General Gaming Thread

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
I am a tad bit worried on one of the mods...One in Spider-Man precisely that says "Human Holocaust" ????
I wanted to know what the heck that meant, and my god it's not what I was expecting.
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ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Troll/bait mod, and a poor quality one at that. I mean, that's like a ten minute Photoshop job?
It's not really a troll or bait mod, it's a meme mod.
Because Raimi-posting exists due to Spiderman.
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ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade

I must stress how fucking ugly Starfield NPC's are. It's unbelievable.
I thought Outer World's 'bitchy lesbian epidemic' plague was bad.

Starfield is something new, something greater, every city feels like it's some sort of dystopian Chicago.

It's really weird as well, because so many people have blonde straight hair, indicating they're Australian aboriginals? Nothing wrong with that, but do they have to all be so god damned obese as well?
 
*THASF* 1st Review of Starfield

TheRejectionist

TheRejectionist
by @*THASF*
The inventory system and the menus and the vendors are all utterly hostile toward the player trying to do something as simple as sell off their vendor trash to make room. I had to turn my ship into a big, sluggish cargo hauler with 10,000+ cargo units (after Payload skill bonuses) just to be able to carry all the resources and loot I found.

This is my current ship, the Chuckwagon:

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Starfield is a bit of a mixed bag for me.

Pros:
  • Amazing sound effect design.
  • Inon Zur's kickass soundtrack.
  • Some of the companion questlines are kind of touching.
  • Nice ship/building art and hard surface modeling, but the heightmapped terrain can be a bit muddied and flat at times, and foliage doesn't really stick out. There are times where you will zoom into a console and all the little screws and buttons and be like "What poor 3D contractor in war-torn Ukraine slaved over this for hours?"
  • I do like the ship-building and habitat construction, but I honestly wish there were a lot more parts. This is very simplistic compared to what I'm used to, and the colony management shares the same horrible inventory problems as the player character and their ship.
  • The gunfights are pretty fun and Fallout 4-esque. Boarding always makes you feel like an unstoppable badass, especially if you've got a Magstorm and are just Metal Storming everyone into Swiss cheese.
  • The ship combat is decent, kind of Freelancer-esque, but with a power redistribution mechanic (I've honestly never been a fan of those). All the ships are very sluggish to turn, however. They turn like boats; there's a sweet spot mid-throttle where they turn faster, but at full or zero throttle, they turn slowest. There are no "light fighters" in this game. The smallest ship you can fly is still basically an interstellar-capable gunship with a turning radius like a school bus.
Cons:
  • Retarded Woke ESG bullshit and sneering, clay-faced, hormonally imbalanced, uncanny valley NPCs with giant chins speaking horrible, flat, phoned-in, Netflix-level snarky dialogue written by utterly incompetent shit-hack non-writers.
  • The writing of the intro sequence is the most boring shit I have ever seen. This is from the company that gave us the iconic cart ride and dragon attack of Helgen. What the fuck is this Mass Effect ripoff shit? It's like touching the Prothean Beacon, but without the intrigue of Saren shooting his friend Nihlus. It's fucking STUPID. Why should I care about these artifacts? There's no practical matter here of any concern to the audience. It's forced plot coupons just because. Fetch another artifact, receive more plot. Fuck you! Go die in a ditch!
  • A few glaring bugs remain (sometimes, the sounds from in-flight 40mm grenades will play in a loop, for instance), but I only had one CTD so far. I've encountered floating NPCs, enemies clipped outside ship hulls (especially in the hostage rescue missions; there's one ship hab where, if enemies spawn in it, they will spawn outside the geometry), floating objects, asteroids stuck to my ship and following it around across multiple jumps (I used the console to disable them), and, in some cases, entirely missing geometry upon cell load (like the desk missing from the ship technician's shop in Akila, or the HVAC housings missing from the vent fans in an alley in Neon).
  • Dialogue that still has the old in-production names for certain locations in it, and subtitles that often don't match because they re-scripted so many parts. Fucking sloppy.
  • The UI is atrocious radial menu console garbage and has too much tabbing back and forth.
  • The inventory management is a chore. Between the stupid vendors having such limited currency and the sheer lack of Skyrim-like infinite chests, loot is hard to get rid of without just plain dropping it somewhere. Storage boxes at outposts have a teeny tiny capacity and you have to build dozens of them just to be able to gather a respectable quantity of material, especially for the shipyard material dropoff mini-quests and stuff.
  • Lots of missed opportunities here and there.
  • Badly unoptimized, but it runs fine on my system (I have a supercomputer with a 4090, all-SSD storage and 192 gigs of RAM, it doesn't count).
  • No super ultrawide support (32:9 aspect ratio) without hex editing that leaves nasty letterboxing here and there and scope overlays with the edges of the texture cut off and the world still visible.
  • STARBORN!?! Bethesda, you lazy motherfuckers.

