Quest Star Wars - Unknown Regions Imperial Warlord Quest

Voting is open

Blasterbot

Well-known member
I'm there with you, but I want to make sure we have a solid chain of command before we take that step. That way everyone knows who to look to for leadership, and the way forward.

If we do it right away then we potentially lose resources like mad if people panic and run for home...even if they may know they'll likely never make it.
holding it back can also result in that though. it could be taken as we don't trust the people under us. hiding it will make things worse later. figuring out how to break it to our people is what we need to think about.
 

The Whispering Monk

Well-known member
Osaul
figuring out how to break it to our people is what we need to think about.
If we were to limit the info to command level personnel for now, all Systems Admirals, I think we'd be OK, but I don't think we'd be well served to just let it all out to every Johnny and Jill Trooper, Sailor and Soldier in the fleet.

IF you agreed to a limited engagement, who would you include?
 

Blasterbot

Well-known member
not sure on the names of our subordinates but the key is how to break things to our fleet. the longer it is confidential the bigger the hit to general moral it will be. my position is we need to break it to the fleet. we need to give them direction to mitigate the hit. it will be better to do that than lying about it and eroding their trust in us.
 

The Whispering Monk

Well-known member
Osaul
One thing I think you may not realize. The Imperial Navy doesn't tell their people everything. The Admirals tell the Captains what they need to know. The Captains point their people in the right direction, and the officers under them tell the individual people what to do.

The average crewman really has no idea what the total picture is. Just we're fighting people, and I'm supposed to run the shields so we don't die, or something similar.

Waiting to tell them won't largely affect how they think of their command. It's the Admirals we need to focus on right now.
 

Blasterbot

Well-known member
One thing I think you may not realize. The Imperial Navy doesn't tell their people everything. The Admirals tell the Captains what they need to know. The Captains point their people in the right direction, and the officers under them tell the individual people what to do.

The average crewman really has no idea what the total picture is. Just we're fighting people, and I'm supposed to run the shields so we don't die, or something similar.

Waiting to tell them won't largely affect how they think of their command. It's the Admirals we need to focus on right now.
my interpretation of the options is it is a roll. I freely admit I am about 9 shots of 50% bourbon into my day. i can be wrong. this is a flavor for the roll with a bit of a mod for how we go through with it. my thought is more that we cannot keep it secret for long so we need to think how do we release this information so it doesn't harm our authority? or at least minimizes the harm.
 

The Whispering Monk

Well-known member
Osaul
Here's where the timeline is in my head to release info completely to everyone:
Soonest: Once we've established ourselves as the recognized Commander-in-Chief of all Imperial forces & citizens in this region
Latest: Once we've unfrozen all the colonists and dropped them onto Kodu.

Partial Release right now to key leadership that's loyal to us.
Most open release to all Admirals.
 

GuyThatRunsAGame

Well-known member
It's going to be a roll yes.
It'll be gradually revealed over time regardless of level of secrecy, that's just what happens to information. This choice is mostly how slow you want that to be (or how long you will sit on it until you reveal it).
If you pick secrecy of any level, you will have the option of a reveal as a Political Action, and also to what degree at that time.

Edit: I haven't got anything to call a vote on right now, so I'll leave this decision up for a few more days.
Also we'll soon be moving to turns being an in-game month instead of week, which will lead to a higher chance of success for some things, and fewer degrees required for others.

Edit 2: In the interest of keeping the quest active and moving, I'll call it here as follows.
Yes, I'll bring my security detail. (Meeting held by the landing field on Kodu, with an Imperial Army exercise nearby).
Postpone revealing anything until after the meeting, since the last pieces of data came from Delste anyways.
 
