Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

Ship Designs
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    In order of Appearance.
    Sparrowhawk IV Interceptor

    Mass: 40 tons
    Frame: Unknown
    Power Plant: 320 XL
    Cruising Speed: 108 kph
    Maximum Speed: 162 kph
    Armor: Ferro-Aluminum
    Armament:
    4 ER Medium Laser
    1 Small Pulse Laser
    2 ER Small Laser
    1 Laser AMS
    Manufacturer: Unknown
    Primary Factory: Unknown
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3145
    Tech Rating/Availability: F/X-X-X-D
    Cost: 3,561,880 C-bills

    Type: Sparrowhawk IV
    Technology Base: Clan (Standard)
    Tonnage: 40
    Battle Value: 1,845

    Equipment Mass
    Engine 320 XL 11.5
    Safe Thrust: 10
    Max Thrust: 15
    Structural Integrity: 0
    Heat Sinks: 13 [26] 3
    Fuel: 400 5.0
    Cockpit 3
    Armor Factor (Ferro) 201 10.5

    Armor
    Value
    Nose 61
    Wings 50/50
    Aft 40


    Weapons
    and Ammo Location Tonnage Heat SRV MRV LRV ERV
    Laser AMS NOS 1.0 5 3 0 0 0
    4 ER Medium Laser NOS 4.0 5 7 7 0 0
    ER Small Laser RWG 0.5 2 5 0 0 0
    ER Small Laser LWG 0.5 2 5 0 0 0
    Small Pulse Laser AFT 1.0 2 3 0 0 0

    Artemis System Defense Dropship
    Type: Military Aerodyne
    Mass: 2,000 tons
    Technology Base: Mixed (Experimental)
    Introduced: 3145
    Mass: 2,000
    Battle Value: 20,286
    Tech Rating/Availability: F/X-X-X-E
    Cost: 549,950,400 C-bills

    Fuel: 100 tons (4,000)
    Safe Thrust: 10
    Maximum Thrust: 15
    Heat Sinks: 95 (190)
    Structural Integrity: 20

    Armor
    Nose: 668
    Sides: 560/560
    Aft: 452

    Cargo
    Bay 1: Cargo (98.0 tons) 1 Door

    Ammunition:
    60 rounds of Streak LRM 20 ammunition (1 tons),
    30 rounds of Hyper-Assault Gauss Rifle/40 ammunition (1 tons)

    Escape Pods: 2
    Life Boats: 0
    Crew: 2 officers, 3 enlisted/non-rated, 4 gunners

    Notes: Mounts 90 tons of ferro-aluminum armor.

    Weapons: Capital Attack Values (Standard)
    Arc (Heat) Heat SRV MRV LRV ERV Class
    Nose (97 Heat)
    2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
    2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
    3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS
    2 Streak LRM 20 12 4(40) 4(40) 4(40) 0(0) LRM
    Streak LRM 20 Ammo (60 shots)
    2 HAG/40 16 6(64) 5(48) 5(48) 0(0) AC
    Hyper-Assault Gauss Rifle/40 Ammo (30 shots)
    RW/LW (60 Heat)
    4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
    2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
    2 Laser AMS 10 1(6) 0(0) 0(0) 0(0) AMS
    Aft (35 Heat)
    4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
    3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS

    Black Prince Fleet Cruiser
    Mass: 750,000 tons
    Technology Base: Mixed (Advanced)
    Introduced: 3145
    Mass: 750,000
    Battle Value: 168,060
    Tech Rating/Availability: F/X-X-X-F
    Cost: 25,301,516,000 C-bills

    Fuel: 5,000 tons (12,500)
    Safe Thrust: 3
    Maximum Thrust: 5
    Sail Integrity: 5
    KF Drive Integrity: 16
    Heat Sinks: 1350 (2700)
    Structural Integrity: 150

    Armor
    Nose: 559
    Fore Sides: 461/461
    Aft Sides: 411/411
    Aft: 262

    Cargo
    Bay 1: Small Craft (2) 2 Doors
    Bay 2: Cargo (3914.0 tons) 1 Door

    Ammunition:
    40 rounds of AR10 Killer Whale ammunition (100 tons),
    60 rounds of NAC/40 ammunition (7.2 tons),
    40 rounds of AR10 Barracuda ammunition (60 tons),
    40 rounds of AR10 White Shark ammunition (80 tons)

    Dropship Capacity: 5
    Grav Decks: 3 (250 m, 100 m, 100 m)
    Escape Pods: 50
    Life Boats: 50
    Crew: 48 officers, 411 enlisted/non-rated, 66 gunners, 10 bay personnel

    Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Naval Comm-Scanner Suite (Large)
    2,250 tons of lamellor ferro-carbide armor.

