Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

The Whispering Monk

Well-known member
Osaul
[X] Approve export license
I can get behind empowering our allies to some degree. IT's a necessary step to amalgamate them!

[X] Plan: Limited Resources

@Jarow Have I missed it? Do we no longer pay for the babies? I mean, it's for the chillin'!!!
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Limited Resources

Hmm, might need more defenses on those new worlds ASAP if we are planning to cut off Noir’s expansion by taking over where they are going to expand. Yesh, this is going to end up like the Dracs all over again. Only without a figurehead to point to.
 
Turn 107 - Stand Up And Face The Enemy

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 107 - Stand Up And Face The Enemy

Meta Event30
Dynasty Luck36
Successes
Imperial Approval3
Approval Change-1
Political Event3
Successes
Imperial Economy1
Economic Event0
Research Event1
GriffonEcon2
Health1
Event5
Nowa WarszawaEcon2
Health5
Event0
Calliope IVEcon2
Health1
Event0
TTPEcon2
Health1
Event2
New CapricornEcon2
Health1
Event5
Nowy ŚląskEcon2
Health1
Event5
EdelsteineEcon2
Health1
Event1
Nowy WroclawEcon2
Health1
Event1
Griff's LeapEcon2
Health1
Event2
New PhoenixEcon1
Health0
Event1
New EdenEcon1
Health0
Event3
New CastorEcon2
Health1
Event1
OkusawaEcon2
Health5
Event3
New PolluxEcon1
Health1
Event4
New Port RoyalEcon2
Health3
Event5
KaingaEcon1
Health1
Event1
ChumaEcon1
Health1
Event4
StahlfurtEcon2
Health3
Event2
BāṛiEcon1
Health0
Event0
SkałaEcon2
Health5
Event2
PiekłoEcon2
Health5
Event0
Nya KöpenhamnEcon2
Health1
Event1
BauernparadisEcon1
Health1
Event0
AwhaEcon1
Health0
Event0
KaiyoEcon1
Health0
Event1
BohrenEcon1
Health0
Event0
Grand ViewEcon1
Health1
Event2
IskraEcon1
Health1
Event3
RajEcon2
Health5
Event3
FeursternEcon1
Health0
Event1
PinballEcon1
Health0
Event1
CatachanEcon2
Health5
Event5
NoxEcon1
Health1
Event2
OlejEcon1
Health0
Event1
GlorreichEcon5
Health1
Event1
PryyemnyyEcon5
Health1
Event0
NovolarEcon1
Health1
Event1
SteingartenEcon1
Health1
Event2
PustinaEcon5
Health1
Event5
KurortasEcon5
Health1
Event0
ArvumEcon5
Health1
Event0
LandprettigEcon2
Health5
Event3
BellaterraEcon5
Health1
Event4
NubifragioEcon2
Health5
Event1
PlatzregensburgEcon2
Health3
Event2
Shin TōkyōEcon5
Health1
Event3
Porto MilanoEcon2
Health3
Event4
Nuova FortezzaEcon2
Health3
Event3
Nowe MazowszeEcon2
Health5
Event4
NeuthüringenEcon5
Health1
Event5

Plan: Limited Resources
- Procurement [$ 249,652,336,701.60 ]
-- Lay Down Major Unit [Construction - $5,710,509,817.50 ] (95)
--- 200 Bainbridge [95]
Target - 95
Roll - 56
Result - SUCCESS

--- 90 Wright [95]
Target - 95
Roll - 80
Result - SUCCESS

--- 22 Trenton [95]
Target - 95
Roll - 8
Result - SUCCESS

--- 10 Enterprise-B [95]
Target - 95
Roll - 70
Result - SUCCESS

--- 40 Aetna [95]
Target - 95
Roll - 93
Result - SUCCESS

--- 20 Meteor [95]
Target - 95
Roll - 69
Result - SUCCESS

--- 100 Mikasa [95]
Target - 95
Roll - 71
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
--- 6 Windjammer [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Lay down Warship [Warship Construction - $22,845,966,500.00 ] (90)
--- 100 Fubuki [90]
Target - 90
Roll - 17
Result - SUCCESS

--- 30 England [90]
Target - 90
Roll - 67
Result - SUCCESS

--- 30 Lyr [90]
Target - 90
Roll - 74
Result - SUCCESS

--- 30 Dido [90]
Target - 90
Roll - 29
Result - SUCCESS

--- 10 Guiseppe Garibaldi [90]
Target - 90
Roll - 86
Result - SUCCESS

--- 8 Hosho [90]
Target - 90
Roll - 40
Result - SUCCESS

--- 20 Prinz Eugen [90]
Target - 90
Roll - 54
Result - SUCCESS

--- 2 Dreadnought [90]
Target - 90
Roll - 64
Result - SUCCESS

--- 2 Jean Bart [90]
Target - 90
Roll - 19
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 1,182,764,071.26 ] (90)
--- 90 Fleet Defense Wing [90]
Target - 90
Roll - 78
Result - SUCCESS

