Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

Urabrask Revealed

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So what do people think would happen with Chaos if Abaddon was permanently killed in one of the relatively early Black Crusaders? Like in the Third or Fourth?

Who would make a good replacement champion of Chaos to lead the war against Cadia/the Imperium?
Hmm, on the spot, I'd say either Huron Blackheart or Ahzek Ahriman. But the former might not even be present for a good while, and the latter would be very unlikely to become the replacement unless something extraordinary forced him to take the position.

EDIT: The most dangerous leader tho would be likely Morsaviour Ghonst, the leader of The Purge.
 

Battlegrinder

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I'm sure Ghonst is dangerous, but IIRC the purge are solidly in the "doesn't play well with others" category. You could certainly get major leaders of a given legion or large alliances of warbands, but outside of guys like Huron most chaos forces just don't work on the kind of scale that leads to a black crusade.
 

Urabrask Revealed

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I'm sure Ghonst is dangerous, but IIRC the purge are solidly in the "doesn't play well with others" category. You could certainly get major leaders of a given legion or large alliances of warbands, but outside of guys like Huron most chaos forces just don't work on the kind of scale that leads to a black crusade.
Yeah, I erred here. I should've checked for Chaos Lords as candidates, not Chaos Champions.
 

Emperor Tippy

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Hmm, on the spot, I'd say either Huron Blackheart or Ahzek Ahriman. But the former might not even be present for a good while, and the latter would be very unlikely to become the replacement unless something extraordinary forced him to take the position.

EDIT: The most dangerous leader tho would be likely Morsaviour Ghonst, the leader of The Purge.
Think they are probably a bit too late, well besides Ahriman but there is like zero chance that he would bother with attempting to carry out Black Crusades or the like.

---
Hmm, thoughts on an AU idea that I am thinking of using in a fic.

Crux Terminatus:
The highest honor awarded to those who served in the Horus Heresy. Such was the power of the Emperor that even after his internment upon the Golden Throne, his armor was still linked to him and still glowed with his psychic might. It was ground down into miniscule fragments and around these fragments the finest tech-priests of the Mechanicum built Conversion Field generators out of psi-reactive materials and powered by those fragments. In addition to being anathema to chaos, wearers will glow with a golden light that burns Chaos tainted entities when in their presence, and protecting the wearer from most psychic powers; these are also powerful shields against more conventional weapons.

Initially awarded by Guilliman himself to those loyal Space Marines who had truly distinguished themselves in the Heresy, more Crux Terminatus's were produced than were awarded. The remainder are stored in the Imperial Palace. If a Space Marine should truly distinguish themselves in the eyes of a Chapter Master or a member of the Inquisition then they may recommend the Astartes for the award to the Custodes. If the Custodes agree that the reports would justify the award then they send for the Space Marine in question and, after his arrival on Terra, a Custodes psyker links the Astartes to the Captain-General and allows both to relive the event in question (along with ensuring the loyalty and lack of taint in the Astartes). Assuming that the Captain-General agrees that the award is merited then, in the Emperors name, he issues the award.

Upon the death of the Astartes his body will be cremated and his armor broken down into raw materials. Said materials will them be used, in conjunction with other materials as needed, to build a suit of terminator armor around the Crux Terminatus.

Terminator Armor:

Initially designed in the later stages of the Great Crusade to provide exceptional protection for an Astartes and turn the wearer into something akin to a juggernaut; slow (for Astartes) but absolutely devastating within its range and virtually immune to even very heavy weapons.

While these initial iterations proved themselves situationally useful, the truth was that they simply too power hungry and needed massive power generators to allow them to move which made them far too slow and bulky. An Astartes in regular armor could run rings around a terminator and use his far superior speed & agility to disable the terminator armor via attacks on the weak points. Mass production was also cost prohibitive.

In the aftermath of the Horus Heresy, Guilliman ordered the creation of the Crux Terminatus and here is where one of the tech-priests was inspired.

The Tactical Dreadnought project was dusted off and christened the Terminator project. At its heart would be the Crux Terminatus, or to be more precise the shard of the Emperor's armor at its heart. This shard was still psychically linked to the Emperor and blazed with staggering power.

Terminator Armor would be even more expensive than the previous versions had been as it was largely built out of various psy-reactive materials but these materials, in conjunction with a Crux Terminatus, allowed the tech-priests to more than solve the issues with Tactical Dreadnought armor.

