Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
We need as many people between us and the Combine as possible. The NRI are pretty useless but they're better than nothing.
Admittedly, they did give us clantech gauss rifles and AMS. They're probably not really a peer power to us or the Dracs, but they haven't been completely useless.

How many decades has it been since this Combine expedition set forth from the Inner Sphere? There is a chance that Gunji isn't even old enough to remember living in the IS Combine, having only known the people around her out here in the Periphery. She might not be totally onboard the idea of serving some distant ruler she has never met before. She might be content to carve out her own little kingdom here out in the Periphery.

I wouldn't be surprised if the Heir to the Dragon (in deep space) isn't necessarily completely loyal to the Coordinator, but that doesn't mean she doesn't share their desire to conquer all of humanity. I doubt she'll actually be able to be a friend to us. And also, note that Kilborrough (super slaver planet) is part of the Kingdom she'll eventually be leading, so I don't think we want to just let that Kingdom sit there next to us.

Also, look at Gustavason, a former Drac Tai-Sa. Apparently he was popular enough to gather enough men to suppress the fanatics from overthrowing him when he was reorganizing the Drac forces on Nowy Gdansk. And he had enough followers/popular support within his ranks to organize a revolution and carve out a new country independent of the fanatics. A similar thing could happen here.

Gustavson is, in addition to being part of the DCMS, was part of the Rasalhague resistance (presumably, alongside many members of his command). So it's not so much he carved out part of the Dracs, as he brought along a bunch of rebels who managed to avoid incompetent ISF agents for long enough to claim a planet. His goal is still to retake Rasalhague in the IS, as opposed to deep periphery nation building. He just wants Bakkustabbu to hit the Dracs instead of the Davions.

Now, onto this turn:
[X] Approve
We have allies, we're going to work with them. We can spare some ground troops (even if not as well as Aerospace units) for a chance for them to gain experience and stop something the Dracs are trying to do.

And next, the budget plan:
[X] Plan: HPGs? Please?
-[X] Military [$ 82,090,539.16 ]
--[X] Construct Silver Tower System Defense Fortress* [->2]
--[X] Construct Silver Tower System Defense Fortress* [->2]
--[X] Construct Silver Tower System Defense Fortress* [->2]
--[X] Construct Silver Tower System Defense Fortress* [->2]
--[X] Upgrade All Ferro Fibrous Foundries [65]
--[X] Upgrade All Ferro Aluminium Foundries [65]
--[X] Upgrade All DHS Foundries [65]
(We need lots of strategic resources. Worth noting we have 2 regiment's worth of excess endosteel right now, so it's probably not too bad an idea to focus on the others for a bit)
--[X] Lay Down Major Unit [Construction - 5,624,390 ]
---[X] Newport* [auto]
---[X] Newport* [auto]
---[X] Colchester* [auto]
---[X] 48 PPG-01* [auto]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Shannon [85]
---[X] Bainbridge [85]
---[X] Majestic [85]
---[X] Majestic [85]
---[X] Majestic [85]
---[X] Majestic [85]
---[X] Majestic [85]
---[X] Majestic [85]
---[X] Majestic [85]

--[X] Purchase New Units [$ 778,275 ]
---[X] 4 Carrier Wings [75]

---[X] 1 Pathfinder Regiment [75]
---[X] 2 Standard Mech Regiment [75]

---[X] 2 Armored Regiment [75]

-[X]Interior [$ 20,667,500.00 ]
--[X] Focus Development on Nowy Gdansk* [auto]
--[X] Build Orbital Factory Ferro-Fib Nowy Gdansk [105]
--[X] Build Orbital Factory Ferro-Fib Nowy Gdansk [105]
--[X] Build Orbital Factory Ferro-Fib Griffin's Roost [105]
--[X] Build Orbital Factory Ferro-Fib Griffin's Roost [105]
--[X] Build Orbital Factory Ferro-Fib Griffon IV [105]
--[X] Build Orbital Factory Ferro-Fib Griffon IV [105]
(As the nice helpful chart above shows, we're currently very limited with this. Getting more factories makes upgrading all a lot more effective)
--[X] Expand Refit and Repair Yard [100]
--[X] Expand Orbital Shipyard Griffons Roost [100]
--[X] Expand Orbital Shipyard Nowy Gdansk [100]
(Shipyards are very important)
--[X] DOME - Plant Temperate Forests* [auto]
--[X] DOME - DOME - Underwater City* [->6]
--[X] DOME - Planetary Sculpting - Artificial Oceans - Griffin IV* [->1]
--[X] DOME - Planetary Sculpting - Artificial Riverbeds - Griffin IV* [->1]
--[X] DOME - Planetary Sculpting - Artificial Lakes - Griffin IV* [->1]
--[X] DOME - O'Neill Cylinder at Griffin II* [->2]
--[X] DOME - Arcology Cluster - Griffon IV* [->2]

