Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

ShadowArxxy

Well-known member
Comrade
I noticed, but I figured there had to be more to it than that. You can't actually get by with little for advisors, the lowest I was able to come up with was around a thousand a turn, my own "First we get the money" plan is about 1500 because I figured rerolling a failed economic event was worth the extra (the others I picked for who boosts economy the most). But if we don't massively boost economy the cost of all the advisors will bankrupt us no matter what.

Yes and no -- with a lower cost slate of advisors, we have twice as much time to turn the economy around and we only have to make half as much money to break even. It's a pretty big difference, and a major reason to think carefully about whether each of the "best" advisors is actually worth it. In addition, not spending money on advisors means we have money to spend on *actual infrastructure investments* to turn the economy around with.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Vote is CLOSED.

Plan: Only the Best has won with 3 votes.

QM note - I'm going to have to put some training wheels on the quest, or you will go bankrupt by turn 9 at the latest. My fault for not making the costs more up front and obvious. At 2300 a turn you would otherwise be unable to afford to return governance to something other than autocracy, nor repair the damage from the raid, nor make good combat losses and repair the academy to preserve troop quality. Therefore I am going to increase the carryover starting surplus by enough to make that possible.

Polity Overview had been updated HERE.
 
Turn 0 - The Longest Journey Begins With A Single Step...

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Economic Roll - 48 = 1 degree of success

Health Roll - 15 = 4 degrees of success

Stability Change roll - 51 = 1 degree of success


Stability Roll = 13 = 5 positive event chances

--Political Rating Rolls = 8, 82, 88, 99, 98

---- Political Event Roll (bare failure) = 4

------ Surge of Support, +10 Stability Next Turn Only

No research or economic rolls available


Meta Event Roll - 60 = no event

Dynasty Luck Roll - 3


----


The first day.


The first day of the rest of your life.


And you were beyond exhausted.


You hadn’t been this exhausted since the Crusher, and that was an entire week of sleep deprivation, wilderness survival, and constant crushing exercises.


Apparently meetings could be just as exhausting as slogging through chest-deep swamp water and mud. Who knew?


Well, now you knew. And that knowledge haunted you as you fell into your bed. This was your life now. You’d been a butterbar, a freshly minted larval infantry officer with your very first command. Thankfully you’d followed your dad’s advice and listened to your platoon sergeant, and thus had managed to land yourself in the upper 10 percent of all butterbars by simply not screwing up as badly as most. Sergeant Ngô Thị Cúc had taken you under her wing, and by simple virtue of taking away your maps and convincing you to keep your brilliant plans to yourself had ensured you had great success as a junior officer.


You weren’t a junior officer anymore.


You’d lucked out a bit at first, General Wolf had been willing to come out of retirement to advise you on military affairs, while Dr Palmer had been out on a dig but had hastily returned when you asked her to join your council of advisors.


But then the tedium and difficulties began. Tyler Lee may have been a genius businessman, but he was even more abrasive than Wolf and he made you very glad you’d chosen to wear your uniform rather than the dress the surviving maids left out for you. He was fifty years your senior, for God’s sake, yet you were certain he’d tried to look down your top at least once. On the other hand he’d already opened up his rolodex and begun placing calls to his fellows in the business community and they had assured him, and by extension you, of their support in this time of crisis.


So you’d been hopeful, until Dr Young had walked in, promptly slapped Tyler across the face, and stormed out again. It had taken you over an hour to convince the woman to still work with you, and she point-blank refused to be in the same room as the industrial tycoon… and strongly advised you to do the same.


For some reason General Wolf had just laughed and slapped a few bills in the industrialists hand, the two old codgers both refusing to tell you what THAT was about. At least until the old professor you’d enlisted as your political advisor had taken you aside and briefed you on the… history… between Dr Young and the two old men. Evidently the good doctor had known Tyler when they’d both attended university together, they’d dated, and their break-up had been, in Professor Chapman’s words, unfriendly to the extreme with accusations of infidelity flying both ways, followed by claims of sexual harassment on Young’s part and assault on Tyler’s part. According to Chapman, both sets of claims had gone to trial and both had been dismissed by the respective juries.


Juanita Bailey and Janet Chambers made a bit of an odd couple in the room, the oldest and the youngest of your advisors respectively. The ethereally thin Bailey had barely reacted to the fracas, beyond a slight pursing of the lips. You have already realized that she was a very quiet person who rarely spoke unless she had something important to say. Her report on the situation had been bracing, the realization of just how little was actually known about the attackers disturbing, and her matter-of-fact discussion of the interrogation of the surviving prisoners was almost chilling in its clinical detachment.


