Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
[X] Plan: Back on the path
-[X] Procurement [$ 2,269,209,720.79 ]
--[X] Lay Down Major Unit [Construction - $257,723,879.00 ] (95)
---[X] 100 Bainbridge [95]
---[X] 40 Trenton [95]
---[X] 30 Long Beach [95]

---[X] 34 Aetna [95]
---[X] 17 Meteor [95]
---[X] 30 Saipan [95]
---[X] 1 Canopus [95]

--[X] Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
---[X] 7 Windjammer [85]

--[X] Lay down Warship [Warship Construction - $965,479,532.00 ] (85)
---[X] 26 Dido*
---[X] 2 Vestal*

---[X] 10 Prinz Eugen*
---[X] 10 Prinz Eugen*

---[X] 30 Fubuki [85]
---[X] 30 Lyr [85]

---[X] 20 Dido [85]
---[X] 7 Hosho [85]

---[X] 20 Prinz Eugen [85]

--[X] Purchase New Units [Minor Unit - $ 27,826,734.60 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 30 Attack Wing [90]
---[X] 30 Heavy Carrier Wing [90]
---[X] 30 Light Fighter Wing [90]

---[X] 30 Garrison Regiments [90]

--[X] Increase Militia Rating of System [$ 14,917,565.70 ] (95)
---[X] 30 Militia Regiments [95]

--[X] SLEP [$ 1,000,000,000 ] (100)
---[X] SLEP all Mech Units* [->1]
---[X] SLEP all Conventional Units* [->1]

-[X] General [$ 143,071,379,550.40 ]
--[X] Construct Oasis II Heavy Recharge Station Raj Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Grand View Zenith* [90]
--[X] Construct Oasis II Heavy Recharge Station Iskra Zenith* [90]
--[X] Construct Oasis II Heavy Recharge Station Kuroisora Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station Feurstem Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Nox Zenith [->3]
--[X] Construct Oasis II Heavy Recharge Station Griffon's Eye Zenith [->3]
--[X] Construct Oasis II Heavy Recharge Station Kaiyo Nadir [->3]
(We'll complete the recharge network at some point)
--[X] Survey GX-M18 [80]
--[X] Survey GX-J18 [80]
(First half of the attempt to find new valuable colonies)

--[X] Construct Black Tower Edelsteine [90]
--[X] Construct Black Tower Nowy Wroclaw [90]
--[X] Construct Black Tower Nya Kopenhamn [90]
--[X] Construct Black Tower Griff's Leap [90]
--[X] Construct Black Tower New Castor [90]
(Big defenses for our inner worlds)
--[X] Upgrade All DHS Factories [90]
--[X] Upgrade All Endosteel Forges [90]
--[X] Upgrade All Ferro Fibrous Forges [90]
(contribution towards building 2 divisions/turn)
--[X] Survey GX-H19 [80]
--[X] Survey GX-E26 [80]
(Second half of new colonies!)

--[X] Investigate potential Delegates [75]
--[X] Investigate potential Senators [75]
(Don't want them feeling too comfortable in their power)
--[X] Focus Development on Core World Calliope [80]
--[X] Focus Development on Peripheral World Feurstem [80]
--[X] Massive Peripheral Investment Bari [75]
--[X] Massive Core Investment Edelsteine[75]
--[X] Economic Investment Pinball [90]
(Money development)
--[X] Expand Colonial Office (per level) [75]
(Don't want to overstress the colonial office)
--[X] Public Relations Campaign [90]
(Approval is still lower than I'd like)

--[X] Construct Escort Yard Nowy Slask [90]
--[X] Construct Escort Yard Nowy Wrocław [90]
--[X] Construct Escort Yard Pieklo [90]
--[X] Construct Escort Yard Iskra [90]
--[X] Construct Escort Yard Bohren [90]
--[X] Construct Escort Yard Stahlfurt [90]
--[X] Construct Escort Yard Griff’s Leap [90]
(Baby warships are needed alongside big ones)
--[X] Expand Orbital Shipyards [105]
--[X] Upgrade Refit & Repair Yard [105]

