Quest Star Wars - Unknown Regions Imperial Warlord Quest

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Story, Result - A Time For Words Or A Time For Action

GuyThatRunsAGame

Well-known member
A Time For Words Or A Time For Action

Build Legitimacy: Personal Action, DiploServ Group
Success 2DoS.

Build Trust: Stormtrooper Corps: Garo Terrend
Success 1DoS.

Build Dossier [Fleet Admiral Daval Ecker]: Varlo Korray
Success 3DoS, Synergy +2 DoS.

Explore Local System: Cric Horne + IDMR R&D Team
Success 4DoS
-[1]Moderate Rocky Planet - Signs of Life, Probably Habitable
3/3 DoS
-[2]Large Rocky Planet - Signs of Life
1/3 DoS
-[3]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures
0/2 DoS
-[4]Planetary Remnant Asteroid Cluster
0/1 DoS
-[5]Massive Gas Giant
0/2 DoS


You spend much of the week working alongside your advisors and a few of your flagship staff finding arguments in favour of you taking overall command of all fleets. During the work an advisor raised the idea of using the field promotion procedures already present in the Imperial Navy, in order to grant you the rank of Sector Admiral. There is also a very rarely used ability available to name someone, in this case you, Acting Moff. The problem is that nobody present has the right to utilize the second law, as Sector Admiral you could, by virtue of having nobody present telling you no, but getting the other Fleet Admirals to accept that is going to be an uphill battle.

On the advise of your DiploServ group you haven't been very involved in the minutiae of the work, rather you have made sure to be seen commanding and keeping your fleet together, projecting the image of an officer in charge, ready to handle the situation. Your popularity in the fleet is high, and if reports are to be trusted, many in Admiral Eckers fleet consider him to have bungled his job of keeping cohesion and have started mentioning you as a better example.

As a further consequence, Major General Typho Avik of the Imperial Army, also a veteran of the Clone Wars has openly spoken out in support of you. He has also stated that his troops, a full Line Corps of the Imperial Army, are at your disposal.
His troops were intended to garrison the internment camps planned to be raised for any rebel survivors after the battle at Endor, but are now available for your use.

Fleet Admiral Rego Delste has mostly worked on reinforcing his position as the legitimate commander of the Deepdock Fleet, more focused on his own independence and retaining his command than expanding his reach.

Fleet Admiral Daval Ecker immediately tried to play politics and get your and Admiral Delstes fleet subordinated to his. Even his own officers balked at such a naked power play, that while politically adept, was ill timed. He was rarely seen and spent a lot of time in his office, and when he appeared again it was to make a political move. He has lost a lot of trust, especially from the Stormtroopers Corps and Imperial Army.

High Colonel Terrend reports that the Stormtrooper Corps at large are inclined to believe your loyalty to the Empire and the Emperor, as well as trusting the competence you have shown in keeping order in your fleet. As such, they support you more than before.

Admiral Korray reports that work on the dossier on Admiral Ecker was completed long before it was anticipated, prompted by how his reactions to the first week was ill receieved even by his own officers. There has been no difficulty on getting information on both his habits, copies of his orders for the last few months, and reports on his relations to other officers on his ship.

Admiral Horne has good news, the planet we had tagged as possible habitable and a probable settlement site is fully explored. It has a breathable atmosphere, standard gravity, a temperate climate, primitive native flora, but no native fauna above the microscopic scale. Exploration has been started on the second planet tagged as a priority, but there was no time to include any results in this weeks report.

Turn 1 Effects:
Legitimacy (Kan Styndath) +2 (Total 3)
Legitimacy (Rego Delste) +1 (Total 2)
Legitimacy (Daval Ecker) -4, Lost Relations with 2 Factions (Total -3)
Subordinate Available General Typho Avik
Stormtrooper Corps Relations +1
Dossier (Daval Ecker) Completed
One system feature fully explored

LEGITIMACY
Positive Value: +5 Bonus to Politics per Point when attempting a political takeover of a fleet, or defending against the same.
Negative Value: -5 Penalty to Politics per Point when attempting a political takeover of a fleet, or defending against the same.
 