--- 20 Strike Wing [90]
Target - 90
Roll - 12
Result - SUCCESS

--- 6 Armored Division [90]
Target - 90
Roll - 64
Result - SUCCESS

--- 14 Garrison Division [90]
Target - 90
Roll - 81
Result - SUCCESS

--- 14 Militia Division [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Fortress Command [$ 229,000,650,000.00 ] (90)
--- Construct Black Tower
---- Arvum [90]
Target - 90
Roll - 41
Result - SUCCESS

---- Bohren [90]
Target - 90
Roll - 24
Result - SUCCESS

---- Pryyemnyy [90]
Target - 90
Roll - 29
Result - SUCCESS

---- Feurstem [90]
Target - 90
Roll - 87
Result - SUCCESS

---- Shin Tokyo [90]
Target - 90
Roll - 38
Result - SUCCESS

- General [$ 1,725,370,000,000.00 ]
-- Focus Development on Core World Griffon [85]
Target - 85
Roll - 73
Result - SUCCESS

-- Focus Development on Peripheral World Nowy Slask [85]
Target - 85
Roll - 68
Result - SUCCESS

-- Massive Core Investment New Capricorn [80]
Target - 80
Roll - 55
Result - SUCCESS

-- Massive Peripheral Investment Neuthuringen [80]
Target - 80
Roll – 98, Jarow reroll - 60
Result - SUCCESS

-- Economic Investment New Pollux [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Kurortas [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 55
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Skala [90]
Target - 90
Roll - 65
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 60
Result - SUCCESS

-- Rationalize Legal Codes [90]
Target - 90
Roll - 48
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll – 98, ShadowArxxy reroll - 13
Result - SUCCESS

-- Increase Parks & Recreation Budget [80]
Target - 80
Roll - 63
Result - SUCCESS

-- Expand Imperial Grifftiger Mounted Police [85]
Target - 85
Roll - 27
Result - SUCCESS

-- Expand Special Branch [85]
Target - 85
Roll - 64
Result - SUCCESS

-- Survey GX-G34 [80]
Target - 80
Roll - 14
Result - SUCCESS

-- Survey GX-H34 [80]
Target - 80
Roll - 7
Result - SUCCESS

-- Survey GX-F36 [80]
Target - 80
Roll – 99, general reroll - 17
Result - SUCCESS

-- Survey GX-G36 [80]
Target - 80
Roll – 93, general reroll - 3
Result - SUCCESS

-- Build Orbital Factory (90)
--- Build New DHS Factory [->9]
--- Build New Endosteel Factory [->9]
--- Build New Ferro Alumnium Factory [->9]
--- Build New Ferro Fibrous Factory [->9]
--Upgrade All
--- Upgrade All DHS Factories [->9]
--- Upgrade All Endosteel Forges [->9]
--- Upgrade All Ferro Aluminium Forges [->9]
--- Upgrade All Ferro Fibrous Forges [->9]

-- Construct Escort Yard Kurortas [90]
Target - 90
Roll - 51
Result - SUCCESS

-- Construct Escort Yard Olej [90]
Target - 90
Roll - 42
Result - SUCCESS

-- Construct Escort Yard Pinball [90]
Target - 90
Roll - 58
Result - SUCCESS

-- Construct Escort Yard Pustina [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Escort Yard Raj [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Escort Yard Steingarten [90]
Target - 90
Roll - 41
Result - SUCCESS

-- Construct Escort Yard Glorreich [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Escort Yard Grand View [90]
Target - 90
Roll - 77
Result - SUCCESS

-- Construct Escort Yard Novolar [90]
Target - 90
Roll - 31
Result - SUCCESS

-- Construct Escort Yard Pryyemnyy [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 34
Result - SUCCESS

-- Construct Escort Yard Shin Tokyo [90]
Target - 90
Roll - 65
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 26
Result - SUCCESS

-- Construct Military Logistics Factory (95)
--- 5 Edelsteine [95]
Target - 95
Roll - 22
Result - SUCCESS

