Medium Warship Yard Calliope [85]
    Target - 85
    Roll - 7
    Result - SUCCESS

    -- Build Medium Warship Yard Griffon [85]
    Target - 85
    Roll - 60
    Result - SUCCESS

    - DoME [$ 36,000,000,000.00 ]
    -- Initial Catachan Terraforming* [90]
    Target - 90
    Roll - 29
    Result - SUCCESS

    -- Terraform Chuma - Stage II* [70]
    Target - 70
    Roll – 89, Jarow reroll - 27
    Result - SUCCESS

    -- Colonize Pinball* [75]
    Target - 75
    Roll - 61
    Result - SUCCESS

    -- Orbital Radiation Shield - Pieklo* [60]
    Target - 60
    Roll – 75, ShadowArxxy reroll - 11
    Result - SUCCESS

    -- Planetary Optimization (Core) - Edelsteine* [75]
    Target - 75
    Roll - 20
    Result - SUCCESS

    - Research [$ 206,530,000,000.00 ]
    -- Genetic Engineering Lvl 3* [75]
    Target - 75
    Roll - 59
    Result - SUCCESS

    - Miscellaneous [$ 16,980,000,000.00 ]
    -- People Purchase [100,000,000]
    -- Health Care [10,000,000,000.00]
    -- Education [6,880,000,000.00]

    ------------------------------

    You receive a number of dispatches from the Bourbon/Rouges Noir war, or at least conflict, since you really can’t take a war that’s reported in the sports section all that seriously. All of the reports stress that both sides seem to take an almost formulaic and ritualistic approach to the fighting, that casualties are ridiculously low considering the sheer scale of things, and that they are in no way impressed by either side's competence.

    Seriously, pausing the fighting to hash out ‘offsides penalties’? WHAT? Was this a battle or a glorified game? Too many people were dying for it to be a sport, at least of any civilized sort.

    But one of the Rouges Noir units evidently had gotten ‘offsides’ and quite meekly shuffled back through the Bourbon lines. Your observers are completely confused by this.

    Hell, reading the reports you are confused by this. You send them back to General Messerschmidt with a request to devote resources to getting to the bottom of this farce.

    You do not need two entire nations of future Periphery Studies tenured faculty right on your border while dealing with the Black Steel threat!

    Speaking of the Black Steel, a single Vincent appeared in the Raj system before being chased off by the local pickets, minor damage was suffered by the picket parasite destroyers, but no hull losses. The flotilla which had been at Novagalicia has been dispatched from the repair yards to Raj. Several Vestal-class vessels have been sent to support the flotilla, which has been reinforced with the newly commissioned Scharnhorst and Canarias-class vessels which completed working up on the journey to Raj.

    Despite the threat from the Black Steel colonists flock to the Raj system. Likewise the colonization of Feurstem, Pinball, and Catachan has been completed. There were a number of close calls during the Pinball colonization effort, the system was so very chaotic that the transport crews needed to stay on their toes the entire burn. On Catachan a small continent has been completely cleared of native flora and fauna to enable colonization, with DoME having constructed massive defenses along the coastline to fight off any attempt by the native fauna to reclaim the place.

    The massive deposits of the organic polymer that is the basis for Harjel are now being, cautiously, exploited by ships that more closely resemble ancient wet navy battleships than trawlers, thanks to the need for enormous firepower to deal with the nautical wildlife. Efforts have already begun to fit all active space vessels, from dropships on up, with self-sealing capability. It is expected that this will at the very least improve crew survival rates in combat situations.

    Two other major DoME projects have been completed, the terraforming work on Chuma was quite successfully completed on time and budget despite a last minute scare when a malfunctioning industrialmech nearly wrecked a freshly completed flood control project before being successfully remotely shut down.

    The orbital radiation shield in the Pieklo system has been an amazing success. Making use of similar construction techniques as jumpsails, the massive structure is a bit of a fuel hog, requiring constant resupply from the planet in order to maintain orbital position against the enormous pressure of the radiation that it is catching and blocking.

    Advances in Genetic Engineering have allowed for new novel medical techniques which have significantly boosted the health and well being of your citizenry, although the new techniques are rather expensive on the treasury thanks to your provisioning of healthcare as part of your welfare programs. It’s worth it though, and the impact is less severe than it might seem at first glance due to the reduction in hospitalization time the new treatments allow.

    A large number of new naval shipyards have been completed throughout the Empire, significantly boosting your production capacity of everything from dropships to the largest warships that you are currently able to build. Likewise your refit and repair capacity has increased nicely, allowing for the support, maintenance, and repair of your fleet.

    You receive some memos as the various upgrades and new construction of orbital factories dedicated to strategic materials are completed. They point out that at your current production rates, you would be limited to a single conventional division a year due to the lack of Ferro Fibrous production, and no more than 2 mech divisions a year due to shortfalls in double heat sinks and, especially, endo steel. General Romanov notes in a memo that the Aerospace Force is considering an organizational level above the Wing once more, specifically Groups and entire numbered Aerospace Forces, but points out that this is far in the future.

    Both the Colonial Office and the Civil Service have grown, giving you a bit more flexibility for actions while also easing the strain on colonial management. Regardless your growth rate is such that you are getting worryingly close to the Colonial Office’s current limits of efficiency. Further expansion of the Colonial Office will be more expensive, but still necessary in order to properly manage the Empire.

    A large number of new defensive installations have been built, including a new Oasis II in the Bohren system. You receive word from the Navy that they are still working on a new defensive station proposal but that there so far has been no clear consensus on the best path forward. A committee has been established to hash this out, but this is the third or fourth time you’ve heard about this.

    The reconstruction efforts in the Awha system have concluded, with the vast majority of the damage caused by the Black Steel attack finally ameliorated. The locals are extremely grateful to the Empire for the assistance in their time of need, which in turn gives you some rather helpful talking points in terms of boosting confidence in the Empire’s future.

    You get reports from the Interior Ministry that the development focus in the Kaiyo system has been extremely effective, with far greater than expected results, although not the sort of explosive growth you’d seen in the past in other systems. Although the system is among the poorest in the Empire, the new economic developments there have the local inhabitants feeling very positive about their futures, which is rather nice to hear.

    Development work in the Griffon system has focused on Griffon IV, with a number of major industrial projects going forward which have helped revitalize a few struggling regions on the planet.

    The investments in the Chuma system are problematic and difficult, with several false starts and a few initial failures, but thanks to the hard work and perseverance of the locals and the determination of the investment staff in Interior in the end the project is successful, on time and on budget.

    The investments in the Nya Kopenhamn system are heartily welcomed by the locals, still slightly wary of the Empire as they continue to psychologically recover from generations of lunacy and extremism. The evidence that the Empire truly is concerned for their well-being and success is a balm to the soul, and has renewed faith and loyalty to the Empire as a whole. This on top of the regular economic benefits is quite welcome indeed.

    On Okusawa the investment funds are pushed into the microelectronics sector, as a thriving civilian electronics industry is flourishing in the system and proving rather profitable. There are some minor concerns in that the new factories are even more heavily automated than most, reducing the total employment numbers from the new projects, but the companies involved have also invested in ancillary industries to support the electronics industry, making up for the shortfall.

    Once again the Bourbon’s have sent you a barely politely worded ‘request’ for new sports to be added to the Olympics in the future, huffing that the Rasalhaguians and Romans were allowed to do so when they joined the Olympic movement. They do have a point, although it is quite annoying. No changes would be possible next year, of course, but in the future they could be added.

    []New Sport to be Added to the Turn 100 Olympics (vote for 2 options)
    []Men’s and Women’s Tennis
    []Golf
    []Men’s and Women’s Ice Hockey
    []Men’s and Women’s Field Hockey
    []Table Tennis
    []Rhythmic Gymnastics
    []Men’s and Women’s Skateboarding
    []Men’s and Women’s Kickboxing
    []Sculling and Rowing
    []Sailing
    []Diving
     
    Turn 96 - War of the Roses, Chaucer's Tales
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 96 - War of the Roses, Chaucer’s Tales

    It takes several minutes, but it finally fully registers that this is not a joke. Your agents found the ‘rulebook’ for the Bourbon-Rouges Noir war. There are complete encyclopedias with fewer pages than this. Your entire legal code has fewer pages than this. You’d have to add the full regulatory code to the legal code to finally exceed the page length, and that’s with it all written in very small type.

    Six thousand pages on the precise etiquette and rules involved in attacking areas designated as latrines? Really?

    Your palm and your face are soon engaged in a loving, yet forbidden, romance.

    You summon the Bourbon ambassador at this point and confront him with this, and the supercilious bastard actually looks incredibly smug.

    “Once we convinced those bâtards to accept this we’ve been able to tie up their advances in utter knots, although granted we’ve still not been able to retake Nouvel Aragón from them. Until then their pure numerical advantage allowed them to eventually push us back in every engagement, causing the loss of two systems to them. Now we just keep them tied up in the rulebook, and the idiots meurtriers fall for it every time. We do have to keep the pressure up on them by constantly attacking Nouvel Aragón otherwise they’d be able to threaten Nouveau Breton.”

    OK, that’s an explanation you’d not been expecting, but judging by the reports you’ve gotten it seems to be at least a viable one, even if you’re not too sure of how truthful the ambassador is being.

    The Olympics are being held in Nova Roma this year, and after much debate within the organizing committee it is decided to add multiple sailing events to the next Olympics, which is scheduled to be held in Nouveau Paris. The Bourbons are rather annoying in that they spend much of the meeting trying to convince the NRI and NRR to eliminate motorsports from the Olympics, whining about how ‘uncivilized’ they are, but thankfully they stand firm with you in that regard. You do send a memo to the team leadership for your motorsports teams to be prepared for dirty tricks in the Nouveau Paris games in four years.

    Closer to home there have been continued skirmishes with the Black Steel in the Raj system, so far inconclusive. Your forces have managed to destroy a number of Vincent corvettes engaged in scouting runs, but others have escaped. So far you’ve not taken any damage beyond the capabilities of the Vestal-class ships in the system to repair.

    In early February a small flotilla from the Crimson Storm arrives in the Empire, informing you that they are well enough established at this time that they are interested in opening up trade with the Griffon Empire. They’re also negotiating deals with the NRR and NRI, but would like to offer you ‘Most Favored’ status in thanks for the assistance of your great-grandmother. You have no issue with this, free trade has long been a net positive to your economy and your commercial interests cannot wait to have new markets opened up for their goods.

    One memo that catches your eye is from the Interior ministry and the IGMP concerning rumors coming out of the Skala system. This system is one of your poorest worlds outside of the two agriworlds, in which the typical measurements break down due to local conditions. Kaiyo is worse off, but is a younger colony and significantly smaller in population. The overall crime rate in the Skala system is roughly the same as elsewhere, but the local crime rate is skewed towards more violent crimes than elsewhere. Moreover, while the local economy has been growing rather quickly, it is from a very low starting base and almost all of the economic growth has been benefiting off-world industrial interests rather than local ones.

    It’s something to keep an eye on, there’s nothing really actionable yet.

    You also get some wonderful personal news. You are pregnant again, this time with twins. According to the doctors they’re identical as well, a pair of boys. You and Markus are having sons! The girls are wonderful, but it’s nice to have some boys as well on the way.

    Tamara is having a grand old time at the track as she gets better at driving her little hovercraft at the track. She’s been doing rather well for her age, although they don’t really score the races since they are purely for fun at this age. You are continuously having to prevent your cousins from ‘tinkering’ with her racer to make it ‘more fun’, that is, faster and more dangerous.
     
    Turn 96 - Holy Crusades, Bubonic Plague
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 96 - Holy Crusades, Bubonic Plague

    Martina and Tiberius come in together to discuss the Skala situation, and things are far more complicated than you’d anticipated. It is clearly a result of many good intentions and well laid plans colliding together into a slow moving trip to hell in a handbasket, to completely mash together multiple metaphors into one.

    The roots of the issue were laid almost a century ago in your great-grandmother’s time when automation started expanding rapidly. The solution to the unemployment crisis caused by this was to expand educational opportunities and provide a generous social safety net, which worked quite well in general. However one of the ongoing challenges was with people who previously had highly valuable and important skills that they’d spent years and even decades honing to the point of near art who suddenly found themselves replaced by robots. These people almost invariably find themselves in far poorer circumstances even after retraining due to how well off they’d been beforehand.

    Fast forward to the foundation of the Skala colony. The colonial administrators and planners had looked at this and saw an opportunity. They’d structured the colony to make use of legacy artisanal skills for industrial production, intending to exploit the niche of providing high quality goods made using more traditional methods.

    Initially this went quite well, although there was the typical colonial start-up period and initial expansion issues. The Skala system was poor in general, so nobody expected miracles, but the attraction of seeing hard-earned skills be viable once more drew large numbers of the urban lower classes who’d been hit hard by automation to the system. It was expected, however, that within a few decades the market niche would be profitable enough for small artisanal shops to fully support themselves. Probably not getting rich in the process, but the artisans in question were quite happy with the situation and future outlooks, if rather poor financially.

