Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

Chapter Four

LordSunhawk

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Chapter 4
It was tense in the dimly lit CIC of the Battlestar Galactica as the old warhorse hung in space surrounded by the rag tag fleet of refugees from the 12 Colonies of Kobol. Not that it was ever precisely relaxed, especially since the genocidal attack that had utterly shattered the Colonies and forced the few small remnants of survivors to flee. But tension had spiked ever since Racetrack’s Raptor had returned prematurely, and then spiked even more as scuttlebutt leaked out that they’d not only misjumped but had found Cylons.

The newly minted Admiral Adama was aware of the rumors, even as he mentally reviewed the debriefing that Racetrack and Skulls had given just an hour or so before.

That they misjumped was clear enough. They’d misjumped in orbit of a possibly habitable planet, at least going by the images caught by the Raptor’s recon cameras. And that planet evidently was already inhabited.

But Adama wasn’t so sure that it was inhabited by Cylons.

The ships imaged by the camera were like nothing he’d ever seen, and extremely different from typical Cylon design philosophies. There was nothing organic about them, they were functional, mechanical, but something that he could instantly grasp the logic of.

The lack of a canopy was a strong indicator that they were likely to be Cylons of some sort, but the proportions were wrong. That plated structure in the hull of the unknown fighter had what looked like an ejection blow out panel that, if his old eyes weren’t deceiving him, should be the right size for a human to eject from a crippled bird.

Why would Cylon’s need that?

Moreover, while the words were incomprehensible at the resolution level of the tactical cameras on the Raptor, Adama had never seen a single Cylon craft with any warning labels or written markings on them. But the unknown craft did have them, in the sort of places he could imagine them belonging as they corresponded to similar locations on a Viper.

But he had to make a decision. On the one hand he couldn’t leave this location, the expedition he’d ordered back to the Colonies had only this as the return point, if he left they’d be abandoned.

But he also had to honor the threat that these possible Cylon’s presented. If they managed to track Racetrack’s Raptor back he would potentially have Cylons crawling all over the Fleet well before the expedition could return.

Decisions… decisions.

“Signal Pegasus, they are to escort the rest of the civilian fleet to…” he frowned down at the plot. “Here.” he set his finger on a location about a single jump distance further along their present course. “Galactica will wait for the expedition to return.” he looked up, meeting his XO’s gaze.

Acknowledgements came from around CIC, and about 3 minutes later, with a flash of energy, the rest of the fleet had jumped away, leaving the old girl alone.

-----

It had been a tense week. Unfortunately they had three days left to wait until the expedition returned. Galactica’s crew were on edge, although regular Raptor flights between the two detached elements of the fleet had kept both up to date on the situation.

Then tension spiked. “Emergence!” came the call from the long range DRADIS station. “New contact!”

CIC went to full alert. Major Tigh looked up sharply from where he had been reviewing reports, even as the door to CIC slid open and Admiral Adama walked in, summoned by the alarms that were now blaring.

“Status.” Adama barked.

“Sir, one large unidentified contact, doesn’t match anything in the warbook. They are at 1 Hectar, and aren’t moving. Mass wise they appear significantly smaller than us”

“Sir, picking up five smaller contacts detaching from the main one.” came the call from the DRADIS station.

Adama looked up at the repeater display, showing the situation. Two of the new contacts seemed to fall into formation with the main one, while the other three started spreading out into an evident screen.

“Launch all Vipers and form up in a screen. Helm, bring us about.” Adama’s voice was calculating.

On the display the contacts started changing aspect. “Sir, they are changing heading and beginning to close.” came a terse report.

Out of the corner of his eye Adama spotted the communications tech frowning and fiddling with his equipment. So he stepped closer. “Lieutenant?”

“I’m not sure, Sir, but I’m picking up signals well off of standard wireless frequencies, but they seem to be directed at us.” the young man replied, frowning at his controls.

Adama frowned at that. “Keep on trying.” he said, even as the DRADIS operator spoke up.

