Quest Star Wars - Unknown Regions Imperial Warlord Quest

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Story, Vote - Simmering Unrest

GuyThatRunsAGame

Well-known member
Lose Lictor-class Dungeon Ship
Relations with COMPNOR improved by +1

Simmering Unrest

After the hectic week of integrating the support fleet into your own, you are beset by new issues, there is mounting unrest in the fleet. It's not a problem yet, but officers, crews and troopers alike feel uneasy by the lack of news concerning the fleets location in relation to the Empire.

There are good news however, your remaining systems admirals have finished the reshuffling of their supplies and repaired what damages the hyperspace accident caused, and are now ready to assist you again.

At the end of the week you yet again call a meeting with your subordinates, in order to determine their priorities in the coming week.

YOU HAVE ONE PERSONAL ACTION, SUBORDINATES CAN EACH PERFORM ONE ACTION

AVAILABLE SUBORDINATES
:
Assign a subordinate to an action, this will use the subordinates skill and relations instead of yours.

Admiral Cric Horne - Commander Force Superiority 1
Background: Young Coruscanti, Imperial Academy Anaxes
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1

Admiral Varlo Korray - Commander Force Superiority 2
Background
: Middle Aged Corellian, Imperial Academy Corulag
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1

Admiral Jan Kothari - Commander Force Escort 1
Background: Middle Aged Coruscanti, Imperial Academy Prefsbelt
Best Skills: Politics & Influence 14, Leadership & Command 14, Naval Strategy & Tactics 11
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1

Admiral Salth Hir - Commander Force Escort 2
Background
: Young Corellian, Imperial Academy Anaxes
Best Skills: Personal Combat & Fitness 11, Intelligence & Subterfuge 12, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 3, Imperial Army 1

Admiral Carlist Jandi - Commander Force Technical Services 1
Background
: Middle Aged Coruscanti, Imperial Academy Corulag
Best Skills: Leadership & Command 14, Piloting & Gunnery 17, Astrogation & Physics 14
Relations: Imperial Navy 1, COMPNOR 4, Imperial Intelligence 1, Imperial Department of Military Engineering 1, Stormtrooper Corps 1

Admiral Gavin Ardan - Commander Force Support 1
Background
: Young Kuati, Imperial Academy Prefsbelt
Best Skills: Intelligence & Subterfuge 14, Administration & Logistics 9, Naval Strategy & Tactics 8
Relations: Imperial Navy 1, COMPNOR 2, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1

Admiral Adan Coth - Commander Force Technical Services 2
Background
: Old Kuati, Imperial Academy Anaxes
Best Skills: Politics & Influence 11, Administration & Logistics 17, Naval Strategy & Tactics 10
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Department of Military Research 1

Admiral Jerrel Kore - Commander Force Support 2
Background
: Old Corellian, Imperial Academy Carida
Best Skills: Personal Combat & Fitness 13, Administration & Logistics 17, Leadership & Command 13
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1

Admiral Lucio Dalsar-Tagge - Commander Force Support 3
Background: Middle Age Tepasi, Imperial Academy Corulag
Best Skills: Personal Combat & Fitness 11, Leadership & Command 11, Astrogation & Physics 11
Relations: Imperial Navy 1, COMPNOR 1, Stormtrooper Corps 1, Imperial Army 1

High Colonel Garo Terrend - Commander Flagship Stormtrooper Complement
Background: Middle Aged Procopian, Imperial Academy Carida
Best Skills: Personal Combat & Fitness 14, Ground Strategy & Tactics 15, Field Survival & Navigation 13
Relations: Stormtrooper Corps 2, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Imperial Navy 1

Major General Typho Avik - Commander Imperial Army Line Corps
Background
: Old Eriaduan, Imperial Academy Carida
Best Skills: Ground Strategy & Tactics 15, Personal Combat & Fitness 11, Leadership & Command 10
Relations: Imperial Army 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1

Agent Ronar Senk - Imperial Security Bureau, Investigations
Background
: Young Coruscanti, Imperial Academy Carida
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 18, Ground Strategy & Tactics 10
Relations: COMPNOR 3, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 2, Imperial Army 1

AVAILABLE ADVISORS:
Assign to an action to gain the bonus, passive bonuses are not granted when advisors are assignes to other tasks, but are otherwise always active. All bonuses are cumulative.

Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
Imperial Intelligence Tech Analysis Group (+10 Bonus to Reverse Engineering Actions)
Imperial Intelligence Renik Team (+10 Bonus to Defense vs. Intelligence Actions passive)
Imperial Intelligence Infiltration Team (+10 Bonus to Infiltration Actions)
Imperial Intelligence Destab Team (+10 Bonus to Sabotage & Assassination Actions)
SpecNav Force Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)
Death Trooper Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)

ACTIVE INFILTRATIONS & DOSSIERS:
Infiltration and dossier bonuses are always active. All bonuses are cumulative.

PERSONAL ACTION
Personal actions can only be taken by Kan Styndath, but advisors can still be assigned. Bodyguards are assumed to be present.

[] - Eckers Belongings: As he held the rank of Fleet Admiral, Ecker had about the same amount of leeway as you did in collecting curios, mementos or nonstandard equipment. More really, as he had better political connections. The ISB have delivered his personal collection to you in gratitude for handing them proper facilities. If you want to sort through it and see if there is anything you want to keep, it will take some time to go through it all.
No roll, only time.

POLITICAL ACTIONS

[] - Undermine: [Select Character or Organisation], spreads uncertainty about the loyalty or purpose of a rival.
Challenging Opposed Roll

[] - Build Trust: [Select Character or Organisation], builds a rapport with a character or group, binding them to you through trust and loyalty. (can only improve Relations with a group twice through this, failed attempts don't count)
Already Improved: Stormtroopers x1
Challenging Roll

[] - Build Legitimacy: Devotes work towards finding legal justification for you taking command over all Imperial forces present.
Challenging Roll Failure may hurt Legitimacy, Success may give access to Subordinates.

[] - Consolidate Power: [Deepdock Fleet], attempts a takeover of the targeted fleet, through diplomatic means, though you can add any number of underhanded reinforcements to your attempt. (Difficult, but if successful leaves you with another fleet admiral available)
Difficult Opposed Roll Failure may hurt Legitimacy

CONSTRUCTION ACTIONS
None Available

DOCKYARD ACTIONS
None Available

RESEARCH ACTIONS

[] - Explore Local System: The local system in which we have been deposited seems like a useful location to The Empire, regardless of how we got here. We should survey and catalog it in its entirety so we can put its resources best to use in our service.
Ordinary Roll
Assign each feature a number with the lowest number being highest priority.
--[]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Large Rocky Planet 0/2 Degrees of Success
--[]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[]Moderate Rocky Planet 0/2 Degrees of Success
--[]Dust Cloud 0/1 Degrees of Success
--[]Large Rocky Planet - Signs of Life 2/3 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Stable Comet Swarm 0/1 Degrees of Success
--[]Gas Dwarf 0/2 Degrees of Success
--[]Massive Gas Giant 0/2 Degrees of Success

[] - Determine Location and Date: We have been the victims of a massive hyperspace anomaly, and have exited hyperspace far beyond any charted area. It is not unheard of for people to be displaced not just location-wise but also in time when subject to similar accidents in the past. We need to determine were and when we are, so we have a better understanding of how to get back in contact with The Empire.
Challenging Roll
0/4 Degrees of Success

[] - Catalogue Flora & Fauna: We now have a presence on one of the planets, the Biological Section of the former support fleet could be put to work with listing and testing the local life. This will help prevent poisonings, disease and may find native edible life. While not all life will be found and tested in a mere week, the most common plants and microbes close to our garrison will be known.
Ordinary Roll
0/3 Degrees of Success

INTELLIGENCE ACTIONS

[] - Build a Dossier on [Select Character or Organisation]: Once complete, will grant bonuses to further actions involving them.
Challenging Roll
0/5 Degrees of Success

[] - Infiltrate Organisation [Select Organisation]: Places loyal people around an organisation, ready to supply information or assist operations.
Challenging Roll
0/10 Degrees of Success

[] - Assassinate [Select Character]: Attempts a covert killing of a specific character. (can be used to fake an attempt on yourself, if for some reason, that would be favorable)
Challenging Opposed Roll

[] - Sabotage [Select what to sabotage]: Attempts to engineer problems for or outright destroy a specific asset. (can be used on your own assets, if you for some reason want to conveniently be the target of sabotage)
Challenging Opposed Roll

