Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 120 - Cry Me A River

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 120 - Cry Me A River

Meta Event27
Dynasty Luck36
Successes
Imperial Approval0
Approval Change-2
Political Event0
Successes
Imperial Economy6
Economic Event4
Research Event0
GriffonEcon1
Health1
Event4
Nowa WarszawaEcon6
Health1
Event4
Calliope IVEcon1
Health1
Event4
TTPEcon1
Health1
Event4
New CapricornEcon1
Health1
Event4
Nowy ŚląskEcon1
Health1
Event4
EdelsteineEcon1
Health1
Event4
Nowy WroclawEcon1
Health1
Event4
Griff's LeapEcon1
Health1
Event4
New PhoenixEcon1
Health1
Event0
New EdenEcon1
Health1
Event0
New CastorEcon1
Health1
Event4
OkusawaEcon6
Health1
Event4
New PolluxEcon0
Health2
Event1
New Port RoyalEcon0
Health1
Event3
KaingaEcon0
Health2
Event1
ChumaEcon0
Health2
Event1
StahlfurtEcon0
Health1
Event3
BāṛiEcon1
Health1
Event0
SkałaEcon6
Health1
Event4
PiekłoEcon6
Health1
Event4
Nya KöpenhamnEcon1
Health1
Event4
BauernparadisEcon0
Health2
Event1
AwhaEcon1
Health1
Event0
KaiyoEcon1
Health1
Event0
BohrenEcon1
Health1
Event0
Grand ViewEcon0
Health2
Event1
IskraEcon0
Health2
Event1
RajEcon6
Health1
Event4
FeursternEcon1
Health1
Event0
PinballEcon1
Health1
Event0
CatachanEcon6
Health1
Event4
NoxEcon0
Health2
Event1
OlejEcon1
Health1
Event0
GlorreichEcon3
Health4
Event4
PryyemnyyEcon3
Health4
Event4
NovolarEcon0
Health2
Event1
SteingartenEcon0
Health2
Event1
PustinaEcon3
Health4
Event4
KurortasEcon3
Health4
Event4
ArvumEcon3
Health4
Event4
LandprettigEcon6
Health1
Event4
BellaterraEcon3
Health4
Event4
NubifragioEcon6
Health1
Event4
PlatzregensburgEcon0
Health1
Event3
Shin TōkyōEcon3
Health4
Event4
Porto MilanoEcon0
Health1
Event3
Nuova FortezzaEcon0
Health1
Event3
Nowe MazowszeEcon6
Health1
Event4
NeuthüringenEcon3
Health4
Event4
New AlgiersEcon0
Health1
Event3
New Clew BayEcon0
Health1
Event3
Nuova TripoliEcon0
Health1
Event3
New LibertaliaEcon0
Health1
Event3
Nuova PugliaEcon0
Health1
Event3
Nuovo AbruzzoEcon0
Health1
Event3
Nuova LombardiaEcon0
Health1
Event3
Stenen TuinEcon0
Health1
Event3
Nouvelle BourgogneEcon0
Health1
Event3
Nyū ShikokuEcon0
Health1
Event3
NeubayernEcon0
Health1
Event3
NeuhessenEcon0
Health1
Event3
Hot MessEcon3
Health4
Event4
New NarniaEcon3
Health4
Event4
The HubEcon3
Health4
Event4

Plan: Bite and Hold
- Procurement [$ 741,609,193,202.47 ]
-- Lay Down Major Unit [Construction - $10,758,497,758.00 ] (95)
--- 300 Shimakaze [95]
Target - 95
Roll – 25
Result - SUCCESS

--- 200 Spruance [95]
Target - 95
Roll – 47
Result - SUCCESS

--- 23 Ensign [95]
Target - 95
Roll – 28
Result - SUCCESS

--- 200 Mikasa [95]
Target - 95
Roll – 28
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll – 22
Result - SUCCESS

--- 16 Charleston [95]
Target - 95
Roll – 91
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
--- 6 Windjammer [90]
Target - 90
Roll – 52
Result - SUCCESS

-- Lay down Warship [Warship Construction - $428,752,518,266.67 ] (90)
--- 100 Battle [90]
Target - 90
Roll – 21
Result - SUCCESS

