Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

Adventwolf

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it was a highly experimental 'super jump' KF drive IIRC
It was an enhanced jump drive not a super drive. As the super drive is only one shot 900 LY version and a shorter but reusable 120 LY version. The enhanced drive was based off of SL research and only failed because the crew wasn't able to maintain the drives properly before they tested it out. It has a range of 40 LY.
 

Spartan303

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Osaul
It was an enhanced jump drive not a super drive. As the super drive is only one shot 900 LY version and a shorter but reusable 120 LY version. The enhanced drive was based off of SL research and only failed because the crew wasn't able to maintain the drives properly before they tested it out. It has a range of 40 LY.


They have these drives? And would likely be in the Helm Core wouldn't they?
 

Adventwolf

Well-known member
They have these drives? And would likely be in the Helm Core wouldn't they?
Nope the enhanced drive was just being tested and was a prototype that in canon they destroyed with their second jump. The 900 LY one was made by dumping both the primary charge and the secondary charge of the L-F battery right after each other in a jumping sequence. It also slags both the drive and the battery to uselessness after one use. It was made by the WoB. The 120 LY one does the same thing but it has a bunch of safety systems in place that cut the range but protect the drive and battery. This one was a secret company project that was kept out of the hands of other and was either lost or buried away. Only the enhanced drive has a chance of being available to the Terrans.
 

Bear Ribs

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Nope the enhanced drive was just being tested and was a prototype that in canon they destroyed with their second jump. The 900 LY one was made by dumping both the primary charge and the secondary charge of the L-F battery right after each other in a jumping sequence. It also slags both the drive and the battery to uselessness after one use. It was made by the WoB. The 120 LY one does the same thing but it has a bunch of safety systems in place that cut the range but protect the drive and battery. This one was a secret company project that was kept out of the hands of other and was either lost or buried away. Only the enhanced drive has a chance of being available to the Terrans.
The 120LY drive apparently also doesn't have the gravity limitations of all other KF Drives. It was destroyed by jumping inside a Star, which is notably rather far inside the normal jump-limit.
 

Doomsought

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You can jump into a gravity well with normal jump drives, you just die when you do so. Its sort of like trying to fore a flat sticker onto a sphere without allowing it to form any wrinkles. It tears apart. Except instead of a sticker, you are fitting a three dimensional object onto a four dimensional curve. you get torn apart.

To borrow from another fiction, jumping into a gravity well gets you splinched.

This can't even be used for a weapon, becaus jump drives are expensive and the tearing occurs at a scale where you get gravel and slush on a controlled misjump. I imagine if you deliberately jump into the atmosphere of a planet with a KF-drive, you end up as dust scatters of a volume several dozen kilometers in radius.
 

Legion0047

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Worse, they said they had evidence, and they might be right. Which was giving him one hell of a headache just thinking about it. He wasn’t faithful, he still felt shaken. Just how bad would it be for those who were faithful?
Honestly, the simples solution is to take the changed canon from deadlock that edits the timeline a bit:
4k before holocaust. 13th tribe left Kobol.
2k before holocaust. 12 tribes leave kobol for the Cyrannus system (in their 10km long arc ship we can actually find - and nuke - in deadlock).
Simply say that the scrolls were wrong and that the Thirteen tribes arrived at Kobol 4k years ago.
It's still a big head scratcher, but it skips the whole cycle, the final five and the parallel evolution, and it's not like we don't have cases of books being translated badly, even holy books like the bible.

This would also make out Atlantis as the big point of divergence that the THiE could point to and the Colonials recognize.

Also, a separate question as Deadlock gets brought up a lot:
Are you going to stick to just the show canon or include stuff from it? Just a simple yes or no is enough on that.

(Cylon War FTL drives needed some time to reset so they don't need Tylium to function, with some of the nastier end-game fleets of the game, this means paying hundreds of Tylium units on a regular basis).
This is so blatantly a game mechanic I really don't know why you're bringing this up.
 

Decim

Chronic on/off lurker
I still don't get why BattleTech ships cant recharge from the reactors....
Out of character, it's mostly a thematic thing. Forcing jumpships to jump to places orbiting a sun, and thus inhabited planets means that FASA and Catalyst could focus on the people and places rather than Asteroid ZFG-0005 or whatever planetoid gets found in the middle of space. It drastically reduces the amount of space that has to be covered by the writing crew.

