Quest Star Wars - Unknown Regions Imperial Warlord Quest

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Blasterbot

Well-known member
I lean towards imprisoning the accomplices. tough call on execute or imprison him.

considering we have 5 legitamacy I think we can afford the -1 or -2. I lean towards the split as it minimizes the hit and nets us an extra subordinate and fleet. the -2 option is a big boost but it does tip our hand a bit. course the remaining admiral likely already knows we want to make our own little feiefdom.
 

TyrantTriumphant

Well-known member
I say we kill Ecker and imprison his subordinates. Ecker will never be loyal and we don't have the time or resources for slaves. His officers might be useful though.
 

Hlaalu Agent

Nerevar going to let you down
Founder
I say we kill Ecker and imprison his subordinates. Ecker will never be loyal and we don't have the time or resources for slaves. His officers might be useful though.

Why can't we marginalize him and stick him in a broom closet somewhere? It would be a show of power and two, wouldn't care a martyr and also thirdly it wouldn't create the precedent needed for a Chen Sheng.
 

Blasterbot

Well-known member
[X] Plan I am a Nice Guy ignore my power building.
-[X] - Imprison Ecker for future Re-Education: While treason normally results in death, his actions are clearly the result of a nervous breakdown, triggered by the extreme situation we find ourselves in. While he will never command again, he can be turned over to the ISB and in the future become a loyal and productive citizen again.
-[X] - Imprisonment awaiting Re-Education: Aiding a traitor is treason, but Ecker was for a long time an officer of the Empire, and you have a hard time faulting someone for loyalty and trust in their superiors. Showing leniency to those officers, by handing them to the ISB for re-education, and a future return to service in a demoted post is a better path to sheperd your resources.
-[X] - Disband and integrate into your own command
While the vast majority of the support fleet are bulk transports, you could integrate it under your own command, essentially growing your superiority fleet to an immense behemoth with integrated supply. This is not necessarily a legally clear cut option, but it is available, and you could handle the backlash without unduly compromising your position. (-2 Legitimacy, Gain 2 Subordinate Systems Admirals)

while the legitimacy hit will hurt getting the extra fleets and subordinates is big in this early game. we are still ahead of our other competitor for legitimacy and this means we will have a bigger fleet and more subordinates to work with to either suborn or eliminate him. this just means we did not gain legitimacy this turn and instead got a big boost in manpower.
 

TyrantTriumphant

Well-known member
[X] Plan Order and Discipline
-[X] - Execute Ecker: He is a traitor to the Empire, and the only proper way to handle traitors is a swift death, and be done with the entire situation.
-[X] - Imprisonment awaiting Re-Education: Aiding a traitor is treason, but Ecker was for a long time an officer of the Empire, and you have a hard time faulting someone for loyalty and trust in their superiors. Showing leniency to those officers, by handing them to the ISB for re-education, and a future return to service in a demoted post is a better path to sheperd your resources.
-[X] - Promote and assign a new Fleet Admiral
--[X] Systems Admiral Adan Coth (Support Fleet, Force Technical Services)

Here's my plan. We need to get rid of Ecker as he has shown himself to be both treacherous and incompetent. But we should also spare his subordinates to show that we are capable of mercy.

We should also promote a fleet admiral to bolster our legitimacy. We'll eventually get the fleet under our control anyway when we get promoted. What we need now is to stop this infighting.
 