    But then a different problem reared its head. The laws concerning industrial expansion and such mandate that Imperial regulations regarding automation and production override lower levels of government. This was done primarily to prevent abuses which were occuring where industrial concerns would shop around to various system governments to get sweetheart deals and lax regulations to boost their short-term profits without regard for long-term consequences. Both your great-grandmother and your grandfather had stepped on that hard and ensured that there were uniform standards that companies couldn’t tap dance around.

    Enter Skala, where the regulations were more severe than Imperial standards in order to preserve traditional artisanal crafts. Several major industrial companies filed suit in the courts challenging these regulations, pointing to the black letter law and precedent of Imperial supremacy in these matters. The courts had ruled in those companies' favor, and they’d moved in, completely crashing the artisanal economy in the process.

    Now add in the environmental regulations limiting the amount of real estate zoned for industrial use in order to preserve the planetary ecosystems in question. On Skala, this meant that while the major industrial concerns now had the right to operate fully in the system, for them to establish factories would displace the artisanal shops.

    Enter other Imperial regulations and laws intended to combat corruption. System governments are not allowed to give preferential treatment in regards to property, sales, or income taxes to any company. In addition, land valuation is done according to a set of Imperial standards intended to prevent shenanigans and corruption. The industrial concerns were able to successfully argue that land valuations on Skala were artificially deflated, forcing the Skala system government to adjust them up significantly. The corresponding increases in property taxes caused many artisanal shops to fail, as they’d been operating on thin margins even before the increases.

    These companies were now buying up the bankrupt artisanal shops, tearing them down and replacing them with fully automated factories, leaving high unemployment in their wake since the Skala system had not built up a large commercial sector divorced from the artisanal industries. Over time this would correct itself, but right now poverty is extremely high in the system and the locals are extremely angry. Attacks on the new factories are common, and those few employees that they have find themselves regularly under attack with a number having been murdered in the last year or so by angry mobs of displaced artisans. Law enforcement on Skala are remarkably unsympathetic to the corporation's issues, with extremely slow response times and an abysmal case solution rate.

    Tiberius makes a point that within a decade at the outside the forces causing this situation would dissipate as the increase in prosperity would lift the system as a whole out of the current impoverished situation, with the increased economic activity allowing for the sort of vibrant commercial sector which elsewhere in the Empire has successfully worked to ameliorate poverty and ensure that the population is gainfully employed in meaningful jobs. However this is ten years or so down the road, the local populace is more focused on today.

    Martina points out that you could deploy the IGMP and local garrison to… supplement local law enforcement and ensure law and order are maintained, keeping a lid on the situation until it naturally resolves itself. However this entire mess is a collision of edge-cases and unanticipated interactions between laws meant for good and proper purposes. Simply hoping it will go away and resolve itself could well lead to future issues.

    There’s another issue at play here as well. The artisans in question don’t want to be prosperous in a typical Imperial economy, working office jobs managing automated production systems or doing other office work. They want to work with their hands, using old fashioned tools and techniques to produce goods the old-fashioned way. These are the sorts of people who want to get their hands dirty, to rivet and weld and bend metal, to carve and plane and join, to mold and build with skills that were ancient before mankind first left Earth. They take pride in their skills, and there is indeed a market niche for products made that way. While they’d been ‘poor’, they’d been supporting themselves and not a drain on the overall economy. Sure, they’d not been an economic engine driving growth and revenue to Imperial coffers, but they’d not been a net cost either.

    On the other hand, the major manufacturing firms are making excellent profits off of Skala, they are getting the land cheap at bankruptcy auctions, labor costs on construction are very low, and since the new factories are being built from the ground up with the latest in automation they aren’t stuck having to pay transition costs to downsized workers. As far as they are concerned the artisans are just obstacles in the path of progress and need to get out of the way.

    On the gripping hand, the system government of Skala had pointed out in court that the reason they’d assigned such low land values for the purposes of taxation and such was due to the consideration that unlike other planets in the Empire the mineral rights to said properties were essentially worthless, due to Skala’s exceptionally poor mineral content. The official formulas and calculations assumed that mineral rights had a certain minimum value, but the Skala system government showed that that was completely not the case there. Nevertheless, the regulations had no leeway for such an edge case and the courts had ruled against the system government on the grounds of essential fairness across the entire Empire. Thus the corporation's arguments about artificially low property values were sustained and a near 50% increase in valuation was mandated by the courts in accordance with the accepted formula used in all non-agricultural worlds (those worlds have a substantially different formula much more similar to the one used by the Skala authorities, but Skala is not an agricultural world.).

    Now that you are aware of the broad parameters of the issue you call in representatives of the various sides in the dispute. The CEO of Arthur & Simonson Industries, old man Paul Arthur himself, represents the corporate interests, the artisans by a grizzled older man with heavily scarred hands from a lifetime of bending metal by the name of Ivan Petravich, and the Skala system government by the current governor, who’d been serving since the establishment of the colony in the system, Isabella Cordileone.

    A&S Industries has a very positive reputation as an ethical company who seeks to exceed the requirements placed upon them and has been rated as among the best places to work by employees at all levels for the last five years. Mr Arthur informs you that A&S had not been in the Skala market from the beginning due to their then focus on the Kainga system, where he points out his company was among those who assisted that system in becoming a Core world in near record time thanks to their diligent efforts on behalf of the system economy. He states that this was exceptionally profitable for the company, as well as beneficial to their workers and the broader economy, and that A&S is hoping to replicate that success in the Skala system.

    Ivan is fairly gruff and blunt, reminding you of some of the rougher edged infantry troopers under your command when you started out as a Mechwarrior. He’s actually the oldest man there by over a decade, and he’s been around. He started out in the Griffon system, working in the shipyards there as a welder and shipfitter, before moving to Nowa Warszawa as part of the reconstruction teams, where he’d spent a number of years repairing pipeworks and industrial hardware before he’d moved on to Okusawa following the conquest of that planet, being among the first wave of industrial workers to come to the planet to work on the repairs and reconstruction there. He’d decided to retire to Skala, starting a small family machine shop specializing in hand-forged hand tools such as hammers, wrenches and the like for those who preferred old style craftsmanship over mass produced versions. His business was clinging to life solely on the basis of his pension, and he’d had to let go most of his workers, fellow artisans who now found themselves out on the streets.

    Isabella explains the reasoning for the system government’s initial policies. Skala is mineral poor at best, having only trace amounts of industrial metals in the local lithosphere and very poor deposits in the local asteroid fields. Unfortunately the soil is not rich enough to support intensive agriculture. The system is poorly placed in regards to becoming a trade hub, with it being faster and easier for traffic to go through the Pieklo system to the galactic south due to the faster recharge rates offered by the slightly brighter star and the way the systems were laid out. Artisanal manufacturing seemed to be an unserved market niche in the Empire valuable enough to support at least one planet, so Skala would be that planet. Their reading of the applicable regulations was that due to local conditions they would have the flexibility to do what they’d done, with the precedent of the agricultural worlds as the basis, but unfortunately the courts disagreed.

    Both Isabella and Ivan are quite disgruntled that A&S had waited until millions of artisans had invested their life savings into starting small low-margin artisan works before moving in with their lawsuits, not quite accusing the massive corporation of doing so deliberately in the hopes of scooping up industrial zoned property at fire sale prices. Mr Arthur is very indignant at that not-quite accusation, reiterating that A&S had, at the time of the founding of Skala, been fully focused on the Kainga system and had not even considered expanding to Skala until recently.

    Nobody seems all that willing to budge. A&S is insisting on their rights as vindicated by the courts and has no interest whatsoever in compromising with the artisans or system government, merely reiterating that they hope to be instrumental in building Skala into a Core World with all of the attendant benefits and professing nothing but baffled annoyance with the resistance to such beneficence. Ivan and the artisans view A&S as nothing more than a predatory megacorporation seeking to force Skala into the same soulless mold that they’d risked everything to go to Skala to escape, with the unspoken subtext that yes, they are perfectly willing to resort to sabotage and destruction to destroy A&S’s hopes for profit in the system. Isabella is very reluctantly obeying the court orders in this matter which force her to publicly side with A&S, but it is very clear that nothing less than direct Imperial intervention will convince her to give A&S anything more than the absolute minimum cooperation, and that if she encountered Mr Arthur on fire at the side of the road she’d happily toss gasoline on him rather than water.

    It’s even more of a shitshow than you’d expected from the initial briefing.

    After consulting with your advisors you come up with two potential plans for this situation. Sadly, doing nothing is not a real option, because this situation is incredibly volatile.

    []ActionArgumentEffect
    []Side with A&SWhile the situation is shitty all around, A&S has a solid reputation for ethical dealings, has already been fundamental in developing the economy in the Kainga system into the Core World it is today, and has the most solid legal standing in this case.

    They have been the ones following all of the rules in question, they have a history of taking care of not only their own employees but also of building broad self-sustaining economic networks on the planet that they are operating on that bring broad prosperity to the system in question, benefiting everybody not merely themselves.

    Yes, this will result in substantial upheaval and economic distress for those who decided to throw the dice, but the blame there lies on the system government for trying to effectively game the system. While they didn’t have any corrupt motives for doing so, the effects were the same, and now the artisans they lured to Skala will be the ones paying the price in bankruptcy and failed dreams. It is unfortunate, but the law is the law, and there is absolutely nothing unjust about the laws in question.
    • Replace the governor of Skala with one more amenable to A&S
    • Deploy military forces to Skala to prevent civil unrest
    • Deploy the IGMP to arrest troublemakers and rabble rousers among the Skala population.
    • -5 Politics
    • -5 Approval
    • +5 Economic Event
    • In 5 turns, Skala will gain +50% GDP growth for 10 turns
    []Side with the Artisans & System GovernmentArguing whether or not the Skala system government should have made the decisions they did is pointless, the fact is that they made them in good faith, and hundreds of millions of people risked their life’s savings in good faith. While the law may be on A&S’s side, equity isn’t. These people do not deserve to find themselves penniless and in the social welfare system just for the sake of a few more percentage points of GDP growth and the corporate profits of a megacorporation.

    This is a situation where the cold demands of law must yield to justice and grace. Economics should not and must not be the sole consideration in the public life of the Empire. People are people, with hopes and dreams, and ignoring this in favor of spreadsheets and databases is the path to ultimate ruin.

    In the end, people are more important than machines, and surely in an Empire as large as ours there is room for a world which focuses not on profit and growth, but rather on artisanal quality and artistic expression.
    • Buys out A&S’s investment in the Skala system out of Imperial funds
    • Provide grants to all individuals in the Skala system who lost their livelihoods due to this situation
    • Finance the rebuilding of the artisanal shops in the Skala system
      • Total Costs of the above $175,000,000,000.00
    • Grants Skala Imperial dispensation to make use of the same property valuation formula as Agriworlds in the future.
    • Extends Champion of the Weak to the end of your reign +10 years

    In much less fraught news, the Olympics have begun! You are quite avidly following the reporting, hoping that the utter humiliation of four years ago will be avenged.

    Things do not start out all that well for the Men’s Athletics team, although they do manage to limp and claw their way into a bronze medal barely a point ahead of the NRR team. Things turn around, thankfully, when the Griffon women take the field, handily trouncing the competition and sending the Bourbons pouting back to the locker room without a medal while they themselves take gold.

    The NRI dominates gymnastics, but Team Griffon is surprisingly competitive, taking silver in all three gymnastics events and at no point looking like they didn’t belong in a competition against the masters from the NRI. From all reports the locals are extremely impressed with those performances and the Griffon gymnasts are treated as minor celebrities in Nova Roma.

    The Team Griffon Men’s Swimming Team suffers a rather unfortunate injury right before the competition is supposed to begin when the top swimmer on the team slips and falls on the pool deck, cracking his head and having to be admitted to the hospital under concussion protocols. The Griffon Women make up for this, taking a dominant gold medal in the pool in a truly impressive performance.

    The men’s decathlon sees the NRI, NRR and Team Griffon separated by fractions of a point, with Team Griffon settling for a bronze by a hundredth. Once again the Griffon women step up and put on a truly dominant performance, taking home the gold medal with a near record score in the discipline.

    Finally at the firing range Team Griffon proves totally dominant, crushing the competition to the point where the interesting competition was to see who came in second, a feat split by the Bourbons and the NRR. The NRI team didn’t show up, and you get a private communique from the NRI ambassador that the NRI’s shooting coach had been discovered to be a secret member of the Pugnus Deorum back in the day, and had recruited several of the shooters into what he’d hoped to be a new instance of the terrorist group. Luckily NRI security had discovered the situation, unfortunately not before it was too late to find a replacement team.
     
    Turn 96 - That Was So Middle Ages, That Was So Charlemagne
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 96 - That Was So Middle Ages, That Was So Charlemagne

    Admiral Fisher and Admiral Sims come to visit you at your office, which is usually a sign that you are about to want to toss a certain cantankerous naval officer through the Tyler Lee Memorial Defenestration Window. Admiral Fisher, however, earns himself at least temporary forbearance by bringing cookies for your daughter, who’s playing in your office while you handle paperwork.

