Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Vilegrave

Well-known member
[X] Defensive

They have a ton of ASF's armed with MG's on top of the gauss rifles their dropships are packing, we do a ton of damage at this range already so i don't mind taking the damage reduction in exchange for making sure that 80% of their guns don't do much.
 

Jarow

Well-known member
MG's on top of the gauss rifles
In this case, the "gauss rifles" are Anti-Personnel (AP) Gauss, basically a clantech cross between IS machine guns and medium lasers, but with a gauss explosion pattern (weapon explodes, not ammo). So basically they're carrying large numbers of extremely light weapons, with relatively short ranges (3/6/9 on AP gauss and 1/2/3 on machine guns vs 7/14/23 on our enhanced PPCs)

As for what defensive stance is doing, they're a lot faster than us, so we can't hide from their weapons. What we're voting for here is basically if we want to take risks to kill quicker, be extra careful, or something in the middle. In any case they'll be able to shoot us, so the big choice is how lucky we feel.

Now, defensive is a perfectly fine choice, not trying to convince you not to choose it, just want to make sure you understand what's going on and what's being voted on, especially given "AP" is more commonly seen as referring to "armor piercing" and confused me when I first saw it being used on a design.
 

Vilegrave

Well-known member
In this case, the "gauss rifles" are Anti-Personnel (AP) Gauss, basically a clantech cross between IS machine guns and medium lasers, but with a gauss explosion pattern (weapon explodes, not ammo). So basically they're carrying large numbers of extremely light weapons, with relatively short ranges (3/6/9 on AP gauss and 1/2/3 on machine guns vs 7/14/23 on our enhanced PPCs)

As for what defensive stance is doing, they're a lot faster than us, so we can't hide from their weapons. What we're voting for here is basically if we want to take risks to kill quicker, be extra careful, or something in the middle. In any case they'll be able to shoot us, so the big choice is how lucky we feel.

Now, defensive is a perfectly fine choice, not trying to convince you not to choose it, just want to make sure you understand what's going on and what's being voted on, especially given "AP" is more commonly seen as referring to "armor piercing" and confused me when I first saw it being used on a design.
fair enough, but mechanically i don't think how fast they are matters considering Defensive is 'they take half damage from our guns, we take half damage from theirs'.

Just wanted to be careful and not get taken out by sheer weight of firepower.
 
Of Another Commie Horde!

LordSunhawk

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Of Another Commie Horde!

As the enemy forces entered range Thanh nodded to the Tactical section and CAG. “Release the fighters, commence evasion pattern Delta. Helm, vary thrust from 1.5 to 2g in coordination with tactical. Once those Hives are in range, see if you can pop them with the big lasers.”

Outside the 12 Eagles surged forward to intercept the shaken mass of enemies before they got within easy range of the battleship. Clouds of missiles erupted, met by the flashs of laser anti-missile systems. The enemies volleys were utterly futile, the superior point defense of HMS Renown effectively no-selling them.

The enemy force seemed to melt, the utter lack of unit cohesion combined with the mounting armor damage swiftly transformed into complete chaos and short-lived ugly fireballs. The Eagles focused on the vastly more numerous Swarmer-type fighters and it quickly became obvious that the pirates were thoroughly outmatched.

It was a classic turkey shoot. None of the Eagles were even hit, much less damaged, even though they were outnumbered 12 to 1 as it turned out there were a total of 144 of the little fighters. HMS Renown herself mostly ignored the dogfight, trusting in the Eagles to deal with the tiny pests while focusing her own fire on the larger Stinger-type dropships.

The fighting never even got close enough for HMS Renown to have to take any actual evasive action. The sheer firepower going downrange seemed to melt the enemy away like ice before a flamethrower. At one point one of the Stingers tried to flee, but it was useless, a single contemptuous volley detonated its drive. In the distance the Hive type ships were now trying to flee, but HMS Renown had far too high of a delta-V advantage over them for that to ever work out.

The question is, simply annihilate them in place, or cripple them, board, and take prisoners. So far, you’ve lost nobody… and it would be trivial to destroy all four of the Hives. Boarding them may yield prisoners and intelligence, but would place your marines at risk.

[]Slaughter Them
[]Capture Them
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] Capture Them

They'll have data on when their jumpship(s) will next appear/where in the system they are. That alone justifies this approach. Especially if we can capture them
 

lordmcdeath

Well-known member
[X] Capture Them

Avoid having it so our dropship are exposed to any suicide stupidity. But we want intel and we want people we can let the NRI have.
 

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