    Weapons: Capital Attack Values (Standard)
    Arc (Heat) Heat SRV MRV LRV ERV Class
    Nose (1,600 Heat)
    2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
    AR10 White Shark Ammo (20 shots)
    AR10 Killer Whale Ammo (20 shots)
    AR10 Barracuda Ammo (20 shots)
    1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
    NAC/40 Ammo (10 shots)
    1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
    NAC/40 Ammo (10 shots)
    4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
    4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
    10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
    FRS/FLS (720 Heat)
    1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
    NAC/40 Ammo (10 shots)
    1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
    NAC/40 Ammo (10 shots)
    4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
    10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    RBS/LBS (1,320 Heat)
    4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
    4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
    10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
    2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
    ARS/ALS (1,320 Heat)
    4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
    4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
    10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
    2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
    Aft (490 Heat)
    2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
    AR10 White Shark Ammo (20 shots)
    AR10 Killer Whale Ammo (20 shots)
    AR10 Barracuda Ammo (20 shots)
    4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
    10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC

    Forrestal Carrier Dropship
    Type: Military Spheriod
    Mass: 75,000 tons
    Technology Base: Mixed (Experimental)
    Introduced: 3145
    Mass: 75,000
    Battle Value: 39,424
    Tech Rating/Availability: F/X-X-X-E
    Cost: 4,554,144,000 C-bills

    Fuel: 500 tons (5,000)
    Safe Thrust: 4
    Maximum Thrust: 6
    Heat Sinks: 352 (704)
    Structural Integrity: 155

    Armor
    Nose: 1326
    Sides: 1132/1132
    Aft: 936

    Cargo
    Bay 1: Fighter (36) 6 Doors
    Bay 2: BattleArmor (CS) (36) 0 Doors
    Bay 3: Small Craft (12) 2 Doors
    Bay 4: Cargo (13095.0 tons) 1 Door

    Ammunition:
    40 rounds of Piranha ammunition (10 tons),
    576 rounds of LRM 20 (Clan) Artemis-capable ammunition (6 tons),
    576 rounds of Gauss Rifle [Clan] ammunition (6 tons)

    Escape Pods: 75
    Life Boats: 0
    Crew: 12 officers, 7 enlisted/non-rated, 40 gunners, 348 bay personnel

    Notes: Mounts 558 tons of standard aerospace armor.

    Weapons: Capital Attack Values (Standard)
    Arc (Heat) Heat SRV MRV LRV ERV Class
    Nose (260 Heat)
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
    Gauss Rifle Ammo [Clan] (96 shots)
    8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (96 shots)
    4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
    4 Sub-Capital Missile Launcher (Piranha) 36 12(120) 12(120) 12(120) 0(0) Sub-Capital Missile
    Piranha Ammo (40 shots)
    RS/LS Fwd (224 Heat)
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
    Gauss Rifle Ammo [Clan] (96 shots)
    8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (96 shots)
    4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
    RS/LS Aft (224 Heat)
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
    Gauss Rifle Ammo [Clan] (96 shots)
    8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (96 shots)
    4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
    Aft (224 Heat)
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
    Gauss Rifle Ammo [Clan] (96 shots)
    8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (96 shots)
    4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser

    Storm Assault Dropship
    Type: Military Aerodyne
    Mass: 20,000 tons
    Technology Base: Mixed (Experimental)
    Introduced: 3145
    Mass: 20,000
    Battle Value: 55,427
    Tech Rating/Availability: F/X-X-X-E
    Cost: 2,220,976,800 C-bills

    Fuel: 200 tons (4,000)
    Safe Thrust: 7
    Maximum Thrust: 11
    Heat Sinks: 427 (854)
    Structural Integrity: 45

    Armor
    Nose: 775
    Sides: 652/652
    Aft: 531

    Cargo
    Bay 1: Small Craft (2) 1 Door
    Bay 2: BattleArmor (CS) (10) 1 Door
    Bay 3: Cargo (475.5 tons) 1 Door

    Ammunition:
    40 rounds of Stringray ammunition (24 tons),
    648 rounds of LRM 20 (Clan) Artemis-capable ammunition (108 tons),
    80 rounds of Heavy SCC ammunition (80 tons)

    Escape Pods: 15
    Life Boats: 0
    Crew: 5 officers, 3 enlisted/non-rated, 14 gunners, 70 bay personnel

    Notes: Mounts 202.5 tons of ferro-aluminum armor.

    Weapons: Capital Attack Values (Standard)
    Arc (Heat) Heat SRV MRV LRV ERV Class
    Nose (292 Heat)
    4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (162 shots)
    4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
    Heavy SCC Ammo (80 shots)
    RW/LW (133 Heat)
    4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (162 shots)
    1 Sub-Capital Missile Launcher (Stingray) 9 4(35) 4(35) 0(0) 0(0) Sub-Capital Missile
    Stringray Ammo (20 shots)
    Aft (124 Heat)
    4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
    4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
    4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
    4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
    LRM 20 (Clan) Artemis-capable Ammo (162 shots)
     
    Tech Clarification
  • LordSunhawk

    Das BOOT (literally)
    Owner
    Administrator
    Staff Member
    Founder
    OK, Word Of Author here.

    Advantages of Colonial/Cylon FTL drives (solely due to drive tech)
    Rapid cycling/recharging
    Scales down to fighter scale

    Disadvantages of Colonial/Cylon FTL drives (solely due to drive tech)
    Consumes tylium in operation (tylium in this fic is an extreme high energy reactive germanium salt compound that displays the same sort of excess energy generation as fusion reactors do when burned)
    Relatively short drive lifespans - a Colonial/Cylon FTL drive has, at most, about a century of useful life before it absolutely requires complete overhaul and replacement.

    Ancillary Colonial/Cylon tech that has an effect on all KF and Colonial/Cylon FTL drives
    Artificial Gravity/Counter Gravity
    Specifically because this is the technology that allows an FTL drive to operate within a grav well, by creating a local 'stable' bubble of gravity thus creating a pseudo artificial pirate point at both ends of a jump. Because of the violation of causality that KF and Colonial/Cylon FTL drives in operation cause, the gravity/counter gravity field of a jumping unit manifests before the jumping unit completes the jump, thus ensuring a smooth and safe jump.
     
    Top