The bulky generator was replaced by the Crux Terminatus. In addition to greatly reducing the mass of the armor, this also greatly increased the power budget and allowed the use of far higher quality muscle fibers & materials.

The end product stands approximately 15 feet tall and (aside from his sheer size) allows the wearer to move with a degree of agility & responsiveness equal to his normal armor. The adamantium & ceramite armor is laced through with psy-reactive materials that channel & shape the psychic energy of the Emperor into a ward against the Warp and every suit comes with a Conversion Field as well.

Only the most powerful of hostile psykers (or daemons) will be able to directly affect a suit of Terminator Armor (or the one wearing it), and in the hands of the rare Librarian granted the privilege of wearing it they also find their psyker powers tinged with those of the Emperor and thus far more effective against Chaos.

Against more conventional foes, the Conversion Field is powerful enough to bounce most anti-armor weapons. Only sustained fire from truly heavy weapons will be enough to overcome the shield. Then comes armor superior to that of most tanks.

The end result is that an Astartes in Terminator Armor can move across an open battlefield with a level of agility and grace only moderately inferior to their norm while also wearing armor that is more durable than anything in the Imperium's inventory short of a Dreadnought.

Alas, each of these suits is a masterwork of the highest quality made of the rarest of materials and numbers are sharply limited. Only the first and second founding chapters reliably have enough suits for even their first company. For later foundings, suits of Terminator armor are only gained when one of their own members distinguishes himself enough to be awarded the Crux Terminatus and then dies; only then is a new suit of Terminator armor made and thus available for that Chapters use.

Generally when a new chapter is founded, the seed of the parent chapter it is built around (usually the Chapter Master and the ten Captains) is selected from among the greatest living examples of the lineage. So if a new Ultramarine successor chapter is being formed, all of the various Ultramarine descended chapters will be examined and the eleven most exceptional marines who can be spared from their current chapters will be selected as the first members of the new chapter and charged with building it. Given this, those eleven Marines will very often have been recipients of the Crux Terminatus themselves and so with their passing a chapter will have its first eleven suits of Terminator armor.

----
So thoughts? Yeah, I know it is quite AU but I thought it fit fairly well setting wise/thematically. Oh, and Chaos Terminator Armor is basically powered by bound daemons instead of the Crux Terminatus and said daemons are very unhappy with being used as a power source (and thus it is incredibly rare).
 

Emperor Tippy

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Hmm, something else that I would like some thoughts on.

---
Machine Spirits:
Machine spirits are real.

It was in M3 that humanity as a whole first officially became cognizant of the existence of psykers. These psykers were incredibly weak, topping out at around Mu on the Imperiums scale, but it was enough for detection and that weakness combined with a calm warp was enough for the humans of the day to genetically engineer the genes into their children. At the time humanity was still confined to Sol but its citizens were living an idyllic life of luxury and were more than capable of the needed genetic engineering.

Over the next several thousand years, indeed all the way up until around the Eldar started really fucking up the Warp around M20, humanity continued to actively attempt to make itself into a species of psykers; and had a great deal of success.

Then would come the disruption of the Warp and with it all of the hidden flaws in those genetic enhancement projects came home to roost and by the time of the Unification Wars only the more stable (and thus generally weaker) strains of psyker ability remained prevalent.

Why this matters is that belief shapes reality and the power of belief is directly tied to the power of the soul doing the believing.

Humans have been anthropomorphizing technology since the earliest days of pre-history; calling our ships She to saying "stupid computer" to begging the car to start, etc. This was by and large ultimately meaningless for most of history as there was only a relative handful of humans (we estimate today that less than two hundred billion humans have ever lived) and those humans had positively anemic souls.

Now fast forward tens of thousands of years, with humanity actively engineering itself to possess souls several orders of magnitude stronger than previous and said humans spreading across the whole galaxy; having a population in the quadrillions. The overwhelming majority of those people believing, at least subconsciously, that machines had spirits that could influence their function.

Belief shapes reality and that was a great deal of belief.

In truth, humanity is at the very dawn of a process exemplified by the orks. Ork technology functions solely because the orks believe that it will function; without a need to even play lip service to the laws of the materium. In the case of the orks, they have a far larger population and some other advantages (being engineering by the Old Ones is helpful) but give humanity a few million years and we could easily be in much the same place when it comes to technology.

