Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

Emperor Tippy

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The reason for Astropaths being a thing without them being planet-commanding monsters is that Astropaths are generally low in personal "shadow" power, but high power as a Warp conduit, making their telepathy extremely efficient in reach without offering much in the way of mind-control. This is also why they're the only category of sanctioned Psykers to universally be Soul-Bound, because they're otherwise supremely corruptible, whereas Guard attachment duty is generally high in "shadow" power but limited as a conduit.
Except that really the reason that Astropaths have their reach has nothing really to do with their personal power; it has to do with their soul bond to the Emperor. They connect to the Emperor, pass the message down their soul bond, and then have it pass through the soulbond between the Emperor and the destination Astropath. The Emperor is essentially the Astropathic switchboard or post office.

And no, virtually all human psykers are soul bound. For a human psyker to be sanctioned and not soulbound makes them basically a one in a billion psyker; and most of them are snapped up by the Inquisition.

Of baseline humans, pretty much only Navigators are appreciable Psykers from realspace psychic presence, as it forms an important element of their Third Eye's functionality. It's also why all Navigators eventually grotesquely mutate, no matter their self-discipline, as their Psyker abilities are overwhelmingly tied to their body, without the buffer of being in a "shadow" in the Warp to distance every little whim and belief from their bodies. On the upside, if they bother to learn it, they're also ridiculously good Biomancers and Telekines, but instead tend to busy themselves on mastering "reading" telepathy to maximize their job skills.
Navigators aren't really psykers at all though. Oh, they interact with the Warp but they do so in a manner far different from a psyker.
 

Morphic Tide

Well-known member
Except that really the reason that Astropaths have their reach has nothing really to do with their personal power; it has to do with their soul bond to the Emperor.
To quote Lexicanum:
In fact, after the ritual they are linked to the Emperor and their new abilities are a result of the combination of their powers with a fraction of the Emperor's.

So no, it's explicit that their abilities are reliant on their personal powers, and it's a fraction of the Emperor's, a description at odds with the "Switchboard" analogy. Though in line with the communcation blackout from the Astronomicon blacking out. Also, this ritual is done at the end of Astropath training, which is important given Wyrdvane Psykers.

And no, virtually all human psykers are soul bound. For a human psyker to be sanctioned and not soulbound makes them basically a one in a billion psyker; and most of them are snapped up by the Inquisition.
To quote Lexicanum (again):
Astropaths are psykers collected by the Imperium's Black Ships whose powers are considerable, but who lack the mental strength to resist the dangers of the Warp.
They are selected because of a particularly high-power, high-risk potential, while the battlefield psykers are constantly watched by Commisars, with the site having the following to say about the fully-trained Primaris Psykers:
Due to the constant risks of daemonic possession, a Primaris Psyker's wargear also includes several fail-safes. Complete micro-circuitry and neuro-active wiring are connected to the psychically attuned crystals embedded in the psyker's hood or collar, designed to bleed away excess Warp energy. These, coupled with cranial surgeries undergone by the psyker to implant neural inhibitors (which tend to blunt the psyker's innate power as well), and a lifetime of training, give the psyker a reasonable chance at avoiding powerful psychic enemies and resisting daemonic influences.

There's a clear separation made between Soul-Binding and Psychic Hoods (or at least whatever related technology the Primaris Psykers are using), and combat psykers are known to be fielding in squads that aren't fully trained and rely fully on combat-groups reinforcing eachother, known as Wyrdvane Psykers:
Wyrdvane Psykers are Imperial Psykers of the Adeptus Astra Telepathica's Scholastica Psykana that are not able to control their powers. Some have not yet completed the grueling training to become a Primaris Psyker. Others will never achieve that goal, introverted beyond rescue by the horrors of their own minds. As individuals, such psykers are unpredictable and unsafe. Yet working in concert, these deadly mutants can be a valuable asset. Attuned to one another, Wyrdvane Psykers draw strength from communion. Squads of Wyrdvanes link their thoughts to strengthen each others powers.