    “We’ve settled on a Black Tower design, but it’s going to be incredibly expensive unless we want to take forever deploying them.” He starts out bluntly, like usual, completely forgetting about minor, inefficient, things like ‘titles’ and ‘civility’. “We built it as a modular platform, 2 million tons total mass, with an integrated repair dock and recharge facility to make it as flexible as possible. For the future we are intending to also use these as forward line of communication bases, thus they have full HPG facilities, but we did limit their fighter complement to a single wing in order to maximize endurance.”

    He brings up an image, showing an enormous station that looks like an enormously armored and armed version of the O’Neill Cylinders that are popping up all around the Empire.
    NameCostMaterialsHPA/DSpecials
    Black Tower Heavy Defense Station$4,580,013,000.00DHS, FCA75354075
    • Armored 336
    • Capital AMS 360
    • Capital Missile 60
    • Capital
      • 3/996
      • 4/11,024
    • Command 6
    • Counts as an HPG station

    “For initial deployment we intend to limit these to one per system, they are too expensive and the demand for them will be enormous. Once we’ve fully deployed them then we’ll be able to go back and build additional ones per system. We intend to base Heavy Carrier Wings on them, on the grounds of desiring maximum flexibility for what may well be extended independent deployments. The stations have more than sufficient flex cargo space to carry sufficient supplies and fuel for such things.”

    In regards to the Skala situation. A&S accepts your decision without protest and begins the process of winding down their investments in the Skala system, intending to do so gracefully in a manner that causes the least amount of disruption to the local economy. You breathe a sigh of relief that things were defused so gracefully rather than exploding in your face.

    You relaxed too soon. Despite the presence of IGMP and Special Branch personnel, and the manifest fact that they ‘won’, the local artisans seem to be in a very vindictive and vengeful mood. Not satisfied with simply driving the corporation out, attacks seem to increase on A&S personnel and those locals who’d been employed by the corporation. Local law enforcement, along with the IGMP, do their best to handle the situation but it rapidly spirals out of control. While the rioters are quickly arrested, especially when they get violent, the local jails are soon filled to capacity, and the riots only grow worse. It seems the locals don’t want A&S to merely leave them alone, they want to humiliate and destroy them in a massive anti-corporate fervor that is, quite frankly, rather disturbing.

    A&S takes a step you’d hoped to avoid, they pull out completely, sending in chartered dropships to withdraw every one of their employees, both local and immigrant, from the system in a company chartered evacuation. They also dig in their heels legally, demanding full remuneration for all damages and expenses related to this entire debacle before transferring title to their properties to the system government for auction to the artisans. They additionally have filed lawsuits against the Imperial and system government, alleging failure to respect the rights of their employees and their families to be secure in their persons and property by the system and Imperial governments.

    Quite a few other major corporations are expressing concerns that the Empire seems to consider their employees and their families to be second-tier citizens, worthy of fewer rights than non corporate employees and their families. They cite the fact that at every turn the Empire seems to side against corporate interests, and even when a company plays by all of the rules, like A&S did, they still wind up getting the smelly side of the stick from a hostile Imperial government the instant non-corporate interests make the slightest objection and that once this happens the Imperial government then proceeds to allow the people who work for the company to be targeted by hateful mobs. It’s grossly unfair, of course, considering that the IGMP is arresting and prosecuting the mobs in question, but the media is now jumping on this with both feet.

    The situation is incredibly volatile, and with a sinking sensation you realize you’ll need to take further action to actually resolve things.

    Skala is an anarchic mess, the local authorities are struggling to maintain even the illusion of control of the situation, the jails are completely full and the local garrison is building temporary jails to house rioters. The violence has spread outside of industrial areas and is now targeting commercial and tourist areas. More IGMP units have been deployed, and an Infantry Brigade has also been sent in to try and clamp down on the mobs.

    Worse, many people outside of Skala are questioning whether or not this sort of thing will spread, as anarcho-socialist groups are beginning to spew anti-corporate agitprop. So far nothing serious has broken out, but tensions are rising fast.
    []ActionArgumentEffect
    []Send in the Imperial Guard to crush the riots on Skala.The situation is completely out of hand and a strong statement needs to be made. These anarchists are threatening the very foundation of the Empire. Ironically many of the artisans involved in the initial situation are now being victimized by the mobs themselves. This must be ended.

    The Imperial Guard being deployed will send an unmistakable statement that the Empire is one of laws, not chaos and anarchy. These rioters need to be rounded up and, after a fair and just trial, shot. Anything less makes a mockery of being ‘Just’ as it becomes obvious that some people have greater rights than others.
    • Skala System
      • -50% GDP this turn
      • Base GDP growth of 0% for next 5 turns
      • -10% POP this turn
      • Base POP growth of 0% for next 5 turns
      • No external immigration for next 5 turns
    • Empire Wide
      • -1 success on Approval rolls for 5 turns
      • -1 success on Economy rolls for 5 turns
    • -30 Approval
    • Ends event
    []Side with the rioters and nationalize all industry and commerceDown with the corporations! Seize all of their assets, imprison all of their leaders, nationalize everything, and crush the tyranny of capitalism beneath your heel!

    Anybody involved in the corporate world is subhuman trash who desires only to profit off of others and must be mercilessly crushed, root and branch. Only then can a truly equitable system rise up as the proletariat gain their rightful place! Slaughter them all! No mercy for Corporate Scum! Death to all capitalists!
    • Empire Wide
      • All planets
        • -10% GDP next 10 turns
        • Base GDP growth set to -10% for next 10 turns
        • Base POP growth set to -10% for next 10 turns
        • 40% chance of rebellion each year for next 10 years
    • -30 Approval

    It is against this backdrop that the annual budget meetings take place, much to your relief although judging by the nervous expressions of your advisors they don’t share that feeling. You really can’t blame them for that. This is an utter debacle. You’d use stronger language but you are trying hard to not do that in order to set a good example for your kids.

    General Jenkins is up first. “Your Majesty, while things are fraught at the moment, we still have external threats as well to deal with.” He is unusually grim for him. “That being said, General Bradley?”

    General Bradley takes the podium, also looking quite serious. “The Army is continuing our reorganization efforts, Your Majesty, but the Imperial Guard is available if needed. We will also be requesting additional production capacity in anticipation of the results of this reorganization.”

    She brings up the display of the budget request.
    • Imperial Griffon Army
      • Production
        • Conventional Military Factories
          • 1 Nowy Wrocław
          • 5 New Phoenix
          • 5 New Pollux
          • 5 New Castor
          • 5 Edelsteine
        • Strategic Materials
          • Upgrade all DHS factories
            • Under reorganization, with all current production plus 1 Battlemech Division, total DHS consumed - 2081, total produced 2980, leaving a margin for additional consumption of 899
          • Upgrade all Endosteel Factories
            • Under reorganization, 1 Battlemech Division would consume 900 Endosteel, current production is 1888, giving a margin of 988. This is thus lower priority but still desired
          • Upgrade all Ferrofibrous Factories
            • Under reorganization, 1 Infantry Division will consume 1548 Ferrofibrous. Current production is 1966, giving a margin of 418, insufficient for the procurement of more than 1 Infantry Division per year
      • Procurement
        • 30 Garrison Rating
        • 30 Militia Rating

    General Romanov is up next. “Your Majesty, with the new Black Tower stations being finally available we would like to build up a buffer of units for them, as well as reinforcing our various garrisons across the Empire.”
    • Imperial Griffon Aerospace Force
      • Procurement
        • 30 Heavy Fighter Wing
        • 30 Heavy Carrier Wing
          • For future Black Tower stations
        • 30 Medium Fighter Wing

    Admiral Fisher is up next, with Admiral Sims beside him like a shadow as always. “I get it, shit is happening, whoop de do. The navy needs more hulls, more production, and I intend for it to get what it needs so those Black Steel bastards will get worse than a bloody nose the next time they stick their ugly dicks in our face.”
    • Imperial Griffon Navy
      • Production
        • Upgrade all Orbital Shipyards
        • Upgrade all Refit & Repair Stations
        • Construct Orbital Shipyard
          • Iskra
          • Catachan
          • Raj
          • Bohren
          • Feurstem
          • Pinball
        • Construct Escort Yard
          • Bari
          • Chuma
          • Griff’s Leap
          • New Castor
          • Nowy Slask
          • Nowy Wrocław
          • Pieklo
          • Kaiyo
          • Skala
          • Awha
        • Small Warship Yard
          • New Port Royal
          • Edelsteine
          • Nya Kopenhamn
          • Kainga
          • New Pollux
          • Okusawa
          • New Phoenix
        • Medium Warship Yard
          • Calliope
          • Griffon
          • Nowa Warszawa
          • New Capricorn
      • Fortifications
        • Black Tower
          • Griffon
          • Calliope
          • New Capricorn
          • Nowy Slask
          • Nowa Warszawa
      • Procurement
        • Regular Dropships
          • 100 Bainbridge-class Parasite Destroyer
          • 35 Long Beach-class Parasite Destroyer
        • Large Dropships
          • 23 Meteor-class Parasite Missile Battleship
          • 46 Aetna-class Parasite Missile Battleship
          • 2 Canopus-class Parasite Battleship
        • Jumpship
          • 7 Windjammer
        • Escorts
          • 20 Fubuki-class Destroyer
          • 30 Lyr-class Corvette
        • Small Warships
          • 26 Dido-class Light Cruiser
        • Medium Warships
          • 10 Prinz Eugen-class Heavy Cruiser

    Elizabeth Lee is looking rather frazzled. Considering the troubles facing the Empire you can understand that, given that she is closely associated with the Lee family, much like you are now that you think of it.

    “Your Majesty, we have six DoME teams available, full economic teams, and one good colonization target this year despite… everything.” She takes a deep breath, settling herself.

    “To start with, due to the growth in the Empire the investments and costs of economic projects have gone up substantially, simply due to the far greater scale that they need to cover. Thankfully they have also become somewhat simpler to handle, so hopefully things will balance out with fewer delays.” She brings up the chart.
    • Economic Investment & Focus
      • Core
        • Focus
          • Calliope IV
        • Major Investment
          • New Port Royal
      • Periphery
        • Focus
          • Chuma
        • Major Investment
          • Kaiyo
      • Investment
        • Okusawa

    “The Nox system is ripe for colonization and would give us a solid buffer against any expansionism from the Bourbons if they discover the existence of the system.”

    She consults her notes. “For DoME we have the following, Your Majesty.”
    • DoME Projects
      • System Optimization (required)
        • New Port Royal
      • Other
        • Terraform Iskra - Stage 0
        • Terraform Raj - Stage 0
        • Terraform Catachan - Stage 0
        • Terraform Feurstem - Stage 0
        • Terraform Pinball - Stage 0

    Leila is off at the Olympics, well away from all of this chaos. Good for her.

    Tiberius is off trying to calm Parliament down, but he sends you a memo recommending that you undertake an extensive public relations campaign in an attempt to repair your image across the Empire. It’ll take a lot of time, but things are pretty bad right now.

    Grace Lee is up next. “We only have one research team ready to go, Your Majesty, so we recommend having them research something that might make people happier, namely Life Extension Therapy.”

    Both General Messerschmidt and your Justice Minister are off dealing with the fallout from the situation on Skala.

    You do manage to take some time to look at the news out of the Olympics. It is unfortunate that the entire Skala situation is so messy, because your athletes on Nova Roma are doing amazingly well now.

    Team Griffon demonstrates utter and complete dominance in wrestling and archery, and split gold medals with the NRR in fencing. Likewise, in the naked volleyball events your teams completely crush the competition into fine paste and gruel, not losing a single set across the competition.

    The Men’s soccer team is bitterly disappointed after losing the bronze medal game on penalty kicks. Conversely the Women’s team manages to barely win their bronze medal game, also on penalty kicks. Soccer is just not something you seem all that great at.

    The baseball tournament comes down to a 19 inning shootout between Team Griffon and the NRI, which the NRI finally manage to win by a single run. The game is incredibly intense, with amazing performances by both teams. It was a well deserved win by the NRI.

    In the softball tournament Team Griffon manages to prevail in a series of close games, taking home the gold medal on run differential.
     