“Sir, I’m picking up what appears to be a very small emergence signature, smaller even than one for a Raider, centered about a metric behind the main contact, but Sir, it’s somehow continuous.”

Adama frowned even more, glaring at the plot and thinking furiously.

-----

Over a million kilometers away from Galactica the leanly arrogant form of the Black Prince-class Heavy Cruiser HWS Constitution thrust towards the massive battlestar at about 1g constant acceleration. Rather lazy, insofar as her class were capable of easily sustaining 1.5g for prolonged periods or reaching 2.5g in combat.

The Black Prince class were pure gunships, mounting batteries of the largest class of naval autocannon, naval particle projection cannon, and naval lasers, paired AR/10 launchers forward and aft and a substantial point defense fit of mixed extended range PPCs and ultra-rapid fire laser anti-missile systems. Granted, said anti-fighter defenses could best be described as ‘adequate for leakers’, but that was what the pair of Forrestal class carrier dropships in close formation were for, not to mention the trio of Storm assault dropships currently in screen formation.

Captain Dacre was secured to his station with a crash harness, even though the mighty warship under his command was under thrust, thus giving the semblance of weight. The rest of his bridge crew were the same, as were any other crew members whose duties didn’t require them to be up and around. Captain John Francis Dacre IV ran a fairly tight ship in that regard.

A veteran of the Hayfield Incident, the Redsburg Incursion, and the Great Chase of ‘36, not to mention countless anti-pirate patrols and incidents, Dacre and Constitution had a solid record within the Hegemony Armed Forces, and Dacre was not going to risk that record by being lax about the basics.

Even so he was frowning. “We are transmitting that contact packet we were given, Comms?”

“Aye, captain, we are.” came the prompt response from the comms console.

“Quite inconsiderate of them to ignore us then, what.” he growsed, frowning as he looked at his displays. The only thing the, admittedly quite massive, contact had done since he’d jumped in had been to turn to face him and launch a number of, admittedly fast but extremely light interceptors.

He glanced over at one of his repeaters showing the launch readiness status of the ASF wings carried within the two massive 75,000 ton Forrestals. All six catapults were green on each of the vessels, meaning he’d have the first two squadrons of ASFs up in less than 5 seconds of him giving the word. He then looked back at the display. If those little interceptors tried to close he’d order the launch. They might be tiny little things, but even tiny little things like that could be slinging an Alamo, and he had no interest in his beloved ship being hit by one of those.

“There’s nothing to it but to keep on trying.” he finally said, nodding to the comms officer. “For all the good it is doing us so far.”

“Sir, should we try different frequency ranges? Been blanketing all the military and civilian frequencies we use, but who knows what these people use?”

“Capital idea, Comms.” Dacre chuckled slightly, not mentioning that he’d brought that up during his briefing and had been told to just use his best judgement. He loved it when his subordinates gave him a good reason to mention them in dispatches for something good. “Do it.”

His comm officer glanced over at her commander, one eyebrow twitching a little as she, like most of the rest of the crew, knew he’d probably thought of it first and was just playing along, but she did it, as ordered.
 

LordSunhawk

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Several author's notes.

First, in regards to Kerry's language, you'll learn more about just why she talks like that and why its tolerated.

Second, in the last chapter I did some research on BSG distance units, and a 'Hectar' is roughly 1/9th of a Parsec, which in BSG is an AU (Astronomical Unit) or the distance between Earth and the Sun.

Yeah, BSG measurements are weird.
 
