Quest Star Wars - Unknown Regions Imperial Warlord Quest

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Story, Vote - 23:3 AFE, Unknown Location

GuyThatRunsAGame

Well-known member
23:3 AFE, Unknown Location

You are Imperial Fleet Admiral Kan Styndath, and you have a brewing headache. You had just gotten told the fleets were ready to leave hyperspace to regroup, and was on your way to the bridge when everything went wrong.

Your mission had been to support Death Squadron with mopping up the last of the separatist remnants, finally gathered in a trap above the forest moon of Endor. Your superiority fleet, a support fleet under Fleet Admiral Daval Ecker, as well as a deepdock fleet under the command of Fleet Admiral Rego Delste had traveled as a joint fleet. You were to provide security for the deepdock and supply fleets as they repaired Lord Vaders fleet, and as such, Admiral Piett would have had overall command, being in command of Death Squadron. That was probably the only good thing to come out of this, you had met Piett, and the man, while competent, was still more adept at shifting blame than avoiding blame to be shifted in the first place.

The change in plans had happened as you were getting ready to leave hyperspace at the edge of the Endor system, to await word from the Executor that you could move in, when a massive hyperspace anomaly affected the entire combined fleet. You have gotten no clear answers as to where you are, nor what has happened, or what could have caused such an anomaly.

A blessing in disguise had been the impromptu addition to your fleet, a colonial venture set up by the Moff, attached to you at the last second to travel alongside you before splitting of for the last leg of the journey. While you personally opposed the use of your fleet as some sort of escort detail for civilian purposes, when a Moff gives you the task there is no room to decline. As it stands, you might have to put those colonists to use, should the situation so demand it.

Which leads you to where you found yourself at the present, in your office again, and why you're getting a headache. As you continue to mull over your predicament you call for an aide to bring you a cup of caf to help you think. You have no idea where you are while having access to the best starcharts in the galaxy, so it's best to assume you're cut of from the Empire. You have dwindling supplies, and the only places that you are guaranteed to find them means negotiating with people of at least formally peer rank, or risk combat within the combined fleet, with all the problems that entail. You also lack the formal authority to utilize the colonial assets, so something will have to be thought up on that front once you've gotten a handle on the situation.

That you have to take overall command is obvious, as both Ecker and Delste lacks your long experience. Ecker would be a massive problem to handle in the Empire proper, due to his connections and political acumen, but now all he really has is the ability to hold supplies hostage. Delste is a trickier opponent, being in control of the deepdocks so desperately needed to maintain a full fleet. But you have the experience needed, you have worked without functioning supply lines before, when squabbling sheltered senators and ancient regulations made life difficult on the front during the clone wars. You have experience as a mere captain landing troops on Kashyyk and defending your grounded ship against the crushing numbers of the separatist droid armies. You have experienced the betrayal of the Jedi, and the transition from the bloated and corrupt form of the Republic into the focused and decisive Empire. If anyone has the means to survive and regroup so that you can in time reestablish communications with Imperial High Command, it is you.

The system the fleet has arrived in seems promising for a foothold regardless of where in the galaxy you are. It contains eight planets, two of which show signs of life but only one habitable, and two of which are gas giants. Apart from that it also contains two large asteroid belts and an asteroid cluster that appear to be very mineral rich according to preliminary long-range scans. The news which elicit mixed reactions are the last asteroid cluster, one that shows signs of artificial structures, worrying since both asteroid clusters show all the signs of being the remains of planets.

But now your caf had arrived, and it was time to decide on a course of action.


YOU HAVE ONE PERSONAL ACTION, SUBORDINATES CAN EACH PERFORM ONE ACTION

AVAILABLE SUBORDINATES
:
Assign a subordinate to an action, this will use the subordinates skill and relations instead of yours.

Admiral Cric Horne - Commander Force Superiority 1
Background: Young Coruscanti, Imperial Academy Anaxes
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1

Admiral Varlo Korray - Commander Force Superiority 2
Background
: Middle Aged Corellian, Imperial Academy Corulag
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1

High Colonel Garo Terrend - Commander Flagship Stormtrooper Complement
Background: Middle Aged Procopian, Imperial Academy Carida
Best Skills: Personal Combat & Fitness 14, Ground Strategy & Tactics 15, Field Survival & Navigation 13
Relations: Stormtrooper Corps +2, COMPNOR +1, Imperial Intelligence +1, Imperial Special Forces +1, Imperial Navy +1

AVAILABLE ADVISORS:
Assign to an action to gain the bonus, passive bonuses are not granted when advisors are assignes to other tasks, but are otherwise always active. All bonuses are cumulative.

Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
Imperial Intelligence Tech Analysis Group (+10 Bonus to Reverse Engineering Actions)
Imperial Intelligence Renik Team (+10 Bonus to Defense vs. Intelligence Actions passive)
Imperial Intelligence Infiltration Team (+10 Bonus to Infiltration Actions)
Imperial Intelligence Destab Team (+10 Bonus to Sabotage & Assassination Actions)
SpecNav Force Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)
Death Trooper Squad (+5 Bonus to Defense vs. Assassination passive, +5 Bonus to Sabotage Actions)

POLITICAL ACTIONS

[] - Undermine: [Select Character or Organisation], spreads uncertainty about the loyalty or purpose of a rival.
Challenging Opposed Roll

[] - Build Trust: [Select Character or Organisation], builds a rapport with a character or group, binding them to you through trust and loyalty. (can only improve Relation & Reputation with a group twice through this)
Challenging Roll

[] - Build Legitimact: Devotes work towards finding legal justification for you taking command over all Imperial forces present.
Challenging Roll Failure may hurt Legitimacy, Success may give access to Subordninates.

[] - Consolidate Power: [Select Fleet, may select both as one action, but failing one check means the entire action fails], attempts a takeover of the targeted fleet, through diplomatic means, though you can add any number of underhanded reinforcements to your attempt. (Difficult, but if successfull leaves you with another fleet admiral available)
Difficult Opposed Roll Failure may hurt Legitimacy

CONSTRUCTION ACTIONS
None Available

DOCKYARD ACTIONS
None Available

RESEARCH ACTIONS

[] - Explore Local System: The local system in which we have been deposited seems like a useful location to The Empire, regardless of how we got here. We should survey and catalog it in its entirety so we can put its resources best to use in our service.
Assign each feature a number with the lowest number being highest priority.
--[]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Large Rocky Planet 0/2 Degrees of Success
--[]Moderate Rocky Planet - Signs of Life, Probably Habitable 0/3 Degrees of Success
--[]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[]Moderate Rocky Planet 0/2 Degrees of Success
--[]Dust Cloud 0/1 Degrees of Success
--[]Large Rocky Planet - Signs of Life 0/3 Degrees of Success
--[]Small Rocky Planet 0/2 Degrees of Success
--[]Asteroid Belt 0/1 Degrees of Success
--[]Stable Comet Swarm 0/1 Degrees of Success
--[]Gas Dwarf 0/2 Degrees of Success
--[]Asteroid Belt 0/1 Degrees of Success
--[]Massive Gas Giant 0/2 Degrees of Success

[] - Determine Location and Date: We have been the victims of a massive hyperspace anomaly, and have exited hyperspace far beyond any charted area. It is not unheard of for people to be displaced not just location-wise but also in time when subject to similar accidents in the past. We need to determine were and when we are, so we have a better understanding of how to get back in contact with The Empire.
0/4 Degrees of Success

INTELLIGENCE ACTIONS

[] - Build a Dossier on [Select Character or Organisation], once complete, will grant bonuses to further actions involving them.
0/5 Degrees of Success

[] - Infiltrate Organisation: [Select Organisation]
0/10 Degrees of Success

[] - Assassinate: [Select Character] (can be used to fake an attempt on yourself, if for some reason, that would be favorable)
Challenging Opposed Roll

[] - Sabotage: [Select what to sabotage] (can be used on your own assets, if you for some reason want to conveniently be the target of sabotage)
Challenging Opposed Roll

[] - Suborn the Fleets: [Select Fleet, may select both as one action, but failing one check means the entire action fails] In light of our situation, there needs to be a unified command, and the other Fleet Admirals are both ambitious and powerful individuals, otherwise you don't get command of a fleet. Their commands need to be subverted to my side, if that proves itself impossible, assassinating the admirals is the only viable way of preventing a dangerous power struggle in the future.
Difficult Opposed Roll Failure may hurt Legitimacy

NAVAL ACTIONS

[] - Set Up Patrol [Select system or Hyperspace Route] (Will repeat until canceled, assigned ships are unavailable for other purposes), secures an area for Imperial use.
Ordinary Roll

[] - Assume Command: [Select Fleet, may select both as one action, but failing one check means the entire action fails] Being the Fleet Admiral of a Superiority Fleet, you are clearly the senior, and more trusted by the Admiralty and by extension, the Emperor. On this foundation, you will order the other Fleet Admirals to officially subordinate themselves to you. (If successful, grants control of another fleet, but failure may mean naval combat between Imperial Forces, jeopardizing supplies and assets)
Difficult Opposed Roll Failure may hurt Legitimacy

GROUND ACTIONS
None Available

A/N: No dialogue or character interactions in this post, but I don't think it was needed either. Still not perfectly happy with it, but I want to post something, and this at least give some insight into the situation and moves the quest along.
 
