Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Levant

Active member
The question becomes one of resources and logistics. We are constantly running out of one or another resource every turn. So cutting special resources from garrison forces helps stop the bleed and saves those resources for our main forces and ships.
...
The main question for beefing up garrison forces is not “how beneficial would it be?”, it is “can we afford to have less ships and main line units who are more likely to see action for the sake of beefing up units that might never see action this decade?”
Oh, I should have specified, I wasn't talking about giving them units that require special resources, or even mechs really. In my mind, I was framing it as a mainly tank or even all tank force making up the armored part of the garrison, as opposed to including mechs or the like. I just think that given the scale that we are working on, producing a relatively small number of Garrison model medium and heavy tanks, should be inconsequential, especially with the benefits that would come along with them.

Still, the point of actually manufacturing the things is well made, let alone the actual design work, but I at least wanted to bring up the idea of having a small core of medium and heavy vehicles to give our garrison units some extra staying power, of course as long as said vehicles were designed under the same specs as the Bobcat, Low Cost, No Strategic Materials, and Ease of Manufacture and Repair. Of course, given that they aren't light vehicles they would be more expensive and maintenance intensive.
 

IceWing_mk1

Well-known member
Idle thought, but shouldn't somebody have mentioned that with that special ship jumping out causing the Black Fleet to lose their coherency... maybe there was some kind of brain bug on it... and maybe there were some communications signals enhancing their efficacy and maybe if we could ID that signal, then we could jam it?
 
Last edited:

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
OK, I want to clarify something.

All of your systems have a fairly sophisticated fixed defensive setup as part of their basic system governance, albeit not at Castle Brian levels of insanity. In the event of a major invasion, the garrison forces would be garrisoning those installations rather than fighting the enemy on the battlefield. The light tanks and vehicles that they have are for situations short of a major invasion, IE a pirate raid or natural disaster.
 

ShadowArxxy

Well-known member
Comrade
OK, I want to clarify something.

All of your systems have a fairly sophisticated fixed defensive setup as part of their basic system governance, albeit not at Castle Brian levels of insanity. In the event of a major invasion, the garrison forces would be garrisoning those installations rather than fighting the enemy on the battlefield. The light tanks and vehicles that they have are for situations short of a major invasion, IE a pirate raid or natural disaster.

Clearly, we need to start upgrading our fortifications towards "Planet Brian" levels...
 

Jarow

Well-known member
[X] Plan: Back in the good old days
-[X] Procurement [$ 1,951,627,379.39 ]
--[X] Lay Down Major Unit [Construction - $210,245,595.00 ] (95)
---[X] 100 Bainbridge [95]
---[X] 41 Trenton [95]

---[X] 44 Aetna [95]
---[X] 22 Meteor [95]
---[X] 1 Canopus [95]

--[X] Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
---[X] 7 Windjammer [85]

--[X] Lay down Warship [Warship Construction - $703,687,043.00 ] (85)
---[X] 14 Dido*
---[X] 7 Vestal*

---[X] 6 Scharnhorst*
---[X] 10 Prinz Eugen*
---[X] 10 Prinz Eugen*

---[X] 30 Fubuki [85]
---[X] 20 Lyr [85]

---[X] 10 Dido [85]
---[X] 2 Vestal [85]

---[X] 10 Prinz Eugen [85]

--[X] Purchase New Units [Minor Unit - $ 19,515,166.20 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 30 Heavy Fighter Wing [90]
---[X] 30 Interceptor Wing [90]
---[X] 30 Light Fighter Wing [90]

---[X] 30 Garrison Regiments [90]

--[X] Increase Militia Rating of System [$ 14,917,565.70 ] (95)
---[X] 30 Militia Regiments [95]

--[X] SLEP [$ 1,000,000,000 ] (100)
---[X] SLEP all Mech Units* [->6]
---[X] SLEP all Conventional Units* [->6]

-[X] General [$ 54,936,814,988.00 ]
--[X] Construct Oasis II Heavy Recharge Station Raj Zenith [->3]
(Recharge networks are important)
--[X] Construct Oasis II Heavy Recharge Station Grand View Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Iskra Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Kuroisora Nadir* [->2]
--[X] Construct Oasis II Heavy Recharge Station Olej Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Pinball Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Kainga Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Bari Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Nya Kopenhamn Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Bohren Zenith* [90]

