Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Culsu

Agent of the Central Plasma
Founder
Well, yes and no. We don't have to worry about an IS offensive anytime soon, but in the ultimate endgame we probably do have to deal with the IS and the Clans. Even if we establish a Fortress Republic and adopt an isolationist foreign policy after securing our region, sooner or later word is going to leak to the Great Houses that there's some kind of lostech-rich nation in the Deep Periphery, and they're so greedy and militant that Comstar doesn't have to try very hard at all to set them at our throats.
I didn't mean that we go Fortress Republic, but that by the time we will have the means to influence the happenings in the IS - even given our exponential growth - it will be the 32nd century before we will be there to make any impact. The next decades will still be occupied by near-abroad Empire building - and survival.
I hope not, I mean let's be honest those story-lines sucked, starting with the FCCW and specially with the Wobby Tantrum.
I'd very much would like to have some effect in the IS sooner than latter to be honest, being so far out is a bit of a turn of TBH
Yeah, it was a bit of a bummer once I was told that our location had changed so much. But then it all depends on how good of a world builder Lord Sunhawk is. If he can come up with interesting factions in our galactic neighborhood postponing our visit to the IS will be something I can live with.
 

Thors_Alumni

Well-known member
I hope not, I mean let's be honest those story-lines sucked, starting with the FCCW and specially with the Wobby Tantrum.
I'd very much would like to have some effect in the IS sooner than latter to be honest, being so far out is a bit of a turn of TBH
Hence the reason I am pushing for Griffins roost to send a Merc Company/Spy organization to the Inner Sphere even if we have not dealt with either the Drac's or the Amaris Remnants by the time canon rolls around in 60 or so years. Right now Hohiro is Coordinator of the Draconis Combine and Takashi is not born yet. So we have a bit of time before then.

Realistically put we will have dealt with the combine invasion by then and are starting to focus on tracking down the Amaris Remnants.

Per WOG from Lordsunhawk, The Drac's are the early game bosses, The Amaris Remnants are the Mid Game bosses and the Clans are the End Game bosses. which is another reason why I am pushing to send a group to the Inner Sphere when the time comes.

Even though its Meta knowledge. if Certain events follow as per Canon we might be able to mitigate some situations like the Silver Eagle incident.
 

Chaos Blade

Active member
I didn't mean that we go Fortress Republic, but that by the time we will have the means to influence the happenings in the IS - even given our exponential growth - it will be the 32nd century before we will be there to make any impact. The next decades will still be occupied by near-abroad Empire building - and survival.
Yeah, it was a bit of a bummer once I was told that our location had changed so much. But then it all depends on how good of a world builder Lord Sunhawk is. If he can come up with interesting factions in our galactic neighborhood postponing our visit to the IS will be something I can live with.


I think he is, given his past record, but.... TBH the Amaris mid boss seem underwhelming concept wise, maybe they will prove to be interesting in the how and where they came from and how they left and why, for instance, Von Strang went the other way but it looks like it will be a straight up fight there, no realpolitic or dodgy deals between factions we know of, just OCs or offshoots of factions we know with which we can make those deals, but it will prolly feel like going for the off brand soda

EDIT wanna make clear I am enjoying the quest a lot and is a lot of fun, but the issue above is mostly a pebble in my shoe type deal, nothing major but it is there
 
Last edited:

Brogatar

Well-known member
Well, yes and no. We don't have to worry about an IS offensive anytime soon, but in the ultimate endgame we probably do have to deal with the IS and the Clans. Even if we establish a Fortress Republic and adopt an isolationist foreign policy after securing our region, sooner or later word is going to leak to the Great Houses that there's some kind of lostech-rich nation in the Deep Periphery, and they're so greedy and militant that Comstar doesn't have to try very hard at all to set them at our throats.
though by that time it is very likely that we will have warships and considering our own plans for dropships now.....
 

ShadowArxxy

Well-known member
Comrade
though by that time it is very likely that we will have warships and considering our own plans for dropships now.....

They still have sheer numbers. Lots of sheer numbers. As demonstrated in the exercise, we're not quite at the point where we could withstand an all-out assault from the local Combine, much less a full fledged invasion by the Great Houses.

(We came pretty close to taking down the pirate point raiders until they flipped the table with nukes, and we had a solid strategy with the Defiant intercept that would have pretty seriously impacted that half of the invasion force. But it wasn't a winnable battle overall.)
 