The Whispering Monk

Well-known member
Osaul
That was a good turn!

We'll need to capitalize on the loss of influence Ecker has suffered this turn. Maybe go after his fleet completely next?

@GuyThatRunsAGame I'm assuming we have another CO capable of actions in Major General Typho Avik (Imp Army CO). Am I correct in that?
 

GuyThatRunsAGame

Well-known member
That was a good turn!

We'll need to capitalize on the loss of influence Ecker has suffered this turn. Maybe go after his fleet completely next?

@GuyThatRunsAGame I'm assuming we have another CO capable of actions in Major General Typho Avik (Imp Army CO). Am I correct in that?

So Ecker got a massive critical failure this turn, which practically obliterated his starting position. I prefer sandboxy emergent story generation, so I generally let the dice decide a lot, this was one such situation. That did leave me with having to explain how this extremely politically savvy character shat the bed this badly, but a look at the rest of his skills gave me the easy out of him just being the wrong sort of clever for the situation.

Correct, he's been added to the Character Sheet under subordinates.
 

GuyThatRunsAGame

Well-known member
What is in the Deepdock Fleet? I don't think that's been covered at all.

The fleet capable of servicing your larger vessels, and no, I've purposely kept both the support fleet and deepdock fleet vague until you gain control of them or integrate their commands.
The draw of the deepdock fleet is that it contains a Harbor-class Mobile Space Dock and four Novator-class Mobile Dockyards.
 
Story, Vote - Growing Influence

GuyThatRunsAGame

Well-known member
At the end of the first week you take the time to personally meet with Major General Avik, inviting him aboard your flagship. The general looks about your age, though clearly more weathered and scarred. He is a model of military formality until you both have entered your office and the door has closed, where he addresses you; "Fleet Admiral, It's a pleasure to see a fellow veteran making sure that politicians don't ruin everything for us military men this time around, that man would have been a senator had he been thirty years younger, the kid has more sense, but lacks the experience needed, and neither of them has seen true war." After that blunt dismissal of both of your rivals he states that he is available to you should you need an experienced ground commander. You chat a bit more, but nothing of great import comes up, and there are no more outbursts from the general either.

Some unrest has begun to simmer throughout the fleet as a result of the overall situation, but nothing serious so far, stormtroopers and COMPNOR officers are keeping an eye on things however.

After the weekly report, you have the chance to reassign your subordinates or assign new actions to ones that have completed their tasks.

YOU HAVE ONE PERSONAL ACTION, SUBORDINATES CAN EACH PERFORM ONE ACTION

AVAILABLE SUBORDINATES:

Assign a subordinate to an action, this will use the subordinates skill and relations instead of yours.

Admiral Cric Horne - Commander Force Superiority 1
Background
: Young Coruscanti, Imperial Academy Anaxes
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1

Admiral Varlo Korray - Commander Force Superiority 2
Background
: Middle Aged Corellian, Imperial Academy Corulag
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1

High Colonel Garo Terrend - Commander Flagship Stormtrooper Complement
Background
: Middle Aged Procopian, Imperial Academy Carida
Best Skills: Personal Combat & Fitness 14, Ground Strategy & Tactics 15, Field Survival & Navigation 13
Relations: Stormtrooper Corps +2, COMPNOR +1, Imperial Intelligence +1, Imperial Special Forces +1, Imperial Navy +1

Major General Typho Avik - Commander Imperial Army Line Corps
Background: Old Eriaduan, Imperial Academy Carida
Best Skills: Ground Strategy & Tactics 15, Personal Combat & Fitness 11, Leadership & Command 10
Relations: Imperial Army +1, Imperial Intelligence +1, Imperial Special Forces +1, Stormtrooper Corps +1

AVAILABLE ADVISORS:
Assign to an action to gain the bonus, passive bonuses are not granted when advisors are assignes to other tasks, but are otherwise always active. All bonuses are cumulative.

Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
Imperial Intelligence Tech Analysis Group (+10 Bonus to Reverse Engineering Actions)
Imperial Intelligence Renik Team (+10 Bonus to Defense vs. Intelligence Actions passive)
Imperial Intelligence Infiltration Team (+10 Bonus to Infiltration Actions)
Imperial Intelligence Destab Team (+10 Bonus to Sabotage & Assassination Actions)
SpecNav Force Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)
Death Trooper Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)

ACTIVE INFILTRATIONS & DOSSIERS
Infiltration and dossier bonuses are always active. All bonuses are cumulative.

Dossier: Fleet Admiral Daval Ecker (+10 to all Actions targeting Admiral Ecker)

POLITICAL ACTIONS

[] - Undermine: [Select Character or Organisation], spreads uncertainty about the loyalty or purpose of a rival.
Challenging Opposed Roll

[] - Build Trust: [Select Character or Organisation], builds a rapport with a character or group, binding them to you through trust and loyalty. (can only improve Relation & Reputation with a group twice through this)
Challenging Roll

[] - Build Legitimacy: Devotes work towards finding legal justification for you taking command over all Imperial forces present.
Challenging Roll Failure may hurt Legitimacy, Success may give access to Subordinates.

[] - Consolidate Power: [Select Fleet, may select both as one action, but failing one check means the entire action fails], attempts a takeover of the targeted fleet, through diplomatic means, though you can add any number of underhanded reinforcements to your attempt. (Difficult, but if successful leaves you with another fleet admiral available)
Difficult Opposed Roll Failure may hurt Legitimacy

CONSTRUCTION ACTIONS
None Available

DOCKYARD ACTIONS
None Available

RESEARCH ACTIONS

[] - Explore Local System: The local system in which we have been deposited seems like a useful location to The Empire, regardless of how we got here. We should survey and catalog it in its entirety so we can put its resources best to use in our service.
Assign each feature a number with the lowest number being highest priority.
--[]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Large Rocky Planet 0/2 Degrees of Success
--[]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[]Moderate Rocky Planet 0/2 Degrees of Success
--[]Dust Cloud 0/1 Degrees of Success
--[]Large Rocky Planet - Signs of Life 1/3 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Asteroid Belt 0/1 Degrees of Success
--[]Stable Comet Swarm 0/1 Degrees of Success
--[]Gas Dwarf 0/2 Degrees of Success
--[]Asteroid Belt 0/1 Degrees of Success
--[]Massive Gas Giant 0/2 Degrees of Success

[] - Determine Location and Date: We have been the victims of a massive hyperspace anomaly, and have exited hyperspace far beyond any charted area. It is not unheard of for people to be displaced not just location-wise but also in time when subject to similar accidents in the past. We need to determine were and when we are, so we have a better understanding of how to get back in contact with The Empire.
0/4 Degrees of Success

INTELLIGENCE ACTIONS

[] - Build a Dossier on [Select Character or Organisation]: Once complete, will grant bonuses to further actions involving them.
0/5 Degrees of Success

[] - Infiltrate Organisation [Select Organisation]: Places loyal people around an organisation, ready to supply information or assist operations.
0/10 Degrees of Success

[] - Assassinate [Select Character]: Attempts a covert killing of a specific character. (can be used to fake an attempt on yourself, if for some reason, that would be favorable)
Challenging Opposed Roll

[] - Sabotage [Select what to sabotage]: Attempts to engineer problems for or outright destroy a specific asset. (can be used on your own assets, if you for some reason want to conveniently be the target of sabotage)
Challenging Opposed Roll

[] - Suborn the Fleets: [Select Fleet, may select both as one action, but failing one check means the entire action fails] In light of our situation, there needs to be a unified command, and the other Fleet Admirals are both ambitious and powerful individuals, otherwise you don't get command of a fleet. Their commands need to be subverted to my side, if that proves itself impossible, assassinating the admirals is the only viable way of preventing a dangerous power struggle in the future.
Difficult Opposed Roll Failure may hurt Legitimacy

NAVAL ACTIONS

[] - Set Up Patrol [Select system or Hyperspace Route] (Will repeat until canceled, assigned ships are unavailable for other purposes), secures an area for Imperial use.
Ordinary Roll

[] - Assume Command: [Select Fleet, may select both as one action, but failing one check means the entire action fails] Being the Fleet Admiral of a Superiority Fleet, you are clearly the senior, and more trusted by the Admiralty and by extension, the Emperor. On this foundation, you will order the other Fleet Admirals to officially subordinate themselves to you. (If successful, grants control of another fleet, but failure may mean naval combat between Imperial Forces, jeopardizing supplies and assets)
Difficult Opposed Roll Failure may hurt Legitimacy

GROUND ACTIONS

[] - Garrison: Deploy a IM-455 Modular Garrison to the probable settlement site.