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Story, Result - A Meeting Between Admirals

GuyThatRunsAGame

Well-known member
A Meeting Between Admirals

After a short meeting with General Avik in the garrison base where he briefs you on the ongoing army exercise, you and your security detail take a shuttle the short distance to the landing field. After just a few minutes another shuttle approaches, and Fleet Admiral Delste disembarks alongside two squads of stormtroopers.
In the day before the meeting you had read through the dossier on Delste that had been finished mere hours before, and it painted the picture of a man who bled and breathed loyalty to the Empire. With the caveat that he had a history of interpreting regulations and laws creatively, within reason, if the end result would be of benefit to the Empire. If that would be to your benefit or not remained to be seen.

There is about a hundred metres between your shuttles as you begin to move to the mid-point between you. Having left your death troopers and your SpecNav troops by the shuttle, as he left his stormtroopers by his, you meet alone at the halfway point. Where Delste salutes you, only lowering his hand as you return the salute.
He then speaks up and say "Admiral, my apologies for not contacting you sooner, though I had good reason not to, I had my fleet under strict communications silence since last week." this is the first you hear of this, although it would explain the lack of overt political moves by Delste. "Sensitive astrogation data was leaked by the team I had working on it. As a consequence I've had to handle attempted desertions as well as mutinies for about a week now. The ISB has been of great help, and I'd like to thank you for the role you played in that."

Though you are privately surprised at the direction this meeting took without even a hint of socialising beforehand "I do what I can to serve the Empire, as should we all." you reply with certainty, showing none of the surprise. Delste responds "Of course, and due to several factors involving the failures of several of my subordinates, as well as the fact that I don't have the necessary resources to keep the equipment entrusted to me by the navy secure, I asked for this meeting to see in person how you'd handle it. And I'd like to recommend to the Imperial Navy that you take command as Acting High Admiral for the duration of our emergency."

This was not what you had expected, and you are sure some of your reactions slip through. "I appreciate the trust, and I hope that the remaining members of the Imperial presence here agree with your assessment, although with your support there will be few obstacles to what you propose." you state. You had prepared for this meeting ready to have to barter, browbeat or charm Delste, but he was apparently already close to deciding.

The meeting continued with details of what had happened in his fleet, although most of that was already handled, but it is always good to be aware of what has gone wrong elsewhere.

Following your meeting Admiral Delste acted rapidly in moving to propose your temporary promotion to the representatives of COMPNOR, them being the closest to the government available. Since you had already won over many of them, and Delste was seen as a trustworthy and loyal Imperial they agreed to support it. So with the Navy and COMPNOR backing the decision, you now hold the rank of Acting High Admiral until you regain communications with Imperial High Command and the Admiralty.

Grant Fleet Admiral Kan Styndath temporary rank of Acting High Admiral.
Difficult Politics Roll
1 DoS

Meeting Effects
Consolidate Fleet [Deepdock Fleet] Action bypassed.
Immediate Move to grant Fleet Admiral Kan Styndath the rank of Acting High Admiral.
Gained Subordinate Fleet Admiral Rego Delste.
Legitimacy (Kan Styndath) +1 (Total 6)
Imperial Navy Relations +1

Legitimacy (Rego Delste) -3 (Total 0)
Rego Delste Gains Imperial Navy Relations +1
Rego Delste Gains COMPNOR Relations +1

Location
You are lost deep in the Unknown Regions, and in the way of any return trip is the hyperspace tangle. This information may cause unrest if handled without care, and so, how much you tell whom is an important choice. However, if handled correctly,
even fully revealing our situation could be useful. Your recent meeting with Fleet Admiral Delste has revealed that his fleet already had an information leak about this, so it may prove impossible to keep under wraps totally.
If you decide to reveal less, you can always revisit it later.

