• Attention All Comstar Customers, Due to unexpected interference by suspected Word of Blake operatives, the HPG systems update was *not* successful. No data was lost due to our careful and extensive backups; however, we will need to try again next weekend. Sincerely, Comstar Precentor Dune

Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Yacovo

Occasionally spouting nonsense
Joined
Sep 3, 2021
Reaction score
361
[X] Plan: Black Expansion

Pretty easy turn roll wise. Can’t wait for The Hub to be built into a black super port.
 
Turn 118 - Kings and Queens

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Joined
Aug 18, 2019
Reaction score
18,669
Location
In the Desert
Turn 118 - Kings and Queens

Meta Event40
Dynasty Luck16
Successes
Imperial Approval0
Approval Change-3
Political Event3
Successes
Imperial Economy5
Economic Event0
Research Event0
GriffonEcon5
Health7
Event1
Nowa WarszawaEcon0
Health1
Event0
Calliope IVEcon5
Health7
Event1
TTPEcon5
Health7
Event1
New CapricornEcon5
Health7
Event1
Nowy ŚląskEcon5
Health7
Event1
EdelsteineEcon5
Health7
Event1
Nowy WroclawEcon5
Health7
Event1
Griff's LeapEcon5
Health7
Event1
New PhoenixEcon12
Health3
Event2
New EdenEcon12
Health3
Event2
New CastorEcon5
Health7
Event1
OkusawaEcon0
Health1
Event0
New PolluxEcon5
Health4
Event2
New Port RoyalEcon5
Health1
Event5
KaingaEcon5
Health4
Event2
ChumaEcon5
Health4
Event2
StahlfurtEcon5
Health1
Event5
BāṛiEcon12
Health3
Event2
SkałaEcon0
Health1
Event0
PiekłoEcon0
Health1
Event0
Nya KöpenhamnEcon5
Health7
Event1
BauernparadisEcon5
Health4
Event2
AwhaEcon12
Health3
Event2
KaiyoEcon12
Health3
Event2
BohrenEcon12
Health3
Event2
Grand ViewEcon5
Health4
Event2
IskraEcon5
Health4
Event2
RajEcon0
Health1
Event0
FeursternEcon12
Health3
Event2
PinballEcon12
Health3
Event2
CatachanEcon0
Health1
Event0
NoxEcon5
Health4
Event2
OlejEcon12
Health3
Event2
GlorreichEcon3
Health3
Event2
PryyemnyyEcon3
Health3
Event2
NovolarEcon5
Health4
Event2
SteingartenEcon5
Health4
Event2
PustinaEcon3
Health3
Event2
KurortasEcon3
Health3
Event2
ArvumEcon3
Health3
Event2
LandprettigEcon0
Health1
Event0
BellaterraEcon3
Health3
Event2
NubifragioEcon0
Health1
Event0
PlatzregensburgEcon5
Health1
Event5
Shin TōkyōEcon3
Health3
Event2
Porto MilanoEcon5
Health1
Event5
Nuova FortezzaEcon5
Health1
Event5
Nowe MazowszeEcon0
Health1
Event0
NeuthüringenEcon3
Health3
Event2
New AlgiersEcon5
Health1
Event5
New Clew BayEcon5
Health1
Event5
Nuova TripoliEcon5
Health1
Event5
New LibertaliaEcon5
Health1
Event5
Nuova PugliaEcon5
Health1
Event5
Nuovo AbruzzoEcon5
Health1
Event5
Nuova LombardiaEcon5
Health1
Event5
Stenen TuinEcon5
Health1
Event5
Nouvelle BourgogneEcon5
Health1
Event5
Nyū ShikokuEcon5
Health1
Event5
NeubayernEcon5
Health1
Event5
NeuhessenEcon5
Health1
Event5

Plan: Black Expansion
- Procurement [$ 324,724,087,825.01 ]
-- Lay Down Major Unit [Construction - $9,852,329,885.25 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 73
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll - 30
Result - SUCCESS

--- 91 Wright [95]
Target - 95
Roll - 43
Result - SUCCESS

--- 200 Mikasa [95]
Target - 95
Roll - 86
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 74
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $18,640,054.20 ] (90)
--- 4 Windjammer [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Lay down Warship [Warship Construction - $30,871,459,700.00 ] (90)
--- 100 Battle [90]
Target - 90
Roll - 90
Result - SUCCESS