--[X] Build Jump Point Defenses in Feurstem [90]
--[X] Build Jump Point Defenses in Nox [90]
--[X] Build Jump Point Defenses in Raj [90]
(New systems mean we need to make sure everyone else know they're ours)
--[X] Colonize Raj [75]
--[X] Establish System Government - Raj [75]
--[X] Establish Justice System - Raj [75]
(Colony!)
--[X] Awha Reconstruction & Relief Efforts* [75]
--[X] Colonize Feurstem [75]
--[X] Establish System Government - Feurstem [75]
--[X] Establish Legal System - Feurstem [75]
(Colonies are useful, and we had the open slots. More useful of the two not advised for)

--[X] Focus Development on Core World Griffon [75]
--[X] Focus Development on Peripheral World Kaiyo [75]
--[X] Massive Peripheral Investment Chuma[70]
--[X] Massive Core Investment Nya Kopenhamn [70]
--[X] Economic Investment Okusawa [90]
(Money developmnt is important)
--[X] Expand Colonial Office (per level) [75]
(Don't want to overstretch our colony making)
--[X] Construct Germanium Processing Facility New Phoenix [105]
--[X] Upgrade Germanium Processing Facilities [95]

--[X] Upgrade All DHS Factories [90]
--[X] Upgrade All Endosteel Forges [90]
--[X] Upgrade All Ferro Aluminium Forges [90]
--[X] Upgrade All Ferro Fibrous Forges [90]
--[X] Upgrade All Lamellar Ferro Carbide Forges [90]
--[X] Build Orbital Factories (90)
---[X] Build New DHS Factory New Eden [90]
---[X] Build New Endosteel Factory New Eden [90]
---[X] Build New Ferro Alumnium Factory New Eden [90]
---[X] Build New Ferro Fibrous Factory New Eden [90]
---[X] Build New Naval Armor Factory New Eden [90]
(If we need resources, we'll get resources. I don't really see the stretch though, we were pumping out hundreds of gunboats with leftover DHS/FA before SLEP went into effect)
--[X] Expand Civil Service* [80]
--[X] Expand Orbital Shipyards [105]
--[X] Upgrade Refit & Repair Yard [105]

--[X] Build Light Warship Yard New Port Royal [85]
--[X] Build Light Warship Yard Edelsteine [85]
--[X] Build Light Warship Yard Nya Kopenhamn [85]
--[X] Build Light Warship Yard Kainga [85]
--[X] Build Light Warship Yard New Pollux [85]
--[X] Build Light Warship Yard New Phoenix [85]
--[X] Build Medium Warship Yard Okusawa [85]
--[X] Build Medium Warship Yard New Capricorn [85]
--[X] Build Medium Warship Yard Nowa Warzsawa [85]
--[X] Build Medium Warship Yard Calliope [85]
--[X] Build Medium Warship Yard Griffon [85]

-[X] DoME [$ 36,000,000,000.00 ]
--[X] Initial Catachan Terraforming* [90]
--[X] Colonize Olej* [->1]
--[X] Terraform Calliope II - Stage III* [->6]
--[X] Terraform Chuma - Stage II* [->1]
--[X] Colonize Pinball* [75]
--[X] Orbital Radiation Shield - Pieklo* [60]
--[X] Terraform Kaiyo - Stage 0* [->3]
--[X] Terraform Bohren - Stage 0* [->3]
--[X] Terraform Grand View - Stage 0* [->3]
--[X] Terraforming Bari - Stage 1* [->3]
--[X] Terraforming Chuma - Stage 1* [->3]

--[X] Planetary Optimization (Core) - Edelsteine* [75]