Chaos Blade

Active member
They still have sheer numbers. Lots of sheer numbers. As demonstrated in the exercise, we're not quite at the point where we could withstand an all-out assault from the local Combine, much less a full fledged invasion by the Great Houses.

(We came pretty close to taking down the pirate point raiders until they flipped the table with nukes, and we had a solid strategy with the Defiant intercept that would have pretty seriously impacted that half of the invasion force. But it wasn't a winnable battle overall.)

Clan WarShip forces are utter meh. they lack the refinement of their Mechs and ASF scale weapons, they are OLD, SL relics by and large and they are few in number, at least going by canon, and used in small numbers as part of their logistical network (iirc) so if we have a fleet of WarShips we could prolly run riot on their logistics, specially since we lack the Clan hang ups on focus fire and their ritualized combat (which would only last so long before we are dezgra in their eyes) but even a relatively small fleet in the tens of hulls could be a headache to most invading clans (except the more naval clans like the ravens or the star adders)
 

Brogatar

Well-known member
They still have sheer numbers. Lots of sheer numbers. As demonstrated in the exercise, we're not quite at the point where we could withstand an all-out assault from the local Combine, much less a full fledged invasion by the Great Houses.

(We came pretty close to taking down the pirate point raiders until they flipped the table with nukes, and we had a solid strategy with the Defiant intercept that would have pretty seriously impacted that half of the invasion force. But it wasn't a winnable battle overall.)
And how much can the Inner Spere with the exception of Com* send toward us by the time such rumors arrive or we do the Dragoons option? We are talking 30+ years of building up ourselves both reserch and industry while theirs are further and further crippled and have to keep some to guard against their opponents.
 

Chaos Blade

Active member
And how much can the Inner Spere with the exception of Com* send toward us by the time such rumors arrive or we do the Dragoons option? We are talking 30+ years of building up ourselves both reserch and industry while theirs are further and further crippled and have to keep some to guard against their opponents.

How much can C* send our way period. I mean one thing is Interstellar Expeditions another thing is to send a WarShip force with a newgrange or faslane and supply tail and at this point in time the ComGuards are simply not large enough... and wholly under ROM and this ROM isn't the ROM of the 1st Succession War
 

kelgar04

Well-known member
How much can C* send our way period. I mean one thing is Interstellar Expeditions another thing is to send a WarShip force with a newgrange or faslane and supply tail and at this point in time the ComGuards are simply not large enough... and wholly under ROM and this ROM isn't the ROM of the 1st Succession War

Issue is a lot of C* people who understand how to command or operate a warship in action are probably very dead right now and have no one who can actually train them. Most of their fleet is likely in mothballs right now and if they wanted to send expeditions out are way they would need time to equip and train up new crews but it doesn't help they have most likely lost the institutional memory in doing this.
 
Last edited:

ShadowArxxy

Well-known member
Comrade
Issue is a lot of C* people who understand how to command or operate a warship in action are probably very dead right now and have no one who can actually train them. Most of their fleet is likely in mothballs right now and if they wanted to send expeditions out are way they would need time to equip and train up new crews but it doesn't help they have most likely lost the institutional memory in doing this.

Just to point out, C* were the only ones in the Inner Sphere with *any* functional WarShips at all prior to the Clan Invasion, as they secretly had possession of literally the only functional Star League era production facility for Compact K-F jump cores in the entire Inner Sphere. The Clan Invasion prompted C* to (by a narrow vote) flip its policy from sabotaging Great House efforts to build Warships to outright facilitate them by selling them compact K-F cores, and subsequently had to reveal their own full-fledged WarShip fleet in order to keep the Great Houses from thinking their growing fleets would put them in a position to be aggressive towards C*.
 

kelgar04

Well-known member
Just to point out, C* were the only ones in the Inner Sphere with *any* functional WarShips at all prior to the Clan Invasion, as they secretly had possession of literally the only functional Star League era production facility for Compact K-F jump cores in the entire Inner Sphere. The Clan Invasion prompted C* to (by a narrow vote) flip its policy from sabotaging Great House efforts to build Warships to outright facilitate them by selling them compact K-F cores, and subsequently had to reveal their own full-fledged WarShip fleet in order to keep the Great Houses from thinking their growing fleets would put them in a position to be aggressive towards C*.