A/N: This vote will be up until the 22-04-18, calling it at 20:00 UTC+1 as usual. I want to keep the tempo up for updates, but I also want to guarantee that people have the time to see it, think about it, and then make plans and vote. That's probably the most difficult balancing act for me, as I have a lot of free time.
 

The Whispering Monk

Well-known member
Osaul
I'm wondering if we should make use of Delste as a resource to help get rid of Ecker. Since Delste looks to be playing the "I'm just taking care of my responsibilities" card, would it be a good idea to bring him in to the play to remove Ecker.

I'm thinking that this turn we see about getting Delse on board with us by promising him continued command of his fleet, with a higher position in the Sector as we expand. They say bribery will get you everywhere!

EDIT: @GuyThatRunsAGame would that be a "Consolidate Power [Deepdock Fleet]" or a "Build Trust [Deepdock Fleet]" action?
 
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GuyThatRunsAGame

Well-known member
I'm wondering if we should make use of Delste as a resource to help get rid of Ecker. Since Delste looks to be playing the "I'm just taking care of my responsibilities" card, would it be a good idea to bring him in to the play to remove Ecker.

I'm thinking that this turn we see about getting Delse on board with us by promising him continued command of his fleet, with a higher position in the Sector as we expand. They say bribery will get you everywhere!

EDIT: @GuyThatRunsAGame would that be a "Consolidate Power [Deepdock Fleet]" or a "Build Trust [Deepdock Fleet]" action?

You are both (at least in theory) still the same rank, Fleet Admirals, so that'd be a Consolidate Power [Deepdock Fleet], as you move to politically take over his fleet, though keeping him around as the commander. That means an opposed Difficult test, modified by Politics, Imperial Navy Reputation, Legitimacy and eventual Advisors. That also means that Consolidate Power [Support Fleet] is a lot easier, since Eckers legitimacy is tanked.
The political option to take care of your rivals is essentially the one where you have a chance and a choice to retain them as assets, with the attendant risk that comes with having your political rivals as your direct subordinates of course.

Build Trust is more meant to increase reputation with the factions under the Reputation tab, and Build Trust [Imperial Navy] would be the correct one there, with the added bonus of working towards Eckers fleet as well, and giving you better footing for the long game as well. Legitimacy will not be a mechanic once you've managed to actually grab power over all Imperial forces present, being meant as a preparation option in the build up to that point, but reputation will remain for the duration of the quest.
 

GuyThatRunsAGame

Well-known member
So I've realized that this might have been one of the worst weekends have a vote, as people are probably busy visiting family, so I'll leave this open until thursday instead.
 

The Whispering Monk

Well-known member
Osaul
I'll put a plan up later tonight for critique & voting. Actually...

[x]Plan: Ecker, You Gotta Go.
-[x]Consolidate Power [Support Fleet] <Kan Styndath> +Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
-[x] Build Trust [Imperial Navy] <Admiral Cric Horne>
-[x] Build Dossier [Rego Delste] <Admiral Korray>
-[x] Garrison: Deploy a IM-455 Modular Garrison to the probable settlement site. <Maj Gen Avik>
-[x] Explore Local System: <High Col Terrend> + Imperial Department of Military Research R&D Team (+5 Bonus to Research Actions)
--[1] (h) Large Rocky Planet - Signs of Life 1/3 Degrees of Success
--[2] (e) Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[3] (a) Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[4] ( n ) Massive Gas Giant 0/2 Degrees of Success
--[5] (j) Inner Asteroid Belt 0/1 Degrees of Success

Feel free to critique. I'm unsure myself if we want to go for the Consolidate Power (Support Fleet) action yet. May be easier in the long run if we use that action to further Build Legitimacy.