--- 20 Supply [90]
Target - 90
Roll - 41
Result - SUCCESS

--- 100 Lyr [90]
Target - 90
Roll - 72
Result - SUCCESS

--- 40 Dido [90]
Target - 90
Roll - 24
Result - SUCCESS

--- 40 Guiseppe Garibaldi [90]
Target - 90
Roll - 69
Result - SUCCESS

--- 2 Hosho [90]
Target - 90
Roll - 72
Result - SUCCESS

--- 25 Prinz Eugen [90]
Target - 90
Roll - 34
Result - SUCCESS

--- 10 Dreadnought [90]
Target - 90
Roll - 48
Result - SUCCESS

--- 6 Jean Bart [90]
Target - 90
Roll - 50
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 44,189,093,185.56 ] (90)
--- 25 Carrier Wing [90]
Target - 90
Roll – 100, Jarow reroll - 50
Result - SUCCESS

--- 100 CAP Wing [90]
Target - 90
Roll - 9
Result - SUCCESS

--- 1 Imperial Guard Division [90]
Target - 90
Roll - 86
Result - SUCCESS

--- 6 Infantry Division [90]
Target - 90
Roll - 76
Result - SUCCESS

--- 4 Heavy Combat Team Division [90]
Target - 90
Roll - 89
Result - SUCCESS

--- 26 Garrison Division [90]
Target - 90
Roll - 15
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll - 22
Result - SUCCESS

-- Fortress Command [$ 239,792,565,000.00 ] (90)
--- Build Jump Point Defenses
---- Waypoint 3 [90]
Target - 90
Roll - 44
Result - SUCCESS

---- Hot Mess [90]
Target - 90
Roll - 20
Result - SUCCESS

---- New Narnia [90]
Target - 90
Roll - 35
Result - SUCCESS

---- The Hub [90]
Target - 90
Roll - 61
Result - SUCCESS

--- Construct Oasis II
---- Waypoint 3 [90]
Target - 90
Roll - 24
Result - SUCCESS

---- Hot Mess [90]
Target - 90
Roll - 43
Result - SUCCESS

---- New Narnia [90]
Target - 90
Roll - 53
Result - SUCCESS

---- The Hub [90]
Target - 90
Roll - 23
Result - SUCCESS

--- Construct Black Tower
---- Waypoint 3 [90]
Target - 90
Roll - 56
Result - SUCCESS

---- Hot Mess [90]
Target - 90
Roll - 30
Result - SUCCESS

---- New Narnia [90]
Target - 90
Roll - 86
Result - SUCCESS

---- The Hub [90]
Target - 90
Roll - 49
Result - SUCCESS

---- Nubifragio [90]
Target - 90
Roll - 72
Result - SUCCESS

- General [$ 2,227,770,000,000.00 ]
-- Focus Development on Core World Chuma [85]
Target - 85
Roll - 45
Result - SUCCESS

-- Focus Development on Peripheral World Kaiyo [85]
Target - 85
Roll - 22
Result - SUCCESS

-- Massive Core Investment Bari [80]
Target - 80
Roll - 24
Result - SUCCESS

-- Massive Peripheral Investment Awha [80]
Target - 80
Roll - 62
Result - SUCCESS

-- Economic Investment Glorreich [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll - 19
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Bohren [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll – 100, ShadowArxxy reroll - 69
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll - 10
Result - SUCCESS

-- Rationalize Legal Codes [95]
Target - 95
Roll - 87
Result - SUCCESS

-- Establish Colony - Hot Mess [80]
Target - 80
Roll - 12
Result - SUCCESS

-- Establish System Government - Hot Mess [80]
Target - 80
Roll – 100, General reroll - 55
Result - SUCCESS

-- Establish Legal System - Hot Mess [80]
Target - 80
Roll - 70
Result - SUCCESS

-- Establish Colony - New Narnia [80]
Target - 80
Roll - 69
Result - SUCCESS

-- Establish System Government - New Narnia [80]
Target - 80
Roll - 53
Result - SUCCESS

-- Establish Legal System - New Narnia [80]
Target - 80
Roll - 2
Result - SUCCESS

-- Establish Colony - The Hub [80]
Target - 80
Roll – 99, General reroll - 76
Result - SUCCESS

-- Establish System Government - The Hub [80]
Target - 80
Roll - 65
Result - SUCCESS

-- Establish Legal System - The Hub [80]
Target - 80
Roll - 19
Result - SUCCESS

-- Build Orbital Shipyard Glorreich [105]
Target - 105
Roll - 65
Result - SUCCESS

-- Build Orbital Shipyard Shin Tokyo [105]
Target - 105
Roll - 21
Result - SUCCESS

-- Build Relations with Chamber [60]
Target - 60
Roll - 40
Result - SUCCESS

-- Build Relations with Imperial Senate [60]
Target - 60
Roll – 74, General reroll - 12
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 55
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 14
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 53
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Build Orbital Shipyard Hot Mess [105]
Target - 105
Roll - 6
Result - SUCCESS

