General Gaming Thread

A Hades clone?
Well Hades if memory serves me right had...pro-woke elements. Ravenswatch SEEMS to lack said pesky and annoying elements.

Also check this one as well :



Partnered with Michelin...

Did they add the "miserable life" factor in the simulation ?



Seems to have pronouns but only he and she.
 
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So, apparently all of these games are made by German devs and I didn't realized it.

But if you can squint you can see an Ost-deutsch (East German / ex-DDR ) influence in the first and third.

Chained Echoes meanwhile is an odd-ball because of the style and lack of eurojank.
 
About a dozen, but many are in the same series e.g. Alien.
Without being in the same series? Some of which àre relàtively recent : Wolverine, Stàr Wàrs Unleashed (1 and 2 if you want to be generous), Alien Isolation, The Warriors , Shadow of Mordor or any LOTR game of your choice, Batman Arkham Asylum (I never tried as of now the sequels), The Walking Dead Complete Telltale series, Donald Duck Quack Attack and/or (in my opinion) PK: Out of the Shadows, Goldeneye and few others.
 
Without being in the same series? Some of which àre relàtively recent : Wolverine, Stàr Wàrs Unleashed (1 and 2 if you want to be generous), Alien Isolation, The Warriors , Shadow of Mordor or any LOTR game of your choice, Batman Arkham Asylum (I never tried as of now the sequels), The Walking Dead Complete Telltale series, Donald Duck Quack Attack and/or (in my opinion) PK: Out of the Shadows, Goldeneye and few others.
Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.

"Why no sequel, Sega?" :(
 
Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.

"Why no sequel, Sega?" :(
Ignoring how, like a lot Japanese companies , operates mysteriously ... My monetary take is that Alien Isolation is that first and foremost it did not made enough money and was made by Creative Assembly, a studio that makes bank and lots of cash by making strategy games nine out of ten times. Also there is the fact we cannot ignore most of the team stopped working at Creative Assembly (and probably as soon as the game was finished and shipped).

Can you imagine either trying to get to upgrade (or even just simply re-use it) the code that one time made? Even harder is to make a team use the original code or one based on it...
 
Alien: Isolation was from 2014, shockingly enough. It's held up amazingly well for a 8/9 year old game, and it's still regularly replayed by people on Twitch and YouTube.

"Why no sequel, Sega?" :(

It has one of the worst starts to a horror game I have ever seen.
 
Uh? What start do you mean?

... It takes forever for anything scary to happen. Or any real buildup. The only reason it's tense is that you know there's going to be a xenomorph at some point, but if you realize that it isn't hunting you yet it becomes a slog.

And the humans cheat with their guns, so that's the only real threat.
 
... It takes forever for anything scary to happen. Or any real buildup. The only reason it's tense is that you know there's going to be a xenomorph at some point, but if you realize that it isn't hunting you yet it becomes a slog.

And the humans cheat with their guns, so that's the only real threat.
Eh...The build up is tamer compared to some other games but I would say that we had a xenomorph immediatly it could have become repetitive.
 
Eh...The build up is tamer compared to some other games but I would say that we had a xenomorph immediatly it could have become repetitive.

Most of the game had it.

But my problem is that there aren't any real threats and the humans are way too paranoid about each other to feel real. I mean seriously, who shoots first and asks questions never when the person is just kinda... walking around somewhere? Away from their own base at that!
 
Most of the game had it.

But my problem is that there aren't any real threats and the humans are way too paranoid about each other to feel real. I mean seriously, who shoots first and asks questions never when the person is just kinda... walking around somewhere? Away from their own base at that!
Because, on that Station, everyone was going fucking loony and acting like bastards to survive. It literally was a "kill or be killed" situation for them.

You wandering away from their little base, for example? Yeah, you could've planted a bomb, or a trap somewhere, or tainted their supplies so you can steal the rest when they're dead or being picked off by the alien.

And given what we see in-game, their paranoia and aggression are pretty much justified.

As for the slow start... Yeah, it is a bit slow, but at least it wasn't as slow as Knights of the Old Republic with the Taris segment (seriously, people have made mods with pre-set options that you'd make throughout the prologue to just start at Dantooine; same deal with KotOR II and Peragus!).
 
Why? Because some robots went crazy?
Bruh, did you even play the game or even watch a playthrough?

There's an unseen alien monster literally picking people off one by one. It can't be stopped. Nothing tried has been effective, and the people meant to be protecting them are ineffective at best (Colonial Marshals), actually becoming a threat itself as survivalism kicks in (Seegson Security). Survivors are going crazy trying to survive other survivors. Friends turn on friends. Friends are disappearing. Supplies are running out. There's nowhere safe.

And to top it all off, the station itself is breaking down, and it's against them via Apollo and the Working Joes (and after Amanda flushes an alien into the nearby gas giant, they become actively instead of passively hostile).

Yeah, I can easily understand why things are going to shit and why survivors are so damn suspicious and aggressive.

Axel was right.
 

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