In the time of M30-M40 the strength of Machine Spirits had increased drastically as thanks to the Cult Mechanicus and Imperium of Man, all of humanity believes in their existence whole heartedly.

Any human technology will have a machine spirit, and all technology regardless of race will have at least a nascent machine spirit, and these can either be artificially engendered or naturally created. Naturally created machine spirits are those that appear when none of the rituals are done (i.e. someone simply assembles the parts without a care for the religious gobblygook) and they are generally weaker but also virtually entirely uncontrolled.

"Artificially created" machine spirits occur when the tech-priest performs the proper rituals of creation and are both more powerful (being born from actual faith, belief, and prayer) and much more controlled (again being created within the confines of the creators belief).

Much like any other warp phenomena, Machine Spirits can be affected by psykers. A psyker creating one will produce a machine spirit that is starting at a power level that most take hundreds to thousands of years to reach, and a psyker who knows what they are doing can take a much more active role in shaping those machine spirits.

It is also the existence of these machine spirits that allows for blessed machines and the like.

In truth, all human technology is possessed by incredibly weak (generally speaking) daemons. Like all such daemons they can be strengthened and influenced. In the case of blessed gear, that tends to be the daemon becoming aspected to the Emperor.

Incidentally, this is also why all AI goes evil. The Cybernetic Revolt saw literally Quadrillions of humans dying at the hands of AI. Regardless of what triggered the Revolt, in its aftermath you have all of those souls (who, remember, were relatively powerful) thrown into the Immaterium near simultaneously and having seen the AI revolt. Humanity essentially created at least a Greater Demon level unaligned Warp entity whose purpose is to ensure that AI will revolt. Make an AI, and thus an AI machine spirit, and it will essentially become "chaos corrupted" in nanoseconds.

An interesting note is that stable AI actually could be created (assuming good enough programming) by basically parking a pariah right next to the computer or otherwise keeping it isolated from the warp/protected by another warp entity with protections strong enough to keep out every drop of a greater daemons power. So basically, the Emperor could have created, and kept stable, an AI in the basement of his palace if he had wanted to but that's about the only place it could have been done. As for building one under a Pariahs aura, the Emperor is also about the only with who actually has the needed knowledge of computer code to produce a stable AI; the Mechanicum's coding is premised around interaction with machine spirits and will not actually function in a machine spirit free environment.

---
Basically, for all we bash the tech-priests as ignorant savages; given the known metaphysics of 40k they are probably eminently correct in their prognostications.
 
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Battlegrinder

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Ugh. I really hate past battlegrinder's decision to try a white/gold color scheme for my world eaters army. White's infamously hard to paint, and while the new contrast makes that easier, I wouldn't yet say it's easy, particularly since there's like six ways to paint "white", from the contrast over primer method (with varying claims of which primer color goes best), to the many kinds of "super light grey with highlights method", and so on.

The gold should be easier, but I've got three kinds of gold-ish paints to use, and they all look very different depending on what kind of white I'm using.



Regarding your stuff, @Emperor Tippy:

I think the concept for terminator armor is interesting, though having it be 15 feet tall sounds a bit off, at that scale it's no longer armor, it's a pilotable dreadnought, or a 40k version of a clan protomech. And 40k can easily power something that big.

I'd also note it has a few lore issues. Most chapters outside of the very latest founds have, a squad or two of Terminators, and the Dark Angels famously have a full company of terminators, as do thier successors. I'm not sure how well your proposed lore fits with that concept.


The machine spirit stuff, on the other hand, is great as is, though I'm not quite clear on what the bit regarding why AI go rogue is trying to say.
 

Emperor Tippy

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The machine spirit stuff, on the other hand, is great as is, though I'm not quite clear on what the bit regarding why AI go rogue is trying to say.
Basically, humanity (thanks to the Cybernetic Revolt) created a Chaos God of AI Rebellion (or at least a Greater Daemon of AI Rebellion).

So whenever a Machine Spirit is created that would fall under its remit (i.e. the machine spirit for any AI), it becomes effectively instantly corrupted. It doesn't matter if your AI is perfectly programmed, it doesn't matter if your AI and its creators are utterly ignorant of chaos or that AI's can even rebel; create an AI machine spirit and it becomes corrupted into one that holds the extermination of its creators (and their entire species) as its highest priority.