--- 10 Skjold [90]
Target - 90
Roll – 11
Result - SUCCESS

--- 10 Constellation [90]
Target - 90
Roll – 78
Result - SUCCESS

--- 50 Tarantul [90]
Target - 90
Roll – 89
Result - SUCCESS

--- 50 Asheville [90]
Target - 90
Roll – 40
Result - SUCCESS

--- 20 Wolverine [90]
Target - 90
Roll – 33
Result - SUCCESS

--- 30 Dido [90]
Target - 90
Roll – 55
Result - SUCCESS

--- 20 Guiseppe Garibaldi [90]
Target - 90
Roll – 74
Result - SUCCESS

--- 25 De Grasse [90]
Target - 90
Roll – 100, Jarow reroll - 68
Result - SUCCESS

--- 4 Hosho [90]
Target - 90
Roll – 39
Result - SUCCESS

--- 10 Prinz Eugen [90]
Target - 90
Roll – 46
Result - SUCCESS

--- 10 Algerie [90]
Target - 90
Roll – 32
Result - SUCCESS

--- 5 Sacramento [90]
Target - 90
Roll – 26
Result - SUCCESS

--- 10 Kaiserin [90]
Target - 90
Roll – 1
Result – Critical SUCCESS

--- 6 Jean Bart [90]
Target - 90
Roll – 8
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 53,919,541,446.50 ] (90)
--- 25 Carrier Wing [90]
Target - 90
Roll – 76
Result - SUCCESS

--- 100 CAP Wing [90]
Target - 90
Roll – 30
Result - SUCCESS

--- 31 Garrison Division [90]
Target - 90
Roll – 50
Result - SUCCESS

--- 25 Militia Division [90]
Target - 90
Roll – 59
Result - SUCCESS

-- Fortress Command [$ 242,490,543,750 ] (90)
--- Build Jump Point Defenses
---- Baddorando [90]
Target - 90
Roll – 15
Result - SUCCESS

---- Sturmland [90]
Target - 90
Roll – 74
Result - SUCCESS

---- Blár [90]
Target - 90
Roll – 81
Result - SUCCESS

---- Hvítur [90]
Target - 90
Roll – 34
Result - SUCCESS

---- Rauður [90]
Target - 90
Roll – 79
Result - SUCCESS

--- Construct Oasis II
---- Baddorando [90]
Target - 90
Roll – 57
Result - SUCCESS

---- Sturmland [90]
Target - 90
Roll – 56
Result - SUCCESS

---- Blár [90]
Target - 90
Roll – 27
Result - SUCCESS

---- Hvítur [90]
Target - 90
Roll – 33
Result - SUCCESS

---- Rauður [90]
Target - 90
Roll – 47
Result - SUCCESS

--- Construct Black Tower
---- Baddorando [90]
Target - 90
Roll – 17
Result - SUCCESS

---- Sturmland [90]
Target - 90
Roll – 42
Result - SUCCESS

---- Blár [90]
Target - 90
Roll – 51
Result - SUCCESS

---- Hvítur [90]
Target - 90
Roll – 80
Result - SUCCESS

---- Rauður [90]
Target - 90
Roll – 26
Result - SUCCESS

-- SLEP [$ 10,000,000,000 ] (100)
--- SLEP all Mech Units [->9]
--- SLEP all Conventional Units [->9]

- General [$ 2,288,350,000,000.00 ]
-- Focus Development on Core World Pieklo [85]
Target - 85
Roll – 96, ShadowArxxy reroll - 27
Result - SUCCESS

-- Focus Development on Peripheral World Grand View [85]
Target - 85
Roll – 49
Result - SUCCESS

-- Massive Core Investment Kaiyo [80]
Target - 80
Roll – 33
Result - SUCCESS

-- Massive Peripheral Investment Iskra [80]
Target - 80
Roll – 50
Result - SUCCESS

-- Economic Investment Glorreich [90]
Target - 90
Roll – 58
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Narnia [90]
Target - 90
Roll – 9
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nouvelle Bourgogne [90]
Target - 90
Roll – 89
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Hot Mess [90]
Target - 90
Roll – 66
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on The Hub [90]
Target - 90
Roll – 55
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Puglia [90]
Target - 90
Roll – 58
Result - SUCCESS

-- Establish Colony - Baddorando [80]
Target - 80
Roll – 50
Result - SUCCESS

-- Establish System Government - Baddorando [80]
Target - 80
Roll – 34
Result - SUCCESS

-- Establish Legal System - Baddorando [80]
Target - 80
Roll – 48
Result - SUCCESS