You may be mistaken because it's the same organization doing the training, you're relying on some Black Library source I haven't heard of and Lexicanum hasn't included, or Lexicanum and the other secondhand sources I've read haven't updated from more recent codexes contradicting its current information. Can very easily be the last, the source used for most of this on Lexicanum is Rogue Trader era material. Also, I did intentionally prune the links from the text I quoted, but I just pulled it out of the pages for "Astropath", "Sanctioned Psyker" and "Primaris Psyker."

Basically, from what I've read (which is overwhelmingly second-hand information.), there's at least two tracks for Psykers, of which Astropaths are selected from high-risk individuals to whom Soul-Binding is deemed most necessary, while the solo-combat Primaris Psykers seconded to the Imperial Guard have a number of indications of being the conclusion of a different training program, including a separate method of reducing the risk of possession, with those who haven't finished that track of training still being fielded.

And Wyrdvane Psykers in particular are cited as being mentioned on page 70 of the 8th edition Codex: Astra Militarum and were (seemingly, as it's the earliest cite for them) introduced in 6th edition, so those explicitly-incompletely-trained battle-psykers are modern lore.

A further contradiction to the notion of all Sanctioned Psykers being Soulbound, and additional Lexicanum page (this time being for the Scholastia Psykana, the organization that does the actual training, itself):
The first ranking of pskyers (referred to as primary psykers) are those whose powers and strength of character are sufficient to resist possession and daemonic corruption under normal circumstances, and are chosen to serve the Imperium in the highest capacities. After receiving five years of basic training at the Scholastia, they are sent for further training and service in another Imperial organization depending on where their abilities are judged best suited. The very young may be indoctrinated into the Space Marines as Librarians; some may enter the Imperial Guard to begin their training as Primaris battle-psykers; the most talented may become Inquisitors or Grey Knights.

The majority of the discovered psykers form the second ranking of psykers. They are trained for service as Astropaths (i.e. astro-telepaths), psykers specialised in interstellar communication, being able to send and receive telepathic messages over vast distances. The Astropaths perform one of the vital tasks in the Imperium; psychic communications is the only practical means of communications in the galaxy-spanning Imperium. Some primary and secondary ranking psykers are given over to the Adeptus Astronomica, a smaller organization in which the psychic recruits continue their training.

Astropaths are more common and selected based on not being able to resist corruption under typical conditions, but aren't the sanctioned battlefield Psykers, of whom the higher-power outliers are a major source of Librarians and Grey Knights.

Navigators aren't really psykers at all though. Oh, they interact with the Warp but they do so in a manner far different from a psyker.
Hence singling them out as the only major demographic of "Bleedthrough" Psykers, those who's Psychic potential is primarily in realspace, and thus having relatively limited access to more typical Psykana or Sorcery. It's a headcanon of a three-axis system of Psychic talent that the primary measurement method used detects the aggregate of, with different axes covering different elements of what it means to be a "Psyker".

It covers personal power without active use of channeling from the Warp, the distinction between this and presence of Psychic phenomena despite separations from the Warp, and the fact that Sorcery is often distinct from active Psyker abilities, despite both being Psychic phenomena generally considered to be drawing from the Warp.

It's a headcanon. A belief on the setting given the nature of what I know about it, extrapolating from facts known to me and now backed by (or rather not contradicted by) the wiki. If you have contradictory citations, please do share where they may be found. And put it in the Lexicanum talk pages, if not outright doing the editing yourself, to keep Lexicanum updated on the lore.
 

DeTA

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Decided to post a few photos for people to C&C on.



I decided to go with a winter siege regiment for my DKoK army. Got an escalation league coming up December so it seemed fitting. Just need to finish painting like, over a hundred models and I should be done. (Kill me now.)
 

Battlegrinder

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Just need to finish painting like, over a hundred models and I should be done. (Kill me now.)

Hey, it's a death Korps army, suffering is just part and pacel of the theme.

