Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Lightwhispers

Well-known member
The small formation makes excellent time out to the drop point by boosting as hard as possible for long duration flight, and the Power Armor forces make… a strong impression on the Dracs. You have a few prisoners, but not too many.
They made a very assertive presentation on the subject of "stop wrecking shit."
Engineers from both the Free Folk and your own survey the jumpship, the core itself is intact, along with all ancillary systems, but the reactors are badly damaged, the life support system is nearly completely shot, and very little of the vessel is capable of holding atmosphere. For the time being the Free Folk are likely to be your guests until repairs can be completed.
Hm. The jumpship probably doesn't have much in the way of drives, so it would take a while for it to actually get close enough, but yeah. I'm in favor of at the least, making much of our tech available to them for repairs and upgrades. If they are willing, a full rebuild could be on the table, although that would probably take a while, and cost rather a lot. The information they can share with us is probably worth it, though.
 

Chaos Blade

Active member
Yeah, the free folk here can be a real asset for us, and we also have a % of void pop, I mean, not void born, but we do have orbital assets both in the belt and what not so we can offer them some accommodation within the Empire and yet allow them to be their own thing.

Plus, the faster we have JumpShips, the faster we can start liberating worlds from the dracs

Though given the timeframe, I only caught up recently and haven't read most of the non story posts (or even the omakes) but... have the Succession wars gone different from canon or is the interpretation different in particular? I ask because the drac's seem to have production of their own on all levels, which I find it a tad strange for the time period and the distance from the Combine itself (when did the backstabbu folks left Combine space? BTW)
 

Thors_Alumni

Well-known member
Yeah, the free folk here can be a real asset for us, and we also have a % of void pop, I mean, not void born, but we do have orbital assets both in the belt and what not so we can offer them some accommodation within the Empire and yet allow them to be their own thing.

Plus, the faster we have JumpShips, the faster we can start liberating worlds from the dracs

Though given the timeframe, I only caught up recently and haven't read most of the non story posts (or even the omakes) but... have the Succession wars gone different from canon or is the interpretation different in particular? I ask because the drac's seem to have production of their own on all levels, which I find it a tad strange for the time period and the distance from the Combine itself (when did the backstabbu folks left Combine space? BTW)
The Drac's left Combine Space a few years before the start of Thread canon. and have had no contact with the folks back home to the extent that the current generation of the combine has no idea that the operation ever existed in the first place. Hence Canon proceeds apace in the Inner Sphere.

I should note that I am still planning on sending a Merc company to the inner sphere when the time comes for BT Canon to begin.
 

Chaos Blade

Active member
The Drac's left Combine Space a few years before the start of Thread canon. and have had no contact with the folks back home to the extent that the current generation of the combine has no idea that the operation ever existed in the first place. Hence Canon proceeds apace in the Inner Sphere.

I should note that I am still planning on sending a Merc company to the inner sphere when the time comes for BT Canon to begin.


I meant less about that and more than for a Third Succession war Era Force they seeem rather.... well equiped both in material and construction, or these folks left during the late second/early third?
 

Lightwhispers

Well-known member
Though given the timeframe, I only caught up recently and haven't read most of the non story posts (or even the omakes) but... have the Succession wars gone different from canon or is the interpretation different in particular? I ask because the drac's seem to have production of their own on all levels, which I find it a tad strange for the time period and the distance from the Combine itself (when did the backstabbu folks left Combine space? BTW)
Things may be a bit different, but we don't really know what. It's fairly sure they set out after 2925, because of who they said the Coordinator was, but other than that, we really don't know. We're pretty sure they have at least a Leopard-CV and Sabre factory, but beyond that... insufficient data. We don't know if they left with them, or found them on the way.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Things may be a bit different, but we don't really know what. It's fairly sure they set out after 2925, because of who they said the Coordinator was, but other than that, we really don't know. We're pretty sure they have at least a Leopard-CV and Sabre factory, but beyond that... insufficient data. We don't know if they left with them, or found them on the way.
And even more crucially we don't know what the Rimmers have which is kinda important because they apparently have at least a few warships
 