-[X] Diplomatic [$ 2,050,000.00 ]
--[X] Promote Calliope IV Integration* [->3]
--[X] CULTURE - General Cultural Festival [75]

-[X] Political [$ 20000000 ]
--[X] Build Outreach Centers on Calliope IV [75]
(More work integrating a new plant)

-[X] Research [$ 91000000 ]
--[X] Hyper-Pulse Generators - Theory Lvl 2* [65]
--[X] Improved Germanium Refining lvl 1* [->6]
--[X] KF Drive Theory Tier 2* [->3]
--[X] Materials Research lvl 6 [90]
--[X] Power Generation lvl 6 [90]
(Main reasons for doing this - they're pretty much guaranteed to only be one turn, so if we need multiple actions to turn HPG theory into HPG stations, we'll have openings. Assuming we actually get to research HPG stations with this level of HPG theory. And that my turns remaining tracker is right. Given I checked and we started it turn 51, it should be, but it's not lining up with the counter in research tab)
--[X] Naval Laser/45* [->3]
--[X] Heavy Naval PPC* [->3]
--[X] Ferro-Carbide Armor* [->3]


-[X] Intelligence [$ 2000000 ]
--[X] Counterintelligence Surveillance [?]
--[X] Expand POW camps* [->3]

-[X] Justice [$ 1000000 ]
--[X] Begin Legal review of possible Calliope IV integration* [->3]

$78m leftover, mostly filling in holes and preparing for next turn.
 
Turn 56 - It Is The Time Of Reckoning

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 56 - It Is The Time Of Reckoning

Meta Event Roll - 37
Dynasty Luck Check - 36

Imperial Approval - 8
Approval Change- -2
Political Event- 1

Imperial Economy - 4
Economic Event - -1
Research Event - 3

Griffin’s Roost
Economic Growth - 3
Population Growth - 3
Rating Change - 5

Nowy Gdansk
Economic Growth - 6
Population Growth - 10
Rating Change - 1

Griffon Inner Asteroid Belt
Economic Growth - 2
Rating Change - 0

Griffon II Orbitals
Economic Growth - 1
Rating Change - 5

Griffon IV
Economic Growth - 8
Population Growth - 10 (critical)
Rating Change - 8

Military [$ 82,090,539.16 ]
Upgrade All Ferro Fibrous Foundries [65]
Target - 65
Roll - 45
Result - SUCCESS

Upgrade All Ferro Aluminium Foundries [65]
Target - 65
Roll - 17
Result - SUCCESS

Upgrade All DHS Foundries [65]
Target - 65
Roll - 77, ShadowArrxy Reroll - 43
Result - SUCCESS

Lay Down Major Unit [Construction - 5,624,390 ]
-Newport* [auto]
-Newport* [auto]
-Colchester* [auto]
-48 PPG-01* [auto]
-Shannon [85]
Target - 85
Roll - 31
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 4
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 65
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 68
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 81
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 97, Brogatar reroll - 96, Gurk reroll - 38
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 97, Bear Ribs reroll - 42
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 10
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 3
Result - SUCCESS

-Shannon [85]
Target - 85
Roll - 37
Result - SUCCESS

-Bainbridge [85]
Target - 85
Roll - 51
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 85
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 36
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 57
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 70
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 48
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 53
Result - SUCCESS

-Majestic [85]
Target - 85
Roll - 96, KnowledgeisPower reroll - 18
Result - SUCCESS

Purchase New Units [$ 778,275 ]
-4 Carrier Wings [75]
Target - 75
Roll - 51
Result - SUCCESS

-1 Pathfinder Regiment [75]
Target - 75
Roll - 86, Jarow reroll - 12
Result - SUCCESS

-2 Standard Mech Regiment [75]
Target - 75
Roll - 1
Result - Critical SUCCESS

-2 Armored Regiment [75]
Target - 75
Roll - 66
Result - SUCCESS

Interior [$ 20,667,500.00 ]
Focus Development on Nowy Gdansk* [auto]