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Interesting that the system we landed in seems to have been inhabited but something happened to turn the planets into asteroid fields.

We should first build our legitimacy and sabotage our rivals, hopefully the Difficult opposing rolls will fall to Challenging or lower.

[x]Plan: Security and Curiosity
-[x]Build Legitimacy: Personal action (Kan Styndath) + Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
-[x]Undermine: [Fleet Admiral Daval Ecker]: Varlo Korray
-[x] Explore Local System: Garo Terrend + Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
--[1]Moderate Rocky Planet - Signs of Life, Probably Habitable 0/3 Degrees of Success
--[2]Large Rocky Planet - Signs of Life 0/3 Degrees of Success
--[3]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[4]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[5]Massive Gas Giant 0/2 Degrees of Success
-[X] Set Up Patrol: Cric Horne


[] - Build a Dossier on [Fleet Admiral Daval Ecker]: Varlo Korray
Or should we invest the time into creating dossiers into our rival admirals to make it easier to undermine and sabotage them?

Regarding our advisors, in the post it says they are always active, so do we have to write it in when it is only 1 action selected from each category? For example, leave it as it in the mentioned plan or:
-[] Explore Local System: Garo Terrend + Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)

Edit: Selected the options in the plan and added in the bonuses.
 
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GuyThatRunsAGame

Well-known member
Regarding our advisors, in the post it says they are always active, so do we have to write it in when it is only 1 action selected from each category?

Advisors where the bonus is noted as being passive are always active as long as they are available. So the defence vs assassination bonus from Death Troopers is active by default, but if you assign them to a sabotage action, they are no longer available, and as such, confers the bonus to sabotage, but not their passive defence against assassination.
But if the bonus isn't noted as being passive, to gain it, the advisors need to be assigned to a task, but if you'd like me to assume advisors are being assigned if there is only one Action they can affect, I'll go with that.

I might have worded this better but I hope the explanation helped.
 
Advisors where the bonus is noted as being passive are always active as long as they are available. So the defence vs assassination bonus from Death Troopers is active by default, but if you assign them to a sabotage action, they are no longer available, and as such, confers the bonus to sabotage, but not their passive defence against assassination.
But if the bonus isn't noted as being passive, to gain it, the advisors need to be assigned to a task, but if you'd like me to assume advisors are being assigned if there is only one Action they can affect, I'll go with that.

I might have worded this better but I hope the explanation helped.
I think it's better if we actively write in the advisor bonuses, it's quite easy to forget about them. Thanks for the explanation.
 

GuyThatRunsAGame

Well-known member
So if I have any Favor points, how does it work? It looks like the team has already settled on a fleet.
That vote is long gone, and the amount favour points were decided by character creation.
Essentially this quest will be running a CK2/3 like character and polity by votes, so character, fleet and starting situation is already determined. The current vote is the first actual vote "in game" so to speak, and is to determine our first actions.
 

The Original Sixth

Well-known member
Founder
That vote is long gone, and the amount favour points were decided by character creation.
Essentially this quest will be running a CK2/3 like character and polity by votes, so character, fleet and starting situation is already determined. The current vote is the first actual vote "in game" so to speak, and is to determine our first actions.

Oh, sorry! I misunderstood. Thought there seemed to be a lack of character sheets. 😅

That's a shame. I'm afraid I'm not good at that. I'll probably pope in to read, but I'm not so great at CK2/3 stuff.
 

GuyThatRunsAGame

Well-known member
Oh, sorry! I misunderstood. Thought there seemed to be a lack of character sheets. 😅

That's a shame. I'm afraid I'm not good at that. I'll probably pope in to read, but I'm not so great at CK2/3 stuff.

Yeah, the main character is post #13 on page 1. I really should have reserved a bunch of posts at the start of the thread.
The CK2/3 stuff was mostly for scale and so, I don't use the system from it, but it gives a good idea of what to expect.
But yeah, this isn't a multiple-player-characters quest, sorry if that disappoints. And even if you go for only reading, don't feel discouraged from jumping in occasionally should you have an opinion on a vote in the future.
 