    Turn 96 - Welcome To The Renaissance, Where Everything Is New
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 96 - Welcome To The Renaissance, Where Everything Is New

    Meta Event17
    Dynasty Luck26
    Successes
    Imperial Approval1
    Approval Change-1
    Political Event-3
    Successes
    Imperial Economy1
    Economic Event-1
    Research Event0
    GriffonEcon6
    Health2
    Event2
    Nowa WarszawaEcon6
    Health0
    Event0
    Calliope IVEcon2
    Health2
    Event1
    TTPEcon0
    Health0
    Event2
    New CapricornEcon3
    Health3
    Event3
    Nowy ŚląskEcon1
    Health0
    Event2
    EdelsteineEcon14
    Health5
    Event4
    Nowy WrocławEcon3
    Health0
    Event0
    Griff's LeapEcon0
    HealthN/A
    Event0
    New PhoenixEcon5
    Health
    Event0
    New EdenEcon3
    Health0
    Event5
    New CastorEcon1
    Health6
    Event1
    OkusawaEcon2
    Health3
    Event3
    New PolluxEcon2
    Health3
    Event3
    New Port RoyalEcon3
    Health5
    Event2
    KaingaEcon12
    Health0
    Event3
    ChumaEcon0
    Health3
    Event1
    StahlfurtEcon12
    HealthN/A
    Event0
    BariEcon0
    Health0
    Event3
    SkalaEcon2
    Health0
    Event2
    PiekloEcon1
    Health1
    Event0
    Nya KöpenhamnEcon3
    Health3
    Event1
    BauernparadisEcon3
    Health1
    Event5
    AwhaEcon0
    Health3
    Event5
    KaiyoEcon2
    Health3
    Event1
    BohrenEcon2
    Health1
    Event3
    Grand ViewEcon2
    Health0
    Event5
    IskraEcon5
    Health2
    Event4
    RajEcon2
    Health2
    Event2
    FeurstemEcon2
    Health2
    Event3
    PinballEcon3
    Health0
    Event3
    CatachanEcon1
    Health0
    Event3

    Plan: Riot Survival
    - Procurement [$ 1,980,384,816.87 ]
    -- Lay Down Major Unit [Construction - $230,020,805.00 ] (95)
    --- 100 Bainbridge [95]
    Target – 95
    Roll - 42
    Result - SUCCESS

    --- 35 Long Beach [95]
    Target – 95
    Roll - 21
    Result - SUCCESS

    --- 46 Aetna [95]
    Target – 95
    Roll - 57
    Result - SUCCESS

    --- 23 Meteor [95]
    Target – 95
    Roll - 85
    Result - SUCCESS

    --- 2 Canopus [95]
    Target – 95
    Roll - 65
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $6,524,018.97 ] (85)
    --- 7 Windjammer [85]
    Target – 85
    Roll – 96, Jarow reroll – 100, ShadowArxxy reroll - 61
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $700,826,742.00 ] (85)
    --- 20 Fubuki [85]
    Target – 85
    Roll - 27
    Result - SUCCESS

    --- 30 Lyr [85]
    Target – 85
    Roll - 80
    Result - SUCCESS

    --- 26 Dido [85]
    Target – 85
    Roll - 39
    Result - SUCCESS

    --- 10 Prinz Eugen [85]
    Target – 85
    Roll - 13
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 28,095,685.20 ] (90)
    --- 30 Heavy Fighter Wing [90]
    Target – 90
    Roll - 77
    Result - SUCCESS

    --- 30 Heavy Carrier Wing [90]
    Target – 90
    Roll - 31
    Result - SUCCESS

    --- 30 Medium Fighter Wing [90]
    Target – 90
    Roll - 34
    Result - SUCCESS

    --- 30 Garrison Regiments [90]
    Target – 90
    Roll - 35
    Result - SUCCESS

    -- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
    --- 30 Militia Regiments [95]
    Target – 95
    Roll - 20
    Result - SUCCESS

    - General [$ 85,171,708,188.00 ]
    -- Construct Oasis II Heavy Recharge Station Olej Zenith* [90]
    Target – 90
    Roll - 34
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Pinball Zenith* [90]
    Target – 90
    Roll - 67
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Kainga Nadir* [90]
    Target – 90
    Roll - 54
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Bari Nadir* [90]
    Target – 90
    Roll - 86
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Nya Kopenhamn Nadir* [90]
    Target – 90
    Roll - 56
    Result - SUCCESS

    -- Construct Black Tower Griffon [90]
    Target – 90
    Roll - 64
    Result - SUCCESS

    -- Construct Black Tower Calliope [90]
    Target – 90
    Roll - 36
    Result - SUCCESS

    -- Construct Black Tower New Capricorn [90]
    Target – 90
    Roll - 51
    Result - SUCCESS

    -- Construct Black Tower Nowy Slask [90]
    Target – 90
    Roll - 13
    Result - SUCCESS

    -- Construct Black Tower Nowa Warzsawa [90]
    Target – 90
    Roll - 71
    Result - SUCCESS

    -- Colonize Nox [75]
    Target – 75
    Roll - 57
    Result - SUCCESS

    -- Establish Legal System - Nox [75]
    Target – 75
    Roll - 65
    Result - SUCCESS

    -- Establish System Government - Nox [75]
    Target – 75
    Roll - 11
    Result - SUCCESS

    -- Public Relations Campaign [90]
    Target – 90
    Roll - 69
    Result - SUCCESS

    -- Construct Conventional Military Factory (95)
    --- 1 Nowy Wroclaw [95]
    Target – 95
    Roll - 52
    Result - SUCCESS

    --- 5 New Phoenix [95]
    Target – 95
    Roll - 40
    Result - SUCCESS

    --- 5 New Pollux [95]
    Target – 95
    Roll - 45
    Result - SUCCESS

    --- 5 New Castor [95]
    Target – 95
    Roll - 42
    Result - SUCCESS

    --- 5 Edelsteine [95]
    Target – 95
    Roll - 72
    Result - SUCCESS

    -- Focus Development on Core World Calliope [80]
    Target – 80
    Roll – 100, General reroll - 80
    Result – SUCCESS

    -- Focus Development on Peripheral World Chuma [80]
    Target – 80
    Roll - 13
    Result - SUCCESS

    -- Massive Peripheral Investment Kaiyo [75]
    Target – 75
    Roll - 68
    Result – SUCCESS

    -- Massive Core Investment New Port Royal [75]
    Target – 75
    Roll - 71
    Result - SUCCESS

    -- Economic Investment Okusawa [90]
    Target – 90
    Roll - 81
    Result – SUCCESS

    -- Upgrade All DHS Factories [90]
    Target – 90
    Roll - 38
    Result - SUCCESS

    -- Upgrade All Endosteel Forges [90]
    Target – 90
    Roll - 66
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges [90]
    Target – 90
    Roll - 65
    Result - SUCCESS

    -- Build Orbital Shipyard Pinball [105]
    Target – 105
    Roll - 43
    Result - SUCCESS

    -- Build Orbital Shipyard Catachan [105]
    Target – 105
    Roll - 5
    Result – Critical SUCCESS

    -- Construct Escort Yard Chuma [90]
    Target – 90
    Roll - 20
    Result - SUCCESS

    -- Construct Escort Yard Griff's Leap [90]
    Target – 90
    Roll - 18
    Result - SUCCESS

    -- Construct Escort Yard New Castor [90]
    Target – 90
    Roll - 85
    Result - SUCCESS

    -- Construct Escort Yard Nowy Slask [90]
    Target – 90
    Roll - 61
    Result - SUCCESS

    -- Construct Escort Yard Nowy Wroclaw [90]
    Target – 90
    Roll - 21
    Result - SUCCESS

    -- Construct Escort Yard Pieklo [90]
    Target – 90
    Roll - 43
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target – 105
    Roll - 69
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target – 105
    Roll - 55
    Result - SUCCESS

    -- Build Light Warship Yard New Port Royal [85]
    Target – 85
    Roll - 81
    Result - SUCCESS

    -- Build Light Warship Yard Edelsteine [85]
    Target – 85
    Roll - 74
    Result - SUCCESS

    -- Build Light Warship Yard Nya Kopenhamn [85]
    Target – 85
    Roll - 16
    Result - SUCCESS

    -- Build Light Warship Yard Kainga [85]
    Target – 85
    Roll - 43
    Result - SUCCESS

    -- Build Light Warship Yard New Pollux [85]
    Target – 85
    Roll - 12
    Result - SUCCESS

    -- Build Light Warship Yard New Phoenix [85]
    Target – 85
    Roll - 34
    Result - SUCCESS

    -- Build Light Warship Yard Okusawa [85]
    Target – 85
    Roll - 54
    Result - SUCCESS

    -- Build Medium Warship Yard New Capricorn [85]
    Target – 85
    Roll – 97, General Reroll - 77
    Result - SUCCESS

    -- Build Medium Warship Yard Nowa Warzsawa [85]
    Target – 85
    Roll - 67
    Result - SUCCESS

    -- Build Medium Warship Yard Calliope [85]
    Target – 85
    Roll - 59
    Result - SUCCESS

    -- Build Medium Warship Yard Griffon [85]
    Target – 85
    Roll - 34
    Result - SUCCESS

    - DoME [$ 25,000,000,000.00 ]
    -- Colonize Olej* [75]
    Target – 75
    Roll - 65
    Result – SUCCESS

    - Research [$ 215,030,000,000.00 ]
    -- Terraforming Equipment Lvl 6* [95]
    Target – 95
    Roll - 66
    Result - SUCCESS

    -- Advanced Short Range Missiles* [45]
    Target – 45
    Roll - 30
    Result - SUCCESS

    -- Advanced Pulse Lasers* [55]
    Target – 55
    Roll - 42
    Result - SUCCESS

    - Miscellaneous [$ 175,100,100,000 ]
    -- People Purchase [100,000,000]
    -- Olympics [100,000]
    -- Artisan Buyback [175,000,000,000.00]

    -----

    The motorsports section of this Olympiad goes more or less as expected, with dominant performances in all four disciplines by Team Griffon. Of somewhat more interest is that the NRI takes silver in all four, even challenging Team Griffon at some points although they fell short. The racing was quite exciting, and your eldest daughter enjoyed watching it with you.

    The marathons close out the games, with the Griffon men turning in a solid gold medal performance. Unfortunately the Griffon women failed to medal, falling just short of the podium.

    The situation on Skala is still unpleasant but stable now, the Imperial Guard didn’t have to actually resort to all that much force, although their infantry units did assist the Special Branch and IGMP in rounding up the leadership of the rioters and anarchists. The violence has halted, but the economy of the system is a wreck.

    General Messerschmidt reports that his counterintelligence people in the system are working a number of cases in conjunction with the Special Branch, but that they don’t yet have anything definitive enough to report or prosecute. He has informed you that he has a bad feeling about things, as do his people, that this wasn’t an organic movement.

    You have a meeting with General Jenkins, General Bradley, General Messerschmidt and your Justice Minister Martina Kalinowski. The meeting is concerning special forces and a proposal to move them out from under the Imperial Griffon Army into the Intelligence Ministry with Justice oversight.

    “Your Majesty, our SpecOps teams are very useful.” General Bradley informs you. “However they do not generally operate within the framework of the rest of our ground forces. With extremely limited exceptions, for the last twenty years they have pretty much operated as the Army’s contribution to Intelligence, more than anything else. The extremely classified nature of their equipment complicates our regular logistics chains, requiring parallel supply efforts in order to prevent the classified equipment from winding up in the wrong places, said logistics chain is also operated by Intelligence, rather than the Army.”

    General Jenkins steps in. “What we are proposing is to formalize what is de facto already going on, and shift SpecOps formally to the Intelligence Ministry. This would have the benefit of clarifying chains of command, simplifying logistics, and ensuring that SpecOps has more focused oversight that is fully cognizant of the constraints under which special operations are handled rather than being ‘Big Army’ and unaccustomed to the same.”

    “We’re willing and able to handle this, Your Majesty.” General Messerschmidt says from where he’s seated. “SpecOps already liaises with the Special Branch in certain circumstances.” He nods towards the Justice Minister. “And if you approve they will be under joint oversight by Intelligence and Justice in a manner similar to the Special Branch.”

    Martina chuckles. “Indeed, although hopefully they’ll be a little less… enthusiastically creative, than the Special Branch can be. To be fair they are quite careful about not crossing any legal or ethical lines, but the amount of tap dancing on those lines sometimes…”

    []ActionEffect
    []Approve
    • SpecOps is removed from the military during the current reorganization
    • SpecOps comes under the Intelligence budget
      • Net budget impact is $0.00
    • Increases impact of the Special Branch
    []Disapprove
    • No change

    You spend a day touring HMS Prinz Eugen, the lead ship of the Prinz Eugen-class Heavy Cruiser, with Admiral Fisher and Admiral Sims. The ship is quite impressive, with a heavy all around armament, extremely solid active and passive defenses, and a well laid out and efficient design overall. For all of his prickliness and general jackassery, Admiral Fisher is an exceptionally competent naval architect, and it shows in this ship which is quite obviously his pride and joy.

    And you have ten of these monsters now in service, which Admiral Sims informs you in simulation matches up favorably with Black Steel capital units. You dread the test of battle, because only there will you know for sure if these ships are as capable in reality as they appear, but your naval command is quite confident.

    The Navy does do one thing that you approve of, having all of the new warships commissioned in the Griffon system in a manner that allows you to at the very least make an appearance at each ceremony without requiring excess travel. Since these ships will be on the front lines against the Black Steel you feel that this is the least you can do.

    Overall procurement goes quite well, apart from some confusion over new jumpship production that required several days to hammer out. In the end all new units are laid down on time and are expected to complete on schedule.

    The recharge network has gained significant density with the completion of multiple Oasis II stations. The new Black Tower stations in the core also provide enhanced recharge capability on top of everything else, especially their enhanced command and control facilities. You spend several days on board the Griffon Black Tower and are exceptionally impressed. It took longer than you’d hoped, but the final product is superb.

    The colonization of the Nox and Olej systems is complete.

    You spend many hours working with Tiberius and his staff putting together the PR campaign, culminating in a series of recorded speeches and round table discussions with carefully selected participants. The overall effort is quite slick and does help with your public image, battered as it has been by the mess on Skala.

    The new production lines for advanced military vehicles have been completed, boosting your ability to sustain and expand your ground forces in the future. Likewise numerous upgrades have been completed increasing the output of your strategic materials orbital facilities.