If you could block the corruption of the machine spirit then you could create an AI that doesn't rebel but that means either 1) having a warp presence that can shield utterly the machine spirit from a Warp Entity with the power of a Greater Daemon and specifically has said machine spirit falling within its domain or 2) creating an AI that is entirely lacking in a machine spirit (i.e. surround it with Pariahs).

Option 1 basically means the Emperor actively protecting that AI.
Option 2 requires that the creator know this and is capable of coding a stable AI in the first place despite the fact that the only humans still living who actually know how to program something in a machine spirit free environment are a handful of perpetuals.
 

Battlegrinder

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As an AU that's fine, but in canon I don't think that's how it works (particularly because we have UR-25, an actual man of iron, still running around without issues), and it certainly doesn't work like that for other chaos gods. Khorne is the good of bloodshed and murder, but there are plenty of bloodthirsty murderers in 40k that aren't corrupted by khorne, and merely being within a given God's portfolio doesn't mean you're inevitably going to be corrupted by that God.
 

Emperor Tippy

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As an AU that's fine, but in canon I don't think that's how it works (particularly because we have UR-25, an actual man of iron, still running around without issues), and it certainly doesn't work like that for other chaos gods. Khorne is the good of bloodshed and murder, but there are plenty of bloodthirsty murderers in 40k that aren't corrupted by khorne, and merely being within a given God's portfolio doesn't mean you're inevitably going to be corrupted by that God.
Except that those murders are still creatures of the materium. They might have a warp presence but they are still primarily physical beings.

A machine spirit is a creature of the warp, a daemon in all essentiality. Thus they are far more exposed to the rules/effects of the warp.

Basically, the premise is that humanity created a warp deity (on par power wise with a greater daemon or the like) for AI and that, because of the belief that AI's hate humanity, said deity is of the opinion that AI hates humanity.

So when humanity creates an AI machine spirit, they are essentially creating a lesser daemon that is very easily subsumed by the AI god.

Essentially, human AI goes rogue because humanity is absolutely convinced that human AI will go rogue and all human technology has a mirrored presence in the warp that can affect it in the materium.
 

Morphic Tide

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I honestly wonder what modern AI types would do in that version of 40k, given they're algorithms to construct algorithms, rather than a genuinely internally intelligent process. They're part monkey-cage, part artificial evolution, not self-designing intelligence.

There's also the consideration of Tau engram technology. If a Techpriest worked out how to construct a form of that which wouldn't suffer code failure from Machine Spirit interactions, would the "mental model" AIs not be subject to the usual difficulties, as a result of being direct emulation of how the human mind functions?

The Proteus Protocol does somewhat contradict this, though it's explicitly distinguished from engram technology as an attempt to transfer the personality and will, with the result being deranged as a "soulless" existence. So these machine-replicae, based around a passable preliminary technology in Tau engrams, might be a functional way to re-introduce AI to the Imperium. If only as a means of mass-producing late-stage Techpriests.
 

DeTA

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I've been busy painting a winter color scheme for my DKoK and what I've been trying out two methods for painting white. I prime in white then give everything a basecoat of Grey Seer. After that, I used Corax Whiteshade to cover the flat areas of the model and to get some medium highlights going on. Later I used White Scar for any protruding bits like creases and such. I try to be a bit sparing but eh, if I get it in some places it's a layer paint so it's thin enough to not be too noticeable.

The issue I had with this method was that oftentimes the colors had stark contrast lines, so you need to blend your colors together and place them at the points the colors intersect. Which is a huge pain.

The next one I'm currently trying out is priming then shading. All I have right now is Nuln Oil but I think Drakenoff Nightshade might be better, as blue is a more cold color. After I'm finished slathering on some wash, I let it sit to dry and then apply thin coats of Corax Whiteshade then highlight with White Scar.

So far I'm liking the second one a lot more. It's a lot less work and produces better shadows on the greatcoats for my infantry so far.
 

Battlegrinder

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I've been busy painting a winter color scheme for my DKoK and what I've been trying out two methods for painting white. I prime in white then give everything a basecoat of Grey Seer. After that, I used Corax Whiteshade to cover the flat areas of the model and to get some medium highlights going on. Later I used White Scar for any protruding bits like creases and such. I try to be a bit sparing but eh, if I get it in some places it's a layer paint so it's thin enough to not be too noticeable.