-- Build Orbital Shipyard New Narnia [105]
Target - 105
Roll - 25
Result - SUCCESS

-- Build Orbital Shipyard The Hub [105]
Target - 105
Roll - 56
Result - SUCCESS

-- Construct Refit & Repair Yard The Hub [110]
Target - 110
Roll - 29
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 96
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 6
Result - SUCCESS

-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll - 56
Result - SUCCESS

-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Construct Medium Warship Yard New Phoenix [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll - 28
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target - 90
Roll - 18
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 33
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 72
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll - 73
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll - 3
Result - SUCCESS

- DoME [$ 422,000,000,000.00 ]
-- Terraforming Steingarten* [85]
Target - 85
Roll - 44
Result - SUCCESS

-- Terraforming Nox* [85]
Target - 85
Roll - 80
Result - SUCCESS

-- Planetary Optimization (Peripheral) - Feurstem* [85]
Target - 85
Roll - 42
Result - SUCCESS

- Research [$ 10,250,000,000,000.00 ]
-- Improved Communication Lvl 9 [95]
Target - 95
Roll - 46
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 134,370,100,000.00 ]
-- Olympics [100,000]
-- Production Contract [->8?][134,700,000,000]

-----

<Combat Report - Rouges Noir>

Still nothing new to report outside of RN 2, RN 2 has become extremely quiet, with only very scattered attacks. Bourbon forces have landed and are engaging in clean up activity on the planet. Your forces remain within the initial LZ to provide a backstop in case of unexpected RN forces. Otherwise, the other 3 RN worlds remain as they were, with regular attacks in the case of RN 1 and 3, and the continued grinding destruction of the twin worlds in RN 4 from orbit.

-----

A few Black Steel scout groups are spotted in the fourth quarter of the year, but no engagements occur as they remain out of range. White Towers, Silver Towers, Black Towers and Oasis II stations are now in place on all four of the newly surveyed worlds, including Waypoint 3.

Colonization efforts in general go well, although the process of setting up a system government in the Hot Mess system is, well, a hot mess. The initial selection for system governor failed the background check, which revealed that she was linked to organized crime yet had managed to conceal said links for an extended period of time. She’s now residing in a cell in the maximum security prison in Griff’s Leap. Then a freak and rather bizarre, if very mild all things considered, dropship accident resulted in many of the administrators being sent to the system instead winding up in the hospital, requiring a scramble to find temporary replacements. Just how the liquid nitrogen purge system wound up getting accidentally cross-connected to the air conditioning system on the dropship is an amusing read in many ways.

The actual colonization efforts on The Hub are almost as comic, as a miscommunication resulted in the initial colonists thinking they were going to be on an ice world and instead winding up on a rather pleasant, if uninspiring, planet. Considering that they had dressed for and prepared for extreme sub-zero conditions results in a somewhat funny video being shared across the Empire.

Overall naval procurement goes quite well, with new shipyards coming online as scheduled and an influx of new warships and parasites heading to the fleet. The new carrier wings, on the other hand… well, the short version is that the Rapid Reaction Divisions were involved, the long version includes such details as all of the new wing’s ASFs being painted day-glo pink, the consumption of mass quantities of questionable liquor, graduation ceremonies marred by shenanigans that only the Rapid Reaction Division would find appropriate, and epic hangovers.

The long long version is deserving of a five part trilogy of books, blankets, unpredictable sight gags, dolphins, dinosaurs, the number 42, and fish. And beer, Vogon poetry, more beer, long series of increasingly improbable coincidences, and very likely an interstellar freeway interchange or two, given just how mind-bendingly insane the reports are. Douglas Adams would have been hard-pressed to write these reports.

In other news of the weird and bizarre, Landprettig is now the proud host to the largest sex toy factory in the entire Empire. You feel your inner Puritan bubbling under the surface at the various antics involved in this somehow getting approved. You personally are of the opinion that shaping your corporate headquarters building like a giant dildo is just a little inappropriate. And then to shape their corporate parking garage as a giant vagina was probably just a little inappropriate as well. The architects involved are congratulating themselves on how ‘transgressive’ they are, you simply make a note to avoid hiring that firm for any government contracts.

Compared to that, hearing from Tiberius about walking into a scheduled meeting with the geniuses in the Imperial Senate behind the omnibus bill and finding them engaged in the obtaining of unlawful carnal knowledge behind their spousal units backs is almost benign. On the other hand the sheer embarrassment of the situation gets you a number of concessions from the Senators in question.

