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As someone who has worked with left handies in thr army on the range. It really doesn't change much for them.

Especially if they're right eye dominant. Just funny that the army would spend millions on making soldiers non deployable, than making a few thousand M4's with an ejection port and magazine release on the opposite side. At least the selector switch is easy, just install an ambidextrous one.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
Especially if they're right eye dominant. Just funny that the army would spend millions on making soldiers non deployable, than making a few thousand M4's with an ejection port and magazine release on the opposite side. At least the selector switch is easy, just install an ambidextrous one.
A unit only has so many weapons assigned, and putting left handed ones would make it so they would not have enough right handed ones if they don't have a left handed one.
 
A unit only has so many weapons assigned, and putting left handed ones would make it so they would not have enough right handed ones if they don't have a left handed one.

I mean. It could easily be a 10 level armour task to have left handed uppers and lowers. If you have a left handed soldier, order the upper, ambi switch and if the unit really wants to splurge, a left handed lower. Just list it as spare parts in the MTOE.

The new M17's come with all sorts of spare parts to modify for different hand sizes as standard.
 
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This will always be true.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
I mean. It could easily be a 10 level armour task to have left handed uppers and lowers. If you have a left handed soldier, order the upper, ambi switch and if the unit really wants to splurge, a left handed lower. Just list it as spare parts in the MTOE.

The new M17's come with all sorts of spare parts to modify for different hand sizes as standard.
While yes, the issue is units won't support that outside of infantry units basically because it isn't important.
It would also take away budget from other weaponry things.
Like that of optics (we need more rucking ACOGS)
It would be a good idea, but that would invovle having to special order for such a small population within the military, as well as it would nit really change anything.
If left handed people can place top 4 in a two gun match with a big standard M4. It isn't that big of an issue.
3yrgc6o6mk4.png


This will always be true.
Desert Storm will always be an amazing feat
 

TheRejectionist

TheRejectionist
To put this into perspective, roughly 10-15% of the male population is left-handed.

It's one of the largest minorities as far as population goes, one that has a history of persecution and suppression against it, AND there's actual dangers involved being left-handed that show notable increase in injury and death rates compared to the majority... but because nobody builds their entire identity around being left-handed it's not a politically viable group to court, so is ignored and we've actually seen REGRESSION in support for left-handers in everyday life comfort.

What do I mean by that? I'll give a simple example: it was the standard for PC games throughout the 1980s, 1990s, and 2000s to allow keybindings to be remapped to personal preference. This doesn't seem like a big deal but consider if you're a lefty and you use your mouse with your left hand you're not going to want to use WASD for movement as it's inherently uncomfortable. Starting in the late 00s and through the 10s and even now many starting mainly with cheap console ports but even getting into PC exclusive games we've seen basic keyboard remapping go from literally industry standard to not being present OR severely limited... and I'm not talking about Indy games. Skyrim on release did not support full Keyboard remapping, nor did any Bethesda open world RPG released from then until Starfield. Cyberpunk 2077 did not release with full keyboard remapping. Both Skyrim and Fallout 4 required a day-one mod to enable full keyboard remapping. Cyberpunk 2077 required third party tools to allow full remapping. So many AA games release without remapping it's ridiculous, I've returned multiple games over the years for the simple lack of that critical ability...
Ah yes, the consolification of the entire industry and the chasing of the lowest common denominator. And the sad thing is, even with console games it wouldn't be much of programming issue for games to have ''mirror controlls'' option and left handed controllers sold as optional peripherials.
I wouldn't be surprised if there are no consoles in the future, maybe when I reach my 50s.
 

Rocinante

Russian Bot
Founder
I wouldn't be surprised if there are no consoles in the future, maybe when I reach my 50s.
Either computing will get so advanced it only needs a really tiny device, or internet speeds increase enough that consoles become thin clients with all the compute happening remotely.
 