[] Nobody, this is to dangerous
[] Specific Subordinates, write in
[] All Subordinates
[] Full Fleet

DEEPDOCK FLEET:

Flagship
1x Venator-class Attack Cruiser (32 TIE/In Squadrons, 3 TIE/D Squadrons)

Force Escort
16x Victory I-class Heavy Cruisers (16x2 TIE/LN Squadrons)
8x Victory II-class Heavy Cruisers (8x2 TIE/LN Squadrons)
8x Carrack-class Light Cruisers (8x0.33 TIE/LN Squadrons)
12x Vigil-class Corvettes
12x Raider-class Corvettes
40x IPV-1-class Corvettes
4x IGV-55 Surveillance Vessels
6x Skywatcher-class Deep Space Scout Ships

Deepdock Complex 1
1x Harbor-class Mobile Space Dock

Deepdock Complex 2
4x Novator-class Mobile Dockyards

Engineering Corps
R&D personnel

Force Technical Service 1
8x Evakmar-class Transports
8x Lancer-class Frigates
8x Nebulon B-class Frigates

Force Technical Service 2
8x Evakmar-class Transports
8x Lancer-class Frigates
8x Nebulon B-class Frigates

Force Support
51x FCSV
19x Imperial Cargo Ships
13x Action VI Transports
17x Gozanti Transports

Additional Forces
1x Altor-class Replenishment Ship
2x Quasar Fire II-class Cruiser-Carriers (2x4 TIE/In Squadrons)
8x Ton-Falk-class Escort Carriers (8x3 TIE/LN Squadrons, 8x1 TIE/In Squadrons, 8x1 TIE/sa Squadrons)

A/N: Finally I am back to a proper update, not just an edit to my last post. And soon we'll move into the proper turn length I had actually planned for this quest. (One month in game, not one week as has been done now in what can be seen as the prologue)

Behind The Scenes mechanics stuff that may ruin the magic but I find amusing and want to share:
I have a set of weighted tables (actually matrices, but whatever) that determine the general course of action a character will take. The specifics are up to me as a GM, but I like to be able to generate the bones of a story using the dice, and flesh it out myself. Our dear Admiral Delste here rolled exceptionally hard in the direction of Imperial unity and security. The reason he's been so absent while you focused on Ecker is because he failed several rolls in the first turn, his fleet was in shambles, and at the end of turn two, he had an Intelligence action that crit failed, just as he succeeded with determining the fleets location, so I had him face an uncontrolled release of that info.
So now you have that information available as well, there are people in the fleet already aware of your predicament, though the ISB and the stormtroopers in Delstes fleet have been able to keep a lid on it. That roll only just succeeded due to the bonus the ISB recieved from having access to the Lictor-class Dungeon Ship.
 
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The Whispering Monk

Well-known member
Osaul
Well, that's awesome. Nice to know we have another reasonable player on the field. Good on you Delste.

So, regarding our location, it sounds like the nerf is out of the bag in almost an entire fleet. That's not gonna stay secret long, and I'd rather not CREATE a section of imperial personnel that automatically become targets of the ISB simply because they know.

Now I have no problem giving ISB the ones that try mutiny or desertion. That's something else entirely.

I'm in favor of holding the ceremony recognizing the us with the rank of High Admiral (acting), and, in our Fleet Address (after, of course) we let loose the news, but warn our fleet COs, ISB and the Stormtroopers what's coming so they can be prepared for stupid decision making from members of the fleet.

In fact, I think I'm going to see if I can come up with a suitable 'speech'! Give me something to do to help get me writing again anyway.
 

Blasterbot

Well-known member
[X] Full Fleet
if there is already a leak then it really is best to just come out and lay it out in as acceptable a manner as we can.
 

The Whispering Monk

Well-known member
Osaul
Here's my idea of events...
ST (Speech Time) - 8 hours: meet with security commanders (High Col. Terren, Maj Gen Avi, Agent Senk, Un-named Imp Intelligence Guy) to alert them of the impending news and potential for actions dis-loyal to the Empire
ST - 2 hours: meet with all Fleet COs (Delste, Horne, Korray, etc...) in order to apprise them of our current location and make them aware that we will thrive and find our way home, together
ST - Fleetwide address for where we are, how we overcome the situation, and how we find our way home
 
Story - Imperial Exiles

GuyThatRunsAGame

Well-known member
Imperial Exiles

The morning after Fleet Admiral Delste joined your side you hold a meeting with High Colonel Terrend, Major General Avik, Agent Senk, and the Imperial Intelligence personnel you had on hand.

