Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

IceWing_mk1

Well-known member
Idle thought...

They had 3 jump ships, and had to cannibalize two of them for parts to keep their last one working...

Would they be willing to make a deal? Trade us one of the two, for their refit and repairs on the other one?

It would give us TWO hulks to reverse engineer\rebuild, plus their remaining ship needs a complete overhaul...

Sounds like a GREAT way to get our understanding of JumpShip design a major boost.
 

Crafter of War

Well-known member
Idle thought...

They had 3 jump ships, and had to cannibalize two of them for parts to keep their last one working...

Would they be willing to make a deal? Trade us one of the two, for their refit and repairs on the other one?

It would give us TWO hulks to reverse engineer\rebuild, plus their remaining ship needs a complete overhaul...

Sounds like a GREAT way to get our understanding of JumpShip design a major boost.
...
They had 3 jump ships, and had to cannibalize two of them for parts to keep their last one working...
Read this part out loud, and slowly.
 

IceWing_mk1

Well-known member
...

Read this part out loud, and slowly.
"They had 3 jump ships, and had to cannibalize two of them for parts to keep their last one working... "

I feel like I'm missing your point.

The above statement means there are two ships out there, parked at one or two sets of coordinates that they know, which had to have key critical removed from them, after they parked the ships at said coordinates. Those parts had to be removed because of the fact that they were unable to replace because they lacked a planetary scale industrial complex to be able to fabricate themselves.

So, if they HAD access to a complete planetary scale industrial capability who considered them allies, which say, had the ability to fabricate all kinds of things, especially with the schematics for the stripped components (or the components themselves which could be duplicated), then those ships MIGHT be able to be made operational again. Especially if the components could be fabricated and brought BACK to those parked hulks, put in place and then tested. Then those ships could jump back to an industrialized planet, where they could subsequently be overhauled completed, and one of them could be transferred to new ownership.

*further thought*

Let me phrase it this way. If your car breaks down, but you can park it or push it someplace, like say to the parking lot at work, it can sit there until a friend drives you to autozone and you buy the new parts you need, then he takes you back to your car so you can install said parts, then limp the car home so you can do the rest of the necessary repairs in the safety of your own garage.
 
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Jarow

Well-known member
If they're close, after we get jumpships it might be reasonable, but not likely. (Yardships are another thing, those could probably solve the issues, but I doubt we'll be concerned with a regular jumpship when we have that scale of warship) If it's being cannibalized, there's not as much need to keep things neat, so no reason to simply "pull piece A from location 1" as opposed to "pull location 1 to get to part A." If it's small piece removal, possibly repairable if they give us exact specifications for us to replace. But would they really have records for which parts are missing? They care about keeping their ship running a lot more than tracking their old ships. And if anything complicated is needed? You can't tow a jumpship, two jump drives interfere with each other to prevent that.

Overall, by the time it's reasonable to do, we'll probably have access to building our own. If we get lucky, could be nice. But I doubt things will work out that way.
 

ShadowArxxy

Well-known member
Comrade
If they're close, after we get jumpships it might be reasonable, but not likely. (Yardships are another thing, those could probably solve the issues, but I doubt we'll be concerned with a regular jumpship when we have that scale of warship) If it's being cannibalized, there's not as much need to keep things neat, so no reason to simply "pull piece A from location 1" as opposed to "pull location 1 to get to part A." If it's small piece removal, possibly repairable if they give us exact specifications for us to replace. But would they really have records for which parts are missing? They care about keeping their ship running a lot more than tracking their old ships. And if anything complicated is needed? You can't tow a jumpship, two jump drives interfere with each other to prevent that.

Overall, by the time it's reasonable to do, we'll probably have access to building our own. If we get lucky, could be nice. But I doubt things will work out that way.

True, but it's worth at least asking. And a yardship doesn't *have to* be a WarShip; you can build yardships on a regular JumpShip core.
 

Chaos Blade

Active member
we don't know but we are further out than the clans are so a lot of jumps to put it mildly.

