Fallout The Eagle And The Bear [Fallout AU]

Navarro

Well-known member
The whole idea that the Empire of Mexico could annoy the EUSA is laughable.

Defeat them? No. Be a real bitch to conquer and occupy right now, esp. when fighting an actual near-peer opponent? Yes. The TEM populace (and this is the main mass of the people, not just the elites) hate Americans. Americans conquered half of their country and humiliated them in the mid-19th century, then humiliated them in the early 20th century, then conquered and humiliated them again in the mid 21st century, setting up a puppet regime whose existence got them nuked.

This just opens up either another ally you need to protect or a way to bypass a lot of the rockies and get onto the West Coast.

Have you looked at a map of Mexico? The whole west coast is a narrow coastal plain (as narrow at 8 miles in places) and then a giant tangle of mountains through which there are a grand total of three roads, one of which goes through NCR territory and the other two of which are hilariously out of the way for an attack.

Oh, and swinging round the western Sierra Madre mountains altogether through the gap in Jalisco? It's a detour of 1500 to 2,000 miles to circumvent the Cassandra Line, depending on your starting line, through areas with infrastructure that was out-of-date in the mid-21st century and then got nuked. "Logistical nightmare" is a vast understatement.
 
M125 Dornan Pic

Navarro

Well-known member
ZWfW3hD.png

An M125 Dornan Infantry Fighting Vehicle operated by the US Army. (Mashup of an M113, a Stryker and an M2 Bradley. Turret is remote controlled from the gunner's seat to save space for troops).
 
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The Whispering Monk

Well-known member
Osaul
An M125 Dornan Infantry Fighting Vehicle operated by the US Army. (Mashup of an M113, a Stryker and an M2 Bradley. Turret is remote controlled from the gunner's seat to save space for troops).

Built that one too big! Though maybe it's bigger b/c it needs to fit power armor.

To me that just shouts, "I'M HERE! SHOOT ME NOW!" 😃
 

Navarro

Well-known member
What road or bridge would be able to support a M81C?

It's about the same length of the historical Char 2C, so not really all that out-there.

It's too heavy for bridges, but it can ford rivers p. easily. Highways in US territory can handle it, but not elsewhere.

Can that even be transported via rail or cargo plane?

It's about 150 or so tons (a bit less than half that of its 40k inspiration), so can be carried by a C180 Pegasus cargo plane* which has a maximum capacity of 600 tons.

*think a militarised version of one of those FO4 jetliners, with all the passenger stuff replaced by storage for military vehicles and equipment.
 
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SuperHeavy

Well-known member
It's about 150 or so tons (a bit less than half that of its 40k inspiration), so can be carried by a C78 Bucephalus cargo plane* which has a maximum capacity of 600 tons.
Damn that's almost five times the cargo weight you can fit into a C-5 Super Galaxy. Assuming you can find runways that can support the massive weight the logistics branch is gonna love it.
 

Navarro

Well-known member
Damn that's almost five times the cargo weight you can fit into a C-5 Super Galaxy. Assuming you can find runways that can support the massive weight the logistics branch is gonna love it.

It literally has ten big-ass fusion engines. That's a lot of horsepower!

BTW E-USA's civilian airlines also fly pre-War jetliners occasionally and the new Air Force One is one of them.
 

Aaron Fox

Well-known member
Prominent vehicles in use by the US military:


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Who did you get to do this, if you don't mind me asking? This is actually pretty good.
It literally has ten big-ass fusion engines. That's a lot of horsepower!

BTW E-USA's civilian airlines also fly pre-War jetliners occasionally and the new Air Force One is one of them.
So, you're using GURPS Fusion Air Rams (basically a fusion rocket that can switch from using the air as a propellant to whatever propellant is stored in the aircraft when in space/trace atmosphere conditions) on your aircraft? Damn, no wonder they're basically zipping across the place.
 

Aaron Fox

Well-known member
100% by myself.
Awesome. :) I've been working on all sorts of designs and my hand and computer drawing skills are... lackluster at best. The funny thing about that is that I can mentally guesstimate the armament, armor, and weight of a ground vehicle (and quite a few aircraft), the problem always was spaceships.
 

The Whispering Monk

Well-known member
Osaul
Awesome. :) I've been working on all sorts of designs and my hand and computer drawing skills are... lackluster at best. The funny thing about that is that I can mentally guesstimate the armament, armor, and weight of a ground vehicle (and quite a few aircraft), the problem always was spaceships.

Problem with spaceships is mass/scale akd the unknown.

I recommend you just say something like X% of the mass is engines, life support, and operational necessities (computers, wiring, conduit, etc...). Then just rule of thumb it for offensive vs defensive systems. It'll work for parties w/similar tech levels.
 

Aaron Fox

Well-known member
Problem with spaceships is mass/scale akd the unknown.

I recommend you just say something like X% of the mass is engines, life support, and operational necessities (computers, wiring, conduit, etc...). Then just rule of thumb it for offensive vs defensive systems. It'll work for parties w/similar tech levels.
Thanks for the suggestion. Thing is I've gotten better thanks to GURPS if you can believe it...
 

The Whispering Monk

Well-known member
Osaul
Thanks for the suggestion. Thing is I've gotten better thanks to GURPS if you can believe it...
Ahh....GURPS....interesting system. I only think I played in it a couple times. I've never run a game of it...which is how I realy learn a system.

For me, my ability to understand power scaling came from Champions (Hero System).
 