“I want to start by thanking each you for all of your recent efforts working with me in this time of crisis. The discipline you and all those under your commands have helped keep disaster from us. We’re only at the beginning though, and I’ll need your continued support to ensure we remain strong and whole in the face of the unknown."

“I’ll be meeting with the rest of the commanders in six hours to brief them on our location and how we move forward. Two hours after that, I’ll be addressing the entire Fleet. I’m going to be revealing to them exactly where we are, and what we must do to make sure we can reunite with the Empire."

"We’re a long way from home, and we’re going to need everyone to pitch in to make sure we do get home."

“In light of this, I want each of you to ready your men for what may come. I expect that the news will cause distress to most, but I expect every Imperial Citizen to stand-to for duty. In a fleet as large as ours I know that some will succumb to their baser instincts."

“It's for that reason you’ll need to stand ready and keep a sharp eye out for those that may panic or any that might seek to take advantage. I will not have any such activity spread through this fleet of Order and sow chaos."

“With that being said, I would like that each of you, when you or those under you encounter such activity, to embrace a sense of restraint. As I said, we need to shepherd all our resources. So ‘Stun’ and ‘Ion’ will be the initial responses."

“Colonel Terrend, make sure that all Stormtroopers are especially alert to attempts to mutiny as your forces will be the first targeted in such an attempt."

“General Avik, you’ll have two missions. The first will be to prep an area planet-side to hold any personnel that are arrested in the short term. Make sure it meets all basic needs, and understand something else, I’d like to recover as many personnel involved from these actions, especially if they are just led astray by a fallen leader. Secondly, set aside a portion of your forces as backup to Colonel Terrend’s Stormtroopers. They must be ready to reinforce where needed."

“Agent Senk, I want you and your fellow ISB agents to make sure to monitor the troublemakers in the Fleet. I’m sure you already know who they are. If they vector in the wrong direction, make sure it doesn’t build up much velocity."

“Intelligence, watch the comms. If you start catching a whiff of any collaborative action make sure that I know about it. If it’s extremely time critical, use your discretion and notify the appropriate command to deal with the problem."



With the security briefing done, you give General Avik the rest of day to convert the Exercise area into a impromptu prisoner camp. It was mostly a question of turning the turrets around and securing the last bits of perimeter defences. And while he leads those efforts, you had a large meeting with all admirals in the fleet.

“Admirals, first I want to thank each of you for your support and the example you have set for those under you. All of you are a credit to the Empire and those who trained you.

“I wanted all of you here so you would hear it directly from me. We are a long way from home. I’m sure you all suspected that, but here’s the truth.”

Here you brought up a hologaphic map of the galaxy, with our current system highlighted, far out in the unexplored reaches of the Unknown Regions. After giving the assembled admirals a minute to adjust to the revelation you resume speaking.

“As you can see, we’re separated from the known regions by the Tangle…and maybe just a small bit of distance.” You hold your thumb and forefinger barely apart. Most of the Commanders chuckle a bit, though many are still a bit shell shocked.

“Let me be clear. We. Are. Going. Home. The Empire has faced obstacles across its formation and existence. The Jedi insurrection, the Separatists, a greedy and selfish Senate, the Rebellion will fall if it hasn’t already, and we too shall conquer the Tangle for the Empire."

“It will take time and a lot of effort. The first step is making sure we’re all pushing in the same direction. To that end, two hours after this meeting ends, I’m going to address the Fleet. I will tell them where we are. I’ve already alerted our security forces that I’m going to announce this. They stand ready to assist you in maintaining order and discipline. The Army forces will be standing by if necessary as well. ISB and Imperial Intelligence will be monitoring for any signs of trouble. If an issue arises, I have instructed them to use their discretion to notify whatever command is necessary to deal with any issues discovered with time critical factors."