As for the actual models, The one thing I'm seeing (and this might be just the camera, not sure) is that there's not much shading or highlighting on the white, it's just a slightly rough, uniform color all across most of the model. Getting some dark colors into the deep folds and creases and maybe some highlight on the top parts might help with that.

Same with the black, it just looks really black with a bit of a matt texture. You can also try to highlight, but what I've been doing for blacks is adding a shade of drakenhof nightshade over it, which smooths it out and gives it more of an inky black look, kinda like absorbing light and not reflecting it.

Though I do that mostly because I'm bad at highlighting and it's a good workaround until I learn, though I imagine combining the two would also look great.
 

DeTA

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It's the camera. My phone isn't the best for taking pictures but it gets the job done. For blacks I've been using a blue for highlighting, but I'm not sure I like it too much. Dries kinda glossy compared to citadel paints which I don't like.

Also did find a tutorial for whites from Duncan which I used for the Infantryman on the far right. Celestra Grey into Ulthuan with a shade using The Gang (I just used a thinned down Drakenoff Nightshade) highlighted with White Scar.

Turns out fine and is similar enough to how I was doing it before so I'm switching to it for the time being.
 

Battlegrinder

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Also did find a tutorial for whites from Duncan which I used for the Infantryman on the far right. Celestra Grey into Ulthuan with a shade using The Gang (I just used a thinned down Drakenoff Nightshade) highlighted with White Scar.

Yeah, that's the same thing I'm doing, minus the shade (since the armor doesn't really have the spots for good shading).
 

DeTA

Dizzy
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Got back from a job up in Dallas. Was unfortunately unable to visit Warhammer World there but did finish up two DKoK Infantry.

Got half a full squad painted up.

Living truly is pain.
 

Battlegrinder

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I feel like you kind of deserve that pain for running IG hordes, though.
 

DeTA

Dizzy
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It's true. Getting to the point I'm considering a Baneblade just to tie some points away from more infantry hordes.
 

DeTA

Dizzy
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Three Basilisk's, four Death Riders with command squad and officer included, two Breaching Drills, and three Centaurs Light Assault Carriers.

I considered getting the Mars Pattern Leman Russ' with Conqueror but can't really find them on Forge World. And most of the alternative sources I go to for resin stuff takes like two months to get here. Which will not come in time for the escalation league.

If I do get one probably can cut maybe a squad of Death Riders and some infantry. Would make my life a hell of a lot easier.
 

Battlegrinder

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Ended up scraping the grey-over-grey look, it looks good on the large scale or when you can layer it on with smooth, single strokes. But the tiny panels on a blood warrior need too many strokes from too many angles, and it always thickened up too much (on the plus side, I also found out that an ultrasonic jewelry cleaner full of simple green is a fantastic paint striping tool).

So I've started again, going with plain white scar over ceramite:



It actually looks pretty good IMO.
 

Tyzuris

Primarch to your glory& the glory of him on Earth!
Which power would you guys rather have, being a Perpetual like Vulcan or being a Psyker like Magnus?
 

Urabrask Revealed

Let them go.
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Which power would you guys rather have, being a Perpetual like Vulcan or being a Psyker like Magnus?
Hmm, on one hand perpetual immortality, on the other the ability to shape reality as you please including making yourself functionally immortal but with the flaw of potentially becoming daemon-bait.

Yeah, I think I'm going to play it save and pick Perpetual.
 

Tyzuris

Primarch to your glory& the glory of him on Earth!
So I have made the decision for my 1st 40k book to be a bundle of the first 12 Horus Heresy books.
 

CarlManvers2019

Writers Blocked Douchebag
Which power would you guys rather have, being a Perpetual like Vulcan or being a Psyker like Magnus?

If it comes with Biomancy to rid myself of physical ailments and future problems of old age, I’ll go with the latter, being a Perpetual or never dying won’t be too much help if I can’t deal with every problem in my way

Plus, I’d be able to enjoy the stuff I’m enjoying now and more, can use it to get money to buy mire videogames too
 

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