[] - Suborn the Fleets: [Deepdock Fleet] In light of our situation, there needs to be a unified command, and the other Fleet Admirals are both ambitious and powerful individuals, otherwise you don't get command of a fleet. Their commands need to be subverted to my side, if that proves itself impossible, assassinating the admirals is the only viable way of preventing a dangerous power struggle in the future.
Difficult Opposed Roll Failure may hurt Legitimacy

NAVAL ACTIONS

[] - Set Up Patrol [Select system or Hyperspace Route] (Will repeat until canceled, assigned ships are unavailable for other purposes), secures an area for Imperial use.
Ordinary Roll

[] - Assume Command: [Deepdock Fleet] Being the Fleet Admiral of a Superiority Fleet, you are clearly the senior, and more trusted by the Admiralty and by extension, the Emperor. On this foundation, you will order the other Fleet Admirals to officially subordinate themselves to you. (If successful, grants control of another fleet, but failure may mean naval combat between Imperial Forces, jeopardizing supplies and assets)
Difficult Opposed Roll Failure may hurt Legitimacy

GROUND ACTIONS

[] - Break Ground: Utilize the available Army Troopers to start clearing ground and preparing for the eventual landing of colonists and construction of a settlement. While not actually their job, this will get them of their transports and back on the ground.
Ordinary Roll

A/N: You may have noticed a bit of a retcon in this update, all I can comment on that is that it is what it is, you now have access to all the Systems Admirals you should have access to. You're going to need them going forward. I also removed the Dossier on Ecker, since he is no longer of any importance.
 

GuyThatRunsAGame

Well-known member
You mentioned these previously in the Support Fleet assets, and never since. Ignore them, or should they be added in some way to our list of assets?

Are these teams of advisors that grant bonuses or something else entirely?

Ordnance is basically just the administrative side of all the weapons, ammo and stuff carried, so the personnel in charge of that aboard the transports.
Bio Section is medical support and research, so doctors, virologists, that sort of stuff.
Astrogation Section is responsible for coordinating hyperspace travel for several fleets.

They're to unwieldy to count as advisors, but don't use specific enough resources to list as fleet assets either. They're great for the bones of future ministries/departments however, which is why I thought to mention them in the first place. It's mostly a situation of wanting you to know you have an asset, but that asset being awkward to integrate rules-wise.
 

The Whispering Monk

Well-known member
Osaul
EDIT 1: Reassigned Explore targets to two different queues based on each Admiral performing the Action.

So here's the plan I came up with. Please feel free to critique and even adapt it to your own ideas. I've tried to get everyone that CAN do something to DO something. That way we don't have anyone just sitting on their butts.

I did not take the personal action we have available b/c looking through Ecker's stuff right now felt like a waste. That's something that can wait till we're established as the Most High Admiral(TM) .

If you notice that I missed anything, please let me know as well!

@GuyThatRunsAGame I even assigned two Admirals to the same action. Both Dalsar-Tagge and Horne are working on the system survey. I've got Dalsar-Tagge for his Astro/Physics chops and Horne for his Administerial and Command ability. If that's not something that's koshur let me know. I'll reassign Horne to Build Trust w/Imperial Special Forces.

[x] Plan: A New Day
-PERSONAL ACTIONS: None
-POLITICAL ACTIONS
--[x] Build Legitimacy <Kan Styndath> +Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
--[x] Build Trust [Admiral Rego Delste] <Admiral Jan Kothari>
--[x] Build Trust [Stormtrooper Corps] <High Col Gar Terrend]
--[x] Build Trust [Imp Navy] <Admiral Adan Koth>
--[x] Build Trust [Imp Intelligence] <Admiral Varlo Korray>
--[x] Build Trust [COMPNOR] <Admiral Gavin Ardan>
-CONSTRUCTION ACTIONS: None
-DOCKYARD ACTIONS: None
-RESEARCH ACTIONS
--[x] Catalogue Flore & Fauna <Admiral Jerrel Kore>
--[x] Determine Location & Date <Admiral Carlist Jandi> +IDMR R&D Team (+5 Bonus to Research Actions)
--[x] Explore Local System: <Admiral Lucio Dalsar-Tagge> (A#) + <Admiral Cric Horne (Assisting)> (B#)
---[A2] Planetary Remnant Asteroid Cluster 0/1
---[A4] Small Rocky Planet 0/2
---[A3] Large Rocky Planet 0/2
---[B1] Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2
---[B3] Moderate Rocky Planet 0/2
---[B5] Dust Cloud 0/1
---[A1] Large Rocky Planet - Signs of Life 2/3
---[B4] Small Rocky Planet 0/2
---[A6] Stable Comet Swarm 0/1
---[A5] Gas Dwarf 0/2
---[B2] Massive Gas Giant 0/2
-INTELLIGENCE ACTIONS
--[x] Build Dossier [Rego Delste] <Agent Senk> 2/5
-NAVAL ACTIONS
--[x] Set Up Patrol [Kodooine System] secures an area for Imperial use. <Admiral Salth Hir>
-GROUND ACTIONS
--[x] Break Ground: <Major General Avik> Utilize the available Army Troopers to start clearing ground and preparing for the eventual landing of colonists and construction of a settlement. While not actually their job, this will get them of their transports and back on the ground.