In-character, they actually can, it's just that it's not any faster to charge off of the reactor safely than just using your jump sails, so when you add in the cost of fuel over a couple century service life, it less cost-effective to use the reactors than the free energy of the sun you're orbiting. Considering that fast-charging the jumpcore risks bricking the thing, I can't blame the jumpship crews for not wanting to try unless absolutely forced to.
 

namar13766

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Again you already can jump inside and into the gravity well of a system it is just that it will kill you. What the superdrive did was not special it was just an extreme of what normally would happen if you tried it.
But this time it might allow them to survive instead of misjumping.
 

Adventwolf

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But this time it might allow them to survive instead of misjumping.
No it wouldn't because the very fundamentals of the drive mean you die. It is not a misjump it is jumping into a place where you blow up. Only in areas where the gravity is just right is it possible to reemerge. Anywhere is will destroy the ship.
It was a 40 LY jump drive. The Super Jump KF was a later development made by the WOB, but they might have had the Chief Engineer off the SLS Manassas to help in its development depending on how the canon version of Living Legends played out.
In every version, the Jump Drive and the knowledge of it is destroyed and lost. The two drives also work completely different so they wouldn't have led to the other.
 

Aaron Fox

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It should also be noted that the KF drive is as finicky bitch as well, and thus you have to take great care to appease it, especially if it hasn't seen the inside of a drydock in centuries.
This is so blatantly a game mechanic I really don't know why you're bringing this up.
I wouldn't be so quick to do so, given that the Rag Tag Fleet had to hunt for Tylium quite often (at least, it's inferred). The Kobolian FTL drive has to cycle for a combination of fuel, maintenance (both the drive and the ship that uses it), and personnel reasons, and it costing Tylium for 'quick cycling' the drive isn't that quite out there.
 
Tech Clarification

LordSunhawk

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OK, Word Of Author here.

Advantages of Colonial/Cylon FTL drives (solely due to drive tech)
Rapid cycling/recharging
Scales down to fighter scale

Disadvantages of Colonial/Cylon FTL drives (solely due to drive tech)
Consumes tylium in operation (tylium in this fic is an extreme high energy reactive germanium salt compound that displays the same sort of excess energy generation as fusion reactors do when burned)
Relatively short drive lifespans - a Colonial/Cylon FTL drive has, at most, about a century of useful life before it absolutely requires complete overhaul and replacement.

Ancillary Colonial/Cylon tech that has an effect on all KF and Colonial/Cylon FTL drives
Artificial Gravity/Counter Gravity
Specifically because this is the technology that allows an FTL drive to operate within a grav well, by creating a local 'stable' bubble of gravity thus creating a pseudo artificial pirate point at both ends of a jump. Because of the violation of causality that KF and Colonial/Cylon FTL drives in operation cause, the gravity/counter gravity field of a jumping unit manifests before the jumping unit completes the jump, thus ensuring a smooth and safe jump.
 

Adventwolf

Well-known member
I wouldn't be so quick to do so, given that the Rag Tag Fleet had to hunt for Tylium quite often (at least, it's inferred). The Kobolian FTL drive has to cycle for a combination of fuel, maintenance (both the drive and the ship that uses it), and personnel reasons, and it costing Tylium for 'quick cycling' the drive isn't that quite out there.
No they didn't the single mission to the asteroid we see is the only time fuel/tylium is mentioned to be an issue and that is because they all had to run with whatever they had left. After they raided that asteroid they didn't need to worry about Tylium as they had more than enough to last them to the end years later.
 

Aaron Fox

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No they didn't the single mission to the asteroid we see is the only time fuel/tylium is mentioned to be an issue and that is because they all had to run with whatever they had left. After they raided that asteroid they didn't need to worry about Tylium as they had more than enough to last them to the end years later.
Here's the thing, that isn't likely. Shows like to gloss over logistics because it's slow, tedious, and very unsexy. The few shows that don't gloss over it tend to slow to a crawl.

It's a narrative thing that keeps that sort of thing in the background.
 

Legion0047

Member
Here's the thing, that isn't likely. Shows like to gloss over logistics because it's slow, tedious, and very unsexy. The few shows that don't gloss over it tend to slow to a crawl.

It's a narrative thing that keeps that sort of thing in the background.
They literally say "enough fuel for years" after the battle of the Tylium asteroid.
 

Aaron Fox

Well-known member
If this fic is a fusion of both BT and NBSG, who or what was/were the 13th Tribe of Kobol if they're not the Terra of Battletech?
Given that it is likely that the Kobolians haven't done the naughty with Earth humans for millennia, we don't know. The entire Kobol mess is murky as hell, even without the entire late-series mess causing hiccups.
 

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