They were but I’m just thinking do they have the manpower and the will to maintain the skills needed to keep their warships at the same skill level at that of an SLDF battleline? I mean everyone and their mothers has spent their time blowing the shit out of each others warships and the capability to both fix and build them. If anything they are more likely to maintain skeleton crews on their mothballed fleet only to maintain them if nothing else since they have nothing that could viably go toe to toe with them outside of the clans (who they don’t know about) or these new imperial remants (who they also don’t know anout) at most they probably have two warships patrolling the outer systeam but the skill level to actually use a ship in combat has probably decayed significantly.
 

ShadowArxxy

Well-known member
Comrade
The C* fleet was never at the level of an SLDF battle line to begin with. As far as I'm aware, they were simply several steps ahead of the Great Houses in terms of finding and salvaging recoverable WarShips, plus the ability to build Jump Cores meant that they could salvage vessels that were not salvageable by anyone else in the Inner Sphere.
 

kelgar04

Well-known member
The C* fleet was never at the level of an SLDF battle line to begin with. As far as I'm aware, they were simply several steps ahead of the Great Houses in terms of finding and salvaging recoverable WarShips, plus the ability to build Jump Cores meant that they could salvage vessels that were not salvageable by anyone else in the Inner Sphere.

Not disputing their technical skill or their ability to build the core I am disputing their ability to actually command and operate their ships as a combat formation or as individual units. Heck since the last of the house warships got knocked out no one really does have a clue how to run a combat capable warship in the IS and the clans just do glorified slap fights and muscles measuring competitions. Any real experience in running an actual warship formation as a combat element died in the 1SW, left with the SLDF or retired on Terra to grow a herb garden.

Won’t comment on the Imperial Remnants since we have limited information on them aside from they have warships an have internal conflicts. But right now everyone is on the same page in experience term.
 

Lightwhispers

Well-known member
At present, the Inner Sphere is not a significant issue for us. If they got their shit together, they could become a threat, by virtue of volume, but the current bucket of crabs is likely to seize on any diversion of effort and stab the party doing so in the back, front, and sides for good measure.
 

PeaceMaker 03

Well-known member
Clan WarShip forces are utter meh. they lack the refinement of their Mechs and ASF scale weapons, they are OLD, SL relics by and large and they are few in number, at least going by canon, and used in small numbers as part of their logistical network (iirc) so if we have a fleet of WarShips we could prolly run riot on their logistics, specially since we lack the Clan hang ups on focus fire and their ritualized combat (which would only last so long before we are dezgra in their eyes) but even a relatively small fleet in the tens of hulls could be a headache to most invading clans (except the more naval clans like the ravens or the star adders)

Logistics is the clan weak point , deep raids attacking their convoys, taking all their hulls and supplies. The supply chain is months long and almost failed the clans when it was going well.

Now imagine seizing / destroying their ships and supplies. Fedcom intel for supply points, raids target logistics and scientists/ tech caste.

Target the scientist/ techs and let warriors go free, tell them you let them go because they have no value, outside the make believe fantasy that is the clans. Ensure propaganda to all the populations of plants as you exfill. With a good dose of “I shall return“ Propaganda too.

......maybe better to add in free from slavery of the caste system.

Attack logistics so clans have to disperse supplies.

Attack/ seize scientist/ techs to limit how much they can be dispersed.
 

ShadowArxxy

Well-known member
Comrade
Logistics is the clan weak point , deep raids attacking their convoys, taking all their hulls and supplies. The supply chain is months long and almost failed the clans when it was going well.

Now imagine seizing / destroying their ships and supplies. Fedcom intel for supply points, raids target logistics and scientists/ tech caste.

Target the scientist/ techs and let warriors go free, tell them you let them go because they have no value, outside the make believe fantasy that is the clans. Ensure propaganda to all the populations of plants as you exfill. With a good dose of “I shall return“ Propaganda too.

......maybe better to add in free from slavery of the caste system.

Attack logistics so clans have to disperse supplies.

Attack/ seize scientist/ techs to limit how much they can be dispersed.

The problem with that is mostly that we're on the opposite side of the Inner Sphere from the Clans. Any anti-logistics operations we'd be carrying out, even against their invasion and occupation forces, would be on a tremendously long and difficult supply chain of our own.

Edit: Basically, there is no way we can engage the Clan invasion of the Inner Sphere without *at least* a basic alliance with one or more of the Great Houses, but conversely, we *cannot* trust any Great House enough to open negotiations without first being in a position of clear superiority. Out of character, we know Hanse Davion and Katrina Steiner are *by far* our best bet for alliance, but we don't know that in character, and all of the limited historical material we have access to (correctly) says House Davion and House Steiner are just as bad as every other Great House.
 