“And so, your orders are simple. Make sure everyone under your command knows their duty. Be an example, as you have already been, of a true Officer of the Empire. If something requires force, minimize that force if possible. We will likely find ourselves in need of every asset and Imperial Citizen currently with us before we make it back. If a vessel tries to make an unauthorized departure, disable it in preparation for boarding operations and seizure. Ion and Stun will be the setting of the day so we can sift the crew for all the bad apples."

“I know it may seem impossible, but every challenge has a solution. We’ll take the steps necessary to answer this challenge. We. Will. Make it. Home.”



After the admirals had departed, and General Avik had reported being mostly done and ready to receive any overflow the ISB couldn't handle right away, you steel yourself for the final plunge, the make or break moment where you reveal the situation to the entire fleet.

The All-Hands whistle blares from every speaker in the Fleet and planet-side. Then every screen except those required for active operations shows an image of High Admiral (Acting) Kan Styndath. His gray uniform is crisp and free of any defect. Everything in his stance spoke of discipline and control. Everything except his face. Kan’s head was slightly cocked to one side, his lip was curled in a tiny smile, and there was a definite twinkle in his eyes.

He opens his mouth to speak, and his voice is trimmed with amusement. “When I was just a lieutenant, a lieutenant whose NCOs feared might never learn how to put his pants on correctly, I always thought that whistle was bit useless. I mean, we all knew the Commander was going to say something so what’s the point?”

Admiral Styndath’s expression loses the expression of mirth and takes on a more serious tone.

“Since that point, I’ve gotten a bit older, a little bit wiser, and I like to think that I’ve learned a little bit as well. If there’s one thing I’ve learned about the Empire and the Navy in particular, is that there’s a reason. In this case, that reason is to focus your attention. The reason I want your focus on me is because I’m going to tell you where we are."

“Thanks to the efforts of the Imperial Science Teams and the dedicated work of our ships’ crews we’ve figured out the where of our situation. We are no longer lost. For whatever reason, we have been sent to the Unknown Regions across the Hyperspace Tangle."

“Now some of you are likely feeling unsure of yourselves, or afraid from an unknown future. You are not alone. I, myself, was shocked to hear how far we were flung, and to where. Once I was able to step back though, I realized something,” here, Kan pauses refocus the crews to him before raising his voice and clenching his right hand into a fist, “We are still the Empire!”

“We have brought Order,” and you can hear the capitalization, “we have brought order to thousands of worlds. Order from the betrayal of the Jedi, order from the cowardly Separatists, order from the greedy senators, and we were bringing order from the terrorists who call themselves rebels!”

Kan relaxes from the emotions before continuing “In fact, our own orders haven’t changed. We’re going to colonize this system for the honor or the Empire. Not only does this complete our mission, but we’ll need to form a base of operations in this quadrant of space before we explore the necessary paths to return to the fold.”

“I’m going to tell you something I told each of your Commanders a couple hours ago. We. Will. Go. Home.”

The Admiral pauses here, his eyes move in such a way that each person viewing the screen feels as if individual contact is made. “We will go home. It will take time. It will take a great deal of effort. It will take sacrifice on all our parts. But we will go home.”

“There will be some dark times ahead. Challenges that none of us expected to face. When those times come, look to your brothers and sisters. Hold each other up. Hold to the knowledge that the Empire is strong because we are strong. For when we do return home, it will not be as lost sailors struggling to even survive. We will return home in a triumphal march with new territories for the Empire’s Glory!”

When all was said and done, you got reports of only minor problems, the ISB and the Stormtroopers quickly got on top of any attempted treasonous actions. It seemed that your decision to focus on purpose, and working towards a way back preempted most rash decisions.

This had shaped up to be probably the most stressful day of your naval career, including when your Acclamator was unable to lift of from Kashyyk because of heavy Separatist ground fire. Surrounded, and being forced to fight on the ground side by side with clone troopers and wookiees against never-ending waves of battle droids. This day had the risk to crush all your achievements by shattering any chance you had to get back home, but you had braved it nonetheless, and come out on top.