    Economic development and investment proceeds smoothly, with all five major projects reporting results in line with projections. Of particular note, the investment in New Port Royal had the unexpected effect of stimulating the growth of several relatively manpower intensive projects throughout the system, leading to a small local population boom as workers from outside the system flock there for employment.

    Through what can only be described as serendipitous confusion, chaos, and crossed wires, somehow the budget for 2 new orbital shipyard complexes in the Pinball and Catachan systems results in 6 new complexes, with additional ones in the Iskra, Raj, Bohren and Feurstem systems being constructed as well, at no additional cost to the treasury. Your brain hurts trying to figure this one out, and it is highly unlikely that such a thing will be replicated anytime soon, but you’ll take the win when you can get one.

    The rest of the yard building proceeds on time and on budget, expanding your production capability quite nicely.

    Reports from Grace indicates that all R&D work is going extremely well, with the final fruits of the new Terraforming equipment research already in the hands of DoME, while the military is salivating over the new 5cm and 8cm pulse lasers as well as the advanced SRM missiles.
     
    Turn 97 - Way Down Yonder
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 97 - Way Down Yonder

    It’s early on the morning of January 3rd when an alert sounds. The Raj system defenses report the destruction of a lone Black Steel Vincent, but 3 others were able to escape via a pirate point, all indications are that a major attack is incoming.

    Luckily the recently reorganized Grand Fleet, built around a solid core of your most modern ships and with the fleet organization principles championed by Admiral Fisher in place, is in the New Phoenix system and is able to rapidly deploy to Raj. Admiral von Falkenrick is in command aboard HMS Prinz Eugen.

    On the 5th the alert is sounded again, Admiral von Falkenrick reports the arrival of a substantial Black Steel fleet built around 16 battleships of mixed classes, supported by almost 30 lesser Black Steel warships and a veritable swarm of Black Steel dropships and drone ASFs.

    At 1728 on the 6th of January you receive a transmission that the Grand Fleet is about to engage. At 2014 on the 6th you receive the all clear and a request for the immediate deployment of several Vestal-class repair ships to the system. Admiral von Falkenrick reports a clean sweep, all Black Steel elements destroyed, no damage to the colony or orbital infrastructure in the Raj system.

    A more detailed report follows. The Grand Fleet was able to successfully execute their battleplan, holding the range open for an extended period in order to make maximum use of their extreme range capabilities. The apparent flagship of the Black Steel formation, an older looking Farragut hull, was identified based on signals and tactical analysis. A massive strike built around Bainbridge-class parasite destroyers accompanied by a very heavy ASF screen, supported by extreme range capital missile fire from the parasite missile ships and warships, managed to destroy this vessel early in the engagement, causing Black Steel fleet coordination to be severely degraded. The vast majority of the casualties suffered in the battle came during this strike, and Admiral von Falkenrick particularly commends the courage and daring of the Bainbridge crews.

    At this point the screening elements of the fleet were engaged, taking very heavy damage but only losing 12 out of 60 vessels for one of the lowest loss rates you’d ever taken in the closing phase of the engagement. The Black Steel screen was utterly wrecked at this point, with only 15 damaged battleships remaining. The core fleet elements of the Grand Fleet at this point engaged directly, leading to the destruction of 3 ships out of 12 and severe damage to 6 more. The Prinz Eugen design proved particularly resilient, with 1 of the four engaged suffering heavy damage, the others rated at light to medium damage.

    The initial loss report is as follows.
    • Destroyed
      • 1 Canarias-class Heavy Cruiser
      • 2 Scharnhorst-class Battlecruiser
      • 2 Dido-class Light Cruiser
      • 5 Fubuki-class Destroyer
      • 5 Lyr-class Corvette
      • 50 Bainbridge-class Parasite Destroyer
      • 7 Fighter Wings
    • Crippled
      • 1 Canarias-class Heavy Cruiser
      • 2 Scharnhorst-class Battlecruiser
      • 1 Dido-class Light Cruiser
      • 3 Fubuki-class Destroyer
      • 3 Lyr-class Corvette
    • Heavily Damaged
      • 1 Prinze Eugen-class Heavy Cruiser
      • 2 Canarias-class Heavy Cruiser
      • 3 Dido-class Light Cruiser
      • 10 Fubuki-class Destroyer
      • 15 Lyr-class Corvette

    The ten crippled warships are, technically, repairable according to the reports you receive over the next several days, but doing so would be expensive as all have taken serious damage to their KF drives and would require massive work to be made safe to jump. The heavily damaged but not crippled vessels have received sufficient repairs to safely make their way to repair yards and will be back in service by the end of the year.

    The navy would very much like to repair the cripples, arguing that despite the expense involved it will be far quicker to repair them than to replace them, and that the fleet is in dire need of numbers, especially of the most modern classes of ship. Alternatively you could scrap them in place, which would save you the expense of repairs.
    []ActionEffect
    []We can rebuild them, we have the technology
    • Cost - $1,000,000,000.00
    • Ships will be fully repaired in 1d2 turns (50/50 chance this turn or next turn for each ship)
    • +1 Politics
    • +1 Research Event
    []Scrap them
    • All 10 ships are stricken from the Naval Register
    • +1% Interest Rate this turn

    Losses among your ASFs were heavy, although only 7 wings were completely written off many others suffered casualties. Likewise, while 50 dropships were destroyed all of the rest of the engaged Bainbridge-class ships suffered varying levels of damage short of destruction. The Aetna, Meteor and Saipan-class ships were successful in remaining out of direct combat, making use of ASFs or capital missiles, including the extremely formidable Kraken-T, to superb effect.

    Morale in the Navy is soaring, as this is the first unambiguous victory over a major Black Steel fleet without crippling losses. Admiral Fisher is, of course, unbearable smug over it all, with, as Tiberius puts it, the smuggest smugface that ever smugged, breaking over 9000 smugs on the smugifier scale. He manages to continue on in this vein for a good half hour, until you decide that he’s being far too smug himself and have him tossed into a pond. You’ll allow the good admiral his moment of glory, but if it goes on too long there’s always the Window.

    Unfortunately for your sanity, but fortunately for your sense of humor and ridiculousness, the Department of Periphery Studies paid attention to the news and evidently the tenured faculty, the very distinguished and esteemed tenured faculty in fact, all with fully endowed chairs and everything, have decided that they are actually the incarnated spirits of your warships and are now running around shouting nonsense about Burning Love and Poi.

    You don’t get it either.

    In other news, Bauernparadis has started exporting exceptionally high quality beef equivalent to the legendary wagyu beef of old Terra. Export numbers are quite low, the quality is exceptionally high, and after you taste it for the first time you decide it is worth every single penny of it. The system economy is experiencing an unexpected and unprecedented boom, as the ranchers who specialize in this beef are making record profits.

    In the Iskra system a motherlode of platinum has been discovered, likewise resulting in an economic boom in the system as mining firms scramble to take advantage of the windfall. Much like Bauernparadis, Iskra is experiencing significant, sustained economic growth as a result.

    Things are still simmering a bit in the Skala system, with isolated flareups of violence from radicals here and there. The Imperial Guard has things quite well locked down, however. You get a report from General Messerschmidt that counterintelligence is continuing their work, they have reason to suspect foreign influence in the unrest. They’ve completely cleared the NRI and NRR of any involvement, as both report similar outbreaks in isolated areas. Based on the nature of the radicals demands and agitprop the Rouges Noir is strongly suspected to be involved, but there is as yet no smoking gun.
     
    Turn 97 - It Gets Hotter
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 97 - It Gets Hotter

    You are at the track watching your daughter race around in her little hovercraft, having a grand old time and enjoying spending time with the other parents, when one of your aides calls you aside to take a call.

    There’s been a massive earthquake on Nowa Warszawa, a frighteningly shallow 9.2 centered near the largest city on the planet. Thankfully the death toll is very low due to the excellent safety standards for construction that exist even in areas where tectonic risks are considered extremely low, however the amount of damage to the city itself is considerable even if you escaped a mass casualty event.

    You are simultaneously gratified and saddened that there were less than a hundred deaths, despite the billions in damage. The system government is handling the rebuilding out of their own budget and have not requested any imperial assistance, although this will have an impact on their economic growth this year.

    Researchers have determined that the HPG interference in some of your northern tier systems is likely being caused by an incompatible HPG system broadcasting in the area, fortunately simply adjusting the frequencies for HPG transmissions clears up the interference, however you are not able to decipher the signals being picked up due to them being in an unknown format, encoding, and type. Researchers are fairly confident that the origin point for these signals is GX-C26.

    You have an occasion for your palm and your forehead to engage in illicit love when you receive reports about the aftermath of a ‘victory celebration’ in the Nya Kopenhamn system for the recent naval victory which evidently proves that the process of instilling proper, sober, rational decisionmaking in the system is a work in progress as the ‘celebration’ results in nearly the entire system having to shut down due to the murderous hangovers following the celebration. Looking at the numbers you wince, as if you divided the total alcohol consumed during the celebration by the population of the system you come to a grand total of about three liters of various alcoholic beverages per person if you include all of the children in the calculation.

    Good thing your medical technology is as good as it is, or you’d lose the system to alcohol poisoning. As it is, you lose almost an entire month's worth of productivity there instead.

    You head back to the track with all of your kids, the youngest to just toddle around in the play area with expert supervision from undercover Imperial Guardsmen, while your two eldest are racing! Tamara is finally old enough to actually compete in actual races, while 5 year old Lisa has inherited her big sister's old ‘racer’ for the really little kids league. You have put your foot down on your cousin’s efforts to ‘modify’ Tamara’s hovercraft. Instead you do it yourself with Markus’ help.

    You know which end of a wrench is which, darnit!

    Tamara didn’t win her first race, but she did quite well for one of the youngest kids in the lineup.

    You are in a quite good mood when you return to your office. Unfortunately this made you less than alert to possible Tiberius shenanigans. You are thus quite surprised when you sit down at your desk and a fanfare immediately sounds, thanks to your dear old friends setting up a pressure sensor to your chair. And, of course, Tiberius and his deputy, accompanied by Sekhmet and Wadjet, promptly file into your office in full Roman regalia, the two grifftigers looking incredibly amused at the foam plastic ‘armor’ draped on them, not to mention the helmets, and promptly start proclaiming AVE IMPERATRIX!

    You stand up, remove the sensor, sit back down, fold your hands on your desk, and heroically manage to keep a straight face rather than encouraging him by laughing.

    He’s actually here simply to report on what Parliament has gotten up to lately, but figured you could use a good laugh. You are not going to give him that satisfaction, although you do get a small modicum of revenge by correcting his declension of Latin, much to his mock dismay.

    Apart from all of the routine material coming out of the legislative branch of the Empire there’s one significant proposal that you are not certain about.

    The Commerce Act of 3027 is, on one level, fairly straightforward as it simply would fund a massive expansion of the network of commercial space stations across the Empire, building sufficient stations in one massive project to give every system currently within the Empire a full network of them, thus maximizing the benefits of trade, both internal and external. All in all it appears to be a quite good idea, until you get to the price tag.
    []ActionArgumentEffects
    []Sign the Commerce Act of 3027This act is remarkably straightforward, simply block purchasing commercial space station modules and deploying them across the Empire wherever they are needed. In recent years we have significantly slowed down our expansion of the commercial station sector, with a corresponding slowing of growth in this sector.

    The new stations would function identically to the existing ones, with identical regulations, configurations, and both benefits and costs. The greatest advantage of the block buy is that we ultimately will save a great deal of money over incremental purchases. Yes, it will be expensive in the short term, but the long term economic benefits are enormous and must not be in any way understated. This will pay for itself within a few years, and going forward will be almost pure profit for the Empire’s coffers from increased tax and tariff revenue.
    • Costs $90,940,000,000.00
    • Adds 56 Commercial Stations
      • Brings the Empire to the current Commercial Station cap
    • This will give an average of +1.68% tax rate each turn
      • This would have given an extra 118 billion in budget this year
    • +1 Influence
      • Imperial Senate
      • Chamber of Delegates
    []Veto the Commerce Act of 3027Why are we catering to merchants and traders when we can better spend these funds expanding our military? Commerce is nice, but we have sufficient amounts of it flowing through the Empire. What we don’t have is a powerful enough defense force and wasting this much money on something this frivolous is criminally negligent.

    This comes under the category of ‘nice to have’, not ‘must have’, and we must not waste our limited funds on such frivolities. If the commercial sector truly desires the benefits of these stations, they can pay for them themselves.

    The argument isn’t guns or butter, we have enough butter, we don’t have enough guns. Why spend money on more of what we already have enough of?
    • -1 Politics
    • -1 Economic Event
    • +1 Research Event
    • -1 Influence
      • Imperial Senate
      • Chamber of Delegates
     
    Turn 97 - We Laid Rubber
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 97 - We Laid Rubber

    You are having a perfectly lovely spring day when Admiral Fisher and Admiral Sims show up in your office. And Fisher is smiling.

    You have a feeling of dread that he’s about to reveal something else that will infuriate the rest of the Navy and you are not disappointed.