Here's how I'm ID'ing the orbitals in our new home system:
-(a) Planetary Remnant Asteroid Cluster 0/1 [3]
-(b) Small Rocky Planet 0/2
-(c) Large Rocky Planet 0/2
-(d) Moderate Rocky Planet Habitable w/Flora
-(e) Planetary Remnant Asteroid Cluster 0/2 [2]
-(f) Moderate Rocky Planet 0/2
-(g) Dust Cloud 0/1
-(h) Large Rocky Planet 1/3 [1]
-(i) Small Rocky Planet 0/2
-(j) Inner Asteroid Belt 0/1 [5]
-(k) Stable Comet Swarm 0/1
-(l) Gas Dwarf 0/2
-(m) Outer Asteroid Belt 0/1
-( n ) Massive Gas Giant 0/2 [4]

[] indicates priority of exploration
() indicates orbital sequence
#/# indicates successes required for survey
BOLD are fully explored orbitals
Italicized are those queued up to be explored

EDIT because I titled the Action wrong for my intent.
 
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GuyThatRunsAGame

Well-known member
Feel free to critique. I'm unsure myself if we want to go for the Consolidate Power (Support Fleet) action yet. May be easier in the long run if we use that action to further Build Legitimacy.

Remember that both your rivals will be attempting to build legitimacy as well.
As it stands now it would be an Opposed Difficult Test (Chance of Success 10 average, but can range from 0 to 20) with a total bonus of:
+10 (Politics & Influence) +5 (DiploServ Advisors) +15 (Legitimacy) +10 (Imperial Navy Relations) = +40 Total
The modifier you know of for Ecker at this point is the -15 from low Legitimacy, but from what's been said you can assume he has a good bonus to Politics & Influence at least.

If both succeed at the test, Degrees of Success are compared, if both fail Degrees of Failure determine how bad this bickering reflects on the parties involved. If the one attempting a takeover succeeds and the one defending fails, the outcome is rather self explanatory, the defender loses their fleet. Vice versa, if the defender succeeds, but the one attempting a takeover don't, the one attempting will lose legitimacy, and the one defending will gain legitimacy.

Just to give a mechanics view of things if that influences your plan either for urgency or further preparation, and I also saw a chance to write out an actual example of how the mechanics work together.
 

The Whispering Monk

Well-known member
Osaul
I'm seeing this action from an RP stand point:

"Admiral Ecker, your aspirations unworthy of your rank, your position in the Imperial Navy, and as a Citizen in this great Empire. You have flagrantly grabbed for power without an inkling of the responsibility required. Under the advice of COMPNOR and the recommendations of even your own officers, I hereby remove you from command and place you under arrest for Acts Against the Empire."

Now, I would do this in person, with enough people loyal to me to make sure that he doesn't get up to any good. Preferably, I'd take this action while he's on my ship or even on Delste's ship during a meeting. I'd make sure to compliment Delste on his excellent work in this time of crisis as well. ;)
 

GuyThatRunsAGame

Well-known member
I'm seeing this action from an RP stand point:

"Admiral Ecker, your aspirations unworthy of your rank, your position in the Imperial Navy, and as a Citizen in this great Empire. You have flagrantly grabbed for power without an inkling of the responsibility required. Under the advice of COMPNOR and the recommendations of even your own officers, I hereby remove you from command and place you under arrest for Acts Against the Empire."

Now, I would do this in person, with enough people loyal to me to make sure that he doesn't get up to any good. Preferably, I'd take this action while he's on my ship or even on Delste's ship during a meeting. I'd make sure to compliment Delste on his excellent work in this time of crisis as well. ;)

Essentially the flavour of the situation yes. And if his competence is deemed to useful to be wasted on an execution there is always ISB Re-Education.
 

GuyThatRunsAGame

Well-known member
I'll be away this evening, but I'll call the vote when I get home
I'll try to have the update up after that, but if I feel like it doesn't end up as I want it, I might post it tomorrow instead.

Edit: Vote called.
Adhoc vote count started by on Apr 21, 2022 at 8:12 PM, finished with 10 posts and 0 votes.
No votes were able to be tallied!
 
