Battletech Welcome to the Jungle

paulobrito

Well-known member
Nah its probably been captured from the Clanner Scum and then put to good use against them
In fact, you are right. I'm not a filthy clanner. I get this one in the Tukayyid battle (extra mod flashpoint), and the weapons selection is my design. I already like to fight clanners in airless/hot biomes, using this baby, I can shut down the most dangerous omnins first very easily.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
In fact, you are right. I'm not a filthy clanner. I get this one in the Tukayyid battle (extra mod flashpoint), and the weapons selection is my design. I already like to fight clanners in airless/hot biomes, using this baby, I can shut down the most dangerous omnins first very easily.
well assuming you live to get close enough fire of course
 

paulobrito

Well-known member
You win some, you lose some. Of course Weber is dealing with real lives here, so such min/max specialist designs are out question for CAC.
Yes, of course. And in 'real life' nobody is crazy enough to use so much inferno ammo. Is just a case of abusing game mechanics.
 

The Whispering Monk

Well-known member
Osaul
In fact, you are right. I'm not a filthy clanner. I get this one in the Tukayyid battle (extra mod flashpoint), and the weapons selection is my design. I already like to fight clanners in airless/hot biomes, using this baby, I can shut down the most dangerous omnins first very easily.
If it's airless...how does it burn?
 

Atarlost

Well-known member
Honestly i never understood why Streaks are considered useless, the consistency/reliability they add really can't be underestimated. You get a lock, you get a hit.
Because people play tabletop and on the tabletop getting an SRM lock is exactly as difficult as hitting with any other weapon. You only avoid rolling on the cluster table. There are also not typed weapon slots when doing depot level refits, which can be performed in a dropship mech cubicle.

Streaks might possibly be good in some of the videogames, but if they are it's by having advantages they don't have on the tabletop and the tabletop is the core Battletech experience for most of the sort of people who talk about this sort of thing on places other than specific videogame forums.

An SRM-2 averages 2.83 damage. It needs a single freezer and a ton of ammo (SRM-2s should not be mounted in pairs even though the bin can support it because the SRM-4 is more than twice as good and fits in the same crit as a single SRM-2). That makes a 3 ton package for 0.94 damage per ton.

An SSRM-2 always does 4 damage. It needs a single freezer and when mounted singly a ton of ammo (multiple SSRM-2s should not be mounted once larger racks exist) That makes a 3.5 ton package for 1.14 damage per ton.

An SRM-4 averages 6.34 damage. It needs a freezer and a half and a ton of ammo is still adequate. That makes a 5.5 ton package for 1.15 damage per ton.

A pair of SSRM-2s (under Star League tech the only size) sharing a bin require two freezers and a ton of ammo. That makes a 6 ton package for 1.33 damage per ton.

An SRM-6 averages 8 damage. It needs two freezers and can still usually get by with a single ammo bin (15 shots is the common load for AC-20s, which have the same range profile). That makes a 6 ton package for 1.33 damage per ton.

An SSRM-6 does 12 damage. It needs two freezers and a ton of ammo. That makes a 7.5 ton package for 1.6 damage per ton.
Three SRRM-2s sharing an ammo bin need three freezers. That makes an 8.5 ton package for 1.41 damage per ton.

Okay, so far so good. Streaks are more efficient than normal SRMs. There's a catch, though. Streak racks can't fire alternate ammo. The SRM had alternate ammo editions before any other system. They've nearly always had infernos. Under the current tech timeline they have smoke in all eras in which they exist and infernos in all eras really supported for play. If you aren't taking advantage of the ability to spend an extra ton on an option (or for lone SRM-2s like the Shadow Hawk's just forgetting about using them for damage and only taking specialty ammo) you need to consider the medium laser. The weapon type restrictions you see in some videogames do not exist on the tabletop.

A ML always does 5 damage. It needs one and a half freezers. That makes a 3.5 ton package for 1.43 damage per ton.

Under advanced rules, energy weapons can drop damage and heat at a 1:1 ratio allowing a ML to be fired for 3 damage and 1 heat. If you plan your design around this two of them require 1 freezer and do 6 damage between them in two locations matching the SSRM-2's crit seeking. This is a 3 ton package for 2 damage per ton.

SHS may no longer be relevant to this fic, but if you really want to know, the low power ML drops to 1.5 damage per ton with SHS while the most efficient SSRM rack (the SSRM-6) drops to 1.26 damage per ton.

Under standard rules the SSRM-6 is the only one more efficient than a medium laser, but if low power shots are allowed and a mech is designed for them the ML is always king by a significant margin. Choosing SSRMs over MLs also entails having more ammo that can explode which CASE doesn't actually do all that much to mitigate. Losing half your mech is a lot better than losing your whole mech, but it's still a lot worse than losing a single heatsink or medium laser. That's an argument against both standard and streak SRM racks, but standard SRM racks offer options that energy weapons simply can't provide while streak racks do damage.

On tanks and low heat burden mechs (ie. those not using their base free heatsinks) the heat advantages of streaks and larger racks vanish and SRMs are at least as efficient. The best comparison for streaks is SSRM-4 to SRM-6 which have exactly the same average damage output, but the 6 column while above average is not as good as the 2 an 4 columns, which are the best columns on the whole table and the only ones to break 70% of missiles on target on a successful gunnery roll.
 

bobnik

Memetic Warfare Specialist
Closed. Military. System.
Well yeah, tourism's right out, but other diversification is needed. There will come a time when Catachan's factories are no longer unique and the shipping costs start taking hold. It might not be for decades, but sowing the seeds now is better. It will almost certainly remain a regional supply node though.
 

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