We are two months out from Mcevedy's Folly which is about a month and a half from MOC... the clans are like a year out from the bandit kingdoms... so, at the worst we are five months out, less than half the clans to the IS

EDIT we are SW of the inner sphere, which makes little sense for the Dracs to be here, they want to attack the FS from the back... not the FWL so they should be spinward of us or moving spinward, alternatively odds are they are "working for the Dragon" and not totally gone and doing their own kingdom that is cosplaying DC the way the DC cosplays samurai
 

ShadowArxxy

Well-known member
Comrade
We are two months out from Mcevedy's Folly which is about a month and a half from MOC... the clans are like a year out from the bandit kingdoms... so, at the worst we are five months out, less than half the clans to the IS

EDIT we are SW of the inner sphere, which makes little sense for the Dracs to be here, they want to attack the FS from the back... not the FWL so they should be spinward of us or moving spinward, alternatively odds are they are "working for the Dragon" and not totally gone and doing their own kingdom that is cosplaying DC the way the DC cosplays samurai

@LordSunhawk changed where we are versus the initial post. We're to the galactic southeast, so if the Dracs conquer this region and strike north, they'll be driving a huge, unexpected offensive into the soft underbelly of the Cruicis March.
 

Lightwhispers

Well-known member
Say just how many jumps are we from the Inner Sphere?
Regarding this:
Use this map link. The Inner Sphere 3025
Scroll out and shift down, until you see 3 dots forming a triangle, directly below the Taurian Concordat. If you click on the lowest one, it should be Chaffee (DP). We're pretty close to that, by my best guess. So, at least 1400 light-years, or probably close to 50 jumps just to reach the Near Periphery.
 

Culsu

Agent of the Central Plasma
Founder
@IceWing_mk1
If the abandoned JumpShips are close, chances are high that either the Kuritans stumbled upon them or someone else like one of the Rimmer factions or even a third, independent party, found them and either further cannibalized or rebuilt them. If they are further away the expense of trying to get there coupled with the unknown prospects of the actual state that the wrecks might be in make going after them a pointless endeavour.

Let's train on the actual JS that we have at hand, then gradually move on from there to building our own ones. Right now we can spend the money more effectively by building all the nice toys that'll allow us to protect and expand our strategic industries. If we get our first home-built JS going within ten years game time that'll still be a good time scale. Because, boy, will we have one hell of a fortress by then.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Regarding this:
Use this map link. The Inner Sphere 3025
Scroll out and shift down, until you see 3 dots forming a triangle, directly below the Taurian Concordat. If you click on the lowest one, it should be Chaffee (DP). We're pretty close to that, by my best guess. So, at least 1400 light-years, or probably close to 50 jumps just to reach the Near Periphery.
So Probably 70 or so jumps all told to the Inner Sphere proper....yeesh if we ever want to consistently trade with the Inner Sphere(ie the Federated Suns) we'll be needing a lot of Jumpships to make it practical and a metric crapload of support infrastructure along the route as well plus a lot of patrols including a fair few warships assigned to them to keep any pirates away.
 

Culsu

Agent of the Central Plasma
Founder
Guys, I'd say we can safely ignore the IS for the duration of the quest. We are so far out in the boonies, and there's so much going on in our relative neighborhood that it'll keep us occupied probably until "Fortress Republic" becomes a thing. ;)
 

ShadowArxxy

Well-known member
Comrade
Guys, I'd say we can safely ignore the IS for the duration of the quest. We are so far out in the boonies, and there's so much going on in our relative neighborhood that it'll keep us occupied probably until "Fortress Republic" becomes a thing. ;)

Well, yes and no. We don't have to worry about an IS offensive anytime soon, but in the ultimate endgame we probably do have to deal with the IS and the Clans. Even if we establish a Fortress Republic and adopt an isolationist foreign policy after securing our region, sooner or later word is going to leak to the Great Houses that there's some kind of lostech-rich nation in the Deep Periphery, and they're so greedy and militant that Comstar doesn't have to try very hard at all to set them at our throats.
 

Chaos Blade

Active member
Guys, I'd say we can safely ignore the IS for the duration of the quest. We are so far out in the boonies, and there's so much going on in our relative neighborhood that it'll keep us occupied probably until "Fortress Republic" becomes a thing. ;)

I hope not, I mean let's be honest those story-lines sucked, starting with the FCCW and specially with the Wobby Tantrum.
I'd very much would like to have some effect in the IS sooner than latter to be honest, being so far out is a bit of a turn of TBH
 

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