--[X] Build Light Warship Yard Kainga [85]
--[X] Build Medium Warship Yard New Port Royal [85]
--[X] Build Medium Warship Yard Edelsteine [85]
--[X] Build Medium Warship Yard Nya Kopenhamn [85]
--[X] Build Medium Warship Yard New Pollux [85]
--[X] Build Medium Warship Yard New Phoenix [85]
--[X] Build Medium Warship Yard Okusawa [85]
--[X] Build Medium Warship Yard New Capricorn [85]
--[X] Build Medium Warship Yard Nowa Warzsawa [85]
--[X] Build Medium Warship Yard Calliope [85]
--[X] Build Medium Warship Yard Griffon [85]

-[X] DoME [$ 23,500,000,000.00 ]
--[X] Terraform Catachan - Stage 0* [->3]
--[X] Make Kaiyo a Logistics Hub [->1]
(It'll make more money, and increase fluff support)
--[X] Terraform Calliope II - Stage III* [->4]
--[X] Terraform Feurstem - Stage 0* [->3]
--[X] Terraform Iskra - Stage 0* [->3]
--[X] Terraform Pinball - Stage 0* [->3]
--[X] Terraform Kaiyo - Stage 0* [->1]
--[X] Terraform Bohren - Stage 0* [->1]
--[X] Terraform Grand View - Stage 0* [->1]
--[X] Terraforming Bari - Stage 1* [->1]
--[X] Terraform Raj - Stage 0 [->3]

--[X] Planetary Optimization (Core) - New Port Royal* [75]

-[X] Research [$ 170,030,000,000.00 ]
--[X] Life Extension Therapy Lvl 5 [85]
--[X] Advanced Ground Combat Doctrine* [->5]
--[X] Improved Germanium Refining Lvl 3* [->5]
--[X] Advanced Communications (Advanced) Tier 6 [90]
--[X] Advanced Electronics (Advanced) Tier 6 [90]
(Path to clantech!)
--[X] Improved Ferro-Aluminium* [85]
--[X] KF Drive Theory Tier 4* [->1]
--[X] Improved Anti-Aging Treatments Lvl 2 [->1]
(Will help approval, and population)
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

-[X] Culture [$ 1,250,000,000 ]
--[X] Culture - Monuments HO [75]
(Free slot long term approval boost

-[X] Miscellaneous [$ 92,040,000,000.00 ]
--[X] People Purchase [100,000,000]
--[X] Technology Having [1,000,000,000]
--[X] Action Free Building Spree [90,940,000,000]

140b leftover
 

Thors_Alumni

Well-known member
[X] Plan: Back on the path

Y'know I have to wonder, Just how would the Inner Sphere or Comstar react to Griffins Roost now. Or later when the time comes for us to invade and annex it. Cause at this point by the time we get there. The Inner Sphere will be so far past current BT Canon that the current date will be ancient history for both sides.
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Back on the path

If all the canon events do occur, then how burned down will everything be even WITH FASA disabled? Because there was a lot of war crimes and planet killing in the later half of canon. Things slipped back so much Retrotech came back in style.
 

mmgaballah

Well-known member
If all the canon events do occur, then how burned down will everything be even WITH FASA disabled? Because there was a lot of war crimes and planet killing in the later half of canon. Things slipped back so much Retrotech came back in style.
I am not all that well versed in Battletech cannon past the clan invasion era , like I know the Jeihad era comes after were ComStar losses its shit and tries to take over then fails then there is the Dark age which I know nothing about
 