Build Orbital Factory Ferro-Fib Nowy Gdansk [105]
Target - 105
Roll - 10
Result - SUCCESS

Build Orbital Factory Ferro-Fib Nowy Gdansk [105]
Target - 105
Roll - 56
Result - SUCCESS

Build Orbital Factory Ferro-Fib Griffin's Roost [105]
Target - 105
Roll - 16
Result - SUCCESS

Build Orbital Factory Ferro-Fib Griffin's Roost [105]
Target - 105
Roll - 70
Result - SUCCESS

Build Orbital Factory Ferro-Fib Griffon IV [105]
Target - 105
Roll - 6
Result - SUCCESS

Build Orbital Factory Ferro-Fib Griffon IV [105]
Target - 105
Roll - 47
Result - SUCCESS

Expand Refit and Repair Yard [100]
Target - 100
Roll - 1
Result - Critical Success

Expand Orbital Shipyard Griffons Roost [100]
Target - 100
Roll - 69
Result - SUCCESS

Expand Orbital Shipyard Nowy Gdansk [100]
Target - 100
Roll - 15
Result - SUCCESS

DOME - Plant Temperate Forests* [auto]

Diplomatic [$ 2,050,000.00 ]

CULTURE - General Cultural Festival [75]
Target - 75
Roll - 29
Result - SUCCESS

Political [$ 20000000 ]
Build Outreach Centers on Calliope IV [75]
Target - 75
Roll - 94, ShadowArxxy reroll - 87, Jarow reroll - 20
Result - SUCCESS

Research [$ 91000000 ]
Hyper-Pulse Generators - Theory Lvl 2* [65]
Target - 65
Roll - 24
Result - SUCCESS

Materials Research lvl 6 [90]
Target - 90
Roll - 15
Result - SUCCESS

Power Generation lvl 6 [90]
Target - 90
Roll - 21
Result - SUCCESS

Intelligence [$ 2000000 ]

Justice [$ 1000000 ]

-----

Two of your Monoliths are dispatched to Tarentum, carrying the two units that are being sent along with logistics and escorts. And it is a good thing about all the escorts.

Pirates attack at the Tarentum zenith, but are handily dispatched by the escorting Bainbridge class destroyers on their first deployment. None of the ramshackle pirate dropships got anywhere close to the convoy.

The 3rd/1st AD and the 4th/1st ID have reportedly begun operations against the rebels, but there are no details yet available thanks to the communication lags. You did get a letter from your grandson, but it’s the typical sort of thing you’d expect from a young man on the eve of finally seeing action.

You do get better astrographic data on New Capricorn and Griff’s Leap, although not too much detail.

New Capricorn is an interesting red dwarf system that would be completely useless in terms of colonization if it weren’t for New Capricorn II, a massive gas giant which actually supports a pair of massive moons just barely capable of supporting life, extreme range scans show lichens and algae. The thermal energy from New Capricorn II allows New Capricorn III to also support life, although it appears to be a water world with only a few tiny scattered islands visible in the long range scans.

Griff’s Leap has no rocky planets at all, being composed of multiple dense asteroid belts and a trio of gas giants. Long range scanning shows a high probability that the asteroid belts are exceedingly rich in raw materials.

Back at home, the Department of Periphery Studies has shown up at the Palace again, although you are very puzzled as to what they are up to, as all of the ‘tenured faculty’ are wearing evening dress, complete with tailcoats and top hats, carrying elaborately ‘carved’ canes that are made from paper-mache, with tap dance plates on the soles of their court shoes. And then proceed to just march around the Palace over and over and over again.

According to the liaison they’re just as puzzled as anybody else.

It also looks like Pollux Man might need to yield his Weirdness Crown to Griffsport Man, as a video has come out showing a couple Griffsport natives hot-rodding shopping carts and racing them down public streets. While wearing Superman outfits, complete with capes.

According to them it had been part of an online challenge. Lovely.

On Griffon IV they’d discovered a seam of ‘bonanza’ ore, mixed gold and silver that could be easily mined with just a simple shovel. The planet experiences a massive boom in immigration as fortune seekers swarm.

Luckily the strike is on land that is well above the future water line of the oceans, so no worries in that regard. It does result in somewhat strained accommodations for all of the new immigrants, but with the prospect of becoming filthy rich most don’t seem to be complaining all that loudly.