    “OK, our logistics trail is better but still shit, and we are still getting outnumbered by way too many to one in terms of fighters. I had the design teams try and solve this problem, and while some old timers are whining even louder than usual and declaring that we’re utterly mad, we’ve decided to ignore the old farts and actually do something useful. Admiral?” he turns to Admiral Sims who gives you an apologetic look before taking over.

    “Your Majesty, the main result of our work is the Hosho-class light carrier. At three quarters of a million tons, this ship matches the Dido-class in terms of mass, while being somewhat more lightly armored and much more lightly armed. They have 15 drop collars, can carry two wings of ASFs, and have over thirty thousand tons of cargo space. They also possess significant flag facilities, a robust marine detachment, and are well-armed for self-defense with 160 3.5 meter naval lasers mounted in rapid action mounts permitting anti-fighter and anti-missile active defense.” She smiles a bit. “The vessel is designed to be able to either operate as part of the fleet, providing enhanced fighter support to the formation while supporting her dual fighter wings, or to act as part of the logistics tail of the formation, protecting the transports with her weaponry and fighters. There are plans as well for what would be for lack of a better term a throwback to the ancient wet navy ‘gators’, with her fighter complement replaced with barracks for infantry allowing each ship to carry a full Infantry Brigade into a contested warzone and provide logistics support while there.”
    NameCostMaterialsHPA/DSpecials
    Hosho-class CVL$25,244,260.00DHS, LFA18101060
    • Armored 46
    • Capital AMS 480
    • Capital Rating
      • 3/1328
    • Command 6

    OK, that’s good enough to keep him from being tossed out the Window at least.

    Both Intelligence and Justice are still investigating the Skala situation. Interestingly, there is absolutely no evidence of any attempts to communicate back to the Rouges Noir by the suspected agents, nor do they seem to be communicating with each other. This lack of communication allowed them to slip under the radar, as your counterintelligence methods are geared towards preventing espionage rather than this sort of thing.

    You are getting scattered reports across the Empire of anarchist activity rising, generally among relatively upper class young people who are for some reason radicalizing a bit. The IGMP has noted that all of these clusters seem to be in regions where asylum seekers from the Bourbon empire who fit the profile of the Rouges Noir were settled, but again there are no signs of any attempts at communication or coordination.

    Something is not right here.

    And then budget time rolls around. You still don’t really get why your grandfather always got grouchy about this, although you have heard stories of the legendary General Powerpoint and how she could bore a marble statue to tears.

    General Jenkins is up first. “OK, boss lady. We’re still going to be focusing on making our big bad navy ever bigger and ever badder, although Admiral Fisher refuses to moonwalk. Aerospace forces will continue to grow, General Bradley will continue to wrestle with preparations for the big Army reorganization, and you will grumble about having to authorize upgrading strategic material factories again.” He grins at you. “So let’s get started, shall we? General?”

    General Bradley gives her boss a moderately severe look. “Your Majesty, our reorganization plans are nearly completed. Next year we will be requesting a significant budget for retooling our Mech factories to fit the new paradigm, but that is for the future. This year we will simply be requesting additional production of strategic materials.” She brings up the chart, which is rather short, simple, and to the point.
    • Imperial Griffon Army
      • Production
        • Strategic Materials
          • Upgrade all DHS factories
          • Upgrade all Ferro Fibrous factories
          • Upgrade all Endo Steel factories
        • Procurement
          • 30 Garrison Regiments
          • 30 Militia Rating
    General Romanov is up next. “Your Majesty, our ASF procurement priorities remain relatively similar, with 90 total wings being purchased. We are filling in some gaps in our capabilities this year, in preparation for next year focusing heavily on carrier wings.”

    The charts she brings up are also quite simple this year.
    • Imperial Griffon Aerospace Force
      • Procurement
        • 30 Heavy Carrier Wing
        • 30 Attack Wing
        • 30 Light Fighter Wing

    Admiral Fisher looks like the cat who caught the canary, drank all the cream, knocked over all of the vases, and managed to blame it all on the dog. “OK, unlike those two, we’ve got a big building program so buckle up. We’ll be building the first of the new carriers, building masses of new dropships, finally getting reasonable numbers of destroyers in production at the same time considering our requirements, and turning the corner on churning out all of the big iron we can. We’ll hopefully soon be able to build even larger ships, and our liaisons with the R&D community indicate that we might be able to start initial preparation for this as early as next year, although actual hardware is several years out.”
    • Imperial Griffon Navy
      • Production
        • Upgrade All Orbital Shipyards
        • Upgrade All Refit & Repair Yards
        • Construct Escort Yards
          • Bari
          • Chuma
          • New Castor
          • Nowy Slask
          • Nowy Wrocław
          • Pieklo
          • Iskra
          • Bohren
          • Stahlfurt
          • Griff’s Leap
        • Construct Small Warship Yards
          • Kainga
        • Construct Medium Warship Yards
          • Calliope IV
          • Edelsteine
          • Griffon
          • New Capricorn
          • New Pollux
          • New Port Royal
          • Nowa Warszawa
          • Nya Kopenhamn
          • Okusawa
          • New Phoenix
      • Defense Stations
        • Black Towers
          • Edelsteine
          • Nowy Wrocław
          • Nya Kopenhamn
          • Griff’s Leap
          • New Castor
      • Procurement
        • Regular Dropships
          • 100 Bainbridge-class Parasite Destroyers
          • 40 Trenton-class transports
          • 30 Long Beach-class Parasite Missile Destroyers
        • Large Dropships
          • 30 Saipan-class Parasite Carriers
          • 17 Meteor-class Parasite Missile Battleships
          • 34 Aetna-class Parasite Missile Battleships
          • 1 Canopus-class Parasite Battleship
        • Jumpships
          • 7 Windjammer
        • Escorts
          • 30 Fubuki-class Destroyers
          • 30 Lyr-class Corvettes
        • Small Warships
          • 20 Dido-class Light Cruisers
          • 7 Hosho-class Light Carriers
        • Medium Warships
          • 20 Prinz Eugen-class Heavy Cruisers

    Elizabeth Lee is up next. “I’d like to start by thanking you for authorizing the buildout of the commercial stations, Your Majesty, this will have significantly positive effects for our economy overall in the long term.”

    She consults her notes. “For economic investment and foci we have the following recommendations based on the work of our in-house analysts and staff.”
    • Economic Focus and Investment
      • Focus
        • Core
          • Calliope IV
        • Periphery
          • Feurstem
      • Massive Investment
        • Core
          • Edelsteine
        • Periphery
          • Bari
      • Investment
        • Pinball

    “We would also recommend recommencing survey work to our northern and northwestern flanks. The four targets that we recommend are as follows.”
    • GX-M18
      • An Orange main-sequence star that is believed to possess terrestrial planets within the habitable zone
    • GX-J18
      • A comparatively bright Red Dwarf star, astronomers believe that there are certainly gas giants in the system, and potentially habitable planets as well
    • GX-H19
      • The primary of this system is a red dwarf, however we have already detected a brown dwarf companion, and there is every reason to expect at least some habitable planets here
    • GX-E26
      • A yellow primary slightly cooler than Sol, multiple planets have been detected by our astronomers in remote surveys

    “We have a single DoME team available and a request from the Kaiyo system for them to be deployed building the system up as a logistics hub for our growth in that sector of space. A logistics hub in this location would provide excellent support for our New Phoenix fleet base on top of the significant local benefits to the economy.”

    Once Elizabeth sits down Leila takes the podium for the Foreign Ministry. “We have sent discreet inquiries to the Bourbons concerning our Rouges Noir problem at the request of Justice and Intelligence, Your Majesty, we will report when we get a response. Closer to home, in light of the various issues we are facing, we would like to recommend the construction of a monument celebrating the victory in the Raj system.”

    Tiberius is, for once, dressed sensibly in a business suit, and is looking quite serious. “I don’t want to steal General Messerschmidt’s thunder on this, Your Majesty, but parliament is getting a bit big for their britches and the Eldest is concerned that some of the hotheads might start making trouble. We really need to nip that in the bud and take steps to deal with them. In addition, we would like to continue the public relations blitz we started last year, as well as expanding the Colonial Office to support the growing number of colonies within the Empire. That office is getting perilously close to capacity.”

    Grace is up next. “Your Majesty, We have three R&D teams ready to go. We’d like to have two of them focus themselves on advanced fundamental research into Communications and Electronics, while the third works on improving the existing Anti-Aging treatments to further boost their efficacy.”

    General Messerschmidt looks a bit grim. “Your Majesty, we are prepared to go dig up dirt on some deserving politicians at your say-so. I’m waiting for confirmation from our contacts within Bourbon space, as well as whatever Leila discovers, to finalize our report on the anarchist situation. I will warn you, it’s not looking good.”

    Martina nods from her seat. “Indeed, Your Majesty, I do not think it would be at all presumptuous of me to recommend that you prepare yourself to confirm a very large number of death sentences handed down to some exceptionally slick and plausible individuals.”
     
    Turn 97 - Got A Little Crazy
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 97 - Got A Little Crazy

    Meta Event29
    Dynasty Luck7
    Successes
    Imperial Approval0
    Approval Change3
    Political Event5
    Successes
    Imperial Economy0
    Economic Event0
    Research Event0
    GriffonEcon6
    Health5
    Event3
    Nowa WarszawaEcon0
    Health0
    Event2
    Calliope IVEcon3
    Health1
    Event3
    TTPEcon6
    Health0
    Event5
    New CapricornEcon5
    Health1
    Event0
    Nowy ŚląskEcon0
    Health2
    Event3
    EdelsteineEcon3
    Health0
    Event0
    Nowy WroclawEcon2
    Health4
    Event5
    Griff's LeapEcon5
    HealthN/A
    Event2
    New PhoenixEcon3
    Health2
    Event2
    New EdenEcon0
    Health2
    Event4
    New CastorEcon0
    Health6
    Event3
    OkusawaEcon4
    Health0
    Event1
    New PolluxEcon6
    Health1
    Event0
    New Port RoyalEcon4
    Health4
    Event3
    KaingaEcon3
    Health4
    Event5
    ChumaEcon3
    Health0
    Event0
    StahlfurtEcon0
    HealthN/A
    Event4
    BariEcon5
    Health5
    Event4
    SkalaEcon4
    Health-3
    Event1
    PiekloEcon1
    Health2
    Event5
    Nya KöpenhamnEcon0
    Health0
    Event5
    BauernparadisEcon10
    Health0
    Event0
    AwhaEcon5
    Health1
    Event2
    KaiyoEcon14
    Health1
    Event3
    BohrenEcon10
    Health3
    Event0
    Grand ViewEcon1
    Health2
    Event1
    IskraEcon0
    Health0
    Event3
    RajEcon5
    Health2
    Event3
    FeurstemEcon1
    Health3
    Event2
    PinballEcon2
    Health0
    Event4
    CatachanEcon5
    Health0
    Event0
    NoxEcon5
    Health1
    Event1
    OlejEcon4
    Health1
    Event4

    Plan: Back on the path
    - Procurement [$ 2,269,209,720.79 ]
    -- Lay Down Major Unit [Construction - $257,723,879.00 ] (95)
    --- 100 Bainbridge [95]
    Target - 95
    Roll - 20
    Result - SUCCESS

    --- 40 Trenton [95]
    Target - 95
    Roll - 79
    Result - SUCCESS

    --- 30 Long Beach [95]
    Target - 95
    Roll - 52
    Result - SUCCESS

    --- 34 Aetna [95]
    Target - 95
    Roll - 72
    Result - SUCCESS

    --- 17 Meteor [95]
    Target - 95
    Roll - 3
    Result - SUCCESS

    --- 30 Saipan [95]
    Target - 95
    Roll - 30
    Result - SUCCESS

    --- 1 Canopus [95]
    Target - 95
    Roll - 75
    Result - SUCCESS

    -- Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
    --- 7 Windjammer [85]
    Target - 85
    Roll – 98, Jarow reroll - 52
    Result - SUCCESS

    -- Lay down Warship [Warship Construction - $965,479,532.00 ] (85)
    --- 30 Fubuki [85]
    Target - 85
    Roll - 5
    Result - SUCCESS

    --- 30 Lyr [85]
    Target - 85
    Roll - 52
    Result - SUCCESS

    --- 20 Dido [85]
    Target - 85
    Roll - 24
    Result - SUCCESS

    --- 7 Hosho [85]
    Target - 85
    Roll - 33
    Result - SUCCESS

    --- 20 Prinz Eugen [85]
    Target - 85
    Roll – 98, ShadowArxxy reroll - 24
    Result - SUCCESS

    -- Purchase New Units [Minor Unit - $ 27,826,734.60 ] (90)
    --- 30 Attack Wing [90]
    Target - 90
    Roll - 56
    Result - SUCCESS

    --- 30 Heavy Carrier Wing [90]
    Target - 90
    Roll - 7
    Result - SUCCESS

    --- 30 Light Fighter Wing [90]
    Target - 90
    Roll - 11
    Result - SUCCESS

    --- 30 Garrison Regiments [90]
    Target - 90
    Roll - 68
    Result - SUCCESS

    -- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
    --- 30 Militia Regiments [95]
    Target - 95
    Roll - 91
    Result - SUCCESS