Turn 97 - Got A Little Crazy

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 97 - Got A Little Crazy

Meta Event29
Dynasty Luck7
Successes
Imperial Approval0
Approval Change3
Political Event5
Successes
Imperial Economy0
Economic Event0
Research Event0
GriffonEcon6
Health5
Event3
Nowa WarszawaEcon0
Health0
Event2
Calliope IVEcon3
Health1
Event3
TTPEcon6
Health0
Event5
New CapricornEcon5
Health1
Event0
Nowy ŚląskEcon0
Health2
Event3
EdelsteineEcon3
Health0
Event0
Nowy WroclawEcon2
Health4
Event5
Griff's LeapEcon5
HealthN/A
Event2
New PhoenixEcon3
Health2
Event2
New EdenEcon0
Health2
Event4
New CastorEcon0
Health6
Event3
OkusawaEcon4
Health0
Event1
New PolluxEcon6
Health1
Event0
New Port RoyalEcon4
Health4
Event3
KaingaEcon3
Health4
Event5
ChumaEcon3
Health0
Event0
StahlfurtEcon0
HealthN/A
Event4
BariEcon5
Health5
Event4
SkalaEcon4
Health-3
Event1
PiekloEcon1
Health2
Event5
Nya KöpenhamnEcon0
Health0
Event5
BauernparadisEcon10
Health0
Event0
AwhaEcon5
Health1
Event2
KaiyoEcon14
Health1
Event3
BohrenEcon10
Health3
Event0
Grand ViewEcon1
Health2
Event1
IskraEcon0
Health0
Event3
RajEcon5
Health2
Event3
FeurstemEcon1
Health3
Event2
PinballEcon2
Health0
Event4
CatachanEcon5
Health0
Event0
NoxEcon5
Health1
Event1
OlejEcon4
Health1
Event4

Plan: Back on the path
- Procurement [$ 2,269,209,720.79 ]
-- Lay Down Major Unit [Construction - $257,723,879.00 ] (95)
--- 100 Bainbridge [95]
Target - 95
Roll - 20
Result - SUCCESS

--- 40 Trenton [95]
Target - 95
Roll - 79
Result - SUCCESS

--- 30 Long Beach [95]
Target - 95
Roll - 52
Result - SUCCESS

--- 34 Aetna [95]
Target - 95
Roll - 72
Result - SUCCESS

--- 17 Meteor [95]
Target - 95
Roll - 3
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 30
Result - SUCCESS

--- 1 Canopus [95]
Target - 95
Roll - 75
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
--- 7 Windjammer [85]
Target - 85
Roll – 98, Jarow reroll - 52
Result - SUCCESS

-- Lay down Warship [Warship Construction - $965,479,532.00 ] (85)
--- 30 Fubuki [85]
Target - 85
Roll - 5
Result - SUCCESS

--- 30 Lyr [85]
Target - 85
Roll - 52
Result - SUCCESS

--- 20 Dido [85]
Target - 85
Roll - 24
Result - SUCCESS

--- 7 Hosho [85]
Target - 85
Roll - 33
Result - SUCCESS

--- 20 Prinz Eugen [85]
Target - 85
Roll – 98, ShadowArxxy reroll - 24
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 27,826,734.60 ] (90)
--- 30 Attack Wing [90]
Target - 90
Roll - 56
Result - SUCCESS

--- 30 Heavy Carrier Wing [90]
Target - 90
Roll - 7
Result - SUCCESS

--- 30 Light Fighter Wing [90]
Target - 90
Roll - 11
Result - SUCCESS

--- 30 Garrison Regiments [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
--- 30 Militia Regiments [95]
Target - 95
Roll - 91
Result - SUCCESS

-- SLEP [$ 1,000,000,000 ] (100)
--- SLEP all Mech Units* [->1]
--- SLEP all Conventional Units* [->1]

- General [$ 143,071,379,550.40 ]
-- Construct Oasis II Heavy Recharge Station Grand View Zenith* [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station Iskra Zenith* [90]
Target - 90
Roll - 83
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station Kuroisora Nadir* [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Survey GX-M18 [80]
Target - 80
Roll - 1
Result – Critical SUCCESS