The DoME teams do their usual stellar jobs dealing with terraforming Steingarten and Nox, improving both systems and allowing for improved growth rates. Meanwhile their optimization work on Feurstem is similarly successful.

You get a report from Gloria that the Communications R&D work has been completed successfully, as expected. The actual benefits are minimal at this time, but groundwork has been laid for future improvements in related technologies.

You do get some rather routine reports, economic investments have gone as well as expected with no real surprises, the latest work to rationalize the legal code has gone quite well as well. In general everything did wind up finishing on time and on budget, which is a definite plus given the chaos involved.

That equanimity is challenged when you learn that the Griffon Naked Volleyball Team has accepted an offer to build an official training facility on New Narnia.

And that your youngest daughter Emily, without telling you first, has signed on for the team. She was always such a good girl too.

That’s it, you officially need a vacation.
 
Last edited:

Yacovo

Occasionally spouting nonsense
Joined
Sep 3, 2021
Reaction score
361
Fun fact from the spreadsheet zone. Despite how amazing the ratings are in Shin Tokyo, a lot of planets founded around the same time or later have higher pop limits and pop growth such as Nuova Fortezza and Olej. Tokyo honestly has a mediocre base pop growth compared to its immediate peers.

That being said, the sum of economic ratings in Olej is 241. While Shin Tokyo has a sum of 346 with a juicy 104 factory rating compared to its neighbors 40-70, which is why we have been pumping actions and money into the system.
 
Turn 119 - No Surprize

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Joined
Aug 18, 2019
Reaction score
18,669
Location
In the Desert
Turn 119 - No Surprize

While your youngest daughter is being wild and carefree, your three oldest daughters are settling down and getting married. Well, getting married at least. Your eldest is still in the Army, your second eldest has officially joined the Special Branch, and your third eldest is still in the Navy. But they are getting married, which opens up the delightful prospect of grandchildren.

You are almost 60, you want grandchildren, darnit.

Now if you could get them to settle down and stop doing dangerous things.

Your eldest has been transferred to serve as the most junior Battalion commander for the 19th Heavy Combat Team Division, although unfortunately she is still serving in the Armored Cavalry, thus is still running around in a thoroughly inadequate medium mech rather than a proper assault machine. On the plus side the 19th is currently assigned to Griffon, and will be there for the foreseeable future.

Your second eldest is marrying one of her fellow Special Branch agents, although Aaron Korsch is actually a data analyst who works out of headquarters rather than a field agent. You are deliberately not thinking about how your daughter was commended for her ‘able assistance’ breaking up a human trafficking ring on Awha, nor how she was decorated for her ‘key role’ in a major human trafficking bust on New Algiers.

Your third daughter, Mary, is a junior Lieutenant in the Navy, serving aboard HMS Agincourt as a gunnery officer, which is rather concerning to you considering that she is on the flagship of the Grand Fleet and Admiral di Palo has a history of aggression. Her fiance, Ethan Sullivan, is a yard dog in the Arvum system.

You will likely be spending quite a bit of time at weddings this year, and you are rather looking forward to this. You especially are eyeing the bits of regulations concerning pregnant women not being allowed in front-line service with a faint smile. Would it be ethical to slip fertility enhancing drugs into the wedding cakes?

Bourbon forces have completed clearing RS 2 and have formally taken possession of the system, allowing those forces committed to that world to depart. Fighting continues in the other three systems, with RS 1 continuing to see the highest intensity. Bourbon forces have begun reinforcing your units on RS 3, easing the strain a bit on your logistics and troops. RS 4 is more than halfway reduced, although the local RN forces are still stubbornly rebuilding destroyed surface to orbit installations as fast as they can, materially slowing your progress in reducing the two planets to balls of mildly radioactive dust.

A small Black Steel raid was repulsed in the Arvum system with minor casualties among ASF units involved. No major units were destroyed in the fighting, thankfully, but a number suffered damage requiring time in the Repair docks. The worst damage will take several months to fix.

One of the maneuvers that Admiral di Palo has been drilling the Grand Fleet on is a rapid evasive ‘sidestep’ maneuver, accomplished by fully overloading the reaction control thruster arrays to violently shove the ship to the side while maintaining the ordinary vector. Since the Black Steel have a propensity for ramming tactics once heavily damaged, a last-second dodge like this, even if it burns out the RCS arrays and results in requiring yard time for repairs is preferable to the loss of an entire ship. Unfortunately mass and volume limits make it impossible to fit heavier duty RCS thrusters, any larger than the current models and other critical operational requirements are seriously degraded.