    -- SLEP [$ 1,000,000,000 ] (100)
    --- SLEP all Mech Units* [->1]
    --- SLEP all Conventional Units* [->1]

    - General [$ 143,071,379,550.40 ]
    -- Construct Oasis II Heavy Recharge Station Grand View Zenith* [90]
    Target - 90
    Roll - 88
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Iskra Zenith* [90]
    Target - 90
    Roll - 83
    Result - SUCCESS

    -- Construct Oasis II Heavy Recharge Station Kuroisora Nadir* [90]
    Target - 90
    Roll - 8
    Result - SUCCESS

    -- Survey GX-M18 [80]
    Target - 80
    Roll - 1
    Result – Critical SUCCESS

    -- Survey GX-J18 [80]
    Target - 80
    Roll - 58
    Result - SUCCESS

    -- Construct Black Tower Edelsteine [90]
    Target - 90
    Roll - 30
    Result - SUCCESS

    -- Construct Black Tower Nowy Wroclaw [90]
    Target - 90
    Roll - 54
    Result - SUCCESS

    -- Construct Black Tower Nya Kopenhamn [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Construct Black Tower Griff's Leap [90]
    Target - 90
    Roll - 9
    Result - SUCCESS

    -- Construct Black Tower New Castor [90]
    Target - 90
    Roll - 14
    Result - SUCCESS

    -- Upgrade All DHS Factories [90]
    Target - 90
    Roll - 39
    Result - SUCCESS

    -- Upgrade All Endosteel Forges [90]
    Target - 90
    Roll - 90
    Result - SUCCESS

    -- Upgrade All Ferro Fibrous Forges [90]
    Target - 90
    Roll - 1
    Result – Critical SUCCESS

    -- Survey GX-H19 [80]
    Target - 80
    Roll – 98, general reroll - 60
    Result - SUCCESS

    -- Survey GX-E26 [80]
    Target - 80
    Roll - 23
    Result - SUCCESS

    -- Investigate potential Delegates [75]
    Target - 75
    Roll - 66
    Result - SUCCESS

    -- Investigate potential Senators [75]
    Target - 75
    Roll - 41
    Result - SUCCESS

    -- Focus Development on Core World Calliope [80]
    Target - 80
    Roll - 42
    Result - SUCCESS

    -- Focus Development on Peripheral World Feurstem [80]
    Target - 80
    Roll - 70
    Result - SUCCESS

    -- Massive Peripheral Investment Bari [75]
    Target - 75
    Roll - 18
    Result - SUCCESS

    -- Massive Core Investment Edelsteine[75]
    Target - 75
    Roll - 19
    Result - SUCCESS

    -- Economic Investment Pinball [90]
    Target - 90
    Roll - 38
    Result - SUCCESS

    -- Expand Colonial Office (per level) [75]
    Target - 75
    Roll - 46
    Result - SUCCESS

    -- Public Relations Campaign [90]
    Target - 90
    Roll - 31
    Result - SUCCESS

    -- Construct Escort Yard Nowy Slask [90]
    Target - 90
    Roll - 17
    Result - SUCCESS

    -- Construct Escort Yard Nowy Wrocław [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    -- Construct Escort Yard Pieklo [90]
    Target - 90
    Roll - 22
    Result - SUCCESS

    -- Construct Escort Yard Iskra [90]
    Target - 90
    Roll - 12
    Result - SUCCESS

    -- Construct Escort Yard Bohren [90]
    Target - 90
    Roll - 1
    Result – Critical SUCCESS

    -- Construct Escort Yard Stahlfurt [90]
    Target - 90
    Roll - 57
    Result - SUCCESS

    -- Construct Escort Yard Griff’s Leap [90]
    Target - 90
    Roll - 37
    Result - SUCCESS

    -- Expand Orbital Shipyards [105]
    Target - 105
    Roll - 95
    Result - SUCCESS

    -- Upgrade Refit & Repair Yard [105]
    Target - 105
    Roll - 27
    Result - SUCCESS

    -- Build Light Warship Yard Kainga [85]
    Target - 85
    Roll - 62
    Result - SUCCESS

    -- Build Medium Warship Yard New Port Royal [85]
    Target - 85
    Roll - 32
    Result - SUCCESS

    -- Build Medium Warship Yard Edelsteine [85]
    Target - 85
    Roll - 13
    Result - SUCCESS

    -- Build Medium Warship Yard Nya Kopenhamn [85]
    Target - 85
    Roll - 54
    Result - SUCCESS

    -- Build Medium Warship Yard New Pollux [85]
    Target - 85
    Roll - 45
    Result - SUCCESS

    -- Build Medium Warship Yard New Phoenix [85]
    Target - 85
    Roll - 29
    Result - SUCCESS

    -- Build Medium Warship Yard Okusawa [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Build Medium Warship Yard New Capricorn [85]
    Target - 85
    Roll - 81
    Result - SUCCESS

    -- Build Medium Warship Yard Nowa Warzsawa [85]
    Target - 85
    Roll - 20
    Result - SUCCESS

    -- Build Medium Warship Yard Calliope [85]
    Target - 85
    Roll - 85
    Result - SUCCESS

    -- Build Medium Warship Yard Griffon [85]
    Target - 85
    Roll - 43
    Result - SUCCESS

    - DoME [$ 23,500,000,000.00 ]
    -- Planetary Optimization (Core) - New Port Royal* [75]
    Target - 75
    Roll - 1
    Result – Critical SUCCESS

    - Research [$ 170,030,000,000.00 ]
    -- Life Extension Therapy Lvl 5 [85]
    Target - 85
    Roll - 39
    Result - SUCCESS

    -- Advanced Communications (Advanced) Tier 6 [90]
    Target - 90
    Roll - 45
    Result - SUCCESS

    -- Advanced Electronics (Advanced) Tier 6 [90]
    Target - 90
    Roll - 71
    Result - SUCCESS

    -- Improved Ferro-Aluminium* [85]
    Target - 85
    Roll - 41
    Result - SUCCESS

    -- Commercial R&D [-]
    -- Industrial R&D [-]

    - Culture [$ 1,250,000,000 ]
    -- Culture - Monuments HO [75]
    Target - 75
    Roll - 20
    Result - SUCCESS

    - Miscellaneous [$ 92,040,000,000.00 ]
    -- People Purchase [100,000,000]
    -- Technology Having [1,000,000,000]
    -- Action Free Building Spree [90,940,000,000]

    ----------------------

    You are handling some routine paperwork when the priority alert goes off, an emergency HPG message has come in from the Feurstem system reporting that they were under attack, before abruptly terminating mid message.

    An anxious several days follows, as the reaction force heads to the Feurstem system. Upon arrival they find combat still ongoing between the orbital defenses and the Black Steel, however multiple nuclear strikes had already penetrated to the planet causing massive devastation. Admiral von Falkenrick had rather daringly made use of a pirate point and the Grand Fleet was able to immediately engage.

    Most of the Black Steel formation was waiting for him, however, rather than engaging the defenses, which explained just how the Silver Towers had remained operational. Only light units were actually sparring with the planetary defenses, keeping the ASF wings and parasites fully engaged in attempting to protect the planet from orbital bombardment.

    The main fleet was much heavier, over a dozen of the unidentified 2 million ton battleship design that had been previously encountered made up the core of it, with almost two dozen more capital ships also present, ranging from a number of Farraguts to several Texas, Monsoon, and McKenna hulls.

    The range was too short for fancy maneuvers to matter at all. Admiral von Falkenrick rather grimly recorded a preliminary report over his flagships on board HPG before leaving it active to provide updates as the battle progressed.

    At the end of the day the Black Steel are driven off, but the Grand Fleet is a shattered shell of itself. Admiral von Falkenrick will require extensive medical treatment, including cloned replacements of all of his limbs and intensive anti-radiation treatments, as he barely survived the loss of his flagship.

    The Grand Fleet has been functionally crushed, with only a few parasite vessels remaining in addition to the fleet train. Tonnage wise, the Black Steel lost far more than you did, and while there is extensive damage to the Feurstem colony none of it is critical. New construction rates are such that you will fully replace your losses by the end of next year, which is rather impressive all things considered, but they also show that the Black Steel is still a severe threat. Until you have proper capital ships of your own things like this may well continue to happen, as the Battle of Feurstem is a graphic demonstration of what happens when even the best designed heavy cruisers are forced to tangle with full up battle line units.
    • Battle of Feurstem
      • Friendly Losses
        • 10 Prinz Eugen-class Heavy Cruisers
        • 7 Canarias-class Heavy Cruisers
        • 10 Scharnhorst-class Battlecruisers
        • 29 Dido-class Light Cruisers
        • 30 Fubuki-class Destroyers
        • 25 Haida-class Destroyers
        • 10 England-class Frigates
        • 150 Bainbridge-class Parasite Destroyers
        • 92 Long Beach-class Parasite Destroyers
        • 16 Aetna-class Parasite Missile Battleships
        • 8 Meteor-class Parasite Missile Battleships
        • 40 Saipan-class Parasite Carriers
        • 23 Canopus-class Parasite Battleships
        • 30 Heavy Carrier Wings
        • 15 Medium Fighter Wings
        • 30 Fighter Wings
      • Enemy Losses
        • 14 unidentified 2 million ton battleship design, designated ‘Brawler’
        • 10 Farragut-class Battleships
        • 8 Texas-class Battleships
        • 8 McKenna-class Battleships
        • 12 Aegis-class Cruisers
        • 10 unidentified 1 million ton cruiser design, designated ‘Missileer’
        • 10 unidentified 750,000 ton cruiser design, designated ‘Dancer’
        • Approximately 1000 dropships tentatively identified as M-3 CASPAR drones
        • Approximately 100 wings of BlackWasp drone ASFs
    • Survivors
      • Friendly
        • 2 Silver Tower defense stations
        • 5 Scharnhorst-class Battlecruisers (crippled)
        • 10 Dido-class Light Cruisers (heavily damaged)
        • 5 Fubuki-class Destroyers (crippled)
      • Enemy
        • 2 Monsoon-class Battleships
        • 1 ‘Missileer’ type cruiser
        • 1 ‘Dancer’ type cruiser

    While the Feurstem colony took damage, including millions killed in the bombardment, critical infrastructure survived and the survivors are grimly dedicated to rebuilding what was lost. The presence of developmental focus teams from the Interior Ministry proves exceptionally valuable as they are able to provide immediate expert assistance in the rebuilding process. Also, thankfully, the Feurstem orbital shipyards were not damaged in the fighting.

    Somewhat ironically, this year you commission ten more Prinz Eugen-class vessels, completely replacing those losses. Considering that each of the heavy cruisers lost at Feurstem accounted for at least a single battleship each before going down, they are a truly impressive design, and you are rather grimly pleased to see that twenty more have been laid down this year. You are pretty certain that the Black Steel will not enjoy nearly as much success as your Navy grows.

    Additional Oasis II recharge stations have come online in the Grand View, Iskra, and Kuroisora systems. In addition, five new Black Tower fortresses have been constructed in the Edelsteine, Nowy Wrocław, Nya Kopenhamn, Griff’s Leap, and New Castor systems, significantly enhancing your defenses in your southeastern border.

    Upgrades to your DHS and Endo Steel orbital factories goes forward on schedule and on budget, however the teams engaged in the upgrades to the Ferro Fibrous plants uncover and correct several minor issues left behind by past upgrades which had reduced the overall efficiency of the automated systems, the corrections result in a significantly greater net improvement in efficiency than expected, all within the same budget.

    The media has a field day, and for once it’s not at your expense, as strategic leaks create a number of embarrassing scandals for some of the more annoying Senators and Delegates, giving Parliament a bit of a black eye and reducing their influence. In addition, your own public relations campaign gets a nice shot in the arm at the opening of a monument to the great victory in the Raj system, whose significance is underscored by the brutal slugfest in the Feurstem system.

    In economic news, in addition to the success of the teams on Feurstem preventing too much long term economic harm to the system, the teams dedicated to Calliope, Bari, Edelsteine and Pinball perform well within expectations, boosting economic conditions in all four systems via combinations of focused development and investment. The locals in those systems are quite pleased with the results of your attention.

    The ongoing expansion of your escort, light, and medium warship yards is even more successful than expected, as enthusiastic support from local system governments in the Bari, Chuma, and New Castor systems present you with additional escort yards at their own expense, a rather touching and gratifying gesture. Likewise your dropship production has been boosted as conventional orbital shipyard modules are brought online, giving you a nice increase in available slips for both regular and large dropships.

    You decide that there must be something very odd about the New Port Royal system, because the DoME teams engaging in the planetary optimization work there have managed to accomplish far more than expected. A DoME engineer had gone camping in the wilderness during a vacation away from the project, went to take a leak next to the campsite, and fell into what has turned out to be the single most spectacular cave system in the entire Empire by several orders of magnitude. The region has instantly become a massive tourist destination, with a population boom to match as job hunters swarm the system seeking employment.

    Grace reports that R&D work on Life Extension Therapy, advanced theoretical research on communications and electronics, as well as perfecting the relatively inexpensive, if inefficient, improved ferro-aluminum warship armor has been completed successfully.

    The expansion of the Colonial Office comes at a very convenient moment, because you also get four very interesting survey reports to accompany news of said expansion.