-- Establish Colony - Sturmland [80]
Target - 80
Roll – 5
Result - SUCCESS

-- Establish System Government - Sturmland [80]
Target - 80
Roll – 19
Result - SUCCESS

-- Establish Legal System - Sturmland [80]
Target - 80
Roll – 46
Result - SUCCESS

-- Establish Colony - Blár [80]
Target - 80
Roll – 44
Result - SUCCESS

-- Establish System Government - Blár [80]
Target - 80
Roll – 29
Result - SUCCESS

-- Establish Legal System - Blár [80]
Target - 80
Roll – 63
Result - SUCCESS

-- Build Orbital Shipyard Baddorando [105]
Target - 105
Roll – 86
Result - SUCCESS

-- Build Orbital Shipyard Sturmland [105]
Target - 105
Roll – 100, General reroll - 98
Result - SUCCESS

-- Expand Civil Service [80]
Target - 80
Roll – 41
Result - SUCCESS

-- Construct Escort Yard Catachan [90]
Target - 90
Roll – 13
Result - SUCCESS

-- Construct Escort Yard Feurstem [90]
Target - 90
Roll – 49
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll – 42
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll – 84
Result - SUCCESS

-- Construct Escort Yard Nox [90]
Target - 90
Roll – 66
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll – 8
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target - 90
Roll – 72
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll – 44
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll – 76
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll – 7
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll – 44
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll – 87
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll – 74
Result - SUCCESS

-- Construct Escort Yard Shin Tokyo [90]
Target - 90
Roll – 35
Result - SUCCESS

-- Construct Escort Yard The Hub [90]
Target - 90
Roll – 30
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll – 94
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll – 92
Result - SUCCESS

-- Construct Large Warship Yard Calliope* [90]
Target - 90
Roll – 5
Result - SUCCESS

-- Construct Large Warship Yard Nowa Warzsawa* [90]
Target - 90
Roll – 79
Result - SUCCESS

-- Construct Large Warship Yard Griffon* [90]
Target - 90
Roll – 20
Result - SUCCESS

-- Construct Large Warship Yard New Pollux* [90]
Target - 90
Roll – 79
Result - SUCCESS

-- Construct Medium Warship Yard New Phoenix [90]
Target - 90
Roll – 18
Result - SUCCESS

-- Construct Medium Warship Yard Okusawa [90]
Target - 90
Roll – 47
Result - SUCCESS

-- Construct Medium Warship Yard Pieklo [90]
Target - 90
Roll – 8
Result - SUCCESS

-- Construct Medium Warship Yard Bari [90]
Target - 90
Roll – 52
Result - SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target - 90
Roll – 87
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll – 32
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll – 82
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll – 86
Result - SUCCESS

-- Construct Small Warship Yard Nowy Slask [90]
Target - 90
Roll – 19
Result - SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target - 90
Roll – 34
Result - SUCCESS

-- Construct Small Warship Yard Awha [90]
Target - 90
Roll – 28
Result - SUCCESS

-- Construct Small Warship Yard Kaiyo [90]
Target - 90
Roll – 33
Result - SUCCESS

- DoME [$ 3,082,000,000,000.00 ]
-- Terraforming Feurstem* [85]
Target - 85
Roll – 74
Result - SUCCESS

-- Terraforming New Clew Bay* [85]
Target - 85
Roll – 7
Result - SUCCESS

-- Terraforming Nyu Shikoku* [85]
Target - 85
Roll – 57
Result - SUCCESS

-- Terraforming Neubayern* [85]
Target - 85
Roll – 35
Result - SUCCESS

-- Terraforming Grand View* [85]
Target - 85
Roll – 74
Result - SUCCESS

-- Planetary Optimization (Peripheral) - Neuthuringen* [85]
Target - 85
Roll – 7
Result - SUCCESS

- Research [$ 18,484,000,000,000.00 ]
-- Micro Pulse Lasers* [75]
Target - 75
Roll – 57
Result - SUCCESS

-- Power Generation Lvl 9 [95]
Target - 95
Roll – 92
Result - SUCCESS

-- Orbital Infrastructure Lvl 9 [95]
Target - 95
Roll – 95
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ ]
-- Local Games [200,000]
-- Production Contract [->7?][134,700,000,000]

-----

You are in your office when the palace Raptor Pack decides that it is playtime, although considering that it’s the youngest of them that made that decision you aren’t at all upset… especially considering how cute it was.