Hlaalu Agent

Nerevar going to let you down
Founder
[X] Plan I am a Nice Guy ignore my power building.
-[X] - Imprison Ecker for future Re-Education: While treason normally results in death, his actions are clearly the result of a nervous breakdown, triggered by the extreme situation we find ourselves in. While he will never command again, he can be turned over to the ISB and in the future become a loyal and productive citizen again.
-[X] - Imprisonment awaiting Re-Education: Aiding a traitor is treason, but Ecker was for a long time an officer of the Empire, and you have a hard time faulting someone for loyalty and trust in their superiors. Showing leniency to those officers, by handing them to the ISB for re-education, and a future return to service in a demoted post is a better path to sheperd your resources.
-[X] - Disband and integrate into your own command
While the vast majority of the support fleet are bulk transports, you could integrate it under your own command, essentially growing your superiority fleet to an immense behemoth with integrated supply. This is not necessarily a legally clear cut option, but it is available, and you could handle the backlash without unduly compromising your position. (-2 Legitimacy, Gain 2 Subordinate Systems Admirals)

I think I agree with this one the most. We can't give the sort of incentives that might actually encourage revolt. We cannot create the morton's fork situations that I was talking about earlier.
 

The Whispering Monk

Well-known member
Osaul
[X] Plan I am a Nice Guy ignore my power building.
-[X] - Imprison Ecker for future Re-Education
"Ecker, be thankful that I don't command in the manner of Lord Vader. I came into command during the long fight against the Separatists where every resource had to be squeezed to ensure victory. There's going to be an ISB agent coming to see you shortly. Your fate will rest on how well you convince the agent you actually offer some value that outweighs your betrayal."
"No, don't try and convince me. I have neither the time nor the patience."
-[X] - Imprisonment awaiting Re-Education
"Officers...no, that honor no longer applies to any of you. You've betrayed your oaths as officers in the Imperial Navy. What's more, you've betrayed your oaths to the Emperor. Each of you will have the opportunity to tell the ISB why you chose the actions you took. Whether or not you have a future depends on those conversations."
-[X] - Disband and integrate into your own command
**(since there are two subordinates gained, I figured I'd point to which ones I'd want)
--[X] Systems Admiral Jerel Kore (Support Fleet)
--[X] Systems Admiral Adan Koth (Support Fleet)
"Under the present circumstances, the Support Fleet will be placed under my command as elements of the Superiority Fleet. Systems Admirals Jerel Kore and Adan Koth will maintain operational control of their respective elements of the Support Fleet. To the officers and enlisted, know that you are still part of the Empire. We are far from home, but that's just another day in the Navy! Support one another. Follow the orders of your superiors. And know that we are still doing the good work of the Emperor. We will bring order to wherever we find ourselves, and, in so doing, ensure that we are able to endure whatever trials we must face!"

through in a bit extra for the fun!
 
Story, Result - Coalescing Unity cont.

GuyThatRunsAGame

Well-known member
Sentencing

You decide that handing all involved over to the ISB for further questioning and later on, when the facilities are available, re-education, is the best course of action. It doesn't waste manpower, although you can probably forget about any real experience retention, re-educated individuals tend to come back, changed.

You also arrive to the conclusion that while easier and more politically palatable, assigning a new Fleet Admiral at this juncture is a waste of effort and time, as you will likely need to restructure the fleets anyways after you gain control over all forces present, and the extra direct subordinates are a better deal right now.

As you have finally put your thoughts in order, you only have a few more minutes to wait before you arrive at the Savager. As you leave the shuttle you are greeted by a young man in the uniform of the ISB Investigations branch, he salutes and addresses you.
"Fleet Admiral Styndath, welcome aboard, I'm Agent Senk, the traitors are this way, if you would follow me."
You return his salute and tell him to lead the way, joining up next to him, followed closely by your death trooper security detail. When you are alone with the agent and your security detail in the corridors he turns to you.
"Although I would prefer being able to receive orders from the commission of operations, current circumstances has made that somewhat difficult. The ISB and by extension me, have been watching what is happening in the fleet, and we believe it would be for the best if all imperial forces were to be under a unified command. You are the strongest candidate, so I offer you my support in making it happen, as long as you are loyal to the empire, the ISB will assist you in your endeavours."