--- 5 Nya Kopenhamn [95]
Target - 95
Roll - 39
Result - SUCCESS

--- 5 New Port Royal [95]
Target - 95
Roll - 10
Result - SUCCESS

--- 5 New Pollux [95]
Target - 95
Roll - 26
Result - SUCCESS

--- 5 New Phoenix [95]
Target - 95
Roll - 25
Result - SUCCESS

-- Build ASF Factory Complex (95)
--- Awha [95]
Target - 95
Roll - 14
Result - SUCCESS

--- Bāṛi [95]
Target - 95
Roll - 12
Result - SUCCESS

--- Bellaterra [95]
Target - 95
Roll - 15
Result - SUCCESS

--- Glorreich [95]
Target - 95
Roll - 85
Result - SUCCESS

--- Landprettig [95]
Target - 95
Roll - 75
Result - SUCCESS

--- Novolar [95]
Target - 95
Roll - 81
Result - SUCCESS

--- Platzregensburg [95]
Target - 95
Roll - 69
Result - SUCCESS

--- Pryyemnyy [95]
Target - 95
Roll - 7
Result - SUCCESS

--- Pustina [95]
Target - 95
Roll - 62
Result - SUCCESS

--- Shin Tōkyō [95]
Target - 95
Roll - 69
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 22
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 27
Result - SUCCESS

-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 63
Result - SUCCESS

-- Construct Small Warship Yard Edelsteine [90]
Target - 90
Roll - 23
Result - SUCCESS

-- Construct Small Warship Yard Nya Kopenhamn [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 68
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Construct Small Warship Yard Kainga [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 36
Result - SUCCESS

-- Construct Small Warship Yard New Capricorn [90]
Target - 90
Roll - 11
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 13
Result - SUCCESS

- DoME [$ 782,000,000,000.00 ]
-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Terraforming Bohren* [85]
Target - 85
Roll - 7
Result - SUCCESS

-- Terraforming Raj* [85]
Target - 85
Roll - 70
Result - SUCCESS

- Research [$ 352,700,000,000.00 ]
-- Genetic Engineering Lvl 4* [85]
Target - 85
Roll - 91
Result – Bare FAILURE (auto success next turn)

-- Advanced Terraforming Techniques* [75]
Target - 75
Roll – 91, General reroll – 98, General reroll - 39
Result - SUCCESS

-----As a consequence of above… Terraforming <Pustina> auto completes this turn

- Culture [$ 1,250,000,000.00 ]
-- Culture - Monuments HO [75]
Target - 75
Roll – 98, General reroll - 72
Result - SUCCESS

----------

You rather quickly start getting reports back from the survey parties you sent out, reports which make you quite glad that you sent a fairly strong warship escort. All four systems were infested with pirates who promptly attempted to swarm your forces with their crude dropships and Jolly Rogers. The tried and tested anti-pirate tactics that you’ve long been refining prove to be very effective, as sufficiently powerful jamming causes the vast majority of the ‘pirate’ ASFs to promptly cut thrust and surrender, with small craft swiftly moving among them to rescue the slave pilots and remove the explosive collars used to ensure their obedience.

A single Regimental Combat Team Division per system is more than sufficient to secure the various planets while survey activity takes place. The fighting is more furious on the ground, but is so one-sided as to be almost comical. As soon as the slaves used as cannon-fodder realized that their collars were jammed and inoperable they immediately turned their guns on their erstwhile masters.

The first system to be seized and fully secured from the pirates is GX-G34. A single terrestrial planet slightly larger in diameter than Griffon but with a touch lower gravity is home to sprawling farms which are worked by slave labor with a few rickety and mostly falling apart bits of farm equipment. This is despite the fact that the planet has a very weak magnetic field, and is thus subject to higher levels of radiation than is truly healthy. Many of the slaves suffer from skin cancers and other ailments brought about by this, on top of being generally malnourished and abused.

According to captured pirates and what records your people have been able to decipher from what passes for the local bureaucracy the pirates dubbed this system New Algiers in honor of the Barbary Corsairs, which many of the pirate bands styled themselves as being descended from.

GX-H34 is a bit more difficult to secure, owing to the healthy density of asteroid belts in the system which the local pirate bands seem quite adept at using for deadly games of hide-and-seek. Interestingly enough the pirates who hold this system seem to be a bit more libertarian than others, with few if any outright slaves held in the various mining stations. There is a small habitable planet in the system which is used as a sort of home depot for all of these stations and your forces face more trouble subduing the system. In the end it is a negotiated surrender, as the ‘pirate’ forces in the system appear to be relatively more decent than what the term generally implies, and thus your field commander promises not to toss them out the airlock as pirates, but rather to treat them as lawful combatants with the privileges thereof. According to the surrendered pirates they call the system New Clew Bay.