Ship Designs

LordSunhawk

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In order of Appearance.
Sparrowhawk IV Interceptor

Mass: 40 tons
Frame: Unknown
Power Plant: 320 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Ferro-Aluminum
Armament:
4 ER Medium Laser
1 Small Pulse Laser
2 ER Small Laser
1 Laser AMS
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 3,561,880 C-bills

Type: Sparrowhawk IV
Technology Base: Clan (Standard)
Tonnage: 40
Battle Value: 1,845

Equipment Mass
Engine 320 XL 11.5
Safe Thrust: 10
Max Thrust: 15
Structural Integrity: 0
Heat Sinks: 13 [26] 3
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 201 10.5

Armor
Value
Nose 61
Wings 50/50
Aft 40


Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
Laser AMS NOS 1.0 5 3 0 0 0
4 ER Medium Laser NOS 4.0 5 7 7 0 0
ER Small Laser RWG 0.5 2 5 0 0 0
ER Small Laser LWG 0.5 2 5 0 0 0
Small Pulse Laser AFT 1.0 2 3 0 0 0

Artemis System Defense Dropship
Type: Military Aerodyne
Mass: 2,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3145
Mass: 2,000
Battle Value: 20,286
Tech Rating/Availability: F/X-X-X-E
Cost: 549,950,400 C-bills

Fuel: 100 tons (4,000)
Safe Thrust: 10
Maximum Thrust: 15
Heat Sinks: 95 (190)
Structural Integrity: 20

Armor
Nose: 668
Sides: 560/560
Aft: 452

Cargo
Bay 1: Cargo (98.0 tons) 1 Door

Ammunition:
60 rounds of Streak LRM 20 ammunition (1 tons),
30 rounds of Hyper-Assault Gauss Rifle/40 ammunition (1 tons)

Escape Pods: 2
Life Boats: 0
Crew: 2 officers, 3 enlisted/non-rated, 4 gunners

Notes: Mounts 90 tons of ferro-aluminum armor.

Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (97 Heat)
2 ER Large Laser 24 2(20) 2(20) 2(20) 2(20) Laser
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS
2 Streak LRM 20 12 4(40) 4(40) 4(40) 0(0) LRM
Streak LRM 20 Ammo (60 shots)
2 HAG/40 16 6(64) 5(48) 5(48) 0(0) AC
Hyper-Assault Gauss Rifle/40 Ammo (30 shots)
RW/LW (60 Heat)
4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
2 Laser AMS 10 1(6) 0(0) 0(0) 0(0) AMS
Aft (35 Heat)
4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS

Black Prince Fleet Cruiser
Mass: 750,000 tons
Technology Base: Mixed (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 168,060
Tech Rating/Availability: F/X-X-X-F
Cost: 25,301,516,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1350 (2700)
Structural Integrity: 150

Armor
Nose: 559
Fore Sides: 461/461
Aft Sides: 411/411
Aft: 262

Cargo
Bay 1: Small Craft (2) 2 Doors
Bay 2: Cargo (3914.0 tons) 1 Door

Ammunition:
40 rounds of AR10 Killer Whale ammunition (100 tons),
60 rounds of NAC/40 ammunition (7.2 tons),
40 rounds of AR10 Barracuda ammunition (60 tons),
40 rounds of AR10 White Shark ammunition (80 tons)

Dropship Capacity: 5
Grav Decks: 3 (250 m, 100 m, 100 m)
Escape Pods: 50
Life Boats: 50
Crew: 48 officers, 411 enlisted/non-rated, 66 gunners, 10 bay personnel

Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2,250 tons of lamellor ferro-carbide armor.

Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,600 Heat)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (20 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (20 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (10 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (10 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
FRS/FLS (720 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (10 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (10 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
RBS/LBS (1,320 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
ARS/ALS (1,320 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
2 ER PPC 30 3(30) 3(30) 3(30) 0(0) PPC
Aft (490 Heat)
2 Capital Missile Launcher (AR10 Launcher) 40 4(40) 4(40) 4(40) 4(40) AR10
AR10 White Shark Ammo (20 shots)
AR10 Killer Whale Ammo (20 shots)
AR10 Barracuda Ammo (20 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
10 Laser AMS 50 3(30) 0(0) 0(0) 0(0) AMS
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC

Forrestal Carrier Dropship
Type: Military Spheriod
Mass: 75,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3145
Mass: 75,000
Battle Value: 39,424
Tech Rating/Availability: F/X-X-X-E
Cost: 4,554,144,000 C-bills

