On a quick note of that tangent:
It's surprisingly hard to track down specs for said ARES cannon, given that it only existed in an obscure prototype program and half the stuff on the Internet about it is from Sparky's clown brigade. Some sources do refer to it as "hypervelocity", but the only actual muzzle velocity figures I'm seeing are 4800 feet per second for the actual gun, plus penetration testing of the "Delta 3" prototype 75mm DU rounds at 4800 FPS and 5400 FPS with performance on par with the then-standard 105mm M774 round, and later testing of the further improved "Delta 6" prototype at unspecified velocity with 430mm RHA penetration at 2000 meters range. Said Delta 6 was basically squeezing every ounce of performance they could out of the round, and that is damn impressive penetration for something so small, but it wasn't enough to handle expected future threats so the program was cancelled at that point.
All of that would place them at high velocity, but not full-fledged hypervelocity.
The canon for Battletech's ACs tends to go within the 'hypersonic'/'hypervelocity' velocity range, and this is despite the fact that there are
almost four decades of Battletech to contend with. Also please note that a lot of the Cold War got into the Battletech creation process, especially the idea of a 'broken back' war...
Edit: That said, what is your source for AC-2s being 75-76mm? Per Sarna, the Armstrong AC-2s on the Vulcan battlemech are 60mm, and the Whirlwind-L AC-2s on "older" Blackjacks are 40mm; those are the only ones mentioned with explicit canon calibers.
This is actually from
data mining from the HBS game Battletech (which the main campaign is
canon, given that it has its own sourcebook, not to mention made with the original creator of Battletech itself!) and using a rather effective algorithm to put out the numbers.
Using this data mining, we get:
- AC-2s being 78mm in caliber firing 3-round bursts, thus making each ton of ammo being 75 distinct rounds or 25 'shots' (aka bursts)... which falls in line with the ARES 75mm when it got to the production prototype stage.
- AC-5s being 98mm in caliber firing in 3-round bursts, thus making each ton of ammo being 45 distinct rounds or 15 'shots'... which falls in line with the ARES 90mm when it got to the prototype stage.
- AC-10s being 114mm in caliber firing in bursts (I remember AC-10s being 2-round bursts but I haven't played the game in a while), thus making each ton of ammo being 24 distinct rounds for eight 'shots' which is in line with a rumored (at least to me, as I can't find anything on it) ARES 105mm prototype autocannon.
- AC-20s being 193mm in caliber firing in semi-auto, with each ton of ammo being 5 rounds/shots each. This is roughly in line with a soviet 180mm cannon that got mistaken as an 8" gun...
Using this data mining and shot mass as a basis, we get these sort of numbers for the various artillery pieces:
- Long Toms being 203mm howitzers ala their Cold War namesakes
- Snipers being 155mm howitzers ala Cold War NATO/Soviet field howitzers (being 155/152mm respectively)
- Thumpers being 122mm howitzers/field guns ala Soviet 'direct fire' artillery
- Arrow IV missiles being 200mm guided rockets, ala Soviet BMD-20s
It should also be noted that Mechwarrior 5 Mercenaries also helped in rationalizing the fact that some ACs are semi-auto and some are burst-fire with the addition of
Burstfire Autocannons (and to be frank, I've seen videos of them in action, and it's like aiming with a bipod mounted MG-42 on full-auto, they just go
everywhere instead of where you want them to go).