Coalescing Unity
Consolidate Power: Support Fleet: Personal Action, DiploServ Group
Opposed Roll Kan Styndath: Success 2DoS
Opposed Daval Ecker: Failure 5 DoF
Build Trust: Imperial Navy: Admiral Cric Horne
Failure 1DoF (Bare Failure)
Build Dossier: Rego Delste: Admiral Korray
Success 2DoS
2/5 DoS
Garrison: Deploy IM-455 Modular Garrison: Major General Avik
Success 2DoS
Explore Local System: High Colonel Terrend, IDMR R&D Team
Failure 1DoF (Bare Failure) +2 Bonus Successes from Fleet Consolidation
Large Rocky Planet - Signs of Life
2/3 DoS
Planetary Remnant Asteroid Cluster - Signs of Artificial Structures
0/2 DoS
Planetary Remnant Asteroid Cluster
0/1 DoS
Massive Gas Giant
0/2 DoS
Inner Asteroid Belt
1/1 DoS
Outer Asteroid Belt
1/1 DoS
The week starts in chaos, as the increased communications caused by Admiral Horne's attempts at building a rapport with the navy at large prompts Fleet Admiral Ecker to panic. He had attempted to take a shuttle along with a few of his personally loyal officers and crew, but was stopped by his own hangar crew, and handed over to his flagships stormtrooper complement, along with about two dozen others, suspected of treason. You had already completed extensive preparations to get rid of him, but his rashness did much of the heavy lifting for you. You found yourself en route to his flagship, the Tector-class Star Destroyer Savager, contemplating how you would hande the specifics of the situation.
[] - Execute Ecker: He is a traitor to the Empire, and the only proper way to handle traitors is a swift death, and be done with the entire situation.
[] - Enslave Ecker: He is a traitor, and deserve to die, but there is no reason to kill him through violence, when deprivation and starvation will do the job for you as he is put to toil in service to those he would betray.
[] - Imprison Ecker for future Re-Education: While treason normally results in death, his actions are clearly the result of a nervous breakdown, triggered by the extreme situation we find ourselves in. While he will never command again, he can be turned over to the ISB and in the future become a loyal and productive citizen again.
[] - Imprison Ecker Indefinately: Not Available
[] - Pardon and retain Ecker as a Subordinate: Not Available
And his accomplices (a total of 26 other officers and crewmen) will face
[] - Execution: Aiding a traitor is treason. Death is the only answer.
[] - Enslavement: Although treason must be punished with death, there is nothing that says the corpse must be immediately produced.
[] - Imprisonment awaiting Re-Education: Aiding a traitor is treason, but Ecker was for a long time an officer of the Empire, and you have a hard time faulting someone for loyalty and trust in their superiors. Showing leniency to those officers, by handing them to the ISB for re-education, and a future return to service in a demoted post is a better path to sheperd your resources.
With the fate of your rival and his cohorts determined, the future of his fleet is next on the list of things you should probably have a plan for when your shuttle arrives.
[] - Promote and assign a new Fleet Admiral
--[] Systems Admiral Cric Horne (Superiority Fleet, Force Superiority 1)
--[] Systems Admiral Varlo Korray (Superiority Fleet, Force Superiority 2)
--[] Systems Admiral Jan Kothari (Superiority Fleet, Force Escort 1)
--[] Systems Admiral Salth Hir (Superiority Fleet, Force Escort 2)
--[] Systems Admiral Adan Coth (Support Fleet, Force Technical Services)
--[] Systems Admiral Jerrel Kore (Support Fleet, Force Support 1)
--[] Systems Admiral Lucio Delste-Tagge (Support Fleet, Force Support 2)
The simplest option, and unquestionably legally the most sound option to retain legitimacy. While this will elevate someone to supposedly equal rank to you or Delste, they will lack the backing to gain the sort of legitimacy you both have towards gaining overall command of all three fleets. In reality they will be your subordinate. (gain Subordinate Fleet Admiral)
[] - Disband and integrate into your own command
While the vast majority of the support fleet are bulk transports, you could integrate it under your own command, essentially growing your superiority fleet to an immense behemoth with integrated supply. This is not necessarily a legally clear cut option, but it is available, and you could handle the backlash without unduly compromising your position. (-2 Legitimacy, Gain 2 Subordinate Systems Admirals)
[] - Disband and distribute evenly between your own and Delste's commands
Distributing the supply fleet between yourself and Delste would be equally questionable as integrating it yourself, but since you will be seen trusting your legal peer it won't be as damaging to your reputation. (-1 Legitimacy, Gain 1 Subordinate Systems Admiral)
[] - Disband and mothball.