With his offer of help delivered, he picks up the pace somewhat, and you are soon at your destination, the brig. The ISB Agent opens one of the cells, and inside is a slightly bruised, but otherwise healthy Ecker, glaring at you from his bunk.
"So you've come to gloat, when word of this goes back to-"
"That's enough traitor" the Senk interrupts the former admiral "Fleet Admiral Styndath is here to decide your future, the ISB has presented him with a full report of your attempted desertion as well as theft of imperial navy property."
At this, Ecker retreats to his bunk, seeming to realize that no political connections will save him now. And so, you finally speak.
"Daval Ecker, you are guilty of dereliction of duty, desertion, treason, and worst of all incompetence, you are hereby stripped of all rank, dismissed from the Imperial Navy, and consigned to imprisonment in the custody of the Imperial Security Bureau, awaiting re-education."
Your sentencing over, you follow up with a more personal note.
"You grasped further than you could reach, and you should be happy you didn't blunder like this while actually working alongside death squadron. If any other commander were to sentence you, you would be dead, but I have been forced to squeeze every last bit of effort out of overworked crew with too little resources available before, and so you will be made loyal again, and I will find a use for you."
You turn to the ISB agent and tell him that Ecker is all his, after that, you begin the walk through the cell block cell by cell to sentence the officers that tried to help him, though they are not stripped of all rank, they'll never command anything again, and will at best be second in command of a bulk freighter.

The issue of the traitors themselves dealt with, you are led to the bridge, where you address the officers with a message that will be further broadcast to both your fleet and the support fleet.
"In light of recent disturbances, the support fleet previously commanded by Daval Ecker will be placed under my command, as an integrated part of my superiority fleet. Systems Admirals Jerrel Kore, Adan Coth and Lucio Dalsar-Tagge will remain in command of their forces, but are now directly under my command. Furthermore, due to the swift and loyal response of the crew of the Savager, no further actions will be taken against any crew or officer of the fleet not already arrested or under suspicion."

With that said, you return towards your shuttle when you come to a realization. You could turn the Lictor-class dungeon ship over to the ISB, giving the immediate access to the facilities needed to begin processing the traitors. You'd lose access to the prison ship, but the ISB would be grateful, and no time would be wasted.

[] Do so at once. (+1 Relations COMPNOR, Lictor-class Dungeon Ship detached from your fleet)
[] No, not at this time, they will have to wait for a proper facility to be built. (No change)

Legitimacy (Kan Styndath) -2 (Total 3)
Daval Ecker sentenced to Re-Education
Traitor officers sentenced to Re-Education
Supply Fleet disbanded and integrated into Superiority Fleet
Subordinate Available Admiral Jerrel Kore
Subordinate Available Admiral Adan Coth
Subordinate Available Admiral Lucio Dalsar-Tagge

A/N: So I'll just add in all the admirals, since the reason you'd gain two not three, and you didn't have access to four from the start is because I wrote the first stuff up in segments whenever I had the energy to work on it.
 
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The Whispering Monk

Well-known member
Osaul
That's definitely going to work @GuyThatRunsAGame Do you have anything else for us before we look at generating the next turn's plan?

[X] Do so at once. (+1 Relations COMPNOR, Lictor-class Dungeon Ship detached from your fleet)

Edited out the 'loaner' clause.
 
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GuyThatRunsAGame

Well-known member
That's definitely going to work @GuyThatRunsAGame Do you have anything else for us before we look at generating the next turn's plan?
Giving up the ship in return for relations is an actual hand-over, not lending it. You could lend them the ship, allowing immediate re-education and housing of inmates (thus having that loose end tied off), but no relations bonus.

I've begun poking at the next turns actions and events already, so I'll put that vote up soon enough. I want to give everyone a chance at this decision as well.
 

The Whispering Monk

Well-known member
Osaul
Giving up the ship in return for relations is an actual hand-over, not lending it. You could lend them the ship, allowing immediate re-education and housing of inmates (thus having that loose end tied off), but no relations bonus.

I've begun poking at the next turns actions and events already, so I'll put that vote up soon enough. I want to give everyone a chance at this decision as well.
That makes sense. Editing choice to reflect that.
 
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