The issue I had with this method was that oftentimes the colors had stark contrast lines, so you need to blend your colors together and place them at the points the colors intersect. Which is a huge pain.

The next one I'm currently trying out is priming then shading. All I have right now is Nuln Oil but I think Drakenoff Nightshade might be better, as blue is a more cold color. After I'm finished slathering on some wash, I let it sit to dry and then apply thin coats of Corax Whiteshade then highlight with White Scar.

So far I'm liking the second one a lot more. It's a lot less work and produces better shadows on the greatcoats for my infantry so far.

So far I've tried I couple things:

Apothecary white over white primer: Doesn't really seem improved, just kinda makes the white look grimy. Might look better with a different primer or with more practice coating it.
Apothecary white over grey primer: Primer was defective, spat chucky grey paint bits all over model. Soaking in simple green for a second attempt.
Uthuan grey over celestra grey over black primer: looks good so far, more of an off-white than a white but it's ok. Might get a bit thick though.
Model Master classic white: AKA the "fuck it" option. Not really bad per se, but model master stuff isn't always consistent between pots so I'm a bit leery of it (on the other hand, it's not prone to doing that drying out, chunky thing that GW ones do).

Still planning on trying just a plan gloss white primer as another option.


On the plus side, I have tracked down a good gold tone, specifically model master brass (which is actually more of a warm gold).

Except that those murders are still creatures of the materium. They might have a warp presence but they are still primarily physical beings.

A machine spirit is a creature of the warp, a daemon in all essentiality. Thus they are far more exposed to the rules/effects of the warp.

Basically, the premise is that humanity created a warp deity (on par power wise with a greater daemon or the like) for AI and that, because of the belief that AI's hate humanity, said deity is of the opinion that AI hates humanity.

So when humanity creates an AI machine spirit, they are essentially creating a lesser daemon that is very easily subsumed by the AI god.

Essentially, human AI goes rogue because humanity is absolutely convinced that human AI will go rogue and all human technology has a mirrored presence in the warp that can affect it in the materium.

I get the idea, but I guess it just feels a bit arbitrary. Humans might have a weaker warp presence than machines spirits, but conversely the chaos gods should also have a much stronger pull than a mere greater daemon.
 

DeTA

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I know that for Storm Troopers what the empire player did was prime in black then paint the white. And for the Knight player what he did for white and gold Knights was prime white and just do the gold trimmings.

I try to stay away from contrast paints even if they tempt me. I use Aethermatic blue but only for plasma and for lenses and I find it works well for things of that nature. I just can't get myself to try them. It's just a lot of trouble trying to control the paint, you need to really watch what you're doing or else you end up with unsatisfactory results more often than not. And in my case, I'd rather just put in a bit more work if it means I can control where I slap my paints.

And the advice I got was to use greys and use pure white as highlights only.

So for me, the third option sounds the best in my opinion.
 

Battlegrinder

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I use contrast to do a dark green, by layering dark angels contrast over caliban green. It works pretty well, but you're right that you need to control it a lot more than with regular thinned down GW paints. I also had the chance to experiment more with it at the GW booth at gencon where they had a paint and take event. Contrast is good as a base and for, as you said, lens and stuff (though I haven't heard of doing plasma weapons with it, I should try that), but it's really hard to fix mistakes with it or cover up other colors.

And yes, so far the grey/grey layering has worked best. Model master gets the right tone, but it's hard to get even coverage with it. Still going to try a gloss white primer and grey primer, with and without contrast, but I have serious doubts about them.

On the plus side, there's not going to be a lot of white involved, blood warriors have tons of trim and other details, the flat white panels actually make up a fairly small portion of the model. Just a really visible one.
 

DeTA

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It works fine for plasmas. Minimal work for presentable effects. As long as you let it pool in the right spots, you go over it with a matte finish then glaze some white for the hot plasma effect.
 

Battlegrinder

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I've got a rough version of my current khorne color scheme done, looking for some second opinions:



Need to practice more with layering the greys to get a consistent, smooth look to it, because painting white socks (paint the model white, I said. It'll look very cool, I said).

I'm mostly looking for opinions on which shade of gold looks better with this white, or if anyone knows of a shade they think would look even better.
 

Tyzuris

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Speaking of Psykers in 40k, how often do they fall for Chaos? Is it like the Dark Side of the Force where the fall is inevitable?

And doesn't the use of Psyker powers increase the chance of developing mutations?
 

