QM Note - Looks like Sergeant Ngô is quite popular!
It had been a hectic few weeks. The fires were all finally out and all but the most stubborn rescue teams had returned home. It was time to look ahead.
Your initial speech had been well received, seemingly striking the right notes amongst an angry and frightened populace. But now you had to put your plans in action.
General Wolf informs you that with the damage to the Academy and the training infrastructure from the attack that standing up new units right now would be pointless, as you lack the facilities to train them, not to mention the officers and NCOs to lead them. Many enlistments and commitments will be coming due over the next few years and he cannot guarantee how many soldiers will re-up rather than return home. He strongly advises rebuilding the Academy as a good start to making good your losses and preparing for the future. He’d like to secure the crash sites if there are any funds left over, which would tie up almost all of your infantry units.
Military Projects
Your Interior advisor is just as… sleazy as ever. You caught him checking out Sergeant Ngô for God’s sake. Is the old man a walking hormone? But he’s all business in the meeting. He lays out the finances for the planet and the current economic situation in succinct terms that even your favorite economics professors would have been challenged to match. And the prospectus is grim. Many businesses have either already failed or are teetering on the brink. The damage to essential infrastructure is causing ripple effects throughout the economy. He informs you that while he’d love to strengthen the Central Bank and boost infrastructure spending, the best use of the cash reserves would be to accelerate the rebuilding effort.
Interior Projects
Your Diplomatic advisor gives you a short report about the repairs to her offices, and actually advises against any significant projects in this area in the short term. In many ways her office had been for years a holdover from the days of your grandfather when there were multiple power blocks on the planet, after all, and while you will need their institutional knowledge in the future once you begin contacting other people, for now they are in a holding pattern
Diplomatic Projects
Your meetings with Professor Chapman are some of the longest. Right now you are the government. You have advisors, you have minions, you have a watchful sergeant, but everything is on your shoulders. Before the attack things had been different.
You remember your civics lessons. Your grandfather had established a bicameral parliamentary system with a unitary strong executive. In layman’s terms, there had been an upper and lower house, the lower house being directly elected by the population for short terms of service, the upper house being a mix of hereditary, life, and elected seats in about equal proportions. A sufficient majority of both houses could, in theory, overrule the executive. A theory that had never been tested in your father’s day since he’d managed to regularly play the various parliamentary factions against each other.
Professor Chapman recommends that you start laying the foundation for reestablishing this system from the ashes of the attack. It would not simply take much of the stress off of your back but would also reassure the population of a return to normalcy. It was what people were used to, and while right now anger and pain from the attack was overriding unease about dictatorship that would change, and far faster than you’d probably like.
She’d also like to at some point rebuild the press center, but that’s a future project.
Political Projects
Doctor Palmer only had time to meet with you briefly. The University Labs were a total shambles, she had grad students running around like chickens with their heads cut off, and the faculty there were, in her words, difficult. She begs you to fund rebuilding the labs as an absolute priority. She also informs you that you’ll have choices with certain projects as to whether or not you want government or private research facilities to work on them. Government labs give you complete control over the end product, while the output of private research would be available to corporate interests to sell.
Research Projects
Juanita Bailey has grim news, after initial interrogation of the prisoners they’d set up a telescope to look at a specific part of the sky… and had spotted the flare of departing jumpships. Whoever was behind this attack, and the prisoners were being tight-lipped so far about who that was, would soon learn of the failure. She wants to conduct sweeps for any other enemy combatants who may be trying to hide out, and your permission for more… intensive… interrogation of the prisoners you do have.
Intelligence Projects
Janet is almost irritatingly perky when she bounces in for her scheduled meeting. Fortunately for her she had brought with her a large steaming mug of the Black Bean of Life which she provided to you with appropriate haste. You were a zombie before your second cup, and this monster of a mug had at least three. Thus showing how a morning person like her had managed to survive being roomies with you.
According to her, unlike everybody else who’d come to see you, everything in her neck of the woods was not only fine but she’d already begun thinking about the implications of finding that maybe that mythical Star League from the stories wasn’t so mythical. She wants to go digging into the archives, get some working teams together, and start hammering out the legal implications for the future in terms of the laws of war.
Justice Projects
QM Note -
PLEASE remember the proper format for plans is
[] Plan Name
-[] Military
--[] Project 1
--[] Project 2
-[] Interior
--[] Project 1
--[] Project 2
Etc. Please remember that voting is simply
[] Plan Name
There is no need to repeat the entire plan in your vote.
Pay careful attention to costs, they are per turn. There is no need to have a project for each category. Also remember that there are timers on the initial buffs that are starting this turn. The number in parenthesis next to the modifier is how long until the modifier goes away. So plan accordingly.