When you went to sleep you were extremely exhausted, but tomorrow you'd have new work to do, after all, you had to start making good on your words.



Full Fleet
4 DoS - No successful mutinies or desertions, comparatively few arrests.
+1 Legitimacy

A/N: This update was brought to you by The Whispering Monk, as he wrote almost all of it, I adjusted small details, or names, and added the absolute last part where we see how it went and a little look into the admirals past. But the lions share and then some was The Whispering Monk's work.
 
Main Turn - 1 - AFE 23:4

GuyThatRunsAGame

Well-known member
AFE 23:4

Your first order of business the day after the revelation is to review the report on your supply situation, since you integrated the Support Fleet and subordinated the Deepdock Fleet you've had people working on a summary of all your available supplies, including the colonial ships as well. I's not looking good, but it's not horrendous either. Your fleets had resupplied just before jumping to hyperspace towards the Endor system, and all in all, you have a years worth of supplies, with one glaring exception, bacta. After the conflict involved with the mutinies in Delstes fleet there was several wounded. Your bacta supplies was not set up to support a ground campaign and as such you only have what is needed for regular workplace accidents or minor boarding actions, meaning that your stores now would only cover a little more than half a year.

Hypermatter Supplies 10m
Fuel Supplies 10m
Tibanna Supplies 10m
Spare Supplies 10m

Food Supplies 10m
Bacta Supplies 6m

After your stores are seen to, you decide that since your most pressing danger, that of the fleet disintegrating has been seen to, you may start to work more methodically at solving issues. As a consequence, when you hold your meeting to give your subordinates their orders you tell them these meetings will be monthly from now on. And then it is time to set the agenda for the coming month.

YOU HAVE ONE PERSONAL ACTION, SUBORDINATES CAN EACH PERFORM ONE ACTION

AVAILABLE SUBORDINATES
:
Assign a subordinate to an action, this will use the subordinates skill and relations instead of yours.

Admiral Cric Horne - Commander Force Superiority 1
Loyalty: Zealous Aggression: Cautious Bravery: Unflinching
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1

Admiral Varlo Korray - Commander Force Superiority 2
Loyalty
: Zealous Aggression: Driven Bravery: Fearful
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1

Admiral Jan Kothari - Commander Force Escort 1
Loyalty
: Zealous Aggression: Driven Bravery: Unflinching
Best Skills: Politics & Influence 14, Leadership & Command 14, Naval Strategy & Tactics 11
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1

Admiral Salth Hir - Commander Force Escort 2
Loyalty
: Zealous Aggression: Cautious Bravery: Fearless
Best Skills: Personal Combat & Fitness 11, Intelligence & Subterfuge 12, Naval Strategy & Tactics 15
Relations: Imperial Navy 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 3, Imperial Army 1

Admiral Carlist Jandi - Commander Force Technical Services 1
Loyalty
: Zealous Aggression: Cautious Bravery: Unflinching
Best Skills: Leadership & Command 14, Piloting & Gunnery 17, Astrogation & Physics 14
Relations: Imperial Navy 1, COMPNOR 4, Imperial Intelligence 1, Imperial Department of Military Engineering 1, Stormtrooper Corps 1

Admiral Gavin Ardan - Commander Force Support 1
Loyalty
: Zealous Aggression: Cautious Bravery: Unflinching
Best Skills: Intelligence & Subterfuge 14, Administration & Logistics 9, Naval Strategy & Tactics 8
Relations: Imperial Navy 1, COMPNOR 2, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1

Admiral Adan Coth - Commander Force Technical Services 2
Loyalty
: Zealous Aggression: Driven Bravery: Unflinching
Best Skills: Politics & Influence 11, Administration & Logistics 17, Naval Strategy & Tactics 10
Relations: Imperial Intelligence 1, Imperial Department of Military Research 1