Raptors are very smart, around the same intelligence as a parrot or exceptional dog, but not at all ‘human’ smart. But much like parrots they can mimic human voices to a degree, although their level of understanding is simplistic at best. But not too simplistic to prevent a juvenile from deciding that she wanted to play peek-a-boo with you at your desk.

Within a few minutes the entire pack had shown up and you had a bunch of raptors lined up on the other side of your desk playing peek-a-boo with you. You make absolutely sure that you are filming this in between your giggles, because it is insanely cute.

Needless to say, you don’t get much work done that day.

On the shipbuilding front there’s two pieces of news.

First of all, there was a minor panic when the yards got the orders for additional De Grasse class ships to be laid down, as the yards had mislaid the detailed builders plans. After several hours of increasingly frantic searches, it was discovered that they actually had the plans, they were just labeled as DeGrasse class, without the space. Many near heart-attacks averted later, and things are on schedule.

More importantly, however, a few minor tweaks to the final building plans for the new Kaiserin-class Battleships have allowed the larger ships to perfectly match the performance of the older Dreadnought-class, despite the greater mass, to the point that the two classes can combine together perfectly. One of the consequences of this is that the new Kaiserins will roll slightly faster thanks to the more powerful RCS systems, increasing survivability and permitting the ship to more quickly bring unengaged weapons to bear on a target.

It’s while reading the reports on the new battleships that you get notified of another Black Steel attack, this time on Rauður. Thankfully the new jump point defenses, Oasis II and Black Tower had just barely gotten online. Home Fleet has their initial trial by fire, albeit a minor one as the Black Steel raid is fairly small, and with ships so new that they still had yard reps on board Home Fleet manages to secure a small victory. No losses to friendly ships, and the Black Steel lost a single corvette.

The commander of Home Fleet, Admiral Peter Bremman, is crowing about this as a vindication of the Home Fleet’s design philosophy, however Admiral Fisher rather pointedly observed that they were facing a raiding force consisting of two corvettes and a destroyer and that the destroyed corvette had first been crippled by the Black Tower thus preventing it from escaping with the other two ships.

Bremman, in an equally pointed response to his superior, observed that the small flotilla of corvettes and raiders that had engaged the Black Steel was the single lightest formation to yet achieve a kill against the Black Steel, that the Black Tower had only manage to disable the KF drive of the enemy ship, not the weapons or transit drive, and reiterated that his ships had taken no damage whatsoever, despite having less than two months to train together.

Speaking for yourself, you just hope that the boys are able to function despite the obvious testosterone poisoning going on.

Your daughter’s naked volleyball team has won the gold medal in the Pan Griffon Games, which is certainly a cause for celebration. Although you are quite sure that ‘celebration’ should not include quite so much bouncing. The crowd seems to enjoy it at least.

The settlement of the three habitable systems recently surveyed proceeds fairly smoothly, with the cover story for Blár system holding for the time being. Construction of the orbital shipyard in the Sturmland system is rather more problematic than expected thanks to an unfortunate minor misjump that resulted in essential components being rendered useless, although thankfully there were no casualties and subsequent shipments were able to make up for the loss to finish the facilities on time.

Otherwise yard construction and expansion has gone rather well, however you do get a somewhat concerning report. Managers of your Large Shipyards have expressed grave doubts that their facilities will be able to support anything significantly larger than the Kaiserin class. According to them, larger ships would require the largest compact KF core assembling equipment ever developed, as well as a whole new generation of yard tooling and equipment. Moreover the sheer complexity of such a large core would require so many skilled engineers and technicians that it’s doubtful that any but the largest systems with the greatest concentration of shipbuilding capacity already would be able to support such a facility to begin with.

On the other hand, the Kaiserin looks like it will be a very solid backbone to the fleet for a long time to come.

You have one last wedding this year, your second daughter Mary’s. Unlike her sisters, she is able to hold out for wearing a naval uniform for her wedding, mostly because unlike the Army, the Navy actually has a formal gown variant of the mess dress uniform. As a consequence your most potent argument in regards to stuffing your daughters into proper gowns for their wedding is disarmed before you get to make it, which is most unfair, and you are not willing to resort to the parental tool of last resort ‘because I said so’. On the other hand, you foresee many sibling pranks played on your dear daughter from her elder sisters annoyed that she gets to wear a uniform and they couldn’t.

