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  1. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Probably 3. I like a lot of 4, I love the weapon customization, the armor system, the mods available for it, I like the world and how it plays. But 3 was my first fallout game, and that nostalgia gives it a strong lead. Though the character writing in 3 was also a strong point, there's so many...
  2. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It's not a time issue. Isomorphic RPGs generally aren't my thing. Well, the "assault rifle" in 4 is functionally a LMG, it's just mislabeled. Though in universe, I can see some arguement for the LMG falling out of use as power armor became more common. The entire point of LMGs is to attach...
  3. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I don't think that's logically sound. Missing key technologies should lead to developing different technologies as a result, not the exact same stuff but later one. Technology emerges based on the context of the time, it's not just "ah, dang, we didn't unlock transistors, that imposes a 200%...
  4. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I'm not sure how all those weapons are supposed to be appropriate for "the period", given you're listing stuff that was used in WW2 alongside weapons from the 80s. What period are you referring to, exactly? I would also point out that just because a gun was in the prior games, doesn't mean it...
  5. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Um...the leather armor in 3 is a near 1:1 copy of the gear Max has in the road warrior (and it's not the only mad mad reference in 3 either). 4 isn't as close (not be default, I'm sure if you mix and match bits of it over the greaser jacket you can get close), but it's not a wild departure from...
  6. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Ok, that's still not very helpful. What does it even mean that this meme is complaining that about Megatron's design, and then also whining that it's supposed to have a mad max look, when that's what Megatron has? I also can't help but notice that many things in the left hand side of the meme...
  7. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Eh, I wouldn't say it worked fine. The underlying mechanics were basically just d20, yes. But the implementation was really clunky, and the system wasn't balanced in the slightest so late game combat got extremely boring and repeative.
  8. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I think your definition of RPG is a bit straightjacketed. Compare Fallout 4 to, say, Mass Effect (and a few other games, but I'll pick ME as the core example). 1. In Mass effect, the only things you're locked out of are combat powers, and while you have to level those powers to make them...
  9. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Fallout 4 was a modern fallout game, meaning it had core of decent ideas, and then required modders to go in and actually make all those ideas work correctly. The shooting was decent. It did need mods to rebalance the system and prevent enemies from becoming bullet sponges. But once you fix...
  10. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Depends on the Chapter, Lyon's chapter wasn't, and the Outcasts were (for the most part) just cold and standoffish. And even in 4 they're not exactly bad, just more self interested and shallowly written (which is a consistent flaw with 4).
  11. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I didn't say it was perfect, I said it wasn't completely stupid. Also, Autumn did not want to just give people free water, he wanted to use the water as leverage to seize control of DC, and given the Enclave was, at best, a bunch of repressive authoritarians, that is still bad even if he wasn't...
  12. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Based on his video on God of War, Synth doesn't have the brains to pour water out of boot with the instructions on the heel, let alone do serious media criticism. My initial impression that he is in fact the sort of alt-right idiot that I'd previous assumed was purely a bogeyman the left had...
  13. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Well, it's unlikely they'd make a .223  revolver. I imagine that AR-15 pistols would be around.
  14. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It would make sense that the gun runners are in the NV area, yes. It does not make sense that they'd be in the NV area selling piles of iconic, unique weapons from the first and second game. Specific, named, unique guns (though the base game had "That Gun", so the DLC was really just making...
  15. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I would argue that 2 was where things went wrong. 2 introduced the enclave and thier Saturday morning cartoon supervillian crap, which compared poorly with the master from 1. I would also note that the lack of faithfulness to what 1 set up continued in NV, so it's not a Bethesda only issue...
  16. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I'm not sure why you're arguing that it can't be successor to the T51 and T60 because it's too radical a change in looks. We went from the M14 to the M16, and the M60 Paton to the M1 Abrams, which were fairly radical shifts in terms of looks, function, etc. Also, it wasn't "gifted" to a soda...
  17. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The most harmonious explanation I've heard is that X-01 isn't enclave armor, it's a prewar design that was eventually developed into the Mk2 by the enclave later. Though the most likely answer is that Bethesda doesn't particularly care to.be bound by the lore of a decades only game that they...
  18. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I doubt that will happen, they're part of the fallout brand at this part.
  19. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Eh, sorta. The problem with that is that an indirect fire trajectory would often have the endpoint not visible to the firing player, as shown here: It works with hand grenades because you're tossing it behind a barrier or around a corner because that's at very close range, not being able to...
  20. Battlegrinder

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    My understanding of rifle grenades is that they're intended as indirect fire and are basically mini-mortars, which would make them extremely difficult to use in-game.
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