-- Survey GX-J18 [80]
Target - 80
Roll - 58
Result - SUCCESS

-- Construct Black Tower Edelsteine [90]
Target - 90
Roll - 30
Result - SUCCESS

-- Construct Black Tower Nowy Wroclaw [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Construct Black Tower Nya Kopenhamn [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Construct Black Tower Griff's Leap [90]
Target - 90
Roll - 9
Result - SUCCESS

-- Construct Black Tower New Castor [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Upgrade All DHS Factories [90]
Target - 90
Roll - 39
Result - SUCCESS

-- Upgrade All Endosteel Forges [90]
Target - 90
Roll - 90
Result - SUCCESS

-- Upgrade All Ferro Fibrous Forges [90]
Target - 90
Roll - 1
Result – Critical SUCCESS

-- Survey GX-H19 [80]
Target - 80
Roll – 98, general reroll - 60
Result - SUCCESS

-- Survey GX-E26 [80]
Target - 80
Roll - 23
Result - SUCCESS

-- Investigate potential Delegates [75]
Target - 75
Roll - 66
Result - SUCCESS

-- Investigate potential Senators [75]
Target - 75
Roll - 41
Result - SUCCESS

-- Focus Development on Core World Calliope [80]
Target - 80
Roll - 42
Result - SUCCESS

-- Focus Development on Peripheral World Feurstem [80]
Target - 80
Roll - 70
Result - SUCCESS

-- Massive Peripheral Investment Bari [75]
Target - 75
Roll - 18
Result - SUCCESS

-- Massive Core Investment Edelsteine[75]
Target - 75
Roll - 19
Result - SUCCESS

-- Economic Investment Pinball [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Expand Colonial Office (per level) [75]
Target - 75
Roll - 46
Result - SUCCESS

-- Public Relations Campaign [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Escort Yard Nowy Slask [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Escort Yard Nowy Wrocław [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Escort Yard Pieklo [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 12
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 1
Result – Critical SUCCESS

-- Construct Escort Yard Stahlfurt [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Escort Yard Griff’s Leap [90]
Target - 90
Roll - 37
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 95
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 27
Result - SUCCESS

-- Build Light Warship Yard Kainga [85]
Target - 85
Roll - 62
Result - SUCCESS

-- Build Medium Warship Yard New Port Royal [85]
Target - 85
Roll - 32
Result - SUCCESS

-- Build Medium Warship Yard Edelsteine [85]
Target - 85
Roll - 13
Result - SUCCESS

-- Build Medium Warship Yard Nya Kopenhamn [85]
Target - 85
Roll - 54
Result - SUCCESS

-- Build Medium Warship Yard New Pollux [85]
Target - 85
Roll - 45
Result - SUCCESS

-- Build Medium Warship Yard New Phoenix [85]
Target - 85
Roll - 29
Result - SUCCESS

-- Build Medium Warship Yard Okusawa [85]
Target - 85
Roll - 39
Result - SUCCESS

-- Build Medium Warship Yard New Capricorn [85]
Target - 85
Roll - 81
Result - SUCCESS

-- Build Medium Warship Yard Nowa Warzsawa [85]
Target - 85
Roll - 20
Result - SUCCESS

-- Build Medium Warship Yard Calliope [85]
Target - 85
Roll - 85
Result - SUCCESS

-- Build Medium Warship Yard Griffon [85]
Target - 85
Roll - 43
Result - SUCCESS

- DoME [$ 23,500,000,000.00 ]
-- Planetary Optimization (Core) - New Port Royal* [75]
Target - 75
Roll - 1
Result – Critical SUCCESS

- Research [$ 170,030,000,000.00 ]
-- Life Extension Therapy Lvl 5 [85]
Target - 85
Roll - 39
Result - SUCCESS

-- Advanced Communications (Advanced) Tier 6 [90]
Target - 90
Roll - 45
Result - SUCCESS