Additional To Do's:
1. Gotta name all this!

[Kodooine] Star
[Silik] Small Rocky Planet
[Reus] Large Rocky Planet
[Kodu] Moderate Rocky Planet - Garrisoned
[Ekaya] Moderate Rocky Planet
[Gora Beinn] Large Rocky Planet
[Maatua] Small Rocky Planet
[Kaze] Massive Gas Giant
 
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GuyThatRunsAGame

Well-known member
@GuyThatRunsAGame I even assigned two Admirals to the same action. Both Dalsar-Tagge and Horne are working on the system survey. I've got Dalsar-Tagge for his Astro/Physics chops and Horne for his Administerial and Command ability. If that's not something that's koshur let me know. I'll reassign Horne to Build Trust w/Imperial Special Forces.

My initial thought was that I would allow you to simply pick the task twice, but with different system features listed for each. Either that or a +10 assistance bonus (that won't increase any more with even more subordinates assigned).

I think the pick twice roll twice option is the most consistent with how other things have worked in the system.Since that's how it already works for things like build trust as well. If you have the subordinates to spare, and put them to work on different factions, there's no reason for me to disallow it. So I'll go with the same interpretation here.
 

The Whispering Monk

Well-known member
Osaul
I think the pick twice roll twice option is the most consistent with how other things have worked in the system.Since that's how it already works for things like build trust as well. If you have the subordinates to spare, and put them to work on different factions, there's no reason for me to disallow it. So I'll go with the same interpretation here.
Ok, I'll edit the Plan when I get a bit more time today.
 

GuyThatRunsAGame

Well-known member
I'll call the vote on Monday, giving people the weekend to decide.

Also, I've added a personality type thing for NPCs, since I've finalized the rules for that. And despite needing a fair bit of points above the natural dice roll can land on, most of your NPCs have insane levels of loyalty to the Empire, or the ideals of the Empire.
The stats are determined (with + or - determined by branch, traits, connections and certain skills being above 15 or below 5)

Loyalty: 1d5
0: Disloyal
1: Selfish
2-5: Loyal
8+: Zealous

Aggression: 1d5
0: Timid
1: Cautious
2-5: Driven
6+: Reckless

Bravery: 1d5
0: Cowardly
1: Fearful
2-5: Unflinching
6+: Fearless

As you can see, reaching Zealous isn't achieved by just anyone, yet that is the most common loyalty rating among your subordinates, because my d5 rolls kept ending up as 5s.
This system will be used to help determine the means subordinates use to achieve the goals you set before them. So an action that could be solved by either Intelligence & Subterfuge or Ground Tactics & Strategy will likely see a pick based on what the subordinates Aggression is rated as.
 

GuyThatRunsAGame

Well-known member
Vote called for Plan: A New Day, will start rolling up and writing.

Edit: If nobody has any objections, I'll go with The Whispering Monks suggestions for system and planet names.
Edit2: I did a dumdum and didn't pick up on it until I was starting to roll things out.
--[x] Build Trust [Admiral Rego Delste] <Admiral Jan Kothari>
Is not a legal action, Rego Delste is not a faction (you haven't botched anything to that degree), but since I didn't catch this in time, I'll just consolidation prize this by allowing a double Build Trust action towards the Imperial Navy, since that is the Faction that Delste is part of. Not how the rules was meant to work really, but this is basically me adjusting for missing something despite reading the plan several times to try and catch stuff like this.
Adhoc vote count started by on May 2, 2022 at 7:00 PM, finished with 7 posts and 0 votes.
No votes were able to be tallied!
 