The system is somewhat less hospitable, the planet is very cold and the atmosphere is thin, mandating insulated clothing and breathing devices to go outside domed buildings. However the asteroid fields are dense and exceptionally rich, with truly massive deposits of germanium found by your survey crews.

The forces that went into GX-G36 run into the middle of a civil war between pirate groups, with the attacking bands utilizing equipment that is readily identified as being of likely Rouges Noir origin. The defenders are giving an excellent accounting of themselves, as far as it goes, and like New Clew Bay, the band that controls this planet seems to be of a less, well, piratical bent. The attacking forces, pincered between your survey fleet and the defenders, are wiped out very quickly once you are able to jam the slave collars, and again this group doesn’t make use of such. A tense standoff lasts a few hours before, much like New Clew Bay, your expeditionary CO extends an offer to treat them as honorably surrendered enemy soldiers rather than as pirates.

The system shows signs of having been heavily contested by the pirates, while also being very heavily defended. Crude orbital fortifications dot the main habitable planets orbit, and massive fortresses rear out of the dense jungles below. The climate is wretched, hot, humid, and with almost daily thunderstorms that flatten anything that isn’t built to nearly fortification levels of sturdiness. However it is also very fertile with excellent mineral resources, as well as exotic hardwoods that your survey teams instantly dub Golden-vein Oak due to the veins of literal gold threaded through the metal-dense wood.

The locals have dubbed the system New Libertalia, and considering what your great-aunt was able to dig up on the legendary antecedent to that name you find yourself cautiously willing to give that particular group the benefit of the doubt. They certainly didn’t practice slavery and seemed to be more trade oriented than raid oriented.

GX-F36 certainly has multiple planets, several in the habitable zone even, but none of them are places you’d want to visit, let alone live. Acid oceans, combined with a lovely propensity for massive earthquakes and volcanic eruptions, marks the only one of the three habitable planets in the system to have any appreciable mineral resources, the other two are promptly nicknamed The Cinder and The Icicle for self-obvious reasons. The fighting is extremely intense here, but back to being the sort of usual piratical scum that you are used to fighting. Unfortunately these lunatics are psychotic enough that they made their slave collars fail-deadly, so the moment you turn on the jammers the slave collars begin detonating, accompanied by psychopathic cackling laughter from the pirates.

The expedition CO decides that the privilege of breathing is far too good for these particular scum, especially when they decompress their stations and habitats as your forces approach, killing the vast majority of their slaves in the process. The CO also ensures that your forces are using full CBW equipment and mandates full decontamination procedures. This proves exceptionally wise when the last pirate holdouts release very potent nerve toxins in an effort to kill as many of your people as possible.

Records and interviews with prisoners taken at New Libertalia indicate that this system had been the source of the assault force you’d taken out there, and had dubbed this system New Tripoli. In an effort to keep the same name without, well, keeping the same name it’s decided to dub the system Nuova Tripoli, using some Italian lingo.

The new Black Tower in the Arvum system proves itself mere hours after the commissioning ceremony is complete, as a small Black Steel raid jumps in using the pirate point it is guarding. A mere 45 seconds later there was no more Black Steel raid, as a trio of Black Steel destroyers were blotted from space by the powerful fortress station.

The rest of the new fortifications are also completed, providing enhanced defenses in the sector of space considered most at risk from Black Steel attack at this time.

Somewhat amusingly the main result of the R&D efforts on increasing DoME terraforming efficiency ultimately came down to figuring out a more efficient method of filing paperwork and ensuring that needed coordination and inspections happen in a more timely manner. It was no one single thing, just that taken in aggregate, the hundreds of thousands of permits and inspections required for the terraforming projects, all of which are needful and proper in order to ensure against minor ‘whoopsies’ like accidentally flooding a dry riverbed without minor things like first relocating the people who lived there happening first. Little things like that, it’s just that the sheer scale of DoME terraforming work generates oceans of paper, and maximizing efficiency in that area shaves an entire year off of the average length of a terraforming project.

You see benefits right away, as the terraforming work on Pustina is finished a year ahead of schedule as a test case for the new techniques.

Unfortunately there was one of those aforementioned ‘minor whoopsies’ that affected the completion of the Genetic Engineering project this year, when a field lab involved in the research had to be rather hastily relocated before getting flooded out because nobody noticed until literally the last second that ‘oh wait, there’s actually an IMPORTANT BUILDING that is IN USE in the floodplain… oops….’ Luckily nobody was hurt, and the entire thing was almost more comic than anything else as it turned out the feared flood only inundated the parking lot to a depth of less than a centimeter at the peak of the flood surge which was well below the two centimeter flood protection arrangement for the building interior, the order to evacuate everything in a panic was given due to somebody misplacing a decimal point and predicting a ten meter inundation. Double oops.