Jarow

Well-known member
[X] Plan: Space Operations and Military Expansion
-[X] Military [$ 310694.30 ]
--[X] Construct Armed Defense Stations Griffin's Roost [->3]
--[X] Lay Down Major Unit [Construction - $169139.61]
---[X] Velociraptor [75]
---[X] Velociraptor [75]
---[X] Warrior [75]
---[X] Warrior [75]
---[X] Defiant [75]
---[X] Defiant [75]
---[X] Enterprise [75]
---[X] Lightning [75]
--[X] Purchase New Units [$82607.44]
---[X] 3 Flights of Eagles [auto]
---[X] 3 Flights of Gyrfalcons [70]
---[X] 1 Flights of Rocs [70]
---[X] 4 Lance of Cadet Mech [70]
---[X] 2 Lance Orb Weaver [70]
---[X] 2 Lance Ambush Mech [70]
---[X] 2 Lance Shortbow Mech [70]
---[X] 1 Standard Armored Regiment [70]
---[X] 27 Companies Space Marines [70]
(Garrison for Griffin II, forgot about it last turn)

-[X]Interior [$115000]
--[X] Focus Development on Griffin Inner Asteroid Belt [65]
(We need to do two of these to get the Griffin's Roost one again)
--[X] Build Orbital Factory Endosteel Nowy Gdansk L4 [90]
(We need one more for current production limits)
--[X] Build Orbital Factory DHS Nowy Gdansk L4 [90]
--[X] Build Orbital Factory DHS Nowy Gdansk L5 [90]
--[X] Build Orbital Factory DHS Griffin II L4 [90]
--[X] Build Orbital Factory DHS Nowy Gdansk L1 [90]
(One short of current needs, new stations are less likely to fail)
--[X] DOME - Nowy Gdansk Arcology* [->2]
--[X] DOME - Water Purification Griffin's Roost* [->2]
--[X] DOME - Mega-pipeline Griffin's Roost* [->2]

-[X] Diplomatic [$20000]
--[X] Have Exploration Fleet Survey Griffin I [->1]
(Quick look at remaining inner planet)
--[X] Have Exploration Fleet Survey GIAB [->9]
(We never actually did this, a good idea to actually know what's there)


-[X] Political [$1500000]
--[X] Expand Military Bureaucracy [75]
(Basically gives us 4 military interior actions, in comparison to current military action utilization standard)

-[X] Research [$1635000]
--[X] K-F Drive Theory Tier 1* [->1]
--[X] LOSTECH - Terraforming Equipment Lvl 3* [auto]
--[X] LOSTECH - Orbital Construction Yard* [95]
--[X] Industrial Mechs Tier 3* [45]
--[X] Improved Automation lvl 5 [90]
(Upkeep and GDP growth, will help make sure we have enough money next turn if bureacracy fails)
--[X] Power Armor (Light) - Improved [80]
(Jump jets for the armor make using it in space more reasonable, and camo makes it more useful for special operations)
--[X] ER Medium and Small Lasers [75]
(In many designs, these are straight up improvements to normal lasers, more so than the heavier pulse variants)
--[X] Spheroid Dropships (Heavy) [90]
(More experience building bigger dropships will be helpful for building even bigger things like warships. Also, spheroids have more room to stick stuff in)

-[X] Intelligence [$1000]
--[X] Counterintelligence Surveillance [?]
--[X] Interrogate POWs [70]
(We have new prisoners now!)

-[X] Justice [$100000]
--[X] Intensive Investigation of Bratva* [auto]
--[X] Audit of Laws and Regulations* [->1]

-[X] Miscellaneous [$1100000]
--[X] Nowy Gdansk Immigration Subsidies - 50000
--[X] Olympics - 50000
--[X] Nowy Gdansk becomes Hesperus - 1000000
 

PeaceMaker 03

Well-known member
Fortunately, the K-F drive -- the one thing we don't yet have the ability to provide help with -- is intact. At this point, I feel we've built up enough mutual trust that I'm offering a write-in vote that we offer to not only help repair, but to seriously upgrade their ship. Our production subcapital weapons were directly inspired by seeing their improvised ones in the first place, so it's totally fair to offer those as an upgrade, and I'd vote for also making available Enhanced ER PPCs, Gauss Rifles, Artemis-enhanced LRMs, and DHS.

All for offering repair and upgrade, but it needs to be with a price.

Not saying a crushing debt, but needs to be a fair exchange. Free Folk might not take well to charity/ debt, some cultures are unwilling to take that.

That said a few twin GR turrets would do wonders for AA, or ERPPC if they do not want ammo reliant guns.

That said our engineers are going to tear their JS down to planks to fix and improve the ship so they need to offer something of value to us.( at least in their eyes). Maybe some experienced Free folk spacers to help evaluate our space born procedures, and processes.

1- People who have lived in space permenatly for decades should have worked out better processes than people who are normally ground bound and only in spacecapable for a few decades.
2- Scan data / Intel on all of the local stellar neighbors. Sarah might be able to gather more usable intel out of the Free folk scans, ( Keep Sarah a secret). Better intel allows better plans to attack at enemy weak points.

Just a few ideas for Free folk payment that will not break their bank.

Edit :
Jarow any chance of adding the sub cap missile to your budget?
 
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Chaos Blade

Active member
And even more crucially we don't know what the Rimmers have which is kinda important because they apparently have at least a few warships

Depends how good the FreeFolk intel is, or how up to date. I mean Warships can mean a lot of things from converted merchantmen and other compact core ships that spot capital grade weapons, but we really don't know the numbers or the quality. OTOH we also don't know their genesis, I mean who is running the show there? (plural who) the text implied that they were multi faction, possibly, or at least less unified than one would expect
And they always could be somebody's false flag attempt at something, this could be everything from TH loyalist, to C* off shoots (cults do have schisms, and why would the WoB be the first?) to... dunno, Reunification wars stragglers? and given we have a wolverine precense... there could be OTHER offshoots along the way, with the clan's naval component
 

Lightwhispers

Well-known member
--[X] Improved Automation lvl 5 [90]
(Upkeep and GDP growth, will help make sure we have enough money next turn if bureacracy fails)
--[X] Power Armor (Light) - Improved [80]
(Jump jets for the armor make using it in space more reasonable, and camo makes it more useful for special operations)
--[X] ER Medium and Small Lasers [75]
(In many designs, these are straight up improvements to normal lasers, more so than the heavier pulse variants)
--[X] Spheroid Dropships (Heavy) [90]
(More experience building bigger dropships will be helpful for building even bigger things like warships. Also, spheroids have more room to stick stuff in)
I'd love to do Piranhas, but all of these are good ideas, too. And it's a good idea to keep a bit of a surplus in the budget.
 

Culsu

Agent of the Central Plasma
Founder
[X] Plan: Space Operations and Military Expansion

Regarding the Free Folk: depending on how many repairs they need this is a gold mine for our space infrastructure`s and industry`s hands-on experience. It might mean that we don`t have to build a jumpship yard complex from theoretical knowledge but can actually do it while studying at a "life" object! There`s no better way to work out the kinks before they even become apparent later-on than the chance we`ve been given here.

As for payment: we should up-armor and up-gun them as good as the JumpShip frame allows; maybe even give them actual thrusters rather than the station-holding drives they have. In return they would serve as our unofficial scouts and spies on their travels through the sector.
 

Chaos Blade

Active member
[X] Plan: Space Operations and Military Expansion

Regarding the Free Folk: depending on how many repairs they need this is a gold mine for our space infrastructure`s and industry`s hands-on experience. It might mean that we don`t have to build a jumpship yard complex from theoretical knowledge but can actually do it while studying at a "life" object! There`s no better way to work out the kinks before they even become apparent later-on than the chance we`ve been given here.

As for payment: we should up-armor and up-gun them as good as the JumpShip frame allows; maybe even give them actual thrusters rather than the station-holding drives they have. In return they would serve as our unofficial scouts and spies on their travels through the sector.

Not sure how viable that is, Standard Core JumpShips do have limitations, then again, with some fixed dropships and maybe removing one more collar you could get away investing the mass of that hypothetical DropShip into armor and weapons, but you;d need more structural reinforcements as well to support that armor.
Of course given their nature odds are these people might have tinkered with their KF drive, so... maybe? it is always going to be fragile as only JS can be, no real acceleration worth talking about so it will always be a sitting duck (ish) and unless we can scrounge up a LF battery any attacker would have quite a long time to attrition the JS into slag
 

Chaeronea

Well-known member
[X] Plan MISS (Maximum Industry Support for Space)

Starting Funds: 4 616 827 ($5 666 827 - 1 000 000 [Nowa Gdansk factories] - 50 000 [Olympics] )
Expenditure: $3 849 870
Remaining Funds: $ 946 067

Military $743 870
-[X]Purchase New Units - 1 Standard Armoured Regiument + 27 units Space Marines + 2 units Ambush BattleMechs + 2 units Shortbow BattleMechs + 2 units Cadet Mechs + 1 unit Orb Weaver BattleMechs +1 units Roc ASFs + 3 units Gyrfalcons + 3 units Eagles

-[X] Lay Down Major Units
<Defiant DropShip, HMS Damnassi>
<Defiant DropShip, HMS Diomede>
<Warrior Assault Carrier, HMS Warspite>
<Warrior Assault Carrier, HMS Temeraire>
<Lightning assault DropShip, HMS Grom>
<Velociraptor DropShip, HMS Virago>
<Velociraptor DropShip, HMS Vixen>

-[X] Construct Armed Defence Station <Nadir Jump Point>

Interior $65 000
-[X]Build Orbital Factory <25> <Griffin's Roost L4> <EndoSteel>
-[X]Build Orbital Factory <26> <Griffin's Roost L4> <EndoSteel>
-[X]Build Orbital Factory <27> <Griffin's Roost L4> <Double Heat Sinks>
-[X]Build Orbital Factory <28> <Griffin's Roost L4> <Double Heat Sinks>
-[X]Build Orbital Factory <29> <Griffin's Roost L5> <Double Heat Sinks>

-[X]DOME - Nowy Gdansk Arcology (ongoing)
-[X]DOME - Water Purification (ongoing)
-[X]DOME - Mega-Pipelineongoing)


Diplomacy $10 000
-[X] CULTURE - Our Sports Team is Vastly Superior

Political $1 500 000
-[X] Expand Military Bureaucracy

Research $1 430 000
-[X]LOSTECH - Terraforming Equipment Lvl 3 (ongoing)
-[X]Industrial Mechs Tier 3 (ongoing)
-[X]K-F Drive Theory Tier 1 (ongoing)
-[X]LOSTECH - Orbital Construction Yard (ongoing)
-[X]Improved Automation Lvl 5

-[X]ER Medium and Small Lasers
-[X]Power Armour Light - Improved
-[X]Omnivehicles

Intelligence $1 000
-[X] Interrogate POWs

Justice $100 000
-[X]Intensive Investigation of Bratva (ongoing)
-[X]Audit of Laws and Regulations (ongoing)
 
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PeaceMaker 03

Well-known member
[X] Plan: Space Operations and Military Expansion

Regarding the Free Folk: depending on how many repairs they need this is a gold mine for our space infrastructure`s and industry`s hands-on experience. It might mean that we don`t have to build a jumpship yard complex from theoretical knowledge but can actually do it while studying at a "life" object! There`s no better way to work out the kinks before they even become apparent later-on than the chance we`ve been given here.

As for payment: we should up-armor and up-gun them as good as the JumpShip frame allows; maybe even give them actual thrusters rather than the station-holding drives they have. In return they would serve as our unofficial scouts and spies on their travels through the sector.


What if we offer Free folk, to join in building a company to create orbital shipbuilding. They bring their real world experience to the company. We build multiple building slips and give them one. that is exclusive to the folk to repair build as they please.( clause in contract to sell slip we take 1st right of refusal). Or lease to us if they are not using it.

Possible future asteroid industry/miner Free folk community. Down the road
 

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