Admiral Jerrel Kore - Commander Force Support 2
Loyalty
: Zealous Aggression: Driven Bravery: Unflinching
Best Skills: Personal Combat & Fitness 13, Administration & Logistics 17, Leadership & Command 13
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1

Admiral Lucio Dalsar-Tagge - Commander Force Support 3
Loyalty
: Loyal Aggression: Driven Bravery: Fearless
Best Skills: Personal Combat & Fitness 11, Leadership & Command 11, Astrogation & Physics 11
Relations: Imperial Navy 1, COMPNOR 1, Stormtrooper Corps 1, Imperial Army 1

Fleet Admiral Rego Delste - Commander Deepdock Fleet
Loyalty
: Zealous Aggression: Driven Bravery: Unflinching
Best Skills: Administration & Logistics 16, Naval Strategy & Tactics 15, Astrogation & Physics 11
Relations: Imperial Navy 2, COMPNOR 2

High Colonel Garo Terrend - Commander Flagship Stormtrooper Complement
Loyalty: Zealous Aggression: Reckless Bravery: Fearless
Best Skills: Personal Combat & Fitness 14, Ground Strategy & Tactics 15, Field Survival & Navigation 13
Relations: Stormtrooper Corps 3, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Imperial Navy 1

Major General Typho Avik - Commander Imperial Army Line Corps
Loyalty
: Zealous Aggression: Reckless Bravery: Fearless
Best Skills: Ground Strategy & Tactics 15, Personal Combat & Fitness 11, Leadership & Command 10
Relations: Imperial Army 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1

Investigations Agent Ronar Senk - Imperial Security Bureau Investigations Agent
Loyalty
: Zealous Aggression: Driven Bravery: Unflinching
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 18, Ground Strategy & Tactics 10
Relations: COMPNOR 3, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 2, Imperial Army 1

AVAILABLE ADVISORS:
Assign to an action to gain the bonus, passive bonuses are not granted when advisors are assigned to other tasks, but are otherwise always active. All bonuses are cumulative.

Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
Imperial Intelligence Tech Analysis Group (+10 Bonus to Reverse Engineering Actions)
Imperial Intelligence Renik Team (+10 Bonus to Defense vs. Intelligence Actions passive)
Imperial Intelligence Infiltration Team (+10 Bonus to Infiltration Actions)
Imperial Intelligence Destab Team (+10 Bonus to Sabotage & Assassination Actions)
SpecNav Force Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)
Death Trooper Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)
Imperial Intelligence Operative (+5 to Intelligence Actions)

ACTIVE INFILTRATIONS & DOSSIERS:
Infiltration and dossier bonuses are always active. All bonuses are cumulative.

Dossier: Fleet Admiral Rego Delste (+10 to all Actions targeting Fleet Admiral Rego Delste)

PERSONAL ACTION
Personal actions can only be taken by Kan Styndath, but advisors can still be assigned. Bodyguards are assumed to be present.

[] - Eckers Belongings: As he held the rank of Fleet Admiral, Ecker had about the same amount of leeway as you did in collecting curios, mementos or nonstandard equipment. More really, as he had better political connections. The ISB have delivered his personal collection to you in gratitude for handing them proper facilities. If you want to sort through it and see if there is anything you want to keep, it will take some time to go through it all.
No roll, only time.

[] - Reorganize Fleets: Your current fleet composition is woefully inefficient for the circumstances, you could use your authority to reorganize them completely into smaller independent fleets reporting directly to you. There may be some animosity from the Navy for this, but overall, they like you well enough and you are in charge, so it would be fleeting unless you absolutely bungle it.
Challenging Roll
0/2 DoS
THIS TASK WILL OCCUPY ALL YOUR ADMIRALS UNTIL IT IS DONE

POLITICAL ACTIONS

[] - Acting Moff: You have the rank of High Admiral, in theory temporarily, but realistically, with the difficulties of mapping the tangle, for the rest of your life. If you with the help of COMPNOR and support of your subordinates name yourself Acting Moff you would have the accompanying legal rights to utilize the civilian resources as well. And any other offices you'd need would be easily added on to it, such as Surface Marshal for the Imperial Army.
Challenging Roll
If successful removes Legitimacy, as you are undisputed, but you gain access to construction options and can use the available colonists.