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Story, Result - Coalescing Unity

GuyThatRunsAGame

Well-known member
Coalescing Unity

Consolidate Power: Support Fleet: Personal Action, DiploServ Group
Opposed Roll Kan Styndath: Success 2DoS
Opposed Daval Ecker: Failure 5 DoF

Build Trust: Imperial Navy: Admiral Cric Horne
Failure 1DoF (Bare Failure)

Build Dossier: Rego Delste: Admiral Korray
Success 2DoS
2/5 DoS

Garrison: Deploy IM-455 Modular Garrison: Major General Avik
Success 2DoS

Explore Local System: High Colonel Terrend, IDMR R&D Team
Failure 1DoF (Bare Failure) +2 Bonus Successes from Fleet Consolidation
Large Rocky Planet - Signs of Life
2/3 DoS
Planetary Remnant Asteroid Cluster - Signs of Artificial Structures
0/2 DoS
Planetary Remnant Asteroid Cluster
0/1 DoS
Massive Gas Giant
0/2 DoS
Inner Asteroid Belt
1/1 DoS
Outer Asteroid Belt
1/1 DoS

The week starts in chaos, as the increased communications caused by Admiral Horne's attempts at building a rapport with the navy at large prompts Fleet Admiral Ecker to panic. He had attempted to take a shuttle along with a few of his personally loyal officers and crew, but was stopped by his own hangar crew, and handed over to his flagships stormtrooper complement, along with about two dozen others, suspected of treason. You had already completed extensive preparations to get rid of him, but his rashness did much of the heavy lifting for you. You found yourself en route to his flagship, the Tector-class Star Destroyer Savager, contemplating how you would hande the specifics of the situation.
[] - Execute Ecker: He is a traitor to the Empire, and the only proper way to handle traitors is a swift death, and be done with the entire situation.
[] - Enslave Ecker: He is a traitor, and deserve to die, but there is no reason to kill him through violence, when deprivation and starvation will do the job for you as he is put to toil in service to those he would betray.
[] - Imprison Ecker for future Re-Education: While treason normally results in death, his actions are clearly the result of a nervous breakdown, triggered by the extreme situation we find ourselves in. While he will never command again, he can be turned over to the ISB and in the future become a loyal and productive citizen again.
[] - Imprison Ecker Indefinately: Not Available
[] - Pardon and retain Ecker as a Subordinate: Not Available


And his accomplices (a total of 26 other officers and crewmen) will face
[] - Execution: Aiding a traitor is treason. Death is the only answer.
[] - Enslavement: Although treason must be punished with death, there is nothing that says the corpse must be immediately produced.
[] - Imprisonment awaiting Re-Education: Aiding a traitor is treason, but Ecker was for a long time an officer of the Empire, and you have a hard time faulting someone for loyalty and trust in their superiors. Showing leniency to those officers, by handing them to the ISB for re-education, and a future return to service in a demoted post is a better path to sheperd your resources.

With the fate of your rival and his cohorts determined, the future of his fleet is next on the list of things you should probably have a plan for when your shuttle arrives.
[] - Promote and assign a new Fleet Admiral
--[] Systems Admiral Cric Horne (Superiority Fleet, Force Superiority 1)
--[] Systems Admiral Varlo Korray (Superiority Fleet, Force Superiority 2)
--[] Systems Admiral Jan Kothari (Superiority Fleet, Force Escort 1)
--[] Systems Admiral Salth Hir (Superiority Fleet, Force Escort 2)
--[] Systems Admiral Adan Coth (Support Fleet, Force Technical Services)
--[] Systems Admiral Jerrel Kore (Support Fleet, Force Support 1)
--[] Systems Admiral Lucio Delste-Tagge (Support Fleet, Force Support 2)
The simplest option, and unquestionably legally the most sound option to retain legitimacy. While this will elevate someone to supposedly equal rank to you or Delste, they will lack the backing to gain the sort of legitimacy you both have towards gaining overall command of all three fleets. In reality they will be your subordinate. (gain Subordinate Fleet Admiral)