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The Whispering Monk

Well-known member
Osaul
Edit2: I did a dumdum and didn't pick up on it until I was starting to roll things out.
--[x] Build Trust [Admiral Rego Delste] <Admiral Jan Kothari>
Is not a legal action, Rego Delste is not a faction (you haven't botched anything to that degree), but since I didn't catch this in time, I'll just consolidation prize this by allowing a double Build Trust action towards the Imperial Navy, since that is the Faction that Delste is part of. Not how the rules was meant to work really, but this is basically me adjusting for missing something despite reading the plan several times to try and catch stuff like this.
If the Admiral won't work, then just put it towards his fleet, that seems to make more sense then defaulting to the Navy in general.
 

GuyThatRunsAGame

Well-known member
If the Admiral won't work, then just put it towards his fleet, that seems to make more sense then defaulting to the Navy in general.
Fleet is also part of Navy Faction, the factions are blobby concepts. As seen in the fact that COMPNOR, CompForce and ISB share COMPNOR Rep.
I've already rolled as well, and it's probably for the best that I did this. The other Navy roll, it didn't go very well, at all.
 

GuyThatRunsAGame

Well-known member
Unanticipated Rapproachment

Build Legitimacy: Kan Styndath, DiploServ Group
Success, 1DoS

Build Trust: Imperial Navy - Bonus: Admiral Jan Kothari
Success, 1DoS

Build Trust: Stormtrooper Corps: High Colonel Garo Terrend
Success, 5DoS

Build Trust: Imperial Navy: Admiral Adan Coth
Massive Failure, 6 DoF

Build Trust: Imperial Intelligence: Admiral Varlo Korray
Success, 1DoS

Build Trust: COMPNOR: Admiral Gavin Ardan
Success, 1DoS

Catalogue Flore & Fauna: Admiral Jerrel Kore
Success, 3 DoS, 3/3

Determine Location & Date: Admiral Carlist Jandi, IDMR R&D Team
Success 3DoS, +1 Synergy DoS (Rego Delste) 4/4

Explore Local System: Admiral Lucio Dalsar-Tagge
2DoS +1 Synergy DoS (Salth Hir)
-[A1] Large Rocky Planet - Signs of Life 3/3 (Gora Beinn)
-[A2] Planetary Remnant Asteroid Cluster 1/1

Explore Local System: Admiral Cric Horne
2 DoS +1 Synergy DoS (Salth Hir)
-[B1] Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 2/2
-[B2] Massive Gas Giant 1/2 (Kaze)

Build Dossier: Rego Delste: Agent Ronar Senk
Success, 3DoS, 5/5

Set Up Patrol: Kodooine System: Admiral Salth Hir
Critical Success, 7 DoS

Break Ground: Major General Avik
Massive Success, 6DoS

You start the week by smoothing over the backlash you suffered over your handling of the Support Fleet, it will take a while, but progress is being made. The fact that your fleet has been seen setting up a proper patrol and securing the system has made it easier. And your position is now about where you were before you dissolved the Support fleet.

Admiral Kothari reports that his mission to reach out to Delste's fleet has borne fruit. Although you've worked to improve relations with the entirety of the navy, they've been harder to reach. It appears to have actually been because they were busy, and not because they were snubbing you. But now however, they've had time to speak.

High Colonel Terrend reports great success in his task, and informs you that the Stormtrooper Corps hold you as the preferable candidate for leadership. He also reports that he has managed to build a closer rapport with several other stormtrooper commanders, something that will be of great use going forward.

Admiral Coth however, did not report at the same time as his colleagues, you had to pick him up from ISB custody, under suspicion for conspiring against his superior. After talking to the ISB interrogators it became obvious that several naval officers had interpreted his attempts to build ties and trust as attempting to build a personal power base to usurp you, and told the ISB. After Interrogation it was clear that he was simply picking the wrong words for the wrong person, and were just following your orders. Still, this misunderstanding leaves a mark in the memory of both the Navy and ISB.

Admiral Korray has better news, Imperial Intelligence are happy to see an increase in the cooperation with you, and have decided to send a representative to assist you with intelligence related issues. The fact that you already have an ISB agent working for you may have swayed them, as they don't want to lose ground, they do not however state this outright.

Admiral Ardan reports that COMPNOR stand ready to support you in your work to secure Imperial interests. They further thank you yet again for enabling the ISB to start doing its job properly, as it has been of great use lately.