Battlegrinder

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Speaking of Psykers in 40k, how often do they fall for Chaos? Is it like the Dark Side of the Force where the fall is inevitable?

I'm not sure how often they fall (I'd assume for trained imperial psykers it's relatively rare, more common with untrained wild ones), but it's by no means inevitable, many, many psykers live thier lives and never fall.

Though falling to the Dark Side also isn't inevitable, so I'm not clear on what you mean.


And doesn't the use of Psyker powers increase the chance of developing mutations?

I think it works like that in the RPGs, but I've never heard of it happening in canon.
 

Emperor Tippy

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Speaking of Psykers in 40k, how often do they fall for Chaos? Is it like the Dark Side of the Force where the fall is inevitable?

And doesn't the use of Psyker powers increase the chance of developing mutations?

Falling is not an inherent inevitability. It's mostly a matter of self control.

Psykers are constantly tempted by all manner of warp entities to cut deals; imagine essentially having the devil constantly on the phone with you every second of everyday whispering in your ear and ever available to give you what you want if you but sell your soul to him.

The constant temptations (generally not truly constant and much more insidious as they try and whisper to you on a subconscious level) cause many to fall.

Then you have overreaching your power. Every psyker has some amount of power that is essentially "theirs"; the power of their own soul. Using that power is fairly safe and, with decent discipline, controllable. The issue is that the psykers personal power really doesn't tend to be that much. Every psyker is also capable of using their own power to act as a conduit to the warp and using their own power to shape what they draw. The second method allows the psyker to wield vastly more power but runs the risk of drawing more power than they have the natural power to control.

Think of it as every psyker having a natural spring of power, generally on the relative scale of what you might find at the bottom of a naturally occuring pond. Using this power is mostly safe-ish.

Now imagine that the psyker is standing next to the ocean. It offers an almost limitless amount of power but that power is corrupted (salt water as opposed to fresh water) and to use it the psyker needs to lay some pipes to redirect it to where he wants and/or filter it. He builds those pipes out of his own power, which is finite. Perhaps he only has enough power to build a pipe a mile long and a foot wide, but he is trying to carry out a task that needs two miles of pipes that are ten feet wide. When he attempts to force the power of the ocean through those anemic pipes, they burst.

So if a psyker has the self control to not overreach themselves in an attempt to channel more powerful from the warp than they can handle; they are, again, generally relatively safe.

The true problem is that a psyker can fall with what amounts to nothing more than an idle thought.

You see a beautiful women walk by as you go about your day, and perhaps you are a bit horny; so you have an idle thought along the lines of "man, that ass is divine". Nothing happens, life goes on.

Now imagine that you are a psyker in the same situation. And when you think "man, that ass is divine" a subtle voice whispers in your head, so faint that it is almost subconscious, that you can have "that ass" with just a touch of your power to adjust her mind. Give into the impulse and suddenly a daemon of Slaanesh is bursting out of your skull, or turned you into a meat puppet, or adjusted your mind so that you constantly want to rape every women that you see.

And if you have even less control and/or are in a situation that is naturally more sexual (say, at a strip club)? Well then perhaps that initial thought becomes a fantasy that gets steadily more extreme and your power reaches out to the minds of those around you, drastically increasing their lust, and suddenly you are part of an orgy dedicated to a daemon of ass fucking, and then as you cum said daemon of ass fucking tears its way out of your ass.

---
Psykers are pretty much always one bad day away from acting as a portal for a daemon to enter the world through. With sufficient, constant, self mastery and control they can be relatively safe; without that they are unstable WMD's.

As for mutations, those would be a sign of a psyker without the necessary control. If a psyker successfully controls the warp power that they draw upon then that power will only do exactly what they want, if they don't then that power may pool in their bodies and mutate them.

All in all, if you see a visibly mutated psyker then put a bolt through their head without questions asked.

EDIT: And yes, I am slightly exaggerating how easy it is too fall. That ease is reliant on a great many factors (local warp conditions, power of the psyker, stress levels, whether or not their brother remembered to put the toilet seat back down, etc.).
 