[] - Disband and integrate into your own command
While the vast majority of the support fleet are bulk transports, you could integrate it under your own command, essentially growing your superiority fleet to an immense behemoth with integrated supply. This is not necessarily a legally clear cut option, but it is available, and you could handle the backlash without unduly compromising your position. (-2 Legitimacy, Gain 2 Subordinate Systems Admirals)

[] - Disband and distribute evenly between your own and Delste's commands
Distributing the supply fleet between yourself and Delste would be equally questionable as integrating it yourself, but since you will be seen trusting your legal peer it won't be as damaging to your reputation. (-1 Legitimacy, Gain 1 Subordinate Systems Admiral)

[] - Disband and mothball.
Clearly the inferior option, but it bypasses all the hassle involved in every other option, while retaining the fleet for future use should it be required.
(Lose access to the fleet unless it is reactivated, crew must be reallocated or provided basing)
______________________________________________________________________________________________________________________________________

With the chaos surrounding the arrest of Ecker, there is little time for Admiral Horne to build ties and create trust among the greater navy community. As such he reports no appreciable gains, but on the other hand, nothing has really gone wrong either.
Conversely Admiral Korray reports that efforts to build a dossier on Fleet Admiral Delste is ongoing, and proceeding apace. The windfall of information we experienced last week when the intelligence work targeted Ecker was nothing we could hope for in this case. But the work continues and progress is being made.

The work on deploying a garrison is very quickly completed, with Major General Avik taking a personal hand in the work, landing with the first survey crew. At the end of the week he reports via holocall that the garrison is deployed, and that the location was selected for future replacement with a permanent base. It is on a outcrop from a mounting, overlooking a good location for a spaceport on one side of the cliffs, and a good location for a moff palace on the other side. We now have a foothold on a planet in this system, an important step forward for future stability, but it also raises the question, what will we name this system, and the planets in it.
[name] Star
[name] Small Rocky Planet
[name] Large Rocky Planet
[name] Moderate Rocky Planet - Garrisoned
[name] Moderate Rocky Planet
[name] Large Rocky Planet
[name] Small Rocky Planet
[name] Massive Gas Giant

High Colonel Terrend regretfully reports that there has been little success with scouting the system, as the logistical situation was complicated the entire week from the complications with the support fleet. Although Ecker's fleet had apparently scouted both asteroid belts already, and the information from those surveys have been added to your own database.
They show that both asteroid belts have extensive mineral resources, and several larger asteroids have deposits of elements that can easily be refined into fuel. The inner asteroid belt also hosts a sizable carbonite ore deposit, a promising find for the future of your endeavours.

Fleet Admiral Delste has been busy administrating his fleet, and has made no further moves to entrench his position or build a political foundation. Your intelligence people tell you this is probably due to being extremely busy with a large scale logistics issue in his fleet that weren't discovered before now.

Coordinating the arrest and presenting you the evidence on Ecker as you arrive is an ISB Investigations Agent, who also privately confides to you later that he believes it would be for the best if there is a unified command, and unified vision guiding the fleet in the Emperors name. His name is Ronar Senk, and he is available for tasking should you need him.

Turn 2 Effects
Legitimacy (Kan Styndath) +2 (Total 5)
Legitimacy (Rego Delste) +0 (Total 1)
Legitimacy (Daval Ecker) Irrelevant (Total -3)
Fleet Admiral Daval Ecker arrested.
Support Fleet consolidated.
Garrison Deployed.
Support Fleet survey data incorporated, both Asteroid Belts explored.
Subordinate Available: Investigations Agent Ronar Senk (ISB)

REPLACEMENT FLEET ADMIRAL CANDIDATES

Systems Admiral Cric Horne (Superiority Fleet)
Young Coruscanti, Imperial Academy Anaxes, Force Superiority 1 Commander
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1

Systems Admiral Varlo Korray (Superiority Fleet)
Middle Aged Corellian, Imperial Academy Corulag, Force Superiority 2 Commander
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1

Systems Admiral Jan Kothari (Superiority Fleet)
Middle Aged Coruscanti, Imperial Academy Prefsbelt, Force Escort 1 Commander
Best Skills: Politics & Influence 14, Leadership & Command 14, Naval Strategy & Tactics 11
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1