The plot in this game is often completely pants-on-head retarded. Yes, hard-R retarded.



So, I'm going to put this behind spoilers, but I just have to say it, because of how stupid it is.

I just beat the Freestar quest line, and there's an entire plot line where we find out that Ron Hope, the head of HopeTech, one of the ship manufacturers in the game, was involved with a conspiracy to poison farmland with a compound that transmutes soil into valuable minerals at the cost of making it barren, and then hiring mercenaries to force people off their farms and then mine these minerals. The whole thing is dripping with Outer Worlds-style full-blown smug Marxism and environmentalism, where the player is invited to beat up on a rich, elitist, exploitative entrepreneur (voiced by Wes fucking Johnson) just because they can, and then, when the inevitable happens and you refuse his attempted bribery and try and arrest him, he goes down in a gunfight like a chump, and there are no repercussions for the player at all.

This is stupid. It's beyond moronical. The writers have contrived a conflict while ignoring the facts of their own setting. Three things immediately come to mind.
  • A substance that turns soil into industrial quantities of metals is scientifically implausible. This is Tiberium-level handwavium. Either the elements are there, or they aren't. In fact, the setting has abundant fusion reactors, so industrial transmutation and recycling of materials should be entirely feasible and cheap... in fixed locations, in a factory setting. Look up Bernard Eastlund's fifty-year-old paper on the Fusion Torch.
  • If you do have such a magical substance, why in the maximum fuck would you distribute it on farmland, instead of one of the many uninhabited (and, indeed, uninhabitable) planets all over the goddamn place?
  • THERE ARE METALS EVERYWHERE. Blow up an asteroid. It's full of iron. Hell, do a few jumps, and you'll encounter enough recyclable station debris from the Colony War to build hundreds of ships. It's free fucking metal! HOLY FUCK! Ron Retard would have been money ahead if he'd just hired the garbage scow guys from Planetes to scoop up all the FREE METAL.
So, in the end, I didn't shoot Ron Hope because he was a capitalist. I shot him because he was a moron.

There are so many things that the game flirts with, here and there, in little radiant encounters, that should be full-fledged features. One time, I landed on Toliman II, ignoring the warning in orbit about the Terrormorphs, because I wanted to go hunting Terrormorphs so I could pose for a selfie with their carcasses. You know, the usual. I encountered a Survivalist NPC whose partner was lying dead on the ground next to him who wanted help getting back to his ship while avoiding the Terrormorphs. Cue two-kilometer trek through the deadliest frozen-ass boreal forest in the Settled Systems while escorting an NPC and shooting any wildlife that get near. That one little bit was more immersive than most of the repetitive Travel from Point A to Point B, Kill everyone at Point B, return to Point A murderhobo quests that the actual quest-givers pawn off on you.

After playing Stormworks and seeing the appeal of a Search-and-Rescue gameplay loop, it would actually be cool if Starfield, perhaps as a DLC questline, incorporated an SAR faction that you could join and made it so that ship infirmaries actually had "casualty slots", and you could find people who'd sent distress calls, treat their injuries (literally just use the same minigame as the Persuade mechanic but with your medical skills and different dialogue), and then cart them back to your ship and then back to a hospital, like The Clinic. For a game obviously written by SJWs with a full-blown liberal humanist bent, where every villain has some Freudian excuse for villainy like being abused and abandoned as a child, and every aesop is aimed at teaching the player the intrinsic value of human life, it's ironic that most of your actual interactions with this world involve artfully pasting people's brains all over the ceiling with a rifle with a stock sculpted by a woodworking god. Speaking of which, damn, the guns sure look cool.

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Also, in Akila, there is a shopkeeper who inexplicably looks like Terry O'Quinn.

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People have been saying the game's "graphics are bad". What the fuck? Are we playing the same game? The cities look amazing! Get a new GPU. Well, admittedly, some of the planet terrain is very drab and fogged-over and covered with an annoying color cast, but the hand-created areas have all sorts of fine details.

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This game is not just an ordinary shitpile. It's a glorious shitpile with glimmers of greatness peeking through, right underneath. It will take legions of modders an absolutely herculean effort over many years to unfuck it.
 

TheRejectionist

TheRejectionist
Potential small gem?








Unique art-style and vaguely Diablo-esque.
 

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