-- Advanced Electronics (Advanced) Tier 6 [90]
Target - 90
Roll - 71
Result - SUCCESS

-- Improved Ferro-Aluminium* [85]
Target - 85
Roll - 41
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Culture [$ 1,250,000,000 ]
-- Culture - Monuments HO [75]
Target - 75
Roll - 20
Result - SUCCESS

- Miscellaneous [$ 92,040,000,000.00 ]
-- People Purchase [100,000,000]
-- Technology Having [1,000,000,000]
-- Action Free Building Spree [90,940,000,000]

----------------------

You are handling some routine paperwork when the priority alert goes off, an emergency HPG message has come in from the Feurstem system reporting that they were under attack, before abruptly terminating mid message.

An anxious several days follows, as the reaction force heads to the Feurstem system. Upon arrival they find combat still ongoing between the orbital defenses and the Black Steel, however multiple nuclear strikes had already penetrated to the planet causing massive devastation. Admiral von Falkenrick had rather daringly made use of a pirate point and the Grand Fleet was able to immediately engage.

Most of the Black Steel formation was waiting for him, however, rather than engaging the defenses, which explained just how the Silver Towers had remained operational. Only light units were actually sparring with the planetary defenses, keeping the ASF wings and parasites fully engaged in attempting to protect the planet from orbital bombardment.

The main fleet was much heavier, over a dozen of the unidentified 2 million ton battleship design that had been previously encountered made up the core of it, with almost two dozen more capital ships also present, ranging from a number of Farraguts to several Texas, Monsoon, and McKenna hulls.

The range was too short for fancy maneuvers to matter at all. Admiral von Falkenrick rather grimly recorded a preliminary report over his flagships on board HPG before leaving it active to provide updates as the battle progressed.

At the end of the day the Black Steel are driven off, but the Grand Fleet is a shattered shell of itself. Admiral von Falkenrick will require extensive medical treatment, including cloned replacements of all of his limbs and intensive anti-radiation treatments, as he barely survived the loss of his flagship.

The Grand Fleet has been functionally crushed, with only a few parasite vessels remaining in addition to the fleet train. Tonnage wise, the Black Steel lost far more than you did, and while there is extensive damage to the Feurstem colony none of it is critical. New construction rates are such that you will fully replace your losses by the end of next year, which is rather impressive all things considered, but they also show that the Black Steel is still a severe threat. Until you have proper capital ships of your own things like this may well continue to happen, as the Battle of Feurstem is a graphic demonstration of what happens when even the best designed heavy cruisers are forced to tangle with full up battle line units.
  • Battle of Feurstem
    • Friendly Losses
      • 10 Prinz Eugen-class Heavy Cruisers
      • 7 Canarias-class Heavy Cruisers
      • 10 Scharnhorst-class Battlecruisers
      • 29 Dido-class Light Cruisers
      • 30 Fubuki-class Destroyers
      • 25 Haida-class Destroyers
      • 10 England-class Frigates
      • 150 Bainbridge-class Parasite Destroyers
      • 92 Long Beach-class Parasite Destroyers
      • 16 Aetna-class Parasite Missile Battleships
      • 8 Meteor-class Parasite Missile Battleships
      • 40 Saipan-class Parasite Carriers
      • 23 Canopus-class Parasite Battleships
      • 30 Heavy Carrier Wings
      • 15 Medium Fighter Wings
      • 30 Fighter Wings
    • Enemy Losses
      • 14 unidentified 2 million ton battleship design, designated ‘Brawler’
      • 10 Farragut-class Battleships
      • 8 Texas-class Battleships
      • 8 McKenna-class Battleships
      • 12 Aegis-class Cruisers
      • 10 unidentified 1 million ton cruiser design, designated ‘Missileer’
      • 10 unidentified 750,000 ton cruiser design, designated ‘Dancer’
      • Approximately 1000 dropships tentatively identified as M-3 CASPAR drones
      • Approximately 100 wings of BlackWasp drone ASFs
  • Survivors
    • Friendly
      • 2 Silver Tower defense stations
      • 5 Scharnhorst-class Battlecruisers (crippled)
      • 10 Dido-class Light Cruisers (heavily damaged)
      • 5 Fubuki-class Destroyers (crippled)
    • Enemy
      • 2 Monsoon-class Battleships
      • 1 ‘Missileer’ type cruiser
      • 1 ‘Dancer’ type cruiser