Speaking of DoME, the arcologies on Shin Tōkyō are expanded on schedule, giving the future city-planet a lovely boost in economic and population growth potential. The teams are doing an excellent job keeping ahead of the growth curve, as well as ensuring that the future city-planet will have a coherent and beautiful architectural theme. Likewise, terraforming work on Bohren and Raj has been completed, bringing the former one step closer to being self-sufficient and the latter is now able to support its population without requiring artificial assistance.

You accompany the ambassador from the Bourbons to the dedication of the Victory Column for the Nouvelle Picardie campaign. This turns out to be serendipitous, as no sooner had you realized that this might be seen as a wee bit unfortunate in terms of little things like ‘gloating’ and ‘rubbing their noses in the fact that they needed help’, the monument designers had actually designed the monument to equally honor the New Bourbon forces who’d been involved in the campaign. What could have been a diplomatic faux-pas turns out well enough. One bullet dodged.

Thankfully the new ambassador isn’t at all prickly.

Construction work on masses of new shipyards, of both the dropship, escort, and small warship variety, has been completed, as has the expansion of the refit & repair infrastructure. Thankfully, with four new potential colonial systems you have yet more room to expand your naval production capacity.

The cost-savings from the long-term strategic material factory contracts prove quite valuable, allowing for growth without breaking the budget. Hopefully this will continue and there is hope that if allowed to go on long enough you’ll be able to realize even greater savings.

Ten new ASF factories have come online, increasing the yearly output of fighters to 120 wings. Meanwhile General Romanov informs you that trials are continuing for the long-range patrol small craft submissions. Flight testing is in progress and they hope to have reports for you on the results by next year.

Amaunet asks you for a meeting as well to go over military procurement and the ongoing review. “Padrone, we can do this review one of two ways. Quick or slow. For various reasons I recommend taking our time, technological development continues to be in flux, and it is possible that new technologies may be developed that would invalidate our planning. There’s no point in wasting resources in that event. Or we could go fast, on the grounds that it is better to have a good answer now rather than a perfect answer tomorrow.”

The massive feline manages a remarkably placid smile, keeping her lips closed to avoid flashing her rather impressive teeth. “Fast we can have it done in two years, slow it’ll take five, so it’s not like it will take forever, nor that it will be instant.”

[]ActionArgument
[]Get it done fastWe have always prided ourselves in the fact that our technological innovation is ongoing and continuous, this hasn’t stopped us from producing ‘good enough’ equipment, then spending the appropriate resources to upgrade them to the latest standard once that standard changes. We have identified weaknesses in our current TO&E, let us get them patched, then worry about perfecting things.
[]Take your time to be thoroughIt is said that slow and steady wins the race. All of the weaknesses we have detected are in our ground forces, and in truth they are a secondary concern for now. Yes, this reduces their effectiveness on the attack, but for now we aren’t attacking, we’re preparing the ground for an attack. We have the luxury of time, the time needed to do things right and make sure that we are giving our men and women in uniform the best possible tools when the time comes.
 

Yacovo

Occasionally spouting nonsense
[X] Take your time to be thorough

Huh, was not expecting Oops, All Pirates! For my cereal today. But at least all the systems are habitable and we have at least some grateful new citizens to integrate.

I wonder if the Storm planet is worth not terraforming and just making it a fortress world. Having storms knock down anything that is not a fortress makes securing the planet from invaders so much easier.
 

ShadowArxxy

Well-known member
Comrade
I wonder if the Storm planet is worth not terraforming and just making it a fortress world. Having storms knock down anything that is not a fortress makes securing the planet from invaders so much easier.

Blow the Mech down, bullies, blow the Mech down;
Blow the Mech down, bullies, pull it around!
 

Jarow

Well-known member
[X] Take your time to be thorough

While we do make sure to use good enough designs, we've always had a strong focus on making the best possible designs. Our current designs are "good enough" if suboptimal, we can afford to use them until we get good designs.

@Jarow Have I missed it? Do we no longer pay for the babies? I mean, it's for the chillin'!!!
Talking about warships or Kilborrough purchases?

For the former, everything dropship+ scale takes 2+ turns - [1 for dropships/escorts, 2 for small, 3 for medium, 4 for large] turns over which the purchase price is paid and 1 at no cost but still using the shipyard slot used for commissioning. For the latter, when we upgraded our purchase size to per-system, it got a bit too complex for me to track so Sunhawk moved it to... upkeep I believe? Regardless of exact location, I don't track it myself anymore.
 

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