After that it is Admiral Kores time to report, and he does so while handing over a detailed datapad with more in-depth information. But the verbal report is shorter, the flora of the planet they Kodu has been catalogued, at least the plants closest to the landing site, and the ones most common overall. There are some seed ferns that are edible, along with the rhizomes of a few other plants, but other than that, there is very little of interest to anyone other than a biologist. Conifers for lumber, assorted poisonous plants that would and will recieve further study. But nothing that should affect settling efforts.

The next report sticks out because Admiral Jandi informs you that the team set to the task had almost completed all their calculations, when the last pieces of the work was sent to them courtesy of Fleet Admiral Delste, along with a warning to keep the results quiet and only deliver them directly to you. After determining that it wasn't a trap, they acquiesced to his request, and have delivered the information, unread, to you. Looking through the data you are surprised by the sheer distance from the Empire proper you are. Your hyperspace accident have flung you far beyond the western barrier, and even your researchers have a hard time telling how. A disturbing possibility is a hyperspace disturbance caused by a massive hypermatter detonation, speculation that is quickly silenced. Now you have to decide who to share this with, if anyone.

Next up is Admirals Dalsar-Tagge and Horne, who both praise Admiral Hir for sharing sensor data from his patrols with them, speeding up the survey work. Admiral Dalsar-Tagge starts of with Gora Beinn, the other planet with signs of life in the system. Gora Beinn is a cold world, with high gravity and a toxic atmosphere, it does however sport both native flora as well as fauna, however primitive. Next up is the planetary remnants closest to the star, they appear natural, the planet having broken up due to colliding with another planetoid, the asteroid cluster is rich in minerals, and of special note is a large deposit of Aurodium.

Admiral horne then reports on the planetary remnants with signs of artificial structures. Closer scans revealed ruins of pyramids, and general shapes not entirely unlike Imperial architecture, but made of natural stone, and covered in unknown glyphs and decorations. A single member of the crew with an interest in history was able to identify it as belonging to an apocryphal pre-republic alien empire that somehow played a role in the Jedi Civil war some four thousand years ago, further information on the subject is incredibly scarce. The planet seems to have been destroyed by the core detonating, but why is as of yet undetermined.

The ISB Agent working for you have come through on his promise, and have diligently directed intelligence operations. You now have a full dossier on Fleet Admiral Rego Delste, and further actions benign or otherwise targeting him will be easier.

Admiral Hirs patrol has been both effective in showing your commitment to Imperial interests, as well as ingratiating him to other parts of the Navy, as his patrols have eased the work for several other parts of the navy. In particular, your surveys had great help from the further sensor coverage. This system, while secure against military threat by sheer weight of guns before, is now secured against surprise as well.

Major General Avik has been busying himself leading the work from the ground. He reports that most army troopers are happy to have something to do, and appreciate being on solid ground again. A preliminary site for a settlement has been cleared, along with a large empty area for landing ships, and there are now at least dirt roads between the settlement site, the primary landing site, and the garrison. As a further consequence of how well this went, both you and the General are seen in a better light by the Imperial Army.

A few hours after you have received and gone through all the reports, you are contacted by Fleet Admiral Delste. He wishes to meet with you in person, and suggests you decide a location. He will bring a security detail that will fit in one Lambda-class shuttle, and hopes that you trust him enough to at least not bring more.

Turn 3 Effects
Legitimacy (Kan Styndath) +2 (Total 5)
Legitimact (Rego Delste) +1 (Total 3)
Imperial Navy Relations +1
Stormtrooper Corps Relations +1
Imperial Intelligence Relations +1
COMPNOR Relations +1
Imperial Army Relations +1
Advisor Gained Imperial Intelligence Operative
Flora and Fauna of Kodu Catalogued
Location Determined
Gora Beinn Surveyed
Planetary Remnant Asteroid Cluster Surveyed
Planetary Remnant Asteroid Cluster w. Ruins Surveyed
Dossier on Rego Delste Completed
Kodooine System Secured
Groundwork for Settlement Set Up

Adan Coth Loses Imperial Navy Relations -1
Adan Coth Loses COMPNOR Relations -1
Garo Terrend Gains Stormtrooper Corps Relations +1
Salth Hir Gains Imperial Navy Relations +1
Typho Avik Gains Imperial Army Relations +1

Location
You are lost deep in the Unknown Regions, and in the way of any return trip is the hyperspace tangle. This information may cause unrest if handled without care, and so, how much you tell whom is an important choice. However, if handled correctly,
even fully revealing our situation could be useful.