While the Feurstem colony took damage, including millions killed in the bombardment, critical infrastructure survived and the survivors are grimly dedicated to rebuilding what was lost. The presence of developmental focus teams from the Interior Ministry proves exceptionally valuable as they are able to provide immediate expert assistance in the rebuilding process. Also, thankfully, the Feurstem orbital shipyards were not damaged in the fighting.

Somewhat ironically, this year you commission ten more Prinz Eugen-class vessels, completely replacing those losses. Considering that each of the heavy cruisers lost at Feurstem accounted for at least a single battleship each before going down, they are a truly impressive design, and you are rather grimly pleased to see that twenty more have been laid down this year. You are pretty certain that the Black Steel will not enjoy nearly as much success as your Navy grows.

Additional Oasis II recharge stations have come online in the Grand View, Iskra, and Kuroisora systems. In addition, five new Black Tower fortresses have been constructed in the Edelsteine, Nowy Wrocław, Nya Kopenhamn, Griff’s Leap, and New Castor systems, significantly enhancing your defenses in your southeastern border.

Upgrades to your DHS and Endo Steel orbital factories goes forward on schedule and on budget, however the teams engaged in the upgrades to the Ferro Fibrous plants uncover and correct several minor issues left behind by past upgrades which had reduced the overall efficiency of the automated systems, the corrections result in a significantly greater net improvement in efficiency than expected, all within the same budget.

The media has a field day, and for once it’s not at your expense, as strategic leaks create a number of embarrassing scandals for some of the more annoying Senators and Delegates, giving Parliament a bit of a black eye and reducing their influence. In addition, your own public relations campaign gets a nice shot in the arm at the opening of a monument to the great victory in the Raj system, whose significance is underscored by the brutal slugfest in the Feurstem system.

In economic news, in addition to the success of the teams on Feurstem preventing too much long term economic harm to the system, the teams dedicated to Calliope, Bari, Edelsteine and Pinball perform well within expectations, boosting economic conditions in all four systems via combinations of focused development and investment. The locals in those systems are quite pleased with the results of your attention.

The ongoing expansion of your escort, light, and medium warship yards is even more successful than expected, as enthusiastic support from local system governments in the Bari, Chuma, and New Castor systems present you with additional escort yards at their own expense, a rather touching and gratifying gesture. Likewise your dropship production has been boosted as conventional orbital shipyard modules are brought online, giving you a nice increase in available slips for both regular and large dropships.

You decide that there must be something very odd about the New Port Royal system, because the DoME teams engaging in the planetary optimization work there have managed to accomplish far more than expected. A DoME engineer had gone camping in the wilderness during a vacation away from the project, went to take a leak next to the campsite, and fell into what has turned out to be the single most spectacular cave system in the entire Empire by several orders of magnitude. The region has instantly become a massive tourist destination, with a population boom to match as job hunters swarm the system seeking employment.

Grace reports that R&D work on Life Extension Therapy, advanced theoretical research on communications and electronics, as well as perfecting the relatively inexpensive, if inefficient, improved ferro-aluminum warship armor has been completed successfully.

The expansion of the Colonial Office comes at a very convenient moment, because you also get four very interesting survey reports to accompany news of said expansion.