Last edited:

Chaos Blade

Active member
[QUOTE
The problem with that is mostly that we're on the opposite side of the Inner Sphere from the Clans. Any anti-logistics operations we'd be carrying out, even against their invasion and occupation forces, would be on a tremendously long and difficult supply chain of our own.

Edit: Basically, there is no way we can engage the Clan invasion of the Inner Sphere without *at least* a basic alliance with one or more of the Great Houses, but conversely, we *cannot* trust any Great House enough to open negotiations without first being in a position of clear superiority. Out of character, we know Hanse Davion and Katrina Steiner are *by far* our best bet for alliance, but we don't know that in character, and all of the limited historical material we have access to (correctly) says House Davion and House Steiner are just as bad as every other Great House.


Well, when the time comes we take over the Tortuga Dominions and turn it into our FOB or some such, but yeah, we'd need to meet the folks on the ground but.... given our past dealings with House Kurita we might be prepped to see their ancestral enemies in a, at least, semi neutral light (Depending on which Davion is FP when we meet them)
 
Turn 38 - I Am The Modren Man

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 38 - I Am The Modren Man

Meta Event - 18 (+10 GDP Nowy Gdansk)
Dynasty Luck - 5 (+1 Orbital Factory Ratings)

Imperial Approval - 8
Approval Change - 1
Politics Event - -3

Imperial Economics - -2
Economic Event - -1
Research Event - 0

Griffin’s Roost Economy - 7
Griffin’s Roost Population - 8
Griffin’s Roost Change - 2

Nowy Gdansk Economy - 7
Nowy Gdansk Population - 9
Nowy Gdansk Change - 4

GIAB Economy - 9
GIAB Change - 0

G2O Economy - -3
G2O Change - 1

Lay Down Major Unit [Construction - $169139.61]
-Velociraptor [75]
Target - 75
Roll - 1
Result - Critical SUCCESS

-Velociraptor [75]
Target - 75
Roll - 74
Result - SUCCESS

-Warrior [75]
Target - 75
Roll - 70
Result - SUCCESS

-Warrior [75]
Target - 75
Roll - 1
Result - Critical SUCCESS

-Defiant [75]
Target - 75
Roll - 28
Result - SUCCESS

-Defiant [75]
Target - 75
Roll - 12
Result - SUCCESS

-Enterprise [75]
Target - 75
Roll - 2
Result - SUCCESS

-Lightning [75]
Target - 75
Roll - 9
Result - SUCCESS

Purchase New Units [$82607.44]
-3 Flights of Eagles [auto]

-3 Flights of Gyrfalcons [70]
Target - 70
Roll - 9
Result - SUCCESS

-1 Flights of Rocs [70]
Target - 70
Roll - 5
Result - SUCCESS

-4 Lance of Cadet Mech [70]
Target - 70
Roll - 31
Result - SUCCESS

-2 Lance Orb Weaver [70]
Target - 70
Roll - 61
Result - SUCCESS

-2 Lance Ambush Mech [70]
Target - 70
Roll - 17
Result - SUCCESS

-2 Lance Shortbow Mech [70]
Target - 70
Roll - 24
Result - SUCCESS

-1 Standard Armored Regiment [70]
Target - 70
Roll - 9
Result - SUCCESS

-27 Companies Space Marines [70]
Target - 70
Roll - 53
Result - SUCCESS

Focus Development on Griffin Inner Asteroid Belt [65]
Target - 65
Roll - 66
Result - Bare FAILURE (auto next turn)

Build Orbital Factory Endosteel Nowy Gdansk L4 [90]
Target - 90
Roll - 19
Result - SUCCESS

Build Orbital Factory DHS Nowy Gdansk L4 [90]
Target - 90
Roll - 8
Result - SUCCESS

Build Orbital Factory DHS Nowy Gdansk L5 [90]
Target - 90
Roll - 46
Result - SUCCESS

Build Orbital Factory DHS Griffin II L4 [90]
Target - 90
Roll - 3
Result - SUCCESS

Build Orbital Factory DHS Nowy Gdansk L1 [90]
Target - 90
Roll - 28
Result - SUCCESS