-[X] Research [$ 206,530,000,000.00 ]
--[X] Genetic Engineering Lvl 3* [75]
--[X] Advanced Ground Combat Doctrine* [->7]
--[X] Improved Germanium Refining Lvl 3* [->7]
--[X] Terraforming Equipment Lvl 6 [->1]
(We do a lot of DoME work, hopefully developing this will help things go faster, or be more effective)
--[X] Advanced Short Range Missiles [->1]
(Should help general missile tech, even if we don't really use SRMs)
--[X] Improved Ferro-Aluminium* [->2]
--[X] KF Drive Theory Tier 4* [->3]
--[X] Advanced Pulse Lasers [->1]
(Expensive, but I'm pretty sure we do have a few designs using less advanced ones)
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Miscellaneous [$ 16,980,000,000.00 ]
--[X] People Purchase [100,000,000]
--[X] Health Care [10,000,000,000.00]
--[X] Education [6,880,000,000.00]

77b leftover. About 52% of our available budget was in research. It's been a while since we did that; it's strangely reassuring.
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Back in the good old days

Got a couple of low target goals in the plan, hope we have enough rerolls to tank the bad luck.
 
Turn 95 - Lord I'm Crazy About A Mercury

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 95 - Lord I’m Crazy About A Mercury

Meta Event34
Dynasty Luck46
Successes
Imperial Approval-1
Approval Change4
Political Event3
Successes
Imperial Economy3
Economic Event1
Research Event0
GriffonEcon1
Health0
Event4
Nowa WarszawaEcon7
Health2
Event2
Calliope IVEcon2
Health1
Event4
TTPEcon2
Health0
Event1
New CapricornEcon1
Health0
Event2
Nowy ŚląskEcon1
Health0
Event2
EdelsteineEcon3
Health2
Event2
Nowy WroclawEcon1
Health2
Event1
Griff's LeapEcon4
HealthN/A
Event4
New PhoenixEcon4
Health2
Event5
New EdenEcon0
Health0
Event2
New CastorEcon5
Health1
Event5
OkusawaEcon5
Health1
Event2
New PolluxEcon1
Health0
Event2
New Port RoyalEcon4
Health3
Event2
KaingaEcon4
Health2
Event1
ChumaEcon0
Health-2
Event5
StahlfurtEcon12
HealthN/A
Event2
BariEcon0
Health3
Event3
SkalaEcon0
Health1
Event0
PiekloEcon0
Health-2
Event4
Nya KöpenhamnEcon1
Health1
Event4
BauernparadisEcon0
Health2
Event5
AwhaEcon0
Health1
Event1
KaiyoEcon-1
Health-3
Event3
BohrenEcon0
Health2
Event4
Grand ViewEcon2
Health1
Event1
IskraEcon1
Health0
Event1

Plan: Back in the good old days
- Procurement [$ 1,951,627,379.39 ]
-- Lay Down Major Unit [Construction - $210,245,595.00 ] (95)
--- 100 Bainbridge [95]
Target - 95
Roll - 95
Result - SUCCESS

--- 41 Trenton [95]
Target - 95
Roll - 88
Result - SUCCESS

--- 44 Aetna [95]
Target - 95
Roll - 89
Result - SUCCESS

--- 22 Meteor [95]
Target - 95
Roll - 7
Result - SUCCESS

--- 1 Canopus [95]
Target - 95
Roll - 82
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
--- 7 Windjammer [85]
Target - 85
Roll - 2
Result - SUCCESS

-- Lay down Warship [Warship Construction - $703,687,043.00 ] (85)
--- 30 Fubuki [85]
Target - 85
Roll - 77
Result - SUCCESS

--- 20 Lyr [85]
Target - 85
Roll - 5
Result - SUCCESS

--- 10 Dido [85]
Target - 85
Roll - 76
Result - SUCCESS

--- 2 Vestal [85]
Target - 85
Roll - 73
Result - SUCCESS

--- 10 Prinz Eugen [85]
Target - 85
Roll - 12
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 19,515,166.20 ] (90)
--- 0 Fighter Wing [auto]
--- 30 Heavy Fighter Wing [90]
Target - 90
Roll - 72
Result - SUCCESS

--- 30 Interceptor Wing [90]
Target - 90
Roll - 18
Result - SUCCESS

--- 30 Light Fighter Wing [90]
Target - 90
Roll - 89
Result - SUCCESS

--- 30 Garrison Regiments [90]
Target - 90
Roll - 85
Result - SUCCESS

-- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
--- 30 Militia Regiments [95]
Target - 95
Roll - 52
Result - SUCCESS