Morphic Tide

Well-known member
Either computing will get so advanced it only needs a really tiny device, or internet speeds increase enough that consoles become thin clients with all the compute happening remotely.
It's already been tried with Stadia, the issue is that the fundamentals of the infrastructure have latency problems for gameplay purposes. There's netcode wizardry to disguise parts of it, but the time it takes for the control inputs to reach the server means pure server-side is going to be clunky. Unless you're doing a game with inherently limited response time to hide latency in game mechanics, anyways.

And centralizing the compute is a pretty nasty capital sinkhole for the game developers, such that it's almost certainly going to stay a distributed model instead of pure server-side just to shave off cost. Especially if it takes off from some autistic autodidact inventing an engine for it that's worth using so their "Small Indie Game" can have peer-to-peer lobbies allow good graphics to the purest of potatoes in a glorious inversion of my suffering in Starcraft 2.
 

Rocinante

Russian Bot
Founder
It's already been tried with Stadia, the issue is that the fundamentals of the infrastructure have latency problems for gameplay purposes. There's netcode wizardry to disguise parts of it, but the time it takes for the control inputs to reach the server means pure server-side is going to be clunky. Unless you're doing a game with inherently limited response time to hide latency in game mechanics, anyways.

And centralizing the compute is a pretty nasty capital sinkhole for the game developers, such that it's almost certainly going to stay a distributed model instead of pure server-side just to shave off cost. Especially if it takes off from some autistic autodidact inventing an engine for it that's worth using so their "Small Indie Game" can have peer-to-peer lobbies allow good graphics to the purest of potatoes in a glorious inversion of my suffering in Starcraft 2.
It's been tried with stadia, but we aren't there yet with infrastructure.

I did mention internet speeds increasing. Theyll need to substantially increase.

Also, You'd likely pay a subscription to utilize the hardware, so it would likely be making them money constantly.
 

Rocinante

Russian Bot
Founder
You'll literally never get the latency down if you don't have server farms all over the world to reduce the amount of distance covered. The speed of light is too slow for most gaming streaming to be practical if you have to use centralized servers.
This is probably the direction most computing is headed.
 

Morphic Tide

Well-known member
It's been tried with stadia, but we aren't there yet with infrastructure.
And the relevant infrastructure is exactly what Google is the nearest use-case for, hence completing searches in fractions of a second.

I did mention internet speeds increasing. Theyll need to substantially increase.
Latency reduction at this point is mostly about signal processing clockspeed, motherboard bottlenecks, and directness of the physical wires. And there's so few cases that it's critical that there's no money in it.

Also, You'd likely pay a subscription to utilize the hardware, so it would likely be making them money constantly.
You need to overhaul the infrastructure before you publish the game that needs it, especially given how the giant franchises with any chance at supporting the expense rely on userbase size for matchmaking.

This is probably the direction most computing is headed.
It's fundamentally incompatible with the large scale infrastructure of the Internet because there is no current application for such an arrangement, so the wires have not been run. This is not something the game companies can do, this is for the low-level internet service providers that own the hardware the signal travels on, who have no reason to do it because latency is satisfactory for the incredibly vast majority of traffic.
 

Rocinante

Russian Bot
Founder
And the relevant infrastructure is exactly what Google is the nearest use-case for, hence completing searches in fractions of a second.


Latency reduction at this point is mostly about signal processing clockspeed, motherboard bottlenecks, and directness of the physical wires. And there's so few cases that it's critical that there's no money in it.


You need to overhaul the infrastructure before you publish the game that needs it, especially given how the giant franchises with any chance at supporting the expense rely on userbase size for matchmaking.


It's fundamentally incompatible with the large scale infrastructure of the Internet because there is no current application for such an arrangement, so the wires have not been run. This is not something the game companies can do, this is for the low-level internet service providers that own the hardware the signal travels on, who have no reason to do it because latency is satisfactory for the incredibly vast majority of traffic.
we have a ways to go before it being in everyone's home.

Also, It probably won't be gaming companies doing it. There will probably be a couple mega corps that rent out compute capacity to vendors, who then use that to build and host their stuff, then charge their customers a subscription fee to use it.

This is already happening in big ways, and spreading rapidly. Just not so much with games yet.
 

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