Fuel: 500 tons (5,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 352 (704)
Structural Integrity: 155

Armor
Nose: 1326
Sides: 1132/1132
Aft: 936

Cargo
Bay 1: Fighter (36) 6 Doors
Bay 2: BattleArmor (CS) (36) 0 Doors
Bay 3: Small Craft (12) 2 Doors
Bay 4: Cargo (13095.0 tons) 1 Door

Ammunition:
40 rounds of Piranha ammunition (10 tons),
576 rounds of LRM 20 (Clan) Artemis-capable ammunition (6 tons),
576 rounds of Gauss Rifle [Clan] ammunition (6 tons)

Escape Pods: 75
Life Boats: 0
Crew: 12 officers, 7 enlisted/non-rated, 40 gunners, 348 bay personnel

Notes: Mounts 558 tons of standard aerospace armor.

Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (260 Heat)
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (96 shots)
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (96 shots)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
4 Sub-Capital Missile Launcher (Piranha) 36 12(120) 12(120) 12(120) 0(0) Sub-Capital Missile
Piranha Ammo (40 shots)
RS/LS Fwd (224 Heat)
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (96 shots)
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (96 shots)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
RS/LS Aft (224 Heat)
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (96 shots)
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (96 shots)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser
Aft (224 Heat)
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [Clan] (96 shots)
8 Laser AMS 40 2(24) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (96 shots)
4 Sub-Capital Laser (SCL/1) 96 4(40) 4(40) 4(40) 0(0) Sub-Capital Laser

Storm Assault Dropship
Type: Military Aerodyne
Mass: 20,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3145
Mass: 20,000
Battle Value: 55,427
Tech Rating/Availability: F/X-X-X-E
Cost: 2,220,976,800 C-bills

Fuel: 200 tons (4,000)
Safe Thrust: 7
Maximum Thrust: 11
Heat Sinks: 427 (854)
Structural Integrity: 45

Armor
Nose: 775
Sides: 652/652
Aft: 531

Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: BattleArmor (CS) (10) 1 Door
Bay 3: Cargo (475.5 tons) 1 Door

Ammunition:
40 rounds of Stringray ammunition (24 tons),
648 rounds of LRM 20 (Clan) Artemis-capable ammunition (108 tons),
80 rounds of Heavy SCC ammunition (80 tons)

Escape Pods: 15
Life Boats: 0
Crew: 5 officers, 3 enlisted/non-rated, 14 gunners, 70 bay personnel

Notes: Mounts 202.5 tons of ferro-aluminum armor.

Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (292 Heat)
4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (162 shots)
4 Sub-Capital Cannon (Heavy) 168 28(280) 28(280) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (80 shots)
RW/LW (133 Heat)
4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (162 shots)
1 Sub-Capital Missile Launcher (Stingray) 9 4(35) 4(35) 0(0) 0(0) Sub-Capital Missile
Stringray Ammo (20 shots)
Aft (124 Heat)
4 ER Medium Laser 20 3(28) 3(28) 0(0) 0(0) Laser
4 ER PPC 60 6(60) 6(60) 6(60) 0(0) PPC
4 Laser AMS 20 1(12) 0(0) 0(0) 0(0) AMS
4 LRM 20+Artemis IV 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 (Clan) Artemis-capable Ammo (162 shots)
 

Spartan303

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Osaul
Solid update. Minor fix though, Tigh is a Colonel not a Major.
 

Adventwolf

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I keep spotting that the Introduction year is 3145 in these TROs. Does this mean that it’s around the Dark Age by Battletech timekeeping?
No a lot of programs for making custom ships simply base what tech is available on year. So it is easier to just use the furthest year to make it easier to see all the tech and equipment.


First, in regards to Kerry's language, you'll learn more about just why she talks like that and why its tolerated.
Still think that if you need to justify cursing like that then either do it first or don't try to make it a major part of why they exist. Again cursing every other line just comes off as edgy and lazy writing. Cursing is fine and can be expected but the amount you have her doing and to everyone is what is exacerbating. Even if she is friends with everyone that will be there it is not a good look for her or for the military for allowing such a disregard for proper respect and bearing.