Aaron Fox

Well-known member
Ahh....GURPS....interesting system. I only think I played in it a couple times. I've never run a game of it...which is how I realy learn a system.

For me, my ability to understand power scaling came from Champions (Hero System).
GURPS is, well, generic and (oddly enough) fairly realistic. The only reason that 4e has DEWs damage go with the cubed root of output instead of the square root is that square root simply allows DEWs to go complete and utter overkill rather easily while KEWs fall behind.

Once you get a handle on the intricacies of its design system, all you really need is to play a few games to get a real handle on it. Too bad that 4e's mass combat system is a complete mess.

That reminds me, @Navarro, if you want me to stat up the vehicles via GURPS (which the SPECIAL system was originally based on before the black comedy and on-screen execution got GURPS's owner to veto the proceedings), just give me the type of weapon and output and I'll get to it.
 

Navarro

Well-known member
That reminds me, @Navarro, if you want me to stat up the vehicles via GURPS (which the SPECIAL system was originally based on before the black comedy and on-screen execution got GURPS's owner to veto the proceedings), just give me the type of weapon and output and I'll get to it.

Heh, that's a fun idea. Some rough guides:

Constantine weapons are a plasma beam cannon, 4 gatling lasers located at various points, two laser cannons, a railgun, two two-inch mortars, and a rapid-fire plasma gun (plasma equiv. of an MG).

Custer MBT: plasma beam cannon, two gatling lasers

Lejeune: rapid-fire plasma gun + railgun.

Ridgeway: rapid-fire plasma gun + laser cannon (for logistical purposes.

Lafayette: gatling laser and railgun.

Dornan IFV: two gatling lasers and a light (30mm) railgun (not sure if there are rules for the weapons used by the other variants, but it's basically a 155 millimetre railgun, an MRLS system and two laser cannons).

Ranger: "Plasma MG" and gatling laser.

Armour for all American military vehicles is made up of overlapping layers of military ceramics and a composite-metal-foam making use of aluminum and titanium (called "duraframe").

E-US' TL in GURPS terms is TL10 but missing a lot of the nano-stuff though (asw. as animal uplifting and also "fast interplanetary space flight" (mission to Mars took a good deal of a year) and computers/electronics are roughly early 2000s in capabilities (with a big exception in the field of AI). But they have TL11 portable fusion power (so does the NCR, which is generally floating around between TLs 6 and 11).

EDIT: GURPS tech levels for E-US and NCR

United States of America, TL 10 (Transportation 9, Power 11)
New California Republic, TL 7 (Weapons And Armour 10, Power 11, Biotech 9)

EDIT #2: reactor power output, you mean? About 5-10 MW, 15-25 for the superheavy tank.
 
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Aaron Fox

Well-known member
Heh, that's a fun idea. Some rough guides:

Constantine weapons are a plasma beam cannon, 4 gatling lasers located at various points, two laser cannons, a railgun, two two-inch mortars, and a rapid-fire plasma gun (plasma equiv. of an MG).

Custer MBT: plasma beam cannon, two gatling lasers

Lejeune: rapid-fire plasma gun + railgun.

Ridgeway: rapid-fire plasma gun + laser cannon (for logistical purposes.

Lafayette: gatling laser and railgun.

Dornan IFV: two gatling lasers and a light (30mm) railgun (not sure if there are rules for the weapons used by the other variants, but it's basically a 155 millimetre railgun, an MRLS system and two laser cannons).

Ranger: "Plasma MG" and gatling laser.

Armour for all American military vehicles is made up of overlapping layers of military ceramics and a composite-metal-foam making use of aluminum and titanium (called "duraframe").
So, we're dealing with Plasma Blasters (Plasma MGs/Rapid Fire plasma guns), various railguns, smoothbore indirect fire cannons, various lasers including the particularly nasty gattling type (think of it this way, you have an RoF for one emitter of the gattling unit then multiply by the number of emitters in the gattling assembly, so a 100kJ pulse laser with an RoF of 10 (or 10 shots per sec) becomes a monstrous weapon with an RoF of 50 when the assembly has 5 such emitters), and various missile/rocket launchers and laminate armor out the wazoo. This'll be fun. :)
E-US' TL in GURPS terms is TL10 but missing a lot of the nano-stuff though (asw. as animal uplifting and also "fast interplanetary space flight" (mission to Mars took a good deal of a year) and computers/electronics are roughly early 2000s in capabilities (with a big exception in the field of AI). But they have TL11 portable fusion power (so does the NCR, which is generally floating around between TLs 6 and 11).

EDIT: GURPS tech levels for E-US and NCR

United States of America, TL 10 (Transportation 9, Power 11)
New California Republic, TL 7 (Weapons And Armour 10, Power 11, Biotech 9)

EDIT #2: reactor power output, you mean? About 5-10 MW, 15-25 for the superheavy tank.
GURPS's methodology of how to produce dice rolls for the DEWs is based on how much energy the weapons have for their output with certain modifiers for things like the difference between pulse and beam lasers or weapons outputting less than 1MJ or more than 1GJ.

While I won't bore you with the details, GURPS produces damage dice (i.e. how much die an attack that the weapon will produce) with a simple equation with output being the main component.

So, say that your anti-infantry laser rifle with an RoF (shots/sec) of 16 (i.e. what the M16 does) produces 100kJ of pulsating lasing energy on your target. That would produce damage die of 6d-1 (or the result of those six die minus 1). It would also require 3.2MJ if you want to use capacitors/power banks (note, GURPS uses the joule value as, effectively, the wattage value).
 

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