In more important news, your eldest daughter has informed you that she is pregnant! You’ll have your first grandbaby next year!

In late December you get a raft of reports from DoME. They’ve completed multiple terraforming projects, on time and on budget, which you are quite pleased with. In the process of their work, moreover, they uncovered a vein of germanium ore in the New Clew Bay system, further increasing the local economic outlook.

R&D work on micro pulse lasers has yielded a successful prototype. Work has begun on developing new battle armor suits using the new weapon, which has the same effective range as the standard 3cm lasers currently mounted while having less mass and slightly more effective firepower thanks to their pulse properties.

Work on basic research into power generation and orbital infrastructure is also completed, yielding minor benefits across the board, especially in terms of improving the cost-effectiveness of orbital facilities.

The civil service expansion has proceeded without any significant issues, although you are getting a bit concerned at just how large the bureaucracy is getting these days. So far it hasn’t been an issue, especially with the aggressive pruning of regulations undertaken every several years by the Ministry of Justice, but it’s an ongoing concern. After all, the bureaucracy exists to serve the needs of the bureaucracy.
 
Turn 121 - Let The Music Do The Talking

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 121 - Let The Music Do The Talking

The number of scouting runs performed by the Black Steel is increasing rapidly, all around your galactic northwestern frontier. Navy analysts believe that there will be a major Black Steel attack in the near future but are highly uncertain as to the most likely target. Arvum is still considered the most likely, but by a very small percentage over Waypoint 3 or one of the trinary stars. Home Fleet has their first ten flotillas based in the area, covering all five of the most likely targets with a pair of flotillas each. The Grand Fleet is holding position in the Baddorando system, where they can swiftly reinforce any of the most likely targets.

The Black Steel light units have the advantage over yours, in that they can sustain maximum thrust for long periods of time without concern over the effects of prolonged high-g exposure to biological systems. Your light units, on the other hand, tend to be more heavily armed and the Home Fleet is becoming quite proficient at firing missiles on bearing-only launches and allowing their built in seekers to provide terminal guidance well beyond the range of the ship’s own targeting systems.

It’s a bit of cat-and-mouse, the Black Steel corvettes have higher sustained acceleration, so Home Fleet cannot catch them, however Home Fleet’s missiles have enough acceleration and range to threaten the Black Steel if they remain on a predictable course. If the Black Steel changes their vectors to dodge the incoming missiles this allows the Home Fleet to claw back some of the range advantage possessed by the Black Steel. If the Black Steel turns back and attempts to bull rush the lighter Home Fleet units, the energy armed Ashevilles and Constellations move to engage with their heavy direct fire armament while the Tarantuls and Skjolds fall back and pepper the Black Steel with increasingly accurate capital missile fire.

Home Fleet is explicitly not using the taunts and insults that enrage the Black Steel, pretty much on the premise that such should be saved for when it is decisive and important, not wasted on such penny ante engagements. The last thing that the Navy wants is for their ace in the hole to not work when needed, and they consider destroying Black Steel coordination by enraging them past all reason to be such an ace.

It’s still nerve-wracking, waiting for the hammer to fall. Certainly the longer the Black Steel waits the more you are able to build up your forces, but as seen with the near total destruction of the Expeditionary Fleet, the Black Steel can inflict horrific damage.

This does raise a bit of a strategic quandary, however. The Expeditionary Fleet had been a vital part of the planning in regards to expanding in this region, and its loss makes it far riskier to continue to expand towards likely Black Steel strong points. However, leaving those strongpoints to continue to produce new vessels for the Black Steel also increases the overall threat posed by the psychotic cyborgs. On the other tentacle, there are other avenues of expansion that would allow you to continue to build up your forces and Empire while the Expeditionary Fleet is rebuilt.

In addition, Admiral Fisher, with the agreement of Admiral de Palo, feels that the Grand Fleet is about as large as is practical. While losses will still be replaced, and the Grand Fleet has first priority on the latest and most powerful ships, another fleet, tentatively named Strike Fleet, shall be formed, giving greater strategic flexibility. Right now, almost all of your naval eggs are in a single basket, and it is a basket that is getting so large that a single admiral cannot be expected to effectively command it.

In the meantime a decision needs to be made in regards to further Imperial expansion and survey activity.