    The survey of GX-H19 reveals a single quite pleasant and mild habitable planet in orbit of the brown dwarf in the binary system. While there is nothing particularly impressive about things like mineral availability, which is about average, nor are there any particularly interesting lifeforms on the planet, as the highest native life consists of fish and a few amphibians along with ferns and fungi on land, sea grass, seaweed, and plankton in the ocean. The place is simply a quite pleasant place, with the survey crews being inspired by this sense of peace to name the system Pryyemnyy, or ‘Pleasant’ in the Ukrainian language spoken by the survey chief.

    GX-E26 proves to be a bit of a let down, although more because of the high expectations going in than anything intrinsic to the system itself. There turns out to only be a single planet in the system that can be readily made habitable by humans, although it will require some terraforming to become more than an arid outpost. There are moderately wealthy asteroid belts in the system, but the initial hopes of multiple habitable planets are not realized as the other terrestrial planets in the system are all outside the habitable zone. The system has been dubbed Novolar by the survey crews.

    GX-J18 is a bit of an enigma. There is a large terrestrial planet in the habitable zone, but the planet has been recently, in geologic terms, massively bombarded by asteroids. Whatever life may have been on the planet is long extinct, with the surface covered by impact craters. The atmosphere is not breathable, but is thick enough for DoME to be able to easily work their usual miracles. Where things become interesting is that it may not be needed, because the impact craters have produced endless caverns and interconnected lava tubes, making it viable to simply make use of them to build fully self-contained arcologies on the surface. Combined with the truly enormous mineral wealth of the system making such a strategy attractive and viable, the system appears to be ripe for settlement. In a nod towards the potential ecumonopolis viability, the survey teams dub the system Shin Tōkyō.

    However it is GX-M18 where the survey crews hit the motherlode. It appears that the Dracs simply never bothered to even survey the system, because if they had they’d have been utter morons not to colonize it. There are two worlds directly in the habitable zone, both teeming with life. On the inner planet, the highest life forms are reptiles and fish, while on the other primitive mammals and birds rule the land and skies while dolphins and fish reign over the seas. Both planets also possess large, tidally locked moons, along with spectacular ring systems. The gas giants in the system are gem-like in their glorious colors, with truly enormous and amazing rings of their own, and the potential mineral wealth, not to mention the massive germanium deposits, make the system a truly glorious gem. Indeed, the survey leader accidentally bestowed the system's name on it upon reading the preliminary results, a name which the team promptly seized on much to his slight embarrassment. Glorreich, or ‘glorious’ in German.
     
    Turn 98 - There Lived A Certain Man
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 98 - There Lived A Certain Man

    You get one piece of very welcome news in early January as the New Castor system is officially declared to have attained core world status, raising the number of core worlds in the empire to an even dozen. At the very least this will allow for even more naval construction, which is quite welcome.

    The Department of Periphery Studies is suspiciously quiet right now, you are rather worried over what this may foretell. Like little children, the tenured professors of that department are at their most dangerous when quiet.

    Speaking of children, your eldest daughter is now racing in the next highest league of the junior racing leagues, and has started in small ‘midgets’ on dirt tracks as well. You are getting to spend quite a bit of time out in public with the ‘common’ folk, and are enjoying yourself immensely.

    A motorcycle company based on Nowa Warszawa has released their latest model which has caught the public’s imagination Empire wide. The sleek design looks like something out of an action-adventure thriller with aggressive styling and all of the techie toys built in, including a fully holographic HUD for the rider. The best part is that, despite how aggressive and sleek the bike is, the built in safety systems massively exceed all requirements and include a highly adaptive stability assistance system to prevent loss of control across all speed ranges and surfaces. In one of the advertisements for the company a test rider attempts to crash the thing and is unable to do so despite his best efforts, claims which have been substantiated in official testing by Imperial Health & Safety experts.

    All in all it is very impressive, and you most certainly do not have one of the early production models in the Palace garage and definitely haven’t ridden it around at absurd speeds both on the road and on the track. You are a proper monarch who would never do such silly things. The one in the garage is clearly your loving husband’s property, not yours. Or maybe Tiberius’, but definitely not yours. And, most importantly, your driving record is the best since your great-grandmother’s, so you couldn’t possibly be the one driving it around like that.

    That’s your story and you are sticking to it.

    No, you are not channeling your great-grandmother, stop it.

    Seriously. Stop it.

    OK, you may occasionally borrow your husband’s bike to drive in a safe, sensible, and sedate manner as befits a lady. And you will point out that you have never once received a single traffic citation concerning the manner of your driving, thank you very much.

    And no, this is not because you are the Empress and thus immune to such things, that would be silly.

    The crippled and damaged units from the Battle of Feurstem have been recovered and repaired, allowing you to once more field the Grand Fleet, even though Admiral von Falkenrick, your most successful combat commander, is still on medical leave this year.

    Admiral Fisher has sent you a memo that, pending testing of the Hosho-class Light Carrier, that two additional designs, the White Plains-class Escort Carrier based on a destroyer hull and the Saratoga-class Fleet Carrier, based on a battlecruiser hull, will be placed in production. The design work has been completed, but the Navy is waiting for the results of operational testing before authorizing construction in hopes of minimizing risk as much as possible. He also informs you that they have tentative designs for the future battleships, but those are mostly paper studies at this point.

    General Bradley also sends you a memo, informing you that the reorganization of the Army is nearly complete and that next year they will begin requesting procurement of additional formations. Initially this will primarily be defensive in nature, according to the memo, as the Army wishes to have at least one Infantry Division in each system, however you currently only have 24 of them compared to 36 inhabited systems. She points out that at current production levels this will take a minimum of 12 years assuming no further growth, as you can only procure a single such division each year due to limitations in Ferro Fibrous armor production.

    You ponder the issue for a while, then summon Elizabeth Lee and Grace Rivas, your Interior and Research Ministers respectively, for a brainstorming session to see if there might be some way around this. Partway through the meeting Tiberius is summoned, and since he’d not known he was about to be called in he didn’t have the chance to do something outrageously silly.

    The four of you spend several days working on this situation. It’s a rather thorny one, as any solution would very likely be very expensive indeed, if it is even viable in the first place. Some of the thoughts include a massive construction program of new orbital factories across the Empire, or licensing strategic material production to the private sector at the increased risk of outside elements being able to steal the technologies for their own use. Every proposal has upsides and downsides, balancing these to find something usable is the real challenge.

    The upshot is a solution that appears to be acceptably viable, if expensive in terms of manpower and money. It would require all four of the available R&D teams to focus on it, and be rather expensive, but the end result should be effective. In the decades since the orbital factories were first designed there have been many advances in materials sciences and knowledge of orbital infrastructure. While the orbital factories make some use of these advances, there are certain greater efficiencies that can be found. The challenge is that it would be expensive to both research and implement the changes across the Empire, but the benefit would be significantly increased production numbers for strategic materials across the board.

    []ActionResult
    []Implement Orbital Factory Upgrades
    • Cost - $198,000,000,000.00
      • NOTE - available funds after existing projects is currently great than $415 billion
    • Increases Industrial Efficiency modifier to 4 from 3
    • Slightly increases Orbital upkeep (note, you are currently benefiting from double dipping certain cost reductions, that will continue)
    • Uses 4 R&D teams, making them unavailable this turn, but they will be available next turn
    []Patience is a virtue
    • +1 Politics
    • +1 Research Event
     
    Turn 98 - He Ruled The Russian Land
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    Turn 98 - He Ruled The Russian Land

    A rather grim-faced General Messerschmidt, accompanied by your Justice Minister Martina Kalinowski, comes in to brief you on the fallout from the Skala situation.

    “Your Majesty, I take full responsibility for this failure.” Messerschmidt says as soon as the meeting starts. “Our counterintelligence efforts have been fully aimed at securing our secrets, not at dealing with revolutionary agitators who make absolutely no attempt to communicate back to their home nation. The Rouges Noir are simply not interested at all in our secrets, rather they only care about spreading their particular brand of insanity to the entire galaxy with a religious fervor. If billions have to die to achieve their goals, they consider that perfectly acceptable, indeed desirable, because to them mass death is the only way to ‘glorify the Revolution in Blood’.”

    He looks rather disgusted. “They are very plausible people, professing their innocence and goodwill, right up until the moment they realize you aren’t buying their act at all, at which point they become frothing lunatics. We’ve lost several interrogators early on to them when they would suddenly go berserk, since then we changed procedures to ensure that they are kept completely secured the entire time and separated from any potential victims by solid barriers. Thankfully the patsies they’ve been grooming are less fanatical once separated from them, which is a significant relief.”

    Martina takes up the narrative. “Where things become extremely complicated, from a legal perspective, is that simply advocating a social, political, or religious system, no matter how horrific, is not illegal. Even recruiting people to their cult is not, in fact, a crime in and of itself even though we know that they fully intend to commit acts fo violence and terrorism. Until they actually make concrete plans for doing so, legally speaking our hands are tied. On the other hand, we know based on surveillance and discussions with the Bourbons, the NRR, and the NRI that every single Rouges Noir ‘refugee’ is, in fact, a trained agitator and recruiter for their movement, those who aren’t fanatical true believers are killed before they can become ‘refugees’. As such, an argument could be made that they entered the Empire under false pretenses, and as such we could simply round them up on those grounds, block future ‘refugees’, and handle the issue that way.”

    She pauses for a moment, looking grim. “The problem is that they are very plausible people, very skilled at putting up a false front and saying all of the right words. In effect, they treat our refugee rules as magical formulas, to be recited to allow them in, without the slightest bit of shame or hesitation in lying through their teeth. They are so good at this, in fact, that they can fool even grifftigers as to their sincerity, at least until the mask slips.”

    They’re right, this is a very thorny problem. In effect, the relatively small number of Rouges Noir ‘refugees’ who’d entered the Empire already are working at forming fifth columns throughout the Empire, but are doing so in a way that uses your own laws against you. Preemptively acting against them would be risky insofar as they can claim that you are acting in a tyrannical manner, which would ironically strengthen the belief of their patsies. You can certainly limit the damage by preventing any future ‘refugees’ from entering in the first place, but the troubles on Skala were caused by just a pair of Rouges Noir fanatics who’d built up networks of young idealistic idiots who in turn radicalized even more people in a geometric progression which led to millions dead. There were similar such movements in multiple systems, although to be fair many of the most militant of the patsies had flocked to Skala to ‘join the revolution!’.

    General Messerschmidt gives you a very level look. “There are three ways we can handle this, Your Majesty. First, we can prevent future ‘refugees’ easily enough, and monitor the existing ones and their idiots, acting against them as soon as we have actionable criminal actions. Second, we can invoke Imperial security and have the ‘refugees’ rounded up and deported on national security grounds, absorbing the outcry among the morons of the Empire.” He pauses, looks over at Martina, who is looking uncomfortable, then continues. “Or we can be more subtle than that. Or we can be both more subtle and more ruthless, there are less than a hundred of the bastards, their inner circles aren’t much larger than that. Unleash the Special Branch on them to terminate them with extreme prejudice and maximum deniability. Cut off the head of the beast and the body will flop around for a bit, flailing ineffectually, before expiring either in a whimper or a flash in the pan.”

    Martina takes a deep breath. “The last option is technically legal and within the Special Branch’s remit, but it is technically issuing kill orders outside of the ordinary judicial process. I’d be lying if I said I was fully comfortable with that, Your Majesty, but it is a power and authority reserved to the Crown and thus lawful, if somewhat heavy-handed. While this is the sort of situation where such authority is likely the best solution, I worry that this may lead to, well, future temptation to short-circuit the judicial process.”

    That’s a sobering thought. Power of this nature is seductive, to be able to simply decree that an enemy die, removing them from the gameboard at your own whim, is very tempting. You can understand Martina’s concern, after all there are examples from your own family history, your great-great-great-grandfather, for example, of precisely this sort of thing. On the flip side, you would be risking more Skala’s, perhaps with even higher death tolls.
    []ActionArgumentEffects
    []Simply close the border to future Rouges Noir ‘refugees’It sucks, but we now know who to watch and what to watch for, so we shouldn’t be caught flat-footed like we were in Skala. While there is a heightened risk of outbreaks of revolutionary violence, it is important to be seen as restrained and judicious rather than intemperate.
    • +1 Approval Change
    • +1 Politics
    • Continues event chain along path A
    []Close the border and openly arrest all existing ‘refugees’ for deportation from the EmpireWe should bite the bullet, publicly proclaim the situation, round up the ‘refugees’ and eject them from the Empire. This will no doubt cause short-term issues with their supporters, but ultimately the people will know that we are acting in their best interest and for the protection of their way of life.
    • +1 Politics
    • -1 Approval Change
    • Continues event chain along path B
    []Unleash the Kraken… I mean the Special BranchThis is what the Special Branch is for, solving problems which have no easy solution. Terminating the Rouges Noir refugees and their closest supporters, especially if done in a way that would tend to undermine their movement as a whole, would fall into this category. The Special Branch are exceptional at what they do, they are troubleshooters who, when finding trouble, shoot it.
    • -1 Approval Change
    • -1 Politics
    • Continues event chain along path C
     
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