-- SLEP [$ 1,000,000,000 ] (100)
--- SLEP all Mech Units* [->6]
--- SLEP all Conventional Units* [->6]

- General [$ 54,936,814,988.00 ]
-- Construct Oasis II Heavy Recharge Station Raj Zenith [->3]

-- Construct Oasis II Heavy Recharge Station Bohren Zenith* [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Build Jump Point Defenses in Feurstem [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Build Jump Point Defenses in Nox [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Build Jump Point Defenses in Raj [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Colonize Raj [75]
Target - 75
Roll - 30
Result - SUCCESS

-- Establish System Government - Raj [75]
Target - 75
Roll - 74
Result - SUCCESS

-- Establish Justice System - Raj [75]
Target - 75
Roll - 24
Result - SUCCESS

-- Awha Reconstruction & Relief Efforts* [75]
Target - 75
Roll - 8
Result - SUCCESS

-- Colonize Feurstem [75]
Target - 75
Roll - 31
Result - SUCCESS

-- Establish System Government - Feurstem [75]
Target - 75
Roll - 29
Result - SUCCESS

-- Establish Legal System - Feurstem [75]
Target - 75
Roll - 61
Result - SUCCESS

-- Focus Development on Core World Griffon [75]
Target - 75
Roll - 39
Result - SUCCESS

-- Focus Development on Peripheral World Kaiyo [75]
Target - 75
Roll - 2
Result - SUCCESS

-- Massive Peripheral Investment Chuma[70]
Target - 70
Roll – 99, Jarow reroll – 92, ShadowArxxy reroll - 22
Result - SUCCESS

-- Massive Core Investment Nya Kopenhamn [70]
Target - 70
Roll - 41
Result - SUCCESS

-- Economic Investment Okusawa [90]
Target - 90
Roll - 30
Result - SUCCESS

-- Expand Colonial Office (per level) [75]
Target - 75
Roll - 6
Result - SUCCESS

-- Construct Germanium Processing Facility New Phoenix [105]
Target - 105
Roll - 55
Result - SUCCESS

-- Upgrade Germanium Processing Facilities [95]
Target - 95
Roll - 75
Result - SUCCESS

-- Upgrade All DHS Factories [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Upgrade All Endosteel Forges [90]
Target - 90
Roll - 83
Result - SUCCESS

-- Upgrade All Ferro Aluminium Forges [90]
Target - 90
Roll - 64
Result - SUCCESS

-- Upgrade All Ferro Fibrous Forges [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Upgrade All Lamellar Ferro Carbide Forges [90]
Target - 90
Roll - 35
Result - SUCCESS

-- Build Orbital Factories (90)
--- Build New DHS Factory New Eden [90]
Target - 90
Roll - 35
Result - SUCCESS

--- Build New Endosteel Factory New Eden [90]
Target - 90
Roll - 47
Result - SUCCESS

--- Build New Ferro Alumnium Factory New Eden [90]
Target - 90
Roll - 8
Result - SUCCESS

--- Build New Ferro Fibrous Factory New Eden [90]
Target - 90
Roll - 22
Result - SUCCESS

--- Build New Naval Armor Factory New Eden [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Expand Civil Service* [80]
Target - 80
Roll - 62
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 96
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 91
Result - SUCCESS

-- Build Light Warship Yard New Port Royal [85]
Target - 85
Roll - 44
Result - SUCCESS

-- Build Light Warship Yard Edelsteine [85]
Target - 85
Roll - 45
Result - SUCCESS

-- Build Light Warship Yard Nya Kopenhamn [85]
Target - 85
Roll - 75
Result - SUCCESS

-- Build Light Warship Yard Kainga [85]
Target - 85
Roll - 3
Result - SUCCESS

-- Build Light Warship Yard New Pollux [85]
Target - 85
Roll - 27
Result - SUCCESS

-- Build Light Warship Yard New Phoenix [85]
Target - 85
Roll - 22
Result - SUCCESS