[] - Undermine: [Select Character or Organisation], spreads uncertainty about the loyalty or purpose of a rival.
Challenging Opposed Roll

[] - Build Trust: [Select Character or Organisation], builds a rapport with a character or group, binding them to you through trust and loyalty. (can only improve Relations with a group twice through this, failed attempts don't count)
Challenging Roll
Already Improved: Imperial Navy x1, Stormtroopers x2, Imperial Intelligence x1, COMPNOR x1

[] - Build Legitimacy: Devotes work towards finding legal justification for you taking command over all Imperial forces present.
Challenging Roll Failure may hurt Legitimacy, Success may give access to Subordinates.

CONSTRUCTION ACTIONS (LOCKED UNLESS ACTING MOFF)
[] - Assemble [Select One]: The settlers we were saddled with protecting had a number of disassembled stations and factories. We should get them operational as soon as possible.
[]--Cardan V-class Space Station
[]--Lormar-class Refinery Station
[]--Lormar-class Refinery Station
[]--Haven-class Medical Facility
[]--X7 Deep Space Manufacturing Facility
Ordinary Roll

[] - Settle [Kodu]: We can begin building the prefabricated homes of the colonial fleet, and start thawing out the settlers.
Easy Roll
0/10 DoS

DOCKYARD ACTIONS
None Available

RESEARCH ACTIONS

[] - Explore Local System: The local system in which we have been deposited seems like a useful location to The Empire, regardless of how we got here. We should survey and catalog it in its entirety so we can put its resources best to use in our service.
Ordinary Roll

[] - Catalogue Flora & Fauna [Gora Beinn]: Between the inhospitable cold, high gravity and the toxic atmosphere, Gora Beinn is not a priority for colonization. There may however be something useful among the local flora and fauna.
Ordinary Roll

[] - Archaeological Excavation [Planetary Remnant]:
Challenging Roll

INTELLIGENCE ACTIONS

[] - Build a Dossier on [Select Character or Organisation]: Once complete, will grant bonuses to further actions involving them.
Challenging Roll

[] - Infiltrate Organisation [Select Organisation]: Places loyal people around an organisation, ready to supply information or assist operations.
Challenging Roll
0/2 Degrees of Success

[] - Assassinate [Select Character]: Attempts a covert killing of a specific character. (can be used to fake an attempt on yourself, if for some reason, that would be favorable)
Challenging Opposed Roll

[] - Sabotage [Select what to sabotage]: Attempts to engineer problems for or outright destroy a specific asset. (can be used on your own assets, if you for some reason want to conveniently be the target of sabotage)
Challenging Opposed Roll

NAVAL ACTIONS

[] - Chart Hyperspace Route: The area closest to us is completely unknown and uncharted, we need to send out hyperblazers to find safe routes we can use to secure the neighboring systems.
Challenging Roll

GROUND ACTIONS

None Available.

A/N: Supplies will switch to a Scarce/Low/Medium/High/Abundant rating once you start producing. With a corresponding bonus or penalty to actions as a result.

Hypermatter Supplies: The fuel for most of your capital ships.
Fuel Supplies: Fuel for fighters, transports and ground vehicles.
Tibanna Supplies: Used in several application, most pressingly, blasters and turbolasers.
Spare Supplies: Parts for minor repairs.
Food Supplies: Self explanatory really.
Bacta Supplies: Healing compound, only available on Thyferra.

Also, we're in the 1 Turn = 1 Month now, prologue over, main turns starting.

Edit: I've updated the total fleet inventory to account for Delstes fleet, and updated the Meeting Between Admirals post to include his fleet as well, since that's how I did it for Ecker. I will probably clean up where all that is found when I have the energy to. As right now, it's real messy to find something specific in this thread.
 
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