Also for TROs to get them to line up you can just copy and paste them into a Code option and they are good to go.
 
Last edited:

namar13766

Well-known member
No a lot of programs for making custom ships simply base what tech is available on year. So it is easier to just use the furthest year to make it easier to see all the tech and equipment.

I was asking because in the original story it was about 3050 when the New Circe FC happened. About when the Clan Invasion was happening if I remember right.
 

Adventwolf

Well-known member
I was asking because in the original story it was about 3050 when the New Circe FC happened. About when the Clan Invasion was happening if I remember right.
And I am telling you why the date is the way it is. The program gives tech based on year. So to have everything you need to input the farthest one possible which is 3145.
 

Spartan303

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Osaul
Lord knows what the Colonials will make of the Clans. Or the Fall of the Star League and Succession Wars.
 

PainGod85

Member
I would like to add your scale for ASF speeds is off. One Aerotech hex is a BT map, ~500 meters across. As such, one hex of movement equates to 180 kph. This is specifically for CAS.

(162 kph top speed is something we exceeded at some point during WW1...)

Other than that, very nice so far, watching now.
 

ShadowArxxy

Well-known member
Comrade
“I’m not sure, Sir, but I’m picking up signals well off of standard wireless frequencies, but they seem to be directed at us.” the young man replied, frowning at his controls.

Adama frowned at that. “Keep on trying.” he said, even as the DRADIS operator spoke up.

That's interesting -- their sensors can pick up the transmissions, but it sound like their communications equipment can't actually be switched over to those frequencies.

“Sir, should we try different frequency ranges? Been blanketing all the military and civilian frequencies we use, but who knows what these people use?”

“Capital idea, Comms.” Dacre chuckled slightly, not mentioning that he’d brought that up during his briefing and had been told to just use his best judgement. He loved it when his subordinates gave him a good reason to mention them in dispatches for something good. “Do it.”

Fortunately, the Hegemony-in-Exile is not so limited. Overall, it sounds like Galactica has more advanced technology in several key respects, but the refugee fleet is handicapped by the fact that they're flying museum pieces and civilian ships with scratched-together maintenance and systems that are locked down against Cylon intrusion.

And the fact that their only technology expert, Baltar, is a traitor.
 

LordSunhawk

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I would like to add your scale for ASF speeds is off. One Aerotech hex is a BT map, ~500 meters across. As such, one hex of movement equates to 180 kph. This is specifically for CAS.

(162 kph top speed is something we exceeded at some point during WW1...)

Other than that, very nice so far, watching now.

That's an artifact of MML. The actual 'speeds' in ASFs and such are actually acceleration rates, with each +1 of 'speed' being .5g acceleration. So, for example, the Sparrowhawk IV at 10/15 can maintain 5g of constant acceleration, or 7.5g at maximum thrust... and then yes, for CAS you have to multiply things out, thus 'safe' speed for a Sparrowhawk IV is 1800 kph.
 

namar13766

Well-known member
That's an artifact of MML. The actual 'speeds' in ASFs and such are actually acceleration rates, with each +1 of 'speed' being .5g acceleration. So, for example, the Sparrowhawk IV at 10/15 can maintain 5g of constant acceleration, or 7.5g at maximum thrust... and then yes, for CAS you have to multiply things out, thus 'safe' speed for a Sparrowhawk IV is 1800 kph.
Which is why getting Gravity Effects Technologies is going to a real gamechanger for anyone who gets it. Spread it among the THIE's enemies and then things are going to get interesting.
What do we know about the Hegemony in Exile?
They're supposedly more democratic and give more than lip-service to "consent of the governed" than the actual Terran Hegemony.

They also believe that Blake was responsible for the Star League Civil War, not Kerensky. And they might also have the Minnesota Tribe as members.
 

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