Bear Ribs

Well-known member
Yeah, the main character is post #13 on page 1. I really should have reserved a bunch of posts at the start of the thread.
The CK2/3 stuff was mostly for scale and so, I don't use the system from it, but it gives a good idea of what to expect.
But yeah, this isn't a multiple-player-characters quest, sorry if that disappoints. And even if you go for only reading, don't feel discouraged from jumping in occasionally should you have an opinion on a vote in the future.
It may help if you threadmark the character sheet post, possibly edit the fleet into that post as well so you have an all-purpose reference point.
 

GuyThatRunsAGame

Well-known member
It may help if you threadmark the character sheet post, possibly edit the fleet into that post as well so you have an all-purpose reference point.
It should already be threadmarked, but I'll clean up the threadmark names at the very least.

Anyways, how long do people want this current vote to be up?
 

The Whispering Monk

Well-known member
Osaul
Hmm...I recommend we get High Colonel Terrend to ensure that the entirety of the Fleet's Storm Troopers are firmly under our command as Fleet CO and Direct Representative of the Emperor.

Gives us eyes on every large vessel and a means to place pressure on any Imperial Servants that think they're too big for their britches.

[] Consolidate PowerBuild Trust [Fleet Storm Troopers] <High Colonel Terrend> as long as @GuyThatRunsAGame accepts this as a suitable target for the Action. Realized what action this should be. This should be a relatively easy action considering who's doing it and what the target is.

Then we can use Cric Horne to conduct the System Exploration. I think we can spare him from Patrol Duty right now b/c we have our entire fleet in-system at the moment.

-[] Explore Local System: <Cric Horne> + Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
--[1]Moderate Rocky Planet - Signs of Life, Probably Habitable 0/3 Degrees of Success
--[2]Large Rocky Planet - Signs of Life 0/3 Degrees of Success
--[3]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[4]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[5]Massive Gas Giant 0/2 Degrees of Success

[] - Build a Dossier on [Fleet Admiral Daval Ecker]: Varlo Korray

I also think we should build dossier's on targets before going in for the kill so to speak. Definitely more what a hunter would do.

And there go my two bits!
 
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GuyThatRunsAGame

Well-known member
[] Consolidate PowerBuild Trust [Fleet Storm Troopers] <High Colonel Terrend> as long as @GuyThatRunsAGame accepts this as a suitable target for the Action. Realized what action this should be. This should be a relatively easy action considering who's doing it and what the target is.
Yeah, that'd be the action to make the stormtrooper corps like you more.

I can't be sure if I can update today either, since I have more stuff I need to do outside today, but that's just how spring is. It may be for the best however, giving a chance for people to see each others plans and thoughts before I call anything.

Edit: I severely overestimated how much work was left from yesterday, but I'll leave it until tomorrow regardless.
 
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The Whispering Monk

Well-known member
Osaul
[x]Plan: We must rely on each other!
-[x]Build Legitimacy: Personal action <Kan Styndath> + Imperial Intelligence DiploServ Advisor Group (+5 Bonus to Political Actions)
-[x] Build Trust [Fleet Storm Troopers] <High Colonel Garo Terrend>
-[x]Build Dossier: [Fleet Admiral Daval Ecker]: <Varlo Korray>
-[x] Explore Local System: <Cric Horne> + Imperial Department of Military Research Research & Development Team (+5 Bonus to Research Actions)
--[1]Moderate Rocky Planet - Signs of Life, Probably Habitable 0/3 Degrees of Success
--[2]Large Rocky Planet - Signs of Life 0/3 Degrees of Success
--[3]Planetary Remnant Asteroid Cluster - Signs of Artificial Structures 0/2 Degrees of Success
--[4]Planetary Remnant Asteroid Cluster 0/1 Degrees of Success
--[5]Massive Gas Giant 0/2 Degrees of Success

My reasoning behind these changes has been build on the idea that we need to focus the Fleet's personnel on the fact that we're not stranded far from home. "We're here to bring the light of Empire to the far reaches! The Emperor's dream of a united galaxy will guide us, and the unwavering Strength of Imperial Forces will allow us to build a region fit for the hand of the Emperor!"

It's a moment of crisis in which everyone needs to see we have a sure hand on the tiller, and that we have a mission under which every Imperial citizen, soldier, trooper and crewman has a responsibility to generating success for the Emperor!

IC'ly, I see our Admiral moving to garner as much friendly support as possible through sheer unity before he really steps up to the nefarious plans. He's Imperial, so he won't mind going there, but he's a CO from the days of the Seperatists, and he knows how to inspire people to follow him into hard times. Besides, it's way too easy for the nefarious stuff to blow up in our faces right now.
 
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