-- Build Medium Warship Yard Okusawa [85]
Target - 85
Roll - 34
Result - SUCCESS

-- Build Medium Warship Yard New Capricorn [85]
Target - 85
Roll - 41
Result - SUCCESS

-- Build Medium Warship Yard Nowa Warzsawa [85]
Target - 85
Roll - 13
Result - SUCCESS

-- Build Medium Warship Yard Calliope [85]
Target - 85
Roll - 7
Result - SUCCESS

-- Build Medium Warship Yard Griffon [85]
Target - 85
Roll - 60
Result - SUCCESS

- DoME [$ 36,000,000,000.00 ]
-- Initial Catachan Terraforming* [90]
Target - 90
Roll - 29
Result - SUCCESS

-- Terraform Chuma - Stage II* [70]
Target - 70
Roll – 89, Jarow reroll - 27
Result - SUCCESS

-- Colonize Pinball* [75]
Target - 75
Roll - 61
Result - SUCCESS

-- Orbital Radiation Shield - Pieklo* [60]
Target - 60
Roll – 75, ShadowArxxy reroll - 11
Result - SUCCESS

-- Planetary Optimization (Core) - Edelsteine* [75]
Target - 75
Roll - 20
Result - SUCCESS

- Research [$ 206,530,000,000.00 ]
-- Genetic Engineering Lvl 3* [75]
Target - 75
Roll - 59
Result - SUCCESS

- Miscellaneous [$ 16,980,000,000.00 ]
-- People Purchase [100,000,000]
-- Health Care [10,000,000,000.00]
-- Education [6,880,000,000.00]

------------------------------

You receive a number of dispatches from the Bourbon/Rouges Noir war, or at least conflict, since you really can’t take a war that’s reported in the sports section all that seriously. All of the reports stress that both sides seem to take an almost formulaic and ritualistic approach to the fighting, that casualties are ridiculously low considering the sheer scale of things, and that they are in no way impressed by either side's competence.

Seriously, pausing the fighting to hash out ‘offsides penalties’? WHAT? Was this a battle or a glorified game? Too many people were dying for it to be a sport, at least of any civilized sort.

But one of the Rouges Noir units evidently had gotten ‘offsides’ and quite meekly shuffled back through the Bourbon lines. Your observers are completely confused by this.

Hell, reading the reports you are confused by this. You send them back to General Messerschmidt with a request to devote resources to getting to the bottom of this farce.

You do not need two entire nations of future Periphery Studies tenured faculty right on your border while dealing with the Black Steel threat!

Speaking of the Black Steel, a single Vincent appeared in the Raj system before being chased off by the local pickets, minor damage was suffered by the picket parasite destroyers, but no hull losses. The flotilla which had been at Novagalicia has been dispatched from the repair yards to Raj. Several Vestal-class vessels have been sent to support the flotilla, which has been reinforced with the newly commissioned Scharnhorst and Canarias-class vessels which completed working up on the journey to Raj.

Despite the threat from the Black Steel colonists flock to the Raj system. Likewise the colonization of Feurstem, Pinball, and Catachan has been completed. There were a number of close calls during the Pinball colonization effort, the system was so very chaotic that the transport crews needed to stay on their toes the entire burn. On Catachan a small continent has been completely cleared of native flora and fauna to enable colonization, with DoME having constructed massive defenses along the coastline to fight off any attempt by the native fauna to reclaim the place.

The massive deposits of the organic polymer that is the basis for Harjel are now being, cautiously, exploited by ships that more closely resemble ancient wet navy battleships than trawlers, thanks to the need for enormous firepower to deal with the nautical wildlife. Efforts have already begun to fit all active space vessels, from dropships on up, with self-sealing capability. It is expected that this will at the very least improve crew survival rates in combat situations.

Two other major DoME projects have been completed, the terraforming work on Chuma was quite successfully completed on time and budget despite a last minute scare when a malfunctioning industrialmech nearly wrecked a freshly completed flood control project before being successfully remotely shut down.

The orbital radiation shield in the Pieklo system has been an amazing success. Making use of similar construction techniques as jumpsails, the massive structure is a bit of a fuel hog, requiring constant resupply from the planet in order to maintain orbital position against the enormous pressure of the radiation that it is catching and blocking.