The first option is to take the risk of defeat in detail and continue actively hunting the Black Steel even before the Expeditionary Fleet is rebuilt. There’s a possibility that you will be able to inflict much heavier damage on the Black Steel than you take, although the prospective casualties of such an approach are… grim. Taking out a single major Black Steel strongpoint might make them worthwhile, however, as that would prune back their production capacity and slow down their further growth.

The second option is to push expansion to the galactic west. This has a moderate risk of running into the Black Steel, as they are known to be active in the region, but at a much lesser level than the first option. This would also provide strategic depth in that section of the Empire around the Core world of Glorreich. If a survey squadron did run into the Black Steel out there they would likely be either destroyed or forced to flee, but the chances of that are considered much lower than the Northwest strategy.

The third option is to survey the frontier around the new Diamond March to the galactic northeast. This has the lowest chance of encountering any Black Steel activity, although it is still a tiny possibility, while also serving to clean out any remaining pirate nests in the region.

[]Expansion DirectionSurvey Targets
[]NorthwestGX-C20, D21, E20, F19
[]WestGX-I15, K14, M15, O15
[]NortheastGX-B32, C38, C39, C40

Your three newly married daughters are all pregnant now, which is a source of much happiness in the Imperial household. On your part both because this means you’ll soon have grandbabies to spoil but also because it means that the two daughters who are in the military are now on leave due to their pregnancy. You just happen to know that both of them had applied to have their babies grown in an Iron Womb due to their military service, applications which sadly were rejected for ‘technical reasons’. Said reasons had absolutely nothing to do with you giving Amaunet a significant look and raised eyebrow, nor the giant Grifftiger making any offhand comments to BuPers and BuMed about Imperial interest in said applications while cleaning her claws. Therefore your two military daughters are on restricted rear-area duty here in the Griffon system.

You do a truly magnificent job of keeping your smugness under control and commiserating with both of them about evil bureaucrats and their unreasonable ways. And if they ever do suspect the truth, you’ll just blame Markus.
 

Shermpotter

Active member
Founder
[X] Northeast GX-B32, C38, C39, C40 I prefer some depth in this area until we get both the Strike Fleet and Expeditionary Fleet up to snuff.
 

The Whispering Monk

Well-known member
Osaul
NE: Frankly, the Pirates aren't a real threat to us. If we move that direction, it will extend our lines of supply away from the main threat axis. (Black Steel) Might be nice to have the territory, but not really needed.

NW: I'd like to find the BS strategic nodes, but we'd likely have to sacrifice any scouting forces. Even if they did find a key target, I don't think we're in a position to attack without leaving our space extremely vulnerable.

W: This helps us scout out the edges of BS space while allowing our industry to build our fleets up. We really 2 and maybe 3 full fleets for offensive operations if we want to annihilate the BS. I think this is the best way to get there while potentially nibbling off some of the BS' resources.
 
Turn 121 - My Fist Your Face

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 121 - My Fist Your Face

Just when you thought things were looking up.

Multiple Black Steel fleets attacked simultaneously, hitting Baddorando, Arvum, Rauður, and Sturmland. Not all were the same size, those hitting Rauður and Sturmland were significantly smaller than those hitting Baddorando and Arvum.

However this did result in effective strategic paralysis, the Grand Fleet couldn’t redeploy to protect Arvum, as they were fighting for their lives against the Black Steel at Baddorando. Fortunately Arvum is the site of among the heaviest fixed defenses in the Empire, however the Black Steel broke from previous policy and completely ignored the planet itself, instead striking solely at the orbital infrastructure in a massive blitz attack. The Arvum Refit & Repair Yard is a complete loss. Worse, the Arvum Fleet Base will require extensive repairs before being able to support fleet operations in this region. Thankfully, due to the exposed location, no shipyards had been located in the Arvum system, however the change in focus is very concerning.

Unfortunately the raid on Sturmland did manage to mangle the relatively small orbital shipyard there into scrap, reducing your dropship production by a small amount. Again, the Black Steel didn’t bother lingering to bombard the planet, taking some damage from the orbital defenses as they shredded orbital infrastructure then buggered out with the Home Fleet chasing them.

Baddorando, however, was a near disaster. The numerous scouting runs by the Black Steel had clearly revealed the location of the Grand Fleet in that system, where it had been intended to reinforce any border worlds under direct attack by the Black Steel. Instead Admiral de Palo found herself pinned in place as an overwhelming Black Steel formation bore down on her. It was not in her nature to back down from a fight, and while Baddorando was a brand new colony with a very small population, the Admiral was unwilling to let them be slaughtered.