Expand Military Bureaucracy [75]
Target - 75
Roll - 53
Result - SUCCESS

LOSTECH - Terraforming Equipment Lvl 3* [auto]

LOSTECH - Orbital Construction Yard* [45]
Target - 45
Roll - 50
Result - Bare FAILURE (auto next turn)

Industrial Mechs Tier 3* [95]
Target - 95
Roll - 100 ShadowArxxy Reroll - 71
Result - SUCCESS

Improved Automation lvl 5 [90]
Target - 90
Roll - 91
Result - Bare FAILURE (auto next turn)

Power Armor (Light) - Improved [80]
Target - 80
Roll - 31
Result - SUCCESS

ER Medium and Small Lasers [75]
Target - 75
Roll - 90 ShadowArxxy Reroll - 8
Result - SUCCESS

Spheroid Dropships (Heavy) [90]
Target - 90
Roll - 30
Result - SUCCESS

Interrogate POWs [70]
Target - 70
Roll - 100 Kelgar04 Reroll - 43
Result - SUCCESS

Intensive Investigation of Bratva* [auto]

-----

The bulk of the surviving Free Folk are staying at the Inner Asteroid Belt habitats while repairs are underway on their ship, while the KF engineers are at the research center you’d established for KF physics. According to the scientists there the engineers had proven incredibly useful, even if they had, according to one of the eggheads, a ‘mechanics eye view of things’.

Meanwhile your grandkids have been having far too much fun karting, if too much fun includes many spectacular wipe outs and winning a few races and generally having a good time. John has started racing what are called ‘micro sprint’ cars, which have more power and are optimized for dirt tracks with a very odd appearance to your eyes. When it's broken down for you it makes far more sense, but seeing massively lopsided aerodynamic wings on top of the roll cage just looks odd to you.

Tien is still in the smaller kart, but is having just as much fun as her big brother. You wish you’d known about this sport when you were a kid, because you’d have shown just how safe a driver you could be with it, but your parents obviously weren’t nearly as fun as you are.

Funny how looking back you find less and less to admire about your own father. You regret it in some ways, and feel bad that you don’t feel so bad about him dying in the Kurita attack.

Jeremy is hard at work in his office engaged in studies and simulations on future mech unit organizations and requirements.

Thanh is still grumbling a great deal about being stuck flying a desk rather than out engaging in flight ops in her beloved bird. You, on the other hand, are quite smug about this.

You’d even playfully forwarded her flight test results from HMS Lightning, on the grounds that it ‘handles like a big fighter, you’ll love it!’

Your daughter is not amused by this, then gets proper revenge by buying herself a civilian stunt plane, much to your horror. It’s even more fragile than an ASF!

On the note of the Lightning class, you are in a bit of a quandary. The AFGE Navy proposes to name her first sister ship HMS Cricket, to keep to the theme of historical torpedo boat names. On the other hand, you see a nice opportunity to encourage some more recruitment in the Navy from Nowy Gdansk by naming the next two Lightnings Grom and Blyskawica.

[]Stick with the Navy naming
[]Overrule the Navy

Either way, the Navy is growing quickly, with multiple new dropships laid down this year. In addition the first Star Fort was under construction in Griffin’s Roost orbit.

Imperial Griffin AerospaceWerks has approached you with another new design, now that the researchers have fully cracked heavy spheroid dropship design and construction. They are calling it the Devastation-class, and looking at the specs it more than justifies the name. The sheer raw firepower this monster brings to the table is well beyond anything else in service or proposed.

The only thing more terrifying than the raw power of this design, however, is the incredible cost. It’s more expensive than a Star Fort to start with, although a production line would bring that cost down somewhat. IGAW and AFGE officials are both very interested in seeing this design in service, and you are pretty sure that if you manage to field a few of them it would make the next group to try attacking you truly regret their life choices.

Willis earns a howled ‘DAD!’ from Thanh when he proposes in her hearing to make her the first CO of a Devastation class as a condition for procurement. You are totally wearing the red stiletto heels tonight…

Which of course would have the benefit of having all your kids yell ‘MOM’, but that’s totally worth it.

Overall, procurement has gone very well this year, according to the quartermasters reports that cross your desk. So well, in fact, that the crew quality of HMS Black Prince is rated as ‘Crack’ thanks to so many top performers from the Aerie combining with a fortuitous mix of top NCOs from other ships transferring over. Likewise, HMS Havock’s plankowner crew will also be rated as ‘Crack’ for many of the same reasons.