Advances in Genetic Engineering have allowed for new novel medical techniques which have significantly boosted the health and well being of your citizenry, although the new techniques are rather expensive on the treasury thanks to your provisioning of healthcare as part of your welfare programs. It’s worth it though, and the impact is less severe than it might seem at first glance due to the reduction in hospitalization time the new treatments allow.

A large number of new naval shipyards have been completed throughout the Empire, significantly boosting your production capacity of everything from dropships to the largest warships that you are currently able to build. Likewise your refit and repair capacity has increased nicely, allowing for the support, maintenance, and repair of your fleet.

You receive some memos as the various upgrades and new construction of orbital factories dedicated to strategic materials are completed. They point out that at your current production rates, you would be limited to a single conventional division a year due to the lack of Ferro Fibrous production, and no more than 2 mech divisions a year due to shortfalls in double heat sinks and, especially, endo steel. General Romanov notes in a memo that the Aerospace Force is considering an organizational level above the Wing once more, specifically Groups and entire numbered Aerospace Forces, but points out that this is far in the future.

Both the Colonial Office and the Civil Service have grown, giving you a bit more flexibility for actions while also easing the strain on colonial management. Regardless your growth rate is such that you are getting worryingly close to the Colonial Office’s current limits of efficiency. Further expansion of the Colonial Office will be more expensive, but still necessary in order to properly manage the Empire.

A large number of new defensive installations have been built, including a new Oasis II in the Bohren system. You receive word from the Navy that they are still working on a new defensive station proposal but that there so far has been no clear consensus on the best path forward. A committee has been established to hash this out, but this is the third or fourth time you’ve heard about this.

The reconstruction efforts in the Awha system have concluded, with the vast majority of the damage caused by the Black Steel attack finally ameliorated. The locals are extremely grateful to the Empire for the assistance in their time of need, which in turn gives you some rather helpful talking points in terms of boosting confidence in the Empire’s future.

You get reports from the Interior Ministry that the development focus in the Kaiyo system has been extremely effective, with far greater than expected results, although not the sort of explosive growth you’d seen in the past in other systems. Although the system is among the poorest in the Empire, the new economic developments there have the local inhabitants feeling very positive about their futures, which is rather nice to hear.

Development work in the Griffon system has focused on Griffon IV, with a number of major industrial projects going forward which have helped revitalize a few struggling regions on the planet.

The investments in the Chuma system are problematic and difficult, with several false starts and a few initial failures, but thanks to the hard work and perseverance of the locals and the determination of the investment staff in Interior in the end the project is successful, on time and on budget.

The investments in the Nya Kopenhamn system are heartily welcomed by the locals, still slightly wary of the Empire as they continue to psychologically recover from generations of lunacy and extremism. The evidence that the Empire truly is concerned for their well-being and success is a balm to the soul, and has renewed faith and loyalty to the Empire as a whole. This on top of the regular economic benefits is quite welcome indeed.

On Okusawa the investment funds are pushed into the microelectronics sector, as a thriving civilian electronics industry is flourishing in the system and proving rather profitable. There are some minor concerns in that the new factories are even more heavily automated than most, reducing the total employment numbers from the new projects, but the companies involved have also invested in ancillary industries to support the electronics industry, making up for the shortfall.

Once again the Bourbon’s have sent you a barely politely worded ‘request’ for new sports to be added to the Olympics in the future, huffing that the Rasalhaguians and Romans were allowed to do so when they joined the Olympic movement. They do have a point, although it is quite annoying. No changes would be possible next year, of course, but in the future they could be added.

[]New Sport to be Added to the Turn 100 Olympics (vote for 2 options)
[]Men’s and Women’s Tennis
[]Golf
[]Men’s and Women’s Ice Hockey
[]Men’s and Women’s Field Hockey
[]Table Tennis
[]Rhythmic Gymnastics
[]Men’s and Women’s Skateboarding
[]Men’s and Women’s Kickboxing
[]Sculling and Rowing
[]Sailing
[]Diving
 

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