Systems Admiral Salth Hir (Superiority Fleet)
Young Corellian, Imperial Academy Anaxes, Force Escort 2 Commander
Best Skills: Personal Combat & Fitness 11, Intelligence & Subterfuge 12, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 3, Imperial Army 1

Systems Admiral Adan Coth (Support Fleet)
Old Kuati, Imperial Academy Anaxes, Force Technical Services Commander
Best Skills: Politics & Influence 11, Administration & Logistics 17, Naval Strategy & Tactics 10
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Department of Military Research 1

Systems Admiral Jerrel Kore (Support Fleet)
Old Corellian, Imperial Academy Carida, Force Support 1 Commander
Best Skills: Personal Combat & Fitness 13, Administration & Logistics 17, Leadership & Command 13
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1

Systems Admiral Lucio Dalsar-Tagge (Support Fleet)
Middle Aged Tepasi, Imperial Academy Corulad, Force Support 2 Commander
Best Skills: Personal Combat & Fitness 11, Leadership & Command 11, Astrogation & Physics 11
Relations: Imperial Navy 1, COMPNOR 1, Stormtrooper Corps 1, Imperial Army 1

SUPPORT FLEET
Flagship: Tector-class Star Destroyer

Fleet Ordnance Section
Biological Section
Astrogation Section

Force Technical Services
8x Acclamator-class Transports
16x Arquitens-class Light Cruisers

Force Support 1
46x FSCV
29x Imperial Cargo Ships
14x Action VI Transports
16x Gozanti Transports

Force Support 2
52x FSCV
23x Imperial Cargo Ships
13x Action VI Transports
14x Gozanti Transports

Additional Forces
1x Lictor-class Dungeon Ship (currently empty)
1x MedStar-class Medical Frigate
1x Victory II-class Heavy Crusier
2x Lancer-class Frigates

TOTAL SUPPORT FLEET SIZE
1x Tector-class Star Destroyer
1x Victory II-class Heavy Cruiser (1x2 TIE/LN Squadrons)
8x Acclamator-class Transports
2x Lancer-class Frigates
16x Arquitens-class Light Cruisers

1x Lictor-class Dungeon Ship
1x MedStar-class Medical Frigate

98x Field-Secured Container Vessels
52x Imperial Cargo Ships
27x Action VI Transports
30x Gozanti Transports

A/N: So this update required a number of votes in the middle of the update, but that's just how things go at times. And I've rolled consistently absolutely terrible for Ecker, this time he didn't crit fail, but that didn't save him, as a difference of 7 degrees is really just not something you recover from in an opposed roll.

Apart from that. I've added information on the other two Systems Admirals under your direct command, I'll be honest, the fact that you should have probably had them all along totally slipped my mind.

Also, would people prefer to have a more set schedule for updates? If so, there'll probably just be one update per week, but on a set day.
 

The Whispering Monk

Well-known member
Osaul
So...lots of choices here.

-in regards to Ecker and his accomplices. I'm not a fan of starting a slave faction at the moment. Lots of problems down that road. If we execute Ecker and his crew, we lose a lot of experience in our fleet. I think we need to take the time to see if any of them are salvageable. So confining to the mercies of the ISB w/instructions not to break them yet. Then a later action to interview them separately once ISB gets their testimonies.

-for the Support Fleet: We need to promote someone to Admiral in charge of it. I don't want to pull anyone from our Superiority Fleet as we should keep the core we know is loyal. Secondly, promoting someone from within Support Fleet shows all the personnel in the Support Fleet that Command does not see them all as tainted simply b/c of the actions of some rogue leadership that was actually choosing to abandon their people. Systems Admiral Jerral Kore looks like the best fit. He'd be running the logistics fleet with the highest combination of Admin/Logistics and Leadership/Command.

I don't have any ideas on naming conventions for the system yet. Anyone else have any bright ideas?
Also, would people prefer to have a more set schedule for updates? If so, there'll probably just be one update per week, but on a set day.
Not sure that I have a preference for this.
 
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