Admiral Benjamin has requested permission to mothball the Defiant class, with the lead ship being preserved as a museum vessel and the rest to be downgraded to remove all classified technology before being put on the market for sale to allies. The new PGL-50’s are so much more capable than the older platforms that it makes little sense to waste skilled crews on the older birds.


[]Approve
  • All remaining Defiant class vessels are removed from service
  • Design competition opened for the tech downgrade
[]Disapprove
  • Keep the Defiant in service

Meanwhile the AFGE is proposing a long-range raid on Kilburrough, or Kilburugh, or however it is spelled, as you still haven’t gotten a definite answer in that regard.

What they wish to do is stage through Atarashi, jumping in at a 30 degree angle from the Zenith to recharge, then jumping to the target. The raid would be a Reconnaissance in Force raid, with a mission of gathering data to guide future operations.

The proposed composition of the raid is as follows.

Jumpships - 2 Monolith


    • Combat Dropships (16)
      • 1 Sentinel-class Parasite Scout Cruiser
        • HMS Sentinel
      • 7 Majestic-class Parasite Battleship
        • HMS Majestic
        • HMS Prince George
        • HMS Victorious
        • HMS Prince Jeremy
        • HMS Jupiter
        • HMS Mars
        • HMS Caesar
      • 8 Colchester-class Destroyer Escorts
        • HMS Colchester
        • HMS Islip
        • HMS Fagons
        • HMS Selby
        • HMS Basing
        • HMS Grantham
        • HMS Norwich
        • HMS Penbroke
    • Logistics Dropships
      • AKA-01
      • AKA-02


[]Approve Operation Sea Giant
[]Deny Operation Sea Giant

There has been a flurry of upgrade and new construction work on the various strategic materials factories and forges which has seen a significant boost in available resources for future construction. You are still short on Mech and ASF factories, as well as facing future shortages of Endo Steel and Ferro Fibrous, and then you have the prospect of needing to start to build forges for Ferro Carbide armor in the near future.

You spend hours going from keel laying to keel laying ceremony, dragging Thanh along for all of the Majestics that have been laid down. Luckily everything appears to be on schedule in regards to ship building, with a few minor scares that managed to get sorted out quickly enough to avoid delays.

Ground forces procurement also goes well. You are extremely impressed by the performance of the newly minted Mechwarriors for 2nd Brigade, 1st Armored, as they show themselves to be an unusually gifted graduating class from the Aerie, resulting in the two regiments being certified as ‘Crack’.

The economic development teams on Nowy Gdansk finally get over their drunken stupors long enough to actually do their bloody jobs. You see a nice boost in economic activity on the planet as they continue to expand their industrial base.

It is when looking over the data on the upgrades to the refit and repair yard that you find yourself kicking yourself, and wanting to hunt down Admiral Benjamin to kick him. With all the drama involving Kuroisara, the reports about how difficult it was to refit and return to service the two ‘haunted’ Monoliths and the rest, it had completely slipped everybody's mind to authorize laying down new Jumpship construction, since the two slips were finally open. You make a few calls, and rather than burden the treasury you break into the Privy Purse to finance the first year of construction of two Caravel-class jumpships.

The forestry work on Griffon IV has finally been certified as complete. The new forests are all in the temperate ranges, and have already started to have a noticeable impact on the planetary climate. Natural oxygen production is rising, allowing for an easing in restrictions for colonization.

A series of cultural festivals are held throughout the Griffon Empire, to generally positive reviews. It’s noted that many of the new refugees, especially the Kilburrough slaves, seem quite puzzled by it all, and event security was very busy keeping them from engaging in the typical means the slave caste of Kilburrough ‘celebrate’ anything, namely by trying to have sex with anything female since that was literally the only ‘entertainment’ those sick bastards allowed their proles.

The new Outreach Centers and University Extensions on Calliope IV open to general acclaim, the waiting list of scholars who wish to engage in research there is fairly large, as is the waiting list of prospective students on the other end. All in all it appears to be a very successful endeavor with great promise for the future.

Your research teams have cracked the basic theory and science behind Hyperpulse Generators. Translating this knowledge into actual hardware is something else, but appears quite doable. The largest challenge is the limited range of these first generation sets, only 30 light years. You’d need to build a string of stations simply to connect to the NRI, although you’d be able to connect to the NRR very easily as they are pretty much right next door in astrographic terms.

The work on materials research and power generation has borne fruit, leading to industries retooling and new power plants being constructed to take advantage of the increased efficiency.
 
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