[] Nobody, this is to dangerous
[] Specific Subordinates, write in
[] All Subordinates
[] Full Fleet

Meeting
Fleet Admiral Delste has requested a meeting, will you go? And how much security will you bring. The location of the meeting
is also up to you, where do you want it?
[] Location, write in.

[] No, I don't trust this.
[] Yes, I'll bring my security detail and as many stormtroopers as the location can hold.
[] Yes, I'll bring my security detail.
[] Yes, I'll go alone.

(Security Detail means your SpecNav Force Squad and your Death Trooper Squad, this is the 1 shuttle worth of troops choice)


A/N: So this was delayed for a bit, thankfully food poisoning while awful, is rather brief, I also took yesterday to fully recover. But now I'm back.

The map I use for reference here is the same one that wookieepedia has on their "the Galaxy/Legends" page at the top. You are in the bottom left part of the D-11 square. That's the middle of nowhere and you are truly stranded, as every system requires a new hyperspace route to be charted here.
 

The Whispering Monk

Well-known member
Osaul
Well, that round went pretty well actually! Pretty solid gains all around. Looks like we're well and truly out of touch with the rest of the galaxy and on our own for certain now.

Location
You are lost deep in the Unknown Regions, and in the way of any return trip is the hyperspace tangle. This information may cause unrest if handled without care, and so, how much you tell whom is an important choice. However, if handled correctly,
even fully revealing our situation could be useful.
This one is definitely a touchy subject at this point. I know that if we tell all, we're likely have some sort of revolt, desertions, and who knows what else as people panic. I don't think we should broadcast to the full fleet and population until such time as we've cemented control of the armada and all its assets. I'm tempted to wait until after we've gotten ALL the colonists un-carbonized and planet-side too. (Aside from the fact that, personally, we're never going to see the 'home systems' again in our lifetime. Maybe not for generations.)

We do need to at least let our XO (I'm thinking this is Admiral Cric Horne at the moment) know so that, if something happens to us, continuity is maintained. I'm wondering if there's anyone else we absolutely must tell at this specific moment...possibly Agent Ronar Senk as well so we have someone really keeping an eye on the tea kettle for problems. What say y'all.

[] Nobody, this is to dangerous
[] Specific Subordinates, write in
[] All Subordinates
[] Full Fleet


Meeting
Fleet Admiral Delste has requested a meeting, will you go? And how much security will you bring. The location of the meeting
is also up to you, where do you want it?
I think we need to do this so that we can get a handle on bringing Delste into the fold voluntarily. We can wheel and deal to make sure he's in, but we need to understand what we're willing to give in order to bring Delste on board. He runs the support fleet for a reason I'm sure, and he'd probably make a good Admiral in charge of locally developing this system for long term habitation and production in effort to support all our vessels and assets. At least that's what I'm envisioning.

It'll likely help that we just have his dossier completed so we'll have a better idea of how he thinks, and possible weaknesses. I think he's an asset that we need so I don't want to squander it.

[] Location, write in. (In favor of using our newly cleared air field on Kodu. If it goes well, we can take a tour of the area, courtesy of Maj. General Avik.)

[] No, I don't trust this.
[] Yes, I'll bring my security detail and as many stormtroopers as the location can hold.

[] Yes, I'll bring my security detail.
[] Yes, I'll go alone.

Not sure if we need to bring all the Stormtroopers. We can get Major General Avik to have forces ready for an 'exercise' in case we need them.
 

Blasterbot

Well-known member
[] Full Fleet is were I lean. we can spin this however and make it work. we are building up trust an being honest and making sure our fleet knows why we need to stick together at least in the near term and build up in this area.
 

The Whispering Monk

Well-known member
Osaul
[] Full Fleet is were I lean. we can spin this however and make it work. we are building up trust an being honest and making sure our fleet knows why we need to stick together at least in the near term and build up in this area.
I'm there with you, but I want to make sure we have a solid chain of command before we take that step. That way everyone knows who to look to for leadership, and the way forward.

If we do it right away then we potentially lose resources like mad if people panic and run for home...even if they may know they'll likely never make it.
 
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