With the Expeditionary Fleet still rebuilding and unavailable, and with all Home Fleet assets engaged elsewhere, she was alone. The Black Steel had almost as many battleships as she had heavy cruisers, and almost as many destroyers and corvettes as she had parasites.

She attempted to taunt them into a rage, in hopes of disrupting their formation to allow for a defeat in detail. It worked, slightly. Many Black Steel light units did fall for the bait, although many returned to formation after a few moments. Only about a dozen cruisers completely ignored whoever was in charge of this fleet to charge in blindly and were slaughtered. But that still left well over fifteen hundred ships incoming.

There would be no fancy tactics here, no elaborate maneuvers, no trickery. This was a full up fleet action on a scale never before seen by your navy. None of the previous battles in the Arvum system even came close to the sheer weight of metal involved here.

It was brutal.

This particular Black Steel formation seemed to favor massive naval autocannons over anything else. They paid for that with range, but they didn’t seem to mind. They took the hits, unflinching in the face of massed naval PPCs, naval gauss rifles, and naval lasers that scarred and seared their formation with merciless flails of precision fire. They simply continued to close, until they were in their own range.

It was horrific.

The Black Steel used their numerical and mass advantage ruthlessly once they were in range, hammering your own formation with titanic shells hurled across the thousands of kilometers of distance to bury themselves in the armor of your own ships. Flights of Black Steel drone ASFs clashed with your own ASFs, with over three times as many drones as you had ASFs in the system. Your pilots fought valiantly. They died heroically. Parasite warships hurled themselves selflessly into the fray, pitting fragile hulls of mere ferro-aluminum against the thunders intended for the giants. They fought tenaciously. They fought hard. They died, not in vain, never in vain, but they died nonetheless.

It was cataclysmic.

Your lighter warships spent themselves like water, knowing that only the massed firepower of the battleline had any chance of salvaging the situation. The Dido-class light cruisers were especially valiant in this regard, forming wolfpacks to strike boldly at the incoming Black Steel formation while leaving the more vulnerable destroyers behind to provide a close-in screen. Admiral de Palo wept as she sent them in in a desperation tactic intended to buy that much more time for the battleline. But she sent them anyway, unflinching before her duty.

It was glorious.

The Black Steel, despite their superior numbers, despite their superior mass, were depleted significantly by the time they got in range of your battleline. Even so, the final hour of the battle was the most brutal, the most horrific, the most cataclysmic yet. There was no longer any subtlety. There were no maneuvers. Both sides blazed away at each other, machine guns at twenty paces in an open warehouse with no cover. Both sides dealt hammer blows to the other, both sides received terrible damage. It was now a contest of endurance.

It was victorious.

In the end the Black Steel was driven off in defeat, at a horrific cost. The Grand Fleet was shattered, taking massive casualties. There was not a single undamaged ship in the fleet. But the Black Steel had been stopped. More than stopped, shattered.

But you are reminded of the story of Pyrrhus. One more ‘victory’ like this and you will be completely lost.

ASF Losses
  • 250 CAP Wings
  • 133 Carrier Wings
Dropship Losses
  • 638 Mikasa-class Parasite Battleship
  • 136 Shimakaze-class Parasite Destroyer
  • 408 Spruance-class Parasite Destroyer
  • 67 Saipan-class Parasite Carrier
  • 204 Wright-class Dockable ASF Platform
Escort Losses
  • 195 Battle-class Destroyer
Small Warship Losses
  • 284 Dido-class Light Cruiser
  • 70 Guiseppe Garibaldi-class Light Cruiser
  • 25 Hosho-class Light Carrier
Medium Warship Losses
  • 90 Prinz Eugen-class Heavy Cruiser
Large Warship Losses
  • 47 Dreadnought-class Battleship
  • 1 Saratoga-class Fleet Carrier
 

Yacovo

Occasionally spouting nonsense
Jesus, we need to drop their production and fast. Here’s hoping we finally get lucky and find some of these cyborgs to blow up with extreme prejudice.
 

Rukatin

Malfunctioning NPC at Best.
Ouch. We need to rebuild those defenses, Stat. Maybe we could ask for help from the NRI and NRR to provide some ships to bolster our defenses while we rebuild.
 

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