In the latest engagement the Grand Fleet tested out an idea mooted by some creative junior officers that, sadly, didn’t work out. Remotely controlled small craft equipped with a space-borne version of the NRI’s beloved ‘shield’, a roughly circular slab of ferro-carbide armor that folds out to provide some additional protection for your ships. Unfortunately Black Steel gunnery is good enough to be able to ignore the ‘shield craft’, and the small craft themselves are extremely vulnerable to Black Steel drone ASFs.

The overall effectiveness of Black Steel swarm tactics has dropped, however, thanks to the new anti-swarm techniques developed by your R&D establishment. Losses among ASF pilots have dropped noticeably, although there is evidence of the Black Steel adapting their own tactics to compensate. It’s an arms race in many ways.

It’s nice to be ahead, if only briefly.

In some very welcome news, the Awha system has been officially designated a Core world, triggering massive system-wide celebrations that have resulted in some superb economic growth this year. You now have 19 Core Worlds, showing superb growth over the last century. Indeed, when you were a little girl there were only a few colonized worlds, and none of them qualified as ‘Core’ systems apart from Griffon itself. Your grandchildren will be born into a massive Star Empire. Not bad, you think, not bad at all.

Kaiyo is the next system expected to reach Core status, indeed some analysts are predicting it achieving that level by early next year.

After a number of years away, the Black Pumpernickels are back in your space and making their way to the Griffon system. They evidently have discovered a cache of ancient Rodgers & Hammerstein books and are gleefully performing them, booking shows on each world that they pass. They’ve scheduled their arrival in the Griffon system itself for Christmas time, and have announced their intention to put on a performance of Cinderella.

This wonderful news, since you love their shows, has had one unfortunate side effect.

Periphery Studies is on a thespian kick again. Impromptu stages are popping up all over Griffsport, featuring tenured faculty of Periphery Studies loudly declaiming ‘epic orations’ that they wrote themselves that generally make no sense to anybody who isn’t a tenured academic in the prestigious field of Periphery Studies. Thankfully the hard-working staff there have ensured that their ‘swords’ and such are made from foam rubber, so the worst injuries that occur are to the sanity of onlookers at the sheer awfulness of the ‘art’ on display.

You did not realize it was possible to mangle Hamlet quite that badly, and you aren’t sure you’ll ever be able to attend a performance of Romeo & Juliet without the truly dreadful ‘improvisation’ that you heard about rearing its ugly head in your thoughts. To was or not to was? Really? Seriously?

Back to the plus side, the Black Pumpernickels have contacted you with an offer to open a permanent theater company in the Empire, with yourself as the official patron of the company. It would be titled The Empress’s Players and they are requesting your assent to their proposal. It’s rather touching, actually. But it could be seen as giving preference to a ‘foreign’ troupe over home-grown ones. On the other hand, a permanent company here in the Empire would almost have to wind up hiring local talent, and local talent would benefit greatly from working with the Black Pumpernickels.

[]ActionResult
[]Charter The Empress’s Players
  • +1 Economic Event
  • -1 Politics
[]NOT INVENTED HERE! NO!
  • +1 Politics
  • -1 Economic Event
 

charclone

Well-known member
Joined
Mar 2, 2022
Reaction score
514
[X]Charter The Empress’s Players

I'm with Kyran. Announce a wave of sponsorships and charters of various cultural arts. Not just plays. Now is as good a time as any to put out more media and arts. Plays, movies, art galleries, whatever our people find that is worth assisting.
 

darkcloudt2

Well-known member
Joined
Jan 14, 2021
Reaction score
112
By local or Human Space standards? Because we don’t hold a candle to the Cappelans much less the other Great Houses.

[X] Charter The Empress’s Players
If the battletech universe is anything like the game even with the AU changes to ships and mechs then yes because a lot of the planets within the Inner Sphere don’t have the infrastructure and industrial capabilities of our core worlds also remember by the time her grandchildren are grown up (which with their life spans is more like 40 years old) we should have something like 50 - 70 core worlds which is enough to be considered large even by inner sphere standards.
 

Thors_Alumni

Well-known member
Joined
Jun 21, 2020
Reaction score
447
are we seriously going along with this insanity?

why yes, Yes we are.

[X] Charter The Empress’s Players

By local or Human Space standards? Because we don’t hold a candle to the Cappelans much less the other Great Houses.

[X] Charter The Empress’s Players
they may have more worlds and more everything but right now they do not have Warships, and what they will have pales in comparison to Griffin's roost current roster of Warships that make the McKenna look like a puny corvette in comparison. By the time we make contact. we might be large enough to easily conquer the entire sphere without much effort even with the Clans doing a stupid and bum rushing our prepared traps once they learn that we are Clan Wolverine decendents.
 
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