Chambers, on the other hand, was your age. In fact, you’d gone to school with her and had been roommates during your freshman year. Like you, she’d started university far younger than normal, and like you she’d graduated near the top of her class, in her case pre-law and justice studies while you were an econ major. Then she’d gone to law school and had only barely graduated when the attack happened. However, as a mere law student she’d already argued several cases in your father’s High Justice Court and had an extremely solid reputation.


You’d spent a few hours that afternoon with her, just talking and catching up. It was nice to have an old friend in the mix and she’d already pointed out a number of ideas that should be useful in the future.


So you fell asleep feeling… like you’d at least accomplished a little something, made a step or two in vaguely the right direction.


When you woke up in the morning and went into the sitting room, however, you had to pause to fight down a strange sense of unreality. Sergeant Ngô was sitting by your desk, just as she’d done most mornings down at the base to go over the day's briefings and schedule when you were a simple Second Lieutenant in command of a single platoon of foot soldiers. Private Ruiz was barely visible through the door, standing guard like he’d done every morning for the past six months.


The sarge looked up and… was that a smirk? You were sure that was a smirk. Sergeant Ngô never smirked. “Well, LT, since nobody has bothered to tell us we have a new CO, you are still it.” she said in a perfect deadpan voice. “Charlie Platoon is all present and accounted for, ma’am.” she rose to her feet at that. “Reporting for continued duty, if you’ll have us.”


You can’t, quite, keep the surprise off of your face.


[] Yes - gain a bodyguard platoon at no charge, Sergeant Ngô will occasionally have advice for you on various matters from the perspective of an experienced NCO. You’ve worked with her for months, you know her very well, and are absolutely certain of both her loyalty, her honesty and integrity, but also her insight. However you will be -1 infantry platoon for deployment purposes.


[] No - send the platoon back to the general pool. No positives, no negatives (but you will have wasted a very good dynasty luck roll!)


QM Note - Having Sergeant Ngô and her platoon around will mitigate a number of negative events that could happen with bad luck or meta event rolls, and is the only means of doing such currently available.
 
Turn 1 Advice and Available Actions.

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
QM Note - Looks like Sergeant Ngô is quite popular!

It had been a hectic few weeks. The fires were all finally out and all but the most stubborn rescue teams had returned home. It was time to look ahead.

Your initial speech had been well received, seemingly striking the right notes amongst an angry and frightened populace. But now you had to put your plans in action.

General Wolf informs you that with the damage to the Academy and the training infrastructure from the attack that standing up new units right now would be pointless, as you lack the facilities to train them, not to mention the officers and NCOs to lead them. Many enlistments and commitments will be coming due over the next few years and he cannot guarantee how many soldiers will re-up rather than return home. He strongly advises rebuilding the Academy as a good start to making good your losses and preparing for the future. He’d like to secure the crash sites if there are any funds left over, which would tie up almost all of your infantry units.

Military Projects

Your Interior advisor is just as… sleazy as ever. You caught him checking out Sergeant Ngô for God’s sake. Is the old man a walking hormone? But he’s all business in the meeting. He lays out the finances for the planet and the current economic situation in succinct terms that even your favorite economics professors would have been challenged to match. And the prospectus is grim. Many businesses have either already failed or are teetering on the brink. The damage to essential infrastructure is causing ripple effects throughout the economy. He informs you that while he’d love to strengthen the Central Bank and boost infrastructure spending, the best use of the cash reserves would be to accelerate the rebuilding effort.

Interior Projects

Your Diplomatic advisor gives you a short report about the repairs to her offices, and actually advises against any significant projects in this area in the short term. In many ways her office had been for years a holdover from the days of your grandfather when there were multiple power blocks on the planet, after all, and while you will need their institutional knowledge in the future once you begin contacting other people, for now they are in a holding pattern

Diplomatic Projects

Your meetings with Professor Chapman are some of the longest. Right now you are the government. You have advisors, you have minions, you have a watchful sergeant, but everything is on your shoulders. Before the attack things had been different.

You remember your civics lessons. Your grandfather had established a bicameral parliamentary system with a unitary strong executive. In layman’s terms, there had been an upper and lower house, the lower house being directly elected by the population for short terms of service, the upper house being a mix of hereditary, life, and elected seats in about equal proportions. A sufficient majority of both houses could, in theory, overrule the executive. A theory that had never been tested in your father’s day since he’d managed to regularly play the various parliamentary factions against each other.

Professor Chapman recommends that you start laying the foundation for reestablishing this system from the ashes of the attack. It would not simply take much of the stress off of your back but would also reassure the population of a return to normalcy. It was what people were used to, and while right now anger and pain from the attack was overriding unease about dictatorship that would change, and far faster than you’d probably like.

