Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
[X] Agree

Rewards for doing things we probably want to do anyways. As for what it would take to do so...

1 Planetary Defense Wing to be stationed on Nowy Gdansk or 3 Standard Armored Regiments to be stationed on Nowy Gdansk or the construction of a Star Fort in Nowy Gdansk orbit within 5 turns.
- Star Fort: star fort construction slot - 4 turns + 2 turns to finish current one
-- Not achievable in time (needs minimum of 6 turns, we only have 5)
- Planetary Defense Wing: 12 Goshawk, 6 Eagle Flights - 2 turns current ASF production
-- Relies on not needing the fighters for dropships, ASFs production is already stressed keeping up
- 3 Standard Armored Regiments: 3 Sets of vehicle production - 3 turns
-- No pressure not to do this
So probably best to go for the armored regiment, though working towards all three eventually is not a bad choice
 

ShadowArxxy

Well-known member
Comrade
You don't get billions on a out of the way world that has only been colonized for five to ten generations and started with a five digit population. Those rare perfect Garden worlds, or national important worlds get the high starting populations and the constant immigration to put them in the billions. Put those worlds with billions are still a minority in each start nation, or at least they should be.

You are grossly underestimating both natural population growth and the amount of time in play. The only worlds that have been colonized for "five to ten generations" are the very rare "new" colony projects from the final days of the Star League. Even the "minor" Star League member worlds have been colonized for thousands of years; the Star League itself lasted ~200 years, but it was literally an overgovernment over established worlds that were highly advanced interstellar empires unto themselves.

Homo sapiens on Earth, evolved from a starting population on the order of roughly 10,000 breeding individuals at the point of coherently identifiable speciation, and even with *zero* technology and *zero* alien immigration, the population exploded rapidly. While it took until about 1800 AD to reach one billion, it was even by the most conservative estimates over a million by the year 10,000 BC, and five million by 8,000 BC.

Also,

[X] Agree
 

Chaos Blade

Active member
[X] Agree

This is a very simply choice here, we are building a lot of military industries, not having sufficient forces on hand to defend the planet sounds like a very, mucho bad idea
 

Lancelot

Well-known member
You are grossly underestimating both natural population growth and the amount of time in play. The only worlds that have been colonized for "five to ten generations" are the very rare "new" colony projects from the final days of the Star League. Even the "minor" Star League member worlds have been colonized for thousands of years; the Star League itself lasted ~200 years, but it was literally an overgovernment over established worlds that were highly advanced interstellar empires unto themselves.

I thought the major terraforming tech wasn't invented until the SL era? Sure like I said Garden worlds were populated much earlier, but garden worlds are a minority. Also 'thousands'? What the hell it's only been about 900 years since the first KF drive was made and the first diaspora didn't fully start until over fifty years later. You're obviously grossly overestimating things if you think the colonies have been around that long.

Nevermind if your going to change things then the majority of worlds shouldn't be Garden worlds. Without advanced SL terraforming tech worlds like Mars most worlds should take centuries to properly terraform. Unless you're talking about domed cities then your got population controls.
 

Lancelot

Well-known member
Starting population - 1,000
Average Yearly Population Growth - 3%
After 300 years
Population - 7,098,513

As for FASAnomics keep in mind that the vast majority of even inner sphere worlds have low populations. Beyond named worlds like Solaris, sector, and nations capitals that are in the billions. The majority of the rest of those worlds have populations in the low millions, with more than a few worlds that edge the periphery only being six digit.

Low millions sounds about right, even if the starting colony size is 10,000 in 300 years you've got around 70 million. This is VERY low for an entire world, and you're only going to be able to exploit a fraction of the planet nevermind a solar system. At least it's low compared to the billions of capital worlds.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
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Note that I started with an absolute minimum starting population and am assuming an extremely low average growth rate for such a small population (fun fact, smaller populations tend to grow faster than large ones), and still get to the millions.

And guess what? A 7 million population actually requires far more shipping than I'd been assuming for low population planets. So I'll have to revise dropship numbers even higher than I had been.
 

Bear Ribs

Well-known member
Low millions sounds about right, even if the starting colony size is 10,000 in 300 years you've got around 70 million. This is VERY low for an entire world, and you're only going to be able to exploit a fraction of the planet nevermind a solar system. At least it's low compared to the billions of capital worlds.
Plug in a more reasonable 5% growth and you have 22,739,961,286. Yes, 22 billion. The 3% LordSunhawk plugged in is what you'd expect from a fully developed world with no free land to be colonized, ie. the modern day, not anywhere with a frontier. Historically when there's land, people tend to have large families in order to obtain said land. I would hardly expect an actual 22 billion from such a world but hitting a single-digit billions in 300 years is dead easy, that'd be around 4% growth for a single billion which is quite easy and done multiple times historically.
 

Lancelot

Well-known member
And guess what? A 7 million population actually requires far more shipping than I'd been assuming for low population planets. So I'll have to revise dropship numbers even higher than I had been.

Keep in mind a good part of the backsliding of tech on most worlds after the second was due to lack of shipping. They didn't have home grown options for hightech so things broke down to the point most worlds could support internally. In this case 21st century was mentioned in the books. The rest of course was the holy shroud shit.

Will you be changing that numerous colony worlds of all nations have been abandoned during the wars because their not self sufficient enough to deal with the lack of shipping, or that terraforming equipment that either continues to terraform, or was just used to keep the planets stable was damaged, or breaking down?

Not counting the worlds that were nuked, virus/chem bombed, or just orbital bombarded to death or course.
 

ShadowArxxy

Well-known member
Comrade
Plug in a more reasonable 5% growth and you have 22,739,961,286. Yes, 22 billion. The 3% LordSunhawk plugged in is what you'd expect from a fully developed world with no free land to be colonized, ie. the modern day, not anywhere with a frontier. Historically when there's land, people tend to have large families in order to obtain said land. I would hardly expect an actual 22 billion from such a world but hitting a single-digit billions in 300 years is dead easy, that'd be around 4% growth for a single billion which is quite easy and done multiple times historically.

This is exactly my point, yes. Start from a effective population of 10,000 (which is pretty much the *minimum speciation*) with a realistic growth rate, and you get population in the high millions to low billons very, very fast.
 

Lancelot

Well-known member
This is exactly my point, yes. Start from a effective population of 10,000 (which is pretty much the *minimum speciation*) with a realistic growth rate, and you get population in the high millions to low billons very, very fast.

That would work with garden worlds yes I said that like the capital worlds have all the highest tech. But for world that are little more than deserts for example, mining worlds, and worlds that have been terraformed into being only semihabital. They'll have a natural population control in how they can only house and feed so many. Just as likely to have population controls made into laws on world where to many people will fuck everything up.

One thing that annoyed me more than FASAnomics, was the idea that there are tens of thousands of garden and near garden worlds all around earth. Which doesn't even make sense in universe when the Lyran capital is a around the clock ice box.

Sure you could terraform them, but it's made clear in universe that the SL terraforming tech was a major upgrade compared to previous. Somehow I don't see any star nation before that having the money to terraform hundreds of worlds over the span of decades all at the same time.

I'd always assume when the SL made the breakthrough on terraforming tech suddenly for a fraction of the price you can have a garden world in years to a couple of decades at most.
 

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