The survey of GX-H19 reveals a single quite pleasant and mild habitable planet in orbit of the brown dwarf in the binary system. While there is nothing particularly impressive about things like mineral availability, which is about average, nor are there any particularly interesting lifeforms on the planet, as the highest native life consists of fish and a few amphibians along with ferns and fungi on land, sea grass, seaweed, and plankton in the ocean. The place is simply a quite pleasant place, with the survey crews being inspired by this sense of peace to name the system Pryyemnyy, or ‘Pleasant’ in the Ukrainian language spoken by the survey chief.

GX-E26 proves to be a bit of a let down, although more because of the high expectations going in than anything intrinsic to the system itself. There turns out to only be a single planet in the system that can be readily made habitable by humans, although it will require some terraforming to become more than an arid outpost. There are moderately wealthy asteroid belts in the system, but the initial hopes of multiple habitable planets are not realized as the other terrestrial planets in the system are all outside the habitable zone. The system has been dubbed Novolar by the survey crews.

GX-J18 is a bit of an enigma. There is a large terrestrial planet in the habitable zone, but the planet has been recently, in geologic terms, massively bombarded by asteroids. Whatever life may have been on the planet is long extinct, with the surface covered by impact craters. The atmosphere is not breathable, but is thick enough for DoME to be able to easily work their usual miracles. Where things become interesting is that it may not be needed, because the impact craters have produced endless caverns and interconnected lava tubes, making it viable to simply make use of them to build fully self-contained arcologies on the surface. Combined with the truly enormous mineral wealth of the system making such a strategy attractive and viable, the system appears to be ripe for settlement. In a nod towards the potential ecumonopolis viability, the survey teams dub the system Shin Tōkyō.

However it is GX-M18 where the survey crews hit the motherlode. It appears that the Dracs simply never bothered to even survey the system, because if they had they’d have been utter morons not to colonize it. There are two worlds directly in the habitable zone, both teeming with life. On the inner planet, the highest life forms are reptiles and fish, while on the other primitive mammals and birds rule the land and skies while dolphins and fish reign over the seas. Both planets also possess large, tidally locked moons, along with spectacular ring systems. The gas giants in the system are gem-like in their glorious colors, with truly enormous and amazing rings of their own, and the potential mineral wealth, not to mention the massive germanium deposits, make the system a truly glorious gem. Indeed, the survey leader accidentally bestowed the system's name on it upon reading the preliminary results, a name which the team promptly seized on much to his slight embarrassment. Glorreich, or ‘glorious’ in German.
 

Yacovo

Occasionally spouting nonsense
So that’s where all our 1s were hiding! Also at least we know we can take down those 2 million ton monsters. I would really like to find at least one Black Steel core system, even at the cost of less colonizing next turn, because all these extermination attempts are really frustrating.
 

mmgaballah

Well-known member
I am sort of wandering but were the Hell is Blacksteel getting all that ship tonnage ?, they are nomads so they are entirely relaying on Yardships to expand and maintain their fleet but here is the issue , Yardships are awful for that job compared to normal stationary ship yards , a yardship has to compromise a lot of things that make it an effective yard in order to accommodate the parts that make it a ship

a yardship has capacity issues as it can only build or conduct repairs on one ship at a time which means also brings in the problem of fleet capacity as ships need to serviced regularly so the more ships they have the more time the yardships are spending on their maintenance rather than building new ships , another issue is industrial logistics Blacksteel have no permanent colonies and their logistics trains need to be reestablished every time they relocate and its no small thing since we are taking about millions of tons of raw ore that needs to be mined than refined into materials then those materials need to be procced into components like hull plating and ship parts which then need to be taken to a yardship for use and assembly a prosses that is infinitely more complicated and less efficient and effective than that of a stationary shipyard
 

Shermpotter

Active member
Founder
To build off of what mmgaballah is saying, and I do know this scenario is really AU, but the Rim Worlders weren't ever great shipwrights and tech people. The only battleships they were building were the Amaris Class, which were comparable if slightly inferior to a Texas. Where is all this tonnage coming from, heck they are outproducing the SLDF at it's height.
 

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