She’d also like to at some point rebuild the press center, but that’s a future project.

Political Projects

Doctor Palmer only had time to meet with you briefly. The University Labs were a total shambles, she had grad students running around like chickens with their heads cut off, and the faculty there were, in her words, difficult. She begs you to fund rebuilding the labs as an absolute priority. She also informs you that you’ll have choices with certain projects as to whether or not you want government or private research facilities to work on them. Government labs give you complete control over the end product, while the output of private research would be available to corporate interests to sell.

Research Projects

Juanita Bailey has grim news, after initial interrogation of the prisoners they’d set up a telescope to look at a specific part of the sky… and had spotted the flare of departing jumpships. Whoever was behind this attack, and the prisoners were being tight-lipped so far about who that was, would soon learn of the failure. She wants to conduct sweeps for any other enemy combatants who may be trying to hide out, and your permission for more… intensive… interrogation of the prisoners you do have.

Intelligence Projects

Janet is almost irritatingly perky when she bounces in for her scheduled meeting. Fortunately for her she had brought with her a large steaming mug of the Black Bean of Life which she provided to you with appropriate haste. You were a zombie before your second cup, and this monster of a mug had at least three. Thus showing how a morning person like her had managed to survive being roomies with you.

According to her, unlike everybody else who’d come to see you, everything in her neck of the woods was not only fine but she’d already begun thinking about the implications of finding that maybe that mythical Star League from the stories wasn’t so mythical. She wants to go digging into the archives, get some working teams together, and start hammering out the legal implications for the future in terms of the laws of war.

Justice Projects

QM Note -

PLEASE remember the proper format for plans is

[] Plan Name

-[] Military

--[] Project 1

--[] Project 2

-[] Interior

--[] Project 1

--[] Project 2

Etc. Please remember that voting is simply

[] Plan Name

There is no need to repeat the entire plan in your vote.

Pay careful attention to costs, they are per turn. There is no need to have a project for each category. Also remember that there are timers on the initial buffs that are starting this turn. The number in parenthesis next to the modifier is how long until the modifier goes away. So plan accordingly.
 

CurtisLemay

Wargamer, Amateur Historian, Writer
Nuke Mod
Moderator
Staff Member
Founder
[X] Immediate Needs

-[X] Military
--[X] Rebuild Military Academy
--[X] Secure Wreckage from Raid

-[X] Interior
--[X] Public Assistance for Rebuilding
--[X] Upgrade Power Infastructure

-[X] Foreign
--[X] Foreign Affairs Planning

-[X] Political
--[X] Reorganize the Government (Constitutional Monarchy)

-[X] Research
--[X] Rebuild Academy Labs

-[X] Intelligence
--[X] Search for Enemy Survivors
--[X] Interrogate POWs

-[X] Justice
--[X] Review Laws of War
 
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Arlos

Sad Monarchist
[X] Priorities and cost saving.

-[X] Military
--[X] Rebuild Military Academy
--[X] Secure Wreckage from Raid

-[X] Interior
--[X] Public Assistance for Rebuilding
--[X] Upgrade Power Infastructure

-[X] Foreign
--[X] Nothing

-[X] Political
--[X] Build a dedicated press center

-[X] Research
--[X] Rebuild Academy Labs

-[X] Intelligence
--[X] Search for Enemy Survivors
--[X] Interrogate POWs

-[X] Justice
--[X] Nothing
 

PsihoKekec

Swashbuckling Accountant
[X] Getting Started

-[X] Military
--[X] Rebuild Military Academy
--[X] Secure Wreckage from Raid

-[X] Interior
--[X] Public Assistance for Rebuilding
--[X] Upgrade Power Infastructure

-[X] Foreign
--[X] Don't bother for now

-[X] Political
--[X] Reorganize Government (Const.)

-[X] Research
--[X] Rebuild Academy Labs

-[X] Intelligence
--[X] Search for Enemy Survivors
--[X] Interrogate POWs

-[X] Justice
--[X] Nothing For Now
 

Jarow

Well-known member
[X] Priorities and cost saving.

Differences between current Plans:
Immediate Needs includes Foreign Affairs Planning (Foreign) and Review Laws of War (Justice)
Priorities and cost saving uses Build a dedicated press center instead of Reorganize Government (Const) for political
Getting Started is a compromise between the two, leaving out the foreign and justice actions and retaining government reorganization
 
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LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Quick prompt from the QM, on account of having a good NCO at your shoulder. Reforming the government needs to be a priority as once the starter buffs wear off in a few turns you will be reduced to 0% base GDP growth and a high propensity for negative events.
 

Jarow

Well-known member
So, word of QM suggests my old vote is probably not the best, guess I'll change to
[X] Immediate Needs
 

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