The construction crews working on Orbital Foundries and Factories have become extremely expert at their work, showing the ability to reliably construct the facilities in timely and efficient manners. All of the new stations constructed for the purpose are in operation by the end of the year, easing somewhat the strain on strategic material production.

On the other hand, the work on focusing development efforts in the Inner Asteroid Belt hit an unexpected snag. The planning teams had plenty of experience operating on a planetary scale, but they underestimated the sheer amount of time it would take to operate across an entire asteroid belt. As such the project will complete a bit late and over budget.

A new wing has been added to the AFGE central HQ, housing expanded staff space for acquisitions and industrial relations. As such the military is now in a position to oversee the construction of many logistics facilities without needing to pass the effort over to Interior.

R&D work on the Orbital Construction Yards experienced a hiccup when several key people were called away from the work to help survey the damage to the Free Folk jumpship, resulting in delays that will push back completion of the project to next year.

The Automation team is very embarrassed and is the object of much mockery, teasing, and horrible jokes. Your personal favorite is ‘Jesus Saves, the Improved Automation Team Doesn’t.’. There’s a major power outage in the building that they are working out of caused by an accident, and evidently a number of critical project files hadn’t been properly saved or backed up and were thus lost as the computers crashed. The autosave function had been turned off to reduce processor load and speed up their work. Oops.

The Industrial Mechs team almost managed an even more humiliating failure, but turned it around and managed to complete their research on time and on budget. No thanks to whoever thought it was a good idea to horse around with the prototypes in a lame attempt to make a viral video and nearly wrecking the lot of them. The idiot responsible for this was threatened with getting sacked, but as no harm had actually been done and the project completed anyways, well. He’ll learn. Maybe.

The team working on improved terraforming techniques comes to you with a bonkers presentation.

“Your Majesty, let’s say you decide you really are a big fan of prairies and would love to have a nice big one, but unfortunately there’s a bunch of inconsiderate mountains where you want the prairies. Well, who says Nature knows best? We can change that, the Department of Mega Engineering can reduce any mountain range you don’t like anymore to plains. But, I think you’re going to ask next, what if you just happen to really feel like skiing and mountain climbing, but there aren’t any mountains. We’ve got that covered too! DoME can now bring the Mountain to Mohammed, to badly mess up the saying. Apropos to Griffin IV, let’s say you’d really like an ocean, but there’s no ocean to be seen. We can do you an ocean to order, just add water, like, for example, from a convenient ice comet being deorbited. Think an ocean is too big? We can do you a lake! Want a lovely river view? We got you covered!”

The entire time the entire team was grinning maniacally. Considering some of the stories in the history files about the Star League’s Department of Mega Engineering’s antics, you actually aren’t all that tempted to relegate them to Periphery Studies.

You have seen a presentation on the new Improved Power Armor (Light) and… are impressed. The jump jets give great mobility, even if the running speed is reduced, but the cost… you can get entire platoons of tanks for the cost of a single platoon of these things. According to the engineers this is almost purely because of the expense of the stealth armor, but still.

You get to watch firing demonstrations of extended range 3cm and 5cm lasers, and they are quite impressive to watch.

One of the small number of prisoners actually manages to briefly get loose during transfer to the Black Site but is subdued without issue. The guard in question is never going to hear the end of it, though. Interrogation has begun.

The investigative work on the Bratva has been concluded. The main conclusions are that the current system of enforcement against organized crime threats is somewhat inadequate, mostly due to the sheer variety of threats out there. Methods and techniques effective against the Mafia are nearly useless against the Triads, for example, and the Bratva had fallen through the cracks due to the sheer difficulty in infiltrating confidential informants into their ranks. Dividing up Org Crimes squads into specialized teams for the various flavors has been mooted as one solution, familiarizing prison guards with the signs of ‘thief in law’ behavior in order to isolate such individuals from the general population is another.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] Overule the Navy

Besides Grom and Blyskawica are traditional torpedeo boat destroyer names since they're the 3rd and 4th destroyers the Polish had

By the way what are the specs for the Devastation class? I'm gathering that its basically a very powerful pocket warship.
 
Last edited:

Thors_Alumni

Well-known member
[X] Stick with the Navy naming

after thinking about it a moment I do want to honor our alliance with the Polish but I also do not want to overrule the Navy on this even though we are the queen.
 

Users who are viewing this thread

Top