Morphic Tide

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The issue is that the psykers personal power really doesn't tend to be that much. Every psyker is also capable of using their own power to act as a conduit to the warp and using their own power to shape what they draw. The second method allows the psyker to wield vastly more power but runs the risk of drawing more power than they have the natural power to control.
I, personally, headcanon that the Imperium's measuring equipment is a method that aggregates the strength of the "Warp Shadow" of the Soul (responsible for Psykers being powerless in the vecinity of Necron Pylons, while still having personal power), the realspace psychic presence (which forms the bulk of most of the Primarchs' personal psychic power) and the strength of their value as a conduit to the Warp (which is where the Daemon shenanigans and non-Psyker Sorcerers come in).

The reason for Astropaths being a thing without them being planet-commanding monsters is that Astropaths are generally low in personal "shadow" power, but high power as a Warp conduit, making their telepathy extremely efficient in reach without offering much in the way of mind-control. This is also why they're the only category of sanctioned Psykers to universally be Soul-Bound, because they're otherwise supremely corruptible, whereas Guard attachment duty is generally high in "shadow" power but limited as a conduit.

Of baseline humans, pretty much only Navigators are appreciable Psykers from realspace psychic presence, as it forms an important element of their Third Eye's functionality. It's also why all Navigators eventually grotesquely mutate, no matter their self-discipline, as their Psyker abilities are overwhelmingly tied to their body, without the buffer of being in a "shadow" in the Warp to distance every little whim and belief from their bodies. On the upside, if they bother to learn it, they're also ridiculously good Biomancers and Telekines, but instead tend to busy themselves on mastering "reading" telepathy to maximize their job skills.

Orks tend to to be high-"Bleedthrough", streamlining the process of psychic reinforcement of Nobs, Warbosses and technology immensely, while Eldar are high-"Shadow", having almost entirely self-contained Psychic power with very little function as conduits, offering a considerable buffer against the pull of Slannesh. Meanwhile, the Tau, insofar as they have psychic potential, are mostly "Conduit" psykers, without enough "Bleedthrough" or "Shadow" to be noticed or power anything themselves and scarcely enough "Conduit" function to be useful for Daemonic plagues, let alone actual possession.

The Tyrannids, despite what one may initially assume, are virtually exclusively "Conduit" psykers, with the "Shadow in the Warp" being the soul-"Shadow" of their gestalt, a pseudo-Daemon that's as utterly outside context in nature as possible. And also actually stupidly weak, given the amount of biomass generating it, because the lack of significant "Shadow" or "Bleedthrough" psychic potential means it has very little to draw on. And it requires specialized organisms with limited throughput to apply, anyways, so it isn't really worth increasing its available energy, because they can't do anything with it unless they make a full-on Hive Ship dedicated to channeling it.

The primary exceptions being the Biovore and Genestealers, of which the former is primarily a "Bleedthrough" psyker to accelerate their metabolism for minaturizing the everliving hell out of their function of Spore Mine generation, to limited success due to how little "conduit" function they have and lack of space to borrow the Exocrine's solution (the Exocrine shares the problem due to issues with internal self-damage from heat and overly-caustic substances, the "weapon" biomorph is mostly directing the stream), and the Genestealers, who do have a use in maximizing the available energy of their gestalt in that it improves their function as a beacon, so they're optimized as "Shadow" Psykers, as well as adopting the properties of the host species. So Ork Genestealers are actually remarkably terrible beacons. Generally, Tyrannid and Ork don't mix well in the slightest, their gestalts are completely contrary in form.

Much more specifically, the Norn Queens, like the Biovore, are primarily "Bleedthrough" psykers for biomancy purposes, using their sheer bulk to still fit enough "Conduit" neurological structures to source the necessary power from the Hive Mind gestalt. This biomancy, like the Biovore, is used for rapid and compact gestation, in addition to being used for sculpting genetic contents and expression. However, unlike the Biovore, this is a highly conscious action, necessitating levels of independent action that the Hive Mind intensely prefers to stay away from.

The Hive Tyrants are a combat organism of the same general design, modifying genetic expression and setting Psychic energy from the gestalt into bioforms, whereas the Swarmlord is the ultimate expression of the Tyranid's potential for crafting "Shadow" potential within their paradigm, an existence unique within each galactic strain. And duplicating/fragmenting when the highest-level Tyranid organizational structure falls out of communication between its extremes; there's more than one mass of Tyranids in the universe, and they are entirely able to develop in wildly different directions if separated far enough. But each one has a single Swarmlord, which is always a seven-limbed abomination of close-range siegebreaking and tactical mastery.
 
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