Clearly the inferior option, but it bypasses all the hassle involved in every other option, while retaining the fleet for future use should it be required.
(Lose access to the fleet unless it is reactivated, crew must be reallocated or provided basing)
______________________________________________________________________________________________________________________________________
With the chaos surrounding the arrest of Ecker, there is little time for Admiral Horne to build ties and create trust among the greater navy community. As such he reports no appreciable gains, but on the other hand, nothing has really gone wrong either.
Conversely Admiral Korray reports that efforts to build a dossier on Fleet Admiral Delste is ongoing, and proceeding apace. The windfall of information we experienced last week when the intelligence work targeted Ecker was nothing we could hope for in this case. But the work continues and progress is being made.
The work on deploying a garrison is very quickly completed, with Major General Avik taking a personal hand in the work, landing with the first survey crew. At the end of the week he reports via holocall that the garrison is deployed, and that the location was selected for future replacement with a permanent base. It is on a outcrop from a mounting, overlooking a good location for a spaceport on one side of the cliffs, and a good location for a moff palace on the other side. We now have a foothold on a planet in this system, an important step forward for future stability, but it also raises the question, what will we name this system, and the planets in it.
[name] Star
[name] Small Rocky Planet
[name] Large Rocky Planet
[name] Moderate Rocky Planet - Garrisoned
[name] Moderate Rocky Planet
[name] Large Rocky Planet
[name] Small Rocky Planet
[name] Massive Gas Giant
High Colonel Terrend regretfully reports that there has been little success with scouting the system, as the logistical situation was complicated the entire week from the complications with the support fleet. Although Ecker's fleet had apparently scouted both asteroid belts already, and the information from those surveys have been added to your own database.
They show that both asteroid belts have extensive mineral resources, and several larger asteroids have deposits of elements that can easily be refined into fuel. The inner asteroid belt also hosts a sizable carbonite ore deposit, a promising find for the future of your endeavours.
Fleet Admiral Delste has been busy administrating his fleet, and has made no further moves to entrench his position or build a political foundation. Your intelligence people tell you this is probably due to being extremely busy with a large scale logistics issue in his fleet that weren't discovered before now.
Coordinating the arrest and presenting you the evidence on Ecker as you arrive is an ISB Investigations Agent, who also privately confides to you later that he believes it would be for the best if there is a unified command, and unified vision guiding the fleet in the Emperors name. His name is Ronar Senk, and he is available for tasking should you need him.
Turn 2 Effects
Legitimacy (Kan Styndath) +2 (Total 5)
Legitimacy (Rego Delste) +0 (Total 1)
Legitimacy (Daval Ecker) Irrelevant (Total -3)
Fleet Admiral Daval Ecker arrested.
Support Fleet consolidated.
Garrison Deployed.
Support Fleet survey data incorporated, both Asteroid Belts explored.
Subordinate Available: Investigations Agent Ronar Senk (ISB)
REPLACEMENT FLEET ADMIRAL CANDIDATES
Systems Admiral Cric Horne (Superiority Fleet)
Young Coruscanti, Imperial Academy Anaxes, Force Superiority 1 Commander
Best Skills: Administration & Logistics 18, Leadership & Command 13, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 2, Imperial Army 1
Systems Admiral Varlo Korray (Superiority Fleet)
Middle Aged Corellian, Imperial Academy Corulag, Force Superiority 2 Commander
Best Skills: Personal Combat & Fitness 13, Intelligence & Subterfuge 14, Piloting & Gunnery 16
Relations: Imperial Navy 1, COMPNOR -1, Imperial Intelligence 1, Imperial Special Forces 2, Stormtrooper Corps 1, Imperial Army 1
Systems Admiral Jan Kothari (Superiority Fleet)
Middle Aged Coruscanti, Imperial Academy Prefsbelt, Force Escort 1 Commander
Best Skills: Politics & Influence 14, Leadership & Command 14, Naval Strategy & Tactics 11
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 1, Imperial Army 1
Systems Admiral Salth Hir (Superiority Fleet)
Young Corellian, Imperial Academy Anaxes, Force Escort 2 Commander
Best Skills: Personal Combat & Fitness 11, Intelligence & Subterfuge 12, Naval Strategy & Tactics 15
Relations: Imperial Navy 1, Imperial Intelligence 1, Imperial Special Forces 1, Stormtrooper Corps 3, Imperial Army 1
Systems Admiral Adan Coth (Support Fleet)
Old Kuati, Imperial Academy Anaxes, Force Technical Services Commander
Best Skills: Politics & Influence 11, Administration & Logistics 17, Naval Strategy & Tactics 10
Relations: Imperial Navy 1, COMPNOR 1, Imperial Intelligence 1, Imperial Department of Military Research 1
Systems Admiral Jerrel Kore (Support Fleet)
Old Corellian, Imperial Academy Carida, Force Support 1 Commander
Best Skills: Personal Combat & Fitness 13, Administration & Logistics 17, Leadership & Command 13
Relations: Imperial Navy 1, COMPNOR 2, Imperial Intelligence 1
Systems Admiral Lucio Dalsar-Tagge (Support Fleet)
Middle Aged Tepasi, Imperial Academy Corulad, Force Support 2 Commander
Best Skills: Personal Combat & Fitness 11, Leadership & Command 11, Astrogation & Physics 11
Relations: Imperial Navy 1, COMPNOR 1, Stormtrooper Corps 1, Imperial Army 1
SUPPORT FLEET
Flagship: Tector-class Star Destroyer
Fleet Ordnance Section
Biological Section
Astrogation Section
Force Technical Services
8x Acclamator-class Transports
16x Arquitens-class Light Cruisers
Force Support 1
46x FSCV
29x Imperial Cargo Ships
14x Action VI Transports
16x Gozanti Transports
Force Support 2
52x FSCV
23x Imperial Cargo Ships
13x Action VI Transports
14x Gozanti Transports
Additional Forces
1x Lictor-class Dungeon Ship (currently empty)
1x MedStar-class Medical Frigate
1x Victory II-class Heavy Crusier
2x Lancer-class Frigates
TOTAL SUPPORT FLEET SIZE
1x Tector-class Star Destroyer
1x Victory II-class Heavy Cruiser (1x2 TIE/LN Squadrons)
8x Acclamator-class Transports
2x Lancer-class Frigates
16x Arquitens-class Light Cruisers
1x Lictor-class Dungeon Ship
1x MedStar-class Medical Frigate
98x Field-Secured Container Vessels
52x Imperial Cargo Ships
27x Action VI Transports
30x Gozanti Transports
A/N: So this update required a number of votes in the middle of the update, but that's just how things go at times. And I've rolled consistently absolutely terrible for Ecker, this time he didn't crit fail, but that didn't save him, as a difference of 7 degrees is really just not something you recover from in an opposed roll.
Apart from that. I've added information on the other two Systems Admirals under your direct command, I'll be honest, the fact that you should have probably had them all along totally slipped my mind.
Also, would people prefer to have a